Thrasios, Triton Hero

Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Thrasios, Triton Hero Discussion

enpc on The Pragmatist's Pet

17 hours ago

For a very long time, I ran Damia, Sage of Stone as my primary commander and even resisted switching to Tasigur, the Golden Fang . With the release of Thrasios, Triton Hero and Tymna the Weaver there was enough incentive to change over, but it was still a hard choice.

As for the examples you've given though, I still feel like there's a bit of a disconnect between your existing commanders and the new example commanders. Sure, Zacama, Primal Calamity is naya an interacts with lands, but it's still a very different deck than Hazezon Tamar .

Just like how using Chainer, Dementia Master is about being able to abuse reanimation (which may or may not be abusing discard ETB effects). So while the deck may have a heavy discard theme (which on quick inspection looks like it does) however a lot of the card choices in the deck would still look different with someone like Tegrid, God of Fright leading it.

I also think that there are two distinct questions here:

1) When do players feel it's the right time to replace cards in the 99, and;

2) When do players feel it's the right time to replace their commander

I feel like question 2 is a lot more difficult of a question, as geenrall you're not just swapping a pet card in/out - you're effectively restructuring the deck at this point (even if you are keeping the theme the same).

LunchBox1211 on Card creation challenge

4 weeks ago

Alliance of Inspiration


~ deals 3 damage to any target. If was spent to cast ~, draw a card, then scry 1. If was spent to cast ~, creatures you control get +2/+2 and hexproof until end of turn.

So I want to build a not-white Chaos deck for EDH. My commander options are Yidris, Maelstrom Wielder (who has a reputation for being a combo deck that can win with one hit, so opponents are not going to let me poke them), Vial Smasher the Fierce // Thrasios, Triton Hero (which just feels bad because opponents will expect a high-power deck) and Vial Smasher the Fierce // Kydele, Chosen of Kruphix (which has one commander doing next to nothing for the deck). So the challenge: Make a commander, with partner, that feels Simic, is not busted, and would work in a chaos themed deck (it does not have to be chaotic itself, but bonus points if it is.)

Caerwyn on None

1 month ago

The problem with Eminence isn’t that it’s too powerful per se - it’s that it was a poorly designed mechanic that never should have left the design table. It’s a benefit requiring no real effort - in a game governed primarily by resource management, Eminence stands anathema to the game itself.

Partner also has a major problem - Wizards made some of the partners too powerful. The mechanic itself is interesting, and I love the concept of mixing and matching... but the mechanic will always be marred by the fact the default for any new partner will be “what does this add to Thrasios, Triton Hero ?”

As for my own thought, I’d love to see Wizards explore the game’s only hard counter to Trample, and the only mechanic that fundamentally changes all combat math, leading to all manner of potentially interesting shenanigans. That’s right - I’m talking about Banding

FreyTheMagicPlayer on Thrasios/Tymna cEDH Decklist

2 months ago


Hey! So there are actually various ways that this deck can win, and a lot of them don't require a whole lot of setup, just good tutoring and keeping the right cards. All 4 of the combos (Angel's Draw, Bomberman, Dramatic Scepter, and Thassa's Consultation), are win conditions. With Angel's Draw, you cast Angel's Grace first and just draw whatever you want with Ad Nauseam . Bomberman is an infinite mana combo because Auriok Salvagers lets you return Lion's Eye Diamond . Dramatic Scepter is also infinite mana as long as you have 3 mana in the form of mana rocks and mana dorks, you simply exile Dramatic Reversal with Isochron Scepter . Thassa's Consultation is (arguably) the easiest way to win the game, cause it only costs 3 mana and it's pretty hard to stop unless they have counterspells. Simply play Demonic Consultation and name a card that isn't in your deck, you'll exile your entire deck, and then play Thassa's Oracle and you win the game. Of course usually with infinite mana you'll just be drawing your entire deck out with Thrasios, Triton Hero and you'll usually be putting that infinite mana towards Walking Ballista .

