Opposition Agent

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Opposition Agent

Creature — Human Rogue

Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it where mana of any colour to cast them.

legendofa on Salty Commanders!

1 week ago

My main thought on my Nath of the Gilt-Leaf deck is that it didn't capture the Sadistic Hypnotist combo. The power level, salt, and threats look right, and it captures Chain of Smog + Professor Onyx and Maralen of the Mornsong + Opposition Agent. It has a preference for hard locks and wincon combos. This isn't really wrong, especially when measuring salt levels, but it's something I noted.

The analysis of my Dromar and Xantcha lists look pretty much perfect. Good work!

One more for fun: Above such mortal concerns

thefiresoflurve on my first deck idea

1 month ago

Welcome to EDH! It's a super fun game mode : )

The deck looks really solid as-is! One thing I noticed: Edge of the Divinity is technically illegal, since it has a symbol and your commander's identity isn't white.

A couple replacements I might make: Master Thief -> Thada Adel, Acquisitor. What's better than taking an artifact until your creature leaves? Taking an artifact permanently. Go forth and steal everyone's Sol Rings.

Alhammarret's Archive -> Notion Thief. I think Notion Thief fits the theme a bit better, and losing out on double draw is probably worth also denying bonus draws from something like Rhystic Study or Pull from Tomorrow, especially since you don't have many ways to deal with enchantments or artifacts.

Alley Strangler -> Opposition Agent. There are too many tutors in EDH. It's time to make people think twice before casting that Imperial Seal.

Good luck, and have fun!

XinZhao on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

2 months ago

VexenX The cuts I would make for Awaken the Woods would have to be a basic land or Nissa's Pilgrimage, at the floor the cards basically do the same thing you get a forest into play but the ceiling for awaken is much higher and one could argue game ending, Nissa's Pilgrimage can only fetch forests that's why I argue Nissa's over other like cards such as Cultivate which can color fix, also Awaken the Woods gets around anti search cards like Opposition Agent and Ashiok, Dream Render. As for Rootpath Purifier I don't think you run enough basic land search to make it worth picking up, and therefore I don't think it's pay off will be huge or note worthy.

plakjekaas on People's Thoughts on Mommy Norn?

2 months ago

DrukenReaps it sounds like you've never played mono white stax before. Crippling the game from the command zone is a good thing? This as a commander single-handedly halves the amount of games you can play in a night, annoying your opponents in the process.

I've never played a game where Torpor Orb wasn't universally welcomed with groans from all players who didn't cast it. It's fun... once. Just once. See what happens and then disband the deck or be sternly lectured by the playgroup. Take it from someone who played Hokori, Dust Drinker and Lavinia, Azorius Renegade long ago with the same vibes '^^

cEDH players will probably think it's fine, the higher power your meta, the better your answers to a threat like this, or at least the better your ability to play around it. It's as much mana as Ad Nauseam after all. But at casual tables, this card screams very loudly: "DOUBLE MY FUN, NONE FOR YOU ALL" which is a sentiment I don't associate with white in the color pie, nor with a nice game of casual commander '^^

It really is on the same page as Hullbreacher, Opposition Agent, Narset, Parter of Veils, Notion Thief, Drannith Magistrate, Karn, the Great Creator and the like. It's going to punish opponents just for trying to play their deck, even without any other deckbuilding effort. It's at least as punishing as the old praetors, but for half the mana.

If you go against this deck, play blue and make sure you can Clone it, so that everybody is equally unhappy and all can learn from the terrible experience ;)

Quickspell on Prevent Opposition Agent in mono …

5 months ago

I have a Maralen of the Mornsong EDH deck that doesn’t run Opposition Agent. How do I protect her from another player‘s Opposition Agent, though?

Edit: There are a few cards to preemptively remove it from an opponents deck, if you know who is running it. Like Praetor's Grasp, Sadistic Sacrament, Necromentia, Bitter Ordeal etc.

What other ways are there than this kind of effect?

Quickspell on How to protect Maralen from …

5 months ago

I have a Maralen of the Mornsong EDH deck that doesn’t run Opposition Agent. How do I protect her from another player‘s Opposition Agent, though?

DreadKhan on Zur The Enchanter - casual stax

5 months ago

I don't think you can use Vanishing to be unblockable, but I think you could wait until someone decides to block him, and if Zur would die, you can Phase him out and he's removed from combat, you'll still have gotten his attack trigger though.

You've got quite a few solid stax creatures (people often call them Hatebears) in here already, but I run Opposition Agent, Dauthi Voidwalker, Drannith Magistrate, Malevolent Hermit  Flip, and Archon of Emeria, as well as Wandering Archaic  Flip, which is very effective piece if people run lots of non-creature counters, such as more competitive playgroups.

Well, there are various ways you can win via Zur's ability, in my Zur deck my plan is to lock up the board and then win from a fairly safe position. To go with Spirit of the Labyrinth you could run Teferi's Puzzle Box and Necropotence to lock people out of having cards except you, who can draw via Necropotence. I also use Walking Ballista and Heliod, Sun-Crowned as a half-fetched combo. Because it only needed 1 card, I use Second Chance + Hall of Heliod's Generosity + Necropotence to get infinite extra turns, but you might need a way to get rid of Necropotence to let you draw cards normally, a thing Zur can also help with. Another option that people use (but is pricey) is Rest in Peace (or Voidwalker) and Helm of Obedience, which can help remove players by milling them out, if this seems bad keep in mind that with Mirrormade you can duplicate the Helm on the 2nd turn and eliminate up to 2 players that turn, which should close out a game. While it won't quite win you the game on the spot, there is (back of Hermit) Benevolent Geist and Dovescape so that only you can cast non-creatures. If you're worried about birds you can just use Detention Sphere to clear them out each turn via Estrid's Invocation, but if you've got the most birds, you can keep them around. I like my Zur decks to have a janky feel, so I also don't run Thassa's Oracle.

One of my favourite ways to win is All That Glitters with stuff like Copy Enchantment, Estrid's Invocation and Mirrormade to generate a Voltron win off of Zur's ability. For protection I just run Greater Auramancy, which helps both my Voltron and my general supply of enchantments I don't want targeted. The already mentioned Luminarch Ascension can be a solid win con once it's set up, 1W for a 4/4 flyer is really, really good value, even in cEDH people play the card in control decks.

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