Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Latest Decks as Commander

Rest in Peace Discussion

zAzen7977 on Esper Reanimator

1 day ago

Hey austinbromine97, I like your build, its different than most and I think it’s interesting. I have been playing Reanimator decks for years, and I have a few tips I’d like to share with you before your team tourney. I apologize for the long post.

First of all, your inclusion of Green mana makes the deck less consistent. You don’t really need Yavimaya, Cradle of Growth or Zagoth Triome, especially not for hardcasting Moldgraf Monstrosity, or for increasing the power of Prismatic Ending. I don’t see another reason to run Green mana. Cradle helps your opponents way more than you, since most decks run Green nowadays. Monstrosity is a weak reanimation target, it really doesn’t need to be here. And you’ll never be able to hardcast it anyway, you are running 20 lands. You’re lucky if you can ever cast Unburial Rites at 5 mana.

Honestly, after testing all kinds of options, all you need is Archon of Cruelty and Serra's Emissary as back-up, with maybe a single Ashen Rider. Archon hits so much harder than the other choices whenever it enters the battlefield and attacks, plus it draws you cards. There’s no reason not to run 4 copies. Most players can handle getting a permanent exiled with Rider, then Rider usually gets Pathed or exiled somehow too. It’s not as useful as it seems. If you need to remove an artifact or enchantment, Rider isn’t the way to do it. Plus any artifacts or enchantments you need to worry about neutralize your ability to play Rider in the first place, like Rest in Peace.

Footsteps of the Goryo does not synergize well with Archon, it doesn’t give haste, and ultimately it doesn’t help your board state. If you want blink effects, you can go that route with 1-cost Ephemerate, it’s simply more efficient. Even Goryo with Ashen Rider is weak, because you may exile some permanents, but you haven’t advanced your board state and have done no damage. You can cut Goryo and go all in with Unmarked Grave at 4 copies and a second copy of Unburial Rites, which I find is always useful. You want 2 copies of Rites so you can always search for at least 1 via Unmarked Grave.

Remand is very weak in this build, I would run Counterspell instead, which is simply better. Your mana base already supports it. You are running Mission Briefing which costs UU anyway.

Prismatic Ending covers most of your weaknesses, I would run a full 4 copies over Bone Shards, which is still useful but can’t help with artifacts or enchantments like Ending can.

I’m a big fan of Teferi, Time Raveler, I highly recommend running him to protect yourself from counterspells and removal.

If you like, check out my deck, I’ve been working on it for a while.

ARCHONTIC ASSAULT - Esper Reanimator [Primer MID]

Good luck! :)

smilodex on Best Commanders in EDH [Tier List]

4 days ago

@Nonary27: Runo has quite some hoops to jump through, to use him effective. But when you achieve to flip him, I think he's a 'high' mid Tier commander. He only cost 3 mana for a 1/4, is quite decent because he's immune to Pyroclasm/Abrade type effects. Like you already mentioned, the lack of green is a big downside, because the deck is lacking ramp, the green creature topdeck-tutors and all the good green/blue sea creatures.

Aesi is in casual EDH, the better Tatyova. But in cEDH the difference between 5 and 6 mana is huge, since the games don't last as long in battlecruiser. Still, Aesi isn't two ranks below Tatyova.

@Sephyrias: If wizards would print more broken cards like Griselbrand/Asmodeus the Archfiend or Time Vault, Mairsil could reach a higher tier, but currently there are a lot better grixis commanders. Also the deck runs a lot of "bad" cards, which are only good with Mairsil and when you remove/counter Mairsil you're stuck with a lot of mediocre cards in your hand.

@Nonary27: like enpc already mentioned, Omnath can be abused with Food Chain + Squee, the Immortal so cast Omnath infinitely. In casual EDH you can build him as an Elemental tribe-commander or as landfall commander, but in my opinion I wouldn't build him that way, because there are a lot of better choices to build a landfall commander.

@Hydragal: Vega can win with Isochron Scepter + Dramatic Reversal + Thassa's Oracle and Ranar has also some infinte combos to close out the game like: Rest in Peace + Altar of Dementia etc.

wallisface on Grinding Station Mill

1 week ago

It feels like this decks needs to find its pieces fast in order to be doing much of anything. I would suggest a playset Whir of Invention for helping get what you need.

