Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

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Trade

Have (2) Azdranax , metalmagic
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Rest in Peace occurrence in decks from the last year

Latest Decks as Commander

Rest in Peace Discussion

Ocelot44 on Voltron Mutate Mac Truck

3 days ago

I see you are currently running zero cards that destroy artifacts or enchantments, and you run no counterspells. What is your plan to deal with things like Rest in Peace or Grafdigger's Cage ?

Savage1988 on Spooky Spirits

5 days ago

Was looking at other ranar lists for inspiration, you gave me some, so here’s some suggestions

With your commander:

Restoration Angel + Felidar Guardian give infinite spirits

Besides being great graveyard hate Samurai of the Pale Curtain and Rest in Peace make every destroy/sacrifice/combat into multiple spirits, if you add Phyrexian Altar you get infinite mana (because the spirits are exiled when you sac em for mana, giving you a spirit). This goes for Ashnod's Altar too but colorless, and Altar of Dementia but you mill your opponents.

zAzen7977 on SCOURGE BOLT - Suicide Burn

1 week ago

Hey vladpontes, thanks for your suggestions. In the past I ran a different variation of burn which used creatures like Monastery Swiftspear and Goblin Guide , and it worked very well. With enough burn spells it doesn’t need Scourge of the Skyclaves to win, but it runs out of steam really fast. This is why I transitioned away from prowess and focused on reducing my life and my opponent’s as fast as possible with this new hybrid “suicide burn.” Since I was running fetches and Sunbaked Canyon already, I thought I would take advantage of the synergy and put the life-loss to good use.

Like you I was reluctant to run Death's Shadow s at first. I thought too many creatures would water down the burn potential of the deck. But after many games it turns out that the Shadows work very well. Running 4 Scourges and 3 Shadows make it likely to draw at least 1 of either during the game. There are no other creatures with the size potential of Scourge or Shadow for their mana cost that I am aware of.

Also I think you’re placing too much importance on the creatures instead of focusing on dealing damage. The burn spells are the most consistent way to deal damage in burn decks. In the early game, a strong blocker will immediately shut down burn decks relying on Swiftspear, Guide, etc, but Lightning Bolt always deals damage.

This variant has Shadows and Scourges to fill in during the mid-late game (which is turns 3-5 for burn decks) and Canyons and Street Wraith s for card draw, whereas other decks have tiny blockers and rely on top decking a burn spell to seal the deal. Shadows and Scourges are unique because they are aggressive by being defensive and lock down the board, so I can stall a turn or two if necessary. The trick is carefully monitoring life totals to not overextend too quickly. I want to be in control of the life loss.

Goblin_Guide, thanks for commenting. You make a good point about using cheap reanimation spells like Unearth to bring back Shadows and Scourges if they die. That is definitely a valid approach. Personally I really like Apostle's Blessing as a way to pay life while preventing a creature’s death, or making it essentially unblockable. This prevents graveyard interaction so I can run Rest in Peace on the sideboard and ignore grave-hate in general.

dsdude3021 on Naya's Hero

1 week ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax (cEDH Primer)

2 weeks ago

XinZhao, good question. I have chosen to exclude Wheel of Fortune , Dragon Mage , Lion's Eye Diamond , and other cards that discard my hand because I am not running any reanimation cards - I am going all-in with stax effects instead. Most other Kaalia decks which utilize WoF have a reanimation package to bring back discarded creatures and are typically more aggro than this build.

Discarding my hand is usually disadvantageous for me, and I especially do not want my opponents to draw a new hand of cards too. Against certain decks like The Gitrog Monster , WoF helps them more than me. Apart from a deck building perspective, I personally do not own a WoF, so I tried to design this deck around that. I’m running Planar Void and Rest in Peace as a weapon against other decks which use WoF or similar self-discard spells, to prevent my opponents from utilizing reanimation or graveyard recursion.

Malsorn on Sram, the Enchantress

2 weeks ago

Starfield Mystic can be good in these sorts of decks! I'd recommend more graveyard interaction personally, but my meta's pretty graveyard heavy. Rest in Peace , Scavenger Grounds , Angel of Finality , Soul-Guide Lantern etc.

Last_Laugh on Marchesa, The Black Rose

4 weeks ago

Spark Double deserves a spot. It copies Marchesa for double Dethrone or you use any etb/death trigger on everyone's turn thanks to the automatic +1+1 counter.

Chaos Warp / Feed the Swarm are Grixis' best answer to enchantments by far. Don't let problematic enchantments like Solemnity or Rest in Peace wreck your day.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

smilodex on Best Commanders in EDH [Tier List]

4 weeks ago

Thanks for the tip, I think the combo was not included as there was no corresponding decklist at the time. This interaction is actually well searchable in azorius colors and the combo can even be executed step by step while a rule of law effect is on the field. Rest in Peace alone is also a very good hatepiece in the current meta because it shuts down breach combos and other graveyard strategies. A 3 card combo with one piece in the commandzone looks actually pretty decent. That would make Ranar at least a rogue/fringe competitive commander.

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