Usually if you're wanting to win you'll be looking for 1-2 tutors in your hand, and a piece of a combo, that way you know how you're gonna do it. Aetherflux Reservoir isn't so much a win condition as it is a great way to bypass decks that eat at your life total, because you also tend to hurt yourself a lot. It just gives you some insurance so when you do finally cast that something big, if it gets stopped you at least have a backup.

As for ways to get to the combos, you'll be looking at any tutor of course, and Birthing Pod is an excellent choice for getting out a creature that you really don't wanna be countered. Usually before you win the game you'll want some form of insurance out on the battlefield, so if you have a win con in hand, the pod, and a one drop mana dork, I recommend using pod to get Grand Abolisher out, cause then they can't stop you from winning the game.

Finally, if you're in a situation where ballista isn't gonna win you the game and next turn you'll lose, or if you simply don't have a way to get oracle out or win by damage, there are ways to simply take over the game with things like Memory's Journey , Noxious Revival , and Windfall , or Timetwister . This is simply a combo that if you have infinite mana and Thrasios out, you'll be able to have infinite of every card in the deck, cause you get to shuffle your graveyard over and over again, and don't forget that if they destroy your infinite mana source at some point you can use Hullbreacher to generate some treasure tokens with this. All you have to do is use either Windfall or Timetwister, shuffle everything basically, draw your cards, use Noxious Revival to put it back on top of your library, draw it, use it again, then Memory's Journey to put Noxious and your card of choice back into the deck.

If you have any other questions, just let me know!

enpc on MDFC Sorcery in Strixhaven

2 months ago

"A person is not a spell"

Careful there, you'll upset all the people who identify as instants and/or sorceries.

I actually think this seems like a fun idea. In general (well compared to most other formats at least), commander is the format for big, splashy (overcosted) spells. So having a big, spalshy spell that you can cast over and over which bascially represents the deck's ethos feels pretty in line with commander.

And look, there will be a line that needs to be not crossed. Having something like Thrasios, Triton Hero with a Counterspell strapped on the back half is something that nobody wants (or at least wants to play against). But I think it opens up commander to a bunch of new options.

On top of that, I think it's agood way for WotC to create cards which have 2 or 3 colours in their identity while not giving players access to everything all at once. I also like that it's not just Side A: Creature, Side B: Boring creature who has different colours.

The best thing I would recommend is to wait until we see all of the cards and to then see the decks that follow. I'm not tied to loving the idea, but I wouldn't recommend tying yourself to hating it either.

KALE434 on Greater Thousand Year Aurora V2

2 months ago

vargaszm It combos as a ritual card as in you float mana in between each resolution of it as your lands come into play and then it does the same thing again giving you lots of mana. Its not amazing just a cool interaction i thought of one day. Also you can still play instants on each resolutions as well or flash out sorcerys with Alchemist's Refuge and Emergence Zone to still get some storm count as well. I know Thousand-Year Storm gets shuffled back in but with all the mana you float you can easily find it again with Thrasios, Triton Hero . Then find Expansion / Explosion or Aetherflux Reservoir while still looping spells with other Regrowth affects. Hope that helps if not lemme know.

RambIe on How Can I Build Kenrith/Artifact …

2 months ago

Sorry was interrupted
While tuning it the deck started going off on turn 4 and i stopped playing it becouse when you torture your play group that badly , that consistently, and that fast... you end up not having a playgroup lol
I dont play or advertise any of it becouse i have also built 5 edh decks that consistently turn 1 and kenny is a key in 3 of them
right now the world is convinced that Thrasios, Triton Hero is the best commander and im ok with it, becouse if they discovered what kenny can do he would be banned.

ninetoe on Yarok, the Triggered

3 months ago

And if you DO end up deciding that Kinnan and all his infinite mana shenanigans are a good route to go down, I suggest throwing in Timetwister , Beast Within , Reality Shift , and Kozilek, Butcher of Truth (and maybe Memory's Journey to cover yourself.)

Time twister + Thrasios, Triton Hero (or any card draw engine Compulsion , Stroke of Genius for example) can be used to infinitely cast the same spell over and over and over. Ashnod's Altar or any other sac outlet if you want that spell to be a creature.

Happy hunting! :)

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