Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
|Have (3)||Fatalkiller246 , CompleteWaste , smelly318|
|Want (2)||tblanch2 , BlasTheDad|
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|Commander / EDH||Legal|
Latest Decks as Commander
Drannith Magistrate Discussion
6 days ago
Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!
===accordion ===panel: Background I started playing Magic the Gathering back when Guilds of Ravnica was released. I bought 2 fat packs, and promptly built a Dimir surveil "standard" deck that was a steaming pile of hot poo. I then tried to "fix" it by adding in green, making it a sultai deck. This did nothing. However, ever since then, graveyard decks as well as the colors Black/Green/X have always had a special place in my heart. While I was assessing my commander decks, I realized I had never built a deck revolving around the graveyard, and I knew what I had to do. ===endpanel ===panel: Building the Deck To the Interwebs! I rushed to the computer to look on EDHRec to see what graveyard commanders there were. I already had a decent idea of what I was searching for. I had heard of [[Muldrotha, the Gravetide]], [[Meren of Clan Nel Toth]], as well as [[card:Karador, Ghost Chieftain]], but none of these seemed to speak to me. Going strictly Golgari seemed limiting, as there were many cards I wanted to play in blue. However, when I add blue to my decks, I always somehow turn it into a control deck, and I wanted this to be fun for the whole table. So, that idea sadly had to be thrown in the trash. I looked back over my options, and realized that I liked the idea of [[card:Karador, Ghost Chieftain]], I just didn't like how it limited you to one card per turn from the graveyard. So, I looked more into the Abzan colors, and found [[Nethroi, Apex of Death]]. It was exactly what I was looking for. ===endpanel ===panel: Gameplan With [[Nethroi, Apex of Death]], I would be able to fill my graveyard to my hearts content, then at the opportune moment cast my commander, reanimating most of my graveyard and turning the tide of the game. Ideally, I would win on the spot once I cast my commander, but since that is not always guaranteed, I added in some "stax" (not sure if that is the right word). Essentially just cards that would slow down my opponents until I can fill up my graveyard with the combo, then reanimate it again with Nethroi. ===endpanel ===panel: Winning the Game The main way this deck wins is through a combo involving [[Reveillark]], [[Karmic Guide]], a sac outlet such as [[Viscera Seer]], and a pinger, such as [[Blood Artist]]. Assuming all the pieces are on the battlefield, you can sacrifice the Karmic Guide to the sac outlet. Now, there is a [[Reveillark]], [[Viscera Seer]], and a [[Blood Artist]] on the battlefield, with a [[Karmic Guide]] in the graveyard. Then, you can sacrifice the [[Reveillark]] to the [[Viscera Seer]] to bring back the [[Karmic Guide]]. When the Karmic Guide enters the battlefield, it's ability will trigger, allowing you to bring back the [[Reveillark]], so you can repeat the process as many times as you need, until every opponent dies from [[Blood Artist]] triggers. <br> <br> While this deck may win through a combo, I don't want it to be as competitive as possible, as most of my playgroup is limited to a tight budget (College will do that to ya). ===endpanel ===panel: Budget In regards to budget, I'm trying to only buy <$100 worth of cards. I already own most of the cards in the deck, but any I don't I'll put in the acquire section. ===endpanel ===panel: Things I've Noticed/Help Needed A few things I've noticed when I goldfished a couple hands with this deck is that it's very mana hungry, and its early game presence is quite lackluster. I tried cutting cards to add in more ramp, but it's to the point where I love every card in the deck, and I can't bring myself to cut more (it was originally a quite hefty 148 card deck when I first drew up a rough draft). What do you think I could cut/replace to keep the core idea of the deck, while getting it down to 100 cards? It seems to be a little all over the place, and I keep noticing I don't have the right cards I need in my hand at the right time. Since this is my first Commander/EDH graveyard focused deck, what are your thoughts? What are things I can improve (besides the atrocious mana curve)? ===endpanel ===panel: Upgrades/Cards I'm Considering This is a list of potential upgrades for down the road, as they're too expensive for the deck at the moment:<br> [[Hermit Druid]]<br> [[Birds of Paradise]]<br> [[Protean Hulk]]<br> [[Fauna Shaman]]<br><br> This is the list of cards I'm considering putting in the deck: <br> [[Ancient Craving]] <br> [[Dakmor Salvage]] <br> [[Drownyard Temple]] <br> [[Night's Whisper]] <br> [[Painful Truths]] <br> [[Plumb the Forbidden]] <br> [[Sign in Blood]] <br> [[Village Rites]] <br> [[Brainspoil]] (can grab [[Karmic Guide]] or [[Reveillark]]) <br> [[Skullwinder]] <br> ===endpanel ===panel: Changelog This is just a spot for me to know what I took out for what, in the case that some cards I add underperform, or some are overperformers :)<br><br> 05/07/21 <br> -[[Fiend Hunter]] OUT for [[Leonin Relic-Warder]]. While Relic-Warder does not target creatures, it combos with [[Animate Dead]] and a [[Blood Artist]] effect.<br> -[[Morality Shift]] OUT for [[Skullclamp]]. Mortality Shift's 7 cmc is pretty high, and by the time I can cast it there are probably better things to do. Skullclamp allows me to draw cards, one thing that this deck is lacking, for a very low cost. <br> -[[Drannith Magistrate]] and [[Sun Titan]] are OUT. Magistrate was only in as a friend has several scary [[Golos, Tireless Pilgrim]] decks, and it shuts him down until he removes it. I'm still on the fence about Sun Titan. It IS a nice effect, but I'm struggling to justify the mana cost, and if I decide to reanimate it, there are generally better targets to reanimate. <be> -[[Fertilid]] OUT for [[Cultivate]]. While Fertilid is a pretty fun target for Nethroi's reanimate ability, I've found I'm struggling to cast Nethroi in the first place. ===endpanel ===endaccordion
1 week ago
Honestly I would do stax. You can use Winter Orb and Relic Barrier to make opponents only untap one land. Use other stax cards like Drannith Magistrate and Nevermore to make opponents not be able to cast their commander. Ghostly Prison , Aven Mindcensor , and Aura of Silence are good here as well. For more expensive cards use Opposition Agent , Hullbreacher and Static Orb . You can win with lifegain by using Felidar Sovereign or Vito, Thorn of the Dusk Rose and Exquisite Blood . For a control wincon you could use Approach of the Second Sun .
