Mana Web

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Mana Web


Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

DawnsRayofLight on Breya in the Sky with Thopters

8 months ago

Given the Mana curve, you can probably get away with 33-34 lands.

Might as well run Urza, Lord Protector  Meld as well

I know you were talking about adding Mycosynth Lattice to use with Vandalblast and Karn, the Great Creator (it is not official, but at some point they're going to need to create wishboard in the EDH rules to use with fetching cards outside the game, 10 is what I usually see allowed--> you could use this to add some artifacts to board that could act in a more stax capacity.


Ethersworn Canonist

Sen Triplets

Grafdigger's Cage

Void Mirror

Silent Arbiter

Lion Sash

Phyrexian Revoker

Defense Grid

Mana Web

--Flex slot--

Some cards I am not big on, i.e. I think you can drop these:

Impact Tremors: I get it works with a combo but I feel like there are better cards to use

Fable of the Mirror-Breaker  Flip: a pretty good card, it could fit in here, but you may need to run more reanimating cards, I don't feel it exactly fits too much with the goblin token and the mini-kiki

Pitiless Plunderer: excels in decks with lots of creature sacs but I don't see as much in this list, I feel at a glance, that it is more of a dead card more often than not.

That should give you some spots for Karn, Mycosynth, Urza, and maybe some artifact recursion like Tameshi, Reality Architect and/or Mishra, Tamer of Mak Fawa

SufferFromEDHD on The Lands Restored

10 months ago

Boseiju, Who Endures removal.

Emeria, The Sky Ruin recursion.

Deserted Temple to utilize all these utility lands.

Hall of Heliod's Generosity probably worth testing.

Needle Spires + Kessig Wolf Run is one of the strongest manlands in the game.

Rith's Grove Naya land that feeds landfall.

Yavimaya, Cradle of Growth + Mana Web is brutal. If you decide to run Yavimaya then Glacial Chasm is worth considering. Maze of Ith too.

Yavimaya Hollow probably worth testing.

IKavalier on [CEDH]K'rrik, Son of Yawgmoth : TUTOR K'RRIK

11 months ago

Hey Profet93. I have been laying low with work and just barely keeping up with new cards. Haven't been wasting much cash on MTG cards in general since I don't have much time. This deck was last updated technically a year ago(it is still good regardless). But there are new cards I know im going to be putting in/trying out. Like plaza of heroes and pact weapon are ones I'm thinking of putting in.

Anyway, here's your answers:

Mana Web is mostly in the deck as a way to protect myself on other turns. No one will want to tap their mana as much since they have to now use it all at once(usually). If they need mana to cast on main phase 1 and then after combat play something, they probably cant. It just doesn't hurt my game plan that bad since when its not my turn, i'll be using my life as a resource and minimal lands will be tapped if any. I'd just save my mana rocks for when i need colorless/want to save life. Mana Web is just annoying to my opponents than it is for me. Mono decks get a choice of "choose which turn to play spells" basically. I originally wanted it so people are less likely to be able to do things against me on my turns, or wont be able to since they had to use all their mana.

Profane Transfusion is just a very expensive lifegain spell that is more for a causal K'rrik deck. Repay in Kind isn't used often and has been on the edge of cutting it from the deck. However, there are times that using it wins the game or just puts me in a MUCH better position. Ideally using it when I'm at low life enough for me to kill my opponents with something like Gray Merchant(GARY). Or it can just put me way ahead in life if I can swing with K'rrik and gain a ton of life after. So even if i cant win right there and then, I can make my opponents basically have 1 life each(and mana crypts might/other triggers may kill them) but I usually end up swinging with K'rrik after and I try to make him fairly big by then...even with only 5 +1+1 counters, he still is a 7/7 which is 7 life or 14 if I have Vampiric Link.

Extirpate is used for multiple purposes. It has more utility than you may think. You can wait for the perfect time to cast it(and use only 2 life and have no lands/mana available). Usually you can do it on a card that is bad news that someone decides to cast a spell/use an ability that will get them use of a card in a graveyard, so recursion effects, flashback spells(if someone flashes in snapcaster mage, exile the spell they are targeting), or just any time someone would be trying to get value from their graveyard(noxious revival etc.) ALSO...It lets you see EVERYTHING that player knows. You can look at their hand(sometimes ill just play it against an opponent I think is likely to have counterspells to check their hand. You're also supposed to search their graveyard AND deck. So search their deck to see what they are running if your unsure or to see what options they have left. Since it has SPLIT SECOND, it can't be countered(there's only really one thing you can do in response to split second cards(flipping over morph creatures etc.)) It just is too good for a lot of situations. No matter what, you're exiling a card from their graveyard, looking at the player's cards in hand, their deck, and probably stopping them from getting a very important card out of the graveyard. Sometimes I just play it when I'm pretty sure I can win but want to check a players hand...OR because I search their DECK, i shuffle after. So if they play something like a vampiric tutor(something stacking the top of their deck), this will make them shuffle. Just too much utility for only ONE BLACK MANA / 2 LIFE! It's INSANE for what it is.

