Opposition Agent

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Opposition Agent

Creature — Human Rogue


You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it where mana of any colour to cast them.

Reliquarian on Junk Maverick

4 days ago

Thanks for the feedback.

I actually used to include Grist, the Hunger Tide in my list, but I ended up cutting him since he was often not as impactful as I would like for a 3 drop (though he may find his way back in at some point depending on meta shifts). As for Outland Liberator  Flip I have considered it and may cut the KoA for one since it seems like a more efficient option. I may also consider Opposition Agent, though it doesn't quite fill the same role as Leovold, Emissary of Trest. Leo also has never been much of an issue for me to cast without a trop. As you mentioned the 5 dorks and 4 GSZ have generally been fine in my experience. But Leo may also just get replaced with another spirit at some point.

Anyway thanks again for the feedback. Cheers!

Trumpet on Junk Maverick

4 days ago

I play Punishing Maverick in legacy, so I know the archetype well but not specifically Abzan variant. Have you tried either Outland Liberator  Flip or Grist, the Hunger Tide?

Outland Liberator has overperformed for me. I don't play KoA/Quasali anymore. I've also heard Grist is pretty flexible, but IDK about your meta, so maybe it wouldn't be that great.

Also, have you tested Opposition Agent? It might be a nice replacement for Leovold since you already are running Spirit of the Lab. It would probably up your consistancy being able to cast it. I imagine you don't have much trouble getting it on board with the 4 dorks and GSZs, but I'm sure there's some non-zero % where it's stuck in hand where Opposition Agent wouldn't be since you're not running any trops.

Elhoggerino on Card suggeations

1 week ago

Here are a bunch of cards with that type of effect:

Gonti, Lord of Luxury

Rogue Class

Brainstealer Dragon

Breeches, Brazen Plunderer although specific to pirates so maybe not

Cunning Rhetoric

Grinning Totem

Guile a bit situational but you might like it

Knacksaw Clique

Mezzio Mugger

Muse Vessel

Opposition Agent

Ornate Kanzashi

Thada Adel, Acquisitor

You Find Some Prisoners

Hope that helps, you can find more of these at gatherer.wizards.com, it's just a big card database where you can search for specific rules texts, names etc.

RDes19 on Demons Are a Girl's Best Friend

2 months ago

Wabbajacke , Ob Nixilis, Unshackled actually makes a real nasty combo with Opposition Agent but Ob Nixilis, the Fallen is the card I already own so that's what's in the deck for the time being at least

Nick_V on CEDH Tergrid Stax

2 months ago

Profet93 .. A lot to unpack here and its late but I want to respond before I forget.

Maralen of the Mornsong, It would just be another option to lock the game when I am ahead. I do not currently have the card though and I am loathe to spend $20 on a card that might just sit in my binder. This will only be tested if I can trade for one.

Mox Opal I agree. I do have a bit of artifacts in my deck and I do consistently have the extra 2 needed to trigger metalcraft. The chance it is a dead card though in the early game could cost me the game itself. Like the Maralen, unless I can trade for it to test it out I am not willing to drop more $ on a possible binder card.

Karn, the Great Creator I do like him as a stax piece just in my current game environment the only consistent thing it is turning off are mana rocks, which to me is less impactful then what else I could be using the 4 drop on. If it does change I can see him being a good add. I have Karn though so it might be worth testing out.

Cabal Coffers + Deserted Temple + Rings of Brighthearth = GG. This might be worth adding as another win condition. I didnt add one of these win conditions before because I didn't want to add cards that had no use on their own. I am worried that Rings is slow.

Opposition Agent + Wishclaw Talisman. Ya I knew about this. I like wishclaw as a 1 mana tutor to finish up the game. It replaced Grim Tutor, it was a little to slow.

Bitterblossom + Contamination The times I have had it out on the board it has done very well. It has shut off my own Coffers before but the lock was enough. I have also used it just to slow them down a couple turns and let it sac itself. It is not perfect but it helps me break parody and get ahead.

