You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
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|Commander / EDH||Legal|
Latest Decks as Commander
2 weeks ago
Court Of Grace: It works well actually. It's never a dead card and I normally have a flying blocker ready to do the job if needed. At worst, the 1/1 spirit will most likely ends up being a 3-2 or 4-3 due to the high amount of power/toughness enhancer in the deck.
Umezawa's Jitte is always a dangerous threat. I tend to play this deck a lot when it comes to 1vs1 performance and in this perticular case, Umezawa's is a star.
Spellskite: Useful tool I would't trade it for anything.
Rankle, on the other end, is on the watchlist. I would prefer another useful goodstuff enchantement or artifact instead. He is at his bests in multiplayer games tho. Maybe I should give a try to Estrid's evocation? Maybe. I didn't liked Mirrormade very much but this seems more powerful a bit.
And finally, I have played Inkshield 3 times now on spelltable but it ended up being a dead card un 1 game and it didn't showed up in the other twos. It's too early to pronounce myself on that one.
Thanks for the constructive comment there and have a good one. Will definitely check Estrid's Invocation out.
3 weeks ago
I like all all of the suggestions in fact I'll definitely try out Sevinne's Reclamation and Jeskai Ascendancy I was already searching for a "card draw enchantment" so it's between Jeskai Ascendancy , Mystic Remora or Whirlwind of Thought . the last one is great cause it combos with Omniscience but can potentialy deck me unless I donate a Naset to the opponent I guess :D But Jeskai Ascendancy goes better with Sevinne's Reclamation so I lean more towards it.
As for the others:
- Copy Enchantment I've run it and it's really good but decided to replace it for Mirrormade but MAYBE i'd expand max to two cards that copy enchantments - the effect is definitely powerful combined with the other enchatments
- Cast Out very good flash Oblivion Ring now i'm looking for a creak to include it
- Estrid's Invocation good card, have it in my other enchantment focused EDH, but does not really make the cut. The versatility of reentering the battlefield as something else you have does not offset the ability to target your donated oblivion ring if the timing asks for it IMO. Also can't abuse any enter the battlefield effects.
- Thought Vessel good stone but I'm not sure I can slot it in just for the no maximum handsize it brings
Again, thanks for the suggestions, this is just my thought process behind it :D
1 month ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
1 month ago
DreadKhan I used to have Rule of Law in, but ended cutting it for Arcane Laboratory so it can be pitched to Force of Will more regularly. It can absolutely get in the way of the consultation win, but I play with Ad Nauseam players and it hurts them far more often. I dont know why I never thought of copying Helm of Obedience . Maybe ill put Mirrormade back in.
I dont think I've ever even seen Web of Inertia . Worth considering for sure.
In my playgroup, I have a hard time winning through voltron. I took All That Glitters out, but with more copy enchantment/artifact effects, it would be worth including again
Thank you for your suggestions!
1 month ago
Rule of Law is another 1 spell per turn enchantment, as is Eidolon of Rhetoric , both fetchable, and Archon of Emeria is great but not an enchantment. I run a Rule of Law based Zur deck, but I set it up so my win cons don't require 2 spells in the same turn. Does Consultation play nice with Laboratory for you, it seems like you are at risk of blocking your own win con sometimes.
Speaking of win cons, if you set up Helm of Obedience you might want to fetch a Mirrormade next, so you can kill the remaining 2 players in 1 turn, 1 the first turn you set up, then the remaining two the next turn. The versatile copy effect has lots of niche uses, so it's not a dead card (even if all you do is copy Sol Ring when you fetch it up, it's doing work I'd argue).
Web of Inertia is sometimes a lot better than Energy Field if being attacked period matters, IE vs Najeela or Eldrazi. If you just want the damage prevention I like Solitary Confinement , so I can't be targeted.
All That Glitters is, I find anyways, the best Zur Voltron card you'll find, often providing enough buff to win on it's own in slower match ups, IE if your hate cards do work. Any Copy Enchantment type effects (I run 3) synergize really well with Glitters.
1 month ago
And some more you might like: Toski, Bearer of Secrets , Prodigal Sorcerer , Zuran Spellcaster , Sigil of Sleep , Arm with AEther , Basilisk Collar , Treetop Scout , Spire Tracer , Battlefield Raptor , Segovian Angel , Druids' Repository , Mirrormade , Spark Double , Market Festival , Overgrowth , Dawn's Reflection
1 month ago
Removals • Bioessence Hydra - Expensive for the cost and really only can pop if you’re out with a ton of planeswalkers. - Doesn’t truly allow to combo off or put yourself further in a win position • Vryn Wingmare - Just ok. Could levy into stronger creatures. • Martial Coup - An ok board wipe but there’s better ones out there. • Altar of Dementia - Not valid as sacrifice doesn't proc with totem armor • Really Good spread of Lands. Quick pace and some very solid duals that keep up your pace • Dovin Baan - Does not help advance your enchantment Mill objective. • Dovin, Hand of Control - Not great in commander as you have to activate it on your turn • Kiora, Behemoth Beckoner - You’re not hitting with large creatures. Mill is your objective with a subtheme of enchanted/totem creatures • Finest Hour - You’re milling, not attacking. You already should be having fliers anyway.
Suggestions: • Common theme that the deck needs to be built from a behind position. You have an easy commander to keep some BRUTAL pieces alive and well.
• Many of your creatures do not utilize tapping effects (which should be your goal with the commander).
• Will need some life gain enchantments to stay in the game
• Creatures that tap for mana and have totem armor. Easy ramp - Karametra's Acolyte
• More instant or sorcery spells that actually can mill an opponent - Maddening Cacophony
• Absolutely need some mana rocks
1 month ago
Hello fellow Nessie Lover! I run Nezahal in my blue voltron decks and it for sure can surprise!
Since you're mono colored, Strata Scythe is another artifact that can really increase your creatures power. Sometimes you even get powered up by your opponents if they're playing islands as well!
Since you're already running the big boy artifact ramp like Thran Dynamo and Gilded Lotus , I'd also recommend trying out Voltaic Key and Manifold Key , as they can help accelerate and get your commander out as soon as possible to start that sweet card draw, and the Manifold Key can also make your commander unblockable in a pinch!