Boonweaver Giant

Boonweaver Giant

Creature — Giant Monk

When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.

Browse Alters View at Gatherer

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Boonweaver Giant occurrence in decks from the last year

Latest Decks as Commander

Boonweaver Giant Discussion

cfost827 on Karador EDH - Reanimator Toolbox …

2 weeks ago

Hey guys,

I've recently retooled my Karador deck to be less powerful and to focus on more of a toolbox theme. I've constructed this deck to be around 75% (or 7.5/10) mostly to ensure it's not oppressive and to have FUN! Most other decks in my meta are around this power level. I'm using infinite combo's mostly as a backup incase the game drags on too long, so you won't see cards/combo pieces like: Protean Hulk , Boonweaver Giant , Pattern of Rebirth , Academy Rector , etc as they are much too powerful I found out for my playgroup. More on this below -

Link to my deck: Karador Toolbox / Reanimator!

Deck Goal/Objective: The goal of this deck is to be a value-centric reanimator deck. I aims to take over a game with creatures, then grind my way to end and finally reanimating giant monsters to win the game. Again, infitine combos are a means of ending a game that has dragged on for to long, or else can’t be won on the battlefield.

Some background: So Karador was the first deck I created but I realized it was too strong as I based it off of a cEDH deck apparently (minus the expensive land base). It really wasn't fun for anyone to play and not really for myself either. So I've now totally revamped it and included a more reanimator/toolbox route. I'm looking to keep the strength of the deck around 75% - 80%. I'm hoping you guys could give me some feedback on my deck list and let me know if there is anything you think I should cut or suggestions for cards I should add in. Any links to other successful toolbox decks that do not only focus on infinite combos would be great!

About my Playgroup/Meta: So most of the decks in my playgroup are well constructed and I would say are at about 65% - 80% tooled. They are not too powerful but could also do fairly well against more competitive decks if needed. This is mostly to keep everything FUN! lol. From a price point perspective, I would say most decks are anywhere from $200 - $800 in value. Some of the Commanders our playgroup runs are: Zedruu the Greathearted , Atraxa, Praetors' Voice , Atraxa, Praetors' Voice , Korvold, Fae-Cursed King , Lazav, Dimir Mastermind , Chainer, Nightmare Adept , Kaalia of the Vast , Sisay, Weatherlight Captain , Lathliss, Dragon Queen , Sliver Overlord , Mayael the Anima , The Mimeoplasm , and a few others. - So please keep this in mind when making suggestions for additions/cuts to give me an advantage :)

PLEASE ALSO TAKE A LOOK AT MY "MAYBE BOARD". This has cards I cut or I'm unsure if I should include them. Happy to add to the list as well - but any feedback is appreciated!

Please let me know your thoughts and suggestions. Thanks guys!! :)

cfost827 on Karador EDH Deck (Hulk/Boonweaver Combo's …

1 month ago

Hey All,

So.. I'm basically looking to reduce the strength of my current Karador deck to 75%-80% (or 8/10), as it's currently much too strong for the Meta I play in with my buddies. Perhaps make it more Toolbox or Graveyard focused (i.e. fill it up), and have more ways to win through combat rather than ONLY infinite combos (cEDH). Basically make it more fair and fun to play against (including for me lol).

My Deck List: My Tapped out Deck list link here https://tappedout.net/mtg-decks/karador-edh-boonweaverhulk-combos/

Background: This is the first deck I ever built about 7 months ago (built 2 more since). However, the problem was I built it off of a cEDH deck (minus the expensive land base) and didn't realize how powerful it will be. I really don't need to fill up my graveyard either (i.e. Entomb Hulk, Boonweaver, etc works just fine). I'm basically looking to completely change my Karador format but I'm still relatively new to MTG (mostly played my buddies decks for the past 2 years).

The strategy of my deck is basically to combo out (go infinite) as fast as possible. My deck relies on a lot of the common Karador combo's pieces (I have many different possible combo's): Protean Hulk, Boonweaver Giant, Pattern of Rebirth, Karmic Guide, Reveillark, Saffi Eriksdotter, Loyal Retainers, Sun Titan, Acidic Slime, etc etc. Obviously, I'm planning on removing Hulk, Boonweaver + Pattern of Rebirth. I'll probably keep the Karmic Guide/Reveillark combo though.

