Consecrated Sphinx

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Consecrated Sphinx

Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

BarfQuackers on The Oprah Winfrey of Spells (Retired)

3 months ago

indieinside Sorry it took me so long to get back to you, kinda read it, got busy, and forgot lol. Unfortunately though, I don't have a great answer for you, I haven't had the chance to play it yet. Getting cards for TCGplayer is like pulling healthy teeth from a conscious tigers mouth.

Goldfishing though, it plays like a politics deck, you don't get off to a very fast start, you'd likely need convince other players you're not a threat or threaten like you have some sort of answer in your hand to an attack, use your counterspells very conservatively, countering anything that wins the game for other people or anything that would destroy your field in the beginning. Then switch to an aggressive plan once there's two people at low life or it's a 1v1. That's my assessment just from goldfishing though plus, I'm also building with weird deck restrictions, so take my opinion on it with a grain of salt.

The deck would obviously be stronger if you don't build like an idiot like myself, cards like Consecrated Sphinx and other creatures make the deck much better. It's been pretty consistent in terms of land drops, card draw, and pumping out tokens.

Gidgetimer on how tf does the consecrated …

3 months ago

You can link cards by enclosing the name in double square brackets.

Consecrated Sphinx

Notion Thief

Fractured Identity

Your formatting is weird and it isn't clear what you are asking, I will do my best to explain the interaction.

For simplicity in tracking we are going to refer to the opponents as "opponent A-C".

The same event can't be replaced more than once by a single replacement effect.

  1. Opponent A is going to draw for turn and there will be a Consecrated Sphinx trigger.

  2. When your Sphinx trigger resolves you will choose to draw.

  3. You choose one of three replacement effects to apply to the draw.

  4. Assuming that you choose opponent A's replacement they will then have a choice of two replacements to apply since they are now the player affected by the replacements.

  5. If they choose Opponent B's replacement then opponent B will have to choose Opponent C's replacement and there will be no more replacements.

  6. Opponent C will draw. Consecrated Sphinx will trigger, but not be put on the stack yet since you are in the middle of resolving an ability.

  7. Repeat 3-6 for the second draw of the Sphinx trigger.

  8. You will then have two sphinx triggers to resolve and assuming that you always choose to draw, you will mill out all of your opponents getting an extra Sphinx triggers each time.

614.5. A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.

616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).

griffstick on If you could run any …

5 months ago

1: Crypt Ghast is my #1 choice, because I love mono black.

2: Ankle Shanker is a must for me. I want that deathtouch vigilance firststrike deck soo bad.

3: Bloodlord of Vaasgoth, I love Vampires.

4: Bloodline Keeper  Flip... same

5: Arena Rector, monowhite super friends.

6: Consecrated Sphinx draw cards

7: Demon of Death's Gate would be super fun to cheat out without cmdr tax over and over again.

8: Lord of the Void would be fun plus demons are a favorite tribe of mine

9: High Priest of Penance, indestructible combos, control the board and pillow fort up

10: Sunblast Angel. A board wipe in the command zone that makes your opponents think twice about attacking.

Madcookie on Pattern Recognition # 288 - …

10 months ago

Transmute is one of my favorite mechanics precisely because of how flavorful but also fair and limiting it is. You mention tutors that cost less than 4 mana have a drawback and make transmuting for 3 sound OP, while the main downside of the mechanic is its extremely limiting scope - you can only get a card of the same CMC. On top of that everything except Muddle the Mixture, Dimir House Guard (only in some K'rrik cEDH), maybe Shred Memory does not have any meaningful effects for the mana cost and excluding the transmute ability, is essentially unplayable.

Most tutors that are played in various formats are very versatile either grabbing almost any card you want like Demonic Tutor(deck) or Fae of Wishes(sideboard), or can get a card type that synergizes with your deck like Buried Alive or Fabricate. Transmuted cards can only grab a card with certain CMC usually a specific combo piece, which means in the majority of situations they can't be used to tutor for something else like an answer or a different combo piece, increasing the chance that they are dead cards in your hand.

Sure, Transmute is uncounterable but in situations not involving storm you are better off countering the stuff your opponent searched for, instead of the tutor itself. Last but not least most of the Transmute cards have black in them and generally black tutors do not reveal what you search for, unlike Transmute which always makes you share that information with everyone.

Because your topic bled into "Are tutors bad for the game" I'll touch on that too. No. If you ban tutors then cards that overflow with value take their place - Consecrated Sphinx, Rhystic Study, Esper Sentinel, Smothering Tithe. Prices skyrocket even higher. Then you probably ban those. Then what? Where do we draw the line? When 99 Colossal Dreadmaw becomes the meta?

If anything players should discuss power-levels and have some consideration for their playgroup when deckbuilding.

SufferFromEDHD on Narset Voltron

10 months ago

I too have a Narset voltron list. Yours is awesome! My only suggestion to you would be to sub out a few more creatures. You really want Narset to hit big every time. Simple shifts like Consecrated Sphinx becoming Thought Reflection or Elsha of the Infinite becoming Future Sight.

Scroll Rack is a reusable Lat-Nam's Legacy

ASalesman on Unesh, Ultimate Guide (Tribal)

10 months ago

GHoag I have considered Curator of Mysteries and Eligeth, Crossroads Augur before. The conclusion I drew is on 2 fronts: 1) There are better options. Rather than having 3 cards that work well together, I play 3 cards that work well independantly of each other. Because these two cards both take up sphinx slots, I think there are better sphinxes to play that make a bigger difference as soon as they hit the board. S.O to all the Sphinx cards with an ETB ability. (Speaking of doing things right when they hit the board, Consecrated Sphinx feels kind of underwhelming in this deck. I would almost rather have a cheaper sphinx that I can play more easily. A lot of times he gets removed before he can benefit you. But when he does go off it can be insane, like when an opponent plays a wheel. Because of this I have been debating subbing him for someone else.)

2) The combo depends on limited hand size. But having unlimited handsize is great for this deck for holding answers, sphinxs for next turn, and a land for next turn. The combo with curator is pretty cool, but not maximum power I think. Might be worth to take out Thought Vessel and Reliquary tower in this case, which does free a couple of other slots.

DawnsRayofLight on Lich King Nekusar

11 months ago

Peer into the Abyss

Faerie Mastermind

Elder Brain: slow, but could be funny

Folio of Fancies

Sword of War and Peace: could help punish the card draw

you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.

Miscast

Spell Pierce

Swan Song

Negate

An Offer You Can't Refuse

Flusterstorm

Drops

Sigil of Sleep

Propaganda

No Mercy or Dissipation Field: probably the board wipes will be enough with only one of these.

I might trade out some of the 3 drop rocks for signets or talismans

It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)

the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:

Chrome Mox

Mox Diamond

Mana Vault

Azoth2099 on Sen Triplets - Esper Control (Seeking Help)

11 months ago

Iraeus

Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.

Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.

Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.

Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.

More Tutors will help you grease the wheels, too. They can get pretty expensive dollar-wise, but options like Diabolic Tutor, Diabolic Intent & Wishclaw Talisman are very affordable right now.

Let me know how you feel about these suggestions! Cheers!

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