Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

Latest Decks as Commander

Rest in Peace Discussion

smack80 on Oloro White Black Blue Creatureless Control

1 week ago

You could replace Temporal Manipulation with Nexus of Fate and then you don't need the soldevi Digger part of the combo. Then you can use Doomsday to make a deck of just Nexus of Fate.

How do you have Energy field but not Rest in Peace? RIP also combos with Helm of Obedience to kill a player. RIP in this combo can used with Leyline of the Void. Either card also hoses graveyard based decks.

TheoryCrafter on Giada, the best angel commander (for mono white)

2 weeks ago

Have you considered Scroll of Avacyn? Once you have an angel on the battlefield it's 2 mana for 5 life and to draw a card.

I also noticed you don't have Graveyard hate. Have you considered Angel of Finality? Since you can't have Rest in Peace in your deck without messing up your graveyard interaction it makes a great alternative.

Other angels you may want to consider are Angel of Destiny and Enduring Angel  Flip.

I hope this helps. Happy Hunting

Juicy_J82 on First Built Deck

3 weeks ago

A couple cards I might recommend to counter your friends' decks would be as follows:

Rest in Peace--My reasoning here is that I think it's okay to run something like this while still having cards in your deck that bring things back from the graveyard. This will probably get targeted if your friend needs it gone badly enough.

Solemnity--By my count, this only negatively affects four cards in your deck: Polis Crusher, Evolution Sage, and your two Saga enchantments. It seems like it would be a must answer obstacle for your other friend's deck, and it won't break the bank.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

3 weeks ago

Hello SynergyBuild! Thank you for your comment, I really appreciate it!

You've raised some valid concerns, and given me a lot to think about. For that, thank you!

I'll be honest, I don't have that good of an excuse for not including Blind Obedience or Song of the Dryads beyond not owning them and more recently not getting a proxy made of them.

As for Generous Gift/Beast Within, I think their effects of being able to destroy a permanent are really powerful. I do think that I want to replace one of them with Song of the Dryads in the near future. I think I might end up replacing the other with Seal of Cleansing.

As for Sylvan Tutor vs Green Sun's Zenith, I'm still torn on this. I think they both have their time and place - I do find myself tutoring for either Collector Ouphe or Sanctum Weaver most of the time with Sylvan Tutor, so I do think Green Sun's Zenith is a better card in this regard as both creatures are green. However, I really like Sylvan Tutor as I think it's a strong turn one play and I don't run Dryad Arbor to make Green Sun's Zenith a strong turn one play.

After thinking about it, you're right in regard to the number of fetchlands I run. I'm going to replace Misty Rainforest with a Forest.

Finally, as for Regrowth - you're right. In a deck running things like Rest in Peace and Ground Seal it does indeed not make much sense why I'm running it. I just like it because of possibly getting something back. After thinking about it, perhaps I should lean more into the graveyard hate, running things like Grafdigger's Cage or Weathered Runestone, but then those turn off a potential Green Sun's Zenith. This is a deck designed to shut off opponent's resources, and inadvertently we will hurt ourselves; a 100% cohesion rate among cards and interactions is impossible. I just think having access to potentially bringing back something is too strong.

Regardless, thank you very much for your comment! It's gotten me thinking again about the deck, which I had kind of written off as finished. In reality, no deck is ever truly finished. Thank you!

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

3 weeks ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

wallisface on Murktide

1 month ago

I think you need waaay more islands to be running Blood Moon here… i’d think you’d want close-to-half your landbase being islands.

I also feel like you probably want more than 18 lands. Like, at least 20? I’d swap Archmage's Charm for 2 more lands to get you to 20.

I think your sideboard needs more answers to the guaranteed graveyard hate you’re going to get hosed with game 2-onwards. Soecifically, I can see Rest in Peace giving you major grief.

ThatWeirdPerson on Its Just a Flesh Wound (Budget cEDH Meren)

1 month ago

I'm assuming if someone plays Rest in Peace/Dauthi Voidwalker then I am alr screwed unless I draw into enchantment hate or one of my major win cons pretty quickly. Arachnogenesis is $30-40 card and will probably end up creating many less spiders than Spider Spawning(Btw as I said before, they aren't meant to be blockers. They give me exp counters and sac triggers). I have alr considered adding Protean Hulk and have alr determined that I will add it but I am just finding a card to swap it in for.

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