Muddle the Mixture

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Muddle the Mixture

Instant

Counter target instant or sorcery spell.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Crow-Umbra on Tutorless Commander?

2 weeks ago

I don't think tutors are inherently bad or OP, especially if your play group knows to anticipate them. Even then, I think that with the variety of tutors available, they aren't necessarily created equally and offer a fun decision making space in terms of selection for speed and tutoring specificity. My friends say that I am the "tech-y" player of our meta in terms of running tutors and meta specific removal/interaction.

I'm not running Demonic Tutor in every deck that can run it, and use my one copy in my Anhelo, the Painter deck, which can make it even more pushed. For other decks, I tend to use slower, more specific, and generally sub-optimal tutors. In my old Alesha deck, I utilized Goblin Matron to grab Murderous Redcap or Sling-Gang Lieutenant to help complete a combo loop. Eventually that got upgraded to Imperial Recruiter once the price dropped after reprints.

I do like "tutors" that also present modal uses in their utilization, so they aren't necessarily a tutor 100% of the time. Muddle the Mixture and Sterling Grove are both tutors that have other primary uses, and force me to evaluate which mode will be more beneficial in the moment.

All that being said, I think my meta adjusted to anticipate my occasional use of tutors, and either started packing more counterspells, or learned to save their removal/interaction for whatever got tutored up. Some of the tutors I previously mentioned have multiple built-in drawbacks, such as having to reveal what I tutored for, giving my friends the opportunity to anticipate whatever was coming next. Every time I've used a tutor, I usually get focused pretty hard by everyone else at the table, especially if I have to reveal what I found.

A tutor-less format would likely place much more emphasis on draw power and midrange strategies, and would likely make all of the strongest draw engines that much more necessary.

wallisface on Blue/black mill

1 month ago

Some thoughts:

  • It looks like you're currently trying to do 3 different things here: mill your opponent out, combo-off, and deal them 20 damage. This is just going to weaken your overall gameplan because whichever way to try to win, only half of the cards you draw are going to help with that. I would suggest you reorganize the deck to be entirely-focused on the mill plan, entirely focused on the Duskmantle Guildmage combo, or entirely focused on the beatdown plan.

If you're wanting to build a Mill Deck:

  • There are no creatures at all worth running except for Hedron Crab and Ruin Crab. Nothing else is even remotely worth the effort of running, because nothing else really helps with the goal of milling your opponent.

  • Also something to be aware of, is that you need any card that is milling to get at least 8 cards from your opponents deck (try to compare mill spells as burn spell, except you need to do 53 damage instead of 20 - so the same way that burn can never justify running Shock, mill can never justify running Tome Scour). Any less than this, and you just end up empty-handed with your opponent still alive. So I would suggest ditching Mind Grind, Tome Scour, Traumatize, both the planeswalkers, and your artifacts. I would also say to get rid of Fraying Sanity because that card is just bad. Instead look to add things like Fractured Sanity, Maddening Cacophony and Archive Trap.

  • You'll want a decent amount of interaction in the form of Surgical Extraction and Fatal Push, as well as Drown in the Loch. Crypt Incursion is also great to keep yourself alive longer

  • An example deck of how this looks here


If you're wanting to build a Combo Deck:

  • you'll want to up your copies of Mindcrank to a full playset. You also want ways to fetch both your combo pieces in the way of cards like Dimir Infiltrator and Muddle the Mixture, as well as draw spells like Consider or Serum Visions.

  • Duskmantle Guildmage is the only real creature you need to run, though its worth also considering Spellskite as a way to protect your combo pieces, and Vendilion Clique as either a way to fix your own hand, or mess with your opponents.

  • Your other cards should mainly be focused on ensuring your opponent can't disrupt what you're doing. Spell Pierce and Counterspell will be great here, as well as proactive cards like Inquisition of Kozilek. Because you only really want to slow your opponent down, stuff like Vapor Snag can be decent too (note this card can also start the combo triggering once you have the pieces in play).

  • A budget dechtech example with description, list & video this deck here


If you're wanting to build a Creature-beatdown Deck:

  • You probably don't want to be doing much milling at all, or at least you don't want to be running any cards that only mill. The most practical route to go down is probably using Rogues, with cards like Thieves' Guild Enforcer and Soaring Thought-Thief.

  • A budget dechtech example with description, list & video this deck here

TheOfficialCreator on Your Cheap Obscure Overperformers?

2 months ago

ANYTHING with Transmute. I know Muddle the Mixture is a well-known performer, but there are so many others that have good effects and double as toolbox tutors, especially in my Toluz, Clever Conductor deck where I can reuse them on a later turn.

Dimir Infiltrator in my Chromium, the Mutable Voltron is an all-star. In longer games it can serve as an attachment point for my spells, and it can tutor out Phyresis, Stoneforge Mystic, and so much more. It's incredible.

SufferFromEDHD on Cheapskate Talrand (Competitive, Budget $50!!)

2 months ago

Bosium Strip dig thru the yard when you need to.

Muddle the Mixture grab Oracle.

Misdirection protect Oracle.

Embargo maybe? You run so few nonland permanents it might be worth it. Could buy you time while you dig for Oracle.

SufferFromEDHD on Keranos' Treasure Assault

8 months ago

Huge fan of Lands.dec especially in EDH.

I like your straightforward concept but this glass cannon needs a playset or 2 of support cards to streamline your strategy. Stuff like Gamble, Mystical Tutor, Personal Tutor, Muddle the Mixture, Drift of Phantasms, Ring of Three Wishes

Land's Edge #2 incase Seismic Assault has been dealt with.

Otawara, Soaring City much needed removal that doesn't mess up your strategy.

Dust Bowl is incredible with basic lands.

Sunstone convert to snow covered lands and this card alone would grant you real time via green/white Fog tech.

If you were to use every suggestion I just made your land percentage would be 87% which still wipes out a table of 4.

theanimetrix on The Shrieks of Mindshrieker

9 months ago

Yeah, I thought it was pretty awesome when I saw your deck. I ran Muddle the Mixture in my modern version for the tutor/counterspell slot. But Im not sure how good muddle is nowadays

Spell_Slam on GU Turbo Fog

9 months ago

Moment's Peace is the best fog card in Pauper. This should definitely be in your deck.

Muddle the Mixture is a relevant counter that can also tutor for fogs, life gain, card draw or silver bullets from your sideboard. I think it's an important card. 2+ copies is worth it.

Any card draw that doesn't net you card advantage is not working at its best here. There are a few exceptions, but if you are spending a card every turn to Fog until you win, you will run out of cards quickly.

Other card draw spells I really like are Pieces of the Puzzle, Preordain, Ponder and Impulse. The last three are only cantrips, but they let you see way more cards which is very useful.

With that in mind, I would highly recommend Accumulated Knowledge and/or Frantic Inventory. They only cantrip at first, but afterwards they are very efficient at instant speed. Bonus points if you can discard or mill your first one.

Quandrix Campus can easily replace Simic Guildgate.

I would not worry about decking out. Increasing your deck size will only make your deck more inconsistent. You can't deck out if you loop your Stream of Thoughts.

Some easy cuts for your deck I think would be Peek, You Find the Villains Lair, Glacial Grasp, Sapphire Charm, Snap and Spell Pierce. You could probably also shave 2-4 lands, depending on your comfort with the idea.

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