Creature — Human Pirate
Whenever another creature you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), create a colorless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."
Combos Browse all
- Darkblast + Fecundity + Pitiless Plunderer
- Mikaeus, the Unhallowed + Pitiless Plunderer + Walking Ballista
- Ashnod's Altar + Pashalik Mons + Pitiless Plunderer
- Altar of Dementia + Korozda Guildmage + Pitiless Plunderer
- Pitiless Plunderer + Thopter Assembly + Time Sieve
- Pitiless Plunderer + Sifter of Skulls
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pitiless Plunderer Discussion
1 week ago
1 week ago
The other two that stand out to me are
Ghoulish Procession Personally one trigger a turn is not enough for me, I appreciate it is a cheaper cmc but I’m not sure if the value it adds is worth a slot.
Something I do when trying to decide is organise the list into columns, ramp, spot removal, utility, etc. And then work from there to see if one column has too many or too few cards in it and then work out which would be the weakest card in the overpopulated columns, might be worth doing that to give you some more ideas? (You may do that already haha I just find it useful)
2 weeks ago
No Pitiless Plunderer? It goes infinite with your commander
2 weeks ago
I've only had land issues a small number of times. There have been a few times during play testing where I have had to mulligan several times. However it isn't often or frequent enough for me to want to add additional lands or ramp.
All you need is 2 lands in your opening hand unless you get Sensei's Divining Top in your opening hand as well then you could get away with 1 land in your opening hand. Once you have 4 lands in play you should be able to have an explosive turn on turn 10.
Teysa Karlov I only play when I'm ready for an explosive turn, typically she comes out on turn 10. She's a value engine and not necessary for the deck to function or win.
Thank you for you comment and suggestions. They are appreciated even if they aren't used at this time.
2 weeks ago
Do you find you have problems with land in this deck? I know your curve is pretty low at 2.28 but 29 still isn't that much. I just playtested this a bit and consistently had to mulligan and only pulled out Teysa in like 1 of the 6 games. Not sure what your thoughts are but perhaps some cards like Pitiless Plunderer, Shambling Ghast, Dire Fleet Hoarder could go a long way in this deck? Revel in Riches as well if you're intereted in extra wincons but I understand if you're not.
3 weeks ago
Hey, well done on a budget, nice foil Goldspan and SL Dreadbore :)
Consider more ramp with Korvold? More one and two drop ramp sources:
Korvold is powerful as Commander when playing lots of ramp since it helps to cast him faster and then that ramp can fuel his sacrifice. This makes playing lots of redundant ramp actually a strength.
Animation Module + Ashnod's Altar + Korvold is a combo to draw as many cards as you want, make Korvold huge, make as much colorless mana as you want. Without the combo Module is a nice repeatable source of tokens for sac fodder because of Korvold.
Add Pitiless Plunderer to create tons of treasures. Plunderer and a different sac outlet such as Viscera Seer or Goblin Bombardment could replace Ashnod's Altar since it only costs 1 mana (1 treasure) to make a Servo with Module. Bombardment is an excellent low CMC budget sac outlet.
Ramunap Excavator lets you abuse lands as the permanent to sac with Korvold. Caustic Caterpillar and Seal of Primordium are upgrades for artifact/enchantment removal spells because they can sac themselves as well as be saced at instant speed. Plaguecrafter is a nice creature removal effect in multiplayer Commander who sacs himself.
Prossh, Skyraider of Kher as the high end has synergy with Korvold. It's a sac outlet and it makes Kobold tokens to sac. Farseek is an upgrade for Rampant Growth because you have Overgrown Tomb and Stomping Ground. Harrow is an upgrade for Cultivate because you sac a land to cast it.
If interested I offer more advice including suggestions of cuts to consider. Good luck with your deck.
3 weeks ago
Thanks goodair for the suggestions! Chatterfang, Squirrel General, Pitiless Plunderer, Poison-Tip Archer, and Liliana, Dreadhorde General all seem fantastic. Any ideas on what to cut? Not too sure about bastion and garruk for this deck.
4 weeks ago
Thanks rb701 for youre comment!
But im not sure if i just should remove Blinkmoth Urn since i never really needed it and the deck is running pretty well at the moment.
Any other ideas what to Change?
At the Moment im thinking of something like this:
1 x Tormod's Crypt Graveyard hate
1 x Grave Pact Creatures
2 x Altar of the Brood more mill
1 x Profane Memento lifegain against aggro
4 x Feed the Swarm
1 x Genesis Chamber