Untap all nonland permanents you control.
|Have (2)||Smokingclays ,|
Combos Browse all
- Dramatic Reversal + Isochron Scepter + Power Artifact
- Dramatic Reversal + Sol Ring
- Basalt Monolith + Dramatic Reversal
- Dramatic Reversal + Gilded Lotus + Isochron Scepter
- Dramatic Reversal + Isochron Scepter + Mana Vault
- Dramatic Reversal + Isochron Scepter + Thran Dynamo
- Basalt Monolith + Dramatic Reversal + Isochron Scepter
- Dramatic Reversal + Walking Atlas
- Dramatic Reversal + Gilded Lotus
- Dramatic Reversal + Panoptic Mirror
|Commander / EDH||Legal|
Dramatic Reversal occurrence in decks from the last year
Latest Decks as Commander
Dramatic Reversal Discussion
18 hours ago
Uba Mask is the big brain card for this deck. Not only does it allow you to milk triggers from Vega, but it also acts as mill protection.
Urza, Lord High Artificer can act as a mana sink to play from exile.
Oracle's Vault can be a handy cast from exile tool too.
If you want you can also check out my own list, which is in a more artifact direction, here Vega Finds the Center of the Tootsie-Pop.
1 day ago
2 weeks ago
I would remove Cancel for Dovin's Veto, Crux of Fate for Torment of Hailfire, Diabolic Tutor for Beseech the Queen, Diabolic Edict for Go for the Throat, Personal Tutor for Lim-Dul's Vault, Laboratory Maniac for Elesh Norn, Grand Cenobite, Graceful Adept for Archon of Emeria, Blood Seeker for Judge's Familiar, Strionic Resonator for Isochron Scepter, Baleful Strix for Windfall, Nadier's Nightblade for Dramatic Reversal, and Revel in Riches for Basalt Monolith
2 weeks ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
3 weeks ago
Yeah Doublecast I don’t like, it’s a sorcery (yuk) can’t even integrate in while combining, Fork feels better. Twinning Staff good because your already focusing around Spell Copy synergy, doubt you’ll ever use it’s activated ability. Fury Storm good in a Spell Copy variant is RR with 2 Experience, if it’s copying itself like 3 times though something really going strange in the game lol that you’ve cast Mizz that much, so expect itself and 1 copy most of the time!
Gilded Lotus is ok with Dramatic Reversal if you can get it off a Seething Song or something. Mana Crypt not necessary at all in EDH, if you want to enter cEDH probably will need including the free counters, but you can be high power easily without them for sure!
I’m worried you’ll have hands with like 4 copy spells, but no spell to copy lol. Or like 3 draw X spells and nothing to build experience.
Tezzeret's Gambit I’ve enjoyed, gets me the Experience (2) that I need to start most Reiterate combos. Like a Turnabout puts one on the stack and an in response Reiterate puts the 4th as an example, plus can put a counterspell or something in my hand as well.
Looking good though!
3 weeks ago
Great advice as always, Spirits! I finally got around to adding custom categories tonight, and that’s really made some cuts and includes obvious, so I’ll work on that in the morning because I’m off from work tomorrow.
Any thoughts on Doublecast in particular? It feels like a nice bit of value, but I’m a bit worried that it’s a trap. It doesn’t really combo with anything, but it can double up a tutor or a burst of card draw really efficiently. I feel the same way about some other copying cards like Twinning Staff and Fury Storm, but I’d probably cut Twinning Staff long before the others. For Fury Storm, the combo with Ral might be be good enough reason to keep it.
I’ll also fiddle with the mana base and ramp package in the morning. I want it to be solid, but my friends are just somewhere in between casual and competitive, so I’d feel a bit bad if I included a Mana Crypt or all 7 fetchlands. For Dramatic Reversal, I need artifacts that actually produce enough mana, but cards like Thran Dynamo and Gilded Lotus just seem too slow for this deck. That might be a sacrifice worth making to keep them happy. I probably won’t include any high-end counters like Force of Will or Mana Drain either, and will just opt for the classics like Counterspell and Negate. The way I see it (particularly in a singleton format because of the high variance) a well tuned deck will be powerful regardless of a few less than optimal cards, as long as they still synergize well. Obviously any deck would be strictly better with cards like Force of Will, but it shouldn’t take too much of a hit without them.
4 weeks ago
Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.
Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).
Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.
Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.
Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.
I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).
You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.
Not sure what the Sideboard cards are, using as a intermediary cut list?
I also playtested the Curious Homunculus Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).
I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.
Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.
Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.
I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.
Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?
Good start. +1.
1 month ago
Fann, you may want some faster mana like Chrome Mox, Mana Crypt, or the formentioned Jeweled Lotus. These might be out of your price range. You are fine if your playgroup doesn't utilize them or other fast ramp like Mox Diamond. I will say Dockside Extortionist has been very good to me in both the decks I listed on Moxfield. It isn't a wizard so you may take a pass on it.
I would definitely recommend you upgrade and add counterspell interaction. Swan Song and Flusterstorm are budgetary options if Force of Will, Force of Negation, Pact of Negation, and Fierce Guardianship are out of your price range. Deflecting Swat is another slightly pricey option but it is great if your commander is critical to your combo.