, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield, then shuffle your library.
|Want (4)||, metalmagic , ProperAncestral , HerrKapp|
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|Commander / EDH||Legal|
Misty Rainforest occurrence in decks from the last year
Latest Decks as Commander
Misty Rainforest Discussion
2 weeks ago
I'm looking for 4x Misty Rainforest of the original Zendikar printing in near mint condition.
I have some cards that I'm no longer using and posted them in my TRADE BINDER... hopefully we can make a deal with some combination of cards I posted.
If we come to an agreement I would like to exchange contact information in a private message.... exchange photos of the agreed cards; and then have a happy trade from there!
1 month ago
Mystical Tutor , Force of Vigor , any free counterspell ( Foil probably being the cheapest monetarily among them, but up the chain Force of Will ), Pestermite , as many of fetchlands ( Misty Rainforest , etc.) as possible... but overall the deck looks great!
on Power nap
2 months ago
I most certainly can! Archelos is super cool and can really warp a landbase, as now you can include so many tap lands that normally aren't too powerful, not only giving you that sort of ability but also making the land base WAY cheaper! You also have to think about the lands BEFORE you put our Archelos though, and so I'd say a balance between better lands and tap lands are what you probably want to head towards. What you have so far looks wonderful, and certainly efficient, though again, you may want to include one cycle of a certain land, maybe Breeding Pool, Overgrown Tomb, and Watery Grave? These guys can help get Archelos out, but after he's out you won't necessarily have to take the shock damage from them which I'd say deserves them a good spot in the deck. Other ones that aren't necessary but could be worth considering are Hinterland Harbor, Woodland Cemetery, and Drowned Catacomb, since again they can come in untapped with Archelos and still be relatively good without him, and of course the bounce lands Simic Growth Chamber, Golgari Rot Farm, and Dimir Aqueduct, since they can get pretty powerful when they come in untapped. Since you have Fabled Passage, Evolving Wilds, and Terramorphic Expanse I'd say it's worth it to slot in a Ramunap Excavator or Crucible of Worlds, since you'd then get two landfall triggers per turn guaranteed, since you can continuously play the sac lands again and again. If this trick proves to be very helpful, you may want to consider slotting in more fetch lands like Prismatic Vista, Misty Rainforest, Verdant Catacombs, Polluted Delta, etc. Speaking of landfall triggers, I think Myriad Landscape would work AMAZING with Archelos, as not only would the Myriad come in untapped, but so would what it searches for, giving you three landfall triggers just off of that one card if you have two mana to spare. So honestly, I don't have too much to say about the lands, I think it's pretty solid at the moment though you may need to playtest a lot to know for sure, however, I did find a bunch of great cards that could work well with Archelos!
- Amulet of Vigor: If Archelos isn't out yet and you have a ton of tap lands, this guy could be of great use, especially for just a single mana.
- Root Maze: SUPER amazing card, this guy can tax everyone but you! On your upkeep untap archelos, have everything come in untapped, then tap him before your next turn and boom now everyone's artiafcts and lands come into played tapped for one mana besides yours.
- Coldsteel Heart: Basically a 2 mana, untapped mana rock with Archelos
- Cryptolith Fragment Flip: This guy can perform your goal of whittling away peoples health, as well as coming in untapped with Archelos. The flip side can also perform that whittling quite efficiently.
- Manascape Refractor: Comes in untapped- could be pretty fun to see how that works out!
- Arcane Signet: You should run this no matter what
- Orb of Dreams: Similar power and ability to root maze mentioned above, this can tax everyone else except you with Archelos
- Renegade Map: Basically 1 mana get a basic land if you have Archelos out
- Sphere of the Suns: Great with Archelos out and coming in untapped
- Terrarion: Seems pretty solid if it doesn't come in untapped
- Worn Powerstone: Like the rest, pretty sweet if it doesn't come in tapped and can be immediately used.
- Moss Diamond/Charcoal Diamond/Sky Diamond: Untapped ability again
- Honor-Worn Shaku: Allows you to tap archelos and get something out of it
- Urborg, Tomb of Yawgmoth: It's amazing why not run it
- Retreat to Hagra: Can be a great way of slowly ruining your opponent's health, especially with the extra land triggers I mentioned before
- Stasis: If you already have the things you need to slowly remove your opponents health, this can pretty much ensure victory.
- Verity Circle: SUPER amazing if I'm understanding it correctly, basically whenever your opponents play a creature since it comes in tapped with Archelos you draw a card, and has the second ability if you are ever in need of it
- A great way to slowly get rid of your opponents health is with recurring triggers that happen every turn, such as curses. Here are some that I found: Trespasser's Curse, Torment of Scarabs, Cruel Reality, Curse of Thirst, and Curse of Fool's Wisdom
- ANY COMBO WITH RETREAT TO CORALHELM. Edhrec names 1000+ combos with this card, so I'd recommend looking through it and seeing if you find anything that would work if you haven't already!
That's all I have, sorry it probably wasn't too much regarding the lands, but I hope I gave you some good stuff to think about! I honestly love the deck it has a super cool theme, and seems like it could work very well! That said though, hope this helps, and have a wonderful day!
