Legendary Artifact Creature — Wizard
: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
: Gain control of target artifact. (This effect doesn't end at end of turn.
|Have (2)||Forkbeard ,|
Combos Browse all
|Commander / EDH||Legal|
Memnarch occurrence in decks from the last year
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Latest Decks as Commander
6 days ago
Memnarch with Karn's Spark
Legendary Planeswalker - Memnarch
+2: Exile target non-artifact permanent. Return it to the battlefield at the beginning of its owner's next upkeep with a silver counter. As long as it has a silver counter, it is an artifact.
-1: Look at the top three cards of your library. You may reveal any number of artifact cards and put them into your hand. Put the rest into your graveyard.
-10: Gain control of all artifacts.
Favorite plane: Mirrodin
This version of Memnarch somehow came across Karn and stole his spark.
These challenges have been way too difficult. I don't know who many of these characters are. I kinda just want to design cool cards with cool mechanics. So that's the challenge. A card with no lore connection - just a really cool mechanic that would make interesting play.
1 month ago
The way I see it, each of the Praetors are supposed to be the corrupted or "Poisoned" aspects of the color pie, that much, in my opinion, should be obvious; However, where SmallClex differs from his, yes, very much better (IMO), iteration, is that normally, Green loves to produce muy muy mana, for a low, low price; BigClex not only hits the board with a SOLID thunk, but he corrupts your opponents mana, and if left unchecked, can do what green also likes to do: Run buck wild crazy with big boi by making your mana even more abundant.
There is nothing to say, lore wise at least, that the Glistening Oil, or much less the Praetors couldn't be moved from plane to plane;
Of course, they (The Praetors), do not possess planes-walking abilities, (as far as we know); We saw that Tezzeret, Master of the Bridge is being hunted by Kaya after the events of War. This planeswalking artificer has the/a Planar Bridge that allows non-planeswalking eternities to travel to diffrent planes. If Memnarch was able to be corrupted like all the other artifacts on Mirrodin/New Phyrexia, why shouldn't Tezzie be not an applicable target?
If MY tin foil hat was on, my money is on our Ol' Artifact mad lad to be cooking something up himself, just as our other bastard son, Tibalt, is seemingly having some shenanigan's himself.
1 month ago
Hi sSasquatch, thanks for tuning in! The majority of my wins come from
- Tree of Perdition
- Theft: Empress Galina, Chainer, Dementia Master and Memnarch.
- As you picked up, pingers: Hateflayer plus one of Gilded Lotus, Coveted Jewel and Prismatic Geoscope will finish things very quickly. Kamahl, Pit Fighter and/or Spikeshot Goblin plus Intruder Alarm also works nicely.
I haven't been able to play in a few months due to a long work trip but would definitely recommend the new Sakashima of a Thousand Faces if you aren't running it already. Happy caging!
2 months ago
Any Vehicle could be turned into a creature when you want while being safe from "destroy all creatures" when you don't want
3 months ago
I think the cuts for the Mystic Forge are fine and I agree, Memnarch is hilarious. I don't think Goblin Cannon is nearly as good as Walking Ballista. I think the ballista is a pretty good replacement for Banefire since it is an additional creature for Grand Architect, but I'd keep the one copy of Banefire in the sideboard against control/counters =)
3 months ago
Very nice! I’m running a similar list, got a Memnarch? Also is might be redundant with Silas, but Agadeem's Awakening Flip is the only esper colored card that can net you all your different CMC arts back. Good luck!
3 months ago
So it has been a few months, what changed? Well, I removed a bunch of my creatures, such as Pili-Pala, Grand Architect, and Memnarch because I felt as though the creatures themselves didn't do much other than be good searchers, as the stax pieces lock down the board. I also removed a lot of the nonessential utility lands and added Back to Basics, something I felt was necessary to stop multicolored decks. I also added in a whole bunch more instants to counter everything that I could think of, and added in an infinite draw combo with Future Sight, Sensei's Divining Top, and either Sai, Master Thopterist and Urza, Lord High Artificer or Etherium Sculptor. I wanted to trim out the unnecessary infinite combos and make it easier to dig or wheel or search for the few that I have. Also, Codex Shredder was added, as it is the final win condition within the deck if your table asks you to prove it out once you have infinite mana. You generate infinite mana, then draw out your deck, then mill out your opponent with codex shredder.