Dramatic Reversal

Dramatic Reversal

Instant

Untap all nonland permanents you control.

Latest Decks as Commander

Dramatic Reversal Discussion

lagotripha on All the Powerstone Shards

2 weeks ago

This was a deck in standard where you got 7 mana powerstones for Cogwork Assembler right?

There are some interesting alternatives in modern - untap effects, Saheeli Rai and Saheeli, Sublime Artificer. Clock of Omens shenanigans, Voltaic Construct or Aura of Dominion shenanigans with Singing Bell Strike as a combined removal/combo piece, trying to stick a Dramatic Reversal on a turn with temporary clones. Voltaic Key/Manifold Key can do a lot too.

In terms of powerstone alternatives, Gilded Lotus and Nyx Lotus is popular, while Liquimetal Torque opens up creature combos. Chromatic Orrery is pretty much built for this kind of combo.

Cloning effects - Mirage Mirror, Mirrormade, Mizzium Transreliquat, Prototype Portal are notable.

There is a lot to work with in terms of artifact support, even for cloning, so best of luck.

enpc on Nivix Guildmage as a second …

3 weeks ago

Most people are familiar with the classic Isochron Scepter + Dramatic Reversal infinite mana combo, however I have been wondering about running Nivix Guildmage as a backup to this in my Kenrith, the Returned King deck (King me! King me!). The main reason for this is that the deck has a very heavy reliance on Kenrith once it has assembled infinite mana to either draw to a win condition or pump creatures and turn sideways. In fact, every combo based win condition has to go through Kenrith.

This is fine for the most part, as having him as my commander means that I should have access to him most of the time (especially with infinite mana available). however, the thought of including Nivix Guildmage was two fold - the first was that he acts as an infinite mana combo piece with Dramatic Reversal, but also becomes an infinite mana sink to either copy any other spells in hand as well as loot the entire deck (which with infinite mana and Elixir of Immortality can form other win conditions).

The question is, is it worth making a slot for Nivix Guildmage, or are the odds of not having access to Kenrith low enough that it's not needed?

Homelessguy on Definitely Not Derevi

1 month ago

Elite Arcanist to go with Dramatic Reversal as back up?

azja on Yuriko (Optimized) Primer

1 month ago

Thanks Herudur, I appreciate it!

I think that Isochron Scepter works best in two kinds of decks: A midrange commander deck such as Kess, Dissident Mage that wants to play the long game and out-value their opponents, or a combo deck with an infinite mana sink such as Thrasios, Triton Hero which can capitalize on the Isochron Scepter+Dramatic Reversal combo.

When I'm playing Yuriko, I'm ideally trying to win by turn 6-8. So I typically can't spend 2 mana to cast Isochron Scepter and hold up another 2 mana to use the spell that's imprinted on it. I also don't have a way to win the game after making infinite mana from Isochron Scepter+Dramatic Reversal. So although Isochron Scepter is a very powerful card, it doesn't fit that well in the deck.

I hope that was clear :) thanks again for leaving a comment!

enpc on Consultation Tasigur (Spicy-ish)

1 month ago

If you want to go down the route of untapping mana dorks, Freed from the Real / Pemmin's Aura are nice tech with the aforementioned BloomTender. There's also Incubation Druid who is good becuase she can net produce blue compared with most of the others who have to consume it to untap. I personally run these and Faeburrow Elder in my Thrasios/Tymna list however I am trialling Kenrith, the Returned King instead since he gives haste (the one weaknesss of the mana dork combos). you can use stuff like Crashing Drawbridge however it means slots dedicated to haste enablers (rahter than more generic utility or mre strict definitions of combo enablers).

You can however run all of the untappers with Isochron Scepter/Dramatic Reversal. If you were going to go down this route, I would recommend considering Thras/Tymna or Kenrith though, as one ofhte big strengths of tasigur is having a commander that effectively costs 1 mana that can be Neoformed/Eldritch Evolutioned into a combo piece. If you're just going for the fastest infinite mana combos though, the other commanders will probably give you more support.

enpc on Consultation Tasigur (Spicy-ish)

2 months ago

Scytec: I glossed over the fact that you weren't running Isochron Scepter + Dramatic Reversal. I saw the deck the other day and was going off my memory of it (since I remember the Pili-Pala combo) however jumbled my memory up of it and then glossed over it today - you'll have to excuse me for that.

In that case, it puts even more stress on the deck as you don't have any redundancy on the comob pieces and are now splitting ramp between mana rocks/dorks (which are generally more efficient ramp pieces) and lands which you need to combo.

