Sphere of Resistance

Sphere of Resistance

Artifact

Spells cost more to cast.

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (1) eggman431

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare

Combos Browse all

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Sphere of Resistance Discussion

Master_Keeby on Card creation challenge

1 week ago

Karogak, Flesh-born Construct

Legendary Artifact Creature - Zombie Construct Horror

When ~ enters the battlefield, put X creatures you control under or over it, Where X is half the amount of mana you spent to cast ~, rounded up. (Those creatures aren't on the battlefield) If you can't, sacrifice ~.

~ has all abilities of creatures under it and power and toughness equal to the creature on top of it.

5/5


When I saw this challenge, I immediately thought about Prossh, Skyraider of Kher, who got me thinking about using stuff like Sphere of Resistance to get as many tokens out of Prossh as possible.

Make a legendary partner pair with the "partner with" mechanic.

irish_trunks on Everyone Hates Yisan

3 weeks ago

I love Yisan, absolutely my favorite commander. Just a few suggestions. Yisan is usually fast enough that something like Sword of the Paruns wouldn't really be necessary, you should be versing enough to have blockers or just flat out take damage until your board state is ready to decimate with that big ol' Craterhoof. Skyshroud Poacher has too high cmc for my taste personally to eventually tutor for an elf. Also have you had good success with Magus of Candelabra?

Removal like Lignify, Natural State, or Return to Nature are cheap and fantastic to use. If you're ok putting a bit more money into the deck, some stax pieces like Trinisphere, Thorn of Amethyst, or Sphere of Resistance are really good at slowing your opponents down without really slowing you down since you're usually generating tons of mana anyways.

Tylord2894 on Fox Offering+Commander tax?

3 weeks ago

Commander tax is just like any other taxing effect. It does not affect the CMC of a spell nor does it bar you from casting a spell "without paying its mana cost".

When determining what you have to pay for a spell, there are four steps. First, determine the "base cost" of the spell by taking the printed cost or alternative cost, if applicable, and substituting any with the chosen value. Next, take the base cost of the spell and add any taxes, such as the Command tax but also effects like Sphere of Resistance. Then, subtract any discounts, such as Helm of Awakening and the Fox Offering effect of Patron of the Kitsune. Lastly, apply the effect of Trinisphere if it's out.

In short, the Command Tax is just like any other taxing effect. It does not change the CMC of a spell/permanent. One of the only times that a spell's CMC differs from what's printed on its card is when there is an in the mana cost.

Hope this helps!!

0rc on Augustin STAX EDH

1 month ago

In order of importance: Sphere of Resistance Drannith Magistrate\Lavinia, Azorius Renegade, Frozen Aether, Arcane Laboratory, Rule of Law, Hannah, Ship's Navigator. Dream Trawler would be a fun addition as he serves triple duty as an evasive beatstick blocker that produces great card draw. I’m concerned that consecrated Sphinx will fill our hand too quickly given the grinding-halt board state we intend to produce. We need to dramatically reduce the number of creatures. We should take out Thalia as she’s better for creature-based strategies (such as Derevi) and is counterproductive to enchantment and artifact based strategies. We could remove world queller, Teferi (I know, it hurts!), Vedalken mastermind, and Elesh Norn (yes, that’s rough). We need far more countermagic to protect our oppressive board state. I recommend Dovin's Veto, Miscast, Force Spike, Spell Pierce, Mana Tithe (is amazing because it’s off color) and last but not least Disrupt. You could replace some of your counters with these and you will be satisfied because of their synergy with a stax build. Just be sure to know exactly how much open mana your opponent have at all times. We need to devise a secondary win con (stax struggles with this so be creative). Good luck.

jaymc1130 on Need Some Help Brewing. I'm …

1 month ago

I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.

Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.

You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.

I feel like there's quite a bit of space to be explored in this niche for Gisela.

dingusdingo on Alesha: A Slug is Faster Than A Corpse

2 months ago

enpc

Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.

+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.

-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.

-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.

The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).

sdidonato on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 months ago

Rasaru there is an Upgrade mention in one of the sections

  • Fetches:
  • Arid Mesa
  • Scalding Tarn

  • Ramp/Rocks:

  • Mox Opal
  • Chrome Mox

The great thing about this deck is that you can tweak it to be more aggro, control, burn-oriented, etc. I've been taking the control approach by adding Sphere of Resistance, Ensnaring Bridge, Metalworker (as more ramp), Defense Grid, etc

Load more