Memnarch
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Memnarch

Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)

: Gain control of target artifact. (This effect doesn't end at end of turn.

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Made_Compleat on Card creation challenge

1 month ago

Ermmcahn

Legendary Artifact Creature - Druid

: Target noncreature artifact becomes a creature with power and toughness equal to its mana value.

: Target creature you control fights target creature you don't control.

5/4


I still play Memnarch's Eleven at commander night on occasion. So, uh, anyway, green Memnarch.

Repeat but the card must be a planeswalker.

legendofa on Why Do Some People Wish …

8 months ago

Could you please link the post?

Color identity became a thing in late 2010, just before Commander 2011. I remember a lot of discussion about whether Memnarch and Bosh, Iron Golem could even be commanders, since the first rules limited what could be in a deck by mana cost, and both those cards were colorless with colored activated abilities. By the rules of the time, they were colorless as commanders, which meant that the and symbols weren't allowed in the deck.

I agree that color identity has helped Commander and made deckbuilding decisions relevant. Of course, there are a few decks I want to at least outline that don't have a relevant commander available, but this difficulty is more than outweighed by the fairness that color identity restrictions offer.

leon_bulminot on Commander Deckbuilding Advice - A …

8 months ago

I find one rule of thumb that I TRY to follow for any EDH deck I make, especially when cutting/adding cards is a 10% rule. Does said card interact with at least 10 other cards in the deck?

Then you have to look at quality of interaction. Sure I love cards like Maskwood Nexus because it always hits that marker. But WHAT is being hit with that marker? Am I making my Eldrazi into Slivers? Am I ensuring that my Elementals with Landfall hit all of my onboard creatures? Or am I trying to make sure Indomitable Archangel is dropping indestructible on all of my board via Mycosynth Lattice or chaining off of Memnarch?

That brings us to the "why" is there interaction. Why do I want my Eldrazi to get buffed by my Slivers? That should answer itself. But, what about an enchantment deck? Would Maskwood benefit it?

Basically I try and follow the 10% rule, while answering Who, What, When, Where, Why, AND the most important question: How. And I try to have at least 2 answers for three of the six questions, but at least one answer for all 6.

Then, even after all of that, I ask the final question of "Does anything do this, but better?" Best example would be a cloning/copy deck using Mirror Gallery versus Mirror Box. A murkier version is Bonds of Mortality versus Shadowspear. Card draw versus creature bump with lifelink and trample. And required colored mana over colorless?

This is more for editing a deck BUT it definitely helps while initial building. Once you hit the 100 cards, run the 10% test. But just make sure the deck is STILL fun. If you build a deck using all the guides and rules and you have no fun playing the deck, you miss what EDH is supposed to be about.

Evool on Jhoira Artifacts

1 year ago

Revision; added more infinite combo potential with Dramatic Reversal just waiting on Isochron Scepter to arrive. Added a few more token generators like Sai, Master Thopterist, Etherium Spinner, and Thopter Engineer. Added Jhoira's arguably better version Jhoira, Weatherlight Captain to swap out commanders if someone so pleased, along with Brudiclad, Telchor Engineer although not as well optimized for Brudi. Do have a few more cards on like way like Memnarch and a few others from my maybe board, will add when they arrive.

Quickspell on Prevent Opposition Agent in mono …

1 year ago

Grubbernaut Recently the Memnarch player destroyed me with the Sensei's Divining Top/Counterbalance combo, countering anything and everything for a few turns until they had enough mana to steal every single of my permanents with Memnarch. In the end, I had nothing left. No cards in hand, no library, no permanents.

I could have scooped the moment he got his combo online, because it was futile to do anything. I gave him the satisfaction to play it out until the end this one time. It took forever and everybody was sitting and watching and waiting, until we could finally go on with the next game. After that, he took out Counterbalance, because it wouldn’t be fun a second time.

Maralen and Opposition Agent is similar. It doesn’t win the game instantly like a Craterhoof Behemoth would. It has to be played out to actually win, and takes forever. So winning with that combo has no satisfaction whatsoever. It is an abrupt end of the game without actually winning but with an explanation of will what will happen during the next few turns.

Maralen makes your dream come true by tutoring for anything you want. There are so many fun possibilities, and there is excitement because everyone does the same. Going down this route into fantasy land is much much more fun than just ending the game in turn 4 by fetching Opposition Agent and proclaiming the game has ended because of what you are going to do in a couple of turns.

theanimetrix on Battle of Wits Attacks For Lethal

2 years ago

Hey,ThatWeirdPerson I made an attempt at a budget version that should still function similarly to this one. Some of the non basics aren't really needed and can be cut based on budget restrictions. The deck uses the new gates opposed to Gaea's Cradle and Field of the Dead to generate mana for the combo. Nexus of Fate instead of Temporal Trespass and Memnarch instead of Mycosynth Lattice

Decklist: Battle of Wits (Budget Edition)

ClockworkSwordfish on The Strangest Voltron

2 years ago

A lot of great picks here for fun abilities to slap on Mairsil. A great one I think you might appreciate is on the ol' stinker Infernal Denizen. Tapping to steal a creature is no mean feat, especially if you have a sacrifice outlet to go with it.

Of course, it looks like you plan to bounce Mairsil out of play regularly, and that doesn't play too great with the Denizen's ability. In such a case, you could also consider Empress Galina, Memnarch, Helm of Possession, Aladdin and maybe Simic Manipulator (to go with Anthroplasm or Phyrexian Devourer?)

Optimator on Just Like Clockwork

2 years ago

Maybe Memnarch, Platinum Angel, and Platinum Emperion as closers too. The platinum guys seem extra good in your deck since they'll often have protection. Stonecoil Serpent is a good aggro creature. Soul of New Phyrexia is good. Workshop Elders might be cute. If your creatures get enough protection from Rebbec I guess you wouldn't need flying so much.

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