Sensei's Divining Top

Sensei's Divining Top

Artifact

: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put this on top of this artifact's owner's library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sensei's Divining Top Discussion

Profet93 on Kozilek Distortion Shenanigans [Primer]

1 week ago

cost reducer/Cloud Key/Semblance Anvil/ugin ineffable + Sensei's Divining Top + Mystic Forge = draw your whole deck. Then with mana rocks + untapping keys / extra mana , cast your infinite colorless combo. Each piece is extremely synergistic with your deck.

Also note that forsaken monument + basalt = infinite colorless

Decrepit_Angel on [Primer] Colored Mana is for the Weak

3 weeks ago

Profet93 Thanks for the recommendations.

I have messed around with Mystic Forge and it's associated combo a bit but I ended up cutting Sensei's Divining Top as I felt that it was unnecessary more often than not and not having ways to shuffle consistently made it way worse if I didn't have a way to go infinite with it. I mighy try Mystic Forge again but I felt that it was too slow in my testing. cEDH nowadays has the "turn 3 rule" where you need to be threatening a win or overwhelming advantage by turn 3 consistently by turn 3 if you want to be relevant. From my testing, cutting a lot of the random value pieces for extra ramp has allowed for a lot more turn 2 or 3 Eldrazi Titans and a lot more success against cEDH decks.

Manascape Refractor has been very good in testing. Mishra's Workshop is my personal favorite but it also copies Inventors' Fair pretty frequently. Ancient Tomb or City of Traitors makes it into a Worn Powerstone (which I already run). Bazaar of Baghdad and Eye of Ugin are useful as well, especially when I have access to Unwinding Clock and can repeatedly activate a random tech land every turn. At one point, this deck ran Candelabra of Tawnos as a way to repeatedly use tech lands but I would argue that Manascape Refractor is a much better way to accomplish that. High Market, Homeward Path, etc. are also surprisingly useful. On that topic, using it as a High Market with access to infinite mana through Rings of Brighthearth + Voltaic Key + Chromatic Orrery (also gives infinite untaps of all artifacts) allowed me to win once as I didn't have access to a different way to sacrifice and recast Kozilek, Butcher of Truth.

I had no idea that Soul-Guide Lantern even existed. I'm not sure if I would call it a strict upgrade to Relic of Progenitus but it is definitely good. I might swap out Tormod's Crypt for it so that all of my graveyard hate can be cycled if it isn't relevant.

Regarding the Metalworker combo, a lot of the primer is outdated. I tried updating it a few times but I ended up changing out 20ish cards so I figured I would wait until I had a pretty stable list to update it. The Metalworker combo is absolutely a backup option though. Typically by the time I would go for that combo, I would have access to casting Kozilek. As for Field of the Dead, I am not a fan of tap lands and roughly 1 out of every 20 games with this deck would even go long enough to get to 7 lands for it's ability to be relevant. I think Field of the Dead would be good in a casual meta but I try to play this at cEDH tables as this deck is ridiculously unfair to play at casual tables.

Reliquary Tower is a good budget option but it might as well be a Wastes with the way the deck runs most games. I typically mulligan for some form of acceleration and try to immediately get to 10 mana which usually empties my hand. Kozilek will get me a new hand, but very rarely will I pass with more than 7 cards in hand, and if I do, I haven't had the scenario yet where I had to ditch anything useful.

The main form of drawing power in the deck is my commander. Mikokoro, Center of the Sea, War Room, Ugin, the Ineffable, sacrificing Mind Stone, Hedron Archive, or Dreamstone Hedron are the only other ones I have for card advantage. This deck is basically an all or nothing deck intent on playing really early Eldrazi Titans, going infinite, or playing stax to slow everyone else down (usually some combination of the 3). As colorless does not have access to particularly great interaction, I have tuned the deck to be about as fast as physically possible. Most games I am able to cast Kozilek, Butcher of Truth on turn 3 or earlier (admittedly almost always at least 1 mulligan for fast mana). Although some times people will have answers, that early in the game is enough to cause problems for most decks. The plan from there is to either just kill my oponents or do as you said where I cast Kozilek, draw some cards, ramp some more, and repeat. Although the situation will occasionally show up where the game goes long, this deck absolutely shines when it is doing terrifying things really early.

