Hellkite Tyrant

Hellkite Tyrant

Creature — Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Latest Decks as Commander

Hellkite Tyrant Discussion

Lanzo493 on Feisty Gruul Mother

1 month ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

1empyrean on Ragavan, Boatswain of the Dragon's Smile

1 month ago

Eli4JHawks11 Sure. I had put off writing the primer to make sure the deck was working the way I wanted it, then I just kinda didn't get around to it. A problem is that, to type everything out, it feels like locking it in and I have to have more reason to change something than that it just feels right.

Until I get around to it, here is a basic run down of how to pilot the deck:

  • Turn one is almost always Mountain plus Ragavan. The times you might not do this are if you and to set up Hero's Blade or Door of Destinies (name pirates, then dash Ragavan every turn) first.

  • Some situations make dashing every turn a good idea. Confusion in the Ranks being on the board is one of those situations. It's really down to what you are up against.

  • Confusion in the Ranks with Liquimetal Torque lets you steal any nonland after making an artifact token.

  • The big combo behind the scenes is Flamekin Herald plus casting Ragavan to cascade into Glimpse of Tomorrow. This should be done with a field full of tokens and other things to maximize value. If one of the cards you put into play is Confusion in the Ranks, its going to get a little weird. If you want to keep it simple, have all the things of each type swap with the same target. When the first one swaps, the rest targetting the same card fizzle so you won't swap those. There is a chance of landing one of the game ender combos, but if that doesn't happen, at least things got exciting. Also, note that you keep stuff you stolen from your opponents when you cast Glimpse of Tomorrow and they lose anything of yours they might have.

  • Game ending combos are Kiki-Jiki, Mirror Breaker and either Port Razer or Coercive Recruiter, Magda, Brazen Outlaw with Maskwood Nexus (if it doesn't win immediately, it sets you up to win quickly), or Hellkite Tyrant and enough artifacts.

  • Ragavan should be doing voltron stuff for most of the game. Not very complicated.

So, in summary, play like it's voltron, steal stuff with Ragavan and other things, and if combos happen, they happen. I handed the deck to a beginner once and he did fine. Knowing all the small little interactions isn't going to make or break the deck.

multimedia on Draconic command Aggro (upgrated)

1 month ago

Hey, nice version of Ur-Dragon, but this is not aggro, it's midrange. That's fine because you don't really want aggro in multiplayer Commander since it doesn't do enough when you have three or more opponents who each start with 40 life.

Four mana even with Ur-Dragon cost reduction for Dragons is the average amount of mana you'll spend to cast your first spell which is high. You also really want a ramp mana source in your opening hand and 10 ramp sources is not enough to consistently have one. You have lots of powerful tutors here as well as Tiamat which means you could reduce the Dragons to the best ones and cut the subpar ones which will speed up gameplay. Old Gnawbone + Hellkite Charger is a Dragon win condition combo for infinite attacks.

The better Dragons:

In the place of other Dragons because of the high budget consider adding more lower CMC support cards?

Cultivate, Kodama's Reach and Rampant Growth could also be replaced with better/quicker ramp and since only playing 6 basic lands.

Good luck with your deck.

griffstick on Will Triskaidekaphile Become a New …

1 month ago

@Omniscience_is_life Idk man I imagine this card slotting in blue decks or decks with blue way to easy, like a Thought Vessel does. Losing to this is easier than losing to Felidar Sovereign, Revel in Riches, Hellkite Tyrant, and Mechanized Production. Manipulating you hand to meet the required condition is way easier to do then all the above conditions with the exception of felidar sovereign, because you start the game at 40 life. It is also (outside of wheels) harder to mess with someone's hand. And for icing on the cake Triskaidekaphile is only 2 mana. It's a boring win condition and its a easy win condition.

DBCooper on Planet Of The Apes - Liquimetal Land Destruction

2 months ago

I love it! I would wonder if Hellkite Tyrant might have a home in this deck as a means to combo off of Liquimetal Coating to steal an opponent's board.

Great deck!

Vessiliana on Boros: Squad Of Khazad-dûm

2 months ago

In that case, have you considered either Hellkite Tyrant , for surprise artifact wins, especially with Magda, Brazen Outlaw on board? Or perhaps even Halvar, God of Battle  Flip? In a pinch, he can just be his sword, and double-striking dwarves seem fun.

Phule451 on Tiamat's Hoard

2 months ago

If you want the deck to be good, ditch the chromatic dragons from AFR. I’m all for flavor, but they are just gonna hold the deck back SO much. I was very disappointed when they came out just how universally unusable they all are. You’ve got dragons of each color in your maybe board that are far better. Think to yourself with each dragon, would I want to tutor this up with Tiamat? Belltoll Dragon and Hellkite Tyrant could serve you well here. Nadaar, Selfless Paladin would help with your DnD theme and be useful, especially as a low mana cost dragon. You could also use much more ramp here. Ramos, Dragon Engine could help you with that, and he’s a dragon.

Blobby_Bobby on Kill The Poor

2 months ago

Optimator Yeah, treasure rules, but I think things are getting a little too tight for those adds. But I am adding Hellkite Tyrant and Tempting Contract

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