If you're going to go down the lands route, unfortunately the best card for it is Palinchron, which isn't exactly budget. Great Whale is much cheaper, but still quite costly. Personally I used to use Peregrine Drake, Palinchron, Deadeye Navigator, Eternal Witness and Ghostly Flicker in my Damia, Sage of Stone deck, however would use Tooth and Nail to play it.

The benefit of Tasigur here is that you can also use cards like Neoform and Eldritch Evolution to turn tasigur into the mana untappers. And Evoltion is great since it can really fetch any of the creature parts.

Either way, I would persoanlly make the call to lean more towards land based combos or rock/dork based combos, but not to split your resources down the middle. You can techincally get some overlap if you went Peregrine Drake + Deadeye Navigator and Isochron Scepter + Dramatic Reversal by adding in Eternal Witness since she can work with navigator and reversal to form a loop. But for me it's about getting that overlap without spending too many card slots.

enpc on Consultation Tasigur (Spicy-ish)

2 months ago

So looking at the deck and reading some of the comments from your forum post, you've basically go the right idea regarding win conditions. But I would offer a few pointers:

You've kind of split your wincon enablers here. you have three different infinite mana generators, one which uses lands and doesn't take advantgae of any of your mana rocks, one which need mana rock and doesn't take any advantage of your land ramp and one which kind of helps Dramatic Reversal outside of a combo of its own. Additionally, Pili-Pala + Grand Architect suffers from summoning sickness (the untap ability is also affected by summoning sickness, fun fact) meaning that if you're deploying it then you have to wait a turn before comboing of with it. Ultimately, you don't really have much in the way of overlap on your combos meaning that while you have 6 cards devoted to infinite mana, none of them are interchangable. This isn't the end of the world, but it definitely is something to keep in mind.

Ravnica bounce lands are generally bad. They're fine if you actualyl want the land return effect, but then they count more as a combo piece than a land drop. You only need 3 mana per loop with Peregrine Drake to make the combo work, so speed here is more important than long term extra mana.

Removal like Nature's Claim is generally better than Krosan Grip at higher levels of play. Split second is nice, but one mana removal is generally more useful.

Lanzo493 on Tasigur cEDH Advice

2 months ago

Wanna play a not super $$$ deck but benefit off of everyone else's 0 mana accelerants, Docksides, etc? Run Culling Ritual. It's a great card.

I'm pretty new to cEDH, but I like to think I understand some of the basics. So take my advice if it appears sound. cEDH is mainly about speed and interaction. By utilizing 2 card combos, you can use just a small number of cards to win and use the rest of the deck to interact and prevent your opponents from winning. That is cEDH on average outside of high speed combo decks.

To translate that ideology into cards, it means that slow mana is bad. Lands that enter tapped and mana rocks that enter tapped don't allow you to keep up Counterspell mana at the same time as you mana ramp. This puts you incrementally behind until the crucial moment comes and you lose in a counterspell war due to lack of mana. For this reason mana rocks like Fellwar Stone are much preferred to Sky Diamond. However, a turn one Elves of Deep Shadow is still worth it even if it's slow on any other turn, so I would add that.

Another thing about cEDH that differs from high power commander is the shift from card advantage to card quality. You don't need to draw a lot of cards to win (think of cards like Genesis Wave or Recurring Insight), but rather just need the right cards. Tutors are great for this. Ponder, Preordain, and Brainstorm are fantastic as well since they're cheap, letting you keep mana up for interaction, while also giving you quality cards. I would recommend all of them. Wishclaw Talisman is a solid tutor that you can probably afford, too.

Honestly, with Tasigur on a budget, I would go for infinite mana combos, which you're already doing. Isochron Scepter and Dramatic Reversal is on the moderate side as far as costs go, but it's powerful since you also have a lot of instants. You also already have Muddle the Mixture which basically only sees play in cEDH to assemble a scepter combo anyway while being a counter when needed. Well, that's at least why I run it. You can even search up Pili-Pala with it.

On a side note, if you run into Thassa's Oracle a lot, I would consider trading for an Endurance. Not only can this card trick an opponent into exiling most of their deck and alternate wincons in the process, it can also shuffle your own deck back into your library if it gets too full and your opponents only give you trash cards when activating Tasigur. And if you wanted to pull off a Tainted Pact win, you can use 3 normal basics and 3 snow-covered basics. Of course, you'll need lots of different lands, too, but it's not impossible on a budget.

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