Gilded Drake


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Gilded Drake

Creature — Drake


When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

Gilded Drake Discussion

RNR_Gaming on Volrath 2: shape stolen

1 day ago

What are you looking for help with? Nature's Claim , Eternal Witness and Gilded Drake (budget permitting of course) seem like good inclusions.

Dark_Danda on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 week ago

Hi Kiyomei,

Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.

I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.

Cheers, Danda

Jude on Kadena, Face-Down Sorcerer

1 week ago

Gilded Drake works well with bounce options as well as to a lesser extent Barrin, Master Wizard

BodhiQL on Mono Green Pump-Storm

2 weeks ago

Actually, most people don't scoop, even when it's clear I'm going to win. They want to see the wincon first. Finale is used pretty much purely as a Green Sun's Zenith in this deck, and Walking Ballista is the best one card wincon for these reasons. One, it can be tutored which is extremely relevant. Two, you can get it with Duskwatch Recruiter  Flip, which if you have infinite mana and one tutor, you can get the recruiter and play Walking Ballista from there, and you have access to Eternal Witness and Skullwinder in case of counters. Three, it only requires infinite mana, as opposed to infinite storm. Aetherflux Reservoir requires more cards to actually win, and you whiff if you have infinite mana and Reservoir in hand, but no source of card draw or tutor or storm generation. Ballista still wins the game in that place. Viridian Joiner is no doubt a bad card, I just don't know what to cut for a duplicate of my commander, and in the case when Marwyn gets taken by a Gilded Drake or something, the best bet is probably just Priest of Titania anyway. Viridian Joiner is also a dead card in 95% of situations, but it does have its benefits. Finally, Duskwatch Recruiter  Flip is the second best draw outlet in the deck ( Staff of Domination will always be better), but Duskwatch Recruiter  Flip has never underperformed for me. Riftsweeper on the other hand seems like a meta call, when I play cEDH exiling cards are never really a problem.

Coward_Token on Greven, Hateful Captain

4 weeks ago

Whew, so now that I'm a bit more rested: Since the deck is quite dependent on Greven to work, how do you feel about Sanctum of Eternity ? I think it's a pretty dependable answer to enchantment-based interaction (e.g. Song of the Dryads & Treachery ) and indefinite non-enchantment stealing (e.g. Gilded Drake ).

SideBae on Subjective Reality Modded

1 month ago

Couple suggestions:

You're running too many lands. Running forty-two is generally only appropriate in Azusa, Lost but Seeking -style landfall decks; I suggest running thirty-five at MOST, and ideally around thirty-three.

The way you can get away with thirty-three lands is with mana rocks. I'm a fan of your Azorius Signet and similar, but there are other rocks you should consider. Mana Crypt and Mox Diamond are the gold-standard, though those are approximately a million dollars these days. More affordable options include: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone and the soon-to-release Arcane Signet . Note that all the suggestions I gave were two-mana mana-rocks, as these are vastly superior to three-mana mana-rocks. One reason for this is that if you choose to run Ancient Tomb or similar, you can land them turn one. Depending on your meta and how long your games tend to go, Gilded Lotus might be worth running.

Your mana base can use some tuning, too. City of Brass and Mana Confluence are generally good in three-color decks, and Reflecting Pool or Forbidden Orchard are also very good. Shock lands like Watery Grave , Godless Shrine and Hallowed Fountain are also good. Caves of Koilos , Underground River and Adarkar Wastes are all good too.

You have some good Xerox pieces; you're running Ponder and Portent , and that's good. You could probably use some more shuffle effects to go with your Brainstorm . Ideally, you should run Zendikar and Onslaught fetches -- however, these are also expensive AF. Slow fetches like Bad River and Flood Plain are way more affordable, and can also fetch things like a Watery Grave if you choose to run them. These will allow you to avoid getting stuck with two cards you don't want on top of your library. Preordain is an excellent Xerox-piece/cantrip to consider.

Mass card-draw is good in EDH. I highly recommend Windfall , and it's especially good with your Narset, Parter of Veils . Fact or Fiction , Painful Truths , Thirst for Knowledge and Jace's Archivist are also good. Mystic Remora , in an inexperienced meta, can easily be several Ancestral Recall s. Night's Whisper and Phyrexian Arena are good.

Tutors are great. Demonic Tutor , Vampiric Tutor and Enlightened Tutor are the gold-standard, and as such they're really expensive. Other options include your already-in-there Scheming Symmetry , Diabolic Tutor , Lim-Dul's Vault , Mystical Tutor and Dark Petition .

