Demonic Tutor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Vintage Masters (VMA) Uncommon
Masters Edition IV (ME4) Rare
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Rare

Combos Browse all

Demonic Tutor

Sorcery

Search your library for a card and put that card into your hand, then shuffle your library.

Demonic Tutor Discussion

Fellin22 on Wins [Competitive Oathbreaker]

5 hours ago

Sorry forgot to add my commanders are Demonic Tutor and Ashiok, Dream Render

Strike_Rouge on KOTH FLING (Oathbreaker wins)

1 day ago

rocksteady No problem! It's an interesting concept for sure.

One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:

Draws/Tutors:

Faithless Looting ; If you have Crucible of Worlds in play, you can discard a mountain or two after drawing your cards and then play it from the greaveyard.

Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.

Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.

Magus of the Wheel ; a slower Wheel of Fortune , but a more affordable one, too.

Wheel of Fate ; a slower Magus of the Wheel , and not my personal favorite due to its speed, but it's an option nonetheless.

Reforge the Soul ; a higher CMC Wheel of Fortune .

Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.

Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.

Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.

Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.

Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)

Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.

Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.

Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.

Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.

Chandra Ablaze ; her -2 is Windfall . This Chandra is sorta mana-intensive, but a lot of others seem to like her a lot.

Mind's Eye ; a higher initial investment, but it has a solid effect.

Seer's Sundial ; great for a deck dependent on always playing land.

Journeyer's Kite ; Repeatable land search. Perfect for the deck.

Planar Portal ; CMC-intensive af, but otherwise, it's a repeatable Demonic Tutor .

Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.

Crystal Ball ; a cheaper (money-wise) Sensei's Divining Top .

Misc:

Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.

Kher Keep ; mostly for defense.

Side Notes:

  • I don't recommend necessarily all of these, rather, browse through them and see which ones you like.

  • Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.

  • Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.

SideBae on Teenage Mutant Ninja Owls

1 day ago

Cover of Darkness is a good tribal evasion-giver.

I highly suggest some sort of top-deck manipulation. Unfortunately, a lot of the best cards in this arena are very expensive: Jace, the Mind Sculptor , Sensei's Divining Top and Scroll Rack all cost a pretty penny. Soothsaying is another good option, as it lets you stack heavy CMC cards on top of the deck to hit opponents more reliably.

I don't think 3-drop mana rocks are very good. I suggest Coldsteel Heart instead of Commander's Sphere .

You should consider the new ninja they spoiled today: Fallen Shinobi. I think it'll be pretty good.

I think Demonic Tutor is better than Insidious Dreams . I think you should run it if you have access to it. Lim-Dul's Vault is a good sort of tutor, is more affordable, and also allows you to stack your deck with high mana-cost cards to flip off your general.

Commandeer is a good piece of disruption with a high CMC. It's still about $20 though.

Counterspell is superior to Familiar's Ruse . Also, Mana Drain is superior to Counterspell , although that card is very difficult to get ahold of.

Windfall is a good way to refill your hand.

If your meta runs a lot of mass draw effects, Notion Thief is a good inclusion. Similarly, Ashiok, Dream Render is a good card.

Preordain is similar to Ponder and Preordain . I suggest it for the same reason the other two are good.

Bolas's Citadel is a good way to get cheaper cards off the top of your deck. Also, if you combo it with the aforementioned Sensei's Divining Top , you can clear annoying lands off the top of your library.

I don't think you should run 36 lands. Cutting 2 or 3 is very much on the table.

I see you're running extra turn cards. You should consider Time Stretch and Nexus of Fate .

Board wipes are always important in EDH. Toxic Deluge , Damnation and Cyclonic Rift are all REALLY good.

Augury Owl should be mainboard. You can play it, scry something big to the top, attack with it the next turn and then ninjutsu out your general to flip the fatty.

Repeal is a good way to return some ninjas to your hand for protection, and doubles as removal. It's also a cantrip. I also suggest Chain of Vapor as a one-mana bouncer.

Night's Whisper and Chart a Course are good two-mana draw-twos.

Jace, Wielder of Mysteries / Laboratory Maniac with Tainted Pact / Demonic Consultation is a good combo you can run as an alternate win condition.

I think there're probably better one-mana counter spells than Abjure . Dispel , Spell Pierce and Turn Aside are all good cards.

Baleful Strix is a good creature you can return with a ninja. When it enters it draws a card, so being able to repeatedly cast it will give you a lot of card advantage. Looter il-Kor and Cloud of Faeries are also good two-drops to be running, as they are difficult to block and provide extra value.

Twilight Prophet is a good card, as it draws extra and works within your decks theme.

Curtains' Call is a good, cost-reducing creature that can two-for-one your opponents.

Morphic Pool is a good dual land.

Good luck with deck building!

SideBae on Tymaret, the Duke of Death

2 days ago

So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .

You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.

Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.

One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.

On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.

Black has access to many great tutor effects. You may want to consider running Demonic Tutor and Vampiric Tutor if you're able to get ahold of the cards. Gamble is a good red tutor.

Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.

With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.

With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.

If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.

Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.

Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.

Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.

Good luck with deck building!

olivebagel on Esper Zombo Combo and Reanimator

3 days ago

That is an interesting thing to talk about. I actually really like the state of this deck even with the budget restriction, but if cost didnt influence choice at all I would definately include a Mystical Tutor , Enlightened Tutor , Vampiric Tutor , Demonic Tutor , Mana Crypt , Ghoulcaller Gisa , Relentless Dead , Lord of the Undead , Path to Exile , and Alhammeret's Archive.

Those would be great, but none of them I feel are necessary or justified with the price tag.

SideBae on Breya, Artifact Shaper Synergies

4 days ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

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Demonic Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.25%

Black: 0.95%

Golgari: 0.62%

W/B (Orzhov): 0.82%

U/B (Dimir): 1.78%

Rakdos: 0.76%

W/U/B (Esper): 1.34%

BRG (Jund): 1.19%

BGW (Abzan, Junk): 3.02%

U/B/R (Grixis): 1.28%

BUG (Sultai): 1.17%

RBW (Mardu): 0.92%