Chromatic Lantern

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chromatic Lantern


Lands you control have ": Add one mana of any colour."

: Add one mana of any colour.

fluffyeel on What do you have that I cannot obtain?

2 days ago

Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:

austintayshus on

1 month ago

Love the infect deck! I remember playing during scars of mirrodin block when infect was first introduced. Though a lot of people dislike infect, it holds a special place in my heart.

Triumph of the Hordes is a good infect enabler if you plan to go wide, but most of your creatures already have infect.

Phyresis would be a good card to combine with Malignus

since you're in green, i would cut Thought Vessel and Thran Dynamo and Chromatic Lantern because there are better green ramp effects you could utilize. I'd recommend Farseek and Nature's Lore can get your shocklands and dual lands as well

Keep up the good work!

demon_vayu on Giger's Dream

2 months ago

aladinnsane cards like Chromatic Lantern or Harrow could also help fix your color sources, Harrow may sac a land but you can get what you need from there. There's also a couple of creatures like the dryad from theros beyond death that have the Lantern text - note however the dryad makes your lands every type not just tap for any color (good for effects like High Tide but kind of niche outside of it or boil) There's always Hour of Promise or Grow from the Ashes to get a pair of lands for 5 Mana, one is basics only the other is ANY lands.

DemonDragonJ on "Wake Up, Wasteland! It's Me, Three Dog!"

2 months ago

I like this deck, but I do have several suggestions or questions:

Have you considered putting Celestial Mantle in this deck, or is that aura too expensive?

Would you consider Commander's Sphere or Chromatic Lantern over Boros Signet, or are you seeking to keep the mana curve of this deck low?

Are you certain that you can reliably cast all of your spells with only 32 lands, and, on that subject, would you consider putting Clifftop Retreat into this deck?

ThassaUpYo@ssa on Angry Birds

2 months ago


Agreed on Chromatic Lantern - currently brainstorming a solid replacement, leaning towards an additional card draw spell. Thoughts? Also, my color wheel seems damn near spot from a land mana-to-color cost perspective.

Are there any creatures in particular you think could be cut in favor of additional ramp/card advantage/removal?

Finally, I'm not a fan of MLD though I know it's effective in a Kaalia of the Vast list given the ways to weather the storm of destruction.

Thanks for the feedback, and I'm curious on what you think of the above couple points.

Azoth2099 on Sauron, The Dark Lord Commander Deck

4 months ago

Hey dude! So I've tested Sauron quite a bit, let me give you some free game.

The most critical thing about running a 6-drop commander is...having an absolutely absurd amount of mana in the deck, if you can believe that.

I would recommend running 10+ mana rocks alongside a handful of rituals, enough to drop Sauron T3 or T4 consistently. Here's a nice list:

Rocks: Sol Ring, Arcane Signet, Fellwar Stone, Thran Dynamo, Basalt Monolith, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Izzet Signet, Rakdos Signet & Chromatic Lantern.

Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rite of Flame, Desperate Ritual, Pyretic Ritual & Seething Song.

If you incorporate a good amount of mana generation, you can cut down to 30 lands and be waaay more consistent. And then once you power him out you can slap stuff like Conqueror's Flail on him and smack everybody around like a proper villain!

TheJesterAmongFools on Batman and Robin

6 months ago

Great Job, love the concept! Some of my thoughts: So Goggles of Night feel like they would be better fitted for "Bat-Sonar Lenses" like in the Dark Knight but I guess from the games that is what detective mode is, "Utility Belt" seems like a Sonic Screwdriver would fit well or maybe the Staff of Domination something that does a lot of things, Chromatic Lantern we can re-flavor as the "Bat-trey", Kusari-Gama seems like it would make for a "Grappling hook" analogue swinging in and taking out multiple foes. Just my thoughts!

Darb_the_Bard on Buttercup: Princess Bride

6 months ago

It's probably a meta call. If you find that you don't need as much protection, it makes sense to take out Linvala or Jirina and add something more proactive like Kaya, Geist Hunter. As for the mana rocks, I definitely want Relic of Legends over Chromatic Lantern. I have found in my playtesting that I normally have ways to get all 5 colors, and that will only improve with the two enchant lands we just added, so I don't think the Lantern's effect is necessary. And the Relic can get just silly. If you have at least 4 creatures in play, it will also generate all 5 colors of mana while leaving all your lands available. Plus it taps your legendary creatures (they don't tap themselves) so it gets around summoning sickness. Any creature you cast or tutor for can instantly be tapped for mana that same turn. If you play a 2-drop legendary on turn 2, then this instantly creates two mana on turn 3. On turn 4 we are guaranteed to be able to play Buttercup and get Jegantha into our hand as long as we hit each land drop (or we can even miss a land drop if we play a legendary on turn 2). If you want the Lantern, I would probably cut almost any other ramp source before I cut Relic of Legends.

Remember, if you really need to block you don't need to tap your creatures for mana. And it still taps for one mana of any color in that situation, which puts it on par with the Lantern.

Of course, that's just my opinion. There will inevitably be some games where I wish I had the Chromatic Lantern's effect, but again, if I really wanted to make room for it I would probably cut Utopia Sprawl or Nature's Lore or even Arcane Signet before I cut the Relic because of how crazy the upside is in this deck.

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