Mana Web

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Rules Q&A

Mana Web


Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

Slashdance on Forest Tribal, LoL

3 weeks ago

Thank you, both Basshunter & SufferFromEDHD

I may use Gaea's Touch, I think I have one if I search through green box.

I have a love/hate relationship with level-up cards. I love the idea, hate it when I actually play them, so I'm not so sure I'll use Joraga Treespeaker. I have her in my Elfball deck, but it's so mana hungry I rarely get past the first level. In this deck, Llanowar Visionary has a place with the early card draw along with ramp, and Devoted Druid is here for even faster mana ramp that doesn't require additional mana pumped into her to get an extra early green mana. I can also drop a +1 counter on her to reset, and I don't care if she dies because she's coming back (or will eventually come back). Joraga just wants too much from me when I want to cast other things early in the game. YMMV

Yavimaya, Cradle of Growth is indeed good. When I get one, I'll probably add it in, maybe in place of Mosswort Bridge.

Mana Web is brutal, indeed. I'd probably only use it if I wanted to play with a more competitive pod or in a tournament. It's great, but maybe a bit hardcore to play with friends. Although I do have a buddy that loves his $12 counter spell deck that this would be great against, lol. It's situational, for me, based on power level or deck types I expect to play against.

Hidden Path and Nature's Cloak could both be great, and almost feel like cheating in a deck like this, lol. If I find that I can't get my creatures through reliably, I might just do this. However, one of the beauties of this deck is that you almost WANT to get blocked a lot of the time. If I'm attacking with a boatload of lands, and my commander is out, I want my opponent to block so I can kill of his smaller creatures. I want him to make decisions. And I don't care if my Forests die, as they're coming right back to the table ... Untapped and ready to block for me (to which they can die again, come back, and by my turn have lost summoning sickness and I'm ready to read & repeat). By having Forestwalk, I get more damage in, sure ... but I lose my pseudo Vigilance that's built in with the recursion that makes this deck fun. So, for now, I keep the Forestwalk out. That said, I'm more likely to want a sorcery/instant for Forestwalk for a surprise win condition, such as Nature's Cloak.

Scarwood Bandits is always fun. However, it doesn't have much synergy with the deck and I would prefer the deck to stay more focused. Lots of fun cards in green to toss in for flavor, though, and this would be great if I went on a little tangent.

SufferFromEDHD on Forest Tribal, LoL

1 month ago

Yavimaya, Cradle of Growth the ultimate forest.

Mana Web brutal alongside Yavimaya.

Hidden Path and Nature's Cloak could be fun.

Scarwood Bandits some old school tech.

gitaxian on Baru, Mono ramp

1 month ago

SufferFromEDHD Thanks for the input. Hall of Gemstone, Mana Web and Green Sun's Zenith is added to the maybe board.

Seedtime i like better for protection against control than benefitting from then, in addition if i take another turn i lose all the build up that was done. I have added Allosaurus Shepherd as a aditional way to protect agains counter spells.

Natural Order it is a very good card, but this deck hase little synergy with sacrifice/graveyard, It hase a lot of mana so cheathing the cost is less relevant, and need a lot of build up of lands before this becomes usefull at that time i find other tutors better.

wallisface on Spiders

3 months ago

Some thoughts:

  • Arachnogenesis, Curse of Clinging Webs, and Mana Web are all not Modern legal, so need to go.

  • Your mana curve is waaay too high. You should be aiming for your average cmc to ideally be around 2, but certainly no higher than 2.4. Yours is currently at 3.38, which is going to lead to some very slow and clumsy hands/draws. In particular, a Modern deck typically can't justify running more than 4 cards costing 4-mana, and run nothing above this cost - you have a whopping 15 cards costing 4-or-more mana, which is just waay too much.

  • To compound the issue above, you have almost nothing to cast on turns 1 and 2. This means you're very likely to be starting the game at-least 1 turn behind your opponent (if not two) - which is pretty disastrous. I would heavily suggest getting a bunch more 1-and-2-mana cards into this deck.

SufferFromEDHD on Baru, Mono ramp

3 months ago

Hall of Gemstone punish players for having greedy mana bases.

Yavimaya, Cradle of Growth + Mana Web punish players for having land.

Seedtime mono green Time Walk obviously meta dependent but so worth it.

Green Sun's Zenith + Dryad Arbor + Natural Order mono green efficiency.

SufferFromEDHD on Mogis, God of Why-I-Have-No-Friends

7 months ago

When you add that Mana Web make sure to add Urborg, Tomb of Yawgmoth for additional group thuggery.

Burning Sands might be worth a spot.

Forsaken Wastes the OG anti-life.

MLS91 on Omnath, A Song of Creation and Chaos

1 year ago

@Starsky2814 im about the Mana Web over the War's Toll . I tend to build archenemy decks so forcing people into combat isn't my thing. im more along the Land's Edge , Seismic Assault , and Molten Vortex Route

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