Legendary Artifact Creature — Wizard
: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
: Gain control of target artifact. (This effect doesn't end at end of turn.
|Want (4)||zudna , Akezf , pendraggon , SkipBalis|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
3 weeks ago
You right about Sultan i didn't want to to destroy basic land utility I figured they just gain the desert sub type but still tap for the respective mana. and yes it was meant to be 5 mana to turn deserts into creatures a little steep but not reasonable they are other creatures that cost 5 to turn them into creatures. Since this is a repeatable non tap ability it need a bit of a steep price to keep it fair
As for Snow Lord yeah it was basically snow Memnarch but that felt kinda of bland so added some extra effects may too many tbh so i'll shave the mass tap ability but i wanted it to be kinda little more powerful
3 weeks ago
The flavor is pretty on point. I like the idea you're going for. I have to say I'm really not a fan of landwalk so that's going to irk me some but otherwise the idea seems neat.
The Sultan seems a little safely costed. There's unlikely many deserts on the battlefield when you play him, so you wont get that many tokens from him. Making deserts for 4 mana and a tap ability can grant you landwalk against opponents and give more value to a later cast/ETB of the Sultan but it seems expensive to do so.
Having the desert transforming only target basic lands seems weird to me as that makes basic lands worse than nonbasics, and WotC is pretty adamant that basic lands needs to be generally "better" and/or safer than nonbasics or they are useless. It should probably also say that the targeted land becomes a desert in addition to their other types or you would effectively remove their innate ability to add their respective mana. An Island can only tap for Blue as long as it remains an Island. Additionally deserts are not a basic land type, so they cannot innately tap for any mana unless given somehow else. So in effect you are "destroying" a basic land with that ability - and I don't think that was the intention.
The payment to turn deserts into creatures; is that mana or life payment? 5 mana to turn a land into a 3/3 vigilance also seems a little too steep to be used if that's the case. 5 life to turn a desert into a creature could be interesting. It's not really in line with Naya color pairing, but red does occasionally have life payment/punishment as part of their color pie so it's not impossible.
The snow lord has a little too many abilities that would hardly fit on a card. Perhaps you could reduce the amount a bit?
I was a little unsure about the taking control scheme, but it is not that much different from Memnarch, except this one taps and have a buttload more abilities and additional colors for Commander identity. Once the amount of abilities gets slimmed down a bit I think it'll be great.
3 months ago
Memnarch was swiftly replaced by Padeem, Consul of Innovation in my first mono blue deck for exactly the reasons you mentioned. I later went Jeskai for artifacts, and have had trouble enjoying mono blue since. I prefer playing on the board, not on the stack, and blue's way of doing so just doesn't cut it for me in most cases.
My playgroup has an incidental preference for cEDH though, I'm keeping a Naru Meha, Master Wizard list at hand for just that purpose, with a short sideboard in case the game needs to be more casual. Wizard tribal is tricksy enough to enjoy from time to time.
4 months ago
That would be
Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .
I did that with the following code:
[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
5 months ago
works all by itself. It doesnt need a combo
But if we are going to combo it again key here is infinite mana and kenny
Draw your deck
Drop Dread Summons for 100
Then use kenny to return all the creatures to the battlefield
Then drop Memnarch and take them all
At this point you can use kenny to get haste and swing out, or drop Struggle / Survive to keep them in the game
As for what to put.. when kenny first came out i built an infinite of infinite deck
That literally did everything
I could draw cast my entire deck, loop cast everyone elses decks, loop force everyones lands into battlefield then turn them into creatures and take them, destory the Boardstate shuffle all the grave yards back, then cast it all again, take, sac, return other peoples creatures.. it literally did everything infinitely
5 months ago
7 months ago
Memnarch with Karn's Spark
Legendary Planeswalker - Memnarch
+2: Exile target non-artifact permanent. Return it to the battlefield at the beginning of its owner's next upkeep with a silver counter. As long as it has a silver counter, it is an artifact.
-1: Look at the top three cards of your library. You may reveal any number of artifact cards and put them into your hand. Put the rest into your graveyard.
-10: Gain control of all artifacts.
Favorite plane: Mirrodin
This version of Memnarch somehow came across Karn and stole his spark.
These challenges have been way too difficult. I don't know who many of these characters are. I kinda just want to design cool cards with cool mechanics. So that's the challenge. A card with no lore connection - just a really cool mechanic that would make interesting play.
8 months ago
The way I see it, each of the Praetors are supposed to be the corrupted or "Poisoned" aspects of the color pie, that much, in my opinion, should be obvious; However, where SmallClex differs from his, yes, very much better (IMO), iteration, is that normally, Green loves to produce muy muy mana, for a low, low price; BigClex not only hits the board with a SOLID thunk, but he corrupts your opponents mana, and if left unchecked, can do what green also likes to do: Run buck wild crazy with big boi by making your mana even more abundant.
There is nothing to say, lore wise at least, that the Glistening Oil, or much less the Praetors couldn't be moved from plane to plane;
Of course, they (The Praetors), do not possess planes-walking abilities, (as far as we know); We saw that Tezzeret, Master of the Bridge is being hunted by Kaya after the events of War. This planeswalking artificer has the/a Planar Bridge that allows non-planeswalking eternities to travel to diffrent planes. If Memnarch was able to be corrupted like all the other artifacts on Mirrodin/New Phyrexia, why shouldn't Tezzie be not an applicable target?
If MY tin foil hat was on, my money is on our Ol' Artifact mad lad to be cooking something up himself, just as our other bastard son, Tibalt, is seemingly having some shenanigan's himself.