Mana Web

Mana Web

Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

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Set Rarity
Weatherlight (WTH) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Rules Q&A

Latest Decks as Commander

Mana Web Discussion

Devouver on Rayami, First to Fall

1 month ago

You are too dependent on your commander. Once it's is cared of, you have no way to win. Controls, decks with lots of responses will deal with this easily. If you want to play this successfully, you should consider to throw in some kind of slow downs like:

To be able to protect you commander against uncounterable spells:

Spells to change:

Try a way to throw in a Ashnod's Altar. It will speed you up.

Vash13 on Swiss army knife commander deck

3 months ago

Well absolutely then I guess ill just go down your list. LANDS: First I see nykthos, an amazing card but I gotta wonder if your getting real value in a tri color deck, maybe swap for a Raugrin Triome, would play well with all your fetches. Then other than that I'd swap out some of those tap land some of their abilities are nice but at the end of the day not much is worth being a turn behind on mana ENCHANTMENTS: first off I love Soothsaying +ramp many dont appreciate it but I think the layline and underworld breach are over rated and I would opt for some general control to help with the slower game play here I'd suggest Mana Web and Price of Glory two great cards for general slowing of others decks Rising Waters also can go well in a low creature deck like this, then with all your artifacts Mechanized Production would be a great alternate wincon. ARTIFACTS: well since your going for ramp.mostly with your artifacts there's not much to say here but the goggles do feel heavy and slow with your tiny creature swarm I'd be tempted to put a Meekstone in here making sure anything too big your opponents get doesn't get more than one shot at ya. INSTANTS: Ok what I'm about to say won't be popular but I've never cared for the charmes and I dont like benevolent gift, seems slow and not worth a slot and battle hymn and repeated reverberation dont ever pay off quit right with no mana dump or storm casting theme respectively. For all these since your in the best colors for it I'd almost swap all your instant cards out for cards like Swords to Plowshares, Counterspell, and Lightning Bolt and take advantage of instant speed shut downs. CREATURES: I like your creatures for this theme but since your in white I've been suggesting Drannith Magistrate a lot it's cheap and puts out opponent commanders forcing them to deal with it. SORCERY:you got a lot of expensive sorcery cards here so many could go, but mainly since you have so much card draw and ramp I'd recommend Approach of the Second Sun, great additional wincon. PLAINSWALKERS: here we enter my one week spot in MTG I honestly only own like 3 lol and they are all just to support certain themes so I dont know if these are your best choice but they look solid to me... Well there we go that was as thorough as I could be, I hope some of this is helpful and if you have any questions about my suggestions pls feel free to ask(also I just want you to know my thoroughness is purely out of respect not criticism:).)

NV_1980 on Avacyn's Angels of the Apocalypse

3 months ago

Hi,

In an Avacyn deck, the main problem you're facing is getting her on the board and then keeping her there. We would therefore recommend you think about the following cards:

  • Cavern of Souls: makes all your Angels immune to countering; very expensive though.
  • Silence: of course, this can be countered by itself, but if it isn't you can summon Avacyn next with impunity.
  • Defense Grid: tax on spells that counter; wonderful!
  • Mana Web: forces opponents to use up way more mana sources than they might want to during their own turns, making less mana available for spell-casting.
  • Grand Abolisher: we second vasarto77's suggestion; please mainboard this because it is so good.
  • Mother of Runes/Giver of Runes/Eight-and-a-Half-Tails: great protection in case the greaves/boots are unavailable.
  • Shadowspear: not for your protection, but to deal with theirs in case they have it.

We hope you enjoy this feedback. Have fun with the brew. In case you are curious, here is our Avacyn deck.

