Demonic Tutor

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Demonic Tutor


Search your library for a card and put that card into your hand, then shuffle your library.

Crow_Umbra on Totentanz, Kazoo Kid

3 weeks ago

Totally understandable Massacar, I think we've all been there at some point! Every once in a while, I'll do Discord calls with my best friend, where he and I will spitball ideas and help each other trim down deck-lists. He will usually share his deck lists with me when he's also around 110-120 cards lol.

I think if you end of going the route of Aggro First/Combo Second, you can probably cut a couple of your less optimal tutors that aren't Demonic Tutor, and put more emphasis on draw instead. It could be helpful to identify which combo you like most, and which combo has pieces that are robust enough to be used on their own, and can shine outside of the combo too. I've tried some combos in the past where certain pieces didn't really do much for the deck outside of the combo.

Trimming down deck lists can be a lot of fun, especially as you hone in on what you want your focus to be. Best of luck!

Profet93 on Wilhelt and Sheoldred unite!

1 month ago

Mastermind's Acquisition/Diabolic Tutor, Demonic Tutor/Vampiric Tutor are solid options.

As far as puzzlebox, you don't want to add one card in your deck hoping you can draw into another (typically). If Sheoldred was your commander who you could reliably use then sure, otherwise not so much.

You have a very good starter deck, great average converted mana cost (cmc) and a good amount of draw which most new players usually forget. Unsure if you know but EDH REC is a good resource. Keep up the good work

RiotRunner789 on United Cantrip Association

1 month ago

You may want a couple more tutors, such as Fabricate, or Fighter Class.

Also, since sun forger is a must, recommend some recursion such as Forge Anew.

Crow_Umbra on Favorite mtg art

1 month ago

So many cards have "pet card" status for their art, but I'm always glad to see them in my binders. I'd say I'm definitely a sucker for foil versions of Red cards; I just love how the flames pop. A few favorites off the top of my head in no particular order:

wallisface on March of Decay

2 months ago

A bunch of cards here aren’t Modern legal - namely Shepherd of Rot, Zombie Trailblazer, Demonic Tutor, and Reanimate (all those cards the deck highlights red).

Madcookie on Pattern Recognition # 288 - …

2 months ago

Transmute is one of my favorite mechanics precisely because of how flavorful but also fair and limiting it is. You mention tutors that cost less than 4 mana have a drawback and make transmuting for 3 sound OP, while the main downside of the mechanic is its extremely limiting scope - you can only get a card of the same CMC. On top of that everything except Muddle the Mixture, Dimir House Guard (only in some K'rrik cEDH), maybe Shred Memory does not have any meaningful effects for the mana cost and excluding the transmute ability, is essentially unplayable.

Most tutors that are played in various formats are very versatile either grabbing almost any card you want like Demonic Tutor(deck) or Fae of Wishes(sideboard), or can get a card type that synergizes with your deck like Buried Alive or Fabricate. Transmuted cards can only grab a card with certain CMC usually a specific combo piece, which means in the majority of situations they can't be used to tutor for something else like an answer or a different combo piece, increasing the chance that they are dead cards in your hand.

Sure, Transmute is uncounterable but in situations not involving storm you are better off countering the stuff your opponent searched for, instead of the tutor itself. Last but not least most of the Transmute cards have black in them and generally black tutors do not reveal what you search for, unlike Transmute which always makes you share that information with everyone.

Because your topic bled into "Are tutors bad for the game" I'll touch on that too. No. If you ban tutors then cards that overflow with value take their place - Consecrated Sphinx, Rhystic Study, Esper Sentinel, Smothering Tithe. Prices skyrocket even higher. Then you probably ban those. Then what? Where do we draw the line? When 99 Colossal Dreadmaw becomes the meta?

If anything players should discuss power-levels and have some consideration for their playgroup when deckbuilding.

fluffyeel on Help make deck good

2 months ago

Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.

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