Forbidden Orchard

Forbidden Orchard

Land

: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

Latest Decks as Commander

Forbidden Orchard Discussion

JackMinds on Braids "Group-Hug"

2 days ago

How is it supposed to be a group hug, if the only politics card is your commander, Braids? I were expecting to see Show and Tell or something like that, at least. Not even your lands will hug your opponents, no Forbidden Orchard or Mikokoro, Center of the Sea. It's not a hug deck, 'cause you try to kick your opponents, but they're gonna do it faster very often.

Magic09865 on I HAVE TWO DADS...♡ [BUDGET PRIMER][ENABLER]

1 month ago

I had to think about Forbidden Orchard when I saw your deck :D

There's also the Hunted Trolls brother: Hunted Dragon

KBK7101 on Kardur - Three goaded players with fingerguns

1 month ago

Forbidden Orchard is a great land that can give opponents creatures. The more goaded creatures the better!

Scytec on Meren: Necromancy & haruSpEX

1 month ago

To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"

As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.

Balaam__ on

1 month ago

No problem, lespaul977, happy to help. Shimmering Grotto isn’t too bad; the can be paid into any spell with generic mana requirements, of which you have quite a few. So that works. Ideally though you’ll want access to and without needing to pay —that’s the big downside to the Hefner land. Which is why the gold standard will always be OG Dual lands (Tundra), Fetchlands (Flooded Strand) and Shocklands (Hallowed Fountain). If you wish to keep both kidneys, that really limits one’s options. Basically everything else that can produce and either enters tapped or else has some other recurring drawback (think Forbidden Orchard).

Short answer: Shimmering Grotto is perfectly functional, but is too slow for any real competitive scenario.

GreenHamma on Black Bolt | Athreos, Shadowborn [PRIMER]

2 months ago

Beware I agree with most of what you said. I do feel that sol ring and other fast rocks would help out depending on how the deck is suppose to play. My view is coming from playing K'rrik, Son of Yawgmoth as the commander but my deck is also competitive and doesn't need the amount of Colored mana this one does. Mine pumps out is more pump out Thrumming Stone, Secret Salvage or Peer into the Abyss (which I highly recommend and Aetherflux Reservoir Turns 1-4.

Dark Confidant shouldn't hurt too much but I understand why you say what you do. A bonus is at least with the commander out it is draw that is hard to remove.

"I also like having some kind of backup to avoid getting my apostles Pithing Needle. I chose Mirror Entity but there are plenty of other alternatives." This is just hilarious... never would have thought about it.

Mana Confluence Definitely agree on this being changed. Would even swap it with Forbidden Orchard it gives a creature to the enemy yea but attack with a shadowborn make them block taking away their creature and yours then cast Secret Salvage.

multimedia on Goddess of the Dragons | Tiamat

2 months ago

Hey, nice job so far. Old Gnawbone is a huge boon for Dragon combos.

Are you not playing any tutors in the 99 because you don't like them? There's some upgrades you could make especially tutors, but the main area to improve is the manabase. With 700+ budget I think you can do better than 24 basic lands since with five colors this is subpar color fixing without relying on other cards. The lands in the manabase should color fix well enough for your deck to function with five colors without help. I'm guessing Fetch lands are not within the budget because you're not playing any.

There's lots of directions you could go for more land upgrades depending on the amount you can spend for upgrades. Mana Confluence , Forbidden Orchard , Haven of the Spirit Dragon and Unclaimed Territory are first options. Bond lands if playing multiplayer would be second options, Pain lands third, Filter lands fourth and Check lands fifth. Some combination of all these is of course is also an option, but I would make lands that ETB untapped to make green or red a priority for upgrades such as Mana Confluence , Spire Garden and Karplusan Forest .

Good luck with your deck.

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