Breeding Pool

Breeding Pool

Land — Forest Island

(: Gain or .)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Gatecrash (GTC) Rare
Dissension (DIS) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Breeding Pool occurrence in decks from the last year

Standard:

All decks: 1.0%

Modern:

All decks: 0.65%

Commander / EDH:

All decks: 0.18%

GU (Simic): 2.21%

RUG (Temur): 4.49%

GWU (Bant): 2.03%

BUG (Sultai): 1.95%

Breeding Pool Discussion

Pray_for_Snow on Uro Commander

2 days ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

DBCooper on Fast and slippery

1 week ago

I know they are costly, but I would consider Breeding Pool and Misty Rainforest for this deck. Although they are expensive, these cards allow a much more speedy, competitive mana base, which is almost essential in modern nowadays, unfortunately. Overall I look forward to seeing where you take this build!

AnonymouSAvatar on arixmethes underwater

2 weeks ago

I forgot to mention Breeding Pool is the only Forest Island in your budget and it is especially important since cards like Nature's Lore and Farseek will be able to search for both colours in your deck rather than limiting it to 1.

egyptcraze on Dungeons and Dragons

3 weeks ago

Newest update. I feel like I still need more ramp, so have an Hour of Promise on the way in the mail. As for lands, I need to get the last 5 shocks for this ( Watery Grave , Temple Garden , Godless Shrine , Breeding Pool , and Overgrown Tomb ) which I keep neglecting to do. I definitely plan to take out the temples, dragonskull summit, and skarrg for those when they arrive. I probably need more draw and ramp besides. Definitely thinking of picking up another Windfall for sure, thought I don't know what to cut for it.

multimedia on Yarok's Infectious Nightmare

1 month ago

Hand of the Praetors is good way to repeatedly give your opponents infect. Praetors triggers on cast of an Infect creature which can take advantage of the interaction of Shrieking Drake with Yarok. With Yarok Drake gets two bounce triggers, first one bounces itself and the second can bounce any other creature you control with Infect.

Yarok + Shrieking Drake + Cloud of Faeries + four lands equals infinite mana by tapping and untapping those four lands with two Cloud triggers. Use this infinite mana with Viral Drake / Merfolk Skydiver for infinite proliferate after you have given all your opponents a poison counter. You're constantly casting both Cloud and Drake meaning that each time can you trigger Inexorable Tide as another way for infinite proliferate.

Should consider adding a few more dual lands and cutting some basic lands. Cabal Coffers is displayed twice in the manabase which is not allowed in a Commander deck. Sandsteppe Citadel has white mana in it's color identity which isn't allowed because Yarok doesn't have white in it's color identity. Llanowar Wastes , Yavimaya Coast , Breeding Pool could replace three Forests since they can be tapped turn one to make green mana. Hinterland Harbor and Drowned Catacomb are the other Sultai Check lands and they could replace two Islands. With 34 creatures Guardian Project can be good repeatable draw especially since it triggers Yarok, you draw two cards when the creature ETB.

Good luck with your deck.

ZendikariWol on Deck does not contain a lapdance *ding* Sliver EDH

1 month ago

Further sins for the counter:


Name-Related:

“CARDNAME is also what I called my college dorm!” ( Arcane Sanctum , Breeding Pool , Godless Shrine , Savage Lands , Sliver Hive , and, finally, Watery Grave .

“What are you commanding the tower to do?” Command Tower

Forest / Morophon, the Boundless / Amoeboid Changeling / Hollowhead Sliver is what my college girlfriend called my-“ ping!

“Power creep!” Prismatic Vista

“Taxes.” Smothering Tithe

Flavor-Text-Based:


Arcane Sanctum : Tullius hates fake news!

Godless Shrine : The IRS?

Hallowed Fountain : The NSA?

Sandsteppe Citadel : Thank you, captain obvious.

Blur Sliver : I don’t know what group of people I’m making fun of here, but definitely one of them!

Horned Sliver : Shouldn’t the slivers be breaking off of the timbers?

Smothering Tithe : Organized religion!

Sliver Hivelord : Donald Trump!

Assassin's Trophy : Impeachment!

Kindred Dominance : The 2020 presidential election.

Bonescythe Sliver : How fast is a bow?? I get that they have range, but “fast” seems like a misnomer.


Sliver Legion : A fair and balanced card.

theThane on riku of two reflections edh

1 month ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

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