Hellkite Tyrant

Hellkite Tyrant

Creature — Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , winterwind10
Want (2) Ozymandias1189 , winterwind10

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hellkite Tyrant occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.31%

Hellkite Tyrant Discussion

goodair on Treasure is the Root of all evil

2 weeks ago

Some other suggestions are:
Hellkite Tyrant
Whirler Rogue
Shimmer Dragon
Ghirapur AEther Grid
Saheeli, Sublime Artificer
Indomitable Creativity
Cranial Plating
putting a cranial plating on marinet master is one of my fav wincons in my treasure deck

NV_1980 on Kaalia - Flying Good Stuff

2 weeks ago

Hi,

We like where this is heading but we do have some pointers:

Have fun with the brew!

Regards,

Mrs. and Mr. NV_1980

Spirits on Angels, Demons, and Dragons, oh my.

4 weeks ago

Hi MURSEisHere,

Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker. I'm more combo-centric, but you've got a fun looking deck here.

You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.

What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.

Hellkite Tyrant is really nice, can accumulate mana rocks.

Shock lands are really good, Godless Shrine, Sacred Foundry and Blood Crypt. There's the new Savai Triome it's ok because of it's cycling for late game (I wouldn't run it, but it's borderline).

Caves of Koilos, Battlefield Forge, Sulfurous Springs are reasonably affordable (except Sulfurous Springs) and help with the mana-fixing in 3-color mardu commander.

Razaketh, the Foulblooded is high-power, he is a single card combo enabler if you go down that path with a Leonin Relic-Warder or something in the future.

Lyra Dawnbringer or Whip of Erebos can give you some lifelink, and Whip of Erebos adds a reanimator to trigger off ADD with ETB a second time, for a reasonable price.

The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.

Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.

A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.

Already mentioned Amulet of Vigor, but also Gideon, Martial Paragon isn't doing much for you, unless he's a personal favorite, I would cut him.

Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.

Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.

Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.

Hope you find something helpful or to think about!

McToters on Big Pile of Gold

1 month ago

Nice brew!

Hellkite Tyrant to gain artifacts from opponents?

I see Anax, Hardened in the Forge in your sideboard, but you should find a slot for it cause it combos with Kuldotha Phoenix + Ashnod's Altar. You may already know that, but thought I'd give you that info anyway!

+1

CaptCreek on Xenagos, the G.O.A.T.

1 month ago

Ranglez7

Big fan of this list! It looks very similar to my own list, and I like a lot of the cards here. I just added cards like Quartzwood Crasher, Hellkite Tyrant, Balefire Dragon and Kogla, the Titan Ape and I can't wait to try them out!

I know you've been debating this already, but I would strongly recommend adding Return of the Wildspeaker It's a clutch draw spell, and instant speed has saved me in plenty of occasions. Also, though I haven't used the alternate option too often, pumping your team could easily be just as useful if you need to pump through some surprise damage. Personally, I would run both it and Rishkar's Expertise, since they both have their merits, and they don't rely on one specific creature like Life's Legacy. Since it checks the greatest power and not a specific creature's power, you can't get blown out as easily if you have another creature on the board.

Either way, I really like your list, and I'd love to hear your thoughts on mine, if you feel like it!

Xenagos's Party Animals

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

PabloEscobar666 on Norin's Bounce House of Pain

1 month ago

Basilisk Collar and Goblin Sharpshooter always make a great pair. Plays into your artifact synergy and Hellkite Tyrant win con as well.

griffstick on Why don't we see more ...

2 months ago

I do believe more people should consider playing the Hellkite Tyrant I know if you are in mardu colors you can play all the big spells like Smothering Tithe, and Brass's Bounty and Revel in Riches. And if you are playing these cards then it would be dumb not to run the Hellkite Tyrant. In my opinion. Also if you can flash out the Hellkite Tyrant befor your turn starts even better.

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