Scalding Tarn

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield, then shuffle your library.

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Printings View all

Set Rarity
Zendikar Rising: Expeditions (ZNE) Mythic Rare
Secret Lair: Ultimate Edition (SLU) Rare
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Scalding Tarn Discussion

Miraculeux on My little angel horror

6 hours ago

So, here are my thoughts about the deck:

Manawise, your landbase should rather consist of lands that come into play untapped. It's important to have your mana available asap. I would suggest replacing karoo lands like Orzhov Basilica and also Opulent Palace with battlelands like Sea of Clouds and painlands Adarkar Wastes. The storage lands are also not ideal (e.g. Dreadship Reef), because they do not provide colored mana at start. And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire.

I would suggest you to cut even the three remaining creatures and add additional card advantage and lock pieces. Im missing Sylvan Library, Rhystic Study and Mystic Remora... all important ways to get extra cards.

Since your main wincon is the Consultation combos, I suggest you definitely run Thassa's Oracle as a main, cheap combo piece.

Lightning Greaves, boots and Helm are not necessary, since protecting Atraxa should not be such a priority to warrant extra cards for it. Also Mana Tithe, Mana Leak and Opt are not that relevant in a multiplayer format. I would advise to replace them with general, cheap countermagic, for better utility. Dovin's Veto, Delay, Swan Song, Tale's End can serve both to protect your cards and your combo, but also disrupt your opponents from winning.

From cheap, but relevant planeswalkers (besides Oko ofc), I would add Vraska, Golgari Queen and Kaya, Ghost Assassin. They generate a lot of card advantage over time.

Also with the amount of manarocks, you could play Winter Orb to stall and buy bit more time for your 'walkers.

Snap157 on Korvold, Fae King, ruler of Eldrazi

1 week ago

This is so cool! Have you considered Rapacious One instead of Essence Feed? Maybe Ashnod's Altar? I feel like the altar would be able to net you twice the mana from your eldrazi spawn and can also provide on-demand death to your creatures, and a hit from Rapacious One can easily advance your board state towards something powerful and repeatable.

As backups, I would consider Quicksilver Amulet or Elvish Piper in case you can't get enough mana eldrazi.

Your land base looks good, however Korvold especially benefits from lands that can sacrifice themselves. Fetch lands like Wooded Foothills, Verdant Catacombs, Bloodstained Mire, Windswept Heath, Misty Rainforest,Prismatic Vista, Scalding Tarn and Polluted Delta could really speed up your mana base and let you draw cards at the same time! I get that they may be out of budget- proxies are always an option if your playgroup is cool with them. Additional lands like Spawning Bed, Lotus Field, Jund Panorama, Blighted Woodland and Fabled Passage work well too.

Harrow instead of Wild Wanderer would fit your sacrifice theme. Pitiless Plunderer would give you double value while Broodwarden only buffs some of your creatures. You're not really winning with spawn, and a lot of your best eldrazi produce scions anyway.

I like your removal package, but I feel like there are some unneeded spells that can also be cut for ramp/removal. Things like Fog, Spawning Breath, Prismatic Omen, and Wave of Vitriol don't really advance your game plan (at least not as much as you'd like them to), and I think things such as Breaker of Armies, Nature's Lore, and Corpsehatch, and Commander's Sphere would work some wonders.

This is a super cool concept and I'm eager to see it in the future. I hope this helps!

Eckat on THE Praetor

1 week ago

Ookay , so after long thinking session.

I have replaced Fabled Passage with Scalding Tarn

And Lim-Dul's Vault with Balance

Now I just want to fit Triumph of the Hordes, but have not yet figured out what to remove

Also maybe thinking one less swamp, one more island :D

Fallerup on Big Bird Aggro/Combo Toolbox

1 week ago

one last thing, I hate that you can't edit these comments, anyways, instead of "Scalding tarn", there are cheaper fetches you could add, it just depends on the colours you want. Arid Mesa is the cheapest of the fetches and that fetches Boros colours. you already have Windswept Heath. so yeah. I would add Arid Mesa Before Scalding Tarn, as that is cheaper.

Fallerup on Big Bird Aggro/Combo Toolbox

1 week ago

oh, I almost forgot, you can cut the fourth land too if you have a Scalding Tarn as well. then later cut 2 forests for those 2 missing lands from commander legends. If you can't afford Scalding Tarn I completely understand, it's not cheap (around 60 $ on tcgplayer), but if you have one, I would add that as my last replacement land.

RNR_Gaming on Slivers

1 week ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

Balaam__ on blue moon

1 week ago

Looks great! I think swapping out Scalding Tarn for the canal isn’t too bad. It’ll be a tad slower, but still perfectly playable.

JeepMan831 on Have: Scalding Tarn+++ Want: Sealed …

2 weeks ago

No bites yet.

Still hoping to do Scalding Tarn+Steam Vents+Riverglide Pathway  Flip for a Theros Beyond Death booster box. Should be pretty close to $4$ but I could add a bit on my side, maybe cover shipping.

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