Memnarch
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Memnarch

Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

theanimetrix on Battle of Wits Attacks For Lethal

2 months ago

Hey,ThatWeirdPerson I made an attempt at a budget version that should still function similarly to this one. Some of the non basics aren't really needed and can be cut based on budget restrictions. The deck uses the new gates opposed to Gaea's Cradle and Field of the Dead to generate mana for the combo. Nexus of Fate instead of Temporal Trespass and Memnarch instead of Mycosynth Lattice

Decklist: Battle of Wits (Budget Edition)

ClockworkSwordfish on The Strangest Voltron

5 months ago

A lot of great picks here for fun abilities to slap on Mairsil. A great one I think you might appreciate is on the ol' stinker Infernal Denizen. Tapping to steal a creature is no mean feat, especially if you have a sacrifice outlet to go with it.

Of course, it looks like you plan to bounce Mairsil out of play regularly, and that doesn't play too great with the Denizen's ability. In such a case, you could also consider Empress Galina, Memnarch, Helm of Possession, Aladdin and maybe Simic Manipulator (to go with Anthroplasm or Phyrexian Devourer?)

Optimator on Elegeth and Rebecc

5 months ago

Maybe Memnarch, Platinum Angel, and Platinum Emperion as closers too. The platinum guys seem extra good in your deck since they'll often have protection. Stonecoil Serpent is a good aggro creature. Soul of New Phyrexia is good. Workshop Elders might be cute. If your creatures get enough protection from Rebbec I guess you wouldn't need flying so much.

LB0818 on Mind Snare! (Nihiloor - Theft)

6 months ago

Sometimes in deck brews you leave out a card and are like WTH was i thinking!?! Added Memnarch removed Mind Control.

Niko9 on Your Favorite Plays

8 months ago

Oblviom That first game sounds awesome. My good friend has a similar deck that snowballs really hard with Memnarch It's definitely one of those decks that starts as, ah it's Memnarch, then, wait I forgot about Memnarch, and finally, oh no...Mem...Narch...

griffstick on Commanders worth brewing (kamigawa neon …

8 months ago

I think tokens are the way to go. Trading tokens for big stuff. Think the Myriad mechanic. Blade of Selves, Banshee of the Dread Choir, and Broodbirth Viper. Other cards like Bitterblossom, and Thopter Spy Network, trad these cards in for the biggest nastiest creatures.

These are good for starters to choose from for cheating in value.

Also dimir has all the evasion. Cards like Dauthi Voidwalker, Lifebane Zombie, and Shadowmage Infiltrator to cards like Levitation, plus many more.

Stardragon on Desert and Snow Commanders

1 year ago

Tzefick

You right about Sultan i didn't want to to destroy basic land utility I figured they just gain the desert sub type but still tap for the respective mana. and yes it was meant to be 5 mana to turn deserts into creatures a little steep but not reasonable they are other creatures that cost 5 to turn them into creatures. Since this is a repeatable non tap ability it need a bit of a steep price to keep it fair

As for Snow Lord yeah it was basically snow Memnarch but that felt kinda of bland so added some extra effects may too many tbh so i'll shave the mass tap ability but i wanted it to be kinda little more powerful

Tzefick on Desert and Snow Commanders

1 year ago

The flavor is pretty on point. I like the idea you're going for. I have to say I'm really not a fan of landwalk so that's going to irk me some but otherwise the idea seems neat.


The Sultan seems a little safely costed. There's unlikely many deserts on the battlefield when you play him, so you wont get that many tokens from him. Making deserts for 4 mana and a tap ability can grant you landwalk against opponents and give more value to a later cast/ETB of the Sultan but it seems expensive to do so.

Having the desert transforming only target basic lands seems weird to me as that makes basic lands worse than nonbasics, and WotC is pretty adamant that basic lands needs to be generally "better" and/or safer than nonbasics or they are useless. It should probably also say that the targeted land becomes a desert in addition to their other types or you would effectively remove their innate ability to add their respective mana. An Island can only tap for Blue as long as it remains an Island. Additionally deserts are not a basic land type, so they cannot innately tap for any mana unless given somehow else. So in effect you are "destroying" a basic land with that ability - and I don't think that was the intention.

The payment to turn deserts into creatures; is that mana or life payment? 5 mana to turn a land into a 3/3 vigilance also seems a little too steep to be used if that's the case. 5 life to turn a desert into a creature could be interesting. It's not really in line with Naya color pairing, but red does occasionally have life payment/punishment as part of their color pie so it's not impossible.


The snow lord has a little too many abilities that would hardly fit on a card. Perhaps you could reduce the amount a bit?

I was a little unsure about the taking control scheme, but it is not that much different from Memnarch, except this one taps and have a buttload more abilities and additional colors for Commander identity. Once the amount of abilities gets slimmed down a bit I think it'll be great.

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