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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Verity Circle
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
: Tap target creature without flying.
Licecolony on
Goaded With The Sauce
1 month ago
I really like your manifest take on Jon. Consider Dulcet Sirens. It's a clever way to mitigate risk of having those horrible creatures for yourself. I'll definitely be adding Crawlspace and Endless Whispers to my list.
Suggested removals from deck Plague Reaver. While it's a nice card to give away, the turn you play it you'll have to sacrifice Jon Irenicus to Plague Reaver's trigger regardless of which order you put the abilities onto the stack. You'd rather not lose Jon.
Gisa, Glorious Resurrector. It's something you can't give away, which means it's good when you're ahead, but not great when you're behind,. Your mileage may vary, but I think getting something more immediately impactful on the board tends to be best.
Mirko Vosk, Mind Drinker. You're not running a mill strategy, you'll only be filling the graveyard of dedicate graveyard decks.
Taniwha. I love this creature and totally understand running it for the memes, but phasing triggers before your upkeep, which means that when you give it away, it'll be phased out for the first turn under your opponent, so they'll keep their lands and you won't draw a card from Jon's ability. The turn cycle has to make two full rounds before Taniwha does anything.
Tergrid, God of Fright Flip. Unlike Sheoldred, Tergrid doesn't make the opponent do either of its effects. It's another creature you don't want to give away, and Jon makes cards unsacrificeable. It just won't trigger much unless you're against a sacrifice deck.
Ensnaring Bridge. The creatures you donate will often be quite big. Ensnaring bridge will prevent them from attacking your opponents and deny you card draw.
Chromatic Lantern. It's only good if you need the mana fixing. You don't need the mana fixing. Try something like Thought Vessel or Decanter of Endless Water or Midnight Clock instead.
Assault Suit doesn't goad the creatures itself. Often they'll swing at you if possible.
Dissipation Field. Not as good as it looks. Doubles ETB triggers. Anti synergy with cards like Endless Whispers.
No Mercy Jon just has better options for this slot. If you can replace a non-creature with a creature in this deck, you usually want to.
Grave Betrayal. That's 7 mana for a card that could ruin your game by forcing you to revive bad cards you do not want.
Diplomatic Immunity. You want instant speed protection and protection from board wipes. Something like March of Swirling Mist is more versatile offensively and defensively.
Dark Ritual. I'm uncertain what you're trying to ramp into so quickly that you would need this. Maybe I'm wrong.
Countersquall. You may as well play the one mana version in An Offer You Can't Refuse.
Redirect may be bested by Narset's Reversal? That's a matter of opinion.
AEtherize risks bouncing creatures attacking other opponents such as those you've goaded but want them to keep. Try replacing this with a more versatile effect like Reins of Power or a more aggressive effect in Illusionist's Gambit.
Damnation. Jon prefers sacrifice board wipes so that your opponents keep their shit creatures.
Overall I think you could run less counter-magic in favor of more proactive effects.
Cards to Consider Creatures Generally I want to focus on adding creatures that you can give away and then steal back later to win the game.
With Jon, you often want cheap evasive creatures to give out for early card draw with his ability. Right now you have 1 two-drop creature. Throwing in a Changeling Outcast or a Slither Blade can mean you can give a creature away for cheap and still hold up mana for other things. Slither blade wouldn't die to Heartless Summoning too.
In the two-drop slot, you can run creatures that are more defensive like Baleful Strix, or give you card draw like Sygg, River Cutthroat or just more powerful creatures like Flesh Reaver which is a goaded 6/6 that can deal 12 damage a turn or Wretched Anurid. Heck, you can even add a versatile two-drop in Dimir Infiltrator which can be given away in the early game or used as a tutor in the late-game.
In the three drop slot, I think your idea of adding Steel Golem is a great one to make sure the only creatures your opponent has are the ones you're giving them. It's a brutal card. Rotting Regisaur is a card you don't mind giving away early, and can take back later to win. Phyrexian Soulgorger can be donated to an opponent as a goaded 10/10. They won't have to pay the upkeep, but that's a great body to give someone as a political tool. Cephalid Facetaker is also worth consideration though I personally don't run it.
