Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for a card and put that card into your hand, then shuffle your library.
1 week ago
Portent wow. Own it. Completely overlooked it. The slow cantrip is some neat tech for this list.
Cryptic Command for obvious reasons I'm avoiding counter magic but this is a powerful swiss army knife. Good eye!
Archmage Ascension seen this in a few of your lists. Your pet card. Hard to argue with instead of drawing a card Demonic Tutor it's just without a proliferate strategy to add counters it's a big requirement to meet.
Ward of Bones this is one of my pet card. Works best in planeswalker/instant/sorcery heavy strategies.
Dispersing Orb You are determined to not play with creatures haha I'm going to seriously consider this if I end up cutting Hullbreaker Horror and Tidespout Tyrant but the cantrip removal they grant is too powerful. Show and Tell fodder in absence of Blightsteel Colossus. Awesome suggestion.
1 month ago
Moat I have asked my playgroup beforehand if they where fine with me playing it and they didn't mind. As I'm the target of most removal I need some protective pieces and this card does wonders. I don't see it leaving this list soon
Draconic Muralists is also a protective piece as my board gets wiped a lot. It helps me rebuild faster, but so would Black Market Connections. I'm just afraid that I don't have the hp to afford it as I only have 1 lifelink effect in the deck in Scion of Draco. Demonic Tutor is probably what should go in
as for Wheel of Fortune I'm toying around with either wheel or Greater Good. And I'm still not sure on which one to play. Black Market Connections could also take its place but again 6hp is a lot with only 1 lifegain effect. I'm playing wheel right now as its nice to have a way of resetting your entire hand
1 month ago
I would say that any pick would be a lateral move. I like Kaalia of the Vast because she drops early, you could probably get more dragons out with her early game compared to Morophon, the Boundless or Ramos, Dragon Engine, but those guys would be a lot better late game. Having never played or seen the deck played I don't know how fast it is, just from looking at it, it looks mid-range, so Kaalia, theoretically, would help get dragons out and attacking faster. Draconic Muralists seems like an expensive tutor with a hurdle to jump through, he could be a potential cut as well, I get he is a dragon that ticks the tutor box but I think I would rather have Demonic Tutor. Moat I have never seen this played but something tells me your friends hate you when you play it, potential cut to make games more fun for your playgroups, also its a big scary dragon deck why hide behind a fort (that price tag definitely makes you want to play it though). Your commander is already a reliable draw engine, maybe cut Wheel of Fortune, the rest of your draw spells are on point. The last thing I can think is maybe Purphoros, God of the Forge, with only 33 creatures and a couple of token generators, has he been putting in enough work?
Aside from that I recommend Black Market Connections, draw, ramp and gives you a dragon token all for the low low cost of 6 life.
2 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
2 months ago
Necropotence has some anti-synergy with your deck/commander. Feels like a Demonic Tutor would work better. With necropotence, you're skipping your draw step and then spending life to "put cards in your hand" which doesn't trigger Sheoldred's ability. If you instead tutored for lich's mastery, you would essentially draw out your library (and therefore any other card you would need) during your next draw step. So you could then cast Thought Vessel and whatever other cards you need to win the game.
2 months ago
Just on your comment of ”I know a lot of people (including this website apparently) say Swords to Plowshares and Demonic Tutor are illegal in modern, but they don't show up in the banned list for modern on the official MTG website, so I'm not really sure what's up with that and I decided to leave them in.” - they won’t show on the ban list because they were never legal in the modern format to be banned (they come from sets before moderns inception). If you want to check card legality find the card on the Gatherer website, and it will have a tab there which will show what formats the card is legal in.
2 months ago
Thank you for your suggestions Jett2112. I think that my deck generally has a pretty tidy CMC curve already. The top-end is currently the 5 spells I have at 5 cmc. I'm not looking to Casualty 2 every time I cast an instant or sorcery, and haven't had too much of an issue popping off a few spells per turn beyond turn 5.
In defense of some of your suggested cuts:
Volcanic Torrent - One of the most recent additions to the deck. I've played it in my Prosper, Tome-Bound deck to enjoyable success. I recently added it here as a one-sided board wipe that can be copied, and also gives me the chance to Cascade a couple more spells out. This deck needs as many one-sided wipe options as it can manage, since it will have a weaker board state than most other decks in my play group.
Lier, Disciple of the Drowned - Ideally helps cover on the turn I'm going to combo off, but most importantly lets me flashback spells. In a pinch he can be sacrificed to Casualty 2. I've also considered Past in Flames in this spot, but preferred to have the body on board.
Storm-Kiln Artist - Shits out treasures when I'm spell slinging and copying spells. On the turns that I'm using Casualty 2 on Anhelo, Storm-Kiln can net me at least 2 treasures. Since his power grows with the number of Artifacts I control, he also is a decent ground-based chump blocker, or body for Casualty 2 if absolutely needed.
Leyline of Anticipation - Potential opening hand shenanigans are the best upside here for setting up flash speed fuckery for free. I absolutely want the the capability to play all of my sorcery speed stuff at instant speed (Demonic Tutor, Jeska's Will, Torment of Hailfire, etc etc)
Birgi, God of Storytelling Flip - She nets every time I cast a spell, which can fuel even more spell slinging, especially on turns I want to pop off. At worst she's another body for Casualty 2. She also has the backside everyone forgets about, which can impulse draw as needed.
Atsushi, the Blazing Sky - A flying defender the majority of the time, but exactly the type of creature I want to throw into the Casualty 2 grinder. I most often pick the 3 Treasures on death trigger, but also like knowing the impulse draw is an option if needed. If I need to go aggro for any reason he also has Trample to push damage through other Flying creatures.
Your suggested additions:
Reanimate - I like Reanimate, just not necessarily in this deck. If I copy it, I don't want to be losing a lot of life, especially when I tend to have the softest board state compared to others, and will likely get hit the most. It is life loss I don't think this deck can afford much from having played it a few times. I think I opted to include Kolaghan's Command instead for the additional modal options. Yes, Reanimate is better for getting creatures directly to the battlefield as opposed to back to hand.
Brainstorm - Something I probably omitted for another counter spell or something. Def something I'll reconsider if I feel I need some more top-deck set up.
Dauthi Voidwalker - I do like Voidwalker, and run some copies in my Isshin, Two Heavens as One, Prosper, Tome-Bound, and Burakos, Party Leader/Folk Hero decks respectively. I like Voidwalker a bit more in those decks, since those 3 want to play more aggressively than this one wants to.
Ragavan, Nimble Pilferer - Yes, this card is good. The only way I am playing this card is if I proxy it, or if I pull one from a pack. I am not spending $95 on just one card lmfao. I can also already hear my friends' sighs as Ragavan hits the table. Great card, just not particularly my taste.