Fountain Watch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Rare

Combos Browse all

Fountain Watch

Creature — Human Cleric

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

Fountain Watch Discussion

Durdle_Turtle89 on Feather Redeems Boros in EDH [Primer]

3 months ago

Do you think Fountain Watch would be a good addition? Several wincons among your artifacts and enchantments, and Fountain Watch is a lot easier to keep alive given all the protection/indestructible effects.

graycattt on Tuvasa the Voltron

5 months ago

I've made a number of recent updates here.

Cut:

  • Hanna, Ship's Navigator - I've got a few other ways to recur enchantments, and she's just way to slow. I've never had her survive until my next turn to actually use her.
  • Fountain Watch - I prefer Sterling Grove since I can sac it if I need to stick some auras on an enchantment creature.
  • Ashes of the Abhorrent - not really relevant in my meta.
  • Vanishing - I absolutely love this card and may end up putting it back in. But flickering ward has been doing way more work for me, and there's been a number of times where leaving up is a pain.
  • Paradoxical Outcome - with so many draw engines already the card draw was irrelevant, and I've never actually been in a situation where I was able to use it to save some permanents. Also I have ways to get them back from the graveyard.
  • Wilderness Reclamation - I added it when Sigarda's Aid was still in there, but I don't think either really add anything.
  • Authority of the Consuls - I've found it to be very minimal benefit
  • Dawn's Reflection - While a great EDH ramp card, I already have the exact same function in Market Festival , and it felt like I have enough ramp without it.
  • Soul Snare - I kinda liked the idea of the threat on the battlefield for a similar effect to Ghostly Prison , but I think it's just too weak of a card.

Added:

  • Yavimaya Enchantress - I cut this long ago and I'm not entirely sure why... but she's back in now.
  • Enchanted Evening - Haven't had a chance to cast it yet, but I can see this doing some outrageous things here. Makes any permanent, including lands: trigger card draw from enchantresses, buf Yavimaya Enchantress / Ancestral Mask / Tuvasa the Sunlit . It also makes everything protected by Privileged Position .
  • Mystic Remora - not gonna lie, I mainly added it because I love the art. But I think it can be a pretty powerful card here depending on the matchup. And the cumulative upkeep is essentially free in EDH.
  • Privileged Position - I had this in here already at one point but cut it because of the high CMC. But I think I've got enough ramp at this point to make it well worth having.
  • Blind Obedience - Not sure if this is a keeper yet, but there is a Breya combo deck in my local meta.
  • Mirari's Wake - Ramp! This card is insane, not sure why I didn't have it in here from the start.
  • Omniscience - Not sure if it's a keeper because of the super high CMC, but it does seem like pretty much a game ender as long as there's a card draw engine on the battlefield.
  • Earthcraft + Squirrel Nest - I just couldn't help myself, I want infinite squirrels! Earthcraft is also relevant on it's own with all the land enchantments. I may end up cutting Squirrel Nest , as I'm not sure I like infinite combos in EDH, but that's not happening until I have a chance to use!

Venturub on Take me to church

8 months ago

Hey Astro2, the Orim's Chant is not in the SB. It is in the MaybeBoard.

I have many different suggestions:

Hope that helps. :)

TehGrief on Card creation challenge

10 months ago

Blaze of Triumph

Instant

Blaze of Triumph deals 3 damage to any target. Then if non-creature sources you control have dealt 20 damage or more this turn, you win the game.


Create a creature of at least two colours that somehow protects another permanent type, Similar to Fountain Watch's ability.

hkhssweiss on Ayli Clerics

10 months ago

Blacksagres

Hmm, it depends on the life gain you will get. The problem with most Orzhov decks is that the card draw is fairly limited to only black, the draws we can get is based on life. What's great is Ad Nauseam is an instant speed spell, paying 15 life is not the worse for refilling your hand for 7 cards. The downside is yes you reveal but at the same time that's 7 cards more resources than your opponents. You will also negate the life loss with the gain from your Clerics, that's my perspective on it.

That aside their are a couple other suggestions, like Gadiaten recommended earlier Lifeline is a hell of a card in Ayli. Oversold Cemetery is another create card to keep that pressure on board. Academy Rector is a cleric that can grab you any enchantment card straight to the battlefield. Alms Collector is like the more fair version of Notion Thief but it is worth consideration for a slot. Children of Korlis is hidden tech with life loss like say Necropotence or like I said Ad Nauseam :P. Custodi Soulcaller is a decent card that reanimates as well. Ethersworn Canonist is great when slowing down opponent's and vindicating their board with Ayli. Same with Leonin Arbiter, taxes them for searching their library. Sanctum Prelate is also another good card for disruption. Order of Whiteclay can be used for recursion as well, although a bit slow.

Priest of Gix can lead to ramp if you have Edgewalker on field as well. Twilight Prophet is also a card I like cuz it gains you life and card draw. Same with Tymna the Weaver. Weathered Wayfarer is a card that also fixes your mana.

Some protection cards against removal I would consider although cmc wise quite a bit is Fountain Watch and Teferi's Protection. Selfless Spirit is great for protection as well.

hkhssweiss on Gisela's Prison

10 months ago

I would run some additional stax piece because once you play you Darksteel Forge you will become a target. If your group allows land destruction I would definitely recommend Armageddon or Ravages of War. Fountain Watch and Greater Auramancy combined on the field means that your stuff can never be targeted by exile spells. Peacekeeper would be an interesting card to try out. Vedalken Orrery would be also a good card to try and use. Since your running Rest in Piece, Helm of Obedience is a one player killer.

Hope these can help!

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