Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|Have (2)||lorddarkstar ,|
Combos Browse all
|Commander / EDH||Legal|
Force of Negation occurrence in decks from the last year
Latest Decks as Commander
Force of Negation Discussion
3 days ago
@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.
My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.
I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.
3 days ago
I haven't played a game of modern since pre-covid. I will probably be jamming grixis something once I'm back.
A lot of the top decks in modern right now (looking at mtggoldfish) are soft to lightning bolt and fatal push. The biggest issue I see is that a lot of those decks can shrug off the first 2 or so removal spells and still get there. Unless you have something to 2-for-1 or generate a lot of value, you'll just peter out. Spirits, in particular, is very hard to beat with just removal spells. Something more is needed.
It looks like graveyard decks are at an all-time low, which means graveyard hate is down as well. Maybe Thought Scour + Tasigur is good still? Maybe that plays well with Kroxa too?
Snapcaster Mage + Kolaghan's Command will always be really good for generating card advantage. I just don't know if grixis can get its engine going quickly enough.
IMO the biggest problem I have had playing grixis over the years is deciding if I want to play on my turn or their turn. Modern counterspells have been disappointing forever. UW shells can work with the available counterspells so much better than Grixis. Without counterspells in grixis you're so vulnerable to the opponent's topdeck.
What about this:
- 4 Snapcaster Mage
- 3 Tasigur, the Golden Fang
- 3 Kroxa, Titan of Death's Hunger
- 3 Cryptic Command
- 3 Force of Negation is this necessary? I'm not sure.
- 3 Drown in the Loch
- 3 Kolaghan's Command
- 2 Fatal Push
- 4 Lightning Bolt
- 4 Thought Scour
- 4 Serum Visions
- 22 lands (8 fetch, 5 shock, 4 basics, 5 misc depending on testing)
- 2 something else. Dunno. I haven't looked at the new set at all so I'm sure there are cards I just don't know about. Thoughtseize might also deserve a spot somewhere. I could see cutting Force to fit Thoughtseize and another Kroxa.
1 week ago
I was a little bummed at the DHA ban in legacy, then I remembered one of my favorite modern decks that ran it, UR rhinos! Then someone pointed out to me that the Rhino deck ran SSG. So many decks got hit with the SSG ban: Ad Naus, Rhinos, Oops, Belcher, Neoform, not to mention the random jank combo brews. It feels like that their reasoning was "we hate combo decks and don't want to force everyone in modern to play Force of Negation so SSG is banned."
1 week ago
3 weeks ago
Windfall seems bad, just due to the fact that Force of Will and Force of Negation are popular cards in unrestricted vintage, and if your opponent dumps their hand with them or any other card, like a leyline, windfall becomes much, much worse.
1 month ago
So, I had been thinking about some possible play patterns for this deck (jin-gitaxias ones to be precise) and I am convincing myself that you could very well run most of this deck at instant speed. What I am thinking is a Gifts Ungiven type setup where you can pull 2-3 creatures and 1-2 reanimator spells which might help things be less random. A pile could be something like jin-gitaxias + Zombify + Makeshift Mannequin + Dimir-doppleganger. This would mean putting the Makeshift Mannequin back in, but it would also give you the option of reanimating jin at your opponents end step to eliminate their entire hand. The timing would dodge any free Force of Negation casts and possibly tap them out so you can play something uncontested on your turn.
What I'm also considering though is whether or not dimir doppleganger will be needed in this deck much longer. It seems to me that the more the deck changes the less it's needed. I dunno, but it kinda defeats the original idea if that is the case. Hmm...not something that matters a lot to me, but it might to Jackfrost23.
1 month ago
I did not mean to skip you on such late notice, apologizes. To be frank, I had no idea what to suggest for this deck other than maybe Reanimate Unearth, couple counterspells Drown in the Loch, Force of Negation.
2 months ago
More interaction, cantrips spells and draw engines.
Budget interaction package
no budget interaction
Cut all the cards that are dead if you dont have a board state. Pump cards are situationally great but have a very low floor.