Mana Web

Mana Web

Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce.

Browse Alters View at Gatherer

Trade

Have (2) lorddarkstar , sonnet666
Want (1) spacemonkey0042

Printings View all

Set Rarity
Weatherlight (WTH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mana Web occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rules Q&A

Mana Web Discussion

korlicday on Hogaak: My Favorite (Infinite) Combo Deck

1 week ago

Hi SueMe,

I like this deck and building a version myself.

A couple of suggestions:

  • Mesmeric Orb Fills up your graveyards pretty fast; It has some more risk to it. For self milling. But it also combos very good with Syr Konrad, the Grim. To be evil, you could combine it Mana Web; the latter also has an impact on the tempo of others.

  • Necrotic Ooze Might help you out with some of the activated abilities you want to have on the table, but have been milled to the graveyard. Like the discard outlets or ability of Korozda Guildmage. You could be disgusting by including a combo like Triskelion and Phyrexian Devourer; In my opinion, this might be boring.

Did you think of including Genesis to return valuable creatures? Like the Eternal Witness or Riftsweeper. If so, why not?

And is the The Gitrog Monster worth it to include?

I love the deck and your thought process. Thank you for sharing! It helps me build my Hogaak deck.

Older20 on Marchesa: Queen of Pain (100% Altered)

2 weeks ago

Hey thanks! In all honesty I took out Grand Abolisher as I was testing him in another EDH deck and I only have one copy haha. I'm really struggling to find cuts at the moment - looking at my list right now I can't really see a stand-out card that I could replace with Grand Abolisher. Definitely a great card though.

I have also been toying with the idea of running Mana Web as it has an incredibly strong affect and harder to remove than a creature. Finding the room is super tough right now though.

MrKillStar on Colorless combos and beat downs

3 weeks ago

Cards I would consider throwing in:


Minion Reflector - In a colorless deck with so many mana rocks, paying 2 extra mana to get some big fatties you're running would be great, in my opinion. Maybe even Thran Temporal Gateway to cheat, lets say, Blightsteel Colossus, make a copy of it by Minion Reflector for 2 mana with haste a possibly insantly take someone out? Pretty good if you ask me.

Mimic Vat - One of my most favorite artifacts. Being able to imprint anyone's creature and play it every turn just for 3 mana? Heck yea! In combination with Mirror Gallery, you could do some sick plays. Imprint Ulamog, the Ceaseless Hunger to Mimic Vat, pay 3 and tap it to create a token, when you activate Mimic Vat, it triggers Rings of Brighthearth, pay 2 to create another copy of Ulamog. If you use Strionic Resonator, it gets triggered on triggering Rings of Brighthearth. Or just forget about Mirror Gallery and Ulamog and use It That Betrays instead.

Field of Ruin - Another non-basic land removal and fetches a basic land for everyone. It might be worth running, since you can easily replay it by Crucible of Worlds. Maybe take out Urborg, Tomb of Yawgmoth, unless you combine it with Mana Web.

Soul-Guide Lantern / Tormod's Crypt - cheap and effective graveyard hate.

tron lands: Urza's Tower, Urza's Power Plant, Urza's Mine - not the greatest lands to use in EDH, but unless you've an effective way to fetch Wastes from your deck, tron lands might be worth running.

Oblivion Sower - Very decent Eldrazi to use. Gets you ANY land an opponent's own in exile. Attack few times with Ulamog, cast Oblivion Sower and you're good. It also helps you to get rid off opponent's top deck card if they somehow manipulated it (Vampiric Tutor, Insidious Dreams, etc.). You can even double it's cast effect with Strionic Resonator!

Emergence Zone - Sneaky land that gives your cards flash. Nice way to dump your mana at the opponent's end of turn and finish them on your turn.

Mycosynth Lattice - This is just a dumb combination with Darksteel Forge. But gives your opponents acces to all colors, so watch out for that.

Titan's Presence - Fairly easy creature removal.

Warping Wail - Cheap and flexible instant spell. Does any opponent have x/1 mana dork? Exile it and send them a message. Need some dumb blocker? Warping Wail got you! Is an opponent trying to board wipe you? Nope, they don't!