1 week ago
Drannith Magistrate is a must sideboardwise in current metagame for this deck. I even wish I had more in Arena, and likely it's a possibility to play 1-2 main deck. It jams all Adventure + Ultimatum ... say all difficult matchups, turning them sometimes into ridiculously easy...
1 week ago
IMO a lot of stax and MLD hate is from people using it wrong. Playing those things competitively actually makes them perfectly fine.
See, you play Armageddon and then you proceed to win over the next couple turns. It basically reads "your opponents can no longer win" when played right. It requires a large board state, so it can be dealt with by wrathing the board before the MLD player has enough of a board that playing Geddon is a good idea. Also, the game ends quickly -- if someone has 15 power of angels on board and then boom, they MLD, then you know it's game over anyways.
Or for stax -- in cEDH, you jam that Drannith Magistrate and then you proceed to draw 17 cards to find your combo and win. In tuned games, it should be similar -- one or two stax pieces that make it difficult for your opponents to catch up while you take over and then win.
Neither of those really prevents people from playing the game. Hardlocks are typically too slow to be good in high power edh, and when a hardlock does happen in a cEDH match, you know they're going to win in two turns anyways bc it's cEDH.
In those cases, it's fine and actually pretty fun. But they tend to be either just bad or really really horrifically oppressive in more casual tables.
4 weeks ago
For anti-counterspells, discard effects work well. Since I'm already recommending narrow cards, also take a look at "can't be countered" cards, which are usually in or .
How competitive do you want this deck to be, and how many different decks do you expect to use it against?
1 month ago
Thanks for all the suggestions!!
I ended up cutting a ton of Flashback cards from the deck honestly, as well as a few escape ones. They do make a spirit, but they ended up being a little less impactful than I liked. However, Prismatic Strands / Rally the Peasants might make their way back in.
I think while I do have a few humans, 7 may be a few too low. If I was running more hatebears like Drannith Magistrate I would maybe reconsider human tribal cards.
For another sac outlet I've been toying with Martyr's Cause , and I think I'll add it back in. It gives good protection to us from X spells or just damage based removal as well. It doesn't make the Angelic Titan combo win, but Altar of Dementia / Goblin Bombardment should be fine with that.
Pheonix subthemes sound pretty fun actually! Rekindling seems really good especially.
That's all really helpful! Thank you so much!
1 month ago
Cool deck. I've been interested in building Oloro and I like the direction you took it. I guess the creature spots are pretty tight since they all have to be big impact. Thoughts on Cosmos Elixir , Vault of Champions , Sea of Clouds , Morphic Pool , Angel of Destiny , Hullbreacher , Opposition Agent , Venser's Journal , Approach of the Second Sun , Soul's Attendant , Speaker of the Heavens , Drannith Magistrate ?
Elixir is just a phyrexian arena without the lifeloss with Oloro. Bond lands come into play untapped so thats nice. Angel of Destiny and Approach of the second sun are interesting backup wincons which might not be super necessary with the amount of wincons already in the deck. Hullbreacher and Opposition Agent are flash creatures that severely slow down our opponents ability to assemble their combos or wincons, while accelerating our plans even further. Vensers Journal is supercharging our lifegain and also works nicely with necropotences hand size. Speaker of the Heavens creates an army of angels by itself turn after turn to serve as good blockers until we get our combo pieces. Soul's Attendant is just another copy of soul warden, which is always solid. Drannith Magistrate locks out opponents from playing their commander, while we still get the benefit from our commander. The main thing is that its a threatening card and opponents will most likely remove it as soon as they can.
1 month ago
Don't know how well it'll hold up in the metagame - modern hasn't been my jam for a while, but Pyre of Heroes ?