Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Recommendations View more recommendations
7 hours ago
lhetrick13 - I’m glad you like the deck! After my Dragons this is probably my strongest deck (at least locally).
I chose Sanguine Bond over Vito, Thorn of the Dusk Rose in the past due to budget reasons. When he released he got expensive fairly quickly, and then I forgot about him. Looking at him now he seems to have dropped somewhat in price and I might reconsider. Sanguine Bond’s CMC is high and that’s why I’m only playing two copies and using it as a secondary win condition. I wont bore you with my budget philosophy, but me and my friends have decided to play on a smaller budget than most.
Artifact/enchantment removal is one of the deck’s weaknesses as you say, but I haven’t found a card to fill that role yet. Protection and breaching strong defences are two others points where the deck stumbles.
Retribution of the Ancients is an interesting card, one that I haven’t seen before. I like that if I kill a creature, part of the counters spent could be repaid too. Like is said in another comment, this deck needs a few tweaks in my opinion and I’ll keep Retribution of the Ancients in mind as I experiment in future. Other card on my mind are Rakish Heir vs Stensia Masquerade and Gravitic Punch as an alternative to trample.
I hope your plans for a vampire deck of your own goes well! Drop me a line when you’ve made it :D
17 hours ago
Yogei - I like the deck man! Vampires are one of the tribes I really want to get into as there are so many to choose from and they tend to have some pretty nasty abilities associated with them.
About the only thing that stands out to me is I am surprised you are running Sanguine Bond over Vito, Thorn of the Dusk Rose. I know creatures are much more prone to removal than enchantments but 5 CMC is expensive for something that is exactly the same as the ability of a 3 CMC creature. The fact that he can also provide mass lifelink as well provides a game winning combo. Maybe the other weakness is the lack of artifact/enchantment removal. Nothing worse that an opponent playing Ensnaring Bridge or Ghostly Prison to royally ruin a good time.
I am also surprised you like Stolen Vitality over Vampiric Fury. Both cost the same and with but Stolen Vitality hits one creature while Fury swings wider hitting all your vamps. You lose the ability to give trample but I think the wider swing is worth it.
With your +1/+1 counter synergy, ever consider adding in Retribution of the Ancients for your main removal card? It could replace Urge to Feed and the nice thing is, it allows you to hit many creatures. I experimented with that card in my +1/+1 counter deck (I'll Raise you +1/+1...) and it can do work.
I got two decks to play test this month but this deck may be the motivation I need to sit down and make a vampire deck!
3 days ago
My idea of a bizarre modern deck is a bunch of creatures like Wall of Blood that you can drain your life a lot, and gain it back with, for example, Children of Korlis and play with your life basically with Vito, Thorn of the Dusk Rose or Vizkopa Guildmage and cards like that, and i found Carrion Howler and was asking myself if i can activate its abillity, and before it resolves, acivate it again and again and again, so the creature will die but i will drain my life to whatever number i want to, but i'm not sure if i'm correct.
2 weeks ago
Hey Guerric, thank you for all you extensive primers, they are fun to read. I read most of them multiple times - the way they are structured really helps me to analyze the mechanics of my own decks.
A have a couple of cards that I can recommend, depending on your meta and budget. You will be familiar with them but maybe some of your readers aren't.
I had a Shadowspear lying around so I put it in. It does a good job as it gives your largest beater the important livelink feat and can be tutored with Steelshaper's Gift. In many case the swords will be higher priority targets Steelshaper but still I found Shadowspear to be beneficial to the consistency of this part of the deck's mechanic. It's low CMC and while it's activated ability is just the icing it sometimes can be tremendously helpful. I killed a voltron player the other night with it. It can even be used politically. Angel tribal wins largely by simply turning things sideways. Apart from the nice Brisela almost-wincon I'd like to add one or two additional surprises for our opponents.
Akroma's Will is amazing in this deck as it will make our heavy hitters unblockable and provide them with a bouquet of great other features. Giving all our 5/5s, 6/6s and 7/7s double strike and lifelink can often make this a real wincon and the fact that it's instant speed can even save our hides if we're being attacked by a seemingly overwhelming opponent.
Now I never got my hands on the beauty that is Avacyn, Angel of Hope. However, I drew a candidate for the 8CMC slot that I find even more fun and fitting. Legion Loyalty is absolutely bonkers with this commander. If you have a couple of angels including Giada out and maybe still two or three opponents online, this card will immediately make such an impact that the expression "explosive turn" doesn't even begin to describe it. Way over 100 damage in a single attack can easily be achieved with four angels and three opponents. Also enjoy 10 minutes of fun counting all the tokens and counters that are being generated during your attack phase. Now of course this is an enchantment and will not benefit from (tribal) cost reducing effects (apart from Pearl Medallion). It thus would be a completely meta dependent decision to include this in this deck. If most of your friends despise blue and you can be reasonably sure that you'll be able to successfully hardcast an 8CMC enchantment this will lead to some very memorable wins. Also Avacyn, Angel of Hope straight-up does nothing the round you cast it. It makes your board state more robust (not against Cyclonic Rift and Toxic Deluge, though) but mono W needs the additional aggressiveness more than another protection piece imho.
Last but not least: In one of your gameplay reports you mention being killed by a combo. In my playgroup there also is always at least one player who tries to kill you with an infinite damage combo. I regularily encounter Vito, Thorn of the Dusk Rose, Purphoros, God of the Forge, Toralf, God of Fury Flip, Gray Merchant of Asphodel and so on. This is one of the reasons I put a Blessed Sanctuary in. At 5CMC it's on the more expensive side manawise, sure. However, this deck is quite robust when it comes to fending off attacking creatures and not so much when it comes to defending itself against the various forms of direct damage that red and black (combo) decks employ. Blessed Sanctuary completely shuts those wincons off. Also it steadily provides you with 2/2s you can use as additional blockers. They do not synergize with angels, sadly, but they have another amazing quality: They are frickin unicorns! When your board is filled with pompous angels and cuddly unicorns while the other decks on the table seem to take themselves too seriously with all the grim art you can't help but chuckle a bit. It just looks so over the top cheesy and dreamy
2 weeks ago
wastevens1 thanks for the upvote!
Syr Konrad, the Grim is a really solid card, and I used to run it, but always ends up on the chopping block due to the 5cmc casting cost.
1 month ago
Witch of the Moors could also be a fun one to add in there.
1 month ago
The other approach is to win with combos or alternate win cons. A favorite combo is Sanguine Bond/Vito, Thorn of the Dusk Rose + Exquisite Blood to drain everyone's life totals. A second way is to flash out Test of Endurance or Felidar Sovereign on your opponents' end step with Leyline of Anticipation or Vedalken Orrery and win with an alternate win con. A third way is to cast and quickly re-draw into Approach of the Second Sun and win that way. Along the way you can hold up mana for counterspells to protect your win cons from disruption.
Of course, these approaches can be combined as well! It's just about getting the right shell, finding which win con approach wins for you, and building your deck with that in mind. If you want to connect with some other veteran Oloro players, ladypickleton has been playing for some time, could definitely give you some advice, and you can check out their decklist here- Life: Gains & Pains. You could also reference one of the top primers on Oloro over the years on tappedout here- The Immortal King: The Fable of Oloro [cEDH]. This primer is more geared towards cEDH and a higher budget, but it hasn't always been that way, and it is a great guide that should help out as well.
1 month ago
win conditions include Tainted Remedy, Vito, Thorn of the Dusk Rose or Sanguine Bond and kenriths ability to give people 5 life. this get better combinded with Seedborn Muse and Training Grounds effects.