Vito, Thorn of the Dusk Rose
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vito, Thorn of the Dusk Rose

Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life.

: Creatures you control gain lifelink until end of turn.

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TheoryCrafter on K’rrik, Black Hole Son

6 days ago

Have you considered Font of Agonies? It's a useful way to benefit from all the paid life at the cost of your opponents. Also, Vito, Thorn of the Dusk Rose is a card like Sanguine Bond that can be retrieved from the graveyard.

I hope this helps. Happy Hunting?

Balaam__ on

2 weeks ago

Sanguine Bond/Vito, Thorn of the Dusk Rose are perfectly viable cards to build around, but with what you currently have here they’re all but useless. It’ll be Turn 4 or so before you can capitalize on them with Crypt Ghast or Sheoldred, the Apocalypse—and that’s only if they aren’t countered or otherwise removed, which is highly probable to happen. I’d recommend either building specifically around life gain/loss or else replacing them.

27hp on Landfall Champions

2 weeks ago

Search for Tomorrow seems like a good fit. I've been pretty lucky pulling Arboreal Grazer most first turns so that always gives me immediate ramp but having more 1 mana options can't hurt.

Jaddi Offshoot is insane! I think I'm definitely adding that in asap. I feel like Courser of Kruphix is definitely a tighter strategy option than Gladeheart but I'm hesitant! In a couple of my games with this deck I've been doubling up life gain/damage with Vito, Thorn of the Dusk Rose + Sanguine Bond and gladehearts landfall effect have really been lifesavers. However ... I have top-carded with this deck a few times already and that sucks. Might toss out the 2 Chalice of Life  Flip for 2 of them and see how it goes!

9-lives on

1 month ago

That link and its deck is sad. He has to have a bunch oF +1 life generators, which goes well early in the game, but then he doesn't really capture the points of his deck. For instance, Speaker of the Heavens is not going to work with his healing clerics; that requires a lot of quick early healing and keeping the life points at that level. This would only be achievable if you're healing a lot more and more often. Righteous Valkyrie only gives max 2 health per cleric, and requires that they ETB to get the life. Then, he tries to fit in Vito, Thorn of the Dusk Rose, and expecting it to work whenever he has barely any healing triggers ETB. Then, he's mixing in his poor strategy with +1/+1 counters. This is really all his deck does. My deck is far beyond and better than any of this crap.

9-lives on

1 month ago

wallisface I have the Healing cards because my deck's entire functionality is based off of healing. Look at Vito, Thorn of the Dusk Rose. I think I might remove Sunbond. I know that my manabase is horrible. It's tentative.

thefiresoflurve on Sheoldred's End Game

2 months ago

Kaya's Ghostform - dodge any single removal for cheap.

Strionic Resonator is too expensive for what it does - with Sheoldred, you're paying to either gain 2 life or have someone lose 2 life. I've run the resonator in decks that have much bigger triggered abilities, and it's still clunky and expensive to use.

Exquisite Blood - instant win with Sanguine Bond/Vito, Thorn of the Dusk Rose (plus something else to gain/lose life, like your commander.

SefTheReject on ReVamped

2 months ago

Last one I can think of, Vito, Thorn of the Dusk Rose is another nasty card that has a lot of synergy in a drain & gain build. A 4th Knight of the Ebon Legion is highly recommended. It buffs up pretty quick and becomes a removal spell in the mid to late game.

9-lives on

2 months ago

Macaronigrill5150 I would add something like Healing Hands but I have mana restrictions for my amount of mana needed for angel tokens which is greater than or equal to 5. Using my life to either make angel tokens, or to harm my opponent, works either way, depending upon which card I draw that gives me my choice to heal the opponent, or myself to the detriment of the opponent. The best result I could get is to draw Vito, Thorn of the Dusk Rose, or Sanguine Bond, and Vizkopa Guildmage as I will be dealing damage to them while healing myself, thus as well as generating tokens. But, if I have Tainted Remedy I will basically burn them to death with healing magic that is able to be transferred, like Heroes' Reunion and Rest for the Weary, and also using my Chaplain's Blessing and Scroll of Avacyn to make angel tokens since I cannot heal myself and hurt them with it at the same time, but rather heal the opponent which harms them, and do my own thing.

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