Gilded Drake

Gilded Drake

Creature — Drake


When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

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Set Rarity
Urza's Saga (USG) Rare

Combos Browse all


Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Tiny Leaders Legal
2019-10-04 Legal
Casual Legal
Vintage Legal
Leviathan Legal
Unformat Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Gilded Drake occurrence in decks from the last year

Latest Decks as Commander

Gilded Drake Discussion

plakjekaas on Opposition Agent needs a preemptive …

2 weeks ago

Nobody will read 4 full pages of comments to join in on the discussion at this point, I don't expect people to check if I haven't already said what they came to share in a comment on page 2, and I'm just having fun now. Brainstorming about gameplay situations that might happen, might prepare you better to handle this card, as it definitely won't be preemptively banned, or we'd heard about it by now.

You don't play Grand Abolisher to protect your agent, you play it to protect your tutors from being blown out by an incoming opposing agent. It's a lightning rod for your own win. It also trades with an agent, just in case :P

Aether Vial in your Gilded Drake to take their agent after they assembled the lock seems like a hilarious, hard-to-answer solution too xD

SynergyBuild on Opposition Agent needs a preemptive …

2 weeks ago

jaymc1130 Tbh flash sorta sucks in an OP Agent meta xD

StopShot YES!, I have raved about a bunch of those, specifically Molten Vortex and Dismember.

Since Fatal Push needs revolt to hit Breacher and OP Agent, I think options like Ulcerate could actually be relevant.

Path to Exile as well as Swords to Plowshares off will quite possibly be run a lot more together, and actually is really good of you and an opponent have OP Agents out, so you can remove theirs and steal a land simultaneously. Exiling removes Unearth/Reanimate shenanigans so white has a massive leg up in the removal category.

Rapid Hybridization/Pongify feel more akin to the red or black removal spells, and bounce is so-so, but obviously countermagic and steal effects are possibly the best ways to deal with OP Agent. Gilded Drake has gotten a ton better with cards like Kinnan, Breacher, and OP Agent being powerful options for any deck, often especially ones outside of the colors.

I think green decks like Yisan are the worst off, while Ulvenwald Tracker is probably the best, it doesn't have many options past that, so I think they are hurt by this shift a lot.

jaymc1130 new comment, actually really enjoy Eliminate, feels akin to Abrupt Decay, despite obviously being worse, and ofc Assassin's Trophy is really good too, like Path to Exile

Edit: Trophy&path are may abilities, so it's not a free card.

SynergyBuild on Opposition Agent needs a preemptive …

2 weeks ago

TotesMcGoats I actually, for casual purposes agree with this entirely, excluding Hullbreacher, and think the white sentiment should be carried for both of these hatebears. OP Agent comes with a couple issues for competitive environments it doesn't for casual.

Getting 1 card from this in a OP Agent meta will either get you a free counterspell, which protects the agent, making it much worse than an Aven Mindcensor to try to remove, and by the nature of metagaming, the chances you can find a second copy of Agent, to steal another agent after your original agent was killed, then another tutor was cast. The OP Agent Chaining is my bigger issue, as the card is insanely good, and gets better the more opponents that run it. The best way to beat it is by running it, or Praetor's Grasp to steal another one, or Gilded Drake, because it shifts the power dynamic of the most powerful card type in the format; tutors.

Otherwise, yeah, I agree OP Agent, without SS or Maralen is probably going to get you maybe 1-2 cards maximum, maybe a stray path will get you a land or something, but most paths would be aimed at the Agent, so most likely 1 card. But each opponent needs to expect it, and that fear will diminish the power of tutors, which is the fear factor of the card, its akin to Flash, the card didn't need to always win, the fear is why people didn't tap out, this is one card, that combo or not needs to be answered before stealing 1 card, because it steals any card. It takes another one of itself and now you have to deal with two, the second being able to be flashed in from a nearly impossible-to-interact-with zone, for 3 generic this time, coming in at whatever point is most detrimental.

The playstyle is so slow and reactive it redefines some of the basest qualities of the format in cEDH. In casual setting however the lock piece with it is much more concerning. I could see either getting banned.

I think the Rhystic-Smothering Tithe style argument is sort of moot in cEDH, where tricking opponents, most of whom are previously in professional events or play on professional levels, at least in the cEDH playgroups and discords I happen to be a part of, isn't how we play. You can't do that outside of very casual playgroups that dont play around Rhystic Study type effects. The amount I have paid for Study dwarfs the amount I haven't, close for Tithe, not even close for Remora, because I dont play into that one nearly at all, just dump creatures.