I also run a strong tutor suite with Demonic Tutor, Enlightened Tutor, Worldly Tutor and other strong cards like Academy Rector and extensive hate bears Gaddok Teeg, etc etc - (I try to only use when in a bind). So it would make sense to remove these.

What happens when I play this deck in our Meta: is that I don't really interact with the board/players much, as I'm just trying to tutor and find my infinite combo's as quickly as possible. This tends to annoy some people as the game will have interactions between players all over and then all of a sudden - I combo out infinitely and win the game. So every game either comes down to A) Me winning.. or B) Each player focusing their attention on me to kill me as quickly as possible, which is understandable, as I can go infinite quite quickly. So you can see why I need to reduce this and try to make my deck more fun to play with for everyone (including myself).

About my Meta/Playgroup: We always play 4 way player EDH (sometimes even 6!). There are some pretty optimized and strong decks. I would say generally decks in our meta are optimized anywhere from 60% - 80% (or 6/10 - 8.5/10). Most decks are valued mostly under $700 (which is on the high end). Infinite combo's are not thought of highly, though there a few decks that run them but it's not their main/only win cons. Our games generally last anywhere from turn 10 - turn 13 - but some decks have gone off turn 4-6 and won. So it does vary but mostly, our games go longer.

My thoughts on how to reduce my decks power (adjust to my meta) and make it more fun below - : - Remove the most powerful tutors - Remove Protean Hulk + Boonweaver Giant/Pattern of Rebirth/Academy Rector and other infinite combos - Remove most of the hate bears - Add more dredge - Add more cards to win through combat (Craterhoof Behemoth) - Transition deck to a Karador Toolbox box deck (can win through combat) ?

Please let me know your thoughts any advice will be helpful! Feel free to include links to any Karador deck lists you think I might find useful. Sorry for the long post but looking forward to all feedback

Thanks guys! :) -Cory

1empyrean on Scouts for the Empyrean Squadron

2 months ago

Well Epicurus, you took the time to comment and at least think about what the deck is doing, so its fine if this is out of your element. I'm really looking for outside perspectives and weird ideas more than help with combos anyways.

I have a bunch of weird little interactions in the deck that probably aren't clear to a lot of players, and fundamentally, the goal of the deck is to get extra combat steps to trigger Ardenn and untap Alena.

You mention boros lacking tutors, but I am using Citanul Flute (creatures), Burnished Hart (land), Boonweaver Giant (auras), Stonehewer Giant (equipment), Sunforger (instants), and Enlightened Tutor (artifacts/enchantments).

As for ways to spend the mana, Captivating Crew is a really fun one especially with Lunarch Mantle. There is also Cavalier of Flame. I might find a few more, but activated abilities on creatures trump burn spells for this deck.

I did consider those creatures that have more power than their cost, but that just wasn't the direction I ended up taking. I also considered using Assault Suit and keeping those creatures around. I might try that idea out eventually, because Ardenn + Suit is funny. I think Kaldheim is going to have a bunch of stuff that will change this deck a lot, so I'll have a bunch of new things to try.

dingusdingo on Non-Dimir cEDH Combos

4 months ago

VampDemigod

Temur Sabertooth + Zacama, Primal Calamity works by repeatedly bouncing the Zacama to abuse the "untap all lands when it enters the battlefield" ability on Zacama. It will require 11 mana from lands to break even, or 12 mana from lands to create a positive infinite mana loop. With the very high land requirement, it is not a good inclusion for competitive edh unless Zacama is your commander.

Omniscience_is_life

I recommend looking at infinite combos in already existing cedh decks in those colors. Synergy has recommend some competitive level combos, but I can contribute some more. Off the top of my head, I can recommend some:

Temur Sabertooth + Dockside Extortionist = Generate infinite mana, requires opponent to have the correct board state, which they almost always do

Big Dork + Untap effect = Infinite mana. Look at Priest of Titania, Selvala, Heart of the Wilds, Bloom Tender, or Marwyn, the Nurturer for your big dork needs. Look at Umbral Mantle and Staff of Domination for your untapping needs, honorable mention to Sword of the Paruns which I don't recommend.

