Sphere of Resistance
Spells cost more to cast.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sphere of Resistance Discussion
3 months ago
sergiodelrio: This is giving me a headache for figuring out ways to make this cost more. Damping Sphere , Geist-Fueled Scarecrow , Glowrider , Lodestone Golem , Sphere of Resistance , Thalia, Guardian of Thraben , Thorn of Amethyst , Vryn Wingmare are what I found. Seems interesting.
4 months ago
Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.
Vryn Wingmare : taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance . At least that hurts opposing creature decks too.
I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.
You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova , Rout , Time Wipe , Divine Reckoning . I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?
I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner , even though annoying for sure, gives opponents more options than you would like.
Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.
For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning . Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.
For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone . Instead look towards Coldsteel Heart and Talisman of Progress , maybe even a Sapphire Medallion , Pearl Medallion , Wayfarer's Bauble , Knight of the White Orchid . Or maybe Mind Stone , Walking Atlas , Everflowing Chalice . Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone .
Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate , Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter ?
5 months ago
honestly going RG base with a WU splash is what I find to be the best. You have access to things like Academy Ruins and Hall of Heliod's Generosity to get back your milled moxen or Exploration s as you need.
Anyway, I would argue that, even with no black mana in the deck, that Smokestack is much less powerful than Nether Void in most matchups. Dredge will still function, of course, but will not be able to cast too many spells. Even something like Sphere of Resistance is a better alternative. The worst matchup for lands is Storm, so making them have to start sacrificing their lands after they've probably already gone off and killed you seems pretty impractical. Sphere of Resistance makes them need to deal with it before even thinking of going off, since the entire power of storm bases itself around making enough mana to go off, rather than making overly excessive amounts, so leeching 1 mana per spell seems really strong (and it is in practise, too)
I also find that 4 Dark Depths and 4 Thespian's Stage are both sort of overkill, as when you're functioning fully you're effectively drawing 3 cards per turn with loam putting the top 3 cards of your deck into your bin. I do find that Field of the Dead is a really good alternative too, and even against 1 lands spy or manaless dredge or whatnot you can still make a board with it - wasteland your own things and replay them through the power of loam. It's really sketchy, but if that's all you can do then so be it. It does give you quite a boardstate quite quickly in any case.
Propaganda is a much worse version of Glacial Chasm , and yes glacial chasm has a cumulative upkeep cost, but if you have loam and Exploration available then you can just sit and control the board with Punishing Fire s to chip down your opponent and their boardstate. If you have another exploration out then you can advance your own boardstate althewhile too.
8 months ago
9 months ago
Heya - obviously you are still keeping this up, very cool. I like the direction you are going and my experience with the deck is that you were right all along to be evolving toward more stax elements.
Also Static Orb, Sphere of Resistance, Winter Orb maybe even Thorn of Amethyst would help. Yes, they cause you some issues, but your deck is mana on top of mana on top of mana - you can deal with it. Other decks not so much. Add in Unwinding Clock, Clock of Omens, Blinkmoth Urn, Metalworker and it all becomes very one-sided.
My version - (check here on Tapped out: The OG Kozilek says No) has been a beast, and I’ve turned the page into a Primer. Would love to hear your experiences and trade notes.
10 months ago
I love creative builds like this one. It looks annoying as shyt to deal with, haha...
If I were to make a suggestion, it would be to add in things that make it more difficult for your opponent(s) to do anything with the time they're allotted before this deck begins to smash face. I wouldn't expect that you could fit all of the following in there, but here's some examples of what I'm talking about:
And then, also, Braid of Fire, since Jhoira can be activated during your upkeep.
I furthermore think that you would benefit from wheel effects, because I envision that you run out of cards in hand pretty quickly. I won't list them all, because I assume you're familiar with the best of them.
10 months ago
ZendikariWol Fully agreed, I mean, in the case of effects like conspiracy or other cards that break the fundamentals of the format, ofc too. I think this is the equivalent to Prophet of Kruphix however, it will be around for a while, always will be problematic, and then eventually will be banned. A few people may be upset, as they liked it a lot, but most people will admit it was ban worthy.
Metroid_Hybrid I'm not sure if you are serious, that card not only is a bad answer because if you draw it after OA hits you are screwed, but unlike PE or PoK, isn't cheaper to cast than OA, nor did it ever affect those cards not being banned. Nevermore is always such a bad card it's never been considered for any card's banning, despite always having been an option.
plakjekaas Really interesting points here, and honestly diving deeper into the lines of play w/ and against Drannith Magistrate are amazing. While it stops the cast of cards stolen with the Agent, it doesn't stop the stealing itself, so if they both die, the Agent player then gets access to all of those cards.
Weirdly enough, by only stopping the cast, Agent players do get to play lands they steal, just an interesting point.
Drannith Magistrate also locks out one of the 3 main avenues of card advantage in EDH, Commanders, where it works so well with Agent, that if one opponent has an Agent, and the other has a Magistrate, the two remaining players are screwed w/ card draw outside of the CZ/tutoring. Itd seemingly favor the Agent player slightly from there, but it'd be akin to Armageddoning the stax player so they can't cast another Sphere of Resistance. It works, but it's a bad idea unless you can abuse the new, harsher lock better than they can, without the help from the people you locked out, or with the downside of those people targeting you and the Agent player.
Really interesting, is that with a Hullbreacher/Narset, Parter of Veils/Notion Thief, Ashiok, Dream Render/Opposition Agent, and a Drannith Magistrate, the game is much worse off, because there are no forms of card advantage that easily slip through, with the inherent card advantage of a card(s, with partner) that you can recast over and over being lost.
Overall I think Magistrate both supports and hurts Agent to the point both will be run and I'm honestly down to see how insane that'll be!
Finally, I do want to mention the best answer that I've found works pretty well so far, though is a little inconsistent. Oko, Thief of Crowns shows very promising results so far, it acts as a card that until removed just stops people from casting Agents at all. It's a powerful, already run, repeatable answer that an Unearth or Reanimate won't stop, but like Drannith Magistrate does make locks with OA harsher.
1 year ago
Karogak, Flesh-born Construct
Legendary Artifact Creature - Zombie Construct Horror
When ~ enters the battlefield, put X creatures you control under or over it, Where X is half the amount of mana you spent to cast ~, rounded up. (Those creatures aren't on the battlefield) If you can't, sacrifice ~.
~ has all abilities of creatures under it and power and toughness equal to the creature on top of it.
When I saw this challenge, I immediately thought about Prossh, Skyraider of Kher, who got me thinking about using stuff like Sphere of Resistance to get as many tokens out of Prossh as possible.
Make a legendary partner pair with the "partner with" mechanic.