Sensei's Divining Top

Sensei's Divining Top


: Look at the top three cards of your library, then put them back in any order.

: Draw a card, then put Sensei's Divining Top on top of its owner's library.

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Have (4) metalmagic , Azdranax , CampbellStev , lorddarkstar
Want (1) Luxucs

Combos Browse all


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sensei's Divining Top Discussion

Profet93 on Druken Distortion

5 hours ago


+1 Great deck. Have you considered Sensei's Divining Top ? It smooths your draws, helps you dig an extra 3 cards in general and for your commander's ability, can allow you to draw one of them to counter. Moreover, with your cloud key/semblance anvil + mystic forge + top, it allows you to draw your entire deck. Redundancy can be done through Ugin, the Ineffable which also acts as draw and removal itself.

Rings of Brighthearth might be a worthwhile inclusion given that it's draw with top, infinite mana with basalt and deserted temple + rings + 4 mana producing land (or 3 mana producing land + forsaken monument) is infinite mana as well.

Ancient Tomb > Temple of False

WalbenQuakeblade on Jhoira cEDH

2 weeks ago

Update 5/29/2021

Out- Narset, Parter of Veils , Mystic Forge , Ponder , and Preordain

In- Cloud Key , Ragavan, Nimble Pilferer, Disapprove, Dragon's Rage Channeler

First change was easy I swapped out Narset, Parter of Veils in favor of Cloud Key . Simply put I didn't own a Cloud Key until the reprint because they were slightly pricey and I couldn't bring myself to purchase one. Now that they're reasonable I took the opportunity to finally grab a copy. I understand that Narset slows down opponents draws and combos well with Wheel of Fortune and Timetwister as well as digs 4 cards when we might need another artifact. However simply put Hullbreacher fits that slot as well and comes in at the end of other players turns which allows us to hold up counter magic or bluff our opponents into thinking we have counter magic.

The rest of the changes weren't as simple but with Modern Horizions 2 spoiler season in full swing I think these new cards earned spots in the list.

Ponder and Preordain have been on the short list for awhile now. Without a fetch Ponder just lets you see what's coming up and sadly that happens more often than I would like it to happen. Preordain has the opposite problem. Most of the time getting cards to the bottom of the library is great but inevitably a fetch will shuffle them right back into the deck.

This gave the opportunity to cut both cards in favor of Disapprove and Dragon's Rage Channeler. Disapprove is making the cut simply to help stop Thassa's Oracle decks. Flashing it into play in response to Oracle gives the deck yet another way to fight off the fish.

Dragon's Rage Channeler gives us what Artificer's Assistant couldn't. Artificer's Assistant while very nice only put the cards on the bottom of the deck which gave us the same problem as Preordain. Most of the time when we would scry we would be putting lands to the bottom of the deck. With such a low curve once we can cast Jhoira we rarely need any more mana so while Assistant would be helpful it never found its way into the deck. Channeler on the other hand is a different story in my opinion. First of all it triggers off more things; Assistant only triggers off historic spells while Channeler triggers off non-creature spells. Secondly it surveils on cast of non-creatures which allows us to get those unneeded lands out of the deck and into our graveyard before drawing with Jhoira by stacking the triggers correctly.

Saving the best for last I'm super excited to be swapping out Mystic Forge for Ragavan, Nimble Pilferer. Mystic Forge was mostly in the deck to remove lands when we didn't want them, which Channeler does now, and to combo with Sensei's Divining Top . While the combo was always good it rarely came up so at best Forge always was a 4 cost draw a card with slight upside by allowing us to cast stuff from the top of our deck. The latter was always good and allowed us to continue to combo, however recently with how mana more artifacts we're running now not having enough in hand rarely is an issue.

