Combos Browse all Suggest
- Future Sight + Helm of Awakening + Sensei's Divining Top
- Elsha of the Infinite + Jace, Wielder of Mysteries + Sensei's Divining Top
- Dramatic Reversal + Isochron Scepter + Sensei's Divining Top
- Bolas's Citadel + Etherium Sculptor + Sensei's Divining Top
- Etherium Sculptor + Future Sight + Sensei's Divining Top
- Bolas's Citadel + Leonin Elder + Sensei's Divining Top
- Future Sight + Jhoira's Familiar + Sensei's Divining Top
- Reforge the Soul + Sensei's Divining Top
- Mystic Forge + Sensei's Divining Top + Ugin, the Ineffable
- Aetherflux Reservoir + K'rrik, Son of Yawgmoth + Sensei's Divining Top
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sensei's Divining Top
Artifact
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this ontop of the owner of this artifact's library.
plakjekaas on Mark Rosewater's Commentary on Repeatable …
2 months ago
Aa we've seen with Krark-Clan Ironworks and Sensei's Divining Top, cards that ruin the competitive experience by dragging out turns and games for way too long, get banned in the competitive format where they do that. It does not take away the right for that effect to be on a magic card at all.
It's weird to tell other people what is fun and what isn't. Especially if the game can adapt to the way it's being played, being competitive or casual alike.
NV_1980 on
"I know you. Ghost of Sparta." (Need Help Badly)
2 months ago
Opponents will be trying to remove Kratos, God of War the first chance they get, and your deck can currently do very little to stop that from happening. This is a weakness of mono-red overall, which is why very few voltron decks exist that only use this color. Adding more equipment can offset some of these difficulties. Stuff like Champion's Helm, Lightning Greaves or Swiftfoot Boots could all take some of the pressure off. If you feel like being really fancy, Commander's Plate
and Mithril Coat are great.
An alternative to adding the above is to make sure you always have oodles of mana ready to recast Kratos from the command zone. Adding stuff that can generate a ton of treasure like Descent into Avernus or The Reaver Cleaver can help. You can also slightly increase your land drops by including Terrain Generator amongst your lands OR you could double your mountains' output by including Caged Sun.
Lastly, I'd just want to point out that card advantage is really important in magic. In some of my own mono-red I'm using lands like Bonders' Enclave, Mikokoro, Center of the Sea and War Room. For even more draw I'm using spells like Big Score, Browbeat, Unexpected Windfall and some artifacts like Endless Atlas, Scroll Rack and Sensei's Divining Top.
tetsuothecat on
Glarb, Prophet of the End
7 months ago
Sensei's Divining Top i would expect would do work, as well as Exploration, Explore anything in that vein could probably help.
theNeroTurtle on Should I Keep Aura Shards …
8 months ago
If you are playing it in several decks that would be the only reason for removing it. I don't like it when my decks feel too similar. That is why I only run Sensei's Divining Top in two of many decks. It can make the decks start to feel to similar.
Same with Isochron Scepter. I only run that in one deck because it could make them feel like they bleed together too much.
Other than mana obviously, I feel like the only cards (for me) that I am okay with seeing repeat use in any deck would be tutors of any color. Come to think of it, that might be why I like tribal so much. It forces you outside of a repeat zone when building.
One cool Alt-win card to look at would be Mayael's Aria.
theNeroTurtle on
*Dumpster Diving Racoon [Primer]
8 months ago
Profet93, I love Sensei's Divining Top and Isochron Scepter. Only reason they aren't a fit is because I play them in another deck. There are many cards that I am okay with playing across multiple decks, but both of those can make your decks feel too similar. Great suggestions. Most of my Territory Control cards are instant speed, so I feel like Defense Grid buts me in a bind. I am also not so much a spell slinger. If you look (don't have to), most of my stuff is attrition or Stax. This is newish to me too... hens asking people to take a look see.
Profet93 on
*Dumpster Diving Racoon [Primer]
8 months ago
Just like Last_Laugh [hope you're doing well], spellslinger is outside my wheel house.
Defense Grid might be worth looking into to protect your combo, though it does make your instant speed interaction more difficult to cast. Really depends on how much you prioritize protection over your glass cannon over interaction. And at the risk of being hypocritical...
Snuff Out and Force of Despair - Manaless instant speed interaction.
Funny enough, with all your 0 drops, aetherflux would be fun to see, but it would spread the deck too far in a different direction.
Sensei's Divining Top - Cheap, useful, especially with mystic forge. If you were to add an artifact cost reducer (like Cloud Key), then it could be a fun infinite combo to draw your entire deck and burn your opponents alive with your commander on board. Though, most of your artifacts are free, so the synergy's value is lost.
Thoughts on Thought Vessel?
These are more fringe but just wanted to throw everything at you and see if they tickle your fancy.
theNeroTurtle on
Semi-Budget Mimeoplasm
8 months ago
Windfall is a dual action card. You can remove something someone just tutored, and regain card draw from an potentially refill your hand. So, that kind of fits the removal theme if you think on it.
It works in a pinch and you could mess someone up while there are using Sensei's Divining Top or something like that.
1+
hootsnag on
Jhoira Draw Fast Win
8 months ago
In all of my playtesting, I actually dump my hands very quickly. I usually have very few cards. If I did have larger draw cards or run more cards like Retract, I would probably try running Gamble. I just wind up having so few cards in hand as the deck is currently designed. This design limits the amount of non-artifact cards in the deck so I rely on fewer spells. Urza's Saga also can pull a 1 mana artifact. This includes cards like Conjurer's Bauble or Sensei's Divining Top which can draw on their own even if my commander is dead or not played yet.
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