Rest in Peace

Rest in Peace


When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

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Have (6) metalmagic , Azdranax , Wazerwifle , JuneBlue58 , CompleteWaste , lorddarkstar
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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rest in Peace Discussion

Guerric on Triumph of the Spirit: A Ranar Tempo Approach

1 day ago
Samurai of the Pale Curtain and Altar of Dementia OUT Drogskol Captain and Sephara, Sky's Blade IN

I decided to pitch the combo for now and just go for some powerhouse creatures for this deck. As a Mel the one thing I don't like about the combo is that Altar is a dead card without Samurai or Rest in Peace . Plus there is a lot of value without this combo, and my opponents will appreciate less of it.

Took the deck for its first couple of runs tonight, unfortunately only 1v1 since only one member of my playgroup was available. I was up against Lathril, Blade of the Elves , and he had a lot of life, tons of tokens, and had knocked me down pretty low during the first game until I played Doomskar and saved and blinked all of my non-token creatures with Eerie Interlude . Prior to this I had done some damage and recovered some life with Sephara, Sky's Blade , and while he was successfully able to remove her, I was able to wipe him out pretty quick with my army. In the second game I resolved Coastal Piracy early and was able to draw cards like nobody's business. As a result, the game wasn't particularly close, and I was able to flash out Dictate of Heliod on his end step, and then lock down his many tokens with Lavinia of the Tenth to finish him off with my pumped army.

I really do like the relaxed, controlling pace of this deck. I had plenty of answers to various threats and didn't need to be stingy with them, which was nice. I'm definitely a fan, and don't feel like I need the splashy combos for now, though I will probably add Coat of Arms soon as a wincon and target for Whir of Invention .

Happymaster19 on

6 days ago

Zoo is going control! I played a very interesting build of Zoo that incorporated a slew of one drops to recur with Abiding Grace . I was able to seal a quick game 1 with an incidental Rest in Peace backed by Sterling Grove s but ok some bleeding from Wild Nacatl and Vexing Devil . Eventually I got Solitary Confinement to seal the deal. In game two it looked very similar but I got surprised by Caustic Caterpillar which with Abiding Grace are my board up as they could sacrifice Caterpillar between reanimation triggers. Owie. I had to lean more heavily on those Sterling Grove s and mulled to six with double Grove. They had Ranger-Captain of Eos as a tutor but I had developed my engines behind some prisons and eventually was able to toss a spare Grove to get some angels for the finish.

That was a scary one and Abiding Grace alongside strong self-sacrifice creatures like Caterpillar and Spore Frog could really cause some problems for many decks. Very fun. I got my eye out for this graveyard based Zoo build.

SynergyBuild on Overperforming Cards?

6 days ago

Stong, hard graveyard hate often stops 2-3 opponents. In a fair deck, with 2-4 graveyard recursive pieces, but not too much, like an Eternal Witness or something, a Rest in Peace can take games wayyy harder than I'd expect.

Fire Covenant also is incredibly underrated, and whenever I put it in a deck, it feels often much more backbreaking than a Cyclonic Rift , and the life loss doesn't often matter once you destroy all your opponent's creatures.

SynergyBuild on Sythis, should've been a Demigod

6 days ago

So, the most popular two card competitive g/w enchantment combos are the following, all of which are powerful on their own, but win w/ combat on the following turn or with another effect, such as Altar of the Brood , or in another way.

They are: Rest in Peace + Helm of Obedience , Squirrel Nest + Earthcraft , and Parallax Wave + Opalescence

Other options are Heliod, Sun-Crowned and Walking Ballista , Siona, Captain of the Pyleas + Shielded by Faith !

Lowenstein on Lotus Field should also be banned.

1 week ago

JW398 whoops I thought I had responded. I think on first glance that Empty is still probably just better than Nutshot, but idk. I actually haven't had lots of Leylins against me, mainly just things like Rest in Peace and Relics. But I might sideboard one of those now, especially if Blossoming Calm sees play (why did they print that and not give us Tendrils of Agony , like seriously I'm kinda bugged). But yeah if you do any testing with it definitely let me know. But Empty making twice the amount of goblins is nice, even though Nutshot is easier with Breach.

On another note, Underworld Breach , wow was I wrong about that card. It's a powerhouse haha. Just finished my first FNM with two in and it was sweet.

Caerwyn on if you sacrifice a creature …

1 week ago

In the future, please use the Rules Q&A section if you have questions about rules, cards, or card interactions. It has some additional features, such as the ability to mark a post as the accepted answer when your question is resolved.

I have moved this thread for you.


To answer your question, generally yes. Something “dies” if it moves from the battlefield to the graveyard, regardless of why it made that move. Sacrificing a creature moves it from the battlefield to the graveyard, so it satisfies the definition of dying.

I say generally because there are situations where sacrificing does not result in something dying. If Rest in Peace or a simile replacement effect keeps the sacrificed object from moving to the graveyard, then it can be sacrificed without dying.

DuTogira on Blue players

1 week ago

Sorry been super busy.
Ramble I get it’s a moot point by now, but Allosaurus Shepherd does not make Mystic Repeal uncounterable. All spells are colorless thanks to Mycosynth Lattice .
Also I know the challenge was to reasonably assemble a lock. I have, at one point in time, played exactly that lock initiated by Open the Vaults in a Sharuum the Hegemon deck (minus the Rest in Peace ). What I found is that nobody likes being beaten to death by 32/32’s worth of power every turn, so they tend to just fold when you pull it off, and it’s easy to hate out. I don’t expect to lock a cEDH deck out of the game, ever. They’re designed not to be locked out. So the closest we can get is an amalgam of unlikely cards that can be played semi-casually and converted to a lock reasonably, which my lock can.

I don’t particularly appreciate being dismissed as “putting all permanents ever into play” when you explicitly challenged the collective site to a mental gymnastics competition, to which I did in fact put considerable effort.

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