Dramatic Reversal

Dramatic Reversal

Instant

Untap all nonland permanents you control.

Edit Fix Card Browse Alters

Trade

Have (4) LittleMy , sachiel2nd , FlyMuf , Azdranax
Want (5) tchukerchu , Shinmaximo , fibion101 , ArtistaFeo , ChocolateGoblin

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dramatic Reversal Discussion

Ojallday on Ways to have infinite cast …

4 days ago

Kahos paradox engine this is an old list I use to play before the Paradox Engine ban if you have infinate mana and a way to give kaho haste and ways to untap her Isochron Scepter with Dramatic Reversal, Lapis Lazuli Talisman and Tidespout Tyrant all let you turn cantrips into spells that draw your deck for wins with Laboratory Maniac or Thassa's Oracle. Generally you will want to fetch a flicker spell, shuffle you graveyard into your library spell to loop whatever third spell you choose. Essence Flux, Stream of Consciousness and a tutor or draw spell were my go to stacks.

DawnsRayofLight on Breya, Etherium Shaper cEDH combo!

1 week ago

I feel like Farm-IKraum would make a better shell for a cEDH Thoracle-consulation list, at least in my opinion. Obviously there is nothing wrong with doing things differently.

Breya wants to run more artifact combos, especially anything that can make infinite mana ( Pili-Pala + Grand Architect, Isochron Scepter + Dramatic Reversal + mana rocks, Dockside Extortionist + Deadeye Navigator, etc) with a sac outlet to do infinite damage with her. that infinite mana can also use Urza, Lord High Artificer to combo off and cast your deck basically (with thoracle to finish).

AstroAA on Convoluted Combos

1 month ago

jaymc1130 Now you've made me want to build a Sultai deck, haha.

I'm quite familiar with both combos you mentioned. I run the Dramatic Reversal + Isochron Scepter combo in my Oona deck, where I also run Thassa's Oracle. However, I don't run Demonic Consultation because I think that its a boring card. Instead I run Doomsday because I think the concept of exiling most of your library and being left with five cards to stitch together a win is hilarious. In addition, it still leaves a bit of room for interaction from the other players - which is what I don't like about Demonic Consultation.

I think the reason why I like large and extravagant combos can be traced to my first little foray into cEDH with Selvala, Heart of the Wilds back in 2016~2017. I loved having to do a bunch of little things first before I could do a big thing in order to win. Since then, I've always tried to build combo decks to the point where they're like a large machine, and every card fits into it and enables something somewhere.

Regardless, thank you so much for inspiring the absolute mess that was the graphic/combo. I just think it's hilarious that this 10-card combo pretty much solely results in infinite mana, but can easily be expanding to helping my commander, Titania, Protector of Argoth, do what she wants to simply by having her out. There are a bunch of applications to this combo and I'm excited to sort of start looking at the deck in a different light trying to see what all cards work in ways similar to this.

jaymc1130 on Convoluted Combos

1 month ago

AstroAA Sometimes a silly initial idea can lead to a fundamentally powerful truth. That's part of why our group initially started running the original Bloom Combo in any Sultai shell. There are lots of combos in the game that are very powerful, and evaluating total efficiency in competitive settings can help a player win more games by streamlining deck play patterns through deck construction techniques.

For example, a quick comparison of some of the combos we've discussed so far, Bloom Combo, Dramatic Scepter Combo, and Thoracle Consult Combo.

Thassa's Oracle + Demonic Consultation requires 2 card slots in a deck to be able to produce a win with a total mana investment of . It's not just compact in mana investment and card slots, it's also stack compact, requiring just the Oracle trigger, holding priority, and the Consult naming a card not in the deck. All of these factors combine to make it extremely efficient at the job it does and this comes with the trade off of extremely high risk to go with such an efficient maximum reward. If your attempt gets stuffed at the point where you exile your deck but your Oracle trigger doesn't resolve successfully then you get to enjoy perhaps a turn cycle before dying immediately on your next upkeep. Extreme efficiency with the trade off of some knuckle whitening risk. It makes this a great combo to employ at a moment's notice in situations where you can fit it in while opponents didn't leave themselves with enough resources to defend against the line of play, but not usually ideal being used into the full grip and untapped mana bases of opponents ready to interact and the two cards won't generate much value while waiting for the opportune moment as they sit in hand.

