Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice this: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle your library.

Latest Decks as Commander

Scalding Tarn Discussion

multimedia on Pirates a'hoyyyyyyy

4 days ago

Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.

You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.

I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.

Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.


Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.

Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.

Good luck with your deck.

GloriousSeeker on Mono Blue Delver 2021

1 month ago

Hi man!

Nice list, but.. I have some things you may have to change to make the deck really work. Mono blue can be really good if you know how to build it. For example Merfolk is better in Mono blue then Simic (green/blue) because of the tempo you have.

Mainboard: -4 Cryptic Command -1 Archmage's Charm -2 Remand -4 Scalding Tarn -1 Snapcaster Mage +4 Consider +1 Force of Negation +1 Murktide Regent +2 Demilich +2 Island +2 Fiery Islet

Sideboard: -2 Spell Snare -2 Vendilion Clique -1 Negate -1 Remand -1 Force of Negation -1 Annul -1 Murktide Regent -2 Ceremonious Rejection +2 Hurkyl's Recall +2 Thing in the Ice  Flip +1 Dispel +2 Malevolent Hermit  Flip +2 Tormod's Crypt +1 Spell Pierce +1 Narset, Parter of Veils

Try this out, all the changes I made in this list has their reasons. Some cards have their special power on their own. Make use of more cheap and better counterspells. Try it out and ofcourse this are tips what you can do better with mono blue delver. I play it myself and it's great.

TriusMalarky on Momo: Twice the horns, twice the fun

1 month ago

Some interesting tech: Ghost Quarter and Field of Ruin are Cleansing Wildfire on lands. I'd definitely run them.

If you can afford them, Arid Mesa and Scalding Tarn are at all-time lows, I'd snap one of each up as soon as possible if it's in your budget.

The big thing Moraug wants is to make several land drops in one turn, so maximizing the number of fetch effects in the deck is key.

One thing you also want is to cast Moraug as fast as possible. He is six mana and that can be clunky, to say the least. I'd consider rituals, at the very least Irencrag Feat and Seething Song, but optimally those plus Pyretic Ritual, Desperate Ritual, Rite of Flame and Simian Spirit Guide. Those can help you get Moraug out quickly or just let you slam your other big things like Etali as soon as possible. Consider cutting some of the less powerful things like Glint-Horn, Feldon and Magus.

I was gonna say "cut Felhide Spiritbinder" but with him and something like Terror, Fanatic or Combat Celebrant you can do some busted stuff. Neheb + Celebrant + Spiritbinder is pseudo infinite, by the way, and it just gets super busted with Moraug's "+1/+0 for each attack" clause.

multimedia on Spellweaver: The Deck

2 months ago

Hey, I'll first comment here then at a later time at your Zombie deck.

The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.

Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.


If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.

Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.

The better cards for this effect are not budget options: Valakut Awakening  Flip, Winds of Change and Echo of Eons flashback. Awakening is an instant and Winds is only one mana.


Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?

A streamlined example of the current creature base (sorted by CMC):

  • Goblin Electromancer
  • Birgi, God of Storytelling
  • Guttersnipe
  • Veyran, Voice of Duality
  • Palladium Myr
  • Archmage Emeritus
  • Galazeth Prismari
  • Talrand, Sky Summoner

I'm also suggesting some creatures upgrades who most have better interaction with Niv:

Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.

Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.

I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.

Lord_Grimm on Nekustar

3 months ago

Wow! Looks amazing! After the changes, the only cards I 'may' consider cutting (if you have a few more cards you'd like to run) would be the following: Phyresis, Coveted Jewel, and surprisingly Lightning Greaves. Now that you have made a huge change, feels time to talk about the land base... my recommendations in that group would be the following: Choked Estuary < Witch's Clinic, Spirebluff Canal < Blood Crypt, Flooded Strand < Scalding Tarn, Underground River < Bloodstained Mire, Shivan Reef < Morphic Pool, Mountain < Luxury Suite, Island < Riverglide Pathway  Flip, Island < Clearwater Pathway  Flip.

lucksterluke16 on Flipping the Odds - A Coin Flip Story

3 months ago

As far as lands go, try to avoid ones that come into play tapped without extra benefit. I would remove things like Highland Lake and instead add stuff like (depending on budget):

More budget friendly:

Less budget friendly:

Although I think it's fine to have some of the tapped ones too if you can't get enough of these. Since even thought they might be slower it will be easier to cast what you want.

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