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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kroxa, Titan of Death's Hunger
Legendary Creature — Elder Giant
When Kroxa enters the battlefield, sacrifice it unless it escaped.
Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Gleeock on Tutorless Commander?
2 months ago
Crow-Umbra funny you should mention Sterling Grove as an example of what type of tutor I keep around, because that was one of the other ones I left in that same deck for that exact reason :) . I rarely pop it for its' tutor ability.
Hard to say card draw compensation occurs hard (maybe a little), hard card draw is one thing I see popping up in our low-tutor total meta, but we actually usually see more: "to the battlefield" bombs to make up for suboptimal setup-fixing at times.
Last outing, I won about 3 games of 6 with suboptimal min-tutor decks & they were mostly back-&-forth affairs which could have gone either way (the best environment for little incremental damage pieces). One game I won after an Obliterate by the skin of my teeth by opting to pull Kroxa, Titan of Death's Hunger instead of another land & then gambling that my opponent would discard his last 3 life :) . The other game I caught up in a big way with flashback on Storm the Festival & that put me over-the-top to overcome early game enchantress removal. Lastly, my Breena deck somehow ran roughshod over everyone with Heliod vigilance-ing all my white weenies. So a lot of aggro & midgame fun in that playgroup with a smattering of catchup spells instead of tutors.
Sleepysherlock on
Attacks
2 months ago
Backdraft Hellkite, Scourge of the Throne, Drakuseth, Maw of Flames, Grave Titan, Urabrask the Hidden, Big Score, Unexpected Windfall, Deadly Dispute, Hostile Negotiations, Kroxa, Titan of Death's Hunger, Goldspan Dragon, Alesha, Who Smiles at Death, Balor, Explorer's Scope, Strionic Resonator, Parhelion II, Hall of the Bandit Lord, Legion Loyalty, Utvara Hellkite, Tyrant's Familiar, Gorex, the Tombshell, Greven, Predator Captain, Graveyard Trespasser Flip, Ilharg, the Raze-Boar, Kaalia of the Vast, Inferno Titan, Olivia, Crimson Bride, Tajic, Legion's Edge, Aurelia, Exemplar of Justice, Felisa, Fang of Silverquill
wallisface on
Mono W Taxation
3 months ago
I’ve playtested Soulless Jailer a bit in my own taxes shell and it feels… awkward. It does stop some things the opponent can do but not everything you’d expect (they can still cast Gravecrawler or Kroxa, Titan of Death's Hunger from the graveyard, for example). Personally I was disappointed by this card - there’s better things we can do for 2 mana.
Against All Odds looks terrible/unplayable just due to its mana cost.
Ossification likewise just feels a bit weak when On Thin Ice exists
zapyourtumor on
Grixis Breach Shadow
4 months ago
Jegantha is Lurrus lite
I must admit I have never ever seen Underworld Breach in a deaths shadow list like this before. How has it been with Ledger Shredder? Is the idea behind running it to have some recursion after losing lurrus? (Honestly if we still had lurrus it seems even stronger because you could play it from the graveyard repeatedly).
Personally I've been preferring running more copies of Heat than bolt, although maybe there is a bit of antisynergy with Breach. I also think a 2-2 split of Pierce+Flusterstorm might be better in the board although it depends on what meta you are going for of course.
Also what do you think about 1 mainboard Kroxa, Titan of Death's Hunger? I'm a bit out of the loop in magic recently (like in the last year) so it seems most people are only running 0-1 copies now because of Ledger Shredder.
P.S.: I actually just found one list with Underworld Breach played on modo so I guess some other people are running this card, I'm not completely convinced yet but it seems super interesting.
plakjekaas on People's Thoughts on Mommy Norn?
5 months ago
No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".
It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.
TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:
That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.
Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.
What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.
wallisface on Grixis wincons viability
5 months ago
I think you're going about this a bit wrong. Grixis decks typcically don't want to be winning by any kind of big flashy-combos, or high-mana-cards. Their gameplan is typically to grind away any kind of proactive play from the opponent, and then quickly edge-out a win before the opponent can recoup from all that early-game disruption.
To that end, iconic Grixis spells include Lightning Bolt, Fatal Push, Inquisition of Kozilek, Thoughtseize, Counterspell, Spell Pierce, and Stubborn Denial, as well as occasionally some stuff like Drown in the Loch, Expressive Iteration, and Unholy Heat. Their creatures are often cards that can hit hard fast, or come with free value - things like Death's Shadow, Snapcaster Mage, Dragon's Rage Channeler, Ragavan, Nimble Pilferer, Gurmag Angler, Ledger Shredder, and occasionally things like Tasigur, the Golden Fang or Murktide Regent.
So, their gameplan is typically a very straightforward one - every one of their cards provides value on its own, everything is fairly low-mana-curve, and the overall goal is to quickly disrupt your opponents ability to play, and then kill them before they recover.
In terms of the cards you've suggested, I would say they don't really fit into any kind of typical Grixis shell, for the following reasons:
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Cormela, Glamour Thief is a very high-costing card with very low relative value for that mana-investment. Same goes for Nicol Bolas, Dragon-God.
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Grapeshot is a combo card and something better having a deck dedicated towards making it work. Instead of trying to do value-plays, you try and combo off asap. This archetype already exists in Modern as Storm, so has no real home/reason-to-exist outside of that. Similarly, as Grixis isn't trying to do any flashy combos, Manamorphose & Dramatic Reversal have super-limited/non-existant use.
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Lazav, the Multifarious doesn't really do anything or add anything important to be worth building around, imo. Grixis decks especially often have a super-low creature count, which makes its ability pretty niche. Maybe it's a "pet card" that could fit as a 1-of in a death's shadow brew?
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Kroxa, Titan of Death's Hunger is a fine card to include in Grixis decks, as many decks already run this (though often as only a 1-of or 2-of at most) - it definately requires some deckbuilding considerations to include it though. I think Ob Nixilis, the Adversary could potentially fit within a Grixis shell, though Grixis decks do often run a very small quantity of creatures, and this may pose a problem.
Now, most of these cards you can still easily build decks around, though I would say you generally don't want to be trying to fit them into typical "Grixis" builds. Some of these cards fit a lot better in UR combo decks (Grapeshot, Manamorphose) for example. I would say that all the cards you've mentioned will have some home within modern, baring only Cormela, Glamour Thief (the card is trash) and Dramatic Reversal (there's just better ways to achieve anything this card is trying to achieve).
MrGuizee666 on Grixis wincons viability
5 months ago
Evening!
I've been thinking about brewing different archetypes in UBR and came up with some ideas. Most if not all grixis control decks will use Snapcaster Mage and manlands to achieve a win whilst running lots of disruption. I thought about using cards like Manamorphose with Cormela, Glamour Thief + Dramatic Reversal in order to cast big spells earlier or storm off with Grapeshot. I also thought about using Lazav, the Multifarious + Kroxa, Titan of Death's Hunger for the disruption followed by a Ob Nixilis, the Adversary or a turn 5 Nicol Bolas, Dragon-God to punish my opponents. Since I don't have some of these cards it'll be an investment to make. I'd like to use them in Leagues (MTGO)
What do you guys think? Any ideas? What about infinite combos?
DreadKhan on
unthinkable apocalypse
6 months ago
I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.
As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.
I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.
A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).
Hope some of this is helpful!
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