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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Chromatic Lantern
Artifact
Lands you control have ": Add one mana of any colour."
: Add one mana of any colour.
InvalidUsernamePleaseTryAgain on
Possible Free Dinosaurs?? Yes PLEASE
1 week ago
legendofa Love the reccommendations. me personally, I only own Ghalta, Primal Hunger, Cultivator Colossus, Peer into the Abyss, Progenitus, A Realm Reborn, and Chromatic Lantern. I will be buying the rest of the cards whenever I'm able to, and as long as the cards aren't too expensive (ahemmm Rhystic Study) then I would definitely add them in. also I think just adding in first of Suns and still keeping in the Jodah, Archmage Eternal might be good but I use Morophon, the Boundless as the commander so I have a 2 in 50 chance to get the dinos to be free. later today I'm going to get the name of all the bi-tri lands that I have and find out what ones of those are better for the mana base
CommanderNeyo on
The Ultimate Warriors (Updated)
3 weeks ago
I love Mardu! My favorite deck plays a lot like this one.
Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.
Anywho, here are some of my recommendations:
== ADD ==
Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.
Alesha, Who Smiles at Death and Terra, Herald of Hope
if you face a lot of removal.
Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.
Boros Charm
for protection.
Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.
Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.
Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.
Shared Animosity, Fiery Emancipation, and City on Fire for buffs.
Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.
33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.
== CUT ==
Here are some cards I recommend cutting:
Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.
Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.
Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.
Anywho, that's a lot, but let me know if any of it was helpful!
Doombeard1984 on
The First Skep
1 month ago
Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.
I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?
Creatures:
- Sedge Sliver - I would probably remove Crypt Sliver for this as Crystalline Sliver switches this Sliver off. It also works with all those shock lands you have as they have the appropriate land types.
- Quick Sliver - Having flash on all your slivers can be so powerful. I'd take out Blur Sliver. You have haste enablers on Cloudshredder Sliver Heart Sliver and Thrumming Hivepool which are just better. Blur seems like a wasted slot.
- Basal Sliver - Big fan of Basal (goes great in pasta...), as means you can sacrifice those tokens for mana etc. I would remove Winged Sliver as again, you have flying from Cloudshredder Sliver and Galerider Sliver.
Non-Creature spells:
So these I am less sure on what to remove, but will give some explanation as to why I think they may help:
- Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
- Boros Charm
- You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charm
is the classic "go-to" for making your board indestructible, all for the low price of .
- Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
- Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
- Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
- Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charm
or a Sliver Hivelord.
Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)
Coward_Token on
You know, I'm something of an MTG player myself
2 months ago
Spitballing ideas:
- Containment Construct, Conspiracy Theorist: backup commanders for the discard-casting part
- Magmakin Artillerist, Glint-Horn Buccaneer, , Surly Badgersaur, Archfiend of Ifnir, Green Goblin, Revenant: discarding matters.
- Frantic Search: For free, draw two cards, then discard two cheap cards to cast
- Lorien Revealed: With your commander, this becomes Concentrate with a bonus Island, not bad IMO
- Putrid Imp
, Ghostly Pilferer: low-mana discard outlets - Secrets of the Dead, Neerdiv, Devious Diver
Note that madness costs won't get a discount by your commander. Same for Garland, Knight of Cornelia Flip
Cut Chromatic Lantern for another two-mana rock? Can't be cast for free if discarded, nor can it ramp out your commander
RiotRunner789 on
Modular Marchesa
2 months ago
Part of the goal is for the deck not to be too strong. However, goldfishing, I've noticed there isn't enough card draw.
Phyrexian Scriptures is purposefully slow.
Lim-Dul's Vault will prolly be cut for Plumb the Forbidden. Every goldfish game it's come up has been to dig for card draw.
Kiki-Jiki, Mirror Breaker will probably be cut. It's an essential piece in my other Marchesa deck as combo piece. Here, it was just good with modular or creating something to sac.
Leyline of the Void is a meta choice. Not enough grave hate at the tables nor enough enchantment removal.
Phyrexian Arena is a pet card. It's consistent and not overpowered.
Chromatic Lantern could probably cut this but fine atm.
Solemn Simulacrum works well for ramp and draw. Isn't oppressive.
Teval's Judgment haven't played it but the options are nice. Going to give it a try.
