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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Gilded Drake
Creature — Drake
Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
ASalesman on Unesh, Ultimate Guide (Tribal)
4 months ago
New Revision here!
- Replace Unsubstantiate with Flare of Denial. At 2 mana its hard to justify unsubstantiate when the rest of my interaction is 1 or 0 cmc.
- Replace An Offer You Can't Refuse with Strix Serenade. The downside of 'an offer' is a big downside. With the meta being more creature heavy, strix is a welcome addition and an homage to my Baleful Strix that can't be ran in this deck.
- Shrieking Drake got a foil printing in MH3!! Now just waiting on Gilded Drake and Enigma Thief (yeah right)
Coward_Token on Modern Horizons 3
5 months ago
Finally
Coram: Kagha, Shadow Archdruid on (red) steroids, but as she's AFAIK not too popular I feel that's not saying too much. Only on your turns. Worth noting that e.g. Hermit Druid works too.
Cayth, Famed Mechanist: "I have no idea who you are." Anyway, all your creature spells coming with a free token or even counter probably has some combo potential, even if Cloudstone Curio is out.
Azlask the Swelling Scourge: Spawning Pit works well here.
Ulalek, Fused Atrocity: Dimensional Infiltrator's time to shine!
Disa the Restless: I dare you to cast Mnemonic Betrayal
Omo, Queen of Vesuva: Not just "changeling counter" since it needs to cover both creatures and land. I kinda wish the counters had their own intrinsic rules, like flying counters. Note that land creatures don't get pseudo-changeling.
Kozilek, the Broken Reality: Does a card that you need to pay nine mana for really need even a minor drawback?
Sorin of House Markov: first extort commander!
Ral, Monsoon Mage: Not a fan of the flip damage. Can't red just have their own reliable Baral, Chief of Compliance?
Volatile Stormdrake: Nerfed Gilded Drake is still pretty good; plenty of high-value creatures at MV <=4. A sorcery-speed kill spell that pierces indestructible isn't horrible either (especially if it has a good on-death trigger.)
Flare of Fortitude: kinda wish this was Flare of Angel's Grace instead.
Trickster's Elk: I kinda hate this? IIRC, Kenrith's Transformation was a break, or at least a strong bend due to time constraints.
ASalesman on Unesh, Ultimate Guide (Tribal)
1 year ago
That's a fair point about meta, that explains our different stance on the card. I don't usuaully play against players who are full blue. My opponnents usually splash it.
I haven't noticed the loss of Imprisoned in the Moon, because Gilded Drake feels so much better. I think an argument can be made to put both in the deck. I am theoretically playing around with the Unsummon slot right now, I haven't been able to physically test it out much in my games.
I appreciate you noticing that detail about Universal Automaton, I will have to make it more clear. Universal Automaton dosn't trigger Cloudstone Curio, but it can be targeted by it. That means when Universal Automaton and Cloudstone is on the field while you cast non-artifact Sphinxs, you can double your Unesh triggers and storm count for free.
Have you ever tried playing MTG on 'Tabletop Simulator' from Steam? You can pull a deck list from tappedout or moxfield and play it virtually at no expense for testing, it's quite easy and convenient.
ASalesman on Unesh, Ultimate Guide (Tribal)
1 year ago
BIG REVISION HERE
Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!
- Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
- Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
- Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
- Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
- Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
- Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
- Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
- Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
- Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
- Replaced Island with Sea Gate Restoration Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
- Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.
ASalesman on Unesh, Ultimate Guide (Tribal)
1 year ago
GHoag yeah I know the foil is expensive, but its non foil isn't too bad. You might also be upset to hear that I am probably gonna sub in Gilded Drake for Imprisoned in the Moon. Expensive and non-foil and hurts my soul, but that's what I do for my love of Unesh.
Stardragon on Tribal Coomanders
1 year ago
Some fun tribal commanders for less supported tribals (except 2 commanders but there for niche tribal colors for that tribe) let me know what everyone thinks
The first two are not unsupported tribes but i feel like theres a need these for the niche tri-color decks that i've seen here and there
Jund Minotuar command 1.
Mardu Minotuar commander 2.
Drake Commander- It is both a flying tribal and drake tribal commander that has draw power and a Gilded Drakeesk ability since GD will never get a reprint or a functional one either
3.
A devil commander that cause pure chaos and sticks to the theme of devils being just another aristocrat build (i won't rant here). It meant to be more on flavor for MTG devils lore 4.
Was gonna be a shark tribe but than made into the neglected sealife that wizards cares little for 5.
Stardragon on Drake Support (Reworked)
2 years ago
legendofa- While im not going to argue Ik a lot of these new drakes need tweaking i will say the reason why Gilded Drake is so expensive is not because of it's effect (though it does help) it's because it's on the damnable Reserve List (it needs to die) so it will never be reprinted and despite what wizards says they will never make a functional reprint on any reserve list card which drives up the price so i think Gold Scale Drake is fine with the most minor of tweaking. But I did take most of what you said to heart and tweaked the new drakes.
I did tweak Gold Drake i made and gave it flash and the ability to target non-land permanents instead of just creatures
I reduce Silver Scale Drake's ability to 2 damage and looting one card instead of two
Took out the adding mana of any color ability to Diamond Drake and buffed it to a 3/3
I reduced the P/T of Sky Captain and added the "when one or more tokens are created" clause, though i don't see the difference between that and whenever a token is made, it still doubles every drake token made.
Tundra Drake was always meant to be non-land i forgot to add it MB.
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