Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|Want (3)||ovrhackz , callmedan , NapoleonBonaparte|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Force of Negation Discussion
2 days ago
I always got the impression that Mana Leak was a reluctant staple in Modern--it reached staple status not because it was a great counter, but because there was a dearth in good Modern counters at 2 mana.
Looking at MTGTop8 for 2020, 10.2% of decks ran Mana Leak, and they ran an average of 2.2 copies. Compare to Force of Negation at 16.8% and 2.8 cards and Cryptic Command at 17.2%. This data shows players were running a few copies of Mana Leak because they wanted to fill in some additional counters--but the card itself is not good enough to warrant much investment.
Flash forward to decks for the past 2 months. Mana Leak is no longer the 3rd most common counterspell--it is the 10th, seeing play in only 1.8% of decks. There are a number of reasons for this massive decline.
The most significant is the introduction of the better two-mana counterspell, Counterspell , which immediately established itself as the second most common counterspell after Force of Negation , sitting at 16.3% of the decks and an average of 3.7 copies per deck. This indicates people are not just running Counterspell , but they are running playsets of it--a clear indication that Mana Leak was simply filler until something better came along.
The remainder of the counters that have overtaken Mana Leak are more niche cards such as Drown in the Loch (which doubles as removal), Metallic Rebuke (which can be cast for one mana), and Spell Snare (which is a strong meta counter for one mana). These cards are generally going to be better than Mana Leak in any deck/meta that can utilize them effectively.
All told, I think Mana Leak is valued exactly where it should be - a second-rate card that's inferior to other two-mana options, but held a disproportionate sway in the Modern meta for a long time due to Wizards' not printing Counterspell in Modern. I could see it finding a home in Standard, for the same reason it found a home in Modern--lack of better competition.
3 days ago
Kazuhahaha Merfolk has aether vial to get its creatures in, which is why it usually plays some counterspells since it can afford to hold up the mana. The Counterspell s could maybe be cut, but Force of Negation is an important piece of disruption for a merfolk deck.
Taking out Tide Shaper for a total of 24 lands in a merfolk deck is insane.
The reason merfolk plays a playset of vial over coco is that a lot of the merfolk have 2 cmc. There is an increase in three drops due to Svyelun but it still isn't enough to warrant playing CoCo, while vial is a lot less mana intensive.
In the three drop slot, Merrow Reejerey is a lord and lets you tap down your opponent's creatures to let your attackers through, or tap down their lands, etc. Svyelun of Sea and Sky gives some protection to your whole team, is indestructible, and generates tons of card advantage. What does Kopala, Warden of Waves do in comparison? It gives a slightly improved version of the protection that Svyelun gives, on a 2/2 without any board impact and generates no card advantage. Not anywhere near as good.
3 days ago
Kumena's Speaker should come out for Phantasmal Image to copy your P/T buffs. the counter spells don't really fit in an aggro deck. you'll be casting creatures every turn and not have mana up to counter with, and you'll empty your hand too fast to play Force of Negation for free. instead you can use Collected Company to help swarm the field and Aquitect's Will to force an island onto your opponent before swinging with islandwalk. Tide Shaper can come out for 4 Misty Rainforest and -3 Merrow Reejerey and -1 Svyelun of Sea and Sky for +2 Kopala, Warden of Waves and the 4th copies of Collected Company / Aquitect's Will (after taking out the counter spells for the first 3 copies of each).
also no need to worry about Boil at all. nobody really uses that anymore, so you're free to just use the better lands like Misty Rainforest and Breeding Pool . Barkchannel Pathway Flip would also be a good addition.
4 days ago
6 days ago
After those, the one mana counters.
6 days ago
I dont see any of card coming close to 1 Force of Will it's an obscenely powerful card I've played with it. It feels so good knowing your safe even when tapped out.
Now it gets hard to place the rest so I'm gonna just concentrate on edh as that's the format im familiar with.
3 Fierce Guardianship yeah it's free where the other two cost you a card. But having your general out isn't always a guarantee.
4 Negate from my experience from playing commander counter non creature spells is far more important then countering creature spells. And this card doesn't that effectively and efficiently and is super splashable.
Honorable mention to any of the free counter spells I didn't say. Not having to pay mana for a spell is designe space they maybe should of never touched
6 days ago
The best counterspell is the one you can keep in hand because your opponent is trying to play around it.
I feel Mental Misstep needs to be in the discussion somewhere, because it's actually powerful enough to be actually restricted in Vintage, and banned almost everywhere else. So:
1 . Mental Misstep
2 . Force of Will
3 . Mana Drain
4 . Chalice of the Void - debatable to call a counterspell, but it literally counters spells.
5 . Hard to choose between Daze , Pact of Negation , Force of Negation or Fierce Guardianship , so I'll just go with Negate , for its omniprescence and reliability in every format from limited to commander and everything in between.
1 week ago
5: Counterspell - Nothing really to say here. Counters a spell for 2 mana and under no conditions. Decent card, have it in many of my decks with blue in it. It is the most affordable.
4: Pact of Negation - Non-conditional and can be easily bluffed, but you are limited to using it later in the game when you have the mana to pay for it. Plus if you only have 5 mana at the time, you won't be able to do much on your turn.
3: Force of Negation - Conditional so it can't always be cast for free and it only targets noncreature spells, but extremely powerful when used on an opponent's turn to stop one of their plays or protect something of yours. Plus, it will be very easy to bluff having this counterspell, and also gives the added benefit of exiling.
2: Mana Drain - Counters a spell for 2 mana under no conditions, and most likely repays itself and gives you more mana to cast things. Can easily put you ahead in the game.
1: Force of Will - Same thing as Force of Negation but better, because it can counter any type of spell and it can be cast for free on your turn as well. Easily the best counterspell in the game. One life is a small drawback, and you will most likely have a blue card in hand to exile.