Forbidden Orchard

Forbidden Orchard

Land

: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colourless Spirit creature token.

Latest Decks as Commander

Forbidden Orchard Discussion

mlequesne on Just tap it in, just give it a lil tap

1 day ago

Hi there friend! Nice deck :)

I was thinking in that you might need a way to make sure your opponents have creatures, so I would suggest Forbidden Orchard and Dowsing Dagger  Flip (with a flyer you can flip it easilly) to give creatures.

Also if you want to be a bastard Storage Matrix could go great in your deck, making your opponents to choose between untaping creatures and lands.

See you :)

seshiro_of_the_orochi on Azorius Forced Combat: Maragar, the …

1 week ago

In the last months, I've become a sucker for forced combat strategies. My Thantis, the Warweaver is a project of love, and I'm currently waiting for the last pieces for Saskia the Unyielding. What I'd like to build though, is an Azorius forced combat deck. I haven't found a fitting commander for that, yet. Pramikon, Sky Rampart is interesting, but feels more fitting for pillowfort. Thus, I've come up with another design for exactly that strategy:

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Many forced combat decks already want to give creatures to their opponents. Maragar heavily leans into that, as he can be cast for cheap if our opponents control enough creatures. After that, he basically turns all of our creatures into better Alluring Sirens. In addition, Maragar is a Coastal Piracy for all players that don't hit us, so while he has no actual protection, he'll often stay on the field because he draws all players cards. And players like drawing cards.


Besides lots of tokens to goad opposing creatures, the deck would propably have plenty of cards like Hunted Lammasu, Hunted Phantasm, Akroan Horse and Forbidden Orchard, combining these with some pillowforts a la Propaganda and finishing off with more Coastal Piracy and some Flying Men. Besides combat damage, Approach of the Second Sun seems like a wincon that even works flavourwise: Are your opponents stupid enough to fall for the old "sunlight in the deep sea" trick twice? Well, they deserve to lose.


I'd love to hear your feedback on this card. Would you change anything? Is the mana cost to low or too high? Thanks for your attention.

JackMinds on Braids "Group-Hug"

1 month ago

How is it supposed to be a group hug, if the only politics card is your commander, Braids? I were expecting to see Show and Tell or something like that, at least. Not even your lands will hug your opponents, no Forbidden Orchard or Mikokoro, Center of the Sea. It's not a hug deck, 'cause you try to kick your opponents, but they're gonna do it faster very often.

Magic09865 on I HAVE TWO DADS...♡ [BUDGET PRIMER][ENABLER]

2 months ago

I had to think about Forbidden Orchard when I saw your deck :D

There's also the Hunted Trolls brother: Hunted Dragon

KBK7101 on Kardur - Three goaded players with fingerguns

2 months ago

Forbidden Orchard is a great land that can give opponents creatures. The more goaded creatures the better!

Scytec on Meren: Necromancy & haruSpEX

2 months ago

To be honest with you, the competitive meter here means almost nothing, I honestly dont know how it is calculated. haha. The strongest meren lists i have seen are Hermit Druid combo lists. how that combo works is like this (synopsis by SynergyBuild years ago, but still relevant because he is a badass) "Nah, by using the five color lands (City of Brass, Mana Confluence, Forbidden Orchard, Tarnished Citadel, Exotic Orchard, and Reflecting Pool), along with fetchlands, you can build up a fast (low to no tapped lands), consistent (at getting your colors), and no-basic landbase for Hermit Druid to deck you. Bring back Dregscape Zombie and Bloodghast, sacrifice them to Dread Return, bring back Necrotic Ooze, then use Wall of Roots's ability to activate Blighted Bat's, then make infinite mana between Devoted Druid and Channeler Initiate, then use Walking Ballista to instantly win the game!"

As a bonus, Ballista combos with Mikaeus as well, so you have some synergies between the two. Things like Entomb and Buried Alive will net you Hermit early so you can access him in a hurry. Some fast mana in the form of creatures and rituals, some nice interaction like you already have, and bringing the average manavalue of your deck down will help as well. You are already runnning Stitcher's Supplier which is my favorite bit of tech. Ramunap Excavator is another solid bit of tech I really like to combine with Azusa, Lost but Seeking to get all kinds of value. Blood Pet, Stinkweed Imp, and Golgari Thug are all good bits of tech for Meren. The Gitrog Monster is also surprisingly good for us. The card draw he can get us with a little bit of ssetup is nothing to be scoffed at. To be honest, the main issue i am having currently is finding solid self-mill options.

Balaam__ on

2 months ago

No problem, lespaul977, happy to help. Shimmering Grotto isn’t too bad; the can be paid into any spell with generic mana requirements, of which you have quite a few. So that works. Ideally though you’ll want access to and without needing to pay —that’s the big downside to the Hefner land. Which is why the gold standard will always be OG Dual lands (Tundra), Fetchlands (Flooded Strand) and Shocklands (Hallowed Fountain). If you wish to keep both kidneys, that really limits one’s options. Basically everything else that can produce and either enters tapped or else has some other recurring drawback (think Forbidden Orchard).

Short answer: Shimmering Grotto is perfectly functional, but is too slow for any real competitive scenario.

MtgSalt on Black Bolt | Athreos, Shadowborn [PRIMER]

3 months ago

Beware I agree with most of what you said. I do feel that sol ring and other fast rocks would help out depending on how the deck is suppose to play. My view is coming from playing K'rrik, Son of Yawgmoth as the commander but my deck is also competitive and doesn't need the amount of Colored mana this one does. Mine pumps out is more pump out Thrumming Stone, Secret Salvage or Peer into the Abyss (which I highly recommend and Aetherflux Reservoir Turns 1-4.

Dark Confidant shouldn't hurt too much but I understand why you say what you do. A bonus is at least with the commander out it is draw that is hard to remove.

"I also like having some kind of backup to avoid getting my apostles Pithing Needle. I chose Mirror Entity but there are plenty of other alternatives." This is just hilarious... never would have thought about it.

Mana Confluence Definitely agree on this being changed. Would even swap it with Forbidden Orchard it gives a creature to the enemy yea but attack with a shadowborn make them block taking away their creature and yours then cast Secret Salvage.

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