Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Rest in Peace Discussion

TheoryCrafter on Syr Konrad's grave mistakes

2 days ago

Have you considered Planar Void? Once it goes into the Graveyard it automatically exiles. speeding up the damage your opponents. There's also the added bonus that, unlike Rest in Peace, it won't automatically exile your whole graveyard when it enters the battlefield, allowing a little bit of interaction if you so wish.

Speaking of Rest in Peace, I noticed you only have Feed the Swarm to deal with that and Leyline of the Void. May I suggest adding any combination of Introduction to Annihilation, Mire in Misery, Pharika's Libation, and Scour from Existence? All of these cards can get you around LotV's and RiP's ability to exile before your cards reach the graveyard..

Also, You may want to considerDakmor Salvage as an extra dredge card.

Hope this helps. Happy Hunting!

AstroAA on [EDH][Primer] Sythis Enchantress Prison

2 days ago

Hello KyleWynne22! Thank you for the comment!

I know this is kind of a shitty answer, but I would say the cards you ask for are very situational and meta-dependent.

  • Burgeoning - I will be completely honest, I do not really like this card because we only run 28 lands in the deck. The only reason I'd ever really consider it would be because it's a 1cmc enchantment. It would be a different story if we were running say, 36 lands in the deck as you're more likely to be able to make use of it.
  • Karmic Justice - Another card I'm rather iffy on. The main reason I don't particularly care for it is because most of the removal in my meta is creature based, such as Swords to Plowshares, Deadly Rollick, Unsummon, or Rapid Hybridization. You might could get away with cutting Manglehorn for it, as all it does is really add redundancy to the artifact hate we already run, such as Stony Silence and Collector Ouphe.
  • Smothering Tithe - The main reason I don't run this is we run a bunch of things that shut down the activated abilities of artifacts, such as Collector Ouphe, Stony Silence, Root Maze, and I'm even considering adding a Null Rod for even more redundancy. All of these do not allow the treasure tokens to be used. If you absolutely wanted to use Smothering Tithe, I'd say probably _maybe_ replace one of the aforementioned anti-artifact cards, but we generate enough mana with things like Sanctum Weaver or even Cryptolith Rite I feel as if Smothering Tithe is completely unnecessary.
  • Sylvan Library - This is probably the easiest of the bunch you asked about for me to justify including. I'd cut Ground Seal, as really the only reason I run it is due to the fact it draws a card itself upon ETB. The graveyard hate is negligible, as we run Rest in Peace for that. Really only reason I don't run it is due to the fact I don't have one and can't be bothered to go track one down.

Hopefully this answered your questions! If you have any more, or need help building your list, feel free to ask!

DigitlViking on Serra's Descendants, competitive Angel Tribal

1 week ago

darkmus I did not forget about the testing of Mask of Memory. In the end, I did not like it so much since it wasn't overly consistent for me going against a bunch of removal. I gave Sign in Blood a shot as a two of and that wasn't too bad. The 2 life was pretty negligible. Then for fun I decided to give Arguel's Blood Fast  Flip and that is the one that I liked the most. I don't think it flipped in nay games and being able to draw at will if I had nothing else happening did come in handy.

Also, for what it is worth, I also threw in three Grafdigger's Cage over Rest in Peace (mostly because I didn't have RIP) and that seemed to work out pretty well in my matches last night.

Last_Laugh on Marchesa the Thief

1 week ago

2 cards absolutely need to be added asap. Feed the Swarm and Chaos Warp are your only 2 answers (that don't cost like 8 mana) to problematic enchantments like Rest in Peace or Solemnity. Don't let those types of effects wreck your day!

Sage of Fables, Metallic Mimic, and Vigean Graftmage all come down before Marchesa and immediately protect her and/or allow you to abuse etb/death triggers on everyone turn instead of just once per round. Vigean is also 2 free sacs (himself and whatever else) every turn to trigger things like Grim Haruspex.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

3n3rgy2 on [EDH][Primer] Sythis Enchantress Prison

1 week ago

Great List! A buddy of mine runs a very similar shell here except his commander is Tuvasa the Sunlit. His main goal is to establish Solitary Confinement in tandem with his enchantresses to always have enough cards in hand to keep the confinement around! He plays Privileged Position Greater Auramancy and Sterling Grove to establish a soft lock for removal on his pieces. Eventually he will find and use cards like Idyllic Tutor and Enlightened Tutor to grab Helm of Obedience or Rest in Peace to mill us out. As far as a win-con goes, it is also not "efficient" as it only shoot one player. I would recommend solitary confinement though. That card can buy you a lot of time. Even though you cannot play cards like rhystic study I feel like you still draw enough cards to supplement it well! Hopefully this quick synopsis helps and if not, the deck looks incredibly solid here! Nice work!

plakjekaas on Using the graveyard as a …

3 weeks ago

There's so many cards that recur cards from your graveyard in every color, you're doing yourself a disservice if you don't run anything.

Especially in a format like Commander, where your opponents combined probably run more answers than you have threats in your deck, you need to make sure that a simple opposing Wrath of God or an overloaded Vandalblast is not the final word on your gameplan, or you're gonna have a bad time in the last half of the game. You could try and fix the problem with tutors and card draw, which you should already be running, of course, but in a singleton format, there's a chance you just need that unique effect once more, but the card is in your graveyard. A Bala Ged Recovery  Flip, an Eternal Witness, a Mystic Sanctuary, a Reanimate or a Sun Titan can work miracles for you in those situations, and even with a Rest in Peace in play, none of them are completely dead cards. So low risk, high reward, and you don't need to focus on a graveyard strategy to enjoy the benefit of reusing its cards.

For exact the same reason, you should run some graveyard hate. Something like Scavenger Grounds or Soul-Guide Lantern which still has other utility even if you don't have to exile a graveyard. Low opportunity cost with max utility, every deck can run them. They don't hurt in your hand, and well timed use can even win you the game.

Or you could lean into not using the graveyard and Rest in Peace to hose everyone who agrees with what I just said ;-)

DrukenReaps on Using the graveyard as a …

3 weeks ago

I almost always put some amount of graveyard recursion in my decks. It can certainly stink when someone exiles after I play a Buried Alive or set something else up but I've also shied away from revolving entire decks around it. I don't want Rest in Peace to just be me scooping every time. My Mairsil, the Pretender uses my graveyard and hand equally and my Ghen, Arcanum Weaver is more just cool to use rather than the deck's focus.

Unlife on Esper Hole Punch

3 weeks ago

Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.

Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.

wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?

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