Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Arcane Signet
Artifact
: Add one mana of any colour in your commander's colour identity.
theNeroTurtle on
Check out my Vamp Stamp
10 hours ago
I like the build. 1+
I feel like the CMC is a little too high on the creature side. I would lower that and replace what you take out with a few more mana rocks. Mox Amber is probably out of budget, but you could still squeeze in some of the normal stuff like Fellwar Stone, Arcane Signet, and Herald's Horn
. Urza's Incubator is a bit pricey, but still a step in the right direction.
DarkKiridon on
Check out my Vamp Stamp
5 days ago
Here are some options for you to start:
Skullclamp should be an auto-include.
Clavileno, First of the Blessed
More instant spot removal (unless that's not your thing).
More mana rocks like Arcane Signet and the talismans.
Impact Tremors
and/or Warleader's Call
Profet93 on
*Dumpster Diving Racoon [Primer]
1 week ago
Insatiable Avarice > Cruel tutor - Strict upgrade
Pact of titan is weak, a free spell yes, but you lose otherwise. Not worth it. Better to get more ramp like Arcane Signet for a turn 3 commander or more draw like Read the Bones.
Cabal stronghold - Cut for obvious reasons. Maybe put in an Ad Nauseam?
Makin.Bacon.Pancakes on
Atraxa, GWUB, Counters of All Types
2 weeks ago
- Cut Aether Hub for Command Tower; I might be missing something but I don't see any energy in the deck. If you do need Aether Hub I would drop another land somewhere else for Command Tower it would help with color fixing.
- Cut Obelisk of Bant for Arcane Signet; If you have a signet laying around it would be strictly better here.
- Cut Retreat to Kazandu for Cultivate; Cultivate would help with color fixing at the cost of one less counter generator.
- Cut Cryptolith Rite for Farseek or equivalent; This one I would wait on till we play a non 1v1 game, just something to consider.
TheMadRocketeer on
Silence Is Golden
2 weeks ago
Making the following swaps:
Out:
- Vapor Snag (See above.)
- Dark Tutelage (See above.)
- Roaming Throne (See above.) Definitely will put this one back when I find it.
- Rain of Daggers Too expensive, and it denies my commander her targets.
- Ashes to Ashes Slow and kind of redundant.
- Death Wind Inefficient, and kind of redundant.
In:
- Planar Incision Flicker / blink beats bounce for my purposes.
- Reality Acid Yeah, it's removal, nut I may end up needing some, and in this deck it's very reusable.
- Bounce Off
- Arcane Signet
- Skywise Teachings I'm going to try putting this one back in. It's not strictly on theme, but it will get a lot of triggers and may serve as a Plan B if I need one and help with my low creature count.
- Naiad of Hidden Coves I'm running a lot of instants.
AxleyJones on
Avatar lo que hay
3 weeks ago
They did! It's the Arcane Signet which actually ties really good with my commander Toph buuut this being my first purchase wasnt aware it was in the commanders bundle and I bought the regular one, thank you for the suggestion! I might get it as a single soon.
xram666 on
Arcades EDH
1 month ago
Some upgrade suggestions:
You're playing way to less lands. Go up to at least 38 Lands.
Ramp:
Add more ramp (in sum you should end at around 9-11):
- Arcane Signet
- Vine Trellis
- Sylvan Caryatid
- Sunscape Familiar
- Overgrown Battlement
- Rampant Growth
- Farseek
but cut Kodama's Reach wtih execption of Axebane Guardian the ramp should help you get out Arcades at round 3, if possible.
Protection:
Replace Intervene with a flicker spell for one mana. Same effect but better synergy with commander. For example:
Replace Miscalculation with Arcane Denial
Replace Remove Soul with Displace or even better a board protection spell like:
Replace Seedling Charm with one of the following:
- Ajani's Presence
- Loran's Escape
- Tamiyo's Safekeeping (not exactly a budget option compared to the rest)
- Restoration Magic
Removal:
Replace Solemn Offering with Stroke of Midnight
Add an additonal one-sided massremoval like Slaughter the Strong
Backup for Commander:
Add
Idoneity on Tossing green out of the …
1 month ago
hyalopterouslemur — You're not wrong! It doesn't come up the most often for me. It's really only ever because of Farewells and the other stray sweepers of the world, but those cards see play from time to time. I just like to assure that my resources stick, as I'm sure many others do.
Though last week, I did have someone deliberate over shattering either an opponent's Swiftfoot Boots or my Arcane Signet.
| Have (3) | Azdranax , QuestionMarc , Huntroid |
| Want (13) | Jayce_Ran , ivaggione , C0LDE , bladeoathkeeper , TechNoble , nicesocks , mflint , pnkghst9 , Yahtzee55 , ACrispyTaco , qao50 , QuestionMarc , Pare771 |














