Forbidden Orchard

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Forbidden Orchard

Land

: Add one mana of any colour.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

Chasmolinker on Mono Black Control 2022

3 weeks ago

Sideboard is Interesting... Have you tried Vivid Marsh, Gemstone Mine or Forbidden Orchard over the shock lands? You would probably want to go up to 3 Urborg, Tomb of Yawgmoth. At the very least I would cut Watery Grave since you only have requirements.

Squee_Spirit_Guide on Death to Tokens

1 month ago

I love the idea here! I also agree with legendofa on dropping Reflecting Pool in favour of the filter lands. If you find you really need more copies of Forbidden Orchard you could use Mana Confluence or City of Brass instead, for access to any colour.

legendofa on What Custom Commander Should I …

2 months ago

All thoughts here are my opinions and points of view, so of they're objectively correct :)

Primus is powerful, but a little generic, in my opinion. It doesn't have any sort of uniqueness that would inspire me to build around it. It's a solid card, though.

For Ganondorf, I see Doubling Season and Forbidden Orchard going wild. Lots of tokens, lots of counters. If this is what you're aiming for, then this is my pick.

It's probably far from optimized, but if you use nothing but creatures in the style of Umori, the Collector, and make a significant number of them artifact creatures and enchantment creatures, you'll be drawing 3 for forever. Dialing it back to include some instants and sorceries won't affect this at all. Is this in line with the intended use?

Do you intend to have more cards with Ion Cubes? As it stands, without significant outside assistance, AL-AN is a 1/1 haste for , a 2/2 haste for , a 3/3 haste for , and so on. The commander tax and recasting far outpaces its own mana production.

legendofa on Death to Tokens

3 months ago

(With Forbidden Orchard fitting in this sequence after you get Illness in the Ranks out).

Brickhouse on Death to Tokens

3 months ago

Some hands do have mana issues. It's reaaal annoying to have only two colors and a Reflecting Pool when the cards in hand are the one color I don't have. The deck's main working parts are black, so I don't run simic lands. Forbidden Orchard does some good work with both mana fixing and how the deck works. Usually, I have the most issues with not finding green and the cards to fix mana are green. Maybe it warrants taking a look at the land base.

KBK7101 on

3 months ago

This deck looks like it runs really well if your opponents have creatures... but what if they don't? Maybe think about adding in some cards that give your opponents creatures for you to kill. Cards like Forbidden Orchard, Clackbridge Troll and Genesis Chamber just to name a few. With cards like these, you'll almost never run out of targets for your removal!

Trumpet on Dragons

5 months ago

So I added the needs help because I am trying to make a plan for the next round of upgrades. I don't really know what I should focus on next. The manabase is pretty solid, although I wouldn't mind picking up a Mana Confluence and Forbidden Orchard when they are reprinted. I have been thinking about putting in a Scaled Nurturer but don't know what to take out. When I first built this there were 40 lands and the curve was quite a bit higher. Over the past 5 years, whenever I made swaps, I always made sure it was for something at the same CMC or lower, so it has gotten leaner and maybe I could replace a land for the Scaled Nurturer.

Cards that I'm not 100% about:

Sarkhan's Triumph: So tutors are great, and this has been good, but I don't run any 'I win' combos and ever since I've gotten the overall density and card quality to be pretty high, it's almost been a wash as to whether or not this is just another random dragon in the deck where I don't need to invest an extra 3 mana.

Crucible of Fire: This is solid IF there are 3+ dragons on the board. I don't have any of the dragons that make tiny dragon tokens (1/1s, 2/2s), so this is not that amazing unless I'm already winning or if it sticks around after a board wipe making anything I play more threatening. I've been thinking about putting in the unbreakable formation that I have instead, just because that also can give a small +1/+1 boost or can save my entire board from most wipes.

Whip of Erebos: This can be great, but it can also be a dud. The lifelink has won games for me. The graveyard recursion has also won games for me. But this has often done nothing. If I could find a card that is the same CMC or less that has the same type of upsides with less downside risk, I'd be happy to replace it.

Rishkar's Expertise: So this one also has a lot of variance. Sometimes it's insanely good, other times I feel like I could be doing WAY more with 6 mana. Like sometimes it's a draw 10+ and play a 5 CMC card, other times it's a draw 4 play a 2 CMC card. Basically I'd give up a little bit of power for something with a considerably higher floor.

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