By that logic, and by the meta of the format of cEDH, you'll see a lot of the meta lists are greatly affected by Hullbreacher more than Tithe or even Narset. The ability to stop all draws on opponents' turns and just 1 draw per each player's draw step is pretty impressive. It's a cheaper Notion Thief without black and with added toughness and a different benefit.

golgarigirl weirdly you dont have to worry about Scapeshift, since you can decide to sacrifice none.

shadow63 I think the wincon stealing was for forced tutoring, the protection from the first steal. Fair point otherwise, but that would be how I'd do it.

SynergyBuild on Opposition Agent needs a preemptive …

3 weeks ago

EleshNornsFs I have done a fair amount of testing so far, but obviously that's with current meta, not what answers people will run after. My main thing is I don't like forcing metagames to shift with each update in such an old format.

Azdranax well, it's powerful enough I have actually wanted to do a bunch of testing, and for the last ~38 games it's been greatly impactful, and we have optimized the best play pattern being attempting to find more copies of OA with the first OA. The decks we mostly tested were the following:

Najeela, T&T, Tasigur, Kenrith, Yisan, Zur, Kess, Ikra/Kraum, Tymna/Kraum, Golos, Akiri/Thrasios, Heliod, Maralen, K'rrik, Tinybones, Godo, Brago, Sygg, Anje, Tharr, Rielle, Gitrog, Vannifar, Chulane, Korvold, Pako, Elsha, Ukkima, Yidris, Thrasios/Smasher, Tymna/Tana, 5c Sisay, 1st Sliver, Oona.

With these, we saw an increase in winrate by 22% for players that resolve an Agent, and anyone who resolved multiple agents (or stolen them through the use of Gilded Drake) had a 100% winrate. It's notable that only 11 of the 38 games did this happen, but the fact that it was that high of a rate was relatively incredible.

Decks that ran Consult had a 13% higher rate than ones that didn't, though decks that resolved OA had a 6% higher rate per opponent with consult in their deck.

Daedalus19876 on Dead Mans Sea

3 weeks ago

It's nice to see other people excited about this commander!

I'm a fan of how budget this list is so far, Araumi is definitely a great commander for a budget list...

Gonti does work, by the way -- the copies die, but you still get all their ETB effects.

It's ironic you mention Sidisi, she was my first love as a commander deck, and this deck definitely pushes a lot of the same buttons... This is my list for Araumi so far, if you want to take a look. The deck is expensive because of tutors and Gilded Drake, but the central combo lines are all dirt cheap ;)

To Drown the World in Death: Araumi EDH [PRIMER]

Commander / EDH* Daedalus19876


(I'd love a +1 if my deck inspired you!)

Daedalus19876 on Welcome to Value Town

3 weeks ago

Nice to see someone else brewing Araumi, I think she's got a lot of potential! Here's my list if you want to compare notes, see if either of us missed anything:

To Drown the World in Death: Araumi EDH [PRIMER]

Commander / EDH* Daedalus19876


My list isn't budget, per se, but it easily could be. All of the combos rely on very low-money cards, it's just the tutors and a few things I had sitting around (like Gilded Drake) that make up the bulk of the cost.

(I'd also love a +1 if you like the deck, but that's secondary.)

The biggest things I feel like are missing in your list are Unesh, Criosphinx Sovereign (let's do the Sphinx of Uthuun ETB-FoF 9 times!), Wake the Dead (a wildly under-appreciated card, which goes infinite with a LOT of things), Fatestitcher (get a free untap from GY), Floating-Dream Zubera (draw 9 for 1U)... I hope my list inspires you!

MrKillStar on K'rrik, Son of Yawgmoth

3 weeks ago

If your friends love mind-control cards like Gilded Drake, Homeward Path is great choice :D Isnt that $ cheap, but helps a lot.
Of course some cards depend on how strong/annoying you want the deck to have, just so you have some options :D It just can be another way to win the game or remove some annoying cards, even if you dont Kick it :D

I_Want_To_PlayAllTheDecks on Commander Legends card is going …

3 weeks ago

dingusdingo, Most decks in blue already play Gilded Drake so I doubt we will see any uptick except in maybe 5c lists that don’t play it cuz they just splash blue or something. I do not agree with your point about OPAgent not needing to be immediately interacted with-because I do think decks where tutoring is a central part in the game plan will be destroyed by this card. I actually think cards like Deadly Rollick will see an uptick in play. This is because if someone slams a OPAgent gets played before your turn two or something and you can’t interact with it you will lose. You can’t find lands, can’t find cards to interact with it, and can’t find cards to win. IMO both your points are misguided

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