Rest in Peace
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
|Have (2)||metalmagic ,|
|Want (2)||Virulent11 , dustybrush|
Printings View all
|Secret Lair (SLD)||Rare|
|Arena Cards (ARENA)||Rare|
|Signature Spellbook: Gideon (SS2)||Rare|
|Masters 25 (A25)||None|
|Return to Ravnica (RTR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rest in Peace Discussion
3 days ago
As someone who played Mono-B for a while, I appreciate the spirit of this list, so +1 from me.
However, I have some questions and concerns.
Too few lands: If your goal is to ramp into Gary, you'll want to be playing more lands. Likely 23-24 is what you are looking for if you want consistent Gary mana by turn 5.
What's with the white?: Usually you splash white for sideboard cards like Rest in Peace, Stony Silence, etc. Without a listed sideboard I have to presume you are splashing just for Souls and Path, which I wouldn't do personally.
Souls is meant to slow down the board, and works well in a true control strategy where it buys you time, here it just weakens your gameplan. You should be playing more devotion pieces like Geralf's Messenger to try and get an easy kill with Gary. (If you want ultra-budget you could play Nyxathid or some other creature.)
Path? You are in the best removal color in the game. Cards like Victim of Night are cheaper and easier to cast on your budget. With only 4 sources of white mana, that's gonna be a dead card much of the time, and you need removal when you need it, not later.
Vampire Nighthawk: It used to be pretty good, but in 2020 magic it just doesn't compare to other drops in the slot. I would find a different threat that does more for you.
Other Possibilities: There are plenty of cheap, efficient creatures out there. Cards like Kitesail Freebooter are amazing, and more get printed every set. This also depends on your meta, but I think your list could use some tuning. I have a primer for Mono-Black you can view for additional help.
SCORE: 116 | 87 COMMENTS | 26992 VIEWS | IN 68 FOLDERS
I hope this is constructive and helpful for you, you are definitely on the right track!
4 days ago
Nice deck bro, I love the aproach you've given to a merfolk deck.
See ya <3
1 week ago
Twinflame or Heat Shimmer + Dualcaster Mage can make infinite hasty 2/2 human wizards if you keep copying the original spell with the token copies that enter the battlefield. Similar combo's can be achieved with Kiki-Jiki, Mirror Breaker and a nonlegendary creature that can untap it, like Zealous Conscripts.
3 weeks ago
Haha sorry I'm leaving so many comments, I've been playing this deck on the PlayEDH server at the High level recently. I have a question about Angelic Purge -- why is it in the deck? Doesn't it always counter itself every time because when you sacrifice the Child of Alara, all non-land permanents get destroyed first, so the Angelic Purge will fail to exile its target? I'm replacing it with Crush Contraband because I recently got destroyed by Rest in Peace, which completely blocks Child of Alara's ability.
3 weeks ago
Hey RipGut-Gway, your deck looks interesting, back in the day I had a sliver deck and it was a lot of fun. I second Balaam__. I think the deck is strong fundamentally but needs more removal/opponent interaction. Since you are white dominant, I suggest a full set of Path to Exile instead of Adaptive Automaton, which seems like overkill in this build, or instead of a few white protection spells. Plus I think your sideboard could use some artifact/enchantment hate Disenchant or Revoke Existence, some way to deal with graveyard decks (Rest in Peace, Surgical Extraction), some way to deal with Tron/Ramp/Storm (Damping Sphere), and maybe even defense against burn/discard (Leyline of Sanctity). Another option is Aether Vial to pump out free slivers by turn 2.
4 weeks ago
I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.
Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.
Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.
Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.
Hopefully this helps.
1 month ago
Would be nice to have a list of loops you can get into. I especially liked when you used Altar of Dementia to sac Garna to then return things. It feels like at its worse its "mill three draw a card", but it can also be "mill 3, draw 4".
Ive honestly considered changing up Grenzo, Dungeon Warden to either Garna or Chainer, Nightmare Adept but havent really had the time to look into what I could build. Grenzo is just so nice cause he still functions even if there is a Rest in Peace and other things like that hanging out on the field