Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Drannith Magistrate Discussion
1 week ago
rkjunior, Mox Diamond would be the best choice. Also, I’m actually thinking about adding Strip Mine, finally, since I removed both Armageddon and Ravages of War. I still want some way to remove lands. I personally like Ashaya, Soul of the Wild, but it is a flex card for me and can be replaced with something better down the road. So I feel you’ll be fine without it.
Arzais, I too have a Niv-Mizzet, Parun deck I face regularly. Things I would consider to add to help would be Drannith Magistrate, Shalai, Voice of Plenty, Narset, Parter of Veils, Oko, Thief of Crowns, Teferi, Time Raveler, Teferi, Master of Time, Kenrith's Transformation and Darksteel Mutation. I’ve had huge success in shutting down Niv with such cards in the past. Hopefully you find it helpful.
1 week ago
I would without a shadow of a doubt recommend Drannith Magistrate as it's the greatest hate bear you can run and delays a lot of strategies.
2 weeks ago
Deafening Silence, Hushbringer, Banishing Light, Heliod's Punishment, Archon of Emeria, Nahiri's Binding, Drannith Magistrate, Eidolon of Obstruction, Runed Halo, Dreadful Apathy, Archon of Absolution, Faith's Fetters, Shatter the Sky, Elspeth Conquers Death, Journey to Oblivion, Harmonious Archon, and Realm-Cloaked Giant.
3 weeks ago
Archon of Emeria might be a decent card to slow things down even further and it comes with a flying body. So maybe it is considered to be worth the 3 CMC. Drannith Magistrate is my current personal hate card (who would prevent players from playing their commanders?) but is definitely fitting to this deck idea. Still, as this deck is not creature heavy and aims to not be, I am a bit unsure if those two cards would fit to your deck.
1 month ago
Kiyomei, I use Drannith Magistrate to prevent my opponents from casting their commanders from the command zone, which is crippling in its own right, however, my strategy is far different from yours and less competitive so it may not be as appropriate for your stax strategy (my deck is on my profile). Late game, it also prevents commanders from casting spells from zones outside of the hand zone. As such, it stops Urza, Kess, and Muldrotha type strategies that hope to cast their win conditions from exile, graveyard, or wherever. It’s easy to pod into with Llanowar Elves-type dorks and completely shuts down many of the most competitive strategies, which tend to be commander driven. It also pods into Eternal Witness and Faeburrow Elder. It’s a real asshole in cEDH. I play it in Brago as well.
1 month ago
Solid list mate! =) But you should consider:
1 month ago
I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.
Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.
Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.
Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.
Hopefully this helps.
1 month ago
@Krummy_MTG, Most Drannith Magistrate players run quite a few other creatures as well, so are unlikely to randomly flip into a Drannith with Possibility Storm. Sure, if it happens you lose, but there are some other things that people sometimes flip into that make you lose too. You still are heavily favoured to win if you land a possibility storm and they start casting dorks hoping to flip into Drannith.
You definitely DO NOT want to cast PStorm into a board that includes Drannith, and that can sometimes make it a dead card for a while, but we need to remove the Drannith anyway and have plenty of tools to do so, and can then cast the PStorm afterwards.