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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chromatic Lantern
Artifact
Lands you control have ": Add one mana of any colour."
: Add one mana of any colour.
Craeter on Avian Uprising
2 weeks ago
jaketheaccountant I think I know what you mean, as the deck is predominantly / with a small amount of and even less . This deck does struggle a bit with color balancing, but it seems to work out most of the time in my play testing. There are a number of cards that can produce any mana color: Ancient Ziggurat, Command Tower, Vivid Crag, Chromatic Lantern, Commander's Sphere, Paradise Mantle, Patchwork Banner, Migratory Route and Sword of the Animist can search for a missing basic land.
That being said, this deck could likely benefit from more options for any colored mana. So let me know if you have any specific suggestions. Switching all of the to isn't really an option for me, as like said the basis of the deck is / birds. To take out all of the would involve building a whole new deck essentially. And Nadu is the best bird commander atm so I'd like to stick with him.
I'm not very attached to Stolen by the Fae, any color mana ramp or Forest tutoring would be better than that card imo for instance. I might just swap it out for Thornwood Falls or something similar and go a bit over 1/3 lands here for more mana options.
Apollo_Paladin on Satya Energy Overload
3 weeks ago
Heya, nice build and good to see another Arena player using this site +1
Feel free to add me on Arena if you ever want to talk deck tech, run some test games or whatever. I love playing brawl and have a lot of different decks useful for testing purposes.
Add: Apollo_Paladin#83413 on Arena
One thing I will say about the mana base is that I notice you're only using 1 of the 2-CMC color-producing mana rocks. Arcane Signet and Coldsteel Heart (along with the Solar Transformer you already run) are pretty much a shoe-in for me on decks with 3 or more colors. Chromatic Lantern is another one I favor in 3-or-more color decks, but certainly all the 2-CMC color rocks I'd consider adding.
wallisface on Jace, the Fox Cutie Mill
1 month ago
Some thoughts:
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the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
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a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
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Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
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Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
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Psychic Strike is just a worse Counterspell or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana.
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Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
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I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
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Hurkyl's Recall is a sideboard card at-best.
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Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
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I have no idea why you have Talent of the Telepath, in the deck.
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Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
TheRoaringRegisaur on Bant Bring the Plot
1 month ago
Why not switch out Ancient Cornucopia for Chromatic Lantern?
CoryDean on Life
3 months ago
Added: Marshland Bloodcaster, Soul Conduit, Stunning Reversal, Grim Tutor, Tainted Remedy
Removed: Sepulchral Primordial, Sun Titan, Chromatic Lantern, Lightning Greaves
fluffyeel on What do you have that I cannot obtain?
4 months ago
Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:
- You mention lands are an issue and color-correcting early. Indeed, while this seems to be the case, I can suggest more multi-lands such as Reflecting Pool, Mana Confluence, City of Brass, and the new fetchable surveil lands from MKM (Thundering Falls, Raucous Theater, and Undercity Sewers), or the route of ultimate color-correcting with Chromatic Lantern. There are, of course, also some of the super-fast artifacts like Chrome Mox, Mox Diamond, Mox Amber, Mana Vault, and the like, but not sure what your budget is.
- A theft option I always run in every blue deck is Commandeer. Nobody sees it coming (or maybe they now do, especially when I sit at the table).
- I'm surprised that you don't have the cutest and cuddliest blink card in there: Displacer Kitten. I see it in your maybe list, but I highly recommend it in the main deck: it's incredibly easy to trigger and it enables so many fun shenanigans.
- Other assorted recommendations: Fact or Fiction, Storm the Vault Flip (you have enough artifacts to make it work), Goldspan Dragon (cute and cuddly treasure accelerant), Memory Jar, Lim-Dul's Vault, Patron Wizard...
austintayshus on
5 months ago
Love the infect deck! I remember playing during scars of mirrodin block when infect was first introduced. Though a lot of people dislike infect, it holds a special place in my heart.
Triumph of the Hordes is a good infect enabler if you plan to go wide, but most of your creatures already have infect.
Phyresis would be a good card to combine with Malignus
since you're in green, i would cut Thought Vessel and Thran Dynamo and Chromatic Lantern because there are better green ramp effects you could utilize. I'd recommend Farseek and Nature's Lore can get your shocklands and dual lands as well
Keep up the good work!
demon_vayu on Giger's Dream
6 months ago
aladinnsane cards like Chromatic Lantern or Harrow could also help fix your color sources, Harrow may sac a land but you can get what you need from there. There's also a couple of creatures like the dryad from theros beyond death that have the Lantern text - note however the dryad makes your lands every type not just tap for any color (good for effects like High Tide but kind of niche outside of it or boil) There's always Hour of Promise or Grow from the Ashes to get a pair of lands for 5 Mana, one is basics only the other is ANY lands.
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