Sensei's Divining Top

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Sensei's Divining Top


: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Profet93 on His palms are sweaty, moms Daretti

1 week ago

You nervous? Because on the surface this deck looks calm and ready, but you keep on forgetting...

Mystic Forge - 1/3rd of your deck is artifacts, + you already have Ugin ineffible. If you were to also add Sensei's Divining Top, you could draw your whole deck.

Rings of Brighthearth + Voltaic Key (swapping out manifold because you dont need unblockability here) + Everflowing chalice 4 mana = Infinite mana. Not to mention rings doubles all of your activated abilities including your commander.

Rings + Voltaic Key + Metalworker (2 artifacts in hand) = Infinite mana

All of these pieces synergize with each other so there are no dead cards.

While personal preference, I value Soul-Guide Lantern > Tormords crypt

Let me know what you think

+1 for name

sdtech58 on TSG Zombie Party

2 weeks ago

Artifacts up next

Altar of Dementia - sac outlet, graveyard love, wincon via mill if you can create infinite zombie tokens

Arcane Signet, Coldsteel Heart, Dimir Signet, Fellwar Stone, Sol Ring, Talisman of Dominance - Ramp

Phyrexian Altar - sac outlet. Infinite combo with Gravecrawler

Sensei's Divining Top - card draw/filtering

JosephStardust on My Treasured Demons

1 month ago

osratos_gamble If you can fit an Aetherflux Reservoir in there, it has an infinite ombo with Bolas's Citadel and Sensei's Divining Top. Also, potentially consider Hurl Through Hell over Macabre Mockery, since you get to cast that creature onto your battlefield permanently.

artaud21 on Azusa goes Turbo(land)

1 month ago

Boundless Realms - This spell can only find basics which are not that plenty (especially when drained with fetches), they ETB tapped and overall it's not I'm focused on. Using it for Scute or Avenger is just overkill as I only need to crack a fetch 3 times to get 64 insects or 6/7 plants to finish the game. I'd rather play Reshape the Earth which has game ending potential on its own (Field of the Dead + 9 lands) even if it costs 2 more mana.

Scapeshift - I'm considering this but I would need to find room for mass-land returners (World Shaper) to make it more of the ramp spell than quality one. Azusa with Crucible effect may not be enough to return all sacced lands in short period. Obviously would be much better with Cradle which I don't possess though.

I've been playing Genesis Wave for a long time with great success (Turn 4-5 wins happened) and it was hard decision to cut it but I need to keep big-spells count as low as possible especially I can play combo now. As for Sol Ring I'd rather use Mana Crypt for T1 Azusa but still it gets negated by Ouphe, destroyed by Bane and doesn't trigger landfall effects.

Rude Awakening - I don't see it as part of the combo as it requires 3 parts (only 2 can be tutored for) and 11+ mana to run (which is a lot) and there are cheaper effects to untap lands. As for wincon it doesn't generate that much pressure as even 20 2/2 land-creatures can only kill one player and I'm not eager to lose any of my lands in combat.

Petrified Field - I did run it for a long time but needed to cut less important utility lands for Forests as I found myself color-hungry too many times.

Regal Force - it's definitely a powerhouse but I need to keep rigor in amount of cards in each mana slot. CMC 7 has 3 creature slots already occupied by Avenger (wincon), Hulk (combo) and Wurm (pet card). It's definitely viable for people not fond of Diune series (Shai-Hulud) or Wurms as a species ;)

Garruk, Primal Hunter - I did play him back in a days but I prefer cheaper (Life's Legacy) or repeatable (Greater Good) effects for card draw (even if I lose a creature in a process). Its ability can be weakened by killing biggest creature and Return of the Wildspeaker is better anyway.

Castle Garenbrig - it's good indeed except for occassions when I don't have Forest or a fetch in my starting hand which happens from time to time. It's obviously better with mana doublers but can be ok in my build as well. I don't have it currently but I will and test it.

Sensei's Divining Top - I've tested it already. Sure it ordered my top for Augur and friends but fetches "do" it anyway and sometimes I wished it way another card - that could ramp me for instance. I'd rather play Winding Way than it.

Elvish Aberration - I'm currently testing it. The thing is it can be cycled Turn 2 to keep the momentum for next turn Azusa and can produce infinite mana with Ashaya + Quirion combo. The second one didn't happen yet but it's possible. Anyway this slot is still interchangeable as there are so many 6 CMC creatures to use in a deck that finding a perfect one is hard. It can be Duplicant, Ulvenwald Hydra, Kogla, Sweet-Gum Recluse or even Orchard Strider as long as it won't clog a hand and can be tutor target in some occassions.

Panglacial Wurm - It's a pet card of mine and effective one to boot. Combat trick/End Step fatty is one option but more often than not it's used for power-matter draw effects. Mana flood is not that scary when you can cast it from library by cracking a fetch. Bonus points for Shai-Hulud esque.

Shigeki, Jukai Visionary - it's perfect T2 play before T3 Azusa and can be used right after dropping 2 bonus lands to ramp. Channel ability is super useful even if little costly.

Profet93 on Azusa goes Turbo(land)

1 month ago

+1 . an initial look at your decklist got me confused but after reading your detailed description, I sincerely find it unique and enjoyable! As a fellow Azusa player, I have a couple of ideas I wanted to run by you.

Boundless Realms - Ramp and deck thinning, landfall effects (scute), etc...while i understand you are trying to keep the average cmc lower as to make it more competitive, I believe this warrants a spot as it "doubles" your mana without the risk of mana reflection for example

Scapeshift - Similar to above and facilitates landfall (ex: field of the dead), titania , etc... scute

Why no Genesis wave or sol ring, because of teeg and collector ouphe? I read your description but I feel sol ring is usually very helpful and almost always the best turn 1 play

rude awakening - This card is great with nykthos, ashaya , a ritual, a wincon, all in 1. (Imagine Cradle, if only). Not to mention that it can be part of a combo ....

