Force of Negation

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Force of Negation


If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Andramalech on Domain Zoo-Pact

2 months ago

TheRoaringRegisaur while I agree with what you propose, I'm not capable of hitting Domain on turn 2 without the Guildpact if I include basic lands. Besides, Blood Moon and Back to Basics isn't really a concern right now. Path might hurt, but my Force of Negation to the Path is what I'm gonna bet on. Thanks for the feedback though, because I could probably designate a spot or two to basic lands in the sideboard.

capwner on Snowbrawling ((MODERN // Competitive Sultai Snow))

3 months ago

legendofa The manabase generally feels pretty good, sometimes I am unhappy to see a tap land as it can effectively mean losing a turn, but the main concerns I've found are color fixing and maintaining snow perm count, where falling short could mean losing out on several plays or interactions. I cut a Scrying Sheets because of this, might cut Mouth of Ronom too but I like being able to toolbox with Into the North a bit. It was hard for me to add the Breeding Pool+Watery Grave because of snow count but I think it's necessary to be able to find untapped colors with Lorien. It would be nice to run 4 Lorien but the list was getting tight and I wanted to keep at least 3 ofs for some key sideboard cards. The deck does have a lot of 4 drops but 4 of those are Subtlety which is a flexible card and I think a real necessity in this meta. The deck feels like it curves pretty well, you are likely to have at least a couple 1 and 2 drops and the ability to either Blizzard Brawl or Dead of Winter or Subtlety or flash Ice-Fang Coatl to stall the board until your big 4 drops can hit. Or Force of Negation/Subtlety/Commandeer vs THOSE decks. Turn 2 Into the North feels really good, curves into 5/5 Treefolk or Coatl/Brawl with no land drop. I wish it was snow then I would run more. I think in a lot of matchups it ultimately comes down to who can out attrition the other, and the snow scry mechanic REALLY helps with that. Vs Yawgmoth I can aggro/tempo them out with Treefolk and Subtlety, vs Murktide I'm running them out of removal, clearing with Dead of Winter and when the game is stalled Avalanche Caller or a 7/7 Treefolk ends it. I haven't had a Rhinos match come up yet but the plan is to simply outmatch and outcontrol their board with Treefolk + killing/commandeering the rhinos. I'll likely update the description with some more specific matchup and card selection info over the next couple weeks! Thanks for the feed

Balaam__ on Oh, the HORROR! - Fling in the Ice

4 months ago

Great list. I wonder though, would something simpler like Mana Leak be a better Counterspell than Force of Negation? It’s not as good, true, but there are 16 blue cards, less than a third of your total count—less still when you consider that you don’t want to be exiling Thing in the Ice  Flip if at all possible. It would also drastically reduce the total cost if it were replaced.

Azoth2099 on Kess, Graveyard Farm Mage - JJG

4 months ago

Yep, it's a good deck for sure lol.

I guess my only real questions/statements are as follows:

Is there any reason you're not running Entomb? I can understand not running things like Displacer Kitten or Storm-Kiln Artist, but Entomb is a 2nd 1-card wincon alongside Demonic Consultation with this Commander since you're running Intuition. I'd ask the same for Deflecting Swat, especially since it was also reprinted recently.

Consider Tolarian Winds over Thrill of Possibility! It usually draws more cards, is better for Underworld Breach & can be pitched to Force of Will & Force of Negation. Value! Merchant Scroll - being able to Tutor up the almighty Intuition - should probably be tested as well of you haven't already done so.

DMFF on Kellan's Faerie-Blade (WOE)

7 months ago

Okay, so the deck slaps. Found myself in a couple instances where Force of Negation would have been great to see, so I think I'm going to add a second copy, possibly a third.

Barrow-Blade, while interesting, isn't seeing the same utilization as the other Equips and will most likely be cut for the above mentioned second copy of FoN.

Esper Sentinel was definitely nice for early game card draw and even got me card draw later on one game while being equipped with Sword of Fire and Ice. It being two types for Delirium is also very relevant, so it will remain the decks 1-drop of choice over Dragon's Rage Channeler.

Overall, I really like how the deck feels and eagerly await to build it one the set actually drops.

EokLennon on Yuriko (Optimized) Primer

8 months ago

I'm currently on a budget so what do you think on cards like Pact of Negation and Foil to replace Force of Will and Force of Negation, also Baleful Mastery to replace Snuff Out?

legendofa on Modern Horizons 3 Predictions/Wishlist

8 months ago

Going off the previous Modern Horizons, I expect some outside-of-Modern cards to be pulled in (Eladamri's Call, Enchantress's Presence), some lower-tier strategies to be given a push (Cloudshredder Sliver, Unmarked Grave), and some pushed cards (Force of Negation, Fury, and a bunch of generically good filler.

Some cards that could be Modern-ized (and probably keeping my failed prediction streak going):

Eyeballing some possible strategies that could use a bump:

  • weenie

  • or mill

  • something non-Eldrazi non-artifact colorless

  • Big Spells (mana value 5+ instants/sorceries, sorta like Prismatic from Strixhaven).

Some cards that might be pushed and generically good filler: I have no idea. That's for the designers to know.

Caerwyn on No Country for old Johnnys …

8 months ago

sergiodelrio - I do think they needed to drastically increase the power to capture the Legacy feel. High risk plays with cards which can win you the game. The necessity of surprise spells like Force of Negation. The speed, where every turn can be game-defining. Those are the major reasons folks played Legacy - and you cannot really make a successor format without them.

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