Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|Have (2)||rockleemyhero ,|
|Want (22)||happyxcamper1 , metalmagic , pusilanime , Supercomet , cheesecrackr , ThoughtContagion , BasedNorseman , spencesteck , Nurarihyon , thejordan0 , Deaucalion , Anikami , BladeWing517 , Zitan , MisterFamous , thomas9790 , Suave321 , aalsasa1 , buzzwulf , WizzBang , chexmixtoon , DoctorCarl|
Printings View all
|Eternal Masters (EMA)||Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Champions of Kamigawa (CHK)||Uncommon|
Combos Browse all
- Future Sight + Helm of Awakening + Sensei's Divining Top
- Elsha of the Infinite + Jace, Wielder of Mysteries + Sensei's Divining Top
- Dramatic Reversal + Isochron Scepter + Sensei's Divining Top
- Bolas's Citadel + Etherium Sculptor + Sensei's Divining Top
- Etherium Sculptor + Future Sight + Sensei's Divining Top
- Bolas's Citadel + Leonin Elder + Sensei's Divining Top
- Future Sight + Jhoira's Familiar + Sensei's Divining Top
- Reforge the Soul + Sensei's Divining Top
|Commander / EDH||Legal|
Sensei's Divining Top occurrence in decks from the last year
Commander / EDH:
All decks: 0.19%
WU (Azorius): 1.19%
UB (Dimir): 1.1%
UR (Izzet): 0.81%
WUB (Esper): 1.08%
UBR (Grixis): 0.73%
BUG (Sultai): 0.63%
Sensei's Divining Top Discussion
5 days ago
Deadpoo111 - I appreciate you taking a moment looking at my decklist. In regards to your suggestion, as we speak, I am on the decline incorporating Altar of Dementia since my deck is more focus on beating down with a heavy-equipped flying construct. However, do not think I will not try it out, so figures crossed it benefits. Thanks again!
Hi_diddly_ho_neighbor - Keeping it one hundred, I thought your username read "Hi Daddy Ho Neighbor." How perception betrayed its naked eye. On a more serious note, I do those cards you suggest might provide a bit more utility within my boardstate while also increase card quality during game progression. If I may ask, should I add faster mana rocks such as Mana Crypt, Mana Vault and Mox Opal, as well as Sensei's Divining Top to assist in smoothing out my draws?
5 days ago
1 week ago
1 week ago
At the moment I feel like Bolas's Citadel, Mystic Forge, and Future Sight all offer the same primary game winning line when combined with Sensei's Divining Top and they feel pretty interchangeable. Since I've included the Bloom Wheel combo package I've been running the Citadel lately because of how nicely it pairs with it. Being able to cast Summer Bloom off the top of the library with life total can facilitate the combo without needing a Waterlogged Grove type land in play, but the loop isn't infinite without Gingerbread Cabin or Angel's Grace. I'm not exactly set yet on what "cast from the top of library" piece I want to use so I'm playing around with each and seeing how I like it, right now it's the Citadel's turn and it's been a good performer in the role. Usually digging 20 or 30 cards with the Top combo itself is more than enough to find the pieces required to close out the game and the Citadel kind of performs as an Ad Nauseam for more in that kind of situation.
Smothering Tithe is a card I've done a small amount of testing with also but it simply isn't needed very often with the Bloom Package and standard Dork/Rock set up pretty consistently providing absurd mana very quickly. Playing it in addition was very much "win more" in performance terms and playing it without the other ramp pieces tended to lead to losses due to tapping out/low at critical moments and being unable to interact effectively. I think there are some cEDH decks where it makes a lot of sense to run it (Wheel Thief concepts definitely come to mind) but most T&T decks likely might not want to since they have better ramp options that are dramatically less risky and dramatically more consistent in terms of opening hands. I've not really had enough games with it yet to know if the mixed bag performance is to be expected so I've got more testing to do with it. My gut tells me that needing to realistically think about casting it on turns 2 and 3 is too much to ask for most of the time in competitive settings unless you're fine with just gambling on losing the game on turn 2 or 3 trying to greed cast it and understanding that casting it in the mid game turns 4 and 5 has a very close to zero chance of it resolving or sticking around for more than one turn cycle, all while the more fortunate ramped out opponents don't mind paying with that extra Mana Crypt that's just lying around not doing much.
Witch's Cottage and the Cabin both initially got a "just for fun look" and then some how managed to perform admirably enough to warrant real looks. I've since learned Gingerbread Cabin is only worth running if Bolas's Citadel is included, but the Cottage has been quite wonderful as a back pocket silver bullet. Being able to fetch it to return an already binned Notion Thief or Ramunap Excavator to lift off the top with a Tymna swing has sealed a number of wins. At this point I'm willing to run Witch's Cottage very liberally in T&T builds that run any important creatures that might draw interaction. I have yet to see many builds running it, but many cEDH staples should consider Witch's Cottage a must run in properly constructed lists due to the prevelance of Ashiok, Dream Render, wheel effects, and counterspell interaction that often bins important combo creatures the first time they get run out. Mystic Sanctuary, likewise, should at this point be considered a must run card in cEDH deck lists, particularly T&T lists.
As for Island count, the deck runs a plethora of them and has no issue reaching 3 in play very quickly and very easily. Partly due to typical play patterns induced by Summer Bloom and "play land from graveyard" effects, but mostly due to fetch lands just being busted.
I've liked the Bloom Wheel package performance so far, but the inclusion of it rather takes up the card slots that other packages could slot into, such as the Inception concept. I've not figured out a way to include both set ups all that effectively but the best bet so far has been to roll without the Top Combo package. I've got more fiddling to do with that before I've gotten enough data to know what combination of packages is universally ideal, but I do have some decent data so far about certain packages in situational meta circumstances and a ton of work ahead of me to update the list and primer. Of course with COVID-19 lock down I've got plenty of time to work on it, but it's still a bit of a daunting task.
1 week ago
1 week ago
Another rant - if you are going to continue with The First Sliver as your commander - then you can still build around it within the Sliver tribal archetype. All you need are more spells that stack Slivers on top of your library, but those were already suggested in an earlier post. Namely Worldly Tutor and Congregation at Dawn. This is definitely outside of your budget range but Scroll Rack/Mirri's Guile/Sensei's Divining Top would all be beneficial as well as top deck manipulation would (ideally) allow you to stack up your Cascade triggers to be as efficient as possible.
1 week ago
Misschien deze eruit:
- Astral Cornucopia
- Ashiok, Dream Render
- Karmic Justice
- Sensei's Divining Top
- Nissa, Voice of Zendikar
- Vraska, Swarm's Eminence
- Rule of Law
Ga voor emblems. Niet voor dit soort Vraska's. En misschien een paar Artifacts of Enchantments er af.