Gaddock Teeg

Gaddock Teeg

Legendary Creature — Kithkin Advisor

Noncreature spells with converted mana cost 4 or greater can't be cast.

Noncreature spells with in their mana costs can't be cast.

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Trade

Have (3) Azdranax , Bluboltar , WillofForce
Want (1) chuckles9876789

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Lorwyn (LRW) Rare
Promo Set (000) None

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gaddock Teeg occurrence in decks from the last year

Modern:

All decks: 0.01%

Legacy:

All decks: 0.21%

Commander / EDH:

All decks: 0.01%

Gaddock Teeg Discussion

crash328 on Slimefoot Aristos Suggestions

4 days ago

In regards to your thoughts about boardwipes, in about every other deck id say run 3-4 board wipes. Sadly as a token deck, you pretty much live and die by your board presence so often boardwipes tend to hurt you the most, so really they should be a last resort, so i wouldnt run more than one or two. In my deck i only run one: Toxic Deluge because its arguably the best board wipe black has, as it ignores indestructible and only costs three mana (my playgroup runs Gaddock Teeg a lot so that three cmc is more important than one would think)... But toxic deluge is also a pricey card so the next best would be black sun zenith

rdean14 on Card creation challenge

6 days ago

Nature's Way

Enchantment

If a permanent would enter the battlefield, and it wasn't cast from its owner's hand, exile it instead.


No ETB, LTB, no static abilities, and no trigger to allow stack-based shenanigans.

I'd like a new Gaddock Teeg card

Mortlocke on Sigarda, Host of Fortron

1 month ago

Much better decklist! I'm glad to see your manabase has rounded out and you have an actual removal suite along with the previously suggested pillow fort pieces. I know you got on me about not suggesting what to cut - and well...really it depends on what direction you want your deck to go in. I think you're too concerned with playing low to the ground spells - in a sense, you're thinking a little too aggro for the commander you have. Voltron is inherently slow - the idea is that you'll eventually have so many enchantments that the opponent(s) will have zero options available to them to get rid of your commander (outside of maybe an overloaded Winds of Abandon ). You don't need to focus on getting a ton of low CMC spells - what you need to focus on are spells that can make an impact at every point in the game.

Revisiting our talk about Land Tax - so after re-examining it, it can help you late game if you are behind someone in lands: You thin out the lands in your deck to increase the chances that your next draw step will get you an actual useful card. My only reservation is that of the 34 lands in your deck, only 12 are basics. I'm not sure how often the previously mentioned scenario will occur, but I think that Pir's Whim and Sylvan Scrying will be more beneficial to you as you will probably want to tutor non-basic lands over x number of basics. (This is all my opinion, so take it worth a grain of salt.) Yes, I know they cost more than , but your concern over having lower mana costs and wanting to get your commander out ASAP makes your deck too linear and vulnerable. The hallmark of having a good EDH deck is to be able to win games where you don't even cast your commander. If the table can just stop your commander from coming into play, or possibly remove it once or twice - what's your back up? What I think is that you need to favor flexibility and board control over sheer aggro and low CMC.

Here's what I'd consider cutting:

  • Land Tax - like I said before, can only tutor you up basic lands and thin out your library. This isn't what you need. You need to focus on getting those utility lands. I'd toss in the only true ramp white has in this card's place - Smothering Tithe . Don't hand me that "Uhhh but I don't have a mana dump" argument. If you believed that, then you wouldn't have included a powerful mana doubler like Mirari's Wake . Cut this stupid spell, you don't run enough basics to justify it being in the deck, and it's not consistent. Smothering Tithe will net you more mana in the short and long run. Your deck isn't aggro, so vs. doesn't matter.
  • Day of Judgment - your deck has plenty of removal and mass removal options. I think this one is just a little redundant unless you intend on combining it with Yavimaya Hollow . But even then, Divine Reckoning and Winds of Rath save you from having to use to get the previously mentioned land. I still say cut it. In it's place use Smothering Tithe . It's the only true ramp white has. It's a very good spell - try it. Trust me. And don't hand me that "I don't have a mana dump" argument, if you really believed that, then you wouldn't have included Mirari's Wake .
  • Farseek - Since you are in only two colors, this card doesn't really do you much good. I'd cut this for Sylvan Scrying
  • Gaddock Teeg - You aren't exactly playing Stax, so this card is kind of useless. On top of it potentially being a nonbo or (non-combo) with some spells, like overloaded Winds of Abandon or Eldrazi Conscription . I'd use Aura of Silence in it's place.

Ursaromg on Glittering Company

1 month ago

I think I'm starting to understand more. This is a very fun deck tbh. I still have more questions though.

Any reason to fetch for Anafenza, the Foremost ? Is it only for the dredge matchup ? What do you think or Kaya's Guile or Ashiok, Dream Render in that spot ? I guess the Kitchen Finks combo might be your answer though (and I agree it is strong).

Hide / Seek against decks like Nahiri, the Harbinger ?

Is Castle Garenbrig only there to help casting Chord of Calling ?

And finally, I'm guessing you thought about Gaddock Teeg , is he absent from the wish board because he nullifies too much of your search spells ?

StopShot on Why Every Commander is Competitive

1 month ago

Hello, I looked over your removal list and I'd like to throw in some card suggestions.