Underworld Breach has lots of great combos, most of the playable ones are in mono red for Naya colors. Shameless self plug, check out my EDH Underworld Breach combo guide here, I cover card choices and how to pilot the combos in detail here - https://tappedout.net/mtg-decks/the-underworld-breach-edh-combo-guide/

Another option, but definitely not a top tier combo, is Boonweaver Giant + Pattern of Rebirth + Sac Outlet. This combo works by abusing creatures that return Boonweaver from the graveyard to play to continue pulling creatures from your library until you have assembled your actual winning combo. Generally you pull Karmic Guide -> return Boonweaver -> sac Boonweaver to fetch Fiend Hunter -> Fiend your Guide -> Sac Fiend to return Guide, which returns Boonweaver -> Fetch Reveillark which returns Guide + Fiend Hunter to loop to pull all creatures from your deck. You can find a very well detailed guide for this combo here - https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/621075-karador-boonweaver-combo The guide is for Abzan colors, but the core of the combo is GW and can easily be adapted to Naya colors, especially with red creature sac outlets like Goblin Bombardment. This is a fun combo, high powered but not competitive, and will blow the minds of most players who haven't seen it in action before.

SynergyBuild on Fixing White in EDH

5 months ago

enpc And with newer colorless card draw becoming much better, modern playable Mazemind Tome, EDH specific Endless Atlas, and older Sensei's Divining Top/Scroll Rack always being powerful options!

Things that synergize with white's effects like counters with Mindless Automaton, lifegain with Well of Lost Dreams, and tokens or small dudes with Skullclamp, that or Sword of Fire and Ice for equipment strategies, Smuggler's Copter and Bonders' Enclave for other strategies.

And in white, after looking it up for Omniscience_is_life, here is my new, semi-educated package:

Land Tax, Mangara, the Diplomat, Alms Collector, Weathered Wayfarer, Mesa Enchantress, Kor Spiritdancer, Sram, Senior Edificer, Stonehewer Giant, Dawn of Hope, Puresteel Paladin, Mentor of the Meek, Bygone Bishop, Luminarch Ascension, Emeria, The Sky Ruin, Sun Titan, Sevinne's Reclamation, Ranger of Eos, and Castle Ardenvale

Not to mention tutors being Weathered Wayfarer/Ranger of Eos being tutors, alongside Steelshaper's Gift, Open the Armory, Recruiter of the Guard, Ranger-Captain of Eos, Academy Rector, Arena Rector, Call the Gatewatch, Idyllic Tutor, Enlightened Tutor, Heliod's Pilgrim, Quest for the Holy Relic, Three Dreams, Boonweaver Giant, Auratouched Mage, Djeru, With Eyes Open, Taj-Nar Swordsmith, Thalia's Lancers, Totem-Guide Hartebeest, Relic Seeker, Priest of the Wakening Sun, Forerunner of the Legion, Ignite the Beacon, Plea for Guidance, Kithkin Harbinger, etc.

Oh, and there is more, just look!

VorelNailo on VorelNailo

6 months ago

Week of 8/10/2020 Combo (posted early)

Wheel of Sun and Moon + 2xBoonweaver Giant, one in hand, one in library + Pattern of Rebirth + any sac outlet = Infinite ETBs, infinite death triggers, and infinite of whatever the sac outlet does.

DarkEinherjar on Just Stay Dead: cEDH Edition

7 months ago

Aside from Protean Hulk, you might want to consider the Boonweaver Combo (Boonweaver Giant + Pattern of Rebirth):

If you have either piece (and, in the Pattern's case, a disposable creature that you can enchant with it) and any sac outlet, you can fetch the remaining piece and go off:

  1. sac Boonweaver Giant enchanted with Pattern of Rebirth to get Karmic Guide, reanimate the Giant with the ETB trigger and enchant it with the Pattern again;

  2. sac the Giant again to get Felidar Guardian, flicker the Guide, reanimate the Giant again;

  3. sac the Giant one last time to get Reveillark.

Now that you have Guide, Felidar and Lark on the battlefield, you can sac them (make sure Lark is the last one to go) to get them all back and flicker Guide to get the Giant back. Now the sky is the limit and you can cheat every single creature from your library and/or graveyard into the battlefield and loop their ETB/death triggers to your heart's content: Acidic Slime to get rid of all of your opponents artifacts, enchantments and lands, Perilous Myr for infinite damage, and so on.

This combo can also be done with Protean Hulk, naturally. I like it because tutoring for or drawing into Blasting Station and Altar of Dementia is surprisingly hard in a Selesnya deck, so it's nice to be able to win with your other sac outlets.

I also like Gift of Immortality. It turns both Sun Titan and Boonweaver Giant into infinite sacrifice fodder and, like Saffi, gets extra value from your creatures' triggers when you're not going off.

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