|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Mythic Rare|
Combos Browse all
Creature — Sphinx
Whenever an opponent draws a card, you may draw two cards.
Consecrated Sphinx Discussion
5 days ago
Love the deck every time I see it on Mudstahs channel. I am trying to build a budget version of it. I am not sure if Nezahal, Primal Tide or Arcanis the Omnipotent is a better budget replacement for Consecrated Sphinx .
1 week ago
I'm under the belief that card quality is better than quantity, you shouldn't need more than 7 cards in your hand at a time. I would go with the Fellwar Stone for the colored mana. A sometimes overlooked thing with blue suns is that with infinite mana and a few draw spells you can draw your deck, put Blue Sun's Zenith back, draw it, then mill the table out one by one. You just need a way to draw it again for each opponent, like Ponder or Preordain . Its an infinite mana outlet that has more mid-game utility than Comet Storm in my opinion. Lastly, I would recommend Rhystic Study over Consecrated Sphinx , as you can land it much earlier, it'll slow the good players at your table down, and will punish the less good ones by letting you draw cards; also it draws slightly less threat.
1 week ago
Personally I don't think you need Expedition Map or Idol of Oblivion . In this deck map is basically a 3 drop mana rock, which you've been trying to cut back on, and as for the idol: you're in blue there are plenty of better card draw options. Options such as Blue Sun's Zenith , Rhystic Study , or even Consecrated Sphinx , and as for the token creating abilities of the idol, I feel like there are much better uses for 8 mana than a 10/10 beater with no abilities.
2 weeks ago
Saw on your thread that you're looking for some card draw suggestions. A few good options include Brainstorm , Ponder , Gitaxian Probe , Preordain , Consecrated Sphinx , Sphinx's Revelation , Night's Whisper , and Necropotence . There are others, but those should help. Not sure what to cut though...that's a tough one.
3 weeks ago
theseax: I think your assessment of Field of the Dead is correct. When I first read the card I though about putting it in the deck but at some point I changed my mind and can't remember why. It looks like it will be powerful and I'll be adding it in.
Manabond + Sunder were actually in a very early version of the deck. After playing the deck I found the cards to not have a big enough impact individually and removed them. Since then many new support card have been released so they may be worth reconsidering.
Back when Riku of Two Reflections was the general card draw was sub-optimal and relied heavily on Consecrated Sphinx . That was before Omnath, Locus of the Roil and Tatyova, Benthic Druid , now card draw is so readily available I was able to cut Consecrated. The improved card draw is an additional reason I am reconsidering Manabond.
I do occasionally suffer dead hands, but I attribute it mainly to land clumping/poor shuffling. Even a bad hand usually works itself out once Omnath enter the battlefield.
Now for the hard part. Finding new cards to consider is easy, but finding targets to cut is incredibly rough.
Thank you for the comments
4 weeks ago
Hey, you're welcome. Been a while since I commented on your deck. I like the changes you've made. You've learned a lot in 9 months. The differences are huge, good job. Are you consistently winning?
I think your deck can use streamlining. What I see is lots of high mana cost redundancy which you don't need because it's making the avg. CMC very high, rounded up 4.0. It's high because there's too many high mana cost cards. Consider cutting several for low mana cost cards that draw? Remember you have your high mana cost card that you want to cast, it's sitting in the Command Zone.
Streamlining means cutting unnecessary cards such as Arcanis the Omnipotent , Venser's Journal , Time Stretch and Warstorm Surge . Arcanis is not needed because you have Consecrated Sphinx and Niv-Mizzet, Parun ; both will draw many more cards, even the turn you play them and are flying threats. Having three six drop flying threats is enough. Journal is high mana cost no max hand size effect which is not needed when you have three other low mana cost cards that are better that give you this effect. You have Time Warp and Beacon of Tomorrows so you don't also need to play Stretch since Stretch is 10 mana. Both Impact Tremors and Purphoros, God of the Forge are better than Surge and Surge is six mana.
Another part of your deck that could use some improvements is the manabase. 26x basic lands is a lot and you don't have to play so many because there's even budget playable lands you could add. I'll suggest budget lands and some nonbudget ones:
- Shivan Reef
- Ash Barrens
- Grixis Panorama
- Mystic Sanctuary
- Cephalid Coliseum
- Castle Vantress
- Fiery Islet
- City of Brass
- Reflecting Pool
Other cards to consider adding:
- Narset, Parter of Veils : busted with wheels because your opponents discard their hands and don't get to draw, only you draw.
