Untap all nonland permanents you control.
|Want (3)||LegendaryDumplin , Rumulex , JD_Hammon|
Combos Browse all
- Dramatic Reversal + Isochron Scepter + Power Artifact
- Dramatic Reversal + Sol Ring
- Basalt Monolith + Dramatic Reversal
- Dramatic Reversal + Gilded Lotus + Isochron Scepter
- Dramatic Reversal + Isochron Scepter + Mana Vault
- Dramatic Reversal + Isochron Scepter + Thran Dynamo
- Basalt Monolith + Dramatic Reversal + Isochron Scepter
- Dramatic Reversal + Walking Atlas
- Dramatic Reversal + Gilded Lotus
- Dramatic Reversal + Panoptic Mirror
|Commander / EDH||Legal|
Latest Decks as Commander
Dramatic Reversal Discussion
2 weeks ago
It's not that they don't work, EDH decks just don't translate that well to the archetypes we have for 60 card 1v1 constructed. EDH is a lot more open, you can put a lot more creativity in your decks. I hear cEDH youtubers talk about their decks being proactive, reactive or combo decks, which I think is a much better set of archetypes than aggro/control/midrange.
To get to the original question, I think that the engines of your deck define the archetype. There's so many cards you can play in an EDH deck, the way they work together should categorize it. LeaPlath and seshiro_of_the_orochi made excellent points, by naming what your deck does, in as much detail as you're comfortable sharing, you communicate to the public what kind of deck you made, so people know what to expect playing against it, or how to suggest improvements on this site, etc. From Stompy Elf Mana Combo or Equipment Voltron to Steal-Your-Stuff Stax, the function of connecting your deck to an archetype, is letting people know how to play against it, what hands to keep for a fun game. What that means for 1v1 constructed is very different from what it means in Commander, that's why it's probably better to be more specific in your description, as a kind of Rule 0 oneliner. There's literally thousands of different decks that win with a Isochron Scepter / Dramatic Reversal combo, I personally think that's descriptively useless to call the "Archetype" of your deck.
3 weeks ago
Bei so vielen 'target Land' sachen, sieht das ja fast aus wie ein grünes Deck x)
Wieso Aquitect's Will ? Um das unendlich zu verdoppeln und deine Lib zu ziehen?
Combos: 1. Isochron Scepter + Dramatic Reversal 1. Whim of Volrath + Gilded Lotus / Gilded Lotus Funktioniert Sapphire Medallion mit Buyback? Da man das Medallion verdoppeln kann, würde das Dinge vereinfachen :)
Du hast Mystic Remora oO?
3 weeks ago
First and foremost. That joke about "tooting my Horn " was pure gold. Don't ever change.
I get the synergy with stuff like Maskwood Nexus so I'll look into it for my version as well. My deck is based around getting the draw engine as fast as possible so I took out pieces like this. I guess they are worth looking back into.
I'm liking Cauldron of Souls the more I think about it. Kumena can negate the -1/-1 counters using his own ability to give +1/+1 counters so that's pretty sweet. Also, it is okay if Cauldron of Souls eats up removal because that'll save your other more important enchantments and artifacts. Potentially anyways.
When I went with the Isochron Scepter and Dramatic Reversal combo I took out Intruder Alarm but I did really like it in the previous build. Darting Merfolk definitely makes sense with that kind of combo.
Speaking of Intruder Alarm there is an infinite combo that you can use to draw out your deck, or just draw into something you need. Forbidden Orchard , Intruder Alarm and Kiora's Follower give infinite untaps, three other merfolk is infinite draw, and mana rocks and/or dorks ( Earthcraft / Cryptolith Rite ) is infinite mana as well. This can allow you to win with Thassa's Oracle or Laboratory Maniac . Lastly, Grimoire Thief can also allow you to exile each opponents' library. Food for thought if you want to go that route.
I see you are running Counterspell and Pact of Negation . Personally, I wouldn't run counterspells unless it is a bigger package. It is unlikely that you'll have them when you need them with only running two. I'd recommend taking them out to add more utility and value. Unless you feel like you need more counterspells in which you can add more. It is one of those types of cards (for me) that you are either running a lot or none.
I was asking about the lands because in my build the couple of colorless lands I have can sometimes be a hinderance since merfolk are so blue heavy. I originally ran Back to Basics but have since taken it out since my playgroup just played around it. I've been wanting to add it back in but that is why I still have so many basics in the deck. I never really went back and changed the lands. Thanks for the thought on some utility lands.