Ragavan however is an absolute powerhouse in this list or at least I think it will be. For a single red in the early game we get a creature that will help us cast Jhoira faster and potentially rip combo pieces out of other players decks. Late game we have a repeatable draw spell on each of our turns. Ragavan having Dash is huge as Dash is still a cast. So late game we cast Ragavan for his Dash cost, draw a card, and then at end of turn he's back to hand ready to draw us another card the following turn. I'm really excited to try the monkey out in this list and see how he fairs.

All in all

Herb48 on Outcome

2 weeks ago

Hey there! Awesome looking deck :) I love Paradoxical Outcome decks in vintage. Opposition Agent is an awesome card in the format, and its super cool to see it getting played.

If I could recommend anything, I would cut Lotus Petal for an additional Sensei's Divining Top because it synergizes so well with PO and Bolas's Citadel . I would also recommend cutting a land or two for Repeal 's, as they cycle for free if you have a mana rock, and really smooth out your draws when you are going off.

I have a deck of my own, check it out! I'm open to any and all suggestions:

The One Who Mentored Them All

Cheers :)

Herb48 on Lutri Underworld Breach

2 weeks ago

Hey there!

I love Paradoxical Outcome decks in vintage. They are so fast and so resilient at the same time. I was wondering, is there any reason why you only run one of every spell? I feel like you could gain a lot of consistency from doing the following:



Misdirection , Mystical Dispute , Spell Pierce , Expressive Iteration , Lion's Eye Diamond , Lotus Petal , Wishclaw Talisman , Peek and Night's Whisper .

The big thing is you need the playset of Force of Will and Paradoxical Outcome . Besides that, the rest is really up to you.

I have a deck of my own, I would love if you drop a vote and any suggestions you may have:

The One Who Mentored Them All

Vintage Herb48


Cheers :)

grennpowerhouse on Tergrid's Asylum

2 weeks ago

I would seriously recommend considering Professor Onyx and Braids, Cabal Minion

As for what to cut I would say Asylum Visitor , Syphon Mind (it's good but for 4 mana it doesn't seem worth it), I hate to say this but maybe Sensei's Divining Top , Temple Bell (It does give you card advantage but it also gives everyone else card advantage), Wheel of Torture (At best it can only deal 2 damage).

That's all I have time for now but I will try to recommend more later

MagicStu on Purphoros Burn (C?)EDH

3 weeks ago

Edit 1 Got rid of copy effects as getting a free tutor/ ad naus was too rare and countering spells was too reactive for such a proactive deck.

Added Lightning Bolt and Galvanic Blast for early game removal/ tempo plays vs faster commanders

Added Chandra planeswalkers for draw, damage, and devotion to red

Removed Slower stax pieces like Smokestack

Testing out Endless Atlas and Sensei's Divining Top for slower, grindier games that arise, and to make Mox Opal more reliable.

gvazdaus on The Queen's Egg

3 weeks ago

Mortlocke hope you’re doing well. I put together an unrelated Orzhov deck and have been amazed at the work Necropotence puts in. I’m never sorry to draw it and being able to restock my hand at the end of every turn is absolutely worth giving up the draw and a life per card. It stacks well with Sensei's Divining Top and Mirri's Guile . For me, it would take the place of Sylvan Library

XaiLo on Kokusho, the Evening Star

3 weeks ago

Maybe Culling the Weak can be your replacement for Burnt Offering.

I like Bolas's Citadel because it combos with Sensei's Divining Top or Necropotence to win. A lot of people run Aetherflux with that combo but I cut Aetherflux and I have never not wok with just the Citadel and Top or Necropotence.

Chainer, Dementia Master is a fun one. He combos with K'rrik, Son of Yawgmoth and any sac outlet to go (essentially) infinite with Kokusho and truly infinite with Gary.

Chainer and K'rrik are usually my targets for Buried Alive (along with Viscera Seer ) or Entomb or I use Final Parting to get one of them to graveyard and Reanimate to my hand.

Nim Deathmantle pairs well with Kokusho. Or it can just win the game with Su-Chi and Blasting Station .

Razaketh, the Foul-Blooded is a card I haven't yet added but intend to.

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