Consecrated Sphinx

Consecrated Sphinx

Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

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Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Consecrated Sphinx occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.44%

Latest Decks as Commander

Consecrated Sphinx Discussion

codebreaker1234 on who's turn is it? oh yeah its mine!

2 weeks ago

Tamiyo, the Moon Sage + Extra Turn effect =Infinite Turns Archaeomancer + Relearn + Extra Turn = Infinite Turns

Splinter Twin as a win con Maybe Jace, Memory Adept or Jace, the Mind Sculptor as win cons Add Chandra, Awakened Inferno

Cut some of the wheel effects in favor of card selection like Gamble , Mystical Tutor and Consecrated Sphinx

Dont play Urza, High Lord Artificer in a deck with 3 artifacts

MinotaurtheMatador on Card creation challenge

3 weeks ago

Tempt with Damnation

Sorcery

As an additional cost, sacrifice a creature.

Before Tempt with Damnation resolves, the player to your left may sacrifice a creature to gain control of this spell. If they do, the player to their left may sacrifice a creature to gain control of this spell. This process continues until no player is willing or able to sacrifice a creature to gain control of this spell.

The controller of this spell gains X life and draws X cards.


Great political matters card, excellent tokens matters card. Highly valuable immediately following a wrath. Absolutely solid with Butcher of Malakir and Dictate of Erebos. Wrecks the boardstate with It That Betrays. Beyond powerful if someone steals it and you have Consecrated Sphinx or Smothering Tithe. Plenty of cards such as Fate Unraveler, Ob Nixilis, the Hate-Twisted and Kederekt Parasite to put them back in line.


Got ninja'd, then internet cut out. Feels bad man, but thankfully the site saved my content. Still posting it because damn I love this design.


No Half Measures

Enchantment

At the beginning of your upkeep, draw two additional cards.

Creature spells you control cost less to cast. If they are legendary, they cost less to cast.

Creatures you control have haste and vigilance and must attack each turn if able.

At the beginning of your end step, discard your hand. No Half Measures deals damage to you equal to the number of cards you discarded.


Red aggro matters. Wants you to play fast and furious.

Make a "lowest life total matters" card in Orzhov. Feel free to push into Esper if need be. Doesn't feel like it'd fit appropriately in any other slice.

MinotaurtheMatador on Card creation challenge

3 weeks ago

Tempt with Damnation

Sorcery

As an additional cost, sacrifice a creature.

Before Tempt with Damnation resolves, the player to your left may sacrifice a creature to gain control of this spell. If they do, the player to their left may sacrifice a creature to gain control of this spell. This process continues until no player is willing or able to sacrifice a creature to gain control of this spell.

The controller of this spell gains X life and draws X cards.


Great political matters card, excellent tokens matters card. Highly valuable immediately following a wrath. Absolutely solid with Butcher of Malakir and Dictate of Erebos. Wrecks the boardstate with It That Betrays. Beyond powerful if someone steals it and you have Consecrated Sphinx or Smothering Tithe. Plenty of cards such as Fate Unraveler, Ob Nixilis, the Hate-Twisted and Kederekt Parasite to put them back in line.


Got ninja'd, then internet cut out. Feels bad man, but thankfully the site saved my content. Still posting it because damn I love this design.


No Half Measures

Enchantment

At the beginning of your upkeep, draw two additional cards.

Creature spells you control cost less to cast. If they are legendary, they cost less to cast.

Creatures you control have haste and vigilance and must attack each turn if able.

At the beginning of your end step, discard your hand. No Half Measures deals damage to you equal to the number of cards you discarded.


Red aggro matters. Wants you to play fast and furious.

Make a "lowest life total matters" card in Orzhov. Feel free to push into Esper if need be. Doesn't feel like it'd fit appropriately in any other slice.

blfngl on Memory loss

4 weeks ago

Sick deck. Is King Macar, the Gold-Cursed being used with Freed from the Real and Phenax, God of Deception? That's a disgusting combo. Also, doesn't the Undead Alchemist + haste effect only work if you hit creatures? What if an opponent has all noncreature spells in their library?

Below are my initial thoughts. I'm no mill authority, so take my suggestions with a grain of salt. The most important thing to remember when playing commander is to play the way that YOU want to play, not someone else. These are just some cards I might put in if I was piloting Phenax.

You could use more draw. Cards like Windfall and Whispering Madness are excellent sources of both draw and mill. Ponder, Preordain, Chart a Course, Compulsive Research and Consecrated Sphinx are simply solid draw effects. Additionally, Rhystic Study is probably better for our meta than Mystic Remora, I'd say half the decks at our LGS don't play noncreature spells before turn three.

I'm not a huge fan of The Haunt of Hightower. I'd probably play one of these cards in its place: Lord of the Void or Diluvian Primordial.

I think you need more efficient mill effects. Mesmeric Orb, Memory Erosion, Altar of Dementia, Altar of the Brood, Dreamborn Muse and Nemesis of Reason are cheaper and more effective than some of the millers you're playing.

Finally, stronger ramp is needed. I think cards like Scaretiller and Nyx Lotus are too slow and conditional; you want ramp that will immediately take effect. Consider Thran Dynamo, Solemn Simulacrum, Talisman of Dominance and Arcane Signet.

I think if you take some of the cards I've mentioned here and trim down some of the extraneous cards from your deck you can definitely power it up to a seven. Also: I wouldn't remove a ton of cards right away. I've found it's better to make small changes here and there, it's easier for me to see the card's impact on the deck.

Gidgetimer on Alms Collector versus Consecrated Sphinx

1 month ago
  1. The Consecrated Sphinx trigger goes on the stack. When it resolves its controller gets to decide if they would like to draw a card.

2.If they opt to draw both players will draw a card. Return to step 1. If they opt not to draw then the loop is broken.

An interesting thing to note is that the replacement effect of Alms Collector is not a may. If the Consecrated Sphinx player has more cards in their library than the other they can mill the other player out barring any other interaction.

DemonDragonJ on Alms Collector versus Consecrated Sphinx

1 month ago

If one player controls an Alms Collector, another player controls a Consecrated Sphinx, and the first player draws a card, what shall happen next?

MindAblaze on Nekusar, the Mindrazer

1 month ago

Always nice to see more Nekusar players. +1 for that!

I’m liking quite a few cards you have here, especially Bone Miser. It’s been on my radar for awhile now, but I haven’t taken that leap to pick one up yet. Need to decide what to take out first! Also, Consecrated Sphinx is such a good card. Every time I see it I remember and wonder why I don’t run them anywhere...

You’ve got a good amount of ramp for getting Nekusar out turn three consistently. From my experience, that’s the biggest thing. Get him out early, and get him sticking around. That being said, it doesn’t always happen and once people see what you’re doing you start getting hit, or killing him off. Do you feel like you have enough removal/interaction? Do you have any trouble getting him to stick around?

The deck looks pretty solid to me, I have a lot of toys in mine that make it more casual, but as a result I have to run more stuff to not die while I’m waiting/looking for them. The one that I’m always happy to see is Archfiend of Ifnir. I could see how it would just slow you down, playing defence in stead of offence, but just wondering your thoughts?

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