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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Drannith Magistrate
Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
capwner on
Queen Krookie Dookie
3 weeks ago
I've seen Kayla before and she can be super powerful! She lends herself to a stax build, since effects like Trinisphere or Sphere of Resistance don't slow Kayla's ability down at all but can greatly hamper your opponents. White of course has lots of great oppressive cards like Drannith Magistrate, Spirit of the Labyrinth, Archon of Emeria, Aven Mindcensor, High Noon, etc. If you want to go up against stronger decks I think you need these sort of effects to disrupt powerful opposing strategies while you gradually ramp up on value. I would try to focus on fast mana to get her up and running quick, then try to get as many bomb 1-2-3 drops as possible so maybe replacing stuff like Hedgewitch's Mask and Gimli's Axe with the aforementioned staxier cards, also cards like Illusionist's Bracers and Rings of Brighthearth for maximum Kayla value. Thousand-Year Elixir is nice for any cmmdr with a tap ability. I do like your combo finisher, Inventors' Fair could be a good tutor option if you want to go for all-perms. I think these latter cards would be good includes regardless of what your overall goal with activating Kayla is! GL with the build :)
EDIT: Maybe don't run Spirit of the Labyrinth XD
FauxFaux on Card creation challenge
5 months ago
We have several hate pieces that affect EDH primarily, such as the aforementioned Drannith Magistrate, but several others fit that list; formerly, Hullbreacher, Opposition Agent, and even the golden oldie, True-Name Nemesis. But what about a card that affects those abilities and says "Nuh-uh"?
Forgotten Lock
Artifact
, Exile ~: Spells and abilities of non-land permanents your opponents control lose all abilities until the end of turn. Activate this ability only during your turn, and as a sorcery. While this ability is on the stack, players cannot cast spells or activate abilities of permanents they control.
"Just as every thief dreams of a key to open any lock, so too does a locksmith dream of a lock that opens to no key."
Wild!
hiddengibbons on Card creation challenge
5 months ago
Phyrexian Retaliator
Creature - Phyrexian Horror
Trample, Infect, Afflict 7
Unlike my cousin, “The Obliterator” I am not “Cuckoo for Cocoa Puffs”
5/5
Create a hate bear that messes up the Commander format like Drannith Magistrate
legendofa on Stax?
5 months ago
It's pretty much automatically going to be Bracket 4, if you care about that. Mass land denial's a pretty big thing.
Do you have any specific colors in mind? Blood Moon, Drannith Magistrate, No Mercy, High Noon, Opposition, and Pendrell Mists are all reasonably common options--at least, they're ones I've come into contact with. They're also higher budget than Winter Moon, if that's a concerns.
Lucatroopa on
Watch the Party Die [Primer]
6 months ago
Mr. Umbra! Long time lurker, first time commenter! I love your deck building style; been playing your Isshin list for some years now. Question! If you ran this list without the 3 gnarly game changers (Drannith Magistrate, Underworld Breach & Opposition Agent) as a bracket 3 list, what would your personal swaps be? I've been considering Joshua, Phoenix's Dominant Flip & Azra Oddsmaker but would love to hear your opinion!
Crow_Umbra on
Commander/EDH Game Changers
8 months ago
I don't intend to come across as pointed or abrasive, but have you played against either Kinnan or Winota in extensive capacity, DemonDragonJ? I used to have both commanders in my main play group, and faced off against them on multiple occasions each. I run into them on occasion now.
Kinnan is 2 mana, and has built-in mana acceleration to more quickly achieve his own (powerful) activated ability, which to call back to one of your threads from earlier this week, is a "Do the Thing" type of design space. Kinnan is his own engine and payoff in one package. On top of all that, his Simic color identity grants access to efficient ramp in addition to his own ability, and counterspells. The times I've played against Kinnan, my opponents were typically dropping Eldrazi Titans or big curve toppers like Jin-Gitaxias, Core Augur or Vorinclex, Voice of Hunger.
Winota needs a bit more build intention with Humans to Non-Human ratios, but is still fairly powerful in terms of being able to dig for creatures. White has access to Stax-y Humans like Grand Abolisher and Drannith Magistrate, and also has tutors on bodies like Imperial Recruiter and Recruiter of the Guard to find additional answers. Beyond some of those efficient control and tutor effects on Human bodies that Winota can dig into, she can set up stax-y boards and break parity with her own ability. Throw Winota into the 99 for something like Isshin, Two Heavens as One and attack with a board of Non-Human creature tokens, and you can vomit up most if not all of the Humans in your deck. I'm speaking from recent experience on that last one lol.
Oko, Thief of Crowns could end up on the GC list, so definitely is more of a " not there for now".
Icbrgr on
Boros Lockout
10 months ago
not yet im a little light on wildcards but definitely something i plan on including... once again really like this brew; i was trying to think of ways to help get Drannith Magistrate more consistently but came up short with practical suggestions; but i think the deck does a pretty stellar just with protecting it just by taxing the opponent; my aggro deck is really good at getting 3-4 mana in a game but between your own removal and High Noon it just does such a great job undermining the speed/efficency vs my gruul aggro... i think Possibility Storm is very cute and a neat lock to go for but I think is probably unnecessary and i think id consider Boros Charm
for its modes.
Apollo_Paladin on
Boros Lockout
10 months ago
Here's a list of the Boros version of the deck you helped me test out. I didn't get to show off the Drannith Magistrate + Possibility Storm combo, but it's game over against almost every deck once that happens.
The mono-white version of this deck is already on my profile (Mono-White Denial is the deck name, but these not-at-all-broken TappedOut links keep directing to someone else's Commander deck with the same name no matter how I attempt to format it)
Obviously the Boros version has the potential to be much more devastating with Possiblity Storm in there, but it's also less reliable since I'm hunting for 2 cards each game rather than just a Magistrate (plus no way to tutor/search for either card) so I'm still a bit on the fence which control form is best.
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| Want (1) | skynet500000 |



