Force of Negation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Force of Negation

Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Browse Alters

Force of Negation Discussion

knudthedude on Grixis midrange/control

1 day ago

Dear jaymc1130,

thanks for the suggestions. I will try some more as it is but let me comment on some decisions. Fact or Fiction over Into the Story FoF might draw me a little less raw card advantage but I will draw best of five. The reason I am running FoF is that it makes me way less graveyard dependend. I feel like grixis already depends quite a bit on the grave. I run only one copy since the four mana slot is already crowded (Kess;)).

Kess, Dissident Mage vs Tasigur, the Golden Fang I guess I want Kess to be good. I like the cute interaction with Brazen Borrower and want to test that. May´be I will try a one one split. I will admit that Kess did not feel that good in the past.

I am happy with my discard package. Rise / Fall

Force of Negation is a powerhouse and stops instant combo losses.

BrandonJamesCAC on Stoned faeries

6 days ago

I think Force of Negation is good addition to this too. Nice build - my favorite tribe and colors

saturn999 on Phyroxia

1 week ago

Dwarfinside thank you so much for checking the deck out and for commenting. So recently I played a few games against Rakdos Burn, Hardened Scales Affinity and Merfolk. Burn was surprisingly my best matchup. His creatures couldn’t keep up and and he couldn’t burn me enough to race the damage output from my creatures. Hardened scales I misplayed a couple times and lost to beefy tokens swinging in. But I have enough hate that the matchup shouldn’t be too hard. Merfolk got going too fast that by the time I stabilized and had a board presence it was too late. Also the inclusion of 4x Force of Negation helps them considerably. I really like the inclusion of Hexdrinker in my list. It can get out of hand really quick and becomes untouchable in a couple turns. Not bad at all as a two of. I was rusty playing however and it was the first time actually trying this list out but it shows promise and definitely has the gas. Thank you again so much for checking it out!

Farycane on Chulane Combos

1 week ago

Hello, why exactly do you play a food chain combo? Did I miss something? What is your goal with infinite mana?

Pact of Negation Negate Force of Negation Interaction

Dream Stalker A 2cmc Shrieking Drake

Finale of Devastation Tutor, Ramp if you play Dryad Arbor , finisher, recursion

Rhystic Study Card Draw if your commander isn't out

Carpet of Flowers Ramp

Noxious Revival Recursion, can disrupt certain combos

Cyclonic Rift Disrupts boards, clears the field for a last swing

Beast Within Any Removal

Temur Sabertooth A bit expensive cmc wise, but bouncing is your friend in this deck

Lotus Cobra Pretty Strong interaction with the additional lands from Chulane

Looks great, but I really want to know, what the infinite mana is for. And how do you flashhulk win without chulane and a creature in your hand? With Elvish visionary and similar creatures? and Probe? You may consider something instant speed.

Thanks for this list :)

exceedinglysavage on The Deck - Breya (cEDH)

1 week ago

Sweet summer child,

You’ve stumbled upon a vicious toolbox control deck that can dominate at the highest levels of cEDH. The wincon depends on the situation but is almost always the result of the opponent conceding.

If your opponent has a hand, Mind Twist him. Power this out with Mana Vault , Grim Monolith , Thran Dynamo , etc.

If your opponent is tight on mana, deny him with Wasteland / Strip Mine . Another line is Winter Orb with Urza, Lord High Artificer / Sword of Feast and Famine .

Or, win through overwhelming card advantage with Necropotence or Breya, Etherium Shaper + Skullclamp . Hold up Force of Will / Force of Negation / Mana Drain .

Opponent have creatures? Toxic Deluge or Umezawa's Jitte . Sometimes it makes sense to bash with Breya.

Otherwise accelerate mana with Mana Crypt , Sol Ring , Mox Opal , etc. You underestimate how easy it is to assemble the needed colors and mana advantage with the full set of fetches and tutors. If you don’t like Lotus Field run Urborg, Tomb of Yawgmoth . It’s there to cast Necro.

Infinite combos are fragile and the pieces are often useless on their own. This deck can quickly and consistently assemble disgusting sequences that make players concede on the spot.

DoWell on Scarabs U/B Zombies

1 week ago

You need a Triskelion him with mikaeus on the field is an instant win.

Also, you only have one counterspell in blue. Why!? I recommend a minimum of 8 counters. I prefer 12 personally.

Delay
Dispell
Flusterstorm
Force of Will
Force of Negation
Pact of Negation
Narset's Reversal
Drown in the Loch

jaymc1130 on Emry

1 week ago

There's really no point to Arcbound Ravager or Walking ballista in Emry decks. They make the deck's play patterns and draws much less consistent and the deck already has massive issues against any deck with any decent amount of interaction or disruption. Jund, Eldrazi Tron, and Burn pretty much all smash the Emry concept at the moment and these are probably the 3 most common decks in the meta. An Emry deck certainly can't afford to sacrifice consistency of it's turn 2 wins to apply the type of plan you're working toward. I've tried a number of different things with Emry decks at this point and the best bet is to play Paradoxical Outcome and Urza lines in tandem with Emry. This gives the concept a solid mid range line to take with huge constructs, a sort of storm line to take based on the Outcome options, as well as the Emry lines being slightly enhanced in terms of being able to be found much more consistently after turn 2 and 3 when the deck doesn't have an ideal opener.

Force of Negation is probably a must run 4x card to at least have some degree of protection given how vulnerable this deck's primary game plan is, Pentad Prism is amazing at being a mana fixer, ramp, and crazy good synergy with Outcome lines as it's mana positive post bounce with Urza in play, and win conditions should be something simple like a single Elixir of Immortality and a Pyrite Spellbomb . Looped spellbombs win the game, looped Urza casts make an infinte army of constructs (Nexus of Fate usually being the way those decks assure themselves of getting the combat step they need without access to haste, although there are options to give haste to creatures that are viable as well), and non summoning sick Emry's on a board where the opponent has no blocker wins, some variants run a singleton Lab Maniac. No need for Ballista or Ravager in the game plan at all when it only detracts from optimal deck operation. I've tried the concept with and without cantrips and to be honest the concept performs better without them at all and instead relying on Outcome lines if it has to find a win.

driule on Blue-Tron: Urza's Control

1 week ago

Hello Thor_Naadoh and IzzetFanatic! Thank you for kind words, cheers for u-tron decks!

I have decided to go up on Force of Negation and put Commandeer into the sideboard. I believe FoN is great card in current meta with a lot of great non-creature targets.

Thor_Naadoh, I think Mindslaver is one of those kinda must-have cards for u-tron to keep the spirit of old school deck haha

IzzetFanatic, I agree on Relic of Progenitus - it is not that great, more like a legacy after Hogaak and graveyard era and actually planning to replace it with something else. Although it was good because of card draw part to replace itself and keep card advantage. Torrential Gearhulk is doing okayish for me, he is nice against Jund.

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