|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
|Have (3)||, Rjrbadboy , lorddarkstar|
|Want (22)||sajjadkhan , 801Hellfire , Joemc56 , Lunchmonkey , Serjtaknian , Halbrech , Matilde , Tyulmi , Klauchi , FoilTolarianScholar , Lavatails , Flamadiddle , olivo426 , TorikRedguard , kona_kona , CampbellStev , stumpedu2009 , akshayvijay , Daddy1ong1egs13 , Yooniverse , Big-Foot , Forkbeard|
Scalding Tarn Discussion
2 days ago
I have been an active member on this website for years, and as well have been a fairly active player up until about a year and a half ago.
I've amassed a collection of decks and some miscellaneous cards for the past 5 years (I started playing in March of 2015). It's sad to say, but I have to let me collection go.
The collection basically consists of six competitive decks, four modern, and two legacy, and as well a small binder of extras I have had laying around from the years of FNM's and release days I have attended.
Essentially my collection consists of:
Modern G/W Elves
Esper Death Shadows
UR Gifts Ungiven Storm
BG Dark Depths
And UB Instant Reanimator
Some cards that I have sitting in my binder, just to give an idea of the quality of the collection, and the legitimacy, are:
Arid Mesa (Zen) Verdant Catacombs (Zen) Scalding Tarn (Zen) Misty Rainforest (Zen) Marsh Flats (Zen) 4x Blood Moon Foil Zendikar Island, Plains, and Swamp 4x Tarmogoyf Modern Masters 4x FNM Promo Gitaxian Probe
Among other goodies.
The decks I am not willing to part out, so please do not ask. If you are interested you can DM me and I can give you the direct decklist WITH pictures.
If you are interested in what is in the binder, I can send a full list with pictures of everything in the binder. I am trying to keep this post short, however.
I was hoping to post on here first to get dedicated players, instead of going to get a large portion of the value cut out at a card shop, or going on offer up.
If anyone is interested please do not be a stranger. I am selling because I do not currently play, and probably will not for a very long time due to working two jobs and friends moving across the country.
I am also selling to attempt to fund a new car.
Thanks for understanding, and I hope to hear from some of you.
1 week ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
1 week ago
Really, though, this is disgusting. I can't wait to play my slightly modified (budget) version of it. This needs some planeswalker removal as well.
4 weeks ago
@Jaytron: Thanks for your feedback.
- Imprisoned in the Moon seems a very good idea. I could prefer Sorcerous Spyglass over it since it's an artifact, but Imprisoned in the Moon can get rid of creatures. Tough choice.
- The Hellkite and the Sphinx are great ideas for extra finisher, I will playtest them.
- I don't like Ancient Stone Idol as it won't help you if you're in a desperate position (read: no tokens).
- Darksteel Juggernaut can't protect my oathbreaker, except if I find a way to untap it. Unwinding Clock is not enough.
- I like the -2 of Karn, Scion of Urza, but I don't like its other modes. I'm not sure if it worth testing.
I'll probably add the new Modern Horizons' Urza, Lord High Artificer to the list.
I'm also considering
@grubgrub: I don't play Scalding Tarn because it doesn't bring that much here. I'm already low in basic lands. But I agree the fetchland could replace a painland. I agree with Wasteland too, except Stripmine is even better.
The fact is this decklist reflect my paper deck. Some cards are missing from my inventory.
1 month ago
This is marked 'Help.' Below is my attempt at doing so:
First off, if you aren't averse to it on flavor grounds, I suggest the off-color fetches like Windswept Heath and Scalding Tarn . These could replace Temple of Silence and other ETB tapped lands, fetching your duals and shocks. These also allow for more shuffle effects off cards like Brainstorm .
If your meta is like mine, Sen Triplets will draw a lot of hate. Wearing down enemy resources can be useful. Pox is one of the most brutal EDH cards, but its younger brother Smallpox is sometimes better. It's good as a compliment to Liliana of the Veil , and fits within the control theme. Adding Waste Not to the mix, along with effects like Words of Waste , may be fun. I realize that this lowers the number of cards you have access to in your opponents' hands, but it is still a very powerful effect.
You may have more luck with Cataclysm than Scourglass . It also wipes planeswalkers, but for less mana. Additionally, being able to access opponents' hands means you can rebuild faster than your opponents.
Remand seems like a good card in your deck, seeing as you can return a spell you want to cast, then target the opponent you countered and cast the spell yourself. Similarly, bouncing a juicy permanent during the end step before your turn means you can play it on yours. Winds of Rebuke and Snap might merit an include.
Notion Thief is typically a good idea in a control deck that includes Dimir colors. Using him means Arcane Denial becomes straight busted, and running it with cards like Windfall and Time Spiral can simply shut people out of the game.
Telepathy can give you information on who you want to target with your general's ability.
I'm not sure what your meta is like, but mine includes things like Gaddock Teeg . I suggest running Toxic Deluge to get around this sort of effect. Another meta call is Mental Misstep , which I've also had luck with.
I apologize if my suggestions are less than ideal; I've never had much success with this general. But that's what comes to mind. Good luck.
1 month ago
1 month ago
The first cuts I would recommend for this deck would be Laboratory Maniac and Arcane Denial . Yes, it is always good to have a back up plan in your deck (lab man), but I really don't think t is needed here since the cards in your command zone pretty much say: "2UUUU, you win the game" (if played correctly). Next Arcane Denial , as an EDH player I love the card, but in a 60 card format (actually 58) I think it gives your opponent too much card advantage. (One cute little trick to remember about Arcane Denial is that you can treat it as: "discard a cantrip and pay 1UU, draw three cards" if the cantrip costs U.) Another thing I would think about adding is Gitaxian Probe since it cycles through your deck and gives knowledge of an opponent's hand for just 2 life.
BTW, you make a fair point about the issue the fetchlands may cause, but on the flip side you could build you deck in the sense that you are in a 53 card format ( Jace, Wielder of Mysteries , Paradigm Shift , Gitaxian Probe , Misty Rainforest , Scalding Tarn , Flooded Strand , and Polluted Delta ) and then that would make it easier to balance the quantities of the rest of the cars in the deck.
1 month ago
First, in commander you can't have planeswalkers as commanders. Second, (I'll stop trolling now, lol) It doesn't seem you have a budget here so why not add Misty Rainforest , Scalding Tarn , Flooded Strand , and Polluted Delta for the extra shuffle effects and minimal deck thinning. Some other possible additions: Windfall , Tolarian Winds , and Scroll Rack . Oh yeah and don't forget in commander we can use planeswalker as commanders (shout out to Teferi, Temporal Archmage ).
Scalding Tarn occurrence in decks from the last year
All decks: 0.57%
UR (Izzet): 11.41%
All decks: 1.45%
Commander / EDH:
All decks: 0.12%
UR (Izzet): 0.71%
RUG (Temur): 2.17%
WUB (Esper): 0.57%
UBR (Grixis): 0.91%