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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Arcane Signet
Artifact
: Add one mana of any colour in your commander's colour identity.
GangstaFranksta on Arcades, the Strategist's Army
2 days ago
You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:
Lands
Basic
Pain
Adarkar Wastes, Brushland, Yavimaya Coast
Scry Lands
Temple of Mystery, Temple of Enlightenment, Temple of Plenty
Tri Color
Brokers Hideout, Seaside Citadel, Bant Panorama
Any Color
If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.
It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.
Other
Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)
Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.
Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.
Dana_in_Love845 on Imodane, The Burnbabe
2 days ago
I really like it! A tiny bit more ramp might be nice though, as it's quite land reliant right now. Arcane Signet, Commander's Sphere, Fire Diamond, Coldsteel Heart, Desperate Ritual, Pyretic Ritual, or Seething Song for a few to consider. Hope this can help a little!
euqinU on What to add in my …
1 week ago
I have the Necron Dynasties precon that's currently being upgraded, let me know what I should add next or remove to make it more appealing and competitive in the casual pod. This seems to be a really good commander deck full of sacrifices. Here's the list of the cards on the deck:
Illuminor Szeras Grim Haruspex Scrapyard Recombiner Gate to the Afterlife Sojourner's Companion Dross Scorpion Frogmite Smothering Abomination Meteor Golem Noxious Gearhulk Workshop Assistant Diabolic Tutor Scrap Trawler Marionette Master Foundry Inspector Gray Merchant of Asphodel Myr Retriever Disciple of the Vault Staff of Domination Psychomancer Triarch Praetorian Dread Return Cranial Plating Mask of Memory Sol Ring Barren Moor Myriad Landscape Arcane Signet Mind Stone Wayfarer's Bauble Desert of the Glorified Vault of Whispers Anrakyr the Traveller Chronomancer Cryptek Lokhust Heavy Destroyer Necron Deathmark Out of the Tombs Royal Warden Shard of the Nightbringer Shard of the Void Dragon Skorpekh Lord Technomancer Their Name is Death Their Number is Legion Trazyn the Infinite Canoptek Scarab Swarm Canoptek Spyder Canoptek Tomb Sentinel Cryptothrall Ghost Ark Sceptre of Eternal Glory Tomb Fortress Living Death Reliquary Tower Mutilate Caged Sun Mystic Forge Sculpting Steel 30 Swamp
Profet93 on Gary Murder Scene
1 week ago
I personally like to run 37, but everyone is different. It really depends on your avg cmc, amount of ramp you have, wincon, etc.... For your deck, I would see how your current 34 lands hold up. If you find yourself needing more, bump it up to 36-37. Regardless, you definitely need some more ramp. Jet Medallion, Arcane Signet (perhaps over or in additional to charcoal diamond), Mind Stone and maybe even a Hedron Archive.
For lands I recommend cutting Hive and westvale for Deserted Temple to untap coffers and Thespian's Stage to copy it or another utility land. Perhaps add in a Crypt of Agadeem. An Urborg, Tomb of Yawgmoth while unnecessary, is helpful. Albeit, it does provide symmetry to bublicking muck.
While a bit niche and unnecessary, if your playgroup is okay with combos, a Rings of Brighthearth is helpful. It allows double commander activations as well as some of your other creatures. Not to mention Rings + coffers + temple + swamps (urborg to make u need less swamps) =
I would add like 1-4 more removal cards personally depending on how much interaction you want in the deck. You might want to add another board wipe (or 2). All is Dust hits enchantments but not artifacts while Oblivion Stone hits everything. A rest in peace could be difficult for your deck to deal with and I don't see you running anything to deal with that. Perhaps a Feed the Swarm?
First try out your deck and see what you are lacking, either before or after my suggestions. Hope this helps, let me know what you think of each suggestion.
Gidgetimer on Dopplegangbangers - Historic Flash Convoke Copies
1 week ago
Since tokens resulting from copying spells are not "created" Bennie Bracks, Zoologist doesn't do much here. Reki, the History of Kamigawa might be a good replacement.
As a general note, you seem a little light on mana if you don't get one of the untappers. I would probably add another land (Plaza of Heroes would be good and might make it in over a basic even if you don't go up lands), Arcane Signet, Kolvori, God of Kinship  Flip, and the three talismans.
NV_1980 on Angel tribal EDH
2 weeks ago
Fun Angel-tribal deck! I like how you've gone all in with this strategy :) I have some suggestions but I'm not sure how much you want to spend on this, so just let me know if I'm going over the top.
Let's start with your mana. Right now, you've got 31 lands and one ramp-artifact. This is really on the low side, consdering the average amount of mana you need to spend for most of your creatures. I'd really recommend some mana-rocks like Arcane Signet, Caged Sun, Gilded Lotus, Pearl Medallion and definitely Sol Ring. Some more ramp like Archaeomancer's Map, Land Tax and Weathered Wayfarer. Lastly, I know it's expensive, but if you can get a cheap Urza's Incubator somewhere, go for it; would be awesome in here. Any of these suggestions (and there are cheaper alternatives to most) would increase the speed of your deck.