In the four-drop slot, like you mentioned, Grid Monitor is a proactive creature counter. Abyssal Persecutor can save you from death. Archfiend of the Dross is risky but fun (it comes back to your control after the opponent dies).
In the 5-drop slot, both of the evil-eye cards are absolute ALL STARS. They work so well every game I've drawn them. They can also replace some of your weaker defenses like No Mercy and Dissipation Field
As a sidenote, I also like Deep-Sea Kraken as an unblockable 8/8 that can win you the game with homeward path.
Removal I recommend running more sacrifice-based removal since it'll mean your opponents keep the crap you give them. Things like Tergrid's Shadow or Vona's Hunger or All is Dust (one of my favorites) or Killing Wave. I also prefer Toxic Deluge to some of your other removal since it goes through hexproof. Curse of the Swine is also an exile effect that can be selective and works really well. You can also run single-target removal like Reality Shift or Pongify if you'd rather instant speed interaction. Feed the Swarm is quality. If you really don't care about cruelty, you can run Torment of Hailfire, but that card is honestly always too boring for me to want in my decks.
Card Draw Jon has access to some great card draw that most decks can't take advantage of. Fateful Handoff is a card draw spell that also donates (though does not goad). Sygg, River Cutthroat works well with evasive threats you give away (though should not be donated). Verity Circle works great with Jon's ability since it donates the creature first, and then taps it down. Teferi's Ageless Insight allows you to double your draw triggers from Jon.
Equipment Remember that you can donate creatures while they're equipped and you still control the equipment so they can't re-equip it. Pact Weapon makes the attacking creature bigger, while ensuring you can't die, and will draw you another card whenever the donated creature attacks. Dowsing Dagger Flip works effectively on evasive creature to get you ramped. Vorpal Sword is a win condition on your unblockable evasive creatures.
Goad Dulcet Sirens, Bloodthirsty Blade.
Misc Graveyard removal is king. Throw in a Scavenger Grounds. My favorite card to run is Reality Shift. Make an Avenger of Zendikar spawn a dozen Wretched Anurids. It's not GREAT, but it is always funny. Cultural Exchange is a fun time too with all your manifest and shitty creatures.
That is all. Hope it was helpful.
Last_Laugh on
CARD DRAW EQUALS PAIN
4 months ago
Starscream, Power Hungry Flip feels custom made for this deck and 100% deserves a spot.
Esper is fortunately filled to the brim with card draw options. I'll try to keep it to options with the potential to draw multiple cards. Bident of Thassa and Coastal Piracy are 2 more options like Recon Mission. Verity Circle can draw a LOT of cards in the right meta. Aerial Extortionist draws off commanders, gy stuff like flashback, and stuff cast from exile... while doubling as removal. Plumb the Forbidden is typically used in response to boardwipes thanks to instant speed.
I run Alela flyers but it's the same colors with a lot of similar subthemes (lots of draw, pillowfort, etc.). Feel free to check it out for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
king-saproling on
Look at my horse
4 months ago
Wow this deck has some unexpected horsepower. What do you think of Emiel the Blessed? It makes infinite colorless with Workhorse.
Riding the Dilu Horse could be another thematic way to present lethal with Jegantha.
Some others you might like: Sundering Growth, Thundermare, Verity Circle, Tithe, Phantom Steed, Corpse Knight, Lu Xun, Scholar General, Capture of Jingzhou
Licecolony on
Anti Tribal-Tribal Tribal
9 months ago
Thanks Beebles!!!
Oooh, I really like the idea of bounce lands with untappers! Priest of Titania I think falls a bit too much under the need for changing my own creature types on the regular, which I'd rather avoid. Are there any of those ramp cards you'd suggest I replace? I agree, 35 lands has been a bit on the low end for me. Maybe I could swap in a Valakut Awakening Flip to provide some draw along with modal land? Or Agadeem's Awakening Flip for a land or late-game recursion?
