Breeding Pool

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Breeding Pool

Land — Forest Island

(: Add or .)

As this enters, you may pay 2 life. If you don't, this enters tapped.

Esper879 on Ouroboroid of Hours

1 month ago

psionictemplar THANK YOU FOR THE INPUT!!! I greatly appreciate it!!!!

You are correct! The main win con is to never let your opponent play another turn. That being said the deck does need an alt win con. Something I am working towards. As of right now this iteration is just me vomiting my thoughts into 60 cards! I have another brain child in a deck that uses a similar method to lock an opponent out but it does very well at winning alternatively (in Izzet). This iteration is probably a little light on interaction. Most combo decks I run about 6 pieces of protection or interaction as statistically that should produce at least 1 by turn 3.

Simic Ascendancy is a brilliant win-con alternative. Excellent suggestion! And your suggestion of The Ozolith as an excellent form of protection as well. Keeping the counters around to hopefully use them later is a great way to steal a game out of no where!

It may be worth exploring the deck as more of a creatures toolbox kit with some interesting lines for winning. I've always wanted to figure out a way to break Sage of Hours and more recently Jackal, Genius Geneticist. This shell may be a good starting place for both!!!

If you haven't noticed this is my favorite part of MTG. The brewing!!!

I'll work on the mana base once I have a decent deck outlined. Just trying to keep track of pip ratios at this point! I'll probably end up with some combo of Botanical Sanctum, Breeding Pool, Dreamroot Cascade, and Yavimaya Coast with a few basics for those pesky land destruction decks.

THANK YOU for taking the time to contribute!

psionictemplar on Ouroboroid of Hours

1 month ago

I'm going to preface this by saying I've never played a single game of pioneer or really kept up with the meta either, but these are my thoughts.

  1. I'm pretty sure you built the deck around the idea of Ouroboroid + Sage of Hours . Kinda obvious, given the name.
  2. You are trying to assemble the combo in thought #1 as fast as possible. That being said I don't think spells that sacrifice your creatures are want you want to be doing. If you can't assemble the combo, Ouroboroid itself is your best backup plan. The best way to make use of that is to have more creatures on the battlefield, which will be hard to do when you are sacrificing them to Neoform and Eldritch Evolution.
  3. You have little interaction to deal with what your opponents are doing. Not in the sense of them stopping you but rather you stopping them. I'm thinking that you should trim some of the combo assembly pieces for more interaction, starting with the Neoform and Eldritch Evolution. What I might replace them with would be things like Inscription of Abundance, Hadana's Climb  Flip or Quandrix Command.
  4. Add Breeding Pool or Hedge Maze if you have them. Improving your mana can be the difference between a win or loss sometimes. And if opponents hit them with Demolition Field or something, then you just grab the basic you need and it's almost like drawing a card (deck thinning).
  5. Simic Ascendancy as a backup plan? Probably too slow, but might be something to consider.
  6. Other card suggestions: Incubation Druid and The Ozolith.

Mortlocke on Phyrexian Opera : Atraxa

1 year ago

Venum,

In regards to your manabase, you still haven't answered what your budget is looking like. A manabase tends to be the most expensive (and important) part of any EDH deck. Does your playgroup allow proxies?

Side tangent - the upcoming set Edge of Eternities has recently teased the return of shock lands. Shock Lands are some of, if not the best lands in modern magic. With this upcoming reprint they will be more accessible than ever so I highly recommend you get them their prices lower, namely: Watery Grave, Breeding Pool, Godless Shrine, Hallowed Fountainfoil, Overgrown Tombfoil and Temple Gardenfoil.

You slightly misunderstood what I meant when I asked about your meta. Do you use the bracket system that was introduced by Wizards? Using that to describe your deck (or the one you wish to build) will make this process go over much more smoothly. Seeing that your Meta includes the infamous likes of Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow you are facing some very strong commanders that would likely have decks that would place them in Bracket 4 (using the aforementioned bracket system as a reference). But, and a very big but here - it depends on what kind of decks these commanders helm. Do they have big expensive manabases with lots of (monetary) expensive interaction cards? e.g. Mana Drain, Force of Will, Mana Vault

It seems here that you have a misunderstanding of infinite combos. The aforementioned combo of Thassa's Oracle and Demonic Consultation are used almost exclusively in the alternate format known as Competitive EDH or cEDH. That is an essential combo for the format, and is expected to be part of a deck running . To you that may look like someone who just doesn't want to engage with other players - but to those who wield the combo in a game where other players are using similar strategies this is what everyone signed up for. Infinite combos are a staple of Magic and Commander. I understand that you are a person and you are absolutely entitled to your opinion. But please, have consistent logic here: Infinite Combos may be unpopular to some players, but for the love of Father Yawgmoth Poison is a FAR less popular mechanic in Commander.

Not saying you shouldn't use it - I for one embrace it. But using Poison will give you a distinct political disadvantage at just about every single table you show up to. Once the other players know, they will more than likely work together to tear apart your boardstate and shove you off the table.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 year ago

Great question! Three Visits searches our library for a Forest card. It does not need to be a basic Forest. As long as it has the Forest basic land type, like Stomping Ground, Breeding Pool, Ketria Triome, and Ziatora's Proving Ground, Three Visits can grab it.

sergiodelrio on Bounce

1 year ago

Try this:

Replace 2x Hallowed Fountainfoil with 2x Breeding Poolfoil.

Replace 4x Misty Rainforest with 2x Flooded Strand and 2x Windswept Heath.

Replace 1x Island and 1x Plains with 2x Forest.

I know why you did what you did, but give my setup a shot for a few playtests.

The problem with your manabase is that it's quite scattered, even if the numbers seem to check out in the pie chart. You need lots of green pips, and lots of isolated pips in general, so you can't even out on fetches and shocks.

Draw forests more naturally. Get dorks online. Fetch pips you didn't draw. Minimize lands like Hallowed Fountain that can't pay for your multicolored spells in a deck with more than 2 colors. What I mean by that is, those are UW in your deck, so hallowed fountain sucks, since you're gonna need another land anyway to pay for multis, but you need green too. Possibly get rid of the fountains alltogether.

Hope this makes sense. Source: trust me xD

Cheers!

Shapeshift on Neoform Fleshcrafter Oculus

1 year ago

Scooped a 2nd Flare of Denial today along with 4 Naga Fleshcrafter and 2 Breeding Poolfoil.

Ready to go for first tourney with the new list tomorrow. Wish me luck.

Still open to any and all suggestions that can make this better. Thanks.

Mortlocke on Commander Sliver Deck

1 year ago

Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.

As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:

  • Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
  • Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.

  • Worldly Tutor: You need tutors.

  • Sylvan Tutor: You need tutors.
  • Demonic Tutor: You need tutors.
  • Grim Tutor: You need tutors.
  • Guardian Project: You need card draw.
  • Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
  • Counterspell: You need interaction.
  • Mana Drain: You need interaction.
  • Strix Serenade: You need interaction.
  • Swan Song: You need interaction.
  • Kindred Dominance: You need mass removal to slow down faster players.
  • Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
  • Cyclonic Rift: You need mass removal to slow down faster players and have answers.
  • Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
  • Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Groundfoil or Breeding Poolfoil which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.

Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.

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