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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.








Andramalech on
New Falls
1 month ago
psionictemplar, and I heart-throbbingly hope it's a warhammer reference now that I think about it, I have so much to say!
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Thank you so much for all of this incredible feedback- I love to make sure that I lead and end interactions with gratitude. Your interactions just through the few times I've recognized your comments (there's a few now that I think about it) are always so thoughtful. I appreciate the care and insight with generous consideration for poise and respect to one another. You're a class act for that alone!
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Thank you so much for the insight with regards to Cascade- as I have stated in the description, it is one of my weakest deck-styles that I've tried. Storm and Cascade are just hard for me sometimes. This care and response has given me some insight I had not considered for deck construction, and I'm very grateful for that level of knowledge and education. So this'll be the first blurb where I address your recommendations; I completely and whole-heartedly agree that I will be adjusting not only the mana base to include at least one Hallowed Fountain
, but also to adjust some other pieces of my build. I am intent on creating another 100% competitive list.
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Bloodbraid Marauder is a cool card that I think helped me chain downwards and not lack in value, however I agree with your commentary that my list is sufficiently struggling to produce cards in grave, unless I shift my list and replace some pieces. I'm not sure how to precisely replace what Temur Devotee provides through Arena of Glory; spend from the Arena, cast Temur Devotee and immediately use the other from Arena to use the filter ability, effectively getting the color of mana that you wanted in the first place. Admittedly super bad when you say it out loud, and when you see it in function? It's.. not awful. But.. it's not really doing the most, as you've described.. I need to maximize the output. Normally that kind of concept is finely tuned and drilled into my brain, but with cascade for some reason I tend to be so laise-faire. Thank you for calling me out on that! I appreciate anyone who can challenge my pre-conceived notions about the best way to do something.
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Force of Negation was in fact the card I should have chosen.. no discussion there, I was out of practice on that. Thanks for the tip!
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I don't really have definitive promised changes for what I'll do, but the update tab is about to get thicc. We'll talk soon, I'm sure!
psionictemplar on
New Falls
1 month ago
Andramalech Just a couple quick thoughts going off your thoughts/concerns.
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Plans change. Even though you never plan on casting ardent plea you should be able to if the need arises. Think about it like this. A single copy in your hand keeps you from either drawing 3 cards or making 2 4/4 creatures. Do you really want to handicap yourself when all you would need to do is add 1 white producing land?
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Math speaking 3 ardent pleas are not enough pitch cards for your 3 solitudes. The same goes for the flare of denials. You really need more sources to make good use of them. After all you put them in your deck to serve a purpose, give them the best opportunity to fulfill that purpose.
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I understood the cascade chaining of spell completely, but just like taking stairs you want to know that next spot is a step! This is why you should focus your deck in a way that guarantees you hit the cards you want...even if it's more cascaders.
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I don't think you're grasping all that outburst and opus are offering from a play perspective. They give you the following...1. A W source to cast ardent plea or solitude with. 2. Ramp for a single turn that you can create at instant speed...this allows you more bluffing/interaction possibilities. 3. They will never be the wrong card when you cascade! 4. There was something else but I lost my train of thought...if it returns I'll repost.
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Arena of glory is not a mana fixing card, it's a haste giver. Temur devotee is a little bit better but its effect is mana neutral and only useable once per turn. I think it's a decent blocker for the cost though but not something I would want to hit off my cascades.
My overall suggestions to help:
Trade things like mox tantalite, ignoble hierarch, and temur devotee towards lands...16 is not enough especially when only 10 produce mana. This will smooth out your cascades some and help you cast things more reliably, not to mention give you space for a W source to cast ardent plea. I would even consider taking a look at bloodbraid marauder since hitting delirium will be hard for this deck to do.
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In the sideboard consider switching flare of denial for Force of Negation. You are an essentially an aggro deck which makes you weaker against combo decks. Force will still let you counter spells like Goblin Charbelcher or Green Sun's Zenith while being able to use more of your blue spells as fodder.
