
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Willbreaker
Creature — Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
Niko9 on Your favorite, wait this works! …
1 month ago
One of my absolute favorite parts of magic is going through old cards and finding some combo or synergy, or I don't know, just whatever it is that works that I've never seen before and saying, wait, does that work?
So I just wanted to make a quick post and see if you all have times that you were just brewing and saw something special : )
One that I really liked was the synergy of Willbreaker with the dungeon cards from AFR when I realized that most of them have some targeting effects in their progression, and they may not be amazing, but when that target turns into a steal, it's pretty fun. Just the fact that you gain value going through the dungeons and then have this big late game, ventures equal creature steals, made it a really fun, if evil (against creature decks) deck.
And, not as splashy, but just the combo of Monastery Swiftspear and Savage Swipe because it has definitely made a few people say, it's turn 2 and you've removed my mana dork and done 5 damage, what the heck?
But, what are some of your favorites? It's such a fun part of brewing when something really weird just clicks, I think at least.
TheoryCrafter on Please help me improve my …
3 months ago
Have you considered Willbreaker? It will allow you to take control of the opponent's creature even if the spell or ability targeting it is countered. In the case of enchantments that steal creatures this helps to work as a double whammy. I hope this helps. Happy Hunting!
wallisface on
4 months ago
I see you’re still making changes to the deck, but here’s a current list of things to consider:
-
your land count feels too low. If you’re ever planning on being able to cast a 5 mana card, your deck really needs 24 lands minimum (for a 60 card deck… i see you’re over that number atm).
-
Even with a higher land count, your mana curve is waay too high. Modern decks typically can't justify running more than 4 cards costing 4-or-more mana… you’ve got 12. This will lead to some really slow/clumsy plays/turns. This will only be made worse by you having almost nothing to do turn 1, meaning you’ll often be starting a full turn behind your opponent.
-
I feel like you don’t quite understand how Willbreaker takes control of creatures - the spell/ability has to explicitly target a creature. To be clear, Willbreaker will trigger off the “enchant creature” clauses of Agoraphobia and Public Enemy, but does not trigger from the like of Bident of Thassa, Cumber Stone, Dampening Pulse, or Turn the Tide, as none of those cards say “target”.
-
As such, your deck currently doesn’t really do anything. Turning your opponents lands into creatures doesn’t help you, and you have almost no way to achieve the goal you’re trying to. I think you need to rethink the whole plan for this deck, and start afresh.
-
one more word of caution is that its incredibly risky to base your entire gameplan around a 5 mana card that you may not even draw - and if you do it still dies to pretty-much any interaction your opponent has.
wallisface on
4 months ago
Your “combo” doesn’t work. Willbreaker requires a creature is targeted by a spell or ability. Even if the opponents lands are creatures with Natural Affinity, Dampening Pulse doesn’t explicitly target anything, so you don’t gain control of anything.
At the moment your deck has zero ways to make use of Willbreaker, as the only cards you have that targets creatures are Passwall Adept and Simic Manipulator - and the manipulator is stealing the creature anyway.
UltimateRoxas40 on
Hinata, the Morning Star [Spellslinger Primer]
5 months ago
Thanks for the suggestions Crow-Umbra! I like Command Beacon and Apostle's Blessing as defensive options. Hinata kinda lets everyone know what's going to happen, and yeah, it's a removal magnet, so more shields would be effective.
Eerie Interlude is nice, but it removes tokens. I haven't played with this enough to know how many tokens/ token creators are too much, so until I find the right balance, I might hold off on this one for now.
Between Magnus the Red or Battlefield Thaumaturge, which do you think is more efficient? I'd probably stick to Battlefield Thaumaturge for redundancy since the majority of my X spells only really scale with the number of targets, not the amount of mana spent. But that does depend on the type of spells one is running.
I've thought about Willbreaker before, but I decided against it. I've only got a few spells that would deal damage and not outright destroy a creature, so it takes up a slot that could otherwise be used to directly destroy things.
Crow_Umbra on
Hinata, the Morning Star [Spellslinger Primer]
5 months ago
Very nice deck and primer! I have a Hinata deck that I've piloted a couple times, and let a friend borrow this past weekend. Hinata is super resilient. A few cards I'd recommend that I'm currently running in my list:
-
Command Beacon - Helpful utility land to get Hinata back out if hated out multiple times.
-
Apostle's Blessing - Essentially a free spot protection spell with Hinata out.
-
Eerie Interlude - If you have at least one other creature out in addition to Hinata, it turns into a board protection for 1 lol.
-
Veilstone Amulet - Protection redundancy, but adds a protective wrinkle to any of your instant speed spells.
-
Magnus the Red - Redundant cost reduction in case Hinata gets taken off the field.
-
Willbreaker - Gain control of any creature you target, if it isn't destroyed.
Rhadamanthus on What happens with multiple Willbreakers …
8 months ago
All three of the triggers resolve and take effect. The fact that the creature changes control after the first trigger resolves doesn't interfere with the other two triggers. Getting rid of one Willbreaker won't end the control-changing effects created by the others, so the creature would only go back to your opponent if all of the Willbreakers go away.
CamraMaan on What happens with multiple Willbreakers …
8 months ago
So if I have three Willbreakers in play and I cast a spell targeting one of my opponents' creatures, do I gain control of that creature through the triggered effects of each Willbreaker, or do I have to choose one for the creature to be "connected" to? Like, do I gain control of that creature before the second and third triggers can take effect on it...? Or do they all take effect on the creature? Thanks in advance! :)
Have (2) | DudeMan1031 , reikitavi |
Want (5) | Amaterasu312 , ZAC727 , mflint , Divine-Asura , beesaurs |