Verity Circle

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Verity Circle

Enchantment

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

: Tap target creature without flying.

Licecolony on Anti Tribal-Tribal Tribal

3 months ago

Thanks Beebles!!!

Oooh, I really like the idea of bounce lands with untappers! Priest of Titania I think falls a bit too much under the need for changing my own creature types on the regular, which I'd rather avoid. Are there any of those ramp cards you'd suggest I replace? I agree, 35 lands has been a bit on the low end for me. Maybe I could swap in a Valakut Awakening  Flip to provide some draw along with modal land? Or Agadeem's Awakening  Flip for a land or late-game recursion?

What kind of card draw are you thinking? Things like Verity Circle and Viridian Revel that gain value passively? Or Painful Truths and Sign in Blood for small one-shot effects, or Pull from Tomorrow and Stroke of Genius types for big single-turn mass-draws. I figured I could lower the draw with Dragon's Hoard, Tiamat, and Sliver Overlord all repeatedly giving tutor draw in addition to the deck's tutors. Would love suggestions if you know of any like Species Specialist I missed that would be on theme! With my lack of consistent discard outlets, Haakon has most often been discarded to hand-size after Tiamat comes into play, so I couldn't run Sea Gate Restoration  Flip

tayzillamane on Oona

3 months ago

SniperFrog

So I actually did an order the day before you commented and luckily for me a lot of your suggestions are in my order.

To help with draw I’ve added Gravestorm Rhystic Study Verity Circle Waste Not

To help with lands I’ve added Choked Estuary Creeping Tar Pit Jwar Isle Refuge Mistvault Bridge Salt Marsh Submerged Boneyard Sunken Hollow Swiftwater Cliffs Tainted Isle Temple of Epiphany

To help with mana rocks I’ve added Arcane Signet Corrupted Grafstone Dimir Signet Fellwar Stone Izzet Signet Thought Vessel

I’ve been really contemplating making Mirko Vosk my commander due to the lack of red but I really wanted Xander to work.

Saccox on Monoblue Spirits [Budget/Casual]

7 months ago

Hi Kazierts,for this deck you could exploit two spirit's ability:flying and "tap ability". I advise you three cards: 1)Hidden Strings with evasive creatures it's really strong,a dark ritual in blue color 2)Verity Circle with Nebelgast Herald,Shacklegeist and Hidden Strings it's a incredible motor for draw cards. 3)if you don't like it the "tap mode" if you utilise Military Intelligence for draw cards,work very good with flying's creatures. I utilize this cards in my deck Unblockable Pezzent!,maybe in your deck this cards they work even better ^^

Optimator on Alela

9 months ago

Some good enchantment-based card draw to note:

Kumena's Awakening - this would be an excellent choice on a budget. You should always have The City's Blessing. My favorite "not-Rhystic-Study" replacements.

Dire Undercurrents - amazing card but expensive. If I were you I would make this one of your first upgrades. Seems perfect.

Curious Obsession

Vampiric Rites

Arguel's Blood Fast  Flip and Greed and Erebos, God of the Dead - Alela's lifelink would help pay

Erebos, Bleak-Hearted is playable in this deck.

Dark Prophecy - the power is there, but might be difficult early.

Military Intelligence should be reliable. Great for two mana

Staggering Insight

Curse of Verbosity - I think it's kind of underrated. Should be good with your flyers and might take some heat off you. It's no Rhystic Study.

Rhystic Study duuuuhhhhh

Fall from Favor

Ophidian Eye

Insight - huuuge upside, potentially useless. I love it though!

Monastery Siege - it's basically drawing half a card per turn for three mana, but can protect your creatures if it's that part of the game. It's all right

Verity Circle - Huge upside, potentially useless

Phyrexian Arena - one of the best, but the price tag may not be worth it in this deck since you're running blue and can easily take advantage of flying creatures

Court of Ambition - it should be easy to get The Monarch whenever you want with your flyers

Marchesa's Decree is all right. Probably better in other decks

Sanctum of Calm Waters and Honden of Seeing Winds

Soul Ransom - might be fun to recur.

Teferi's Ageless Insight - might be good, better in decks where the commander draws cards. The power is there though.

Coastal Piracy

Kindred Discovery - ridiculous power with a ridiculous price tag to match. It's not a "may" ability so you can easily deck yourself. Isn't that winning though?

Patient Rebuilding - statistically draws one card a turn. Potentially high ceiling, can also whiff. Better for decks with graveyard synergies. Animate Dead and Necromancy are excellent, and Dance of the Dead is playable.

Mind Unbound

Well of Ideas

Thought Reflection

9-lives on

11 months ago

Corrosive_Cat I don't really need extra cards that untap/tap. I have plenty of those. The only one I would like to use is Prophet of Kruphix because it untaps my creatures. I think i need more than anything something that would allow me to tutor my lotus fields, or work with tapping/untapping carsd, like I did with Verity Circle.

fidgit9 on Millicent Spirit Tribal

11 months ago

I am surprised that you removed Verity Circle but leaned into the tap mechanic by adding Citadel Siege. Did you find that Verity Circle was not doing enough even with more focus?

temeref on Traumatide

1 year ago

mlequesne, hey, fair warning, big ol' blurb incoming. I really appreciated you getting my thought train going again since it's lead to a really fun night of brainstorming ways of getting the Isochron Scepter combo into the list and I wanted to talk about it a bit.

Initially I was skeptical about the combo since Dramatic Reversal didn't target anything or provide too much on it's own. That said, I still don't think it's the perfect new addition, but it's definitely not useless. In playtesting it usually ends up being used as a minor ritual to net 1 mana. On the other hand, Isochron Scepter is an AMAZING new addition. Like, I didn't realize how many solid targets I already had in the deck for it! In the realm of infinites, for 7 mana both Path to Exile and Tithe loop with Emeria Shepherd and Repository Skaab as long as any Plains remain in the deck, and I can replace Reanimate with Shallow Grave to loop Repository Skaab since it sacrificing itself gets around SG's EoT exile. For just solid value being able to cast Lim-Dul's Vault every turn for Axis of Mortality seems nice, being able to fill the graveyard with Entomb is a decent option as well, and of course there's always Swan Song. On the rare occasion that I do get Dramatic Reversal on the scepter, Cephalid Illusionist can actually mill the whole deck and win like that, Verity Circle can tap everything forever, Vilis, Broker of Blood gets silly, Magus of the Bazaar and Mirror-Mad Phantasm mill as much as needed... honestly the options are crazy.

Anyways just wanted to say thanks again for getting me back in the groove. I've already ordered in the new additions and can't wait to get them sleeved up.

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