Next, let's talk opportunities this deck offers to draw additional cards. You've got five options, of which three are repeatable (because they're permanents :)). Some additional ideas on this: Archivist of Oghma, Endless Atlas, Mind's Eye and Smuggler's Share. Like with the stuff mentioned for mana, all of these would increase your deck's pacing.
To strengthen your angelic forces, you could consider Adarkar Valkyrie (which is awesome at resurrecting any Angels you lost during combat or even better, an opponent's creature lost in battle!), Angelic Arbiter (cast or attack, your opponents must choose), Battle Angels of Tyr (expensive card but insanely powerful balance-bringers in case you're behind with card-draw, mana or life) and Platinum Angel (as long as it's got indestructible and hexproof, opponents will have a very hard time snatching victory from you).
In case you're looking for more ideas, here's my Angel tribal deck, enjoy!
ldvatwa on Everlasting Life Through Phyrexia
3 weeks ago
Thanks for all your suggesitons Profet93! I had Cabal Stronghold in another monoblack deck that's quite budget friendly, so I figured I'd try it out in here to see if it works instead of just sitting on the card.
I'm kind of surprised I don't have a Mind Stone in here lol. Maybe I'll try swapping it out for Arcane Signet because that added draw is very nice.
I mainly play 1v1 or at most a three person game since my playgroup is stretched thin and hard to get people, so while I initially had Syphon Mind when making the deck, it didn't feel that efficient since it never gets full 4 person value.
Lili is another one from the now budget deck that is more of a personal favorite card as its the first card I ever opened in a draft. It's probably not ideal aside from deck thinning. And I've never been big on Opposition Agent personally. I've been on the other end of it too many times and is more of a feels bad kind of card.
The current group I play with house ruled no The One Ring after our friend abused it in every single deck of his. It would be a house in this, but I'd rather keep the group happy and save myself 70 bucks that can go towards this foiling out project. I do have a friend that has a Beseech the Mirror for trades, so I can see about trying that if he's still got it!
PrismMTG on Idea?
3 weeks ago
First of all, I just want to start off with saying that as your first build, this is insanely impressive. Regardless of what I might advise that you change, this is a super great first deck.
So, touching on what I think you can improve on the most. The small swings of life won't matter as much as you think they will. Cards like Angel's Feather, Ajani's Mantra, and Ephara's Radiance with the small incremental life gain is not particularly good in a format where you start at 40 life. Cards like Debt to the Deathless are better because later in the game you can pump as much mana as you want into them. I would suggest replacing the above mentioned cards with more creatures with lifelink. You're running a mostly Vampire typal deck with some angels, both of those are great at using lifelink. That will help with the life gain aspect you like while making your deck more effective, both by putting more creatures on the board, and by gaining life in a more proactive way. Overall, I think you definitely need more creatures, Vampires and Angels like to have lots of bodies on the board and 23 is a bit low for that.
Next, I'm looking at your removal and I've got some suggestions there as well. Path to Exile and Swords to Plowshares are some of the best pieces of removal in the game and I would highly suggest them. Harsh Sustenance is particularly not great because of you don't have any creatures of board, it's pretty useless. While sacrifice effects can be good, letting out opponents choose what to lose is not as good as getting to destroy something yourself. Granted, I don't know your playgroup, maybe there is a lot of hexproof, or a Voltron deck or something. Regardless, I would drop the sacrifice effects for more targeted removal. Last thoughts on the removal part of the deck, hand destruction effects aren't as great on EDH because you still have 2 other opponents that will have all the cards in their hands. Tbf, there are definitely worse effects, so if you like it, then absolutely, plsu it.
Overall your ramp package is really good, the only thing I would add is Arcane Signet and Talisman of Hierarchy for 2 more 2 mana mana rocks. The 1 damage from Talisman of Hierarchy isn't really going to matter and any deck that is 2 or more colors should be running Arcane Signet imo.
Alright, final thoughts. This is a fantastic first deck and importantly, these are just suggestions that I think would work based on my experience playing and building decks. If you like something and think it's fun, play it, no matter what anyone says.
So, suggestions
Cards I think you should cut Angel's Feather Ajani's Mantra Blood Reckoning Claim of Erebos Ephara's Radiance Harsh Sustenance
Cards I think you should consider adding Path to Exile Swords to Plowshares Arcane Signet Talisman of Hierarchy
Last thing, EDHREC is a fanTASTIC resource when building your decks, I suggest looking at the Vampire or Angel page for suggestions because I think you need more creatures, just pick whatever you like, I would be looks at somehow closer to 30 creatures.
And here is the Drana and Linvala page with a life gain focus because that seems to be up your alley.
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