Sensei's Divining Top

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sensei's Divining Top


: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Azoth2099 on Sen Triplets - Esper Control (Seeking Help)

8 hours ago


Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.

Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.

Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.

Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.

More Tutors will help you grease the wheels, too. They can get pretty expensive dollar-wise, but options like Diabolic Tutor, Diabolic Intent & Wishclaw Talisman are very affordable right now.

Let me know how you feel about these suggestions! Cheers!

Azoth2099 on Sen Triplets: the Hits Vol. 3

9 hours ago


Oi! Sen Triplets is so busted lol, great choice.

Consider more Tutors if you're looking to keep up with high-power pods more effectively, unfortunately there's really no way around it. Recruiter of the Guard could also pull a lot of weight here, considering all of the applicable pieces like Walking Ballista & Grand Abolisher.

Stuff like Paradox Haze, Mnemonic Betrayal, Praetor's Grasp, Mindslaver & Word of Command also offer value and pseudo-redundancy to this Commander, but they might be getting a little too cute with synergy too.

Card advantage pieces like Ad Nauseam, Dark Confidant, Dark Tutelage, Scroll Rack & of course Necropotence get around card draw Stax pieces like Notion Thief & Narset, Parter of Veils. You may also want to consider those two in this list! Lavinia, Azorius Renegade, Linvala, Keeper of Silence & Chalice of the Void will ruin a lot of game plans as well. If you were running Reanimator I'd also recommend Void Winnower, but this may not be the Commander for all of that...Definitely consider Silence & Angel's Grace, though! Perhaps some Rule of Law effects like Archon of Emeria as well, but it seems like you're trying to go fairly fast here so maybe not lol.

I know they're "boring", but cards like Brainstorm, Ponder, Careful Study, Tolarian Winds & Dark Ritual are just...really, really good haha.

Rhystic Study & Sensei's Divining Top are obviously absolute bangers. Same with Sea Gate, Reborn  Flip & Agadeem, the Undercrypt  Flip, can't recommend them enough.

Lastly, a piece that I don't see often but is definitely worth it in high-power pods: Deep Gnome Terramancer. This lil dude Ramps you so much you'll think you're playing a deck, it's actually absurd.


Azoth2099 on Kaalia's Treasure Trove

3 days ago


Nice Kaalia of the Vast list! Loving some of these picks, like Rune-Scarred Demon, Burning-Rune Demon, Vilis, Broker of Blood, Hoarding Broodlord & Ancient Copper Dragon.

I've found that a mix of Reanimator and Stax is the best way to not only keep the deck from being overtaken, but to also increase it's resiliency & reduce it's reliance on it's Commander cheating Creatures into play to get the wheels spinning, as the deck itself cheats them into play intrinsically with the Commander's effect adding extra spice for a very focused yet multipronged strategy. Far more powerful & consistent than doubling up on triggers as a deck philosophy imo.

Underworld Breach, Entomb, Buried Alive, Unmarked Grave, Persist, Reanimate, & Final Parting are all crazy good in this context. Certain key Stax pieces like Opposition Agent, Dauthi Voidwalker, Drannith Magistrate & Grand Abolisher will stop whatever your opponents are trying to do while you advance.

Razaketh, the Foulblooded is way too good not to include in the list, though. It's synergy with Dockside Extortionist can straight up win you the game immediately if you have enough life to pay for combo assembly in this theoretical Reanimator build. I'd also recommend Ancient Gold Dragon, as it gives you insane board pressure in addition to nuking everyone in conjunction with Dragon Tempest. Sneak Attack is also empowered in this Reanimator approach, especially with the emphasis on ETBs.

I think the deck needs a bit more card draw & Tutors, though, especially for the budget. Vampiric Tutor, Enlightened Tutor & Gamble just got reprinted, so they're decently cheap right now. Scroll Rack, Sensei's Divining Top, Esper Sentinel, Archivist of Oghma, Dark Confidant, Dark Tutelage & of course Necropotence are worth consideration. Tectonic Reformation could also be very powerful here considering how many lands you're running. Cards like Valakut Awakening  Flip & Into the Fire can be deceptively powerful with other utility outside of just drawing cards.