Lightning Axe - Dismember but in red. Sometimes throwing away your least valuable card such as a land or mana rock is definitely worth it.

Wear / Tear - Any deck in these colors needs this.

Slaughter the Strong - Never under-estimate the power of a sac-wipe. It may spare your opponent's commander, but unlike Wrath of God it removes nasties like Avacyn, Angel of Hope , Void Winnower , Blightsteel Colossus as well as bypassing Gaddock Teeg .

Molten Vortex - Don't waste premium removal spells on hatebears. You can also remove nasty commanders and combo pieces like Gaddock Teeg , Edric, Spymaster of Trest , Kiki-Jiki, Mirror Breaker , Azami, Lady of Scrolls and Laboratory Maniac . The bonus is, its an activated ability so your opponent's counterspells can't bail them out either. Also helpful at delaying potential planeswalker ultimates as well.

Murderous Cut - A lot of blue decks will go out of their way to include Treasure Cruise , but they tend to forget this card exists. Unconditional spot removal at one mana is definitely worth a mention.

Assassin's Trophy - Path to Exile but in instant speed Vindicate form.

Snuff Out - Dismember 's older sister.

Darksteel Mutation - Place it on their commander. It's like Pacifism but with the added bonus of surviving board wipes. This means unless they have a sac outlet or enchantment hate you've practically exiled their commander from the game for 2 mana because it "removes" the commander without being able to send it to the command zone. Can also be placed on your own creature for an A+ chump blocker.

Beebles on Samut, Inspiring Warleader | V-THB

2 months ago

Hey SaberTech, thanks for the comment and the upvote!

I like your tips! I did come across Knollspine Dragon before. Will put that on my list to consider. Shalai, Voice of Plenty is a great option indeed for protection. I'm now running Gaddock Teeg as a similar card, but they are quite complementary in what they defend from. Will also consider that one.

I have a Sword of Feast and Famine and I agree it fits the deck very well. However, I like it that this deck is not running any super expensive staples yet outside of the lands, so I'm going to start with the current setup and see from there. Nature's Will might make the cut in its stead, but I'll have to give it some thought.

I actually wasn't aware yet of that synergy between Kessig Wolf Run and intrepid hero. Sweet tech :).

Thanks for all the great tips!

TetrAggressive on Junkus Opus [Primer | cEDH Hulk Combo]

2 months ago

GhostChieftain Hey thanks for the feedback.

I actually debated whether or not I should have titled it 'cEDH' or not because it's not technically optimized for actual tournament play (being that Karador is obsolete these days). But the deck itself is still decently powerful and I wanted the title to reflect that. I look at it more as an amalgamation of a fully optimized cEDH Karador list, and a toolbox attrition list you see many people use him for. Good but not great, and leaves room for variability in gameplay.

The landbase is higher (to facilitate the value-engine I mentioned with card like The Gitrog Monster and Ramunap Excavator etc... I've toyed with manadorks in the past and prefer creatures that die to produce mana like Wood Elves and Sakura-Tribe Elder , they also curve out better with Birthing Pod but I might try them again in the future.

I definitely agree that hatebears can be insanely useful, but I prefer grinding out value in lieu of shutting down people simply because it works for me in my meta. I'd rather use higher CMC creatures that utilize spot-removal and grind out value more longterm, rather than static effects. The only hatebear absolutely necessary in my list is Grand Abolisher , though Gaddock Teeg and Linvala, Keeper of Silence might be slotted in eventually (probably replacing Aven Mindcensor ).

Appreciate the feedback!

Osbert on Chulane's Hatebear Academy

3 months ago

Have you heard of Whitemane Lion ? With Chulane it's a 2 mana repeatable instant speed growth spiral. On a similar note Stonecloaker does a similar thing however it also eats cards from graves at instant speed. If you're feeling spiky you can combine these cards with Aluren to draw your entire library and drop every land into play. It shouldn't be hard to win from there with Laboratory Maniac , Jace, Wielder of Mysteries , or even Altar of the Brood . Just remember Chulane's ability is mandatory so you'll have to remove him before you go for the win or you might draw yourself to death.

There are a few hate cards I'm surprised you haven't included like Gaddock Teeg , Remorseful Cleric , Containment Priest , Leonin Arbiter , Linvala, Keeper of Silence , Rest in Peace , Archon of Valor's Reach , and Aura Shards . The newer Ranger-Captain of Eos pulls his weight as well by grabbing dorks and accessory creatures like Giant Killer while having the ability to entirely shut down non-creature spells which is great for comboing out that turn or just preventing a board wipe from an opponent on their turn.

Simple tax effects as well give you lots of time to set up Chulane and start slamming creatures down for some great value. Cards like Aura of Silence , Thalia, Guardian of Thraben , Vryn Wingmare , Thorn of Amethyst , Suppression Field , Kataki, War's Wage , Energy Flux , etc.

I think flash is the greatest strength a creature based deck can have so I suggest trying out Vivien, Champion of the Wilds , Vedalken Orrery , Leyline of Anticipation , or Yeva, Nature's Herald to go alongside your Teferi.

Lastly you should include Eternal Witness as some grave recursion and you can abuse the body via bonce or Sun Titan.

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