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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
4 days ago
Awesome topic : )
I think that part of it is the deck that things go in and how they play out, but I've definitely had a few pleasant surprises.
Enter the Unknown in my dino creatures ramp deck is actually so good. It's extra lands that I feed into Lotus Vale and untappers synergy and it also can give card selection, pump creatures, or even dig for a land that you then play. I get the big downside of having ramp that's usually not turn 1, but one mana doing three things is exactly what I want sometimes : )
Half-Elf Monk is super deceptive. I just really liked the card, and thought it was no good, but then I put it in my neo-samurai deck to try it out, and it's always an amazing play. Vigilance with the tap ability is surprising. The monk can attack, block, and tap, and that's a lot for one turn cycle.
And in general, my Willbreaker and explore the dungeons deck turned out way, way stronger than I imagined. I thought to make a jank deck out of running through Dungeon of the Mad Mage or Lost Mine of Phandelver and using the dungeon's target abilities to steal creatures with Willbreaker and well, it's viscous in practice. It sounds so terrible, but it became by far my most evil deck. I have trouble playing it a lot of the time because it can just run over most creature decks. And that's a pretty good problem to have for what I built to be straight jank : )
5 days ago
Hello fellow blue planeswaker. There a list of monoblue combos right here. I suppose you'll use Thada right? For stealing, there's cards like Willbreaker, Blatant Thievery, you can have a help copying stuff like Clone Legion, more stuff you will find here here.
Inniaz, the Gale Force is a good commander for steal and also gives acess to white color.
I hope have helped a bit.
1 month ago
Iluvmygirlfriend, thanks for your suggestions.
I have considered all of those cards, but have chosen against playing them.
King Crab is really cool, but very mana expensive, Willbreaker is just impossible to keep alive, Heartstone is a tad $ expensive, and Im not really that dependant on using Blind Seer's ability, and finally, Dismiss into Dream is a really cool card, but is a bit too mana expensive as well as making me too much of a target.
These might go in the deck at a later point, but currently I dont think they are good enough. They are however really on theme! So great job finding these suggestions for me :)
1 month ago
3 months ago
I've been testing this one with the new addition of Slip Out the Back and it's pretty nuts. Because the phasing doesn't come back to owner, it is a one mana instant that triggers Willbreaker or it can break an opponents combo for a turn, or it can even protect my own creature in a pinch. I never thought I'd say it for my janky ventures combo deck, but it may actually be getting too powerful : )
4 months ago
Honestly love this build. Maybe consider adding Willbreaker. Copy their creature then steal it.
4 months ago
Hey - would love to talk to you about janky fun decks! I've been trying to make cards like Homarid Spawning Bed work (that one more in Legacy format than EDH - my playgroup is pretty lax with emphasis on fun - no infinite combos, frowns on lockouts and too many tutors and over-powered cards like Kozilek, Butcher of Truth and often votes to run Planeschase cards over our game which creates all kinds of crazy). I love being able to barely survive and game and then out of nowhere win due to playing Sea Kings' Blessing with Willbreaker out. Anyway, kudos to your great attitude about the game!
5 months ago
Aceh Using Octavia, Living Thesis to make Cephalid Constable an 8/8 would be awesome! Forcing a player to block or return 8 of their permanents to their hand is powerful. However, without the commander on the field it falls a bit short. That being said you could make that same argument for Willbreaker, which would be the card I would swap out for it. It's definitely a great suggestion, but I don't like how it will need to sit on the field for a turn before it can impact the board with an attack.