Your sideboard confuses me a bit. A lot of the cards there don’t appear to help against any particular bad matchups (also, you have 4 Semblance Anvil there, putting you at 6 total, which isn’t legal). I would suggest having Welding Jar in the sideboard to help versus inevitable artifact destruction. You should also have sideboard answers to deal with Collector Ouphe, Karn, the Great Creator, and cards like Rest in Peace, which all look like they’ll hurt you super-bad

Omniscience_is_life on Historic D&T

2 weeks ago

Hey there, nice to see another Historic D&Ter around the block!

A few suggestions:

Strict Proctor seems like a distinct non-bo with many of your main value pieces, I would strongly recommend SBing it for matchups when you really need it.

On the topic of Side Boards--you should consider one! Rest in Peace, a couple more Containment Priest for the CoCo matches you talked about, and the Proctors that really don't feel like they should be Main Board could be a very solid SB.

I see the combo between Crucible and the pseudo-Wastelands you have, but that's a pretty divergent strategy, something only a more established format like Vintage and Legacy could pull off. As it stands, Historic isn't a strong enough format to support an separate package like this LD one.

I can't imagine that Emeria's Call  Flip gets played that often as a spell, so putting it on the list of finishers appears disingenuous. I would recommend a Maul of the Skyclaves as a much faster clock (starting T3 instead of T7), although you may need to cut a Reidane or something since Emeria is still a land.

Love what you're doing here overall, though! Keep it up :3

Katzmania on ÜBERHAMMER - Mono-White Hammertime [MH2]

3 weeks ago

Ok some feedback: Deck is much better and faster, but you can still improve. Firstly, I don't like the swords. I think that if you are running them to grab with Stoneforge Mystic, run Kaldra Compleat or Batterskull instead. Else, they are too slow without Stoneforge Mystic. If you do decide to cut out the swords, might as well also cut Nettlecyst for Lurrus of the Dream-Den because Lurrus is more consistent by definition thus better in the long game if your opponent has destroyed some Hammers/Sigaid with Force of Vigor or the likes. Thirdly, cut Paradise Mantle for an extra Springleaf Drum because having to equip at sorcery speed, and respecting summoning sickness isn't giving you speed, it is losing you speed. What you could add are more Fetchlands to be able to thin out your deck a little more; not too many though, just 2-4 considering they still get snow-basics. You could also add Ingenious Smith for Nettlecyst because smith gives you card advantage, and is still a threat without a lot of artifacts. It also dodges artifact hate. I also think that Dispatch in sideboard is significantly better than On Thin Ice for removal. Rest in Peace is also a pretty good sideboard option for a lot of decks you struggle with like Izzet Tempo and Yawgmoth instead of running so many swords.

NV_1980 on GG Scrub

4 weeks ago

Hi there,

I like your deck but there's a few flaws in there that will really bite you in the ass unless you have ways to deal with them. This deck can be halted way too easily by someone playing enchantments. In its current configuration, the deck will not be able to cope with anything like Ghostly Prison, Sphere of Safety, Propaganda, Pyrohemia, Rest in Peace or Leyline of the Void. The same goes for some inhibiting artifacts. You need some counter- or removal options in order to deal with these.

Aside from adding say 4-5 Counterspell-like cards, maybe consider Cyclonic Rift, Feed the Swarm, Mire in Misery and Nevinyrral's Disk.

Also, the deck could do with some more draw. Options that come to mind are Cryptbreaker, Graveborn Muse, Fact or Fiction, Ponder/Preordain, Phyrexian Arena/Underworld Connections.

Have fun brewing.

NV_1980

Lanzo493 on Solemnity replacement

1 month ago

Here are enchantment combos I know of. I don’t think they’re on par with Solemnity but I’ll let you decide.

Rest in Peace/Wheel of Sun and Moon + Energy Field

Solitary Confinement + Necropotence or other enchantments that draw lots of cards

Earthcraft + Squirrel Nest

Opalescence + Parallax Wave to permanently exile all creatures by timing triggers right. Throw in Oblivion Ring to hit nonland permanents and Parallax Tide to hit lands.

Exquisite Blood + Sanguine Bond

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