Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card and put that card into your hand, then shuffle your library.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Ultimate Masters (UMA) Uncommon
Ultimate Masters Promo (UMAP) Mythic Rare
Duel Decks Anthology (DD3) Uncommon
Vintage Masters (VMA) Uncommon
Masters Edition IV (ME4) Rare
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Oldschool 93/94 Legal
Vintage Legal
Leviathan Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Demonic Tutor Discussion

Zinon on Zombie tribal

4 days ago

Havengul Lich, Sidisi, Undead Vizier, Rooftop Storm make a really good combo, a Demonic Tutor type effect for 1 is quite good

Spirits on Kaalia, Mirror Breaker cEDH

4 days ago

Hi LordKunai,

Ok i've been thinking, Open the Armory (fetches: Animate Dead or Dance of the Dead) is better than Steelshaper's Gift (only Lightning Greaves), the issue is CMC2, for that I get Demonic Tutor or Tainted Pact or Diabolic Intent.

Steelshaper's Gift really only makes the cut because it is T1, and it can enable a T1 Lightning Greaves with Mana Crypt. It's likely to get cut.

I dunno if you follow the Kaalia discord, but Kaalia of the Vast finished in the top-4 of 118 player cEDH tourney, Okoberfest, there's a decklist in the article (moxfield). I'm going to run a side-by-side differential, but notably it runs Ad Nauseam and Dualcaster Mage combos instead of like Dockside Extortionist combos (which I feel Corpse Dance isn't good until mid-range gameplay).

Feiryn on Here there be DRAGONS!

3 weeks ago

I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.

If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:

Rainbow (Command Tower/City of Brass/Mana Confluence/Forbidden Orchard), fetchlands (Arid Mesa/Prismatic Vista), shocklands (Hallowed Fountain), bondlands (Spire Garden), basics.

Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.

Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.

Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao

As for Force of Vigor I'd personally just cut Kilnmouth Dragon for it. Kilnmouth costs way too much mana for its effect when it'll generally have no counters, or at most 1-2 batches on it.

TheOneDemon on Here there be DRAGONS!

3 weeks ago

Feiryn Ok thanks a lot! I Actually have a Path to Exile on the way (referring to your previous comment). I have an Arcane Signet on the way already too. I have a Coalition Relic on hand atm. Will likely get a Fellwar Stone and Nature's Lore too. Also actually have a Smoldering Marsh that I didn't realise I had coming. Also I'm in the process of updating the deck!

OK, now onto the meaty stuff... I'm about to spend more money LMAO. I want to get your opinion on which of these cards I should use in THIS deck, or which ones I shouldn't bother with in your opinion -

Blood Crypt, Breeding Pool, Canopy Vista, Demonic Tutor, Dromoka, the Eternal, Fellwar Stone, Future Sight, Hallowed Fountain, Herald's Horn, Kaalia of the Vast, Marsh Flats, Maze of Ith, Mirari's Wake, Nature's Lore, Nesting Dragon, Overgrown Tomb, Polluted Delta, Steam Vents, Stomping Ground, Temple Garden, Urza's Incubator, Windswept Heath,

RNR_Gaming on "Bring Me The Door To Nothingness" -Ramos

3 weeks ago

To indicate what your commander is put CMDR in "*"s on each side - it'll better enable the community give you suggestions and help you out. With this type of strategy you're going to want some recursion. Academy Ruins and Buried Ruin both offer this. Whir of Invention would fit really well in this deck; maybe also consider Oblivion Stone and Perilous Vault as outs to hyper aggressive decks. some more additional tutors like Demonic Tutor, Imperial Seal, and Vampiric Tutor will bolster your consistency but sort of break the bank too. Lastly, Smothering Tithe can help you out with that huge color requirement.

RNR_Gaming on K'rrik Life Gain/Drain

3 weeks ago

Krrik is awesome! I spent many hours brewing him up. Anyways, Sensei's Divining Top and Bolas's Citadel are both amazing includes and give you a 3 piece combo that goes with Aetherflux Reservoir. Additionally, Leshrac's Sigil gives you some pretty neat lines aswell as a black spell to grow krrik in a pinch. Theres even a zombie combo you can do; you just need Carrion Feeder and Gravecrawler and if you have out reservoir you got infinite life and a really big feeder :) tutors like Demonic Tutor and Vampiric Tutor are a bit pricey but make the deck flow so much better.

Ysura on [Duel Commander] Help to upgrade …

4 weeks ago

Hello all,

I am looking to improve the Ruthless Regiment deck, whose main commander is Jirina Koudro.

For the game plan: human tribal, mardu, aggro aggressive (creatures that can be launched quickly and evolve) and with some midrange effects.

I've already tried several games with Silvar, Devourer of the Free in command, but it didn't do me any more.

Where I'm having the most trouble is identifying which cards to remove and which to add to the counterpart.

My budget to start all these modifications is about $50 and i will make it evolve later.

I've identified a few cards that I like:

I also heard about the combo with these cards:

Thank you all

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