Creature — Dragon
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
|Want (5)||Kori , DJGam-G , ymeel_ymeel , Dragero , sensrawsm|
Combos Browse all
|Commander / EDH||Legal|
Hellkite Tyrant occurrence in decks from the last year
Latest Decks as Commander
Hellkite Tyrant Discussion
1 week ago
Chandra, Awakened Inferno is super fun. Even if you only get one activation off of her, that damage adds up over time very nicely and it's unstoppable.
Descent of the Dragons is a wonderful upgrade if you have too many small creatures and want to wrath yourself.
Hellkite Tyrant is really fun. It's an underrated card. Not only does it have evasion, but it has trample also. Don't worry about that wincon, you'll seldom if ever land it. What's fun is the stealing ability because it's permanent. Consider that EDH relies heavily on mana rocks. You can disable an entire mana base while boosting yours. It's honestly a super great card that I never see played.
Rage Reflection is really good if you go wide. Works better in 2+ colors such as Gruul but it is a fun card, nevertheless.
Whims of the Fates is great if you love chaos decks.
2 weeks ago
sub780lime, Blightsteel Colossus would certainly be a good card to run for the commander, but I don't think it's right for this deck. And even if it did make the deck better, it wouldn't fit the theme, and that's important to me. Maybe I'll change my mind at some point. But yeah, I think that artifact-heavy is a good way to build Magda. Especially if you include Hellkite Tyrant.
2 weeks ago
1 month ago
Depending on how aggressively your meta plays board wipes, you might just take out the token dragon generators which will make it less killy on turn but allow you to play out more game with the cards you like. For example you could play with the Hellkite Charger + Savage Ventmaw which will give you tons of combat steps to use The Ur-Dragon's effect, and will still kill players ded. I used to have the Hellkite Tyrant in the deck because I don't have any way in the deck to destroy trouble artifacts and enchantments. Same with the Dragon Mage except I was using it to get dragons out of my hand and fill it back up with cards when I wasn't hitting a BIGWIN card. Wishclaw Talisman seems really cool I like it as a card and it makes for a good 2 mana tutor when you have the other support cards down.
1 month ago
Thanks kaigen! You're very kind but this is still an experimental build, with many pet cards of my collection like The Ur-Dragon and Hellkite Tyrant. Probably, replacing them with some talisman would be better, but I like them too much. So far I've been impressed with the little artifact synergy in Wishclaw Talisman and the discard/draw utility of Dragon Mage.
1 month ago
Yes, I can recommend building this deck if you do not plan to go infinite :). The value you are going to get through treasure with this deck is going to be a lot of fun also without combo. Not sure I would lean to that Thermo-Alchemist-spellslinger path though. Focussing on Mechanized Production/Hellkite Tyrant and Voltron might just be all you need, maybe adding some more counterspells to protect those wincons. But adding some more pirates sounds good too!
If I had to alter my list, I would likely remove Havoc Jester, Reckless Fireweaver, Arcane Adaptation, Coercive Recruiter, Curiosity and Sigil of Sleep. That gives you quite some spots to round up the deck in another way. Glint-Horn Buccaneer you can keep in the deck if you can agree with your playgroup you won’t use it to go infinite. If you only use it once a turn for example, it’s still a very good card in the deck I think.
1 month ago
Would you recommend building a similar deck to this, but with no infinite combos; since my playgroup doesn't really like infinites? The win cons will be Mechanized Production, Hellkite Tyrant, and commander damage with Akiri/Malcolm with auras/equipment. Could possibly run cards like Thermo-Alchemist along with ways to make it a pirate for a kind of spell slinger sub-theme or can instead delve deeper into just running more actual pirate creatures like Fathom Fleet Swordjack and Emberwilde Captain. Though, I feel like the spell slinger type thing might be to inconsistent/janky to really work well since you need a 2 card combo as well as gas(spells) in your hand to get and value.