
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mirrormade
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Licecolony on
I hate birds
1 month ago
Out:
- Dizzy Spell
- Mirrormade
In:
+ Colossification
+ Windreader Sphinx
DreadKhan on
Zur the enchanter $100 budget
2 months ago
Cool idea with good execution!
Not sure if you are 100% satisfied with your mana base, some stuff like Esper Panorama, Darkwater Catacombs, Skycloud Expanse, and Ash Barrens can help fix your mana, I always find Zur is a hassle to get out without stretching the budget. There are also somewhat worse options like Obscura Storefront, it's worse than Arcane Sanctum but not by a ton. I recently found out about Planar Atlas, but this looks like exactly what Zur needs to get out faster, but I do run Signets and Signet Lands, so I have more use for colourless arguably. If you're using a Sun Titan, any lands that fetch something before going to the Graveyard become pretty strong in my experience, but Myriad Landscape is hilarious if you can recur it.
Not sure if it's outside your budget, but Mirrormade is the cheapest Copy Enchantment I know of that Zur can fetch, and it can also copy an artifact, so if there is a ramp rock out Zur can find mana. Another way Zur can ramp you is The Restoration of Eiganjo Flip, which also turns into a creature. Dance of Many is a pretty interesting option if someone has a really big body out against you, not sure if you face many Blightsteels.
If you like to run Rule of Law effects in Zur, you might enjoy using a little Moderation to fuel you, it's a nice cheap card. If you can draw enough cards, Stronghold Machinist and/or Stronghold Biologist are pretty interesting cards. Obviously better with Necropotence though.
If you have Vanishing on Zur, you can fetch Out of Time to wipe the board in a shockingly thorough manner, if the board is full nothing is coming back. Obviously better if you can copy it before it goes away, but Copy Enchantment and Estrid's Invocation are both pretty pricey, and there are few things as good as copying All That Glitters. Another weird thing you could do is combine Spy Kit with Cornered Market, nobody can play creatures, if you have Zur out then you should be set.
If Propaganda or Ghostly Prison are too pricey, War Tax can be an interesting alternative, it's especially useful in a Rule of Law deck where you can't play multiple Sorcery speed spells, this lets you use spare mana to hassle whomever you want, it's non-targeted and scales with the game.
I always wonder if non-cEDH Zur decks should consider running Honden of Seeing Winds and Sanctum of Calm Waters to draw cards, Zur can find you a few other Shrines if you ever draw into a Draw engine, none better than Sanctum of Stone Fangs. I guess you'd have to decide how much work 2-3 cards per turn is worth, at least once it's set up it doesn't use more resources.
DreadKhan on
Zur, the Disenchanter
4 months ago
Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.
With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.
For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.
If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.
Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.
You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.
If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!
DreadKhan on
Indestructible Visions
4 months ago
Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.
I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.
Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.
In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.
This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.
I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.
Cool deck idea!
Last_Laugh on
9 months ago
If you want to be less combo oriented, you could always drop the heavy artifact emphasis and kinda spread things more evenly between artifacts and enchantments. This is how I built Alela personally and enchantments opens up a lot of possibilities including running Zur the Enchanter in the 99 and stuff like Imprisoned in the Moon, Oubliette, Grasp of Fate, Detention Sphere, Estrid's Invocation, Mirrormade, Favorable Winds, Propaganda/Ghostly Prison, Reconnaissance, etc.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course
king-saproling on
The Reality Chip v1
10 months ago
Thoughts on these? Trinket Mage, Tribute Mage, Sculpting Steel, Mirrormade, Clever Impersonator, Ugin, the Ineffable, Vedalken Archmage, Riddlesmith, Skyswimmer Koi, Codex Shredder, Ghoulcaller's Bell, Wand of Vertebrae, Pyxis of Pandemonium, Millikin
Kret on
Tatsunari, Toadster Roadster
10 months ago
There are a few budget-friendly cards that I can recommend
Commune with Spirits and Kruphix's Insight -> for extra card draw
Control Magic, The Trickster-God's Heist and Corrupted Conscience-> steal the biggest threat on the battlefield
Evolutionary Leap -> kill the frog, draw an enchantress
Druid Class -> play extra lands to make use of all the cards this deck draws
Shigeki, Jukai Visionary -> repeatable ramp on an enchantment creature
Mirrormade -> super versatile card
Ancestral Mask -> can one-shot someone with unblockable commander
ladypickleton on
Oloro's Gambit
10 months ago
There are some great possibilities here I never considered and others that just remind me what is out there and need to get.
Archaeomancer's Map would be a game changer in these colors and top of my list to modify my own haha.
When initially learning to brew a deck I went for higher CMC cards but now I focus on 1-4 CMC especially when editing and taking out things that don't seem to be working. Other things on my list to use from here: Karlov of the Ghost Council Cleric Class Lone Rider Flip "don't mind this 2 drop haha" Voice of the Blessed Crested Sunmare (would be fun; probably also a target but omg if they leave it alone...) Paradise Plume (i think this would work especially well if there is a lot of overlap in the colors of your playgroup or playing 1v1)
Suggests: Bolas's Citadel (only because it's fun; it's also a huge target and the price of those cards can add up quickly) & Divinity of Pride (big hits, many lifegain) & Evil Twin or any other copy effect can be useful tactically taking out threats with it's ability but if they let you have Oloro out, you can copy it, sacrifice the real one and send it to the command zone and get double life-gain triggers. On that last note I have seen people instead of building towards pillowfort going for effects to abuse upkeep triggers ala: Paradox Haze with Golden Urn and Copy Enchantment and creatures like Deep-Sea Kraken and Indulgent Tormentor and Jhoira's Timebug and other supports like Clockspinning and can abuse it even more with Strionic Resonator or Mirrormade and similar effects. I like that idea because a lot of those pieces are useful just on their own but synergize quite well.
Good luck!! Thank you for the tag (:
Have (2) | sachiel2nd , metalmagic |
Want (2) | Amaterasu312 , Cool_Cat |