Lastly, I'd recommend both Mother of Runes & Giver of Runes. Excellent protection.

Profet93 on Fumiko the Lowblood

4 days ago

Didn't see any mention of budget in the description, got you! Any $ per card? For example, Sensei's Divining Top is good on it's own, better with shuffle effects and best with Experimental frenzy (EF). I feel the only reason EF is useful to you is because you have no draw, thereby allowing you to use future sight without the handicap. I still feel it should be swapped out but I respect your decision. That being said, Top seriously makes EF worth it.

Elkin Bottle is not worth it IMO. Too much cost for what it does. Other options of draw include Skullclamp, Mask of Memory and Light Up the Stage are all good options for draw, particularly clamp. I would add about 2-4 more pieces of ramp, two of which being 2cmc (fire diamond/Arcane Signet and mindstone). You have a very high AVG CMC with little (particularly early) ramp to support it.

Profet93 on Kurkesh Land Destruction Ramp

4 days ago

Killer_Manfred +1

Given over 1/3rd of your deck are artifacts, have you considered adding in a cost reducer such as Cloud Key/Semblance Anvil/Ugin Ineffable? Also, Sensei's Divining Top seems like it can be put to work. It's normal utility is great, adding your commander for continuous draw seems even better. Moreover, combining Cost Reducer + Top + Mystic Forge = Draw your entire deck. Each card is useful on it's own and you only would need 2 cuts.

One potential cut is Mazemind Tome as it's similar to top and not that great for draw. Phyrexian Processor is another to consider given it's all eggs in a basket kind of thing. You pay a large amount of life and 4-8 mana to make 1 - 2 big creatures without trample or abilities. I don't see how that furthers your game plan. Planar Portal feels unnecessary given you already run planar bridge. Is there a specific non-permanent card you want tutored to your hand rather than brought on the field?

Another card to highly consider consider is Rings of Brighthearth. Rings + Basalt + 2 mana = Infinite mana. Add Top = Infinite draw. Not to mention that rings itself is highly synergistic, allows you additional commander redundancy should he be unavailable (you know, after people target you for destroying their lands). Rings + Everflowing Chalice (4 counters) + Voltaic Key = Infinite mana. There are plenty of more combos with rings that should not be overlooked as well.

A Deflecting Swat could come in handy. Redirect targeted removal, draw, extra turns and more! Chandra, Torch of Defiance is versatile utility - Draw, ramp, removal and potential wincon! It's a great Turn 3 play. Jeska's Will is powerful, even more so here where their lack of lands = high # of cards in hand. And lastly, Skullclamp is great for draw with nice myr synergy.

Should you need more cuts if the recommendations interest you, I can provide them. Let me know what you think of each suggestions, looking forward to your response.

Profet93 on I Got 99 Counterspells But Kozilek Ain't One

1 week ago

MTGBurgeoning +1

Voltaic Key > manifold. You don't need unblockable given your commander already has evasion. Voltaic key acts as a combo outlet unlike manifold given it can target itself. Everflowing chalice + Voltaic + Rings = Infinite colorless.

Cloud Key/Semblance Anvil/cost reducer + mystic forge + Sensei's Divining Top = Draw your whole deck. Cloud key reduces the cost of 1/3rd of your deck and top is always useful, thus ensuring no dead cards.

SufferFromEDHD on Titania Mono Green Mill

1 month ago

The original Sensei's Divining Top? I'm not sure about that. Ponder every upkeep in mono green is very powerful. Looking over the list you are right that it's just "ok". It doesn't do anything particular for the strategy. But I'm looking at it more as "good stuff". I would cut an instant or sorcery first before a permanent.

Jester's Cap is iconic for the era. Polar Kraken too! I think they were on the booster packs?

LightEntropy on Narset, Enlightened Storm cEDH

1 month ago

Hey, I've been working on my narset CEDH deck, some cards like lions eye diamond I am avoiding since I don't plan to ever get it, but, I wanted to ask what the plan with Approach of the Second Sun? It removes the consistency from narset attacks and won't work to win if you don't cast it from your hand, but with Jace, the Mind Sculptor, Brainstorm, and Sensei's Divining Top you can swing once and grab it from the deck to your hand. Is there something I'm missing in your deck list?

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