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Random card ideas to start the cascade chains Hazoret's Undying Fury...if you want to try this you must have more lands!
jsnrice on
Atraxa, Grand Unifier
1 month ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
JettTheDuet on
Call the EPA: Enchanted Pod Approach [Primer]
2 months ago
@xraider I finally caved and replaced Setessan Champion with Entity Tracker to help support Force of Negation. The flash is also a nice "gotcha" bonus!
doktoras on
Mono Blue Delver (Tempo)
2 months ago
wallisface on
Kamarupa’s Challenge
3 months ago
My thoughts as a rough draft
- 4x Darkslick Shores
- 3x Oboro, Palace in the Clouds
- 4x Polluted Delta
- 4x Swamp
- 2x Undercity Sewers
- 4x Verdant Catacombs
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2x Watery Grave
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4x Fatal Push
- 4x Damnation
- 4x Preordain
- 4x Counterspell
- 4x Drown in the Loch
- 3x Spell Pierce
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4x Bloodghast
- 2x Harbinger of the Seas
- 3x Tamiyo, Inquisitive Student Flip
I feel like Bloodghast plays soo well as a wincon alongside Oboro that it felt like the direction to push in. Everything else is ensuring we get enough time to flood the board and create misery.
DreadKhan on Lotus Petal vs. Chrome Mox
3 months ago
I'm not sure if I missed something, but I don't think Raven's Crime specifically needs Swamps, you can discard any land to cast it from the graveyard. It's a pretty strong card in a Rack list IMHO, and worth running if you find you draw lands when you'd rather have drawn a Raven's Crime. I think with a deck like yours, where you're at 19 lands and have only 6 3 drops (and an average MV well under 2) you can expect to not need lands after a few turns, so I don't know that you'd need to add more Swamps (or lands in general) to derive value from Raven's Crime.
IMHO there are still certain archetypes that are viable in Legacy that aren't always fast, and Rack is one of them. The existence of Force of Will means people can't design decks that are so greedy that they scoop to a single FoW (or Force of Negation), so grindy decks will have a place. Even if they don't run FoW in their own deck, it's omnipresent enough that we all get herd immunity to a certain level of greed. On the downside it means certain decks will always be kinda good, a timely Thoughtseize can be much better than FoW, and a Rack deck can also throw a Hymn out early; do you FoW the Hymn, or risk it and end up unable to FoW anything and are still down 2 cards? As long as you have enough creature hate I find you can still win games vs aggro (much harder now with The One Ring, but you're VERY well placed vs it with Chains x4) as well, and your ability to lock people out of drawing can give you the time to win.
Ultimately, is it a bad situation when you're using Raven's Crime? Probably, but the alternative is just having to scoop IMHO. That's why I'd probably try it out as a x1 or x2 and see how often it saves your bacon. You can also use Entomb to put Crime straight into the bin, and include a copy of Bloodghast or Nether Spirit if you already drew your Crime. It's the kind of card I think you'd add to give your deck more grindy options when desperate, but IMHO if your combo is set up you don't need Raven's Crime.
My final thought is that with your Dark Confidant you can draw extra lands to feed Raven's Crime, as long as you have access to Black mana, maybe this is where the extra Swamps concern came from? You could always toss in Blood Crypt if you don't want to buy more Badlands, you'd always get the OG dual first, or a Basic if it will work, so you don't notice the Crypt's drawback as much. I feel like if you're hitting the opponent with 1 Crime per turn roughly (counting an extra card from Dark Confidant) you might not need much more support to get your Racks online other than a Chains or two to prevent the opponent from drawing extra cards. YMMV but I think it's worth trying out x1 or x2, as long as you have a couple Racks out it'll be a lot of pressure.
Hope some of this helps!
Xica on
Gleeful Reveler 2024 dec
4 months ago
The idea with the deck was to play cards that cannot be efficiently answered. If opponent spends 3-4 mana to clean up tokens generated from my spell costing thats enough of a win for me, to be worth it.
Thats why you can observe an utter lack of creatures without relevant triggered abilities in the deck. Bedlam Reveler is a "draw 3" card that dodges Force of Negation, which sometimes also endd up becoming a sizeable attacker - but thats just a bonus. Same goes for Clockwork Percussionist. Its mainly there to act as copies 5, 6, 7, 8 of Experimental Synthesizer
...well sweepers aint bad, as opponent tapping out for a sweeper means no Flare of Denial, and allows me to deal damage directly to face.
And well leyline of combustion is much more than just "possible tech against bowmasters, lava dart, W6".
For decks that can burn out the opponent, its one of the most universal hatecards.
It hits lots of combo decks, and pretty much all non-counterspell interactons.
Good against mill.
Good against targeted discard
Good against prowess, burn, phoenix
Often deals significant damage to unexpected players running Mishra's Bauble
Protect from opposing land destruction in eldrazi decks
Punishes activation of lotsa walkers
Creates downsides for enchantment based removal spells
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