Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
|Want (2)||reofrax , bjohnburke|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Drannith Magistrate Discussion
3 days ago
In a world where few people were sympathetic to mono-colored players when Iona, Shield of Emeria was preventing them from playing almost EVERY card in their deck, I find it hard to imagine they'd be sympathetic enough to players that rely entirely on their commanders when Drannith Magistrate stops them from playing only 1 (or 2) card(s). If the card is pushing people towards building decks that aren't insane combo machines that can't function without a commander, I'd call that a win. Of course, even that is an exaggeration I think. I've literally never seen Magistrate played outside of standard.
3 days ago
4 days ago
Omniscience_is_life I'm not coming down in favor of a banning. I was simply explaining why the "dies to removal" argument is not a good one. You asked shadow63 why dying to removal wasn't a valid argument and I was trying to explain why.
Your point about difficulty interacting with cards being one of their considerations is a better point, and one that could be part of a comprehensive argument on why Drannith Magistrate is not worthy of a ban. It is however still just a single criteria they use and far from a good argument on it's own.
For the most part cards banned in EDH either generate immense value immediately or warp the game around themselves. Difficulty of interaction is just a factor that may be able to push a card over the edge after it is already doing one of those things.
Personally I think that speculation on bannings is pointless. I do however like answering questions and helping people understand each other. If someone had instead asked "why do people even make the 'dies to removal' argument?" I would be in here explaining how they are taking it as common knowledge that what advances a card that produces undesirable play patterns but isn't oppressive by itself to the level of a banning is if it is difficult to interact with. And that while this is lazy argumentation, they aren't intending it as the red herring that it is.
4 days ago
That's the funny thing about Drannith Magistrate , TriusMalarky. It doesn't even stop companion anymore. I never even realized that's what its original design was aimed towards. Now it's just a commander and red's version of card draw hatebear. Although the card is strong, I don't really see it getting banned. It is against the spirit of commander in the case that it hates out commander-centric decks, but it also isn't overpowered. It does nothing against commanders that have already hit play. Decks that don't rely on their commander also have no issue with this. Decks that do rely on their commander but still have other stuff to do can at least cope with it in the short term. It's a hatebear that does it's job well. That job is to stall the game. White already has so little going for it that they might not take away any of its strong cards.
4 days ago
Drannith Magistrate is, without question, one of my least favorite cards in the entire game, because it is utterly antithetical to the EDH format, which is defined by having a deck centered on a creature that is always available to be summoned from the command zone. Even worse, it costs a mere 2 mana for such a powerful effect, when I feel that it should cost 3 or even 4 mana.
Ever since it was introduced, practically ever EDH deck that contains white contains it, and it annoys me to no end, especially in one-on-one games, where it is more difficult to remove.
The recent banning of Hullbreacher has me hopeful that the magistrate shall be banned as well, for the health of the format.
What does everyone else say about this? Will Drannith Magistrate be banned in EDH, and what was WotC thinking when they printed that card?
1 week ago
A cool take on D&T with a Humans subtheme. Especially like the Ranger-Captain + Mikaeus.
Not entirely sure what Flagstones of Trokair is doing here, it is basically just a basic plains that can make Blood Moon and Drown in the Loch better against you. 18 lands with no cantrips is also pretty risky with all of your three drops, you currently only have about 70% chance of hitting three lands on your third turn, meaning you're going to be playing from behind early a lot without a turn 1 Vial. If your having flooding problems just add more Silent Clearing
I'd also add a single Giver of Runes to fetch off Ranger Captain as seems good for board stalls/control even if it isn't great with the Humans, espcailly since cards like Auriok Champion and Sanctum Prelate is game over for a lot of decks.
3 weeks ago
3 weeks ago
Looks like a fun and solid list, especially with the announced Hullbreacher ban!
How do you normally win in this deck?