Combos Browse all Suggest
- Dramatic Reversal + Isochron Scepter + Power Artifact
- Dramatic Reversal + Sol Ring
- Basalt Monolith + Dramatic Reversal
- Dramatic Reversal + Gilded Lotus + Isochron Scepter
- Dramatic Reversal + Isochron Scepter + Mana Vault
- Dramatic Reversal + Isochron Scepter + Thran Dynamo
- Basalt Monolith + Dramatic Reversal + Isochron Scepter
- Dramatic Reversal + Walking Atlas
- Dramatic Reversal + Gilded Lotus
- Dramatic Reversal + Panoptic Mirror
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Dramatic Reversal
Instant
Untap all nonland permanents you control.
Beespair on
Rule the Galaxy [Kaervek, the Punisher]
9 months ago
Isochron Scepter is great, can make an instant occur way more times than I normally could and the instant imprinted can change depending on the playgroup.
I agree with what you said about Cabal Ritual, never really had the chance to play it in the games I played with the deck, but the graveyard does not often stay with 7 cards in it. Switched it for Sign in Blood, as you've mentioned, more draw could help and at the same time I like cards that can do more than one thing in EDH.
Vampiric Tutor is not really a budget issue, as I'm proxying the deck, but I have friends in my playgroup that don't and I try to keep it to cards they would normally have. I'm already justifying Imperial Seal because of its name and Word of Command because it's a fun card to use and it's mostly the lack of printing that justify it's high price.
I removed these cards from the deck:
Agatha's Soul Cauldron: Although fun and a cheap crime, I rarely get useful activated abilities, the +1 to toughness was it's biggest use IMO.
Cabal Ritual: As you've mentioned, the threshold wouldn't really happen often.
Languish: Yahenni's Expertise is just more fun, same CMC and the 4 to 3 difference doesn't change much of the purpose behind the card.
Ulcerate: Cheap removal, but I already have a lot and this one was the weakest IMO.
Cabal Stronghold: As you've mentioned, 17 basics is too little.
Swamp: Removed one swamp to fit an additional non-basic land. Cabal Stronghold is gone, no need to keep that many basics.
I then added these cards:
Isochron Scepter: So many cool options, just neglected it when deck-building because I've been too tainted by the Dramatic Reversal combo and I only think about it in this situation.
Sign in Blood: One more card draw, can also burn enemies and with this deck's recursion can be re-used.
Yahenni's Expertise: Just a cooler Languish.
Buried Ruin: Nice recursion on stuff I can't normally recur because it's colorless.
Deserted Temple: As you've mentioned, crime, politics, ramp with Cabal Coffers.
Sudden Spoiling: Cool tech against control and protected creatures.
I did not add Helm of Obedience, felt like the 4 CMC is a bit too high. I will try it in the deck to see if I want to change something for it.
I did not add both flash cards because I can cast stuff from the graveyard at instant speed if needed with a crime. There's also not much I'm thinking of that I would really want to get that is not an instant. I might be missing some situations though.
SaberTech on
Dissident Storm
10 months ago
Alright. It's harder to pull off a storm deck in Commander but there are things you can do.
The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.
The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.
Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.
Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.
Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.
Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.
Beyond that is typical storm stuff:
- Ritual Spells like Dark Ritual, Rite of Flame, and Seething Song are good for generating bursts of mana, especially since Kess can cast them again from the graveyard.
- Cheap cantrips like Ponder and Thought Scour help to dig through your deck while adding to your storm count.
- Cards like Bolas's Citadel and The Endstone keep the card train rolling.
If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.
DreadKhan on Commander Deckbuilding Advice - A …
1 year ago
I mean there is always Roon of the Hidden Realm that blinks stuff and is in Bant, some of the best blink colours? It used to be a real house of a Commander, but now we have stuff that's just way quicker and with a better top end, so you don't have to be stuck in Bracket 4. If you blink something like Yorion, Sky Nomad you can blink a bunch more stuff. You can also throw in good old Brago, King Eternal as a value piece (every time he sneaks in he blinks all your relevant stuff). A real feature of Roon is that Green can help you tutor up creatures, meaning you can find your Archaeomancer more reliably.
The other option I'd suggest is Grand Arbiter Augustin IV, and you'd be more into using flicker spells and benefiting from the discount to make them better, while slowing down everyone else. This would be a higher power deck potentially, but would also be harder to run.
I'd go with Roon if you want a less pushed deck (Bracket 2 or 3), or something like GAAIV if you want Bracket 4 blink to work.
This discussion reminds me of a deck of mine a bit, if you're in mono-Blue and you have enough mana and tutoring you can easily set up a game state where you can constantly return stuff from your graveyard to your hand (where you can recast), I used Talrand, Sky Summoner and instead of Fogs I used stuff like Aetherspouts and AEtherize (and Polymorphist's Jest haha) to ruin people's days, I used a mix of Proteus Staff and a low creature count (and having those creatures draw extra cards) to set everything up, and then juggled Stream of Thought and Call to Mind to get anything I want back into my library, where Proteus Staff can reorder my library to then draw said card. FWIW if you have infinite mana (I used Dramatic Reversal and Isochron Scepter for infinite mana) I think you can just infinitely replicate your Stream of Thought to mill out everyone but you, not quite winning on the spot but very close.
Flarhoon13 on
Hey Macleod, Get offa my ewe! (Angus Mackenzie)
1 year ago
Angus lost another long game to Kykar, Wind's Fury, who killed us with Underworld Breach (baiting away my Perplexing Chimera with Narset, Enlightened Exile) Frantic Searching 20 times into Isochron Scepter imprinting Dramatic Reversal, with a Sol Ring for an infinite storm count and enough Grapeshots to kill us all. I would have been able to kill Harrison with my Uyo, Silent Prophet, which had 10 counters from Jesse's Orzhov Advokist but Jesse sent a sorcery speed Generous Gift at Uyo. Gluntch, the Bestower giveth, and he taketh away.
I had extended the game with a Cyclonic Rift and a Sublime Exhalation into a Faith's Reward but I died holding an Enchanted Evening I never drew a use for.
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
1 year ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
1 year ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
hootsnag on
Glarb Black Green Blue Creatureless Control
1 year ago
I decided not to use Cast Through Time I removed Planar Portal and have a new win condition Exsanguinate and an infinite mana generator in Isochron Scepter and Dramatic Reversal with a few mana rocks out.
Necramus on
Shorikai Drift
2 years ago
Dramatic Reversal Offering this up as I see that you're already on Iso Scepter, and the gameplan is using Unwinding clock. So, Scepter/Reversal can do the same things to help you get a million activations off Shorikai, and can generate infinite mana, if you've got enough rocks out!
Great looking deck! Always happy to find another Azorius Mage.













