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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Demonic Tutor
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library.
Crow-Umbra on Tutorless Commander?
6 days ago
I don't think tutors are inherently bad or OP, especially if your play group knows to anticipate them. Even then, I think that with the variety of tutors available, they aren't necessarily created equally and offer a fun decision making space in terms of selection for speed and tutoring specificity. My friends say that I am the "tech-y" player of our meta in terms of running tutors and meta specific removal/interaction.
I'm not running Demonic Tutor in every deck that can run it, and use my one copy in my Anhelo, the Painter deck, which can make it even more pushed. For other decks, I tend to use slower, more specific, and generally sub-optimal tutors. In my old Alesha deck, I utilized Goblin Matron to grab Murderous Redcap or Sling-Gang Lieutenant to help complete a combo loop. Eventually that got upgraded to Imperial Recruiter once the price dropped after reprints.
I do like "tutors" that also present modal uses in their utilization, so they aren't necessarily a tutor 100% of the time. Muddle the Mixture and Sterling Grove are both tutors that have other primary uses, and force me to evaluate which mode will be more beneficial in the moment.
All that being said, I think my meta adjusted to anticipate my occasional use of tutors, and either started packing more counterspells, or learned to save their removal/interaction for whatever got tutored up. Some of the tutors I previously mentioned have multiple built-in drawbacks, such as having to reveal what I tutored for, giving my friends the opportunity to anticipate whatever was coming next. Every time I've used a tutor, I usually get focused pretty hard by everyone else at the table, especially if I have to reveal what I found.
A tutor-less format would likely place much more emphasis on draw power and midrange strategies, and would likely make all of the strongest draw engines that much more necessary.
Niko9 on Tutorless Commander?
6 days ago
I mean, there are some super broken things in EDH that have just been grandfathered in at this point (sol ring, partner commanders, thoracle) but none have that feeling of bending the rules of commander quite as much as tutors, to me at least : ) It's like, cool, lets sit down with 100 card decks, of all single copies, with 3 friends to interact with, and then lets tutor up the exact cards we want at the exact time we want them. Can you even call Demonic Tutor and the rest commander cards? I almost kind of feel like it should be something different. Like ice cream and frozen yogurt, both are good, but it's not like anyone is ordering a scoop of one and the other.
So, I don't know, maybe it's a crazy idea, but what do you all think a commander format without tutors would look like? Would card draw just rule? Would graveyard strategies that give card selection see way more play? Would it even add any more randomization into a format that was designed to play differently every game? I really have no idea, and just kind of something I've been thinking about. I've definitely had decks that tutored so much that they felt almost the same every time, and others where tutors were just a nice splash, so hard to say really : )
And, I'm only thinking of this for casual EDH. Competitive should absolutely be able to do broken things to their absolute heart's content.
Crow-Umbra on competitive cards vs casual cards
1 week ago
It's not that big a deal. I figured the scores would eventually rebound, especially since the cards added were things you might find in "higher powered" lists.
It was kind of funny recently adding Demonic Tutor to a deck and seeing the competitive score move up by 1%.
jarncards on
hasteland
2 weeks ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
spaghetti_police on
'Whatcha gonna do about it?'
3 weeks ago
Tome of Legends I will definitely try out, a good 2 mana colorless draw engine is hard to find.
Preston, the Vanisher does have a nice ETB doubler but Elesh Norn, Mother of Machines fills much a similar role. I still haven't figured out which card I can remove from the list, that's the hardest part lmao.
Kaya, Intangible Slayer has really nice abilities and you can use all 3 immediately. Planeswalkers work well in a deck full of board wipes and the card draw for 0 is really nice, the scry one for the opponents is political and not too advantageous.
I love Orzhov because of the 'Death and Taxes' theme. I go easy on the 'taxes' so that opponents worry about each other more than myself. The Gain and Drain is what I use to offset the life loss from artifacts and enchantments and card draw, I avoid increasing the cost of spells since I require fast mana to operate. The 'Death' aspect manifests itself in the form of board wipes and creatures meant to be played directly after a board wipe, most creatures I play offer a lot of value individually to control the board alone or in combination. I am a sucker for either Elesh Norn or cards like Ethereal Absolution.
I checked out your Obzedat deck, it looks like you have a lot of high synergy within your deck. I would recommend Elesh Norn, Grand Cenobite because of the group buff/opponents debuff, playgroups tend to hate that card though.
Other card to think about would be:
- Diabolic Intent
- Grave Pact
- Dread Return
- Elesh Norn, Mother of Machines
- Rune-Scarred Demon
- Plaguecrafter
- Skullclamp
- Phyrexian Altar
- Fellwar Stone
- Demonic Tutor
- Sidisi, Undead Vizier
- Morbid Opportunist
- Necromancy
Many of those came from my Karador deck, which has a similar creature ETB playstyle. I listed many with the hope at least one will be helpful. I'm glad I'm not the only one who sees value in this commander still!
hejtmane on top cards of each color
3 weeks ago
Swords to Plowshares and Rule of Law Force of Will and Rhystic Study Demonic Tutor and Vampiric Tutor Underworld Breach and Dockside Extortionist Worldly Tutor and Seedborn Muse
KnightCrawler on
Mardu Knight Tribal
1 month ago
Some minor changes:
»Diabolic Tutor out | Demonic Tutor in
»Quiet Purity out | Knights' Charge in
»Thought Vessel out | Reliquary Tower in
CampbellStev on
Wilhelt Super Original Zombie EDH
1 month ago
-1 Zombie Apocalpyse +1 The Meathook Massacre
-1 Eldrazi Monument +1 Toxic Deluge
-1 Overcharged Amalgam +1 Demonic Tutor
-1 Bone Dancer +1 Vampiric Tutor
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