Misty Rainforest

Misty Rainforest

Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield, then shuffle your library.

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Trade

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Want (25) killergerbil , MRB_Alters , metalmagic , NineNotesKnives , alecarzel , PapaPatch , Aldazar , HoosCrazy , Tejendi , Hirsti , soccer6 , Grimsh , Zelpoke , KingKruph , lorddarkstar , scapegoht , bobombsquad , jordoncl , decksbouwen , Jdreesman , andimtg , agathinon , Skreach , hkobrinetz , Forkbeard

Printings View all

Set Rarity
Secret Lair: Unlimited Edition (SLU) Rare
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Misty Rainforest occurrence in decks from the last year

Modern:

All decks: 0.5%

Legacy:

All decks: 1.5%

Commander / EDH:

All decks: 0.16%

Green: 0.18%

Blue: 0.25%

GU (Simic): 1.01%

Golgari: 0.24%

RUG (Temur): 2.21%

WUB (Esper): 0.6%

UBR (Grixis): 0.48%

GWU (Bant): 0.95%

BUG (Sultai): 1.19%

Misty Rainforest Discussion

cadstar369 on Pir//Toothy

1 week ago

Here's some cards you may want to add to the mana base: Temple of the False God 'cause extra mana. Forge of Heroes + Opal Palace for the easy +1/+1 counter on Pir/Toothy. Novijen, Heart of Progress to give any creatures a +1/+1 counter on entry. Bonders' Enclave + Karn's Bastion for card draw & proliferate on demand. Nesting Grounds to shift any of your counters around. Castle Garenbrig + Castle Vantress for extra mana to activate abilities and some scry on demand. Mosswort Bridge's Hideaway is very easily fulfilled by Toothy. Blast Zone should help if you find a horde of tokens blocking the way. Misty Rainforest if you want a fetch land. Fabled Passage + Terramorphic Expanse to increase the basic fetching.

Additionally, since it seems you are mainly aiming to put lots of counters everywhere, here's some cards that may be useful towards that end (in no particular order): Crystalline Giant + Nesting Grounds + Vivien, Monsters' Advocate lets you start moving various keyword counters around your creatures. Hornbash Mentor + Wingspan Mentor give other creatures a flying or trample counter respectively, then start handing out +1/+1 counters to any creatures with those keywords. Avian Oddity + Titanoth Rex give the same keyword counters as the above pair when cycled. Skatewing Spy + Trollbred Guardian give everyone that has +1/+1 counters flying and trample respectively. Additionally, Longshot Squad gives reach to creatures with +1/+1 counters, Herald of Secret Streams gives unblockable, and Crowned Ceratok + Pridemalkin + Tuskguard Captain give trample as well. Ominous Seas pumps out tokens twice as fast with Pir around. Primal Empathy either gives you card draw or an extra +1/+1 counter. Contagion Clasp + Contagion Engine for additional proliferate on demand. Sword of Truth and Justice also works when you really start pounding people. Primal Vigor is a second Doubling Season, but beware that it affects all players. Song of Freyalise is a time bomb finisher that also activates any of your passive buffs for creatures that have +1/+1 counters. Branching Evolution doubles any +1/+1 counters you generate. Inspiring Call makes all your creatures with +1/+1 counters indestructible, as well as drawing you a card for each one. Give / Take lets you draw at least three cards (four with Pir on board) if you need to dig for something quickly. Vivien of the Arkbow + Vivien, Arkbow Ranger + Vivien, Nature's Avenger are all great support Planeswalkers. The two arkbow Viviens have removal with their minus ability (note that Arkbow Ranger can hit planeswalkers!), and the avenger grabs the top creature in your deck with her minus. Nissa, Voice of Zendikar isn't as great at putting counters on your creatures as the Viviens, but the tokens should prove useful blockers, and her minus puts counters on everyone instead of just one creature. Additionally, since you'll probably be drawing lots of cards, Jace, Arcane Strategist will also be handing out counters with his passive. Kalonian Hydra doubles everyone's +1/+1 counters every time it attacks. Also, Rite of Passage is great if you find your creatures constantly taking nonlethal damage, as it gives them an extra counter for surviving.

Hope this helps finish your deck! :)

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The Bant Land Recommendation

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_Note that this is a pre-written message not specifically designed for your deck. Some of the suggestions may already be included in your deck _

Balaam__ on Merfolk(ish) Tribal

3 weeks ago

Unfortunately the only way to really vastly improve the mana base here is to add costly fetches and duals. Misty Rainforest or Breeding Pool are must haves. If you’re intent on a more budget friendly land base, you’re already about as good as you’re going to get.

ilovemydoghisnameistuna on Greater Ominous

1 month ago

Also, you might consider a more advanced land base: Breeding Pool, Misty Rainforest, etc. Fetch lands in particular can help thin out your deck a little as well and improve the probability of getting to the combo.

Amb130 on recycle/null profusion

1 month ago

I'd really consider putting in fetch lands, at least the on-color ones like Misty Rainforest, Verdant Catacombs, and Polluted Delta. Really good since you're running shocks and duals and play very nicely with Muldrotha, the Gravetide and Ramunap Excavator

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