Thrasios, Triton Hero

Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

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Set Rarity
Commander 2016 (C16) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Canadian Highlander Legal
Oathbreaker Legal
Duel Commander Legal
1v1 Commander Legal
Limited Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Thrasios, Triton Hero Discussion

DemonDragonJ on THE Praetor

1 week ago

Eckat, that makes sense, but, in that case, I would recommend using two generals who have the partner mechanic, with a popular combination being Thrasios, Triton Hero and Tymna the Weaver.

enpc on Isochron scepter and dramatic reversal …

1 week ago

Got beaten to the comment. The joys of not being in NA :P

jaymc1130: While I agree that that combos like Flash + Protean Hulk are not compact in terms of card slots, they are compact in terms of deployment. And while they can consume up to 5 cards (Protean Hulk, Flash, Nomads en-Kor, Cephalid Illusionist, Thassa's Oracle), they only need 2 mana to work. So the trade-off is slots vs compact deploying of said combo.

Infinite mana combos on the other hand are a lot harder to judge from a "number of cards" point of view. While yes, you do need mana rocks to make Dramatic Reversal + Isochron Scepter work, your deck is already running mana rocks/dorks (and will be optimised for this knid of ramp). It's kind of like saying that Palinchron + Deadeye Navigator needs at least 3 lands to work, making it a 5 card combo. While that's technically true, the lands are a given under most circumstances as they're already in the deck. And with the Dramatic Scepter combo, you're not going to prioritise running a bunch of land ramp as that would be counter intuitive. You're going to lean more heavily into rocks/dorks, so each of those slots is pulling double duty. And while you require more of a boardstate (which is the trade-off comapred to things like Flash), your combo only takes up 2 card slots.

It's also worth mentioning that infinite mana does not equal winning the game, however with a commander like Thrasios, Triton Hero or Kenrith, the Returned King, once you have infinite mana, you also have access to your whole deck. And again, you can run cards which are dedicated win conditions, or you cna leverage other cards which do double duty (like Swan Song) to create a win condition.

Monomanamaniac: I would absolutely agree that Dramatic Scepter is a compact combo (I don't think I said otherwise). It's not as compact as some combos (see jaymc1130's example of Thassa's Oracle + Demonic Consultation) however the beauty of this, and most infinite mana combos, is that they act as a stepping stone to your next combo, but often times give you the best amount of redundancy for the least input. Because you can break your combo down into two parts 1) make mana, 2) spend mana, you can easily slot in replacements for each part without requiring ehter mana intensive or much clunkier solutions. For example, Bloom Tender, Faeburrow Elder, Freed from the Real and Pemmin's Aura can be used together to generate infinite mana. But either creature works with either enchantment, providing reduncancy. Oracle + Consultation on the other hand iether works with Laboratory Maniac or Jace, Wielder of Mysteries however the former needs an additional card draw and the latter is much more mana intensive.

enpc on Isochron scepter and dramatic reversal …

1 week ago

Monomanamaniac: Unfortunately because you are casting spells, it does mean that dramatic scepter is suseptible to both ability hate but also storm hate, which has gotten me a few times before. But in a vacuum, it's one of the more compact combos.

I think the thing which makes it so strong is that it's such a low cost to entry on the combo - you only need 4 mana available to play and activate scepter which is super low. I used to run Tooth and Nail for Deadeye Navigator / Palinchron (with a bit of Rune-Scarred Demon enabling) in a Damia, Sage of Stone list which was good, but you always had to generate so much mana to so you could combo out with counterspell backup. With Scepter, a Mana Vault or Grim Monolith basically pays for the combo by itself and makes you mana positive.

The other thing I like with the combo is that there are replaceable pieces for it. I run the combo in my Thrasios, Triton Hero deck (alsongside Tymna) and I have Sigil Tracer who with Thrasios lets you copy Reversal on the stack. You can also use Nivix Guildmage or Izzet Guildmage in this role. But I was even toying with hte idea of using Isochron Scepter + Vitalize + Karn, Silver Golem as a janky combo in Selvala, Explorer Returned. I know it's not a great combo but it shows how you can adapt it so easily.

jaymc1130 on Kinnan the Incredibly Frightening

2 weeks ago

From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.

You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:

xCounterspell xMental Misstep xDispel xFlusterstorm xMuddle the Mixture xCyclonic Rift xChain of Vapor xNature's Claim xFierce Guardianship xVeil of Summer xPongify/Rapid Hybridization

As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:

xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within

As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.

enpc on Lithoform Enginge: Not Broken, Definitely …

2 weeks ago

RambIe; I think the differnce there is that the Dramatic Reversal/Isochron Scepter is a good, compact combo but a lot of players somehow think that infinite mana = I win the game, which isn't true at all. So while that combo is straight up good, it's either great if you can abuse it (Thrasios, Triton Hero, Kenrith, the Returned King, Oona, Queen of the Fae, etc.) or it's just a waste of cards if you can't.

I think that for Lithoform Engine, for most decks the value ceiling on the card just won't be as high. Sure, you might make a token or copy a spell to draw some cards or something, but the overall value it generates just isn't as much.

SynergyBuild on Blooming Onion - The Best Deck in EDH [Primer]

2 weeks ago

Currently planning on testing an Ashaya/Yisan/Untapper package with the following cards:

Priest of Titania, Yisan, the Wanderer Bard, Eldritch Evolution, Ashaya, Soul of the Wild, Quirion Ranger, and Scryb Ranger style effects.

While high cmc, Ashaya immediately protects our field from Cyclonic Rift, Abrupt Decay, Grasp of Fate, etc., gives us immediate access to large swaths of mana, a massive beat stick, and a combo win line that might be a better alternative to one of this deck's or an additional backup.

The combo is simple. Big mana dork like Bloom Tender, Faeburrow Elder, Priest of Titania, then Quirion Ranger or Scryb Ranger, bounce itself to untap the big dork, tap it to recast the untapper and float more mana, rinse and repeat for infinite mana. Using Thrasios, Triton Hero, and the deck is played and you've won in a million different ways!

These cards seem playable individually and together they seem busted. The untapped specifically also combine nicely with Yisan, the Wanderer Bard, given some in-deck synergies lets us piece together an Ashaya combo or make a different combo.

@jaymc1130, @RNR_Gaming, any thoughts on this strategy?

Amberzenn on Muldrotha Lands EDH

3 weeks ago

Honestly I consider Coiling Oracle a better choice, I would also include Parcelbeast as a similar effect. Also Thrasios, Triton Hero for a similar effect and the added amazing mana sink. I have Growth Spiral in this deck 100% because I adore the art and have a promo version.

Sometimes you just have to play your pet card over better choices!

Reznorboy on Gruul In cEDH?

3 weeks ago

So, I recently played against a Kinnan, Bonder Prodigy deck with my Yisan, the Wanderer Bard deck and ended up feeling very triggered when they won turn 4. I understand that everyone is trying to win, but I digress.

I then wondered if switching to a disruptive deck (rather than my adaptive one) could help.

Now obviously, I could play something like Baral, Chief of Compliance, but that just doesn't seem to have... the oomph I'm looking for. It needs to be a bit more... diabolical for my tastes.

And by that, I mean, rather than countering everything, blowing up lands, artifacts, creatures, enchantments, so much so, that winning is not the priority, but making that person trying to win turn 4 suffer.

I would assume Gruul would be perfect for this, however, there are currently no good (at least not competitive) Gruul commanders.

So, my question is, what would you all recommend?

Maybe Marath, Will of the Wild? Thrasios, Triton Hero and Vial Smasher the Fierce?

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