Deliver Unto Evil is something I don't even consider because I won't have a bolas planeswalker ever :\ I have other cards in the deck and there are new cards I am considering putting in to get more recursion. Gonna have to test some of the new Warhammer 40k cards. A lot of mono black/artifact synergy in that set. If it didn't have the "control a Bolas planeswalker" and had something else, I'd probably put it in. I have some cards like Shrouded Lore to pick a card I need or Buried Ruin for Aetherflux/Citadel etc.

My deck has so many combinations for combos and back up combos that losing a KEY piece like citadel doesn't mean Im screwed at all.

Slashdance on Forest Tribal, LoL

1 year ago

Thank you, both Basshunter & SufferFromEDHD

I may use Gaea's Touch, I think I have one if I search through green box.

I have a love/hate relationship with level-up cards. I love the idea, hate it when I actually play them, so I'm not so sure I'll use Joraga Treespeaker. I have her in my Elfball deck, but it's so mana hungry I rarely get past the first level. In this deck, Llanowar Visionary has a place with the early card draw along with ramp, and Devoted Druid is here for even faster mana ramp that doesn't require additional mana pumped into her to get an extra early green mana. I can also drop a +1 counter on her to reset, and I don't care if she dies because she's coming back (or will eventually come back). Joraga just wants too much from me when I want to cast other things early in the game. YMMV

Yavimaya, Cradle of Growth is indeed good. When I get one, I'll probably add it in, maybe in place of Mosswort Bridge.

Mana Web is brutal, indeed. I'd probably only use it if I wanted to play with a more competitive pod or in a tournament. It's great, but maybe a bit hardcore to play with friends. Although I do have a buddy that loves his $12 counter spell deck that this would be great against, lol. It's situational, for me, based on power level or deck types I expect to play against.

Hidden Path and Nature's Cloak could both be great, and almost feel like cheating in a deck like this, lol. If I find that I can't get my creatures through reliably, I might just do this. However, one of the beauties of this deck is that you almost WANT to get blocked a lot of the time. If I'm attacking with a boatload of lands, and my commander is out, I want my opponent to block so I can kill of his smaller creatures. I want him to make decisions. And I don't care if my Forests die, as they're coming right back to the table ... Untapped and ready to block for me (to which they can die again, come back, and by my turn have lost summoning sickness and I'm ready to read & repeat). By having Forestwalk, I get more damage in, sure ... but I lose my pseudo Vigilance that's built in with the recursion that makes this deck fun. So, for now, I keep the Forestwalk out. That said, I'm more likely to want a sorcery/instant for Forestwalk for a surprise win condition, such as Nature's Cloak.

Scarwood Bandits is always fun. However, it doesn't have much synergy with the deck and I would prefer the deck to stay more focused. Lots of fun cards in green to toss in for flavor, though, and this would be great if I went on a little tangent.

SufferFromEDHD on Forest Tribal, LoL

1 year ago

Yavimaya, Cradle of Growth the ultimate forest.

Mana Web brutal alongside Yavimaya.

Hidden Path and Nature's Cloak could be fun.

Scarwood Bandits some old school tech.

gitaxian on Baru, Mono ramp

1 year ago

SufferFromEDHD Thanks for the input. Hall of Gemstone, Mana Web and Green Sun's Zenith is added to the maybe board.

Seedtime i like better for protection against control than benefitting from then, in addition if i take another turn i lose all the build up that was done. I have added Allosaurus Shepherd as a aditional way to protect agains counter spells.

Natural Order it is a very good card, but this deck hase little synergy with sacrifice/graveyard, It hase a lot of mana so cheathing the cost is less relevant, and need a lot of build up of lands before this becomes usefull at that time i find other tutors better.

wallisface on Spiders

1 year ago

Some thoughts:

  • Arachnogenesis, Curse of Clinging Webs, and Mana Web are all not Modern legal, so need to go.

  • Your mana curve is waaay too high. You should be aiming for your average cmc to ideally be around 2, but certainly no higher than 2.4. Yours is currently at 3.38, which is going to lead to some very slow and clumsy hands/draws. In particular, a Modern deck typically can't justify running more than 4 cards costing 4-mana, and run nothing above this cost - you have a whopping 15 cards costing 4-or-more mana, which is just waay too much.

  • To compound the issue above, you have almost nothing to cast on turns 1 and 2. This means you're very likely to be starting the game at-least 1 turn behind your opponent (if not two) - which is pretty disastrous. I would heavily suggest getting a bunch more 1-and-2-mana cards into this deck.

SufferFromEDHD on Baru, Mono ramp

1 year ago

Hall of Gemstone punish players for having greedy mana bases.

Yavimaya, Cradle of Growth + Mana Web punish players for having land.

Seedtime mono green Time Walk obviously meta dependent but so worth it.

Green Sun's Zenith + Dryad Arbor + Natural Order mono green efficiency.

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