Rest in Peace
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
|Have (4)||, metalmagic , lorddarkstar , jecder|
|Want (3)||SinisterSam , Kel_Tapped , GekkostatesOfAmerica|
Combos Browse all
|Commander / EDH||Legal|
Rest in Peace occurrence in decks from the last year
Latest Decks as Commander
Rest in Peace Discussion
20 hours ago
Actually, osiczym, thinking about it... I guess the argument for why this works is the same argument for the following cards/interactions:
Landless Goblin Charbelcher
All of these have the implicit command of stopping the effect once the library count reaches zero...
So I guess there you go, that's why this works
2 weeks ago
Yeah I see what you're sayin. But what if you removed the serum powders, suppression fields, and auramancys and ran 2x scrying, 4x Lotus Petal, 1x spirit guide? You'd have a 68.3% chance of having Serra's Sanctum out on T1, up slightly from your current odds of 65.4%. The fields and auramancies seem good to side in for game 2 depending on what the opp is running, though Teferi's protection may be the better defensive card if you already have sanctum out and you're just stalling to win next turn.
If you really wanted to gamble for more odds at a T1 win, you could play around with removing some leylines/opalescences for more sylvan scrying, helms, plus Rest in Peaces and Burst of Energys. This is where Once Upon a Time would come in too, increasing your odds of grabbing sanctum / spirit guide T1. Idyllic Tutor could probably be dropped for demonic tutor with 4x lotus petals in the deck. The other lands besides sanctum could be dropped for 3 more spirit guides and some chancellors, maybe Manamorphose if you wanted to run 4 demonic tutors.
Sorry to hyper-analyze your build haha. It's great as-is. Nothing wrong with experimenting though right?
2 weeks ago
Deadpan_Serious My playgroup loves to play shenanigans from the graveyard. This deck is strong without graveyard recursion. If I can tutor an enchantment, it is usually Rest in Peace. This puts a stop to these shenanigans. Greater Auramancy also helps keep it on the battlefield.
3 weeks ago
Hey Last_Laugh, thanks for the suggestion! I got some of those cards in my wishlist and I got some of them in my collection (like Feed the Swarm), I'll probably try It in the future. I Just think Meteor Golem is "Better" for my playgroup since there isn't any annoing enchantment for the Moment. It's expensive but he usually do a great job for me with his etb ability. As soon as i see any Rest in Peace I'll probably add feed the swarm :D.
Drana is One of the first card i wanna try tho. I didnt think about her First strike ability when I build this deck! I saw her in action and She Is really powerfull!
I already noticed your list :D i'm glad you saw mine and gave me some tips, thanks a lot!
3 weeks ago
Nice deck on a budget, really good job keeping your avg. cmc down. I do have a few suggestions and I'll try to keep it budget(ish) friendly.
Must Have: Feed the Swarm should allow you to drop Meteor Golem. I know Chaos Warp/Feed the Swarm aren't as easily reusable but you should be prioritizing removing problematic enchantments like Solemnity or Rest in Peace anyways.
Attack Away From Throne: Drana, Liberator of Malakir allows you to attack who you need to when you need to. Thanks to first strike, the rest of your team will get their counters before regular combat damage.
Surprise: Legion Loyalist is a stud here thanks to haste. Only for a surprise first strike, trample, and tokens can't block for my whole team is amazing. Just don't play him like a typical 1 drop but rather with the goal of activating Battalion that turn.
Finisher: Jokulhaups will clear out everything except enchantments while your creatures all come back at the end of turn to wreck face. It can be a dick move but it'll end games.
Feel free to check out my list for inspiration. It's one of the top rated Marchesa lists on this site, it has a huge maybeboard to help people, and there's also over 100 comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa
1 month ago
As a degenerate combo player I am very much in the "follow the rules" camp. Which is demonstrate a loop once and then propose a shortcut to the loop resolving that many times. You should be expected to show and explain your combo. If it is deterministic you can then loop it. If it is not deterministic (as is the case with this one) you should be required to play it out until the win happens. There are any number of outs to what you have explained. For one example that took me 5 seconds to think of, how do you know that they didn't have Rest in Peace?
Your opponent should not play their turn slowly, but neither should you. If you build a deck that takes 10 minutes to assemble half the combo you should be prepared to spend 20 minutes executing the combo. If it takes that long to perform, it takes at least that long to understand, and even longer to understand without an explanation.
1 month ago
I love it. Simply love it.
I stopped playing mtg for about 4 years and I'm coming back just now. I'm looking for a PDH to play against my EDH group. They'r the only ones I play with. I really don't like spending a lot on mtg and lately I'm finding much love on the PDH, so I might try convincing them to hope on this by playing with a PDH deck against them.
On another note, I really love your Viashino Slaughtermaster deck and that's another option. It really seems fun killing those really expensive decks on turn 2-3 without any infinite combo!
1 month ago
Queso_Fresco: It depends, somewhat. I generally don't over-extend, so I can rebuild my graveyard, and there's a LOT of lines to victory here. It's unusual for them all to get exiled in one shot. Relic of Progenitus doesn't worry me TOO much. Also, when I think an opponent has graveyard hate in hand, I prioritize wheeling even if it's card disadvantage for me.
HOWEVER, I do struggle a lot against early Rest in Peace or Planar Void or a pre-game Leyline of the Void. I can usually deal with an instant-speed exile effect, even if it's at a rough time. It's the continuous forms of graveyard hate which cause me real trouble. I've been considering how to deal with that... But to consistently have answers for them would force me to warp the deck pretty badly (7+ bounce spells, etc) and I'm not certain it's worth it.
I probably SHOULD stick Feed the Swarm in here, though.