Rude Awakening + Eternal Witness + Kogla, the Titan Ape - First and foremost, it acts as artifact + creature removal, has survivability through 3 humans in the deck + commander, most notably being eternal witness. Using the 3, you get infinite mana. Rude awakening untap all your lands, eternal witness get back rude awakening and recast, kogla to return eternal witness.

Petrified Field - Synergy with realms uncharted, recursion of important utility lands, synergy with titania.

Regal Force - Tooth and nail synergy with avenger + titiania + scute

Garruk, Primal Hunter - I like him, he's not necessary but a solid card. He adds devotion for nykthos which may or not be an issue for your mana base. He provides a solid blocker which he can utilize his second ability on. He's a permanent version of soul's majesty at his worst. Ult is rarely relevant

Castle Garenbrig - Swap a forest or unimpactful nonbasic land.

Sensei's Divining Top - Set up topdeck with oracle, courser, augur, kozilek distortion, instant spell top deck (or you have flash, digging 3 cards is powerful even more so). If you are worried about bane or collector, just put it back on top and draw a card.

How have the following cards worked out for you....

Elvish Aberration - Expensive ramp or forest search in a pinch? Doesnt seem worth it

Panglacial Wurm - How many times have you cracked the fetch mid combat, thats so funny. Always bluffing, I like that. Aside from seedborn muse, how often do you have 7 mana to cast him? I feel 7 mana would be better spent on boundless realms for example. I understand the searchabiltiy factor is cool, but is it not overcosted?

Shigeki, Jukai Visionary - Super cool card, how has it been working for you? I like the second ability. Tell me more about your experience with this.

Mortlocke on The Song of Phyresis

1 month ago

kpmate, Sorry it's been awhile, life just keeps me busy sometimes. I just want to say that i'm always grateful for good criticism. Thank you for taking the time to look at my list and give it an honest critique. I should add that this decklist is far from finished. I have an idealized vision of this deck, and it likely won't be even close to being realized until Wizards prints some new and impactful Phyrexians who have the Infect keyword ability. I'm holding my breath for a few archetypes but that's besides the point.

From my experience the deck has fairly good rocks in the form of Astral Cornucopia, Everflowing Chalice and the like. Sure, the deck could always use some more ramp, but i'm overall pretty satisfied with Three Visits and Nature's Lore. If anything, I would say it's the draw options that need the most help which is why I do like the suggestion of Black Market Connections, but for some reason I just don't feel completely sold on it. It always demands life loss, it doesn't proc the turn it ETBs, and is one of the more expensive options when compared to Sensei's Divining Top and Sylvan Library. Also the crazed vorthos in my head keeps screaming about it lacking flavor.

Serra Ascendant won't ever make it to this list. This deck is very much dedicated to the flavor of phyrexian tribal - while maintaining it's stax and infect strategies. Herald's Horn would be nice if the deck was more creature oriented, but alas it just won't provide much value. Honestly, for now i'm just waiting for spoilers from Dominaria United/Brother's War - hoping that if not for new Infect creatures - just better Phyrexians to include. I've seen "Potato Cam" pictures of a rumored Sheoldred that will supposedly be released in Dominiaria united - but it looks deeply underwhelming. I can't go into too much detail about it though, as it's TappedOut's policy to not discuss leaks.

Thanks again for your input - I truly hope my wants will be met in the near future so I can show you what i'm trying to achieve with this deck.

kpmate on The Song of Phyresis

1 month ago

This will be abit of an essay but if we look at Sylvan Library, Phyrexian Arena and Black Market Connections there are obvious parallels.

  • Sylan Library can be seen as reorder the top 3 cards + optional pay 4 life for card draw
  • Phyrexian Arena can be seen as pay 1 life for card draw
  • Black Market Connections can be seen as pay 1/2/3 life for ramp, card draw, ramp+card draw

Your phyrexian tribal deck lacks good ramp or colour fixing (thematic?) in addition to consistent card draw.

So phyrexian arena is a flavour win and gives a good rate for card draw while Black Market Connections give a good rate acts as both a free Strike it Rich and a phyrexian arena.

The situation in which SL is better than BMC is:

a) I am looking to draw 0 extra cards and reorder the top 3 of my library, and I have no need for ramp/colour fixing

  • If we look at these two situations reordering the top 3 of the deck overlaps with Sensei's Divining Top, and this effect isn't great without any synergy at all. If this is valuable to the deck it would make sense to pivot to Herald's Horn to get some free draws but the expected value with only 22 creatures is pretty low. In my version of your list I cut both cards due to the fact we really would rather be spending mana/slots to be drawing bangers than scrying and spinning our wheels.

b) I am looking to pay 8 life to draw 2 cards, and I have no need for ramp/colour fixing

  • This deck lacks strong lifegain, we could slot in a Serra Ascendant (would be on theme since atraxa is a fallen angel) but as it stands our health is a valuable resource. How many rounds in a game do we draw 2 extra and pay the 8 life, best case scenario 3 rounds for a total of 6 cards and 24 life. On the other hand with BMC I have never turned down paying 3 life for ramp+1 extra draw. The rate is just so much better, even when comparing to Phyrx arena would I pay 1 extra life for the ability to ramp instead of draw? Yes.

I really like your list and primer but there are some adjustments like SL/SDT that I think could make it more consistent and impactful.

MLS91 on Quick interaction question

1 month ago

thanks for the clarification, im tempting a build at jeskai reanimation, beyond that i figured that it would come down to the stack. ill be using Herald's Horn and Sensei's Divining Top in an attempt to get around Enduring Renewal in the deck

Heaven's Gate

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