Arcane Signet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Throne of Eldraine (ELD) Common

Combos Browse all

Arcane Signet

Artifact

: Gain one mana of any colour in your commander's colour identity.

Browse Alters

Arcane Signet Discussion

Last_Laugh on Narset Super Friends NO extra turns/attack steps

2 days ago

Smoke feels left out...

I'd also suggest more ramp that costs or less. Thran Dynamo and Gilded Lotus are the opposite of what you want here honestly. Talismans, Signets, Fellwar Stone , Arcane Signet , etc.

AKBZ on cEDH Jeleva Storm

3 days ago

Your missing Arcane Signet

Skyler1776 on Nicol Bolas, the Original

5 days ago

Alright. After looking through, I have a few ideas. 1. Instead of stealing other’s artifacts for 4+ mana, perhaps running things like Abrade , Artifact Possession , Copy Artifact , or Bedevil to either create copies of other’s artifacts, or destroy them with more options than what you currently have.

  1. Mana fixing Drowned Catacomb , Dragonskull Summit , Watery Grave , Command Tower , Arcane Signet , Grixis Obelisk, and Grixis Panorama would all help in your ability to cast Bolas on curve.
  2. Holding off the other players.

Wrath of God , Vraska's Contempt , Bontu's Last Reckoning , Cast Down , and Cavalier of Night all keep the board clear while you set up for the victory!

  1. Creatures. Zahid, Djinn of the Lamp , Wall of Stone , Norritt , Chainwhip Cyclops , and Vraska's Finisher are all bad cards. I suggest cards like Nicol Bolas, the Ravager  Flip, Sheoldred, Whispering One , Notion Thief , Archfiend of Depravity , and Massacre Girl could be more beneficial than the current ones you have.

Hapix on The Scarab God's Arisen Horde

5 days ago

@multimedia, your comment is much appreciated! A lot of thought and play testing has gone into this deck (if I’m being honest though, this isn’t the first attempt as this is around the 8th iteration of scarab god due to play testing and not posting until now LOL).

I want to preface my response to your recommendations by saying that lowering the cmc of the deck is not really a priority as I usually have more than enough mana to do, but bringing down the amount of 5 drops and just generally increasing the tempo of this deck is on my radar. Furthermore, some inclusions (such as Consuming Aberration and Noosegraf Mob ) are in response to the meta of my table wherein they perform well (for example, one of my buddies plays an interesting Alesha, Who Smiles at Death homebrew that focuses on controlling the board state by altering base power/toughness of all creatures, Consuming Aberration on its own has saved my hide more times than one against Alesha lol).

Moving onto your recommendations:

Wonder > Grimoire of the Dead

Just the concept of Wonder alone is fantastic and it was even a part of the original iteration of this deck, but during playtesting (and this might just be me being unlucky) but it was often a mid-game dead draw and when I would have it in my graveyard, having a handful of flying zombies was nice, but not often game ending – hence non-inclusion. Grimoire of the Dead is slow AF and it the second eff is not easy to pull off, the only reason it is in the deck right now is I do not have a Rise of the Dark Realms , not sure what I will replace it with yet but I will take it out.

Windfall > Ancient Excavation

I like Windfall , it is a great wheel and I would like to include it. As it is right now Ancient Excavation is a card I keep in for the versatility of both self-mill and the basic landcycling, although I might swap it out for the Lim-Dul's Vault that you brought up later in your comment (I really like its’ effect tho).

Diabolic Intent > Exsanguinate

Diabolic Intent is a good card and that I plan to add in someday, but just to save $ I’m looking at Wishclaw Talisman as a budget alternative with some inbuilt politicking mechanisms. When it comes to Exsanguinate , it was a filler card I tossed in for play testing I’ll replace it with the aforementioned Wishclaw Talisman most likely

Relentless Dead > Noosegraf Mob

Relentless Dead is a card I used to have in here but I removed it since it felt slow and I just never really utilized the secondary eff I’m looking at getting a Gilded Drake in as a replacement. I agree though that Noosegraf Mob , as a six drop, is quite lackluster in comparison to the other high cmc cards. The potential value of 6 ETBs and/or death triggers is enough to keep him around for now, but if there is something I find I like more I’ll probably take mod out.

