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|Commander / EDH||Legal|
Demonic Tutor occurrence in decks from the last year
Latest Decks as Commander
Demonic Tutor Discussion
1 day ago
1 day ago
Oh wat, why are they swapped. The second one is in the third one's position and the third one is in the second one's position. You'll be able to tag it properly in just a second.
5 days ago
Will the J20 promos (specifically Demonic Tutor) be updated this way?
1 week ago
Thank you for the suggestion ruben5000!
I really love Pattern of Rebirth, especially in my Meren of Clan Nel Toth deck. I would say in most Muldrotha lists, it's almost always going to overperform, just maybe not in this one. The only creature worth cheating out from the library for the 4 mana investment is probably Nyxbloom Ancient (the only creature above 5 mana). Given that, Pattern isn't particularly good if Nyxbloom is drawn or milled, and it's particularly good if I don't have a way of sacrificing a creature. In most Muldrotha decks, saccing a creature is pretty easy, but in mine there aren't actually a whole lot of ways of doing it. So because of that, I've decided not to run it. It is a powerful tutor effect though, and could easily be a good budget alternative to cards like Demonic Tutor if you don't have them.
A card I would argue that might be better is Birthing Pod, because saccing Muldrotha for Nyxbloom will usually net you enough mana to recast Muldrotha easily, and Birthing Pod leaves you with a repeatable 1 mana creature tutor-to-field, allowing you access to many of your toolbox creatures without as much mana investment as Pattern would require. Birthing Pod also doesn't require a sac outlet, which is a convenient bonus.
1 week ago
I would take my advice with a grain of salt, but reducing the number of tutors and adding in some more low power alternatives could be good. For example replacing Demonic Tutor for Commune with the Gods. Demonic Tutor is obviously more powerful, as it finds any card, but Commune with the Gods is not a terrible replacement, while reducing consistency. And I find that consistency is what makes the most powerful decks as powerful.
1 week ago
So.. I'm basically looking to reduce the strength of my current Karador deck to 75%-80% (or 8/10), as it's currently much too strong for the Meta I play in with my buddies. Perhaps make it more Toolbox or Graveyard focused (i.e. fill it up), and have more ways to win through combat rather than ONLY infinite combos (cEDH). Basically make it more fair and fun to play against (including for me lol).
My Deck List: My Tapped out Deck list link here https://tappedout.net/mtg-decks/karador-edh-boonweaverhulk-combos/
Background: This is the first deck I ever built about 7 months ago (built 2 more since). However, the problem was I built it off of a cEDH deck (minus the expensive land base) and didn't realize how powerful it will be. I really don't need to fill up my graveyard either (i.e. Entomb Hulk, Boonweaver, etc works just fine). I'm basically looking to completely change my Karador format but I'm still relatively new to MTG (mostly played my buddies decks for the past 2 years).
The strategy of my deck is basically to combo out (go infinite) as fast as possible. My deck relies on a lot of the common Karador combo's pieces (I have many different possible combo's): Protean Hulk, Boonweaver Giant, Pattern of Rebirth, Karmic Guide, Reveillark, Saffi Eriksdotter, Loyal Retainers, Sun Titan, Acidic Slime, etc etc. Obviously, I'm planning on removing Hulk, Boonweaver + Pattern of Rebirth. I'll probably keep the Karmic Guide/Reveillark combo though.
I also run a strong tutor suite with Demonic Tutor, Enlightened Tutor, Worldly Tutor and other strong cards like Academy Rector and extensive hate bears Gaddok Teeg, etc etc - (I try to only use when in a bind). So it would make sense to remove these.
What happens when I play this deck in our Meta: is that I don't really interact with the board/players much, as I'm just trying to tutor and find my infinite combo's as quickly as possible. This tends to annoy some people as the game will have interactions between players all over and then all of a sudden - I combo out infinitely and win the game. So every game either comes down to A) Me winning.. or B) Each player focusing their attention on me to kill me as quickly as possible, which is understandable, as I can go infinite quite quickly. So you can see why I need to reduce this and try to make my deck more fun to play with for everyone (including myself).
About my Meta/Playgroup: We always play 4 way player EDH (sometimes even 6!). There are some pretty optimized and strong decks. I would say generally decks in our meta are optimized anywhere from 60% - 80% (or 6/10 - 8.5/10). Most decks are valued mostly under $700 (which is on the high end). Infinite combo's are not thought of highly, though there a few decks that run them but it's not their main/only win cons. Our games generally last anywhere from turn 10 - turn 13 - but some decks have gone off turn 4-6 and won. So it does vary but mostly, our games go longer.
My thoughts on how to reduce my decks power (adjust to my meta) and make it more fun below - : - Remove the most powerful tutors - Remove Protean Hulk + Boonweaver Giant/Pattern of Rebirth/Academy Rector and other infinite combos - Remove most of the hate bears - Add more dredge - Add more cards to win through combat (Craterhoof Behemoth) - Transition deck to a Karador Toolbox box deck (can win through combat) ?
Please let me know your thoughts any advice will be helpful! Feel free to include links to any Karador deck lists you think I might find useful. Sorry for the long post but looking forward to all feedback
Thanks guys! :) -Cory
4 weeks ago
1 month ago
Saredio thanks for the feedback. As I said, I had to move the combo theme to tokens a little because of the deck's sensitivity, but I also intend to include Demonic Tutor and Grim Tutor to facilitate the search for combos. In addition, the mana base needs improvements like Mana Crypt (which I haven't added yet despite being on the list), Mana Vault, Chrome Mox and fetchs lands