Cavern of Souls - Choose Eldrazi and watch your blue opponents screan,

Dark Depths - We love big, dumb creatures that win us the game, don't we? Dump in extra mana and slowly wake up Marit Lage! This also works well with Thespian's Stage. T1 Stage into Sol Ring, T2 Dark Depths, tap Sol Ring for 2 mana, use Stage, copy Dark Depths, sac Dark Depths due to legendary rule, after that sac Stage (now copy of Dark Depths but with 0 Ice counters) and get a 20/20 legendary creature token with flying and indestructible.

Void Winnower - This bad boy..or..whatever it is, might be a very nice addition aswell. Your opponents can't even, ba-dum-tss.

dingusdingo on Staxing and Taxing: Glissa cEDH Primer

1 month ago

You are welcome. I normally get more lukewarm responses from my in-depth analysis, so its refreshing to receive praise. I've taken another look at this bad boy, and here are the specific changes I would make, with a decent budget in mind (ofc Imperial Seal would be a great include but there are cheaper avenues to explore first).

I would advise thinking about the chromatic pieces another way. Its color fixing AND a draw AND metalcraft for , and you get repeat value from Glissa if there is nothing better to grab immediately (if there's a boardwipe, or you aren't getting pieces blown off the board, or you are able to continually snipe dorks/bears/commanders with Ulvenwald + Glissa). Even without Glissa, you've basically made yourself into a 97 card deck. With Glissa, you have a cheap ": draw a card" engine. It turns all your kill spells into cantrips, letting you dig faster to the combo, and grind out games that go longer. It also plays EXTREMELY well with any topdeck tutors, like Vampiric Tutor. I think there's a strong case for inclusion, but I can also see this list is chock-o-block full.

As far as the Sword. Its a nice card, but its mostly only helping you when you're already ahead. If you can't get an attacker to hit a player, you're not getting anything for paying mana to cast + equip. It also requires that you have a creature on board to get the uses out of it, which means you're slowed by casting + summoning sickness if someone else board wipes. Its a delayed slow reusable card, and its a reusable dork killer, both are unreliable for getting the triggers. Compare this to Jitte. Jitte gets triggers off ANY combat damage, and you get far more out of the triggers from Jitte. The -1/-1 until EOT is much better removal, and if something has bigger than 2 toughness you can always hold the counters. The 2 life refuels you when Confidant and other draw effects slurp you into danger range. The card draw is VERY nice, but being unreliable really makes me favor Jitte here. Of course I think the best choice would be Sword of Feast and Famine.

Grim Monolith is going to be outperformed by an elf here. Consider if either is in your opening hand. With an elf, you spend 1 mana on turn 1 to have 3 colored mana on turn 2. With Monolith, you spend 2 mana on turn 2 to have 3 colorless mana on turn 2. Monolith is expensive to untap, and you run no ways to artifically sacrifice Monolith to recur it untapped, or to untap it. You aren't running Monolith for an infinite combo either, which is another reason it is usually slotted.

Swaps

Tree of Tales -> Forest

Vault of Whispers -> Swamp

Grim Monolith -> Llanowar Elves

Mana Web -> Fyndhorn Elves

Sword of Fire and Ice -> Elvish Mystic

Scrap Trawler -> Elves of Deep Shadow

Wurmcoil Engine -> Priest of Titania

Further Looking

I really think Exploration Burgeoning Azusa, Lost but Seeking Ramunap Excavator Wasteland and Ghost Quarter are a very powerful choice for stax. It means you will have to drop slots elsewhere though, which might require some more rethinking or reassembling of the deck. This also opens further lines and slots, such as Crop Rotation into Inventors' Fair to get Crucible of Worlds to replay Inventors' Fair to continue digging up pieces.

I also really think the chromatic + baubles have value here. Turns removal into cantrips, lets you play the longer value game.

I would advise you to investigate artifact based combos. You have artifact recursion in the command zone. If a piece gets blown out, you still have it in reach throughout the whole game until it is exiled. Currently, your combos are enchantment + enchantment and enchantment + artifact. Your combos also suffer from either requiring an untap stap (to get rid of summoning sickness), or causing each opponent to take 1 damage. Simply put, they are not instant wins. You're giving other opponents the ability to draw/play answers to the board and disassemble your win.

dingusdingo on Staxing and Taxing: Glissa cEDH Primer

1 month ago

Very nice deck. I have a paper Alesha, Who Smiles at Death list, so I can appreciate another paper non-blue stax deck.

