Land — Forest Island
(: Gain or .)
As this enters the battlefield, you may pay 2 life. If you don't, this enters the battlefield tapped.
|Have (5)||, orzhov_is_relatively_okay819 , CompleteWaste , Calanor , 31770|
|Want (8)||jw560211_magic , GrandeKhan , spawn008 , DarkShinobi93 , abby315 , Taleskeeper , edhan57 , Morpho-peleides|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Breeding Pool Discussion
1 week ago
3 weeks ago
Ok, here's a landbase to try out (tried not to change too much and make it work a little better life-wise while still maintaining the ability to get most any color combination by the turn you need it):
1x Reflecting Pool
1x Yavimaya, Cradle of Growth
1x Ketria Triome
1x Zagoth Triome
1x Breeding Pool
1x Stomping Ground
1x Temple Garden
3x Windswept Heath
3x Wooded Foothills
1x Misty Rainforest
Below can be 4 of anything from fast lands like you have now to vivid lands etc. I'll just list a few + lesser options in case you like any, but the core is above. You should concentrate on having access to then / then then lastly (couple exceptions which I explained). I tried to put them in order of relevance.
Vivid Grove (there's other vivid lands, this is the green one though, and you don't want many tapped lands)
Fire-Lit Thicket (there's other of this cycle, but this is first choice because it will help with your costs)
Barkchannel Pathway Flip
Branchloft Pathway Flip
Temple of Mystery (lots of temple options, sometimes the scry is worth the tapped land)
Hengegate Pathway Flip
Cragcrown Pathway Flip
Grove of the Burnwillows
Lair of the Hydra (manland that you could transform at low cost, or large beater for endgame)
Simic Growth Chamber (maybe it is worth waiting a turn to reuse a land, but probably not in most cases)
River of Tears
Pillar of the Paruns
1 month ago
I actually think you might really be onto something with Ancient Stirrings... split my current shock lands with Stomping Ground/Breeding Pool/Temple Garden to still be fetched...I am gonna playtest that thank you for the idea!
3 months ago
Hey - sure, I'd be happy to trade for a Chalice. My trade binder is pretty woefully out of date but I have a ton of random cards if you're looking for anything else in the $10-20 range. I have an extra Exploration from Conspiracy, cards from various recent pre-cons, Cursed Totem, a Breeding Pool if you still need it.
3 months ago
I would recommend getting Breeding Pool and Zagoth Triome. Then get a copy of Nature's Lore, since it can fetch those two and Overgrown Tomb. Also, Dimir Infiltrator is a lot less good now - would recommend replacing it with something like Ponder or if you wanted to up the ramp count, then Kiora's Follower is really good.
As for cards to use from other decks, potentially Monastery Siege could be decent here since it's more cards in the yard for Tasigur.
3 months ago
Some upgrades, things to look for and think about:
First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.
So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:
If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.
Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.
Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.
You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.
You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.
Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.
4 months ago
Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.
By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.
When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.
Good luck with your deck.
4 months ago
Hey, much improved version, good job.
Aesi looks like she belongs as the Commander of this version. You have several excellent cards, much more than the other version, but you forgot Sol Ring . What this version needs now is consider more low CMC ramp?
The creatures who can put a land from your hand onto the battlefield are good, but they're only ramp if you have lands in your hand making them some times inconsistent sources. You want reliable ramp sources to be able to consistently cast Aesi and other higher CMC cards as well as cards with X mana costs which you want to pay a lot of mana for them. Land ramp spells have interaction with Aesi because it puts a land onto the battlefield.
- Sol Ring --> Scute Mob
- Arcane Signet --> Eternity Vessel
- Farseek --> Beacon of Tomorrows
- Nature's Lore --> Path of Discovery
- Three Visits --> Mass Manipulation
- Lotus Cobra --> Hooded Hydra
- Sakura-Tribe Elder --> Gelatinous Genesis
In my last comment, at your other version, I suggested that low CMC ramp could replace little creatures to have more overall interaction with Aesi. These suggestions are examples, they're low CMC ramp sources that you can hopefully cast early. By adding Rimewood Falls then Farseek, Lore, Visits can search for a Simic dual land to help ramp and color fixing. Breeding Pool is the more expensive price Shock land that can also be searched for.
In the above suggestions I've also suggested cards that could be cut. The majority of the cards to cut are higher CMC than the ramp sources. Most of the suggested cuts are worse cards than other cards, they're redundancy that's not needed or have effects that are subpar.
A process that should be a big part of deck building is streamlining. Streamlining is keeping all the best cards at each CMC and cutting the lesser cards. Another name for this process is "cutting the fat" meaning you're cutting out unnecessary cards because you have better cards that do the same thing or are just much more powerful no matter the CMC.
The process also is meant to help the mana curve by cutting redundancy, many high CMC cards which reduces the average CMC of the deck that will make gameplay better. At higher budgets it's easier to streamline because you have access to more cards, but at lower budget you sometimes need to use some lesser cards as filler. Filler is not needed when you have a $400+ budget.
An example of a streamlined creature base using cards already in your version and some cards I've suggested.
- Sakura-Tribe Scout
- Sylvan Safekeeper
- Genesis Hydra
- Llanowar Scout
- Lotus Cobra
- Sakura-Tribe Elder
- Steelbane Hydra
- Azusa, Lost but Seeking
- Courser of Kruphix
- Dryad of the Ilysian Grove
- Scute Swarm
- Altered Ego
- Tatyova, Benthic Druid
- Ancient Greenwarden
- Hydra Broodmaster
- Rampaging Baloths
- Roil Elemental
- Avenger of Zendikar
Example of streamlined enchantments.
- Druid Class
- Elfhame Sanctuary
- Mana Breach
- Rhystic Study
- Teferi's Ageless Insight
Cards that were cut from these examples.
- Hooded Hydra
- Primordial Hydra
- Cosima, God of the Voyage
- Guardian of Tazeem
- Archetype of Endurance
- Liege of the Tangle
- Dissipation Field
- Path of Discovery
- Court of Bounty
Good luck with your deck.