Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Browse Alters View at Gatherer

Trade

Have (4) Azdranax , metalmagic , lorddarkstar , jecder
Want (3) SinisterSam , Kel_Tapped , GekkostatesOfAmerica

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Limited Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Unformat Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Custom Legal
Historic Legal
Arena Legal
Oathbreaker Legal
Highlander Legal
Casual Legal
Commander / EDH Legal
Gladiator Legal

Rest in Peace occurrence in decks from the last year

Latest Decks as Commander

Rest in Peace Discussion

Yuri200X on RALLY THE HORDE COMBO (HOMEBREW)

20 hours ago

Actually, osiczym, thinking about it... I guess the argument for why this works is the same argument for the following cards/interactions:

All of these have the implicit command of stopping the effect once the library count reaches zero...

So I guess there you go, that's why this works

king-saproling on leyline deck

2 weeks ago

Yeah I see what you're sayin. But what if you removed the serum powders, suppression fields, and auramancys and ran 2x scrying, 4x Lotus Petal, 1x spirit guide? You'd have a 68.3% chance of having Serra's Sanctum out on T1, up slightly from your current odds of 65.4%. The fields and auramancies seem good to side in for game 2 depending on what the opp is running, though Teferi's protection may be the better defensive card if you already have sanctum out and you're just stalling to win next turn.

If you really wanted to gamble for more odds at a T1 win, you could play around with removing some leylines/opalescences for more sylvan scrying, helms, plus Rest in Peaces and Burst of Energys. This is where Once Upon a Time would come in too, increasing your odds of grabbing sanctum / spirit guide T1. Idyllic Tutor could probably be dropped for demonic tutor with 4x lotus petals in the deck. The other lands besides sanctum could be dropped for 3 more spirit guides and some chancellors, maybe Manamorphose if you wanted to run 4 demonic tutors.

Sorry to hyper-analyze your build haha. It's great as-is. Nothing wrong with experimenting though right?

AlistarFiend on Weeping Angels: Don’t Blink!

2 weeks ago

Deadpan_Serious My playgroup loves to play shenanigans from the graveyard. This deck is strong without graveyard recursion. If I can tutor an enchantment, it is usually Rest in Peace. This puts a stop to these shenanigans. Greater Auramancy also helps keep it on the battlefield.

Larga on Marchesa, Be Right Back

3 weeks ago

Hey Last_Laugh, thanks for the suggestion! I got some of those cards in my wishlist and I got some of them in my collection (like Feed the Swarm), I'll probably try It in the future. I Just think Meteor Golem is "Better" for my playgroup since there isn't any annoing enchantment for the Moment. It's expensive but he usually do a great job for me with his etb ability. As soon as i see any Rest in Peace I'll probably add feed the swarm :D.

Drana is One of the first card i wanna try tho. I didnt think about her First strike ability when I build this deck! I saw her in action and She Is really powerfull!

I already noticed your list :D i'm glad you saw mine and gave me some tips, thanks a lot!

Last_Laugh on Marchesa, Be Right Back

3 weeks ago

Nice deck on a budget, really good job keeping your avg. cmc down. I do have a few suggestions and I'll try to keep it budget(ish) friendly.

Must Have: Feed the Swarm should allow you to drop Meteor Golem. I know Chaos Warp/Feed the Swarm aren't as easily reusable but you should be prioritizing removing problematic enchantments like Solemnity or Rest in Peace anyways.

Etb/death trigger abuse: Metallic Mimic/Vigean Graftmage abuses your meanest etb/death trigger on everyone's turn instead of once per round. Just sac Mimic to rename the creature type if needed.

Attack Away From Throne: Drana, Liberator of Malakir allows you to attack who you need to when you need to. Thanks to first strike, the rest of your team will get their counters before regular combat damage.

Surprise: Legion Loyalist is a stud here thanks to haste. Only for a surprise first strike, trample, and tokens can't block for my whole team is amazing. Just don't play him like a typical 1 drop but rather with the goal of activating Battalion that turn.

Finisher: Jokulhaups will clear out everything except enchantments while your creatures all come back at the end of turn to wreck face. It can be a dick move but it'll end games.

Feel free to check out my list for inspiration. It's one of the top rated Marchesa lists on this site, it has a huge maybeboard to help people, and there's also over 100 comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

Gidgetimer on Should Infinite Combos Need to …

1 month ago

As a degenerate combo player I am very much in the "follow the rules" camp. Which is demonstrate a loop once and then propose a shortcut to the loop resolving that many times. You should be expected to show and explain your combo. If it is deterministic you can then loop it. If it is not deterministic (as is the case with this one) you should be required to play it out until the win happens. There are any number of outs to what you have explained. For one example that took me 5 seconds to think of, how do you know that they didn't have Rest in Peace?

Your opponent should not play their turn slowly, but neither should you. If you build a deck that takes 10 minutes to assemble half the combo you should be prepared to spend 20 minutes executing the combo. If it takes that long to perform, it takes at least that long to understand, and even longer to understand without an explanation.

Lacco on PDH(UB) - Araumi demands additional performances

1 month ago

I love it. Simply love it.

I stopped playing mtg for about 4 years and I'm coming back just now. I'm looking for a PDH to play against my EDH group. They'r the only ones I play with. I really don't like spending a lot on mtg and lately I'm finding much love on the PDH, so I might try convincing them to hope on this by playing with a PDH deck against them.

With that in mind: you see any counter to Torpor Orb? Or even Rest in Peace? Since I'm running a Karador, Ghost Chieftain, one of them really love to use those two. How would you approach that?

On another note, I really love your Viashino Slaughtermaster deck and that's another option. It really seems fun killing those really expensive decks on turn 2-3 without any infinite combo!

Daedalus19876 on To Drown the World in Death: Araumi EDH [PRIMER]

1 month ago

Queso_Fresco: It depends, somewhat. I generally don't over-extend, so I can rebuild my graveyard, and there's a LOT of lines to victory here. It's unusual for them all to get exiled in one shot. Relic of Progenitus doesn't worry me TOO much. Also, when I think an opponent has graveyard hate in hand, I prioritize wheeling even if it's card disadvantage for me.

HOWEVER, I do struggle a lot against early Rest in Peace or Planar Void or a pre-game Leyline of the Void. I can usually deal with an instant-speed exile effect, even if it's at a rough time. It's the continuous forms of graveyard hate which cause me real trouble. I've been considering how to deal with that... But to consistently have answers for them would force me to warp the deck pretty badly (7+ bounce spells, etc) and I'm not certain it's worth it.

I probably SHOULD stick Feed the Swarm in here, though.

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