Combos Browse all Suggest
- Future Sight + Helm of Awakening + Sensei's Divining Top
- Elsha of the Infinite + Jace, Wielder of Mysteries + Sensei's Divining Top
- Dramatic Reversal + Isochron Scepter + Sensei's Divining Top
- Bolas's Citadel + Etherium Sculptor + Sensei's Divining Top
- Etherium Sculptor + Future Sight + Sensei's Divining Top
- Bolas's Citadel + Leonin Elder + Sensei's Divining Top
- Future Sight + Jhoira's Familiar + Sensei's Divining Top
- Reforge the Soul + Sensei's Divining Top
- Mystic Forge + Sensei's Divining Top + Ugin, the Ineffable
- Aetherflux Reservoir + K'rrik, Son of Yawgmoth + Sensei's Divining Top
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sensei's Divining Top
Artifact
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this ontop of the owner of this artifact's library.
tetsuothecat on
Glarb, Prophet of the End
3 weeks ago
Sensei's Divining Top i would expect would do work, as well as Exploration, Explore anything in that vein could probably help.
theNeroTurtle on Should I Keep Aura Shards …
1 month ago
If you are playing it in several decks that would be the only reason for removing it. I don't like it when my decks feel too similar. That is why I only run Sensei's Divining Top in two of many decks. It can make the decks start to feel to similar.
Same with Isochron Scepter. I only run that in one deck because it could make them feel like they bleed together too much.
Other than mana obviously, I feel like the only cards (for me) that I am okay with seeing repeat use in any deck would be tutors of any color. Come to think of it, that might be why I like tribal so much. It forces you outside of a repeat zone when building.
One cool Alt-win card to look at would be Mayael's Aria.
theNeroTurtle on
*Dumpster Diving Racoon [Primer]
1 month ago
Profet93, I love Sensei's Divining Top and Isochron Scepter. Only reason they aren't a fit is because I play them in another deck. There are many cards that I am okay with playing across multiple decks, but both of those can make your decks feel too similar. Great suggestions. Most of my Territory Control cards are instant speed, so I feel like Defense Grid buts me in a bind. I am also not so much a spell slinger. If you look (don't have to), most of my stuff is attrition or Stax. This is newish to me too... hens asking people to take a look see.
Profet93 on
*Dumpster Diving Racoon [Primer]
1 month ago
Just like Last_Laugh [hope you're doing well], spellslinger is outside my wheel house.
Defense Grid might be worth looking into to protect your combo, though it does make your instant speed interaction more difficult to cast. Really depends on how much you prioritize protection over your glass cannon over interaction. And at the risk of being hypocritical...
Snuff Out and Force of Despair - Manaless instant speed interaction.
Funny enough, with all your 0 drops, aetherflux would be fun to see, but it would spread the deck too far in a different direction.
Sensei's Divining Top - Cheap, useful, especially with mystic forge. If you were to add an artifact cost reducer (like Cloud Key), then it could be a fun infinite combo to draw your entire deck and burn your opponents alive with your commander on board. Though, most of your artifacts are free, so the synergy's value is lost.
Thoughts on Thought Vessel?
These are more fringe but just wanted to throw everything at you and see if they tickle your fancy.
theNeroTurtle on
Semi-Budget Mimeoplasm
2 months ago
Windfall is a dual action card. You can remove something someone just tutored, and regain card draw from an potentially refill your hand. So, that kind of fits the removal theme if you think on it.
It works in a pinch and you could mess someone up while there are using Sensei's Divining Top or something like that.
1+
hootsnag on
Jhoira Draw Fast Win
2 months ago
In all of my playtesting, I actually dump my hands very quickly. I usually have very few cards. If I did have larger draw cards or run more cards like Retract, I would probably try running Gamble. I just wind up having so few cards in hand as the deck is currently designed. This design limits the amount of non-artifact cards in the deck so I rely on fewer spells. Urza's Saga also can pull a 1 mana artifact. This includes cards like Conjurer's Bauble or Sensei's Divining Top which can draw on their own even if my commander is dead or not played yet.
theNeroTurtle on
Urza's Colorless Farts
2 months ago
+1 here. why no Sensei's Divining Top. I know it is a little pricy, but I would eventually try to find a spot for it.
Profet93 on
Ultima (Lemme Suck Ya Lands)
2 months ago
Sensei's Divining Top + Rings Basalt Combo = Draw your entire deck
Buried Ruin - Recursion
Blinkmoth Well - Synergy with winter moon
Sanctum of Ugin/Inventors' Fair/Urza's Saga - Tutor
Mystic Forge - Useful for over 25% of your deck.
Mystic Forge + Top + Artifact Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Metalworker - Ramp (if budget permits)
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