Artifact Creature — Golem
Sacrifice Composite Golem: Add (White)(Blue)(Black)(Red)(Green) to your mana pool.
Combos Browse all
|Commander / EDH||Legal|
Composite Golem occurrence in decks from the last year
Composite Golem Discussion
1 day ago
I think that Resolute Archangel could have been dropped in favor of Composite Golem . With Kenrith, the Returned King , Biomancer's Familiar , and Composite Golem , you can instantly win the game by activating Composite Golem 's ability, paying WBR to return it to the battlefield with Kenrith's fifth, then paying UG to activate Kenrith's fourth ability.
By going through this loop millions of times, you can force all of your opponents to draw their libraries and lose the game.
2 months ago
Oh, yeah -- you should go Golos x Jegantha for super ramp.
I think you can
t1 Sol Ring, Arcane Signet
t2 Golos to 6 mana
t3 Dark Ritual into Jegantha
t4 you should have at least WUBRG from Jegantha. You can also use cards like Manamorphose to fix some of those colors. Also Channel the Suns, Composite Golem, Kaleidostone, Cascading Cataracts, and Crystal Quarry.
I think if you can topdeck Channel, you can pull off a full t4 Purphoros Combo Kill w/World Tree.
2 months ago
You should try Composite Golem. With Zirda and or Biomancer familiar, King's abilities cost less. So, you sac the Golem for mana and make sure to rotate on colors for each sacrifice, and you've got infinite mana. Food for thought. Stay groovy.
2 months ago
2 months ago
You might want a few ways to add all that mana. If you have your World Tree and you play Jegantha, the Wellspring and a land next turn, you will get your combo turn 6! I might also suggest Composite Golem for the same reason. They also help with all your WUBRGs once world tree is gone, such as Najeela and Golos. I know you have your sliver hasty mana tappers, but if anything goes wrong with your combo it is nice to have a backup plan. I would also add a few more sweepers to last until turn 11 (if you hit a land every turn, counting Golos's land, but not counting it because it gets sacrificed, and play the nexus and the tree, it will happen turn 11). I am really liking all these decks with the creature type nonsense, and I am sure that there is even more nonsense to come with the full Kaldheim release!
7 months ago
Actually hadn't seen Deadly Rollick yet. I'll definitely do some testing with it to see if it proves to carry a lot of value, but the flexibility of Path and Swords is hard to beat. Worth it to check out though. I also didn't know about the Composite Golem + Nim Deathmantle combo, and while it's cool and could definitely be dirty in certain circumstances, I worry that it wouldn't be as consistent as the safe mana fixing that Skyshroud Claim and Kodama's Reach provide. Plus if one of your suggested combo pieces gets countered I don't have another chance, and if the Composite Golem gets countered I basically skipped my turn. I could give it a go but I'm pretty attached to green's ramp and fixing abilities, especially in 5 colors. Najeela, the Blade-Blossom is an interesting option that I might give a go, but I feel like I'd rather draw/tutor Aggravated Assault every time over her. Then again I've never touched her before, so maybe I'm not giving her enough credit. We'll see. Thanks for the suggestions! I'll toy around with them a bit. :^)
7 months ago
Najeela, the Blade-Blossom can also give you additional combats, This takes one of each color however. Nim Deathmantle and Composite Golem add infinite mana of any color and can be used for najeela or Aggravated Assault. also Deadly Rollick is free creature removal, I'm not sure how useful that one would be for you, I guess it's a matter of preference.
personally I would cut Kodama's Reach and Skyshroud Claim for the composite deathmantle combo. Ponder for najeela??. Then I would cut one of the instants like Path to Exile for Deadly Rollick if that suits you. I'm really not even sure after I type this out.
10 months ago
The new free spells are worth a slot if you can get your hands on them. Deadly Rollick, Fierce Guardianship, and Deflecting Swat are the best of the cycle. Deadly Rollick is obviously the least useful here.
Aura Shards is still a house even in cEDH so use it.
If you're playing Ad Nauseam you might as well include Angel's Grace so you can go all the way or stop an opponent from winning via Lab Man effects.
Thought Seize is still not worth it in EDH. It's a 1 for 1 and 2 opponents lost nothing also you are on the side of the mana deficit for the spell so it's not even as useful as a counter spell. It doesn't exile and graveyards are just second hands in EDH.
Approach of the Second Sun is a really clunky cEDh wincon. It's like a plan D of your wincons so I feel like you could put more interaction or protection for your current wincons in it's place.