Regards,

Mrs. and Mr. NV_1980

Dango on Tinybones Undertale

4 months ago

Thank you folks for your comments and suggestions! I'll be addressing both of you and each of your suggestions in order of appearance within this message for the sake of being concise.

theseax After much playtesting, I have made the seemingly controversial decision of cutting Cabal Coffers and Urborg, Tomb of Yawgmoth from the list. The pairing itself was a little too cute for my liking as I could never consistently boot it. Even then, on its own, Cabal Coffers requires three other land drops, specifically being swamps in order to net any sort of valuable return from it. Since the mindset of this deck is rather all-in, it often wants to pressure a win between turns 3 and 5, so I've personally opted in favor of a more consistent manabase by dropping the pair. As such, Manascape Refractor probably isn't for this deck I'm afraid. It sort of faces the same issue I had with running Urborg, making it rather dead outside of being used in conjunction with Coffers, especially since I wasn't on Mana Web either.

Meessee Chain of Smog is interesting, but I feel like it could often backfire onto me rather than being a comparable mass discard outlet. Arterial Flow seems solid, although I'm tending to favor permanents like Necrogen Mists and Bottomless Pit that can continuously accrue and churn out card advantage for me in the presence of Tinybones while disrupting my opponents. Tasigur's Cruelty is a rather high top end in the presence of Dark Confidant when I'm already running a risky top end on my curve with him.

Since I'm on Shadowbag, I greatly value the cleanup step at the end of my turn to serve as a sort of discard outlet in case I don't have Skirge Familiar or Zombie Infestation in play to do it for me. Anvil of Bogardan is probably not for my list.

Plain and simple, I like Karn, the Great Creator. Will consider.

For Geier Reach Sanitarium, I think my playgroup is going to appreciate me giving them looting effects a little too much, so I'm going to have to pass on that. I'm also not a huge fan of how Nezumi Shortfang  Flip targets a single player and I don't get to see their hand and choose which card they discard.

I don't feel as though I have enough creatures to sacrifice consistently to Contamination in order to keep that sort of effect around, and through a similar vein, Infernal Darkness becomes heavily taxing on me with its cumulative upkeep trigger. I want the stax pieces I'm running to not heavily impact my lines of play while also being able to stick on the board once they resolve without any sort of maintenance conditions associated with them if that makes sense.

Conqueror's Flail is a little too dicey to run in my opinion. It's a bit expensive to boot for a Grand Abolisher effect, and I'm often sacrificing creatures on my board to Razaketh or fast mana outlets so that would be an added layer to play around and pay attention to. I like Defense Grid in here though, considering in conjunction with Shimmer Myr I could play it as a sort of interruption at instant speed to protect my combo from folding to interaction. It's just one of those cards that I should only play when I think I'm going to win and not play it just because I have to mana open to play it. The table often relies on interaction so I could otherwise kingmake if I'm not careful about it. Lastly, Boseiju, Who Shelters All probably won't get enough traction in this deck considering most of my instants and sorceries are either tutors or disruption. A protected Goryo's Vengeance or Shallow Grave would be nice, but if I was on more impactful instants like Ad Nauseam my answer might be a bit different.

Hope I addressed everything fully. Thanks again!

DarkHero on Not vile or cruel enough

4 months ago

Shut down mana with Winter Orb Static Orb Mana Web and what not, then only you can spend life to do things

DarkHero on

4 months ago

Best chance you have with werewolves is to try to hinder your opponents from casting spells, as expecting someone to go a turn without casting anything is a long shot. 3 color gives you things like Silence, but your best bet might be trying to create a one sided stax though something like Winter Orb, Static Orb, Quicksmith Rebel, Vorinclex, Voice of Hunger, Mana Web

Just to limit mana and make it more likely that someone won't be able to cast a spell

Vash13 on Mayael the Anime

5 months ago

Giant Adephage is one of my favorite 5+ power creatures in these colors as well as several dragons mainly I think something like Balefire Dragon would be fun here, and perhaps a Gratuitous Violence for good measure, I have a Zirilan of the Claw that runs on this same basic principal of tutoring out scary things, one thing that plays well are cards like Price of Glory, Stolen Strategy, and Mana Web putting some hate and control on the board giving me time to get up and going another good one for big creatures is AEther Flash more punishing than you'd assume, have fun +1 from me

korlicday on Syr Konrad the Grind (by Sequeira)

7 months ago

Love the show! And this is a cool list. Some items I have included:

I Hope you like these ideas.

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