Drannith Magistrate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Drannith Magistrate

Creature — Human Wizard

Your opponents can't cast spells from anywhere other than their hands.

Made_Compleat on Pia Nalaar

6 months ago

Wow, I love this deck! It looks like a fairly powerful take on Pia. I notice you included Urabrask the Hidden. I think that if you're going to include a version of Urabrask, you might want Urabrask, Heretic Praetor who directly synergizes with your deck. If you include it, you might also want to run Drannith Magistrate to lock your opponents out of drawing cards.

Azoth2099 on [Rafiq of the Plenty] EDH

6 months ago

Drannith Magistrate, Deep Gnome Terramancer, Kutzil, Malamet Exemplar, Ohran Frostfang, Veil of Summer, Silence, Legolas's Quick Reflexes & Conqueror's Flail could all be great here!

Also 1-drop card draw enchantments like Curiosity, Curious Obsession, Combat Research, Keen Sense & Sixth Sense trigger twice with Double Strike, and get out of hand really quickly!

nhhale on Why Are Most Hatebears so …

11 months ago
  1. Most are not good, so the low cmc is fine.
  2. Sometimes R&D makes mistakes printing new cards.
  3. Sometimes the rules committee makes mistakes by not banning cards in certain formats. (Drannith Magistrate in EDH comes to mind).

Basically, they have to be cheap because they're bad (for the most part).

Caerwyn on Why Are Most Hatebears so …

1 year ago

I would build on one point on Gidgetimer’s statements about Drannith Magistrate:

I do not think the problems with the card in EDH stem just from its ability to shut down Commander reliant decks - the issue in EDH is that it never wiffs. As I mentioned above, part of the reason Hatebears are so efficient to cast is your chance they do not do anything a vanilla creature could do. If none of your opponents are heavy into creatures with ETBs, that Hushbringer is doing a whole lot of nothing.

Drannith Magistrate never had that problem in EDH - it has a 100% chance of being able to interfere with 100% of your opponents. Even if your deck can function perfectly well without your Commander, the Commander tends to be a helpful card to your strategy, making it just a wee bit harder for non-reliant decks to win.

I think it is probably a bit overhyped in terms of its power - it is annoying, to be sure, and interacts poorly with the rules of Commander (which is one reason a card can get banned) but there are plenty of ways to play around it and, while I think “dies to removal” is a generally poor argument, the fact it is guaranteed to hit everyone increases the chance someone steps up and tries to remove it.

Gidgetimer on Why Are Most Hatebears so …

1 year ago

wallisface, I realize that you primarily play competitive Modern and your assessment of Drannith Magistrate is perfect for that aside from the fact that Magistrate is NOT universal. However; for EDH Drannith Magistrate is oppressive for commander focussed decks. It is doubly so for commander focussed decks in the more casual end of the format where interaction is slim. The people who get hit by it in EDH are actually those trying to play the most "fair" type of Magic that the format offers. I realize that the answer to this is to simply run more interaction if you can be hosed by a single card. Alternatively one could hold what interaction they do have for the cards that hose them. It is hard to convince casuals to change their deck building or play patterns though.

wallisface on Why Are Most Hatebears so …

1 year ago

DemonDragonJ, Drannith Magistrate is one of the absolute fairest of cards. Tbh i’d be fine it it only costed a single mana instead of two.

  • its effect only punishes players trying to do “unfair” things. The game needs answers to strategies that are trying to cheat the system.

  • at 1 power, this creature presents no threat at all.

  • at 3 toughness and 2cmc, this creature dies to pretty-much every killspell under the sun. Its so ridiculously easy to remove, that being tripped-up by it to the extent that your game is “ruined”, is more an indication that your deck is severely lacking interaction, and has some pretty big flaws.

  • its effect is universal, so the owner has the adhere to their own rules.

DemonDragonJ on Why Are Most Hatebears so …

1 year ago

Ojallday, I started this thread because I have had my games ruined by hatebears, most notably Drannith Magistrate, too many times, and I am hoping that I am not the only player who thinks that such cards are too inexpensive for what they do.

DemonDragonJ on Why Are Most Hatebears so …

1 year ago

A "hatebear" is a permanent, usually a creature, that prevents something from happening or otherwise hinders a certain strategy, with some well-known examples of such cards being Containment Priest, Drannith Magistrate, Collector Ouphe, Hushwing Gryff, Hushbringer, and so forth, and such permanents tend to be rather inexpensive, which I severely dislike, as I feel that cards that can completely shut down certain strategies should be more expensive. I am not bothered by Linvala, Keeper of Silence or Angel of Jubilation, since they have stricter casting costs than the other cards that I mentioned, nor by Ash Zealot, since that creature punishes a player for doing something, but does not outright forbid them from doing so, as do most of the others.

What does everyone else say about this? Why are most hatebears so inexpensive? Should it not cost more mana to utterly ruin a deck's strategy?

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