1 month ago
blueiris - Thanks for the comment and compliment. I'm glad I could help you!
I have recently taken out Arcane Adaptation because, before Maskwood Nexus , I was only playing one effect like this and was doing fine. I'm testing Maskwood Nexus over Arcane Adaptation for the effect of making tokens. As of now, I have not missed having both effects, but it has been a recent change so I'm still testing.
The deck can operate just fine without everything being a merfolk. This is an effect to help with tokens from Master of Waves and so Seahunter can tutor out any creature that I need ( Frilled Mystic and Venser, Shaper Savant come to mind here). This kind of effect allows me to use the effects of Lullmage Mentor , draw ability of Kumena , and Merrow Reejerey to a better, more efficient extent. Not required, but helps greatly.
If you don't like Sensei's Divining Top for whatever reason, you don't need to play it. I'm the kind of player who will tell you to play with cards you like than what other people "expect" or "staple" type cards. I like Top because of the utility. This deck's number one goal is to be able to untap on other player's turn. I can draw a card (more likely with Kumena ), activate top to dig one deeper than before, to do it again on everyone's turn to try and ensure I draw what I need. I will agree that taking it out will definitely simplify the deck haha. Because Kumena is a powerful draw engine you don't need it.
I don't have Merrow Harbinger because I am playing Seahunter . He is FAR superior in my opinion. In saying that, a second tutor does become better if you play both Maskwood Nexus and Arcane Adaptation because it could become a Worldly Tutor with a body on the board. I would say playtest with and without it, and see how you like it.
I have gone through multiple iterations of this deck. I have recently left the infinite combo of Isochron Scepter and Dramatic Reversal because I didn't get it often enough to matter. It became a "win more." I will miss putting a Mana Drain on Isochron Scepter turn two haha. I'm trying to go back to one of my earlier iterations with Opposition and I'm REALLY trying to find a way to put Asceticism , Wrap in Vigor , Svyelun of Sea and Sky , and Illusionist's Bracers into the deck. They just seem like slower cards that I don't need, but want. That rant was just to say let me know if you have any other questions or options because I have probably tried a lot of them. If you have a list I'm down to look at it if you tell me what you're trying to do.
1 month ago
One thing to note about Ink-Treader's ability is that it requires you to play the card for its ability to trigger, so bouncing a copy of a spell off of Beamsplitter Mage and targeting Ink-Treader Nephilim will not activate its ability again. There are work-arounds, such as God-Eternal Kefnet , which allows you to cast a copy of an instant or sorcery, and both the original spell and the copy can target and activate Ink-Treader's ability. Isochron Scepter is a great way to reuse an instant, but really infinite mana with Dramatic Reversal is the way to go.
The cantrips are an excellent choice, rip through your deck and have every answer and wincon in a few turns.
1 month ago
DonaldFuck Yeah, I have a lot of triple blue in this deck, and even double red can occasionally be tricky, So I've left if for now. And while Burnished Hart can also be fetched with Trophy Mage since its an artifact creature, it does come online slower, which probably isn't ideal for the mana hungry nature of this deck, so I've left Chromatic Lantern for now and may keep it that way. Isochron Scepter with Dramatic Reversal is always good, but it goes better in my Mizzix of the Izmagnus spellslinger deck where I usually win with massive x-spells, and I've been thinking about adding it as an alternate win con for Reiterate there.
2 months ago
Contentious Plan Sort of replaced Impulse as my two-mana card for early counters. The value of Deflecting Swat can hardly be overstated, as it provides early protection for Mizzix while being relevant all game long.
Spouts is such a conditional card, and we have plenty of board wipes when we count or kill-the-table x-spells. Intro is great in that its free permanent removal for us much of the time.
A counterspell that can only counter a creature spell is underwhelming, and we added swat. I can't believe Dramatic Reversal hadn't been added earlier. It plays into our combo with Reiterate , and allows us to fetch the whole combo with Firemind's Foresight . A true must include!
Fall was always our worst x-spell, and we have more than enough in the deck. For a replacement win con its far better to just take another turn and steal everyone's best thing. The greatest thing about this card is that its so cheap to cast with Mizzix!
Spring is great but sorcery speed and a one-off. Archmage will draw us cards the whole game. We're up to three whole creatures in this deck now!
I've got plenty of copy dorks here, so another tutor is great, especially one that will usually cost me just two blue mana!