Willbreaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Willbreaker

Creature — Human Wizard

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Niko9 on Favorite EDH Cards

2 months ago

Dense Canopy is such a good one! Definitely one of the most unique effects, and cards like that that are game changing but not game changing from straight up power level, I love those cards.

My biggest pet card has to be Warrior Angel When I built my Kami Neon deck, I finally found a place for this card that has been my favorite forever. I remember getting Sliver Queen and Mox Diamond in packs of stronghold when I was a kid, but I never played anything as much as I played Warrior Angel

Also, I'd have to say Willbreaker I have a 60 card deck that uses the venture into the dungeon mechanic to hit target abilities like, target creature gets -2/0, which sounds underwhelming until it becomes a steal a creature : ) The whole deck became my pet deck, mostly because it was a pretty unhinged idea that I expected to not go anywhere and then it worked so crazy well.

Darsul on C'mon Kes!

8 months ago

if you want to avoid Control Magic, Willbreaker is always fun with aura builds. I see you have Light-Paws, Emperor's Voice were is Ivy, Gleeful Spellthief? They always fun to have out together. Heliod's Pilgrim is always a good way to fine the aura you need. Infiltrator's Magemark just funny i love it (it's an aura with a global effect). Abundant Growth, Nylea's Presence both can trip but, don't ramp. Fertile Ground,Utopia Sprawl and Wild Growth ramp.

Niko9 on Your favorite, wait this works! …

11 months ago

One of my absolute favorite parts of magic is going through old cards and finding some combo or synergy, or I don't know, just whatever it is that works that I've never seen before and saying, wait, does that work?

So I just wanted to make a quick post and see if you all have times that you were just brewing and saw something special : )

One that I really liked was the synergy of Willbreaker with the dungeon cards from AFR when I realized that most of them have some targeting effects in their progression, and they may not be amazing, but when that target turns into a steal, it's pretty fun. Just the fact that you gain value going through the dungeons and then have this big late game, ventures equal creature steals, made it a really fun, if evil (against creature decks) deck.

And, not as splashy, but just the combo of Monastery Swiftspear and Savage Swipe because it has definitely made a few people say, it's turn 2 and you've removed my mana dork and done 5 damage, what the heck?

But, what are some of your favorites? It's such a fun part of brewing when something really weird just clicks, I think at least.

TheoryCrafter on Please help me improve my …

1 year ago

Have you considered Willbreaker? It will allow you to take control of the opponent's creature even if the spell or ability targeting it is countered. In the case of enchantments that steal creatures this helps to work as a double whammy. I hope this helps. Happy Hunting!

wallisface on

1 year ago

I see you’re still making changes to the deck, but here’s a current list of things to consider:

  • your land count feels too low. If you’re ever planning on being able to cast a 5 mana card, your deck really needs 24 lands minimum (for a 60 card deck… i see you’re over that number atm).

  • Even with a higher land count, your mana curve is waay too high. Modern decks typically can't justify running more than 4 cards costing 4-or-more mana… you’ve got 12. This will lead to some really slow/clumsy plays/turns. This will only be made worse by you having almost nothing to do turn 1, meaning you’ll often be starting a full turn behind your opponent.

  • I feel like you don’t quite understand how Willbreaker takes control of creatures - the spell/ability has to explicitly target a creature. To be clear, Willbreaker will trigger off the “enchant creature” clauses of Agoraphobia and Public Enemy, but does not trigger from the like of Bident of Thassa, Cumber Stone, Dampening Pulse, or Turn the Tide, as none of those cards say “target”.

  • As such, your deck currently doesn’t really do anything. Turning your opponents lands into creatures doesn’t help you, and you have almost no way to achieve the goal you’re trying to. I think you need to rethink the whole plan for this deck, and start afresh.

  • one more word of caution is that its incredibly risky to base your entire gameplan around a 5 mana card that you may not even draw - and if you do it still dies to pretty-much any interaction your opponent has.

wallisface on

1 year ago

Your “combo” doesn’t work. Willbreaker requires a creature is targeted by a spell or ability. Even if the opponents lands are creatures with Natural Affinity, Dampening Pulse doesn’t explicitly target anything, so you don’t gain control of anything.

At the moment your deck has zero ways to make use of Willbreaker, as the only cards you have that targets creatures are Passwall Adept and Simic Manipulator - and the manipulator is stealing the creature anyway.

UltimateRoxas40 on Hinata, the Morning Star [Spellslinger Primer]

1 year ago

Thanks for the suggestions Crow-Umbra! I like Command Beacon and Apostle's Blessing as defensive options. Hinata kinda lets everyone know what's going to happen, and yeah, it's a removal magnet, so more shields would be effective.

Eerie Interlude is nice, but it removes tokens. I haven't played with this enough to know how many tokens/ token creators are too much, so until I find the right balance, I might hold off on this one for now.

Between Magnus the Red or Battlefield Thaumaturge, which do you think is more efficient? I'd probably stick to Battlefield Thaumaturge for redundancy since the majority of my X spells only really scale with the number of targets, not the amount of mana spent. But that does depend on the type of spells one is running.

I've thought about Willbreaker before, but I decided against it. I've only got a few spells that would deal damage and not outright destroy a creature, so it takes up a slot that could otherwise be used to directly destroy things.

Crow_Umbra on Hinata, the Morning Star [Spellslinger Primer]

1 year ago

Very nice deck and primer! I have a Hinata deck that I've piloted a couple times, and let a friend borrow this past weekend. Hinata is super resilient. A few cards I'd recommend that I'm currently running in my list:

  • Command Beacon - Helpful utility land to get Hinata back out if hated out multiple times.

  • Apostle's Blessing - Essentially a free spot protection spell with Hinata out.

  • Eerie Interlude - If you have at least one other creature out in addition to Hinata, it turns into a board protection for 1 lol.

  • Veilstone Amulet - Protection redundancy, but adds a protective wrinkle to any of your instant speed spells.

  • Magnus the Red - Redundant cost reduction in case Hinata gets taken off the field.

  • Willbreaker - Gain control of any creature you target, if it isn't destroyed.

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