Drannith Magistrate

Drannith Magistrate

Creature — Human Wizard

Your opponents can't cast spells from anywhere other than their hands.

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Trade

Have (3) Fatalkiller246 , CompleteWaste , smelly318
Want (2) tblanch2 , BlasTheDad

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Drannith Magistrate Discussion

TheShadowNite on king-saproling

6 days ago

Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!

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Mtg_Mega_Nerds on Swappable Esper Commanders? Suggestions needed

1 week ago

Honestly I would do stax. You can use Winter Orb and Relic Barrier to make opponents only untap one land. Use other stax cards like Drannith Magistrate and Nevermore to make opponents not be able to cast their commander. Ghostly Prison , Aven Mindcensor , and Aura of Silence are good here as well. For more expensive cards use Opposition Agent , Hullbreacher and Static Orb . You can win with lifegain by using Felidar Sovereign or Vito, Thorn of the Dusk Rose and Exquisite Blood . For a control wincon you could use Approach of the Second Sun .

Mannu_1978 on Mardu Kroxabringer

1 week ago

Drannith Magistrate is a must sideboardwise in current metagame for this deck. I even wish I had more in Arena, and likely it's a possibility to play 1-2 main deck. It jams all Adventure + Ultimatum ... say all difficult matchups, turning them sometimes into ridiculously easy...

TriusMalarky on Social Contract and LD

1 week ago

IMO a lot of stax and MLD hate is from people using it wrong. Playing those things competitively actually makes them perfectly fine.

See, you play Armageddon and then you proceed to win over the next couple turns. It basically reads "your opponents can no longer win" when played right. It requires a large board state, so it can be dealt with by wrathing the board before the MLD player has enough of a board that playing Geddon is a good idea. Also, the game ends quickly -- if someone has 15 power of angels on board and then boom, they MLD, then you know it's game over anyways.

Or for stax -- in cEDH, you jam that Drannith Magistrate and then you proceed to draw 17 cards to find your combo and win. In tuned games, it should be similar -- one or two stax pieces that make it difficult for your opponents to catch up while you take over and then win.

Neither of those really prevents people from playing the game. Hardlocks are typically too slow to be good in high power edh, and when a hardlock does happen in a cEDH match, you know they're going to win in two turns anyways bc it's cEDH.

In those cases, it's fine and actually pretty fun. But they tend to be either just bad or really really horrifically oppressive in more casual tables.

legendofa on Bring in from outside the …

4 weeks ago

If you want cards to specifically defeat your friend's deck, maybe Containment Priest , Hallowed Moonlight , and Drannith Magistrate will help you out.

For anti-counterspells, discard effects work well. Since I'm already recommending narrow cards, also take a look at "can't be countered" cards, which are usually in or .

How competitive do you want this deck to be, and how many different decks do you expect to use it against?

Arcaneful on Elephant's Graveyard (Boros Reanimator Combo)

1 month ago

@RazortoothMtg

Thanks for all the suggestions!!

I ended up cutting a ton of Flashback cards from the deck honestly, as well as a few escape ones. They do make a spirit, but they ended up being a little less impactful than I liked. However, Prismatic Strands / Rally the Peasants might make their way back in.

I think while I do have a few humans, 7 may be a few too low. If I was running more hatebears like Drannith Magistrate I would maybe reconsider human tribal cards.

I didn't realize Angelic Renewal goes infinite with Sun Titan but it appears you're right! Good call!

For another sac outlet I've been toying with Martyr's Cause , and I think I'll add it back in. It gives good protection to us from X spells or just damage based removal as well. It doesn't make the Angelic Titan combo win, but Altar of Dementia / Goblin Bombardment should be fine with that.

Pheonix subthemes sound pretty fun actually! Rekindling seems really good especially.

That's all really helpful! Thank you so much!

Hercules23 on Slow-Roloro

1 month ago

Cool deck. I've been interested in building Oloro and I like the direction you took it. I guess the creature spots are pretty tight since they all have to be big impact. Thoughts on Cosmos Elixir , Vault of Champions , Sea of Clouds , Morphic Pool , Angel of Destiny , Hullbreacher , Opposition Agent , Venser's Journal , Approach of the Second Sun , Soul's Attendant , Speaker of the Heavens , Drannith Magistrate ?

Elixir is just a phyrexian arena without the lifeloss with Oloro. Bond lands come into play untapped so thats nice. Angel of Destiny and Approach of the second sun are interesting backup wincons which might not be super necessary with the amount of wincons already in the deck. Hullbreacher and Opposition Agent are flash creatures that severely slow down our opponents ability to assemble their combos or wincons, while accelerating our plans even further. Vensers Journal is supercharging our lifegain and also works nicely with necropotences hand size. Speaker of the Heavens creates an army of angels by itself turn after turn to serve as good blockers until we get our combo pieces. Soul's Attendant is just another copy of soul warden, which is always solid. Drannith Magistrate locks out opponents from playing their commander, while we still get the benefit from our commander. The main thing is that its a threatening card and opponents will most likely remove it as soon as they can.

lagotripha on Allies of Humanity 2.0

1 month ago

Don't know how well it'll hold up in the metagame - modern hasn't been my jam for a while, but Pyre of Heroes ?

Lets you grab thalia, run stuff like Charming Prince or Containment Priest and Drannith Magistrate as 1-ofs and free up sideboard slots?

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