Crucible of Worlds in this deck I am not fond of it. It takes a valuable 3 drop spot and has no impact when coming in. It does look better if I had the 5 sac lands to go with it, but its still a hard sell for me.

Bloodstained Mire Marsh Flats Polluted Delta Prismatic Vista Verdant Catacombs, I would like to get these in the deck I just do not currently own any so its a $$ thing.

Urza's Saga has done well so far. It gives me early gave protection with constructs if needed and a direct line to artifact mana or in some cases more importantly Sensei's Divining Top

This is a 3am response so I hope I didn't butcher it to much. TYVM for the insights though, its all worth trying and seeing what happens.

jaymc1130 on cEDH is going to have …

2 months ago

At least, that is what some of my preliminary data is suggesting. There is a particular 15ish card package that fits into any deck with green that covers a deck's ramp needs, control needs, and combo win needs while also having synergy with each of the independent components leading to some unbelievably robust and powerful play patterns. Right now, in a limited sample size mind you, this package is winning better than 40% of it's games.

There aren't many instances of this occurring in our group's data set. In fact, there are 3.

  1. Paradox Engine. Before this card got banned we were seeing a vacuum win rate potential for this card of 40%+, which was absurd. We assumed it would get banned, about 6 months later, it was.

  2. Hullbreacher and Opposition Agent. When these cards were spoiled our group knew immediately they would eventually be banned, they are that fundamentally broken in cEDH settings. Sure enough, this 2 card package instantly began posting vacuum win rate potentials of 40%+ (over 50%+ before we learned play patterns to cope with how abusive the play pattern of this package was). Hullbreacher got banned, Oppo Agent is awaiting it's inevitable ban hammer.

  3. The Inception Package. This was a concept focused around using Extract and targeted discard to neuter fast glass cannon combo archetypes back in the hey day of the Flash Hulk meta. The concept dominated the meta completely and utterly 4 and 5 years ago and posted vacuum win rate potentials of 40%+ because the cEDH community had yet to realize that running 10+ critical cards devoted to a single combo line of play was very ineffective in the face of any exile effects hitting those critical combo pieces and turning the remaining 9+ cards into dead card slots for the remainder of the game. Over time, as more new cards were printed, the resilience of the metascape improved and the printing of Veil of Summer largely brought the Inception package back to parity within the metascape. Post Flash banning the concept became a less enticing option. Lucky break, no bans needed.

Which brings us to the current issue. The Summer Bloom package that has been powered up as of late with new card printings. It's too soon to tell if this package is problematic enough to require a ban, but it's possible that Summer Bloom should simply get the axe at some point, it is a degenerate combo card after all. The crux of the issue is that the play pattern enabled by this package covers every requirement of a competitive deck within these 15ish cards. Accelerated board development, covered. Combo win line, covered. Card advantage, covered. Consistent deployment of primary game plans by turn 3, covered. Ability to interact with and control opposing board states, covered. Now, it's not too much to ask for all these things from a set of 15 cards in competitive settings, but usually these 15 cards won't all work together to enhance each other's effectiveness and make those 15 cards feel more like 30 cards worth of value in game. This could be a real problem in due time, particularly since the package can be used in any deck with green as a color at the moment, which means the package can be ported into a wide variety of shells.

The package in question: Bala Ged Recovery  Flip, Life from the Loam, Summer Bloom, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra, Tireless Provisioner, Gaea's Cradle, Boseiju, Who Endures, Strip Mine, Cloudstone Curio, Crucible of Worlds. Personally, I recommend a supplement to the package of Green Sun's Zenith, Dryad Arbor, and at least 5 mana dorks. Utopia Sprawl and Wild Growth can also be used to supplement the ramp efforts, but aren't critical to the concept and are, in fact, vulnerable to opponents who employ the concept themselves.

