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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Sphinx
Whenever an opponent draws a card, you may draw two cards.
2 months ago
Transmute is one of my favorite mechanics precisely because of how flavorful but also fair and limiting it is. You mention tutors that cost less than 4 mana have a drawback and make transmuting for 3 sound OP, while the main downside of the mechanic is its extremely limiting scope - you can only get a card of the same CMC. On top of that everything except Muddle the Mixture, Dimir House Guard (only in some K'rrik cEDH), maybe Shred Memory does not have any meaningful effects for the mana cost and excluding the transmute ability, is essentially unplayable.
Most tutors that are played in various formats are very versatile either grabbing almost any card you want like Demonic Tutor(deck) or Fae of Wishes(sideboard), or can get a card type that synergizes with your deck like Buried Alive or Fabricate. Transmuted cards can only grab a card with certain CMC usually a specific combo piece, which means in the majority of situations they can't be used to tutor for something else like an answer or a different combo piece, increasing the chance that they are dead cards in your hand.
Sure, Transmute is uncounterable but in situations not involving storm you are better off countering the stuff your opponent searched for, instead of the tutor itself. Last but not least most of the Transmute cards have black in them and generally black tutors do not reveal what you search for, unlike Transmute which always makes you share that information with everyone.
Because your topic bled into "Are tutors bad for the game" I'll touch on that too. No. If you ban tutors then cards that overflow with value take their place - Consecrated Sphinx, Rhystic Study, Esper Sentinel, Smothering Tithe. Prices skyrocket even higher. Then you probably ban those. Then what? Where do we draw the line? When 99 Colossal Dreadmaw becomes the meta?
If anything players should discuss power-levels and have some consideration for their playgroup when deckbuilding.
2 months ago
I too have a Narset voltron list. Yours is awesome! My only suggestion to you would be to sub out a few more creatures. You really want Narset to hit big every time. Simple shifts like Consecrated Sphinx becoming Thought Reflection or Elsha of the Infinite becoming Future Sight.
2 months ago
GHoag I have considered Curator of Mysteries and Eligeth, Crossroads Augur before. The conclusion I drew is on 2 fronts: 1) There are better options. Rather than having 3 cards that work well together, I play 3 cards that work well independantly of each other. Because these two cards both take up sphinx slots, I think there are better sphinxes to play that make a bigger difference as soon as they hit the board. S.O to all the Sphinx cards with an ETB ability. (Speaking of doing things right when they hit the board, Consecrated Sphinx feels kind of underwhelming in this deck. I would almost rather have a cheaper sphinx that I can play more easily. A lot of times he gets removed before he can benefit you. But when he does go off it can be insane, like when an opponent plays a wheel. Because of this I have been debating subbing him for someone else.)
2) The combo depends on limited hand size. But having unlimited handsize is great for this deck for holding answers, sphinxs for next turn, and a land for next turn. The combo with curator is pretty cool, but not maximum power I think. Might be worth to take out Thought Vessel and Reliquary tower in this case, which does free a couple of other slots.
2 months ago
Elder Brain: slow, but could be funny
Sword of War and Peace: could help punish the card draw
you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.
I might trade out some of the 3 drop rocks for signets or talismans
It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)
the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:
3 months ago
Okay, so if you're specifically trying to outdo Aesi, Tyrant of Gyre Strait, you're going to have to make sure that you're not being outdone by it's immense card draw & Ramp. Deep Gnome Terramancer, Archivist of Oghma, Esper Sentinel, Alms Collector, Monologue Tax, Smuggler's Share, Consecrated Sphinx, Faerie Mastermind & Ledger Shredder will help accomplish this. Black Market Connections, Scroll Rack, Sensei's Divining Top, Dark Confidant, Dark Tutelage & of course Necropotence are also great card draw options, but won't scale with whatever your opponents are doing. Tithe, Gift of Estates & Land Tax are generically great, but extra great in this context.
Consider Rule of Law, Arcane Laboratory & Archon of Emeria as well. Sanctum Prelate, Void Winnower & Chalice of the Void will also hit 'em with a big ole "NOPE" when adequately applied. Decree of Silence + Solemnity will do so as well.
Weird stuff like Deathgrip will also probably help you lock the game down, but it might not translate very well outside of trying to take down Aesi, Tyrant of Gyre Strait lol. Depends on how heavy your group is, really.
Speaking of that, you really might just need more Counterspells or something! Stuff like Tale's End seems pretty good for your goal here. More Mana Rocks seems like a great idea here too. I'm sure you're buddy is running a bunch of traditional Ramp & Dorks, right? You absolutely must keep up, or you're gonna lose.
Let me know how you feel about these suggestions! Cheers!
3 months ago
Animar, Soul of Elements is the reason I initially got into Temur, love that guy!
As a longtime brewer of this particular Commander, I'd highly recommend a few cards. Shrieking Drake, Ancestral Statue, Surrak Dragonclaw & Wandering Archaic Flip are bangers. I'd also recommend running a huge amount of Dorks like Llanowar Elves & Bloom Tender, they offer insane value in conjunction with this particular Commander. If you're not running anti-Artifact Stax like Collector Ouphe, I'd run a few Mana Rocks as well like Sol Ring & Arcane Signet.
If you're really trying to push the power level, cards like Dockside Extortionist, Treasure Nabber, Spellseeker, Imperial Recruiter, Phantasmal Image, Phyrexian Metamorph, Grazilaxx, Illithid Scholar, Toski, Bearer of Secrets & Consecrated Sphinx will do just that.
Certain other pieces like Trinket Mage, Tribute Mage, Trophy Mage, Goblin Welder & Fauna Shaman can help you quickly Tutor up what you need in a synergistic way, but I'd also recommend Gamble & Worldly Tutor.
4 months ago
What you are asking is a little unclear. I will try to answer what I think you are asking. Feel free to clarify if I didn't answer what you were asking.
Scion of Halaster's replacement effect that it grants to commanders applies to the first card you would draw in any turn. This means that when Consecrated Sphinx causes you to draw cards on an opponents turn you will replace the first draw with looking at the top 2 cards, putting one into the graveyard, and drawing the other. The second card you draw from that Consecrated Sphinx trigger and all further draws on that turn will happen normally.
4 months ago
Does Consecrated Sphinx's draw two ability work with Scion of Halaster's "draw a card" ability? If so how does it resolve? Replace the first draw with Scion's triggered ability and draw a second card?