Muddle the Mixture

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Muddle the Mixture

Instant

Counter target instant or sorcery spell.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

SufferFromEDHD on Keranos' Treasure Assault

2 months ago

Huge fan of Lands.dec especially in EDH.

I like your straightforward concept but this glass cannon needs a playset or 2 of support cards to streamline your strategy. Stuff like Gamble, Mystical Tutor, Personal Tutor, Muddle the Mixture, Drift of Phantasms, Ring of Three Wishes

Land's Edge #2 incase Seismic Assault has been dealt with.

Otawara, Soaring City much needed removal that doesn't mess up your strategy.

Dust Bowl is incredible with basic lands.

Sunstone convert to snow covered lands and this card alone would grant you real time via green/white Fog tech.

If you were to use every suggestion I just made your land percentage would be 87% which still wipes out a table of 4.

theanimetrix on The Shrieks of Mindshrieker

3 months ago

Yeah, I thought it was pretty awesome when I saw your deck. I ran Muddle the Mixture in my modern version for the tutor/counterspell slot. But Im not sure how good muddle is nowadays

Spell_Slam on GU Turbo Fog

4 months ago

Moment's Peace is the best fog card in Pauper. This should definitely be in your deck.

Muddle the Mixture is a relevant counter that can also tutor for fogs, life gain, card draw or silver bullets from your sideboard. I think it's an important card. 2+ copies is worth it.

Any card draw that doesn't net you card advantage is not working at its best here. There are a few exceptions, but if you are spending a card every turn to Fog until you win, you will run out of cards quickly.

Other card draw spells I really like are Pieces of the Puzzle, Preordain, Ponder and Impulse. The last three are only cantrips, but they let you see way more cards which is very useful.

With that in mind, I would highly recommend Accumulated Knowledge and/or Frantic Inventory. They only cantrip at first, but afterwards they are very efficient at instant speed. Bonus points if you can discard or mill your first one.

Quandrix Campus can easily replace Simic Guildgate.

I would not worry about decking out. Increasing your deck size will only make your deck more inconsistent. You can't deck out if you loop your Stream of Thoughts.

Some easy cuts for your deck I think would be Peek, You Find the Villains Lair, Glacial Grasp, Sapphire Charm, Snap and Spell Pierce. You could probably also shave 2-4 lands, depending on your comfort with the idea.

Tic12 on Vadric's Endless Storm

4 months ago

Hey Neko, Clockspinning will buff Vadrik and Teferi in a realy fast way. Muddle the Mixture is a great to tutoring your equipments or Haze of Rage for your final combo.

wallisface on say bye to your deck

6 months ago

I think you've kindof muddled up your plans here, you've got a deck that's both trying to mill out, while also trying to win through Duskmantle Guildmage/Mindcrank combo. I think you need to focus on one gameplan, instead of trying to do both (and so making a weaker variant of either)

  • If you're trying to win through conventional mill, you're a long way from it. All the cards you're currently running are super sub-optimal, and will lead you to not completing your mission. So i'd say, if you wanted to go down this route, you probably need to rebuild your deck from scratch. Cards you should be considering on a budget are Ruin Crab, Fractured Sanity, Maddening Cacophony, Extirpate, Drown in the Loch, Crypt Incursion, Fatal Push. Depending how high your budget is, some mid-range-costing cards to also consider are Glimpse the Unthinkable, Tasha's Hideous Laughter, Hedron Crab and Visions of Beyond. It should be evident from this list, that what you're running at the moment, is comparably waay too slow, and won't get the job done.

  • Personally I think the Duskmantle Guildmage/Mindcrank combo variant of the deck might be a better budget-friendly option for you to consider. For that deck, you don't need any mill cards at all, because that's not your goal - you just want to get your combo online asap and then win the game. You'll want full-playsets of both Duskmantle and Mindcrank, and then ways to fetch them both up - so cards like Muddle the Mixture and maybe even Dimir Infiltrator (though normally Muddle is enough). Other than that, the deck is full of countermagic and stall (like Counterspell, Remand, Vapor Snag, Mana Leak), and a few ways to dig for cards (like Serum Visions, Consider, Opt). Vapor Snag is particularly important as it can act as a way to start the combo once you have the pieces online (by losing the opponent 1 life). Seth did a deck-tech on this a long while back (2016), so there's lots to be improved from this list, but this link might give you an indicator of how the more expensive version of the deck functions.

Guerric on Fish are friends

7 months ago

I see more counter-spells going in! When trying to pick out which ones are good, the 3cmc ones that do one random other thing are usually not worth it. You want to focus on 2cmc or less and when going over 2cmc you want modal spells that give us flexibility to do other things. This will especially be good in Braids if you are leaving a lot of mana open. So rather than cards like Didn't Say Please and Broken Concentration which are just glorified Cancel spells, instead go for Mystic Confluence, Sublime Epiphany, and Insidious Will, which give us other fun options when we don't need to counter. Muddle the Mixture is also an excellent counterspell which can also be used to tutor any 2cmc instant or sorcery you want. If we are in the 3cmc non-modal space, you should prioritize Spell Crumple and Hinder, which tuck the spell safely away on the bottom of your opponent's library rather than their graveyard where they can sometimes recur it. Also, Wizard's Retort is basically a second Counterspell with your commander, so I'd go for that!

Deathblossom on Yusri deck

7 months ago

A couple of suggestions:

I'd replace Galestrike with Repulse.

Depending on how much you're looking to spend, the card that would have the single biggest impact on your commander's performance would probably be Krark's Thumb (possibly supported by some combination of Muddle the Mixture and Fabricate to tutor it).

I'd really encourage you to play more lands. Even adding just Forgotten Cave and Lonely Sandbar would improve your ability to consistently hit your land drops by so much.

Load more