Arcane Signet

Arcane Signet

Artifact

: Gain one mana of any colour in your commander's colour identity.

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Pauper Legal
Pre-release Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Standard Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Brawl Legal
Gladiator Legal
Canadian Highlander Legal
Pauper EDH Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Arcane Signet occurrence in decks from the last year

Latest Decks as Commander

Arcane Signet Discussion

DreadKhan on Sexy girls with wings

17 hours ago

Well, a few options include (but are not limited to) Marble Diamond, Thran Dynamo, Worn Powerstone, Hedron Archive, Skyclave Relic, Replicating Ring and even Arcane Signet. Any 2 mana ramp that can produce white is worth considering, but I feel like you'll want a few 2 or even 3 mana rocks to get things out more reliably. Pearl Medallion isn't as cheap, but it is another cost reducer.

I'd considering cutting stuff like Angel of Renewal that have higher CMC and aren't a big enough body or splashy enough effect to really justify quite that high of a cost. Maybe Moonsilver Spear, maybe Daxos unless you're really attached to the card. Serra Angel feels too vanilla, but has lots of cache, being the first angel and all. The angels that prevent you from losing the game might be cuttable, the deck already has lots of life gain, so if a deck can get your life down, you're probably done, and you might have preferred to have a different card out that has more immediate impact than just 'don't lose yet'. I really struggle at cutting cards from decks, so maybe someone else has better advice!

Last_Laugh on Narset One Woman Army (2020 vers)

2 days ago

I'd recommend putting a LOT more ramp in here so you can get Narset out sooner. All 3 Signets, all 3 Talismans (i.e. Talisman of Creativity), Arcane Signet, Fellwar Stone, Worn Powerstone, and Basalt Monolith. I'd drop Jeskai Banner though... if it costs but only adds 1 mana it's not worth it. Generator Servant ramps and gives haste (only creature I ran tbh).

Brainstorm and Dream Cache both allow you to get expensive cards from hand to the top of your deck to cast for free.

Spirit Mantle and Steel of the Godhead are both excellent auras here.

Feel free to pick through my list for ideas (it's not budget friendly but there's some cheaper gems to be found). Upvotes on any of my decks are appreciated. Narset, American Beauty

TriusMalarky on The gods

3 days ago

God Tribal, I'd totally take the Golos-Tree path. I REALLY recommend using Chromatic Lantern to help activate Tree(in most other cases I find it pretty meh, but it's great here).

My recommended Golos plan is:

At this point, you're probably at an impressive 30-40 ramp spells.

You'd then include a variety of Gods. I'd recommend a package something like this:

Purphoros, God of the Forge and Changeling Berserker, Changeling Titan and Changeling Hero. You'll use the three Changelings to create an ETB loop and kill every single opponent.

Alternatively, you can use Purphoros, Bronze-Blooded to give all your Gods haste and kill people with hastey slaps.

libraryjoy on Niv-Mizzet, Parun - Budget

6 days ago

Ok, so a couple of ideas when it comes to cutting. Here's the criteria I generally use:

  1. What cards do I already have? Keep those.

  2. What cards are super expensive that I don't own? Cut those unless absolutely needed for the deck to function.

  3. What cards am I likely to use in other builds? Something like Arcane Signet has better long-term value in a commander collection than Talisman of Creativity.

  4. What cards best advance my gameplan? Is my plan to damage my opponents with drawing cards? Is it to create tokens while casting instants and sorceries? While it's fine to have a back-up plan, consider reducing or eliminating cards that do not advance your main plan.

  5. What situations am I weak to? Be sure to have cards to help you with that. In this case, your deck may be prone to drawing itself out, so make sure you have plenty of cards that increase your hand size.

That said, my top picks for removal are (if you don't own them): Into the Roil, Unleash Fury, Gitaxian Probe, Ponder, Serum Visions. Those spells are great in faster formats like Modern, etc., but would only be good in a very fast competitive commander environment. Mine is more casual, but your mileage may vary. I'd probably drop Izzet Cluestone and Izzet Keyrune unless they're cards you have or are budget-friendly alternatives for things like Talisman of Creativity. Good luck!

crek on Kaalia of the Vast

6 days ago

I'm sure you've noticed that Darksteel Ingot is a little awkward as it doesn't actually help you cast Kaalia that often. I heavily recommend playing an Arcane Signet in its place. Just another way to get Kaalia out on 3, which is always good.

NV_1980 on Gisela How Much Damage Is Too Much

1 week ago

Hi,

Interesting deck. Considering that in some ways this deck is Angel-tribe AND the fact that you have put some money into this, we would recommend Cavern of Souls. This will basically allow you to cast Gisela (and your other Angels) with impunity.

We would also really recommend adding Swords to Plowshares (because it's just such great removal) and maybe Chaos Warp as well. Adding Homeward Path will give you a way to retrieve Gisela if she gets stolen.

We would recommend more ramp. The average CMC of your deck's creatures is almost 5, so in most cases it will take a number of turns before you can actually do something to your opponents. We would recommend Arcane Signet, Ruby Medallion, Thran Dynamo and especially Weathered Wayfarer.

In terms of card advantage, Sensei's Divining Top and Scroll Rack are fantastic options (if you can afford them).

Hope this helped.

With kind regards,

Mrs. and Mr. NV_1980

TriusMalarky on First ever EDH deck... help?

1 week ago

When it comes to EDH, I like to use a 5-point building strategy. This includes

  • Lands(largely fixing)

  • Ramp(the higher power stuff)

  • Card draw

  • Win Condition

  • Interaction

Every card in your deck should be in one of those 5 slots. Additionally, I consider cards like Fellwar Stone, Signets, Talismans and Arcane Signet to fit largely in the 'land' slot. They're there for ramp, yes, but they're also largely there for color fixing.

Also, your win condition should be fairly compact. You can take a combo route, or you can have a couple specific cards that can win the game on their own or with a little support.

In discard themes . . . you don't get all that much. All the discard payoffs that help in other formats are too slow in EDH.

So I'd take the Pox plan -- use Smallpox, Pox, Hymn to Tourach, Wrench Mind and Vicious Rumors to throttle your opponent's hands. Use spells like Deafening Silence, Rule of Law, Spirit of the Labyrinth, Leonin Arbiter and Aven Mindcensor to prevent your opponents from getting back on their feet. Then, hit them with some win con of your choice. Make it quick, though, because they will eventually get out of your lock and come for your throat.

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