Swords to Plowshares is a GREAT card; it's one of the only one-for-ones I advise 98% of the time in EDH; Despark is another. Grasp of Fate is another form of spot-removal. Cyclonic Rift , Wrath of God , Supreme Verdict and Toxic Deluge are all good boardwipes to consider. If, later in your deck building, you end up with fewer creatures and your meta is filled with X/1s, Night of Souls' Betrayal can be a powerhouse. Ashes to Ashes and Dust to Dust are other two-for-ones to consider.

Counter magic is real powerful. Counterspell , Swan Song , Spell Snare , Spell Pierce , Dovin's Veto , Countersquall , Negate , Archmage's Charm and Disallow are good.

Depending on your meta, you can use some Legacy Miracles pieces. Aminatou is synergistic with Counterbalance , and if you run Sensei's Divining Top you can use the pair to control the game without spending card-advantage. Ashiok, Dream Render is great in EDH as a Stax piece, as shutting down other players' tutors and exiling graveyards is one of the most annoying things you can do in EDH. Hostage Taker is good as removal, and it can also get you some threats.

Gilded Drake is $70-ish, but each time you flicker it you get a new creature. Cheaper, flickering Sower of Temptation gets you to steal a different creature each time. Flickering Solemn Simulacrum allows you to ramp real fast. Cloudblazer , Ravenous Chupacabra , Duplicant , Wall of Omens and Baleful Strix too. Wall of Omens has the added bonus of working real nice with Words of Wind , if you choose to run it.

No Mercy is a good way to discourage attacks; so are Ghostly Prison and Propaganda .

Good luck!

lynden on Selvala Brostorm

1 month ago

Edit: Ghalta, Primal Hunger is good and worth it in maindeck, found out after much playtesting. Apologies for my ignorance in earlier post.

I am running Homeward Path in place of Dryad Arbor in view of much Gilded Drake effects in my meta, still deciding if I should keep Dryad and take out a basic forest instead for Homeward Path

WalbenQuakeblade on Jhoira Vintage Commander

1 month ago

Changes 7/25

Out- Rhystic Study , Semblance Anvil , Hangarback Walker , Myr Retriever , Phyrexian Revoker , Paradise Mantle , Thought Vessel , Great Furnace , Seat of the Synod , Reliquary Tower , 1x Mountain , 5x Island , Paradox Engine , Reality Shift

In- Swan Song , Talisman of Creativity , Manifold Key , Aether Spellbomb , Whir of Invention , Gilded Drake , Cascade Bluffs , Mana Confluence , Command Tower , City of Brass , Misty Rainforest , Polluted Delta , Flooded Strand , Prismatic Vista , Fiery Islet

Reasons for Out:

Lets get the easy ones out of the way first Paradox Engine and Reality Shift . Yes I missed an update where I put Reality Shift into the deck. I added it to give me more options with Isochron Scepter as a way with Engine to exile every other player's libraries. With the banning of Engine though both got cut out from the deck.

Semblance Anvil was cut because I originally ran it as a way to make my artifacts cost 2 less and on rare occasions make my creatures also cost 2 less by exiling an artifact creature under it. The more I played with it though the more times I fizzled on a turn where that 1 more artifact in had would have continued allowing me to combo.

Rhystic Study became a semi mana intensive spell. I constantly found myself with plenty of counters and artifacts in hand but unable to cast rhystic because of the speed of the table. So I cut it for my meta. Will probably go back in for blind tables though.

Hangarback Walker , Myr Retriever , Phyrexian Revoker , Paradise Mantle , Thought Vessel these were the last of the main cuts. They were all cut to make room for more efficient mana rocks and spells.

Lands I cut were to allow for the addition of fetches into the list as well as the lands that tap for any color. Deck thinning is always a good thing and so is having access to all your colors.

Notable mentions for inclusions:

Whir of Invention was originally pushed into this list when Mystic Forge was spoiled but before the Engine banning. I thought with the addition of another 4+ mana artifact win condition that Whir was finally in a good spot to make its way into my list. I still think it should have been there probably all along but I'm glad its made its way finally into the deck.

Future cuts!:

Voltaic Key 's days are numbered in this list. With the spoil of Arcane Signet Key will be cut from the list once again. I say again because I originally cut Voltaic Key when trying to find space for Manifold Key, but with the banning of Engine freeing up 2 slots in my deck Voltaic Key and a much needed additional land made their way back into the list

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Gilded Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%