Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
Combos Browse all
|Commander / EDH||Legal|
Drannith Magistrate occurrence in decks from the last year
Latest Decks as Commander
Drannith Magistrate Discussion
6 days ago
Nerdytimesorwhatever appreciate the feedback - got some responses for ya.
Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.
Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.
Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.
Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.
Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.
To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.
Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.
I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.
Miscast is another I've been debating, but haven't found a spot for it yet.
I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.
Thanks again for the feedback!
6 days ago
Illusionist's Bracers This is not a competitive card, especially not in Zur. What function does it serve?
Diplomatic Immunity I love this card, but it doesn't have much purpose here. It seems to me like an additional counterspell would just be better in every scenario.
What purpose does Extract serve?
You are running 4x Islands, and Tainted Pact , with a ThOr/Labman line. TP wont exile your deck for you.
*Spell snare stops: Tainted Pact, Thassa's Oracle, Drannith Magistrate, Dockside Extortionist, Underworld Breach, Neoform, Isochron Scepter, and many more relevant game ending targets. I recommend it highly.
1 week ago
Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.
- Archon of Emeria
- Aven Mindcensor
- Damping Sphere
- Drannith Magistrate
- Linvala, Keeper of Silence
- Mana Web
- Grand Abolisher
- Static Orb
- Containment Priest
- Spirit of the Labyrinth
- (yikes) Winter Orb
- Collector Ouphe
- Thalia, Heretic Cathar
- Hokori, Dust Drinker
Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.
- Glacial Chasm (works great with Solemnity mentioned before)
- Sphere of Safety
- Magus of the Moat
- Archangel of Tithes
- Vow of Duty
- Archon of Absolution
- Baird, Steward of Argive
- Windborn Muse
- Vow of Wildness
Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.
Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight
2 weeks ago
Glad you’re enjoying the list! However, I would suggest you do not deviate from what I’ve built. If safety is a concern, adding Dockside - a variable ramp piece - is a bad idea, particularly in a list oriented towards one creature. The combo line with Raza requires two creatures and one black minimum. I know with absolute certainty that I can generate 8 mana going into either PITA or Ad Naus, so if I wanted “safety” I’d play for Ad Naus (3 mana floating). Your opponents will have (or should have) fought the Divergent Transformations or Reality Scramble , so any measures beyond this(?) seem unlikely. On that note, if RS is what I have in hand and the combo’s available but I reveal into a Dockside, I’ve effectively done nothing. Dockside has become the crutch of many a player: 1. If there’s a Torpor Orb , Root Maze , Manglehorn , Null Rod ... It’s not providing acceleration when you need it or at all, 2. Often times it’s only best turn 4+, where this deck has the potential to DT (Divergent Transformation) or RS into a win prior, 3. The uncertain value of Dockside places it low on the totem pole, namely because 3.1 You will not have as much interaction in hand as it can potentially provide beyond what Burnt Offering provides into an Ad Naus and 3.2 Giving opponents the opportunity to copy, reanimate, steal ( Praetor's Grasp ), etc. your Dockside is a bum deal when you don’t need it, 4. When playing for a Reality Scramble build, you need to focus on a singular target to benefit the most from the build, so any additional creature is bad beyond the one. Dockside could be relevant, but this deck doesn’t need that crutch. Focus on a T1 Ad Naus or Tevesh, draw value, play to hard cast PITA/Ad Naus T2-4 or through the DT/RS line of play. I prefer certain things... When I go for Divergent, the worst threats are: Spellseeker , Drannith Magistrate , Collector Ouphe or Opposition Agent . If I know a list doesn’t have one of those, I hit their creature. I’ve yet to hit something “bad,” but I may at some point. That’s why you can always Divergent two thrull and sac Rograkh for Final Fortune .
2 weeks ago
Drannith Magistrate makes it so they cant cast their commander.
2 weeks ago
Ramble I run lighting bolt in some of my decks and one of the guy was like who the fuck runs lighting bolt in commander. He proceeds to flash out Hullbreacher on a Wheel of Fortune so I lighting bolt it and says I do and by the way hullbreacher is dead. Yes this was a higher powered commander game. He lost that game by the way and next game someone plays Drannith Magistrate I bolt it and say lighting bolt for the win. Funny people try to knock lightning bolt in commander but most of your hatebaers die to lightning bolt.
Early Birds of paradise removal can slow down a deck that was counting on i and kept a greedy hand with little to no land.
People that say lightning bolt sucks in commander have never played against good hatebear decks it removes so many impactful low cost creatures in commander