Stonework Packbeast

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stonework Packbeast

Artifact Creature — Beast Cleric Rogue Warrior Wizard

: Add one mana of any colour.

king-saproling on Foxy Sharks

1 year ago

You might already be aware but just wanted to point out that things like Stonework Packbeast and Crossroads Candleguide don't benefit from Zirda since they are mana abilities.

These might make good replacements for those cards: Soulbright Flamekin, Illusionist's Bracers, Aphetto Alchemist, Umbral Mantle

Spacebeest on Orzhov Party

1 year ago

Maybe Impostor of the Sixth Pride and Stonework Packbeast?

Two permanents that I think will really shine in any nalia deck: Haunted Crossroads and Oketra's Monument. Sensei's Divining Top is an awesome card too, being able to manipulate the top cards to find more party members to cast with Nalia.

I was theory crafting a bit about this deck and feel its mostly an agro deck, so I was was looking for some more agro cards to add: Night Market Lookout Pulse Tracker and Mardu Shadowspear seem like they would work well for this, give them a +1/+1 counter and deathtouch and no one is going to block these, but they'll do 5 dmg for one mana. Also Hammers of Moradin looks prommesing.

susemiehlian on Kinda Competitive Kykar

2 years ago

nice deck comrade. i'm brewing a kykar deck for the first time and im thinking of making with the same themes as this, but with some burn finishers as well. Just have some questions id like to ask someone with more kykr experience than me.

23 sorceries seems like a lot relative to 21 instants. do you ever feel like you need more instant speed threats or answers? Also spells like Crash Through and Crimson Wisps since you only have 2 potentially big (prowess) creatures if I count correctly. If they're just there for the cheap card draw maybe more effects like Consider, Ponder would be better? Lastly, how necessary do you feel Prismite and Stonework Packbeast are? (slightly) over half of your spell costs are red, do you think there's really a need to filter red to blue/white? I would think that maybe just color-producing mana rocks would be better in these slots, such as Boros Signet or the blue/white diamonds.

TeyoSelflessProtector on

2 years ago

You could always just slot in Stonework Packbeast. It's cheaper than a changeling and does basically the same thing. And it filters!

TypicalTimmy on Infinite mana in Boros

2 years ago

Forgive me if this is already something known by the community, but I just stumbled across.

Probably the easiest tribe to hit will be Soldiers, Goblins or Humans. As long as you have a total of 4 in play, you can Eldrazi Displacer one for and it'll return, giving you mana back, netting you +.

Sure it's colorless mana, but there are artifacts to filter this:

Or, you just run Eldrazi / Constructs and slam a ton of them down for colorless mana. Or you throw the biggest Fireball in the history of EDH.

In fact, if you get Myr Battlesphere out, it'll bring with it enough tokens to go infinite all by itself. With something such as Impact Tremors in play, you don't even need another spell; Just activations.

What's better is if an opponent goes to use removal as a response, you simply blink whatever they are targeting. Removal fizzles out and you continue with your wincon.

Easy peasy lemon squeezy.

TypicalTimmy on Consultation Tasigur (Spicy-ish)

2 years ago

Scytec, yes unfortunately is just as affected by summoning sickness as . If you'd like to add two more infinite mana combos, here are two that each share a single card.

Additionally, Basalt Monolith goes infinite with Rings of Brighthearth. You tap BM, and while it is on the stack you add two additional mana of any color from any source. You use two of your total 5 mana to BM's untap ability. Now what happens is the 1st untap ability resolves so BM untaps. While the stack is awaiting the second untap ability to resolve, you tap BM for 3 additional . Now that it is tapped again, the untap ability may resolve. Now you can repeat this process again, sinking into ROB to copy BM's untap ability over and over again each time you activate it. But again, you need a way to filter your mana.

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