Last_Laugh on
Modular Marchesa
2 months ago
I've been playing Marchesa for just over a decade. Hopefully it's not too presumptuous, but if I were to point out potential cuts...
Phyrexian Scriptures is definitely a potential cut. Not sure if you're prioritizing Marchesa becoming an artifact for modular or the boardwipe but it's slow.
Lim-Dul's Vault is a good card here but it's been outclassed over the years and can be obnoxiously slow to resolve. I personally avoided it as a courtesy even when it was really good here back in the day.
Kiki-Jiki, Mirror Breaker feels out of place. I think I get what you're going for with modular but I still think he's on the chopping block.
Leyline of the Void is meta dependent. If you consistently see reanimate decks or other gy shenanigans keep it but otherwise you may eyeball this as a cut down the road.
Phyrexian Arena is severely outclassed in Marchesa by any of my suggestions in my not-so-humble opinion.
Chromatic Lantern. Your manabase looks like it should work fine and a 3 drop mana rock doesn't ramp out an early Marchesa.
Solemn Simulacrum. I've never went the modular route with Marchesa so him being an artifact may be more relevant than I'm giving credit for, but I've never been impressed.
Teval's Judgment is a card I've admittedly never played. It has definite potential here but I'm on the fence if the payoff is worth it.
Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them
MTGBurgeoning on
Scion of the Ur-Dragon: Every. Dragon. Ever.
3 months ago
Thank you for the kind words! I appreciate them. I had to double-check the deck list to ensure that a copy of Reanimate was NOT in it. I had a copy of it in the deck for many, many moons ago and then replaced it a couple of years ago. With the recent additions of Colossal Grave-Reaver and Sarkhan, Soul Aflame, perhaps I should entertain Reanimate's return to the 99. I cannot include Show and Tell here because I do not want to assist my opponents in any way. I understand the benefit of dropping down Dracogenesis, but due to the threats of my opponents freely putting into play Eldrazi, Omniscience, or anything that helps to acclerate their own game plans, I will stand pat on that suggestion. I like the idea of including a copy of Frantic Search, particularly because it is an instant. Herd Heirloom is a definite future addition once a copy of it becomes available, most likely replacing Chromatic Lantern. Steely Resolve garners a little less consideration here, but is not completely ruled out. Its presence would allow Plaza of Heroes and Lightning Greaves to be replaced, although the loss of haste for the creature equipped by the Greaves may be missed. The neutering of Rite of Replication is one reason to push back against auto-including Steely Resolve. An unsuspected kicked RoR is a win condition here and has resulted in many victories in the past. Another reason is that Steely Resolve is symmetrical. If one of my opponents is also playing Dragons, I either have a dead card in hand, or a card that nullifies all of the spot interaction for my opponents' Dragons. In my play group, there are A LOT of Dragon decks (The Ur-Dragon, Miirym, Sentinel Wyrm, Morophon, the Boundless, Tiamat), so considering Steely Resolve from a distance is a necessary process here. As for Despark and/or Grasp of Fate, I can definitely reconcile the inculsion of these spot removal spells. Which cards would you recommend replacing? This is one of my oldest EDH decks, and I stuggle mightily at times deciding which cards to replace in the 99 because, at least through my eyes, the deck list has become very, very tight over the years (about ten years). Maybe Despark for Path to Exile? Grasp of Fate for Beast Within? Thank you for your comment! It's always great to communicate with fans of Scion of the Ur-Dragon, especially during the era of The Ur-Dragon. Thanks again!
DemonDragonJ on
Life Springs Eternal
4 months ago
I have replaced Thought Vessel, Decanter of Endless Water, Chromatic Lantern, and Shared Summons with Steward of Valeron, Faeburrow Elder, Dryad of the Ilysian Grove, and Elder Gargaroth, because this deck has a strong emphasis on creatures, and, while it is unfortunate to have one less tutor effect in this deck, I am certain that the newer cards will better suit this deck's theme, and this deck does still contain a tutor in the form of Chord of Calling, as that card is too awesome to remove from this deck.
| Have (5) | Azdranax , metalmagic , gildan_bladeborn , PrismMTG , Firebrids4sparx |
| Want (6) | Atzaru , beesaurs , pnkghst9 , qao50 , pabloriv , slvstrChung |
















