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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Drake
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
2 months ago
legendofa- While im not going to argue Ik a lot of these new drakes need tweaking i will say the reason why Gilded Drake is so expensive is not because of it's effect (though it does help) it's because it's on the damnable Reserve List (it needs to die) so it will never be reprinted and despite what wizards says they will never make a functional reprint on any reserve list card which drives up the price so i think Gold Scale Drake is fine with the most minor of tweaking. But I did take most of what you said to heart and tweaked the new drakes.
I did tweak Gold Drake i made and gave it flash and the ability to target non-land permanents instead of just creatures
I reduce Silver Scale Drake's ability to 2 damage and looting one card instead of two
Took out the adding mana of any color ability to Diamond Drake and buffed it to a 3/3
I reduced the P/T of Sky Captain and added the "when one or more tokens are created" clause, though i don't see the difference between that and whenever a token is made, it still doubles every drake token made.
Tundra Drake was always meant to be non-land i forgot to add it MB.
2 months ago
Okay, I'm checking out the new cards.
Gilded Drake is expensive for a reason--it's essentially a two-mana Control Magic, and that effect starts at five mana these days. I don't think a functional reprint would bring the price of Gilded Drake down, Gold Scale Drake would become another $300 card (if it were printed officially). A functional reprint of a card isn't a bad idea by itself, but if someone showed up with, say, two functionally identical Mana Crypts with different names, that's going to be the center of a lot of discussion. Tread very carefully here.
Silver Scale Drake feels like it could be a rare, but that's completely a gut reaction. I like the ability, but maybe make it a 2/3? It feels like it's right on the edge of great and overpowered. Pardic Arsonist - restriction + Faithless Looting + flying = a very active card.
Diamond Scale Drake runs into color pie issues again with its mana tap ability. I would drop that, push the stats up to 3/3, and call it good. The draw ability is more on-color than the "add three mana" ability, but it's an LED reference, so it can work.
Talrand's Sky Captain (nice callback with the name and flavor text) could use some clarification on when an additional token is created, similar to my question for Kazirak. Does it trigger on every token, or when one or more tokens are created? I strongly suggest the second option, since it's already got double evasion and can create tokens independently. And 5/8 is a powerful stat line, especially at five mana. This thing can basically win games by itself. I would dial the stats back quite a bit, maybe down to 4/6.
I like Tundra Drake. My one tiny quibble is the aesthetics of next to , but that can't be helped. Mechanically, I think this one is where it needs to be. I would test it with adding a "non-land" condition, but it may not be needed.
6 months ago
Oh hey, this is definently the first time I've seen Jon. Obviously a lot of overlap with Blim, Comedic Genius's creatures. Doesn't seem to be a lot of straightforward Donate effects in blue, but I'm thinking the way to go is exchange effects like Gilded Drake and Puca's Mischief, could be decent value. Would probably want some more pillow fort to compensate for those extra creatures you exchange away since they won't be goaded. Maybe something with self-sacrifice as a drawback, e.g. Drifter il-Dal?
7 months ago
7 months ago
Anonymous deckbuilder, do you own a Gilded Drake? It would definitely give you valuable interaction against Rashmi, Xyris, Najeela and Winota. And, it would be another blue card to pitch for Force of Will.
I love this version of Omnath you built. I made my version very much similar to yours except I tried to adapt it to the decks I see at home and at the Overlord's place. I have Drake and four additional counterspells added to my list in addition to some minor changes in the creatures.
8 months ago
I have a personal vendetta against Gilded Drake. But that's because I'm literally always the one who has the coolest creatures and therefor gets the 3/3 flyer. It's such a low cost, low effort and a low downside for a Control Magic-type effect, and I've been building that Marwyn, the Nurturer up all game, just keep your dirty drake-talons off it. I literally bought a Homeward Path solely because of that card being the bane of my existence.
8 months ago
It doesn't look like you have much ramp. Since you are going the enchantress rout, I'd recommend land enchantment ramp like Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, or any of the other myriad choices of similar ramp cards.
Spirit of the Labyrinth seems like it hurts your enchantress theme. Sensei's Divining Top is a generally good card, but it really doesn't need to go in every deck, and you could probably do without it here to add some ramp. I would think with the amount of draw you have in the deck, setting up the top three of your library probably isn't that necessary. Gilded Drake is another generally good card, but I don't see it as a fit here, unless you're able to reliably blink it and I'm missing that. Although not an enchantment, Seedborn Muse would pair well with Stasis. Vernal Equinox can be fun to let you play a chunk of your deck at instant speed, but it allows everyone to do so.
8 months ago
How well does this run off 30 lands? I always do 36 for all mine, but at the same time I guess your rocks got you covered. It might be off theme, but Gilded Drake is always great anytime you have any amount of blue in a deck. Other than that I can't think of much unless I wanna sit down for hours and plot. lol. Looks fairly solid so far.