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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dragon
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
jarncards on hasteland
2 weeks ago
also Academy Manufactor. Clues are expensive but they are functionally equivalent to night's whisper since you don't go down a card after the first one.
Forcefield might be fun with all of the free mana
Hellkite Tyrant and Revel in Riches are also potential wincons. but nobody at our table wont hate you for playing them. They are they sort of cards that i'll target you from turn zero just for knowing they are in the deck.
carpecanum on I wanna be a man, mancub
2 months ago
I never saw Kibo before. I need one now.
Seeds of Innocence, Rampage of the Clans
Molder Slug and Culling Scales (maybe?). Ratchet Bomb can be played and tapped immediately to destroy all the 0 CMC bananas you are giving out
Instill Energy, Nature's Chosen or Patriar's Seal for double banana
NOT A MONKEY : Hellkite Tyrant is a wincon if you save up bananas and steal a few extra artifacts. It will at least force players to burn the bananas without using the mana for anything.
TypicalTimmy on Double dragons
3 months ago
Mind if I ask how you got Atarka to say "thick"?
As for Miirym, what I do is go for a three-pronged approach: Ramp (excluded, all decks should have ramp), ETB effects, draw and doubling or copying effects.
Miirym at her core is a value-driven Commander. You want each spell to have weight and merit. That weight might not be immediately accessible, but your ultimate goal should be to overwhelm and overpower. Yes, you are prone to wraths, rifts, counterspells, prisons, taxes, etc but that is really a problem that belies all decks, indeed all formats. Though, some to a lesser degree. Regardless, the key here is saturation.
For example, Miirym will create a token copy of any dragon that enters the battlefield under your control, yes? Therefore, spells and permanents that take advantage of this will reign supreme. I see you have Dragon Tempest and Warstorm Surge, so you're off to a good start. As do you have Garruk's Uprising and Temur Ascendancy.
So fundamentally you already understand the core concepts of Miirym.
I see you also have Adrix and Niv and Reflections. These are a good start. The issue here is that just 2 cards out of the whole deck are going to largely be unseen throughout multiple games. You want consistency. Cards such as Parallel Lives or Doubling Season work really well, as does Progenitor Mimic.
My decks also run a much more dense population of ramp in the way of mana rocks, also. Drawing cards does no good if you can't cast them. Speaking of which, Sneak Attack doesn't require you to cast the dragon, but she will still copy it. That's something to consider.
A really good closer is Furnace of Wrath or anything that can double your damage. I see you have Atarka, World Render which is a great addition especially in and against pronounced aerial combat scenarios. However, being able to stack doubling damage is also a wonderful thing.
My particular deck relies heavily on ETB damage effects, which can be used to clear the way for assaults. Since my Dragons have numerous ways to garner haste, it means that I can decimate threats, then attack my opponent's life points directly - oops, wrong tcg
A wonderful addition is Frontier Siege for this very reason. While it does risk my own dragon dying, it also is wonderful removal in general. Notice that it is a "may" ability, which means I do not have to allow my dragon to die to a much larger threat. Then again, if Miirym is in play, I'm effectively getting 2 spot-removals for the price of one. Alternatively, if I am against a faster opponent or a combo-centric deck, I can always choose Khans and opt to add instead.
A wonderful addition to the deck, I see you have Savage Ventmaw and Klauth, Unrivaled Ancient is Old Gnawbone. Don't be afraid to add more legendary dragons to your list, because the clone copies that Miirym make are specifically listed as non-legendary, which I feel is where her true power comes from.
Speaking of which, one supremely strong utility creature in the deck is Hellkite Tyrant. Since EDH players make large use of artifacts, but artifact removal is scarce, you can take full advantage of this and steal their toys right out from under their noses. You also gain the ability, with haste, to strip the resources of two opponents at once! And if you make an additional token copy, you can hit all three and be miles ahead of the competition.
Just realize that a well-oiled Miirym deck will make you public enemy #1. Expect some archenemy matches in your near future. And don't be surprised when players hold grudges and retaliations against you. I once played against a guy who singularly focused on me for an entire game, despite me doing literally nothing because I had no ramp and wasn't drawing into lands. But that's a story for another day.
Vorthas on Breya Does Combinatorics
5 months ago
Cards to remove for more interaction, protection, and draw:
Looking at adding the following:
TheOfficialCreator on Magda Builds a Pipe Bomb
5 months ago
Hellkite Tyrant and Blightsteel Colossus seem like good additions if you want big finishers.
LB0818 on Be Quick or Be Dead! (Ognis - Haste/Teasure)
6 months ago
Added Klauth, Unrivaled Ancient & Grim Hireling. Removed 2 non hasty creatures in Hellkite Tyrant & Juri, Master of the Revue. Also swaped out a Forest for a Bojuka Bog. Still looking for a Amulet of Vigor.
wallisface on what is my purpose?
7 months ago
any deck running Asmo should be playing the full playset of both it and The Underworld Cookbook. I would suggest against stuff like Goblin Engineer to assemble these pieces as it’s slow and easy to disrupt. Same goes for the cat-cauldron combo, run a playset of both or none at all.
It definately feels like you’re doing waay too much here, and it’s going to cause your deck to function very clumsily. I would suggest ditching all of Old Gnawbone, Shimmer Dragon, Goldspan Dragon and Hellkite Tyrant (they’re all painfully expensive mana-wise, and none of them really do enough. Imo you need your payoffs to capitalise on what your deck is doing, like Sieve and Troll-King do… just run more of those), as well as Goblin Engineer (adds more moving parts to an already complicated archetype), Magda, Brazen Outlaw (again, adds more unnecessary clutter), Ignoble Hierarch (if you need more mana after the Goose, then your curve is too high. Also, your curve is too high), and Tireless Tracker (it’s not helping your gameplan in any way that’s meaningful).
i would also suggest ditching Chord of Calling - if you’re running mostly playsets, as you should be, this card becomes more clumsy in this deck than helpful. Something like Unearth will prove to be much more useful at keeping stuff on-board.
assuming you’re wanting Asmo to perform her best, you really need a playset of Ovalchase Daredevil to help profit from the discard triggers.
have you considered Chatterfang, Squirrel General? Might be useful seeing as you’re leaning quite heavily into green.
TheOfficialCreator on BR
7 months ago
I love it!! It self-reinforces with spells getting easier and easier to play as you go along.
That being said, what are your payoffs for this deck? Your finishers? I see a couple of cards like Marionette Master that do have a strong effect with Treasures but I'm talking something incredibly large that can serve as an ending spell.
Something like Blightsteel Colossus, Darksteel Colossus, Inferno of the Star Mounts, or Hellkite Tyrant (which are easy to get w Magda).
Also, Goldspan Dragon would be OP in this deck.
Hope this helps with your deck!
|Have (3)||metalmagic , sepheroth119 , steakatron|
|Want (9)||Lunar_Wing , OrcishMetal , Amaterasu312 , mflint , xram666 , Chesta7907 , nsd , ZAC727 , hoochwindgrass|