|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Muddle the Mixture
Counter target instant or sorcery spell.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Muddle the Mixture Discussion
1 week ago
Hey man! I have a few suggestions; feel free to ignore any/all of them.
In Vintage, there's an idea called 'Xerox.' This refers to replacing a small portion of your land-base with low-cost cantrips, which can help you find lands if you need them, or dig you past them if you don't. The best ones currently available are Ponder , Preordain and Brainstorm ; I suggest you at least run Ponder and Preordain instead of two Snow-Covered Island s. The reason I'm not so adamant about Brainstorm is that, sans land-based shuffle effects, you're very likely to get stuck with cards you don't want on top of your deck a good amount of the time. If you want to run it, I suggest running at least four fetch lands (like Prismatic Vista or Flooded Strand ). Other cantrips to consider are: Sleight of Hand , Impulse , Serum Visions , Opt , etc.
I don't know how this deck plays, but I do not think the Urza's lands are very good in EDH. It takes some effort to assemble tron in a four-of, sixty card format like modern; in EDH, getting all three of these specific lands can be a huge amount more trouble than it's worth. I suggest just running basic Island s instead, since these produce blue mana and don't die to your own Back to Basics or an opposing Blood Moon / Ruination / Wasteland .
I don't know what the budget on this deck is, but since you're running Power Artifact , I assume it's high. I suggest running Grim Monolith in addition to your Basalt Monolith -- the Power Artifact -combo still works, and this one has the advantage of being mana-positive if you cast it early game.
Mox Opal is really good. It's about $100, but in an artifact deck it is always an all star. If able, run it; if you can't but your group allows proxies, print one out.
I don't think the Darksteel Forge -with- Nevinyrral's Disk combo is very good. It's a lot of mana to get online, and your opponents will have a turn to react (since Nevinyrral's Disk ETBs tapped). I think more mana rocks, like Mind Stone or Everflowing Chalice , are probably better. Especially since you already have Cyclonic Rift with a Mystical Tutor to get it.
Since I've never played with this list, I don't know exactly how the games will go. However, if you find them going long frequently enough (maybe around 50% of the time), you may have some luck with Muddle the Mixture as a tutor. Normally, I dislike this card, as the transmute ability is only sorcery speed and three mana can be a lot to pay. However, it gets so many pieces of your combos, I think it may be worth including; it can fetch up Isochron Scepter , Dramatic Reversal , Power Artifact and (if you should choose to run it) Grim Monolith . It also can get non-combo cards like Cyclonic Rift in a pinch.
There're some cool U artifact tutors to consider. If you want cards on par with your Power Artifact , Transmute Artifact is a pretty busted card that'll grab your combo pieces when you need them. (Side note: Basalt Monolith also goes infinite with Rings of Brighthearth ; idk if you want to run it, but I figured I'd mention it.) Reshape can be a redundant, if significantly less powerful, Whir of Invention .
You may benefit from two or three more mass card-draw effects. I think you should run either Treasure Cruise or Dig Through Time (but not both, since delve can get in its own way), as well as one or two other spells like Fact or Fiction , Thirst for Knowledge , Chemister's Insight , etc. Notice that, except for Treasure Cruise , these are all instants.
I think you may have overlooked Spell Snare as a counterspell. I think this card is, in general, highly underrated in EDH; however, I think it would be especially good here. It is a hard counter for a very frequent CMC, and can easily get rid of an unwanted Demonic Tutor , Sylvan Library or Cyclonic Rift . Better yet, it counters Null Rod , Collector Ouphe , Stony Silence , Kataki, War's Wage , Gaddock Teeg , Thorn of Amethyst and Lavinia, Azorius Renegade . It's cheap enough that leaving up mana for it isn't a problem, and it can keep you from getting hosed pretty well.
1 week ago
Valaj Hello Valaj, thanks for the question!
So while Timetwister is a great card in the cEDH format, it is by no means absolutely necessary in this deck. This deck moreso uses timetwister for value more than anything and it just happens to have nice synergy with Notion Thief and Narset. Rather than try to suggest an in-line replacements that would just be strictly inferior, I suggest that you try to fill the spot with the next best card you'd want in your deck. I've put a lot of cards in my maybeboard that I think are worth trying out, and so any of them would work perfectly depending on what you need!
