Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card and put that card into your hand, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Demonic Tutor Discussion

Epicurus on Mazirek's Nut Sac

19 hours ago

IHATENAMES, I touched on this in a previous comment, but also your edit hit it on the head. This is a squirrel tribal deck that just happens to have Mazirek as the commander. Thus, there's a lot of Mazirek-ey cards out there that there's no room for in here. It's meant for fun more so than competition.

That said, Sifter of Skulls might be helpful late-game, and Neverwinter Dryad is an effective sac outlet if nothing else, so I'll consider them both but don't know what I'd want to lose to add them in.

As for tutors, I own more Demonic Tutors than I have decks to put them in, but this deck doesn't really need them. The one infinite combo in there was accidental, and I don't try to pull it off unless it just kinda happens. Maybe to get to removal cards when I need them, but I'd much rather have that spot in the 99 filled with another removal card than something to fetch one with.

Dread Return is cool, and I'll playtest it. I'm sacrificing Squirrels so crazily as it is. I considered Victimize and Blood for Bones, but couldn't decide what to cut for them.

Cheers!

wallisface on Rat Infestation

4 days ago

Some thoughts:

  • I'm not sure what format this is for, but in any case I assume 60 cards is what you should be aiming for here. While 62 might not seem like much of a concession, its going to make your draws worse overall.

  • Akroma's Memorial feels quite pointless here, by the time you've reached 7 mana you've already either won or lost the game. This card feels like a "win more" scenario. I would say Alrund's Epiphany also fits into the same scenario, it requires an obscene amount of mana and doesn't really help you at all if you're behind, and won't change the outcome of the game if you're already ahead.

  • I think you need some way to ramp up to Thrumming Stone... perhaps Dark Ritual helps here? Also you really want to be running more Relentless Rats to reliably trigger the stone... I'd suggest 1/3rd of your deck be Relentless Rats instead of 1/4.

  • 27 lands feels excessive, even with the large cmc spells mentioned above. I'd drop down to 22-23, and add Dark Ritual.

  • This on face value looks like a deck themed around getting out lots of Relentless Rats... which is why i'm surprised by some of your choices. The mill cards of Maddening Cacophony and Ashiok, Dream Render don't serve any purpose here as they're not enough on their own to ever mill out an opponent. I understand that Phenax, God of Deception might give you some ability to mill with the rats, but in 99% of cases you can just win by attacking with the rats... maybe just run a single copy of Phenax, God of Deception so you can Demonic Tutor for it if your opponent has something like Ensnaring Bridge in play?

KBK7101 on Sengir and Kediss - Dark Privilege (v1.1)

1 week ago

Diamanacle - Sounds good! Looking forward to feedback. Cards that on the chopping block so far are Blood Pet, Greed, Demonic Vigor, Siege-Gang Commander and Torch Courier. Am probably gonna add Demonic Tutor, Vampiric Tutor, Diabolic Intent, Deadly Rollick and Shadowspear (which I forgot I had).

BPWyndon - Massacre Girl was in the deck while I was playtesting it before posting on here. She seems great, but whenever I add her to a deck I just end up flashing back using her on Arena with a board full of creatures and the resulting MASSIVE stack and it gives me a headache and I end up removing her. lol She definitely has potential though. I'll toss her on the maybeboard.

TheoryCrafter on Annowanna make you mill

3 weeks ago

I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.

I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.

Speaking of Hexproof, Maddening Cacophony and Soaring Thought-Thief also get around it.

As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?

Thank you for reading me out. I hope this helps. Happy Hunting!

enpc on ugg i need help

1 month ago

Before I go on to card swaps, I think that having a measurable "Turn X - Y equates to power level Z" is a bit silly. I get what you're trying to achieve with it, but the concept is very two dimensional when deck building and piloting is is not.

As for actual card changes - if you want to make the deck faster then a more consistent mana base will be step one. Yes, that means fetches. You have stuff like Crucible of Worlds which is midrange tech, yet if the goal was for speed then this contradicts the gameplan.

On top of that, you're not running Demonic Tutor or Diabolic Intent . If we're talking no budget, Imperial Seal is another one worth a slot. Night's Whisper is good card draw too, as is Sign in Blood .

I would also look into cards like Mana Crypt , Mana Vault and Dark Ritual . Cheap ramp effects are your friend. Big mana accelerators like Nirkana Revenant are counter-productive here, they don't help in the early game which is where you're trying to win.

A few extra reanimation effects like Apprentice Necromancer and potentially Doomed Necromancer are both useful here, since most of your combos can be assembled as creature only.

multimedia on Dungeon of Sefris

2 months ago

Hey, I've been pretty happy with Profane Tutor at $3 as a Demonic Tutor budget replacement. It's not better than Demonic, not many cards are, because you have to wait two turns, but it's powerful for $3 and honestly two turns in casual Commander is fine.

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