What kind of card draw are you thinking? Things like Verity Circle and Viridian Revel that gain value passively? Or Painful Truths and Sign in Blood for small one-shot effects, or Pull from Tomorrow and Stroke of Genius types for big single-turn mass-draws. I figured I could lower the draw with Dragon's Hoard, Tiamat, and Sliver Overlord all repeatedly giving tutor draw in addition to the deck's tutors. Would love suggestions if you know of any like Species Specialist I missed that would be on theme! With my lack of consistent discard outlets, Haakon has most often been discarded to hand-size after Tiamat comes into play, so I couldn't run Sea Gate Restoration Flip
tayzillamane on
Oona
9 months ago
So I actually did an order the day before you commented and luckily for me a lot of your suggestions are in my order.
To help with draw I’ve added Gravestorm Rhystic Study Verity Circle Waste Not
To help with lands I’ve added Choked Estuary Creeping Tar Pit Jwar Isle Refuge Mistvault Bridge Salt Marsh Submerged Boneyard Sunken Hollow Swiftwater Cliffs Tainted Isle Temple of Epiphany
To help with mana rocks I’ve added Arcane Signet Corrupted Grafstone Dimir Signet Fellwar Stone Izzet Signet Thought Vessel
I’ve been really contemplating making Mirko Vosk my commander due to the lack of red but I really wanted Xander to work.
Saccox on
Monoblue Spirits [Budget/Casual]
1 year ago
Hi Kazierts,for this deck you could exploit two spirit's ability:flying and "tap ability". I advise you three cards: 1)Hidden Strings with evasive creatures it's really strong,a dark ritual in blue color 2)Verity Circle with Nebelgast Herald,Shacklegeist and Hidden Strings it's a incredible motor for draw cards. 3)if you don't like it the "tap mode" if you utilise Military Intelligence for draw cards,work very good with flying's creatures. I utilize this cards in my deck Unblockable Pezzent!,maybe in your deck this cards they work even better ^^
Optimator on
Tricksy Pixies
1 year ago
Some good enchantment-based card draw to note:
Kumena's Awakening - this would be an excellent choice on a budget. You should always have The City's Blessing. My favorite "not-Rhystic-Study" replacements.
Dire Undercurrents - amazing card but expensive. If I were you I would make this one of your first upgrades. Seems perfect.
Arguel's Blood Fast Flip and Greed and Erebos, God of the Dead - Alela's lifelink would help pay
Erebos, Bleak-Hearted is playable in this deck.
Dark Prophecy - the power is there, but might be difficult early.
Military Intelligence should be reliable. Great for two mana
Curse of Verbosity - I think it's kind of underrated. Should be good with your flyers and might take some heat off you. It's no Rhystic Study.
Rhystic Study duuuuhhhhh
Insight - huuuge upside, potentially useless. I love it though!
Monastery Siege - it's basically drawing half a card per turn for three mana, but can protect your creatures if it's that part of the game. It's all right
Verity Circle - Huge upside, potentially useless
Phyrexian Arena - one of the best, but the price tag may not be worth it in this deck since you're running blue and can easily take advantage of flying creatures
Court of Ambition - it should be easy to get The Monarch whenever you want with your flyers
Marchesa's Decree is all right. Probably better in other decks
Sanctum of Calm Waters and Honden of Seeing Winds
Soul Ransom - might be fun to recur.
Teferi's Ageless Insight - might be good, better in decks where the commander draws cards. The power is there though.
Kindred Discovery - ridiculous power with a ridiculous price tag to match. It's not a "may" ability so you can easily deck yourself. Isn't that winning though?
Patient Rebuilding - statistically draws one card a turn. Potentially high ceiling, can also whiff. Better for decks with graveyard synergies. Animate Dead and Necromancy are excellent, and Dance of the Dead is playable.
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Want (1) | Amaterasu312 |