Graveborn Muse > Liliana's Reaver

Graveborn Muse I tested it out and saw myself dying to it more often than not, if I move further away from the zombie tribal aspect I might reconsider it. As for Liliana's Reaver , It isn’t to flashy but it works, no need to remove it rn but if anything better comes along I might.

“2 drop mana rocks > Commander's Sphere

Commander's Sphere is place holder card that I had socketed in while I was looking for some better mana rock options. Thanks for bring Arcane Signet to my attention, I’ll probably toss that or the signet in.

Arcane Denial > Countersquall

Arcane Denial isn’t a card I’d normally consider since the +2 for my opponent kind of hurts, but in a format like EDH with the 99 filling up a library, it seems pretty negligible so I’ll add it but won’t remover Countersquall since Its not that hard to get either {B} or {U} mana on demand. This though does touch on a different subject, I do want to add in some more counter magic, tutors, and removal (I’m looking at Arcane Denial , Swan Song , Pact of Negation , Mystical Tutor , Mastermind's Acquisition , Cunning Wish , Death Wish , Wishclaw Talisman , Victim of Night , Hero's Downfall , Murder , and Doom Blade but am stuck on evaluating which are the most beneficial inclusions).

To wrap up, thank you very much for your input it has been really helpful in reevaluating this deck. I sure do have some tinkering to do, haha. The nature of deckbuilding in EDH to me is everlasting and I hope I can continue to improve and refine my decks with recommendations and insight from other kind folks, like you, on this site :D

One last question, a friend is considering selling their Mana Vault to me at a discount, is this a card that I should seriously consider including or not?

Cheers!

K4m4r0 on Nobody has the intention of building a Wall

6 days ago

I haven't had much time for Magic in the last weeks because of my work, so I haven't acquiered anything from the new set yet. I really love Crashing Drawbridge and Arcane Signet . I'll see how I can fit them in.

multimedia on The Scarab God's Arisen Horde

1 week ago

Hey, nice version of Scarab, great first attempt.

Some upgrades within the budget to consider:

Wonder can give all your creatures flying including Scarab. It's great with Buried Alive and Entomb to tutor for it and put it into your graveyard. Grimoire has a powerful ability, but it's painfully slow, needing four turns before you can sac it. Scarab's ability can be used on your opponents' creatures in their individual graveyards and Windfall is a wheel which makes all players discard their hands and draw cards filling up their graveyards with potential creatures to exile. Windfall is one of the best blue cards in Commander.

Diabolic Intent is another tutor that can search for any one card. Exsanguinate is a fine card, but Torment of Hailfire is better and I don't see a need for both. Relentless Dead is a good two drop Zombie and there's not a lot of two drop options. Mob is lackluster for a six drop compared to the other six drops such as Titan and Mikaeus. Graveborn Muse is very good repeatable draw with Zombies and Scarab's upkeep trigger can gain you life that you loss from Muse. Reaver is fine, but not as impactful as Muse.

Whenever you can play a two drop mana rock in place of a three drop then this change can speed up gameplay. Arcane Signet is new in the ELD Brawl precons which right now can be hard to find, but you can buy it as a single online for less than $10. Arcane or Talisman of Dominance can make black mana the turn you play it which can be helpful with so many low mana cost Zombies. The single draw from Sphere is nice, but there's lots of three drop Zombie Lords here that would be a better three drop play then Sphere.

Denial is a two drop hard counter with only one in it's mana cost making it good with a heavy black manabase.


Others upgrades to consider:

These last upgrades to consider are cutting high mana cost cards and replacing them with low mana cost cards to speed up gameplay. The five drop spot has a lot of options with Scarab as the go to play having lots of other five drops can hinder gameplay since you don't really want to play them over Scarab and having a hand full of five drops doesn't help. Good luck with your deck.

LVL_666 on Bend Thy Knee

1 week ago

ThousandOaks, after seeing your inclusion of Fellwar Stone , and with the recent release of the new Throne of Eldrane Brawl Decks have you considered swapping the previously mentioned for the "strictly better" option? Of course I'm talking about the one and only Arcane Signet .

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