Why is this package a potential problem and why is it posting win rates over 40% at the moment in testing? Well, it largely boils down to some fundamental principles of cEDH. Those principles? Playing more cards than opponents is good and improves the odds of winning, seeing more cards from your deck than opponents is good an improves the odds of winning, and using fewer cards than opponents to achieve a desired result is good and improves the odds of winning. Conversely, opponents that see fewer cards, play fewer cards, and who use more cards to achieve desired goals also improve your odds of beating those opponents. This particular package hits along each of these axes, it plays a lot more cards because it keeps reusing the same cards over and over again, it sees a lot more cards because it's constantly thinning it's deck as part of this play pattern reusing lands in particular, and it gets to save space because the core components every competitive deck needs are included already in just these 15ish cards meaning it needs to use less card slots to achieve more things, and the gameplans are consistently able to be deployed and put into place in the early turns of a game. Simultaneously the play patterns of this package are an extreme hinderance to opponents because their board states have a very tough time developing into useful configurations when their lands, artifacts, and enchantments keep getting wiped every turn cycle.

Again, it's very early in this, and I would hesitate to say it's Boseiju that's putting this package over the top right now, but something about this set up is very clearly problematic for the health of the format. I'd abuse this set up while you have a chance, the cEDH community is incredibly slow to adapt to new trends so there's a good chance this package will be abusable for a couple extra free wins per 100 games played for about a year or so. At some point I kind of expect some portion of this package to get the ban hammer, but I don't expect it soon. It took them almost a year for Hullbreacher and Golos after all, and I thought those were cards that ought to be preemptively banned from the format the day they each got spoiled.

jaymc1130 on Good Cards That You Just …

3 months ago

For me, it's the cards that are good enough that they must be run that I distasted the most. It's probably a hangover from the original Mirrodin block that turned tournament competitive MtG into a true nightmare in the mid 2000s. When every damn deck in the tournament is Ravager Affinity then the tournament itself is pretty ridiculous, so it's when these kinds of situations crop up and a card is so good that it demands to be played while warping the meta completely around it just because it exists is generally when I have a major problem with a card. Paradox Engine is one of the cards I hated for that reason. 1 card combo with every other spell in your deck that is colorless so it should go in every deck... Just ridiculous, those cards should never exist because they make the game less fun since everyone is just doing the exact same thing every game.

Mostly it's the eternal style formats where I find this circumstance most egregious. If a card dominates Standard for a bit it will eventually rotate out, and Standard won't be fun for a while, but it's a problem that is resolved post rotation. Where as in the eternal formats if something is a problem then it will be a problem from now until the end of time. Hullbreacher and Opposition Agent are two of the more recent cards that go on that list for me. Boseiju, Who Endures could become one of those cards. Don't get me wrong, I play all this stuff, and the winning feels great as a competitor, but it doesn't feel like it's worth the "price of my soul" and I usually feel like I need a shower after gaming with cards I dislike from a philosophical standpoint.

jaymc1130 on Just Complaining... lol

3 months ago

Don't think it's you mate, it's almost 10 am my time and I woke up yesterday right around... 10 am. So I'm almost at 24 hours straight messing around on the ole interwebs watching League of Legends playoffs from around the world.

My only real point was that there are reasons why, specifically, Welcoming Vampire couldn't be functionally identical to Mentor of the Meek. If Markov decks had a choice between a Vampire or a non Vampire that do identical things there's no real choice to make, there'd only be one right answer. If the cards do slightly different things then being a Vampire isn't really as relevant, the choice a player has to make is more focused on which type of efficiency they want in that card slot, or, potentially even deciding to run both and then be allowed a choice in game when they decide to tutor it up based on what they need at that moment in that game state.

There are tons of functional reprints for tons of cards, so WotC is certainly willing to print cards of identical powerlevels with slightly different texture or flavor, but it's not something they can do all the time because certain circumstances sometimes need to be considered so that a functional reprint isn't actually just an outright upgrade for a specific archetype/format/whatever.

As for Necropotence, it's not a card that's personally on my list of "completely busted degenerate nonsense". Just the watch list, lol, and it's been on that list going on 3 decades now. You want cards that should never have seen the light of day? Look at Hullbreacher, Opposition Agent, Time Walk, Ancestral Recall, Paradox Engine, and the original Moxen (seriously, why play lands at all if I'm allowed to just run 20 Mox Sapphires instead per the original rules of mtg?).

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