Things I enjoy

Hope of Ghirapur is a very saucy include and is a strong Glissa recursion target

Grim Flayer is like Dark Confidant #2

Tainted Wood and the other tainted lands are EXTREMELY under rated

Ulvenwald Tracker has some crazy strong synergy with Glissa (first strike and deathtouch)

Areas I can see improvement

First, Tree of Tales and Vault of Whispers raise risk while providing extremely marginal benefit (Mox Opal metalcraft). While it is recurrable with Glissa, you risk the chance of things like ETB tapped, get sniped on a land drop on turn 1 or 2, having it turned into a Mountain, or just having it not untap. Having 2 more basics will allow your Crucible of Worlds to be a BEAST with fetchlands and makes games against other stax decks easier. Similarly, you can ease off a touch with the non-standard dual color producers, because its only a two color deck. While these cards are certainly nice, cutting another 2-4 for various utility lands I bet you won't notice a drop in color consistency because of the high fetch density. I would also consider Wasteland and Ghost Quarter, which conveniently work extremely well with Crucible of Worlds in a stax deck. Green also has access to Ramunap Excavator, as well as the highly cancerous Exploration and Burgeoning and Azusa, Lost but Seeking. Blowing up a couple lands a turn makes players scoop pretty fast.

I think you should run the elf squad. Turn 1 elves make mana faster which helps A LOT. Stax decks needs to have strong starts, to get ahead of players so you can bury them with symmetrical and asymmetrical effects. Llanowar Elves Fyndhorn Elves Elvish Mystic Elves of Deep Shadow. I think these will help your consistency and speed. Also consider Priest of Titania. These are also great mid and late game targets for Skullclamp.

Dark Tutelage should be Phyrexian Arena. A 2 color deck shouldn't struggle too much with the extra B in the cost.

Artifact based draw that graveyards itself provides huge incidental value with Glissa. Specifically, Chromatic Star and Chromatic Sphere are worthy of includes. You could even grab Barbed Sextant if you strongly liked the chromatic effects.

Mana Web is a great effect when it goes, but I have personally found this card to be lackluster in color identities that lack White or Blue. It needs supporting cards to make it go, like Winter Orb and Static Orb. Blue and white get the benefit of having further extensions with Hokori, Dust Drinker and Stasis, and I really believe this card belongs mostly in decks.

Smallpox and Innocent Blood are synergy inclusions, but they are rather marginal if drawn later in the game. You could consider swapping one of them into Damnation. I don't think Sickening Dreams is worthwhile if you aren't running a combo to draw 50 cards and kill the table with it.

Tormod's Crypt could be worth running. Ezpz recursion target that you can always pop for value if someone has a creature about to die on the stack. Helps against fish hulk which you think is a bad match up. Also every deck has some way to gas from the GY.

You run some creatures that seem value oriented, but I think should be replaced. Wurmcoil Engine Ravenous Slime Scrap Trawler. I don't think you're getting enough meaningful action on combat for wurmcoil, I think ravenous is pretty marginal at beats as well as GY patrol, and scrap trawler is redundant with your commander and doesn't really advance your game plan.

Similarly, I don't think Sword of Fire and Ice is doing enough. Although Sword of Feast and Famine could be a worthy include.

TCG-Player on Honorbru Meren (Finite Hulk)

1 month ago

Hello again,
I know we had a similar conversation a while ago, but my LGS is now hosting a Commander league and I think this deck might be a good fit. There are no real Tier 1 or 2 cEDH decks in my meta. Most decks are focused to optimized, but there are also some semi-competitive decks in there.

Cards that are too expensive:

Other cuts:
Cards I though about running (instead):
One thing I am also worried about is people starting to play lots of graveyard hate. What would you advice to combat that?
Cheers

StopShot on Ctrl-G (The Art of Mono Green Control)

1 month ago

Other strong artifacts to consider would be Torpor Orb , Mana Web , Meekstone , Defense Grid , Grafdigger's Cage and Sun Droplet .

These all would work with Null Rod on the battlefield.

SufferFromEDHD on Lord Windgrace Jund Lands.dec

2 months ago

Ehsteve

Cradle is never worse than a forest. On average it taps for 3.

Tectonic Reformation is the red version of Trade Routes . It took the spot of the 3 Onslaught cycling lands. Amazing draw engine with Life from the Loam .

Dryad Arbor is the most important piece of the Green Sun's Zenith into Natural Order early game combo.

Forge of Heroes was weak and was cut.

Urborg, Tomb of Yawgmoth might get added for the color buff but the combo with Mana Web is very intriguing.

Load more