Forbidden Orchard

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forbidden Orchard


: Add one mana of any colour.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

SufferFromEDHD on Pramikon, The Wall of Stall

1 day ago

Generous Gift, Resculpt and Swan Song this kind of removal is great for the strategy.

Forbidden Orchard not as good as the removal but something to think about.

Wall of Tears and Wall of Nets great walls that are worthy of a spot.

SaberTech on EDH - Kill 1 opponent …

1 month ago

One of the first few Commander decks that I ever made was a Glissa, the Traitor deck that could keep recycling Mindslaver with the help of Forbidden Orchard. Give the opponent a token with the Orchard so that they always had a creature you could run into Glissa to get Mindslaver back.

I'm personally not a fan of Telepathy, despite being the one who mentioned it. Like I said, I find that it often slows games down and I don't like that. It's also a card in the deck that doesn't really affect the board state at all if you are behind. What it does do is not let the sneaky opponents hide just how close they are to comboing off.

Glasses of Urza is a similar sort of card but since it only lets you see the opponent's hand it's better for letting you barter information. It also doesn't slow the game down as much since opponents will still be taking risks due to not knowing if opponents have removal or counters in hand. Still, most people would rather run something like Gitaxian Probe if they want a chance to peek at someone's hand and get some sort of additional benefit.

I do like that playing politics is a part of Commander gameplay. It helps distinguish the format from others and it can give players who are behind a potential avenue to still feel relevant in the game. A person who is new to the game and doesn't have much of a card collection yet can just play a cheap deck with a bunch of clones, steal spells, and disruptive instants so that they can take advantage of the strong spells other player are playing and cut deals to help stay in the game.

Tur on Hidden Power - Crop Rotation

3 months ago

Hello everyone! This will be a trial forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please provide positive feedback and I will consider creating similar posts.

The powerful card I plan on discussing here is Crop Rotation.

This card under five dollars and is one of the most powerful mono-green tutors. Period. Yes, I'm counting all mono-green tutors. This includes: Worldly Tutor, Finale of Devastation, Green Sun's Zenith, Survival of the Fittest, Chord of Calling, Natural Order, Tooth and Nail, Sylvan Tutor, Time of Need, Scapeshift, Hour of Promise, Tempt with Discovery, Reshape the Earth, Boundless Realms, Traverse the Outlands, Rampant Growth, Harrow, Cultivate, Harvest Season, Explosive Vegetation, etc.

It's one color, one mana, instant, searches for any land, you can sacrifice a tapped land, and puts the land onto the battlefield untapped (unless otherwise specified).

Although, Crop Rotation is often overlooked by players because of the very expensive cards it can search and not being "flashy" enough. Yes, Crop Rotation is ideal with any of the following cards: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. However, suppose we don't have a one thousand dollar mana base and cannot play the land cards above. Is Crop Rotation worthless? No. It is still one of the best mono-green tutors. There are so many utility and theme lands which are excellent targets. Ramp lands and color-fixing are also viable options. Here are a few categorized ideas:

Utility Lands:

Theme Lands:

Ramp Lands:

Color-Fixing Lands:

There are many more unlisted cards in each category which could fit your specific deck.

Some of the cards listed above have some pretty cool synergies with Crop Rotation here are a few:Urza's Saga, you can let the saga get to chapter III, then with the ability on the stack sacrifice it to Crop Rotation to get both the artifact and land. Field of the Dead is ideal in every two or three color commander deck with a sufficient mana base (in fact some of my win conditions are given by Field of the Dead). You can also use Field of the Dead as a combat trick. Scavenger Grounds and Bojuka Bog are fantastic for graveyard combo disruption. Maze of Ith and Glacial Chasm will hurt your lands, but sometimes it is needed to stay alive.

Simply having the ability to greatly effect the board state using a one-mana instant speed spell is impressive: life gain, damage prevention, removing steal effects, getting around blockers, denying counterspells, combo stoppers, unlimited hand size, sacrifice engines, haste, recursion, ramp, creating token blockers. The list goes on-and-on-and-on. If fact, if you're playing 3-4 of the lands listed above you should really consider Crop Rotation in the ninety-nine.

All in all, I'm always surprised the number of deck lists which do not play Crop Rotation. This is a fantastic card and one of the best mono-green tutors. It has so much hidden power. Ask yourself if there is a nonbasic land which you are playing (or would play) that would do well with Crop Rotation.

KBK7101 on If Zurgo Wasn't Boring - Kelsien EDH

3 months ago

Kelsien was probably my favorite commander from C20. He's so edgy and cool. Plus, his lore makes him sound kind of insane, which only enhances his edginess. So cool.

Definitely recommend Chandra's Ignition and Genesis Chamber and/or Forbidden Orchard. Chamber and Orchard make sure that Kelsien has targets and Ignition is a fantastic board wipe for this kind of deck.

aholder7 on White spirit token cards that …

4 months ago

I'd honestly be more concerned that people would confuse if they have flying or not because of the wings but no keywords. the color of the tokens doesn't usually come up unless you are making use of it in your own deck with something like Honor of the Pure. I think the cards you linked might have actually been intended to be colorless and non-flying which was what the spirits during old kamigawa had like on Forbidden Orchard. Ultimately so long as your opponents understand what the card represents any tokens should work. i have seen people use a 1/1 red goblin to represent a 2/2 blue flying bird. we just put a die with a 2 on it and agreed to just remember it had flying.

Chasmolinker on Mono Black Control 2022

4 months ago

Sideboard is Interesting... Have you tried Vivid Marsh, Gemstone Mine or Forbidden Orchard over the shock lands? You would probably want to go up to 3 Urborg, Tomb of Yawgmoth. At the very least I would cut Watery Grave since you only have requirements.

Squee_Spirit_Guide on Death to Tokens

5 months ago

I love the idea here! I also agree with legendofa on dropping Reflecting Pool in favour of the filter lands. If you find you really need more copies of Forbidden Orchard you could use Mana Confluence or City of Brass instead, for access to any colour.

legendofa on What Custom Commander Should I …

6 months ago

All thoughts here are my opinions and points of view, so of they're objectively correct :)

Primus is powerful, but a little generic, in my opinion. It doesn't have any sort of uniqueness that would inspire me to build around it. It's a solid card, though.

For Ganondorf, I see Doubling Season and Forbidden Orchard going wild. Lots of tokens, lots of counters. If this is what you're aiming for, then this is my pick.

It's probably far from optimized, but if you use nothing but creatures in the style of Umori, the Collector, and make a significant number of them artifact creatures and enchantment creatures, you'll be drawing 3 for forever. Dialing it back to include some instants and sorceries won't affect this at all. Is this in line with the intended use?

Do you intend to have more cards with Ion Cubes? As it stands, without significant outside assistance, AL-AN is a 1/1 haste for , a 2/2 haste for , a 3/3 haste for , and so on. The commander tax and recasting far outpaces its own mana production.

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