- Trinket Mage : tutor for Skullclamp, Sol, or Leng. Gets you a win condition, ramp or no max hand size.
- Mystic Remora : one drop, one of the best sources of repeatable draw in multiplayer Commander.
- Brainstorm : one drop, draw three.
- Ponder : one drop draw.
- Preordain : one drop draw.
- Faithless Looting : one drop, draw two, flashback good with wheels.
- Winds of Change : one drop wheel.
- Treasure Cruise : delve is good with wheels, one drop, draw three.
- Molten Psyche : wheel.
- Arcane Signet
- Talisman of Creativity
- Shared Animosity : repeatable pump the power of all attacking Insects.
- Bident of Thassa : repeatable draw, draw a card for each Insect that does damage to a player.
- Narset's Reversal
- Chain of Vapor
- Chaos Warp
- Mystic Retrieval : flashback good with wheels.
Cards to consider cutting:
- Temple of the False God: can't tap for mana until you have five lands in play.
- Venser's Journal
- Arcanis the Omnipotent
- Time Stretch
- Warstorm Surge
- Mana Flare
- Jushi Apprentice / Tomoya the Revealer
- Psychic Spiral
- Windreader Sphinx
- Jin-Gitaxias, Core Augur
- Gilded Lotus
- Darksteel Ingot
- Keep Watch
- Enter the Infinite
- Thought Reflection
- Fateful Showdown
1 month ago
FaiberJC Hey there, thanks for the comment!
Yes, I do have this complete on paper aside from a proxied JVP in the list standing in until the Pioneer price gouging buyout settles out a bit. I wouldn't recommend piloting Scarab God against many tier 0 or tier 1 lists because he's a bit slow in comparison in the scope of budgetless cEDH, but he performs well in a semi-competitive environment if that answers your question. The meta I play him in consists of tuned and focused lists that aim to win mostly by closing out the game with some sort of combo, so it's definitely well beyond the casual ceiling as far as I'm concerned, but definitely not quite up to par with cEDH considering most lists I see are still constrained to a budget despite following competitive lines of play.
I mostly win via Laboratory Maniac and Jace, Wielder of Mysteries after looping wheel effects or digging with forbidden tutors. It's rather consistent, and I'm able to assemble the combo relatively quickly. Notion Thief helps capitalize off of a wheel, and if that resolves the game is pretty much yours. Narset, Parter of Veils works similarly to strip your opponents' hands after a wheel to eliminate any potential interaction from your opponents, without the added bonus of drawing off what they should have drawn. The reanimator lines just incidentally layer well with these lines of play as well. I've won before after casting Reanimate on Vilis, and resolving Windfall with 16 cards in hand with Consecrated Sphinx in play as well to draw my whole deck. It's a very modular deck in the sense that there's no single way to draw your deck here and I've found it to be an incredibly fun and refreshing deck to play.
Scarab God as the commander himself is really just supplemental to the gameplan if I'm being perfectly honest. He's rather suboptimal as a competitive commander, but with that being said he offers strong value in the late game and is rather recursive considering that if he gets destroyed he'll go back to your hand. His activation cost is much more powerful if you have a Training Grounds in play, and it also can be activated at instant speed which is very appealing. He can fly under the radar most of the time because he's not quite as threatening as other creatures in the deck. I usually don't like casting him unless I have enough mana to get value out of his activation, which isn't really achievable until the late game anyway. For the most part the deck plays like control mixed with value reanimator strategies, and I've had a lot of fun with it so far.
1 month ago
Totaly understand the addition of adnauseum as I too once used it in this deck, but that was prior to bringing in Bolas's Citadel and Consecrated Sphinx . I was thinking of removing the Jace, the Mind Sculptor for a faster card as he tends to only be a 4 mana brainstorm that dies the turns after it comes out.
It seems you also run Sunken Ruins in your deck, but also you run 4 less lands than i do which could possibly be the lands you specified above. I could possibly remove Strip Mine and Reliquary Tower and add more cantrips or utility.
Stroke of Genius is another out for me if i don't have the three color mana to cast oona and the 1 color to go off with her, it lets me draw my entire deck, cast all of my colorless artifacts and spells, and follow it up with an oona or Labman (followed by brainstorm) to win the game. Its all so good as an instant speed "kill target opponent."
My largest changes i was thinking of making was removing a few of those colorless lands, remove some basics for Exotic Orchard , Forbidden Orchard and Sunken Ruins . Remove Snapcaster Mage for Tainted Pact and possibly switch jaces to allow for another Consultation win.
Thanks again for the tips and suggestions
Consecrated Sphinx occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%