Isochron Scepter + Dramatic Reversal is a 2 card combo that generates infinite untaps of nonland permanents with a minimum of 1 additional card that itself is a nonland mana producing permanent (ie, Sol Ring). The loop can become mana positive with certain cards or combinations of cards (Mana Vault, or Arcane Signet+Sol Ring). And that infinite mana can be used with some sort of outlet card to produce a win. So it's a combo that at a minimum will require 4 cards to produce a win, though more often 5 or 6. The mana investment is to play and activate, which is more efficient than the number of card slots that will need to be dedicated to it. It's a combo with components that will have at least some value over time before the combo is activated outright since those dorks and rocks can probably cast another spell, so it has some natural play pattern efficiency. If stuffed, there's a pretty decent chance of losing access to this combo in the future. If the Scepter is destroyed in response to it's first activation, for example, you'll be out the exiled Dramatic Reversal from the imprint even if you can get the Scepter back into play later on. So still maximum reward potential, but less impactful risk to go with the slightly less efficient overall set up since you won't lose if stuffed. It's a combo that can be played pretty easily into opponents ready to defend since it will generate mana to interact with them after starting it's loop and the mana investment on your end is pretty low, but an easy one to interact with for opponents so it's liable to be one they stuff if thrown out wily nilly.

Summer Bloom + Mystic Sanctuary + Waterlogged Grove + Squandered Resources + Ramunap Excavator + Noxious Revival + green land is 7 pieces in total, but one is only needed as the "outlet" (Noxious Revival to loop the deck) and another can be essentially any random land that might be lying around to bring the core down to those 5 unique cards. With the initial 6 cards in place and Revival in the deck the initial mana investment can be as low as to begin the line of play by casting the Summer Bloom. If some of the other pieces aren't in play then the initial investment cost isn't quite so shockingly efficient, but the combo is still solid in terms of card slot and mana investment efficiency when not wowing. Not much risk if the attempt is stuffed, and there's a decent chance you can just try again by saccing the Sanctuary and replaying it to get the Summer Bloom back if countered for example, but the same maximum potential reward of winning the game. Most of the pieces of the combo are value components themselves so they fit naturally into most board state development play patterns allowing you to both spend resources reacting to opponents and amass resources in play and in hand when they don't present serious threats. By far the most conservative of these 3 combos, but far more flexible in it's approach while minimizing potential risks to lose the game.

Guerric on [Primer] Casting the Mythal *Update*

1 month ago

It is true that the good old Dramatic Reversal + Isochron Scepter combo could do a lot here. With enough man rocks to power it, it could not only power Inalla's ability, but could also exile everyone's libraries with Supreme Inquisitor or draw our deck into other win cons with Azami, Lady of Scrolls. It is also easily tutored with everything I am running. I'm not sure I can fit it in with all of the other shenanigans I've got going on, but it would work well.

Polaris on [Primer] Casting the Mythal *Update*

1 month ago

This is bringing back some old comments, but re: the Dualcaster Mage combos, haste is irrelevant to Inalla, Archmage Ritualist's final ability. Creatures need haste specifically to attack or to pay a cost of in their own ability the turn they come down. Since Inalla doesn't use the symbol in her ability she doesn't need haste for it to work, and since you're tapping creatures for her ability, not their own, no creature needs to have haste. This also goes for your other "tap n Wizards" abilities.

If you're trying to attack with infinite Wizards, that's different, but in this combo it's enough that they're in play and untapped.

And on that note, I'll suggest Dramatic Reversal. With all of your high-power "tap some number of Wizards" abilities, this can get you some extra reach at times when you don't manage to go infinite, and if you need to you can tap your wizards down, then pop them back up to block and tap them again before combat damage kills them or something.

Potentially also Battle Hymn, which can generate stupid amounts of mana off a go-wide situation. I know in my Arjun, the Shifting Flame spellslinger deck it's one of my best turn extender cards. I don't know how often this deck needs the injection of extra red mana though.

maxmcnugget on Shorikai, take the wheel! 2.0 UltraSuper

2 months ago

Should definitely add Unwinding Clock possibly over Teleportation Circle, also Skullclamp is amazing card draw since Shorikai makes 1/1's. I am not a fan of Planar Collapse since its telegraphed there are so many other board-wipe options. Drift of Phantasms and Idyllic Tutor are both inexpensive ways to find Intruder Alarm if you want to up the power level. Adding in Isochron Scepter + Dramatic Reversal is another powerful combo for this deck that is safer than Intruder Alarm (harder to interact with, if you want to up the power level you can run both Alarm and Scepter). Why is Dolmen Gate in here there are about 1-2 on attack/on hit triggers, seems like a waste of a card slot. I like Katsumasa, the Animator since it can animate a sol ring or signet to start the Intruder Alarm combo. Awesome deck, I have been loving Shorikai.

TypicalTimmy on Why did Oathbreaker die?

3 months ago

Nissa, Who Shakes the World and Heroic Intervention is also a super fun deck.

I have (online) a $4,000 Kiora, Master of the Depths and Karn's Temporal Sundering deck that produces both infinite turns and infinite mana.

Tezzeret the Seeker can easily go infinite with The Chain Veil and if you have Dramatic Reversal, it's just insane.

Sorin Markov and Toxic Deluge is disgustingly efficient.

Load more