Personally, I cannot afford Timetwister on my paper list either. So I play with Muddle the Mixture in my paper list instead atm! But I'm looking to put in Plunge into Darkness very soon too so you could also give that a try!
1 week ago
I mean this in the kindest way: I think you're packing too many big guns without enough ramp and utility. I don't think 4 ramp spells, especially Legendary ones, are sufficient to crank out creatures fast enough, let alone protect them and disrupt opponents.
Oran-Rief, the Vastwood seems like a good fit here, as does Utopia Sprawl . And you really can't go wrong with Birds of Paradise , either, but Llanowar Elves or Elvish Mystic will work just was well. I'd encourage you to run at least 6x ramp spells. I'm speaking from my experience trying to build Elf Warrior Tribal, mono-green +1/+1 counters, mono-white +1/+1 counters, Selesnya +1/+1 counters, and Simic +1/+1 counters. In each case, speed and resiliency have been the major factors determining the deck's success or failure. The best of all of those, incidently, is mono-white +1/+1 counters, because it's the fastest, and because white offers so many useful spells at low CMCs. All that said, there are a ton of spells that are relevant here and I wish you the very best of luck in finding a winning assemblage.
So here's a list of spells of varying cost that might be helpful: Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Hunger of the Howlpack , Inspiring Call , Simic Ascendancy , Hydroid Krasis , Tezzeret's Gambit , Incubation Druid , Vinelasher Kudzu , Chasm Skulker , Servant of the Scale , Arcane Adaptation , Metallic Mimic , Tuskguard Captain , Vines of Vastwood , Heroic Intervention , Incubation / Incongruity , Beast Within , Pongify , Turn to Frog , Fog , Harmonize , Return to Nature , Field of Ruin , Scavenger Grounds , Muddle the Mixture , Negate , Cyclonic Rift , Vapor Snag
1 week ago
Exquisite Blood will give you a secondary win can using Vizkopa Guildmage secondary ability and comboing that to infinity. Dimir Infiltrator Muddle the Mixture Shred Memory Can help you tutor the guildmage. Brainspoil can help you tutor the enchant.
1 week ago
You really need some cards besides removal to stave off threats. For a start Snapcaster is practically mandatory. I'd also reccomend things like Celestial Colonnade or other man lands. Some options in terms of creatures is needed. You could be cheeky and have Muddle the Mixture to be removal or transmute into stoneforge. Also I recommend cutting Elbrus, the Binding Blade Flip It's cheeky and neat but wayyy slow.
1 week ago
2 weeks ago
Carpet of Flowers usually ends up being a better sol ring.
I realise your deck wants to ramp mostly off auras, but mana dorks are really nice to have as well. Especially Arbor Elf because you can untap your enchanted lands. Llanowar Elves and Elvish Mystic are great, but Birds of Paradise and Bloom Tender should be better for you.
You are in the absolute best colors for instants imo and have none. Swords to Plowshares and Path to Exile for creatures. Nature's Claim and Natural State for artifacts and enchants. Worldly Tutor , Idyllic Tutor , Enlightened Tutor , Mystical Tutor , Whir of Invention and Muddle the Mixture for tutors. And lastly add in basically any cheap Counterspell because even one in your deck and everyone will be more on edge thinking you have counter magic ready.
I also think you could reasonably cut a couple lands if you add those mana dorks since you should have a good amount of draw with your enchantresses.
Speaking of draw, Mystic Remora is gnarly vs competitive decks.
I hope I actually helped rather than just ramble about cards common in my meta. Honestly some of these get stronger vs more competitive and are weaker vs more casual, so take note of how some of these cards work in your meta before adding (especially mystic remora)
4 weeks ago
Here are some cards from the Locust God's EDHREC page that I think are real stand-outs:
Muddle the Mixture , and Drift of Phantasms could find you key pieces. Muddle has the advantage of countering a boardwipe. A silver-bullet Negate or Swan Song might be worth it too. I suppose Counterspell works too. Arcane Denial is good as well.
Keep Watch has potential! Missed that one earlier.
Commit / Memory serves a dual use, which is always good in EDH.
Chasm Skulker is great too.
Muddle the Mixture occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.48%