Creature — Drake
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
|Want (2)||ovrhackz , CampbellStev|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Gilded Drake Discussion
3 weeks ago
Sword of Hours: Sigh. Pretty good for e.g. Skullbriar, the Walking Grave . I have to say I'm not fond of this kind of randomness on decent cards and it makes me wish these two products were silver-bordered.
Ride the Avalanche: Nothing super special but I'm curious about the cool flavor; is it referencing something in D&D in particular?
Cattie-Brie: As much of a callback it is to e.g. Hankyu and Brigid, Hero of Kinsbaile , I don't see the removal ability being used much except in emergencies or as a response to removal. Anyway, a cheap white+ commander that basically generates a Golem-Skin Gauntlets each turn isn't bad, tho she suffers for lack of innate evasion.
Belt of Giant Strength: Neat design that the Equip cost isn't reduced by just base power, giving it Voltron synergy
Winged Boots: compare Wings of Hubris
Robe of the Stars: Yesss, more phasing.
Mantle of the Ancients: A more focused Replenish . It's good to see that Aura voltron in particular is getting more love, I feel it's been largely overshadowed by Equipment.
Holy Avenger: See above. It's white ramp too. And yes, each double strike will trigger it, and yes, the second strike will benefit from the first Aura you cheated in.
Fey Steed: Meh. You can do better if you want indestructible voltron I think, and Shapers' Sanctuary makes it kind of insulting as an attempt at mono-white draw.
Storvald: Probably should take a peek at e.g. Octavia, Living Thesis and Volrath, the Shapestealer decklists; low-power creatures with scaling abilities like Cold-Eyed Selkie and Blighted Agent seems like the way to go. Note that he can target himself with the 7/7 ability in case you don't want to touch anything else for whatever reason.
Bucknard's Everfull Purse: See Sword of Hours, tho this is at least held back by being somewhat opponent-dependent (can't pass it back and forth either). With dice support, you could cast & activate it on the same turn and get 4 treasures for profit.
Hurl Trough Hell: Neat design but kinda overcosted as far as removal go (lol, Gilded Drake ). Correct me if I'm wrong, but since a replacement effect is involved and it doesn't explicitly say "from exile" in the second sentence, you can cast commanders from the command zone with this, right?
Fevered Suspicion: Two guaranteed opponent-only Etali, Primal Storm for eight is kinda meh tbh. I'm glad they made a reference to Beholders being paranoid maniacs tho.
Bag of Devouring: You know the drill by now.
Wild-Magic Sorcerer: Yay, more impulsive draw support! Does my tolerance of cascade over dice make me biased? Maybe.
Share the Spoils: Well. Certainly chaotic but at least it's appropriately costed, and in the right deck.
Lorcan: This is a Demon and you can't tell me otherwise! Anyway, kinda high cost for something that's kind of stuational and potentially very self-harming, but casting this followed by killing board wipe seems fun. Hope you got life gain! No commander stealing here tho. I also like the flavor of someone getting their life saved in return of servitude.
Hellish Rebuke: idk why the templating needs to give out abilities, could have just said
Whenever a permanent an opponent controls deals damage to you, its controller sacrifices it and loses 2 life.
Ability-removing shenanigans, as well as permanents that enter after this resolves, will rarely make the distinction matter. OH! And if someone takes control of the spell or copies directly onto the stack, I think you're still the one "who cast Hellish Rebuke". Also note that it doesn't just affect creatures; fuck off Impact Tremors !
Grim Hireling: I still think this is more appropriate in red; black ought to ramp tied to creature death/sacrifice/life payment/swamp-related things IMO.
Death Tyrant: Sorry legendofa but I chuckled when I read "Zombie".
4 weeks ago
Hah! You a Souls boy too? It's the best! Yeah cEDH is fun I'm sure, but I def do not have OG dual lands, The Tabernacle at Pendrell Vale , Gilded Drake , or Wheel of Fortune type of money LOL. But yes, big dumb beaters with protection is ridiculously fun. Oh my Slurrk etb'd with +92/+92 counters on it? Sorry...
2 months ago
Daedalus19876 Hey there! I LOVE your primer; it's well-written and it has inspired me to look at running Araumi as my next commander choice!
Quick preface before going into some questions; I'm a pretty new Commander player (coming from Modern and Pioneer background) and I've been looking at a few decks to make a small "commander stable" over time.
Using this deck as a template (and also your Fresh Fish for Cheap ($250 Budget Araumi) as another reference), I wanted to ask you a few questions about how to tweak/modify this deck in case I wanted to modify for certain rules.
1) No infinite combo(s) rule: Let's say I'm playing in a more casual pod where this rule is instituted. What would you immediately sub out from this decklist and what would be good options to put in that would allow you to play a more relatively "fair (even if it's still graveyard shenanigans!)" game? Bonus points if the sub-in options are sub $20 at max!
2) Tailored budget considerations: For that matter, what would be some good options to sub out the >$20 cards in this list? The most obvious ones that I can tell, from quick pricing, are:
- Gilded Drake , Hullbreacher , and Spellseeker
- Entomb , Mana Drain , and Fierce Guardianship
- Mana Crypt and Phyrexian Arena
- Naturally, the expensive lands (fetches, Volrath's Stronghold , etc.)
3) General theme of "powering down/creating more flair": I'm a huge fan of the 75% deck mentality, and I'd love to be able to modulate the deck to power up or down (mostly down based on this current decklist). Taking out the pricier cards is probably one of the most obvious ways to "power down" the deck, but what would you recommend in terms of other card substitutes (i.e. if I wanted to be able to side out/in certain cards just to add more flavor)? This whole theme is generally tied into the previous two questions, but this is just more picking your brain at this point!
Thanks so much for your work!
3 months ago
Being a huge Zedruu fan myself I gave your deck a look.
You are aware that Iona, Shield of Emeria is banned in EDH?
A few interesting suggestions to consider:
- Capsize : does a great job in combination with Illusions of Grandeur
- Sudden Substitution
- Role Reversal
- Gilded Drake : if budget permist you to obtain one
- Boros Charm : nice protection when in dire need
- Arcane Signet
- Fabled Passage
See my verion for more interesting options and possible ideas.
Have fun gifting!
3 months ago
Finding tricks with Aminatou is always a favorite of mine. Gilded Drake , Wishclaw Talisman , etc. let you do busted things each turn for super cheap mana costs. Finding more and more every day is a pastime of mine!
3 months ago
April 2021 update:
Gilded Drake is great. It's a fun and tricky little card. It's also, at the moment, a $300 card. Let's save our money and make space for highly tutorable, highly flexible mass artifact/enchantment removal instead.
Venser loses a bit of value without the ability to flicker Gilded Drake, so Narset comes in to limit enemy card draw instead.