Gilded Drake

Gilded Drake

Creature — Drake


When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

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Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal

Gilded Drake occurrence in decks from the last year

Latest Decks as Commander

Gilded Drake Discussion

RambIe on What is the best card …

2 months ago

Minds Aglow would be my choice

doesn't meet the one card requirement but Eldrazi Displacer + any etb would get the job done
Some Examples: Goblin Chainwhirler,Ayara, First of Locthwain,Thopter Engineer,Thought-Knot Seer,Gilded Drake

BlueStar220 on Yarok and a Hard Place

2 months ago

I would recommend maybe some of these creatures:
Brood Monitor, Caligo Skin-Witch, Duplicant, Entomber Exarch, Gilded Drake, Palinchron, Phyrexian Ingester, Rune-Scarred Demon, Selvala, Heart of the Wilds, Solemn Simulacrum, Terastodon, Thought-Knot Seer, Vendilion Clique, Venser, Shaper Savant,
As well as these cards that can help abuse ETB affects:
Deadeye Navigator, Followed Footsteps, Mirror Mockery, Rite of Replication, Strionic Resonator, Thassa, Deep-Dwelling,
If you want more suggestions, feel free to look at my deck:


Commander / EDH BlueStar220


Dark_Danda on cEDH: Rashmi, Eternities Crafter

2 months ago

Hi KrenkoSobBoss

Thanks for all the compliments :) I am happy to hear that you are enjoying my list and were able to get some good games in.

How has Hullbreacher been performing so far? Excellent! It's an instant speed card and shuts down a variety of combos, commanders, wheels ect... That card is really, really strong!

I'm surprised to see Isochron Scepter removed. Well, the deck doesn't really need it to win. 90% of wins are achieved by resignation of my opponents. Actually it's very rare for me to pull off the infinite extra turn combo (although I could go for it but often it involves to become vulnerable for one turn and I don't like that). In mid-to-late game I aim for Seasons Past. Once I get Intuition I almost always go for Seasons Past, Regrowth/Reclaim, Noxious Revival. And at that time (if you have Intuition in your grave) you have the people more or less in a hard lock because you can recast Intuition, get Seasons Past back and get all your counter/removal spells back. Therefore my playstyle doesn't really use Isochron Scepter all that much. For my meta I urgently require more interaction and that is why I removed Temporal Manipulation as well and added Torpor Orb as it shuts down only one card in my deck (Gilded Drake), makes Uro, Titan of Nature's Wrath even better and shuts off combos Rashmi has difficulties defending against (Yisan for example). Vedalken Shackles also is a meta decision as I struggle against some creatures. The purpose is to steal other commanders and/or protect yourself agains aggro decks by stealing other creatures as blockers.

Do I know of a Rashmi cEDH discord? Sadly no. If you decide to open one, I am very much interested in joining the community.

Cheers, Noc

HobbyGamer007 on Nobody has the intention of building a Wall

2 months ago

Wall of Stolen Identity doesn't seem good enough. It's too expensive at 4, and it plays badly around Meekstone, Fell the Mighty and Wave of Reckoning.

If a clone effect is needed I'd consider Phantasmal Image or just steal it with Gilded Drake instead. Neither give you a draw with the commander, but they cost half as much and have just as/more powerful effects.

Daedalus19876 on To Drown the World in Death: Araumi EDH [PRIMER]

3 months ago

VorelNailo: Thank you, I'm glad you like the deck! Yeah, I can definitely see a budget deck around her, she works great with lots of budget cards... My deck is only expensive because I had an Intuition and a Gilded Drake sitting around, haha. Most of the really important pieces are pretty cheap, with the exception of Phyrexian Altar. I'm also planning to rewrite the primer in a more orderly way, when I get some time :) I tested Faerie Miscreant in here, yeah! But honestly, I'm trying to avoid things which are only good with Araumi, since she tends to get shot on sight by my playgroup after a few blowout games...

I'll happily take a look at your list, if you want to drop a link! I'd love to hear more suggestions if you have them :D

plakjekaas on Opposition Agent needs a preemptive …

3 months ago

Nobody will read 4 full pages of comments to join in on the discussion at this point, I don't expect people to check if I haven't already said what they came to share in a comment on page 2, and I'm just having fun now. Brainstorming about gameplay situations that might happen, might prepare you better to handle this card, as it definitely won't be preemptively banned, or we'd heard about it by now.

