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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kroxa, Titan of Death's Hunger
Legendary Creature — Elder Giant
When Kroxa enters the battlefield, sacrifice it unless it escaped.
Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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1 month ago
I didn't do so great at the modern clash event at PAX East, quickly lost to my 2nd opponent's burn deck. On the bright side, each player I went up against gave me some tips, so I received more insight into how to improve this deck going forward.
I am considering adding some cards I recently played in Arena like Thoughtseize, Kroxa, Titan of Death's Hunger, Tinybones, Trinket Thief, Valki, God of Lies Flip, Rankle, Master of Pranks, Tergrid, God of Fright Flip along with a few others like Surgical Extraction.
I found that playing full playsets of fewer unique cards is more beneficial than playing 1-3 cards of more varied cards. I prefer making decks with as many different cards that can fit a theme, so I may create a different version of this deck in Commander which would allow that formulaic approach.
I was inspired to start playing paper formats again because of this event however, and will create a new Pioneer deck based on elements of this deck except in Grixis colors using cards like Drown in the Loch, Ashiok, Nightmare Muse and Nicol Bolas, the Ravager Flip.
Overall, I had a great time playing this deck at PAX and definitely have to treat it with some fresh new sleeves!
1 month ago
Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!
2 months ago
I like the list, but feel like the creatures will need tweaks.
Getting 7/8 power for instant ob ult is great, but I'm not sure about these specifics - there are great high power creatures with enters/death triggers out there. Kroxa, Titan of Death's Hunger has earned its high price tag, doubles as disruption etc, Anax, Hardened in the Forge likes sacrifice triggers and can pick up high power fairly fast in the right build. Traditional grindy creatures like Tireless Tracker can get decently large, and so on.
If you look for a pair of cards that boost one up to 8 power it feels like you'll get more reliable obs, although you may need to swap in some draw power in place of grindy stuff. If you want to go all-in on playing grindy, some lower power creatures that play better when you are both topdecking seems important.
I think the thing I'd want most is more disruption strapped to creatures, so that they can do their thing, put on pressure or be sacficiced if the game is stalling - Fulminator Mage type stuff.
2 months ago
Jwari Disruption Flip is great as it sits in land slots - sandbar will do fine in its place so long as your spell count is high enough. Even a one of in your list massively improves tempo if your opponent plays around it.
Mana leak has some sweet alternatives - Lose Focus in particular lets you scale up as the game draws on, and is hard to protect against due to copies.
Thassa's Intervention is both cheaper than memory deluge and acts as a counterspell.
I'd give a little thought to old Grindclock style decks, where you just play protect the artifact until you can win - or play something like Zur's Weirding where you reach a point where you just lock out the game and win on life. As is, you'll need to use recursion on mill spells which isn't being used holding up counterspells.
The main thing I'd consider going outside budget for is Surgical Extraction - hitting the shuffle eldrazi is essential to mill decks, while being able to remove a deck's main threats or answers when you see them in the graveyard is incredible. On that note, Gut shot/Void mirror is a nonbo- you'll want one of them in the sideboard to swap into. Tormod's Crypt or similar will do on a budget, but you do need to have an answer for milling a Kroxa, Titan of Death's Hunger or similar somewhere in the 75.
Baral's draw/discard is mostly land filtering here, and the cost reduction isn't as crazy as it is when ramping - you could safely swap it for more draw power.
Broken Ambitions is traditional for counter/mill.
I'd want a wrath effect or comparable card in the side or main - as is you have 4x suspend, 4x gut shot for creature matchups, which doesn't feel like enough what with the time counter thing meaning you need another card afterwards - its a great synergy with void mirror, but I'd want a bit more.
More important than any of this advice is this - target your meta. Put sideboard cards maindeck to win your FNM - the control decks that make it through tournaments aren't the ones that have the best 'generic answers' (though they feature them), but ones that target metagame weaknesses - the maindeck Steel Sabotage or Narset's Reversal or for example. The void mirror setup is an incredible start for that - build out from there.
3 months ago
3 months ago
3 months ago
Not a fan of Dauthi Voidwalker as it does nothing for you the turn it comes in. Rack-decks don't run creatures other than Kroxa, Titan of Death's Hunger because it makes their opponent's removal spells worthless. With Dauthi Voidwalker your Thoughtseize and Inquisition of Kozilek will be torn between removing a potential threat or a kill spell. While your opponent burning a card to destroy the Dauthi Voidwalker does benefit your game plan, there's much better cards that can burn a card off your opponent for one mana instead. Unless Dauthi Voidwalker can consistently land two or more hits on an opponent I would rather be running Lightning Bolt instead.
I would advise cutting the Voidwalker for a noncreature spell, but if you like having a creature be a consistent damage source might I recommend Monastery Swiftspear instead? Your deck is filled with cheap noncreature spells, so the Swiftspear is always going to be either 2 or 3 power and it can enter the battlefield a turn earlier. By the time your Dauthi Voidwalker has dealt 3 damage the Monastery Swiftspear will have dealt 4-7. If you opponent removes it the turn it comes in, you're at least burning a card off them for one mana instead of two. But if they're tapped out, they're now losing a card and two life for one mana whereas the Dauthi Voidwalker would have only made them lose one card and no life for two mana if they were to remove either the turn they untap. Yes, the Swiftspear doesn't have unblockable, but you do get the bonus of being able to block with it and given it's higher damage potential it's likelier it will be forcing your opponent to empty their hand to put down chump blockers whereas they wouldn't be if it was a Dauthi Voidwalker instead. A Swiftspear that eats up two chump blockers might as well be a Mind Rot for 1 mana am I right?
3 months ago
I thank everyone for the good advice being offered. Many of the suggestions made are representative in my original mono-black deck (linked below).
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The deck in my original post seeks to incorporate some of the really great red/black cards like Dreadbore, Kolaghan's Command, Kroxa, Titan of Death's Hunger and Blood Moon... is this the wrong way to go?