Untap all nonland permanents you control.
Printings View all
|Game Night 2019 (GN2)||Common|
Combos Browse all
- Dramatic Reversal + Isochron Scepter + Power Artifact
- Dramatic Reversal + Sol Ring
- Basalt Monolith + Dramatic Reversal
- Dramatic Reversal + Gilded Lotus + Isochron Scepter
- Dramatic Reversal + Isochron Scepter + Mana Vault
- Dramatic Reversal + Isochron Scepter + Thran Dynamo
- Basalt Monolith + Dramatic Reversal + Isochron Scepter
- Dramatic Reversal + Walking Atlas
- Dramatic Reversal + Gilded Lotus
- Dramatic Reversal + Panoptic Mirror
|Commander / EDH||Legal|
Latest Decks as Commander
Dramatic Reversal Discussion
6 days ago
6 days ago
MarrecoMTG Good to hear you like the deck! Don't underestimate yours too! Great build +1. Strionic Resonator is a great utility card and you can use it with so many other cards in the deck besides The Scarab God, Undead Augur, an extra card draw, Diregraf Colossus an extra tapped zombie, Loyal Subordinate another 3 life, etc. Lithoform Engine is a great card, but you need a Dramatic Reversal type effect to make it really effective. It also costs more to cast and activate, total, instead of if you choose the "Strionic" effect the first time.
2 weeks ago
Got beaten to the comment. The joys of not being in NA :P
jaymc1130: While I agree that that combos like Flash + Protean Hulk are not compact in terms of card slots, they are compact in terms of deployment. And while they can consume up to 5 cards (Protean Hulk, Flash, Nomads en-Kor, Cephalid Illusionist, Thassa's Oracle), they only need 2 mana to work. So the trade-off is slots vs compact deploying of said combo.
Infinite mana combos on the other hand are a lot harder to judge from a "number of cards" point of view. While yes, you do need mana rocks to make Dramatic Reversal + Isochron Scepter work, your deck is already running mana rocks/dorks (and will be optimised for this knid of ramp). It's kind of like saying that Palinchron + Deadeye Navigator needs at least 3 lands to work, making it a 5 card combo. While that's technically true, the lands are a given under most circumstances as they're already in the deck. And with the Dramatic Scepter combo, you're not going to prioritise running a bunch of land ramp as that would be counter intuitive. You're going to lean more heavily into rocks/dorks, so each of those slots is pulling double duty. And while you require more of a boardstate (which is the trade-off comapred to things like Flash), your combo only takes up 2 card slots.
It's also worth mentioning that infinite mana does not equal winning the game, however with a commander like Thrasios, Triton Hero or Kenrith, the Returned King, once you have infinite mana, you also have access to your whole deck. And again, you can run cards which are dedicated win conditions, or you cna leverage other cards which do double duty (like Swan Song) to create a win condition.
Monomanamaniac: I would absolutely agree that Dramatic Scepter is a compact combo (I don't think I said otherwise). It's not as compact as some combos (see jaymc1130's example of Thassa's Oracle + Demonic Consultation) however the beauty of this, and most infinite mana combos, is that they act as a stepping stone to your next combo, but often times give you the best amount of redundancy for the least input. Because you can break your combo down into two parts 1) make mana, 2) spend mana, you can easily slot in replacements for each part without requiring ehter mana intensive or much clunkier solutions. For example, Bloom Tender, Faeburrow Elder, Freed from the Real and Pemmin's Aura can be used together to generate infinite mana. But either creature works with either enchantment, providing reduncancy. Oracle + Consultation on the other hand iether works with Laboratory Maniac or Jace, Wielder of Mysteries however the former needs an additional card draw and the latter is much more mana intensive.
2 weeks ago
Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?
With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.
Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?
Font of Mythos
Winds of Change
2 weeks ago
Your list is pretty good so far. Here are a few cards you may or may not like to include:
Burning Inquiry, Dramatic Reversal (infinite mana with Isochron and a few rocks), Dark Deal, Fascination, Grafdigger's Cage, Incendiary Command, Jace, Wielder of Mysteries, Kederekt Parasite, Lim-Dul's Vault, Niv-Mizzet, Parun (combos with Curiosity and similar effects), Notion Thief, Psychosis Crawler, Relic of Progenitus, Thassa's Oracle, and Winds of Change.
For your rocks I'd recommend adding probably 4-5 more, but I'd say you've done good in sticking to the 2 cmc ones. More signets, more talismans, maybe a Fellwar Stone or Mind Stone are all definitely good options.
I want to ask what a lot of the transmute cards are in your deck for? What are you trying to fetch at 1 cmc with Dizzy Spell or 5 cmc with Brainspoil? Muddle is generally pretty good for fetching combo pieces like Isochron Scepter, but at lot of the others are kind of head scratchers to me. I'd also advise you to evaluate why you chose the cards you did, how impactful they would be in the format, and how they synergize with the rest of your deck. For example, in a multiplayer format with 3 opponents and usually plenty of creatures, how often is Diabolic Edict going to be something you're happy about drawing? Similarly, I know you have a bounce subtheme going on, but is Cowardice really something you want to be running in a deck that focuses on keeping creatures like your commander or Fate Unraveler out on the field? Wouldn't you rather counter those threats than have a mere targeting throw a wrench in your plans? Also on the topic of bounce, would you rather be running a bounce sumbtheme or be using your blue for counters and your black for straight up removal? Maybe you wouldn't, maybe you would, I just think it's worth asking the questions you know?
Nekusar and wheels are always fun to see in action. I hope you enjoy EDH and I hope I was able to help! :^)
2 weeks ago
The question is, if I activate Isochron Scepter with Dramatic Reversal on it, am I playing a copy of dramatic reversal, or am I casting it. Like specifically in the case of how cards likes Kykar, Wind's Fury or Ral, Storm Conduit would see the card
3 weeks ago
RambIe; I think the differnce there is that the Dramatic Reversal/Isochron Scepter is a good, compact combo but a lot of players somehow think that infinite mana = I win the game, which isn't true at all. So while that combo is straight up good, it's either great if you can abuse it (Thrasios, Triton Hero, Kenrith, the Returned King, Oona, Queen of the Fae, etc.) or it's just a waste of cards if you can't.
I think that for Lithoform Engine, for most decks the value ceiling on the card just won't be as high. Sure, you might make a token or copy a spell to draw some cards or something, but the overall value it generates just isn't as much.
3 weeks ago
time will tell
I agree that it has serous potential
but i also agree that many people will just cram it in decks that wont utilize its potential
like enpc said in the first post "it's going to get stuffed into so many decks under the guise that it'll be awesome but ultimately will just fill a win-more position."
so i wont always care if this card hits the board
to be fair though i have this same opinion about Isochron Scepter
take Isochron Scepter & Dramatic Reversal for example
total powerhouse combo so much so people just cram the two in there decks
There decks are not designed for the combo (just playing blue isn't good enough)
so no real way to put it together as a result most the time they get played separately at a much lesser value
even when they do get the combo they tend to wiff on the rocks