2 months ago
Have you ever had a game, a turn, an opening hand where you won in a glorious way? A win so powerful and insane that it became ingrained in your mind and heart and soul? The kind of win where you "won at winning"?
If so, what format did you play and how did you pull off such a feat?
I've been play testing a Kinnan, Bonder Prodigy EDH deck I'm working on. The deck is very simple: Cheat out creatures and clone them. I noticed Kinnan cares about non-land sources of mana, so this leaves me with dorks and rocks. Dorks are easier to remove, so I went with rocks. In the deck, I have 34 mana rocks and only 24 lands, of which 12 are fetches.
Yes. I only have 12 lands in the whole deck that produce mana. This is because it helps filter more lands from my library, meaning each wheel pulls more creatures into it.
I then use this explosive ramp to sink into Kinnan's second ability to wheel the top 5 cards and get a creature. I have removal creatures such as Reclamation Sage, Thorn Mammoth and Amphin Mutineer as well as huge bombs like Blightsteel Colossus and It That Betrays. In addition to these, I have 11x Clone creatures that basically allow me to reuse whatever I've already got out. Finally I have what I call "wrath-proof", or creatures that net me some value when they die, keeping my board going strong. Worldspine Wurm and Ancient Stone Idol as examples. This way when I am inevitably wrathed, my board remains in tact as I rebuild.
I played the other day with an opening hand that had the following:
I opened the game with a Mana Crypt and a Misty Rainforest which I cracked for a Breeding Pool. This yields me mana, which I can then pay for the Basalt Monolith. Tap that for mana and play the Simic Cluestone.
When I untap, Basalt Monolith stays tapped. However, by paying UG with Breeding Pool and Simic Cluestone, I can play Kinnan. Now, each artifact I tap adds an additional 1 mana of any type it produced.
So Mana Crypt now adds . I can use Mana Crypt to pay the to untap Basalt Monolith.
Basalt Monolith now taps for but requires to untap, meaning I am generating infinite colorless mana. However, this does me no good as Kinnan needs to pay his wheel ability.
Well, 7 activations of Basalt Monolith later and I get Chromatic Orrery, which now allows me to spend mana as though it were any color.
However I over-tapped to be safe. I added more than .
Now I can go infinite with Basalt Monolith, generating infinite mana of any and all colors, allowing me to activate Kinnan's ability so much that I play every single creature in my entire library.
On. Turn. Two.
One creature in my deck is Craterhoof Behemoth which if cheated into play too early is a dead card. However Kinnan is a "may" ability so I can elect to not bring Hoof out.instead I build and build a creature base until Hoof could swing for lethal.
But that's just one opponent?
Well that's where the clones come into play. Multiple Craterhoof Behemoths later and I am swinging for lethal against all three opponents on turn two.
Disclaimer: As much as I'd love to suggest maybe I accidentally clump-shuffled everything together and that's how I got that hand, it was a playtest on here. Sat down with my iPad to test it with friends at the dining room table.
3 months ago
If this is budget why is Misty Rainforest, the most expensive fetch right now, in the deck instead of the ally fetches?
4 months ago
In the future this deck may be improved by adding better fetch lands like Misty Rainforest and Wooded Foothills, but for now - and for budgetary reasons - Evolving Wilds and Terramorphic Expanse will do.
5 months ago
Instead of getting scammed, I feel like I did the scamming, but to be honest we were both relatively new to Magic and we wanted to get into Modern, because Return to Ravnica was rotating out of Standard and Theros didn't seem that appealing to play Standard in.
My friend happened to have a Marsh Flats he acquired by selling off his Return to Ravnica standard deck. He was building a Jeskai control shell at the time and allied fetch lands had yet to be printed into Modern, so he ran 4 Scalding Tarns with the other fetches consisting of Marsh Flats and Misty Rainforests.
I was building a homebrew Black-White Modern deck at the time, so a Marsh Flats was highly appealing to me, but I didn't have the cash at the time to invest into that fetchland.
Khans of Tarkir just came out along with allied fetch lands however. My friend and I played at the prerelease as it was fun to crack packs and play for prizes. I happened to open a Flooded Strand among my prizes and tried to convince my friend to trade my Flooded Strand for his Marsh Flats.
To be fair, my friend was aware of the sizeable price gap between the cards and his first inclination was that I was trying to scam him of his card so that I could sell the more expensive card for a larger profit. I then told him that in his Jeskai deck his fetchland could only search for Hallowed Fountain, Sacred Foundry or Plains. If he used the Flooded Strand he'd be able to search for the same cards, but he'd also be able to search for a Steam Vents or Island making the Flooded Strand a strictly better card than the fetch land he was already using. I also brought up how the Marsh Flats had better use in my Black-White than Flooded Strand so this would be an exchange that would fairly improve both our decks.
He went with that trade, but neither of us knew that the KTK Flooded Strand was just a reprint of an Onslaught cycle and that he could have purchased the original card for much cheaper at the time. Even today that trade doesn't seem fair, but the price tag of allied fetches did go up due to be included into Modern and Standard though I don't think they ever reached enemy-fetch price-tag territory.