You don't play Grand Abolisher to protect your agent, you play it to protect your tutors from being blown out by an incoming opposing agent. It's a lightning rod for your own win. It also trades with an agent, just in case :P

Aether Vial in your Gilded Drake to take their agent after they assembled the lock seems like a hilarious, hard-to-answer solution too xD

SynergyBuild on Opposition Agent needs a preemptive …

3 months ago

jaymc1130 Tbh flash sorta sucks in an OP Agent meta xD

StopShot YES!, I have raved about a bunch of those, specifically Molten Vortex and Dismember.

Since Fatal Push needs revolt to hit Breacher and OP Agent, I think options like Ulcerate could actually be relevant.

Path to Exile as well as Swords to Plowshares off will quite possibly be run a lot more together, and actually is really good of you and an opponent have OP Agents out, so you can remove theirs and steal a land simultaneously. Exiling removes Unearth/Reanimate shenanigans so white has a massive leg up in the removal category.

Rapid Hybridization/Pongify feel more akin to the red or black removal spells, and bounce is so-so, but obviously countermagic and steal effects are possibly the best ways to deal with OP Agent. Gilded Drake has gotten a ton better with cards like Kinnan, Breacher, and OP Agent being powerful options for any deck, often especially ones outside of the colors.

I think green decks like Yisan are the worst off, while Ulvenwald Tracker is probably the best, it doesn't have many options past that, so I think they are hurt by this shift a lot.

jaymc1130 new comment, actually really enjoy Eliminate, feels akin to Abrupt Decay, despite obviously being worse, and ofc Assassin's Trophy is really good too, like Path to Exile

Edit: Trophy&path are may abilities, so it's not a free card.

SynergyBuild on Opposition Agent needs a preemptive …

3 months ago

TotesMcGoats I actually, for casual purposes agree with this entirely, excluding Hullbreacher, and think the white sentiment should be carried for both of these hatebears. OP Agent comes with a couple issues for competitive environments it doesn't for casual.

Getting 1 card from this in a OP Agent meta will either get you a free counterspell, which protects the agent, making it much worse than an Aven Mindcensor to try to remove, and by the nature of metagaming, the chances you can find a second copy of Agent, to steal another agent after your original agent was killed, then another tutor was cast. The OP Agent Chaining is my bigger issue, as the card is insanely good, and gets better the more opponents that run it. The best way to beat it is by running it, or Praetor's Grasp to steal another one, or Gilded Drake, because it shifts the power dynamic of the most powerful card type in the format; tutors.

Otherwise, yeah, I agree OP Agent, without SS or Maralen is probably going to get you maybe 1-2 cards maximum, maybe a stray path will get you a land or something, but most paths would be aimed at the Agent, so most likely 1 card. But each opponent needs to expect it, and that fear will diminish the power of tutors, which is the fear factor of the card, its akin to Flash, the card didn't need to always win, the fear is why people didn't tap out, this is one card, that combo or not needs to be answered before stealing 1 card, because it steals any card. It takes another one of itself and now you have to deal with two, the second being able to be flashed in from a nearly impossible-to-interact-with zone, for 3 generic this time, coming in at whatever point is most detrimental.

The playstyle is so slow and reactive it redefines some of the basest qualities of the format in cEDH. In casual setting however the lock piece with it is much more concerning. I could see either getting banned.

I think the Rhystic-Smothering Tithe style argument is sort of moot in cEDH, where tricking opponents, most of whom are previously in professional events or play on professional levels, at least in the cEDH playgroups and discords I happen to be a part of, isn't how we play. You can't do that outside of very casual playgroups that dont play around Rhystic Study type effects. The amount I have paid for Study dwarfs the amount I haven't, close for Tithe, not even close for Remora, because I dont play into that one nearly at all, just dump creatures.

By that logic, and by the meta of the format of cEDH, you'll see a lot of the meta lists are greatly affected by Hullbreacher more than Tithe or even Narset. The ability to stop all draws on opponents' turns and just 1 draw per each player's draw step is pretty impressive. It's a cheaper Notion Thief without black and with added toughness and a different benefit.

golgarigirl weirdly you dont have to worry about Scapeshift, since you can decide to sacrifice none.

shadow63 I think the wincon stealing was for forced tutoring, the protection from the first steal. Fair point otherwise, but that would be how I'd do it.

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