If you have any other questions, feel free to ask.

jaymc1130 on What New Capenna card is …

3 weeks ago

For me, there's a lot in the new set that I'm enjoying tinkering about with at the moment. I feel like there are some splashy new possibilities that have some serious potential without anything in this particular set being obviously ridiculous to the point of massively warping the meta. Gun to my head, forced to pick a single card that really gets me hype, I think I have to go with Falco Spara, Pactweaver. I love Sensei's Top decks, and always have. Bant and Sultai are by far my two favorite shards, and Bant getting a lovely top combo with Devoted Druid + Sensei's Divining Top + Falco Spara, Pactweaver really tickles my fancies.

So what card is really doing it for you in terms of making a strong and enjoyable first impression?

Gidgetimer on Experience with Aetherflux Reservoir

3 weeks ago

It is a win-con card plain and simple. You don't just play Aetherflux Reservoir out for value. It draws entirely too much heat.

If people are using it as a spite move or to try to stall the game they are playing the card incorrectly. You either gain up to 51+ in an esper control deck and use Aetherflux Reservoir to shoot the table down by giving it lifelink with Sydri, Galvanic Genius or you play it to fuel paying life into Bolas's Citadel with either Necropotence or Sensei's Divining Top out to remove lands from your topdeck.

Hybrow on How to Burn Your Bridges

4 weeks ago

dont know how many mana sinks you are looking for.. but i recently just added two to my yurlok deck Yurlok for the ween

Dont know how they will play yet, because i havent had a chance to play since adding them.. but Shield of the Ages and Barl's Cage seemed like good choices. Ideally, i would love a Sensei's Divining Top but the price is just out of my range right now.

Nick_V on CEDH Tergrid Stax

1 month ago

Profet93 .. A lot to unpack here and its late but I want to respond before I forget.

Maralen of the Mornsong, It would just be another option to lock the game when I am ahead. I do not currently have the card though and I am loathe to spend $20 on a card that might just sit in my binder. This will only be tested if I can trade for one.

Mox Opal I agree. I do have a bit of artifacts in my deck and I do consistently have the extra 2 needed to trigger metalcraft. The chance it is a dead card though in the early game could cost me the game itself. Like the Maralen, unless I can trade for it to test it out I am not willing to drop more $ on a possible binder card.

Karn, the Great Creator I do like him as a stax piece just in my current game environment the only consistent thing it is turning off are mana rocks, which to me is less impactful then what else I could be using the 4 drop on. If it does change I can see him being a good add. I have Karn though so it might be worth testing out.

Cabal Coffers + Deserted Temple + Rings of Brighthearth = GG. This might be worth adding as another win condition. I didnt add one of these win conditions before because I didn't want to add cards that had no use on their own. I am worried that Rings is slow.

Opposition Agent + Wishclaw Talisman. Ya I knew about this. I like wishclaw as a 1 mana tutor to finish up the game. It replaced Grim Tutor, it was a little to slow.

Bitterblossom + Contamination The times I have had it out on the board it has done very well. It has shut off my own Coffers before but the lock was enough. I have also used it just to slow them down a couple turns and let it sac itself. It is not perfect but it helps me break parody and get ahead.

Crucible of Worlds in this deck I am not fond of it. It takes a valuable 3 drop spot and has no impact when coming in. It does look better if I had the 5 sac lands to go with it, but its still a hard sell for me.

Bloodstained Mire Marsh Flats Polluted Delta Prismatic Vista Verdant Catacombs, I would like to get these in the deck I just do not currently own any so its a $$ thing.

Urza's Saga has done well so far. It gives me early gave protection with constructs if needed and a direct line to artifact mana or in some cases more importantly Sensei's Divining Top

This is a 3am response so I hope I didn't butcher it to much. TYVM for the insights though, its all worth trying and seeing what happens.

Gidgetimer on Which Specific Artifacts Have Been …

1 month ago

Paradox Engine comes to mind right off the bat as a problematic artifact from recent memory. Skullclamp, Sensei's Divining Top, and Walking Ballista seem like cards that they would at least want to put a color on now.

SpammyV on Good Cards That You Just …

1 month ago

Big ol' "That's just like, your opinion man" disclaimer on all of these but:

Rhystic Study: Makes the gameplay experience awful. Constantly interrupting everyone is neither cute nor funny. Not to mention burying the table in card advantage because they committed the grave sin of not having a disenchant in hand.

Sensei's Divining Top: Makes the gameplay experience awful. Grinding things to a halt while one person looks at their top three cards and no, the game can't proceed like with shuffling a deck because they MIGHT have a relevant response. There's a reason it's banned in Modern and Legacy and it can stay there.

Thassa's Oracle: The most boring and least interactable win condition. Oh look you found one of the many ways to get rid of your deck and now it's counterspell or bust. Go you. Your creativity and skill are staggering me.

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