Gilded Drake

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gilded Drake

Creature — Drake

Flying

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

ASalesman on Unesh, Ultimate Guide (Tribal)

6 months ago

That's a fair point about meta, that explains our different stance on the card. I don't usuaully play against players who are full blue. My opponnents usually splash it.

I haven't noticed the loss of Imprisoned in the Moon, because Gilded Drake feels so much better. I think an argument can be made to put both in the deck. I am theoretically playing around with the Unsummon slot right now, I haven't been able to physically test it out much in my games.

I appreciate you noticing that detail about Universal Automaton, I will have to make it more clear. Universal Automaton dosn't trigger Cloudstone Curio, but it can be targeted by it. That means when Universal Automaton and Cloudstone is on the field while you cast non-artifact Sphinxs, you can double your Unesh triggers and storm count for free.

Have you ever tried playing MTG on 'Tabletop Simulator' from Steam? You can pull a deck list from tappedout or moxfield and play it virtually at no expense for testing, it's quite easy and convenient.

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago

BIG REVISION HERE

Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!

  • Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
  • Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
  • Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
  • Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
  • Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
  • Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
  • Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
  • Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
  • Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
  • Replaced Island with Sea Gate Restoration  Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
  • Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.

ASalesman on Unesh, Ultimate Guide (Tribal)

8 months ago

GHoag yeah I know the foil is expensive, but its non foil isn't too bad. You might also be upset to hear that I am probably gonna sub in Gilded Drake for Imprisoned in the Moon. Expensive and non-foil and hurts my soul, but that's what I do for my love of Unesh.

Stardragon on Tribal Coomanders

9 months ago

Some fun tribal commanders for less supported tribals (except 2 commanders but there for niche tribal colors for that tribe) let me know what everyone thinks

The first two are not unsupported tribes but i feel like theres a need these for the niche tri-color decks that i've seen here and there

Jund Minotuar command 1.Item Description

Mardu Minotuar commander 2.Item Description

Drake Commander- It is both a flying tribal and drake tribal commander that has draw power and a Gilded Drakeesk ability since GD will never get a reprint or a functional one either

3.Item Description

A devil commander that cause pure chaos and sticks to the theme of devils being just another aristocrat build (i won't rant here). It meant to be more on flavor for MTG devils lore 4.Item Description

Was gonna be a shark tribe but than made into the neglected sealife that wizards cares little for 5.Item Description

Stardragon on Drake Support (Reworked)

1 year ago

legendofa- While im not going to argue Ik a lot of these new drakes need tweaking i will say the reason why Gilded Drake is so expensive is not because of it's effect (though it does help) it's because it's on the damnable Reserve List (it needs to die) so it will never be reprinted and despite what wizards says they will never make a functional reprint on any reserve list card which drives up the price so i think Gold Scale Drake is fine with the most minor of tweaking. But I did take most of what you said to heart and tweaked the new drakes.

I did tweak Gold Drake i made and gave it flash and the ability to target non-land permanents instead of just creatures

I reduce Silver Scale Drake's ability to 2 damage and looting one card instead of two

Took out the adding mana of any color ability to Diamond Drake and buffed it to a 3/3

I reduced the P/T of Sky Captain and added the "when one or more tokens are created" clause, though i don't see the difference between that and whenever a token is made, it still doubles every drake token made.

Tundra Drake was always meant to be non-land i forgot to add it MB.

legendofa on Drake Support (Reworked)

1 year ago

Okay, I'm checking out the new cards.

Gilded Drake is expensive for a reason--it's essentially a two-mana Control Magic, and that effect starts at five mana these days. I don't think a functional reprint would bring the price of Gilded Drake down, Gold Scale Drake would become another $300 card (if it were printed officially). A functional reprint of a card isn't a bad idea by itself, but if someone showed up with, say, two functionally identical Mana Crypts with different names, that's going to be the center of a lot of discussion. Tread very carefully here.

Silver Scale Drake feels like it could be a rare, but that's completely a gut reaction. I like the ability, but maybe make it a 2/3? It feels like it's right on the edge of great and overpowered. Pardic Arsonist - restriction + Faithless Looting + flying = a very active card.

Diamond Scale Drake runs into color pie issues again with its mana tap ability. I would drop that, push the stats up to 3/3, and call it good. The draw ability is more on-color than the "add three mana" ability, but it's an LED reference, so it can work.

Talrand's Sky Captain (nice callback with the name and flavor text) could use some clarification on when an additional token is created, similar to my question for Kazirak. Does it trigger on every token, or when one or more tokens are created? I strongly suggest the second option, since it's already got double evasion and can create tokens independently. And 5/8 is a powerful stat line, especially at five mana. This thing can basically win games by itself. I would dial the stats back quite a bit, maybe down to 4/6.

I like Tundra Drake. My one tiny quibble is the aesthetics of next to , but that can't be helped. Mechanically, I think this one is where it needs to be. I would test it with adding a "non-land" condition, but it may not be needed.

Coward_Token on Commander Legends: Battle for Baldur's …

1 year ago

Oh hey, this is definently the first time I've seen Jon. Obviously a lot of overlap with Blim, Comedic Genius's creatures. Doesn't seem to be a lot of straightforward Donate effects in blue, but I'm thinking the way to go is exchange effects like Gilded Drake and Puca's Mischief, could be decent value. Would probably want some more pillow fort to compensate for those extra creatures you exchange away since they won't be goaded. Maybe something with self-sacrifice as a drawback, e.g. Drifter il-Dal?

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