Bloom Tender

Bloom Tender

Creature — Elf Druid

Tap: For each color among permanents you control, add one mana of that color to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Bloom Tender occurrence in decks from the last year

Latest Decks as Commander

Bloom Tender Discussion

KindredDiscovery on Mayael EDH Primer

1 week ago

@Tarlam Great question. I think a dedicated elf package would be naturally at odds with this deck's strategy. Tribal decks really want to be running a critical mass of synergistic creatures - usually 25-30, depending on the tribe. That chews through a lot of deck slots. A Mayael deck has a similar need for large creatures. Unfortunately, there's just not a lot of overlap between those two themes. There are currently 11 elves with 5+ power in Naya colors, and they're all pretty bad. When you try to split the difference, you just end up with a weak version of both strategies.

That said, I think there are some light tribal components that you could reliably tap into. There are lots of good mana dork elves, so it might not be crazy to run something like Wirewood Lodge . Paired with elves that can tap for more than one mana ( Bloom Tender and Selvala, Heart of the Wilds come to mind) you have the makings of a decent mana engine. Then there's stuff like Wirewood Symbiote - perhaps a cheap way to protect Mayael? I think there's probably a way to make an elf sub-theme play well, but I'd be hesitant to include any cards that need more than 1-2 elves on the field to work well.

BeeZak on Zaxara's Infinite Death

2 weeks ago

All aboard the Selvala, Heart of the Wilds / Kinnan, Bonder Prodigy train! Choo choo!

Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.

The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.

You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.

The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.

I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.

The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb  Flip and likely shouldn't be counted as a land.

Here are the baseline swaps I'd recommend:

Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace

In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy

These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.

Stoked to see the deck in action!

weirdguy500 on Derevi's Animal Farm

3 weeks ago

BrassLord

I was thinking about Earthcraft , and budget isn't really an issue. It's more of I can't bring myself to spend that much on one card. Though my Tropical Island is a proxy(though i can replace that any time as needed).

Slightly unsure of what is gained with High Market other than life because token spam. Locals does allow proxies, but i wouldn't attempt to proxy something $500+ with Diamond Valley

BrassLord on Elemental

3 weeks ago

Bloom Tender and Faeburrow Elder also really synergize well with your commander, turning into: Tap, put target elemental into play! Also Cascading Cataracts is a decent mana fixer!

A little surprised to not see Cultivate and Kodama's Reach in here! Easy way to single color fix and still fits with your green majority landbase

BrassLord on Derevi's Animal Farm

3 weeks ago

Interesting take on Bird Wizard! Not sure what your budget is, but Earthcraft would fit right in with your theme, leveraging advantage from token producers and provide an infinite combo with Squirrel Nest . Also Intruder Alarm works really well, as you can flash in your commander consistently and get more value from your tapping creatures and such!

Land suggestion would be something like High Market or if the group is ok with proxies Diamond Valley . Being able to block, then sac your commander and play it again at instant speed over and over is a consistent utility to help grind to the end game when you can overwhelm with your token producers.

A fun option for the deck could also be Mirrormade , doubling down on your powerhouse enchantments and artifacts.

Faeburrow Elder is another cheap Bloom Tender

If you're wanting a more spikey sort of game, something like Armageddon or Stasis fits in. You can really take advantage of your commander's untap ability, as you can continue to pay for the mana cost by attacking with your commander. Timed with a token producer or your mana rocks, you can grind out the game, swinging your commander and slowly building up tokens.

B0NGUS on Getting Slivvy With It

3 weeks ago

I've made some cuts!

Changed Maelstrom Nexus for Descendants' Path . It's 2 mana value lower, requires 4 less colors, still casts, and doesn't care if it casts a MV greater than or equal to a creature I control.

Changed Shared Animosity for Rhystic Study . They're the same cost, but drawing cards/taxing my opponents is more important than making the hive deal more damage.

Changed Leave / Chance for Teferi's Protection . There have been multiple improvements in card draw and Chance was never used in gameplay. Leave forces me to cast all my board again.

Changed Ready / Willing for Cyclonic Rift . I needed more one-sided boardwipes, and have plenty of other forms of defense that makes Ready/Willing too redundant.

Changed Watery Grave for Vampiric Tutor . Going down to 37 lands is fine, and part of the manabase that's out of balance. Vampiric Tutor is the most powerful tutor, no explanation necessary.

Changed Polluted Delta for Overgrown Tomb (apparently it wasn't actually in the deck). Just updating imbalanced manabase, I don't need every fetch in this deck.

Changed Apex Devastator for Vanquisher's Banner . V Banner is 1/2 the cost and provides card draw upon casting. Apex Devastator was fun, and it can explode very well, but it's better elsewhere.

Changed Fury Sliver for Bonescythe Sliver . Just mana reduction costs, they both provide doublestrike. I may reconsider adding Fury Sliver back in for redundancy.

Changed Cleaving Sliver for Brood Sliver . Creating additional slivers at no cost is better than +2/+0, right?

Changed Commander's Sphere for Realmwalker . Additional sliver and card advantage, as well as scouting the top-card for cascade potential.

Changed Pillar of Origins for Prismatic Omen . Pillar of Origins is a mana rock for about 1/2 the spells in the deck, Prismatic Omen color fixes all my lands for all of the spells in the deck.

Changed Averna, the Chaos Bloom for Shifting Sliver . Averna was fun, and the mana ramp was explosive, but let's give no-non-slivers a chance to see how it impacts cascades.

Changed Explosive Vegetation for Reflections of Littjara . Reflections of Littjara doubles Mana Echoes, Distant Melody, Lavabelly, Manaweft/Gemhide, Opaline, Sedge, Spiteful, and Thorncaster effects.

Spells being considered that I own currently; Hollowhead Sliver , Doomskar , & Pyre of Heroes .

Spells being considered that are being purchased soon; Necrotic Sliver , Root Sliver , Bloom Tender , Pulmonic Sliver , Spoils of Victory , Darksteel Mutation , Synapse Sliver , Magma Sliver , Intruder Alarm , Horned Sliver , and Amoeboid Changeling .

Galerider Sliver is being purchased soon and will be changed for Winged Sliver .

Cloudius on Wrath of the Gods

1 month ago

+1! The deck looks fun to pilot and I'm tempted to build a deck around Esika myself!

I'd recommend Reki, the History of Kamigawa as he is a powerful card draw engine given the no. of legendary spells you run in this deck.

Being a 5C deck, I'd suggest adding a bit more ramp and color fixing to the deck to avoid color screw. Some basic green ramp spells are great - Three Visits , Farseek , Skyshroud Claim , Nature's Lore .

Bloom Tender is awesome too but on the pricey side. Joiner Adept , Prismatic Omen and Dryad of the Ilysian Grove are great too, acting as redundancy for Chromatic Lantern .

Hope you find these suggestions useful. Enjoy!

King_marchesa on How Good is Tamiyo, Field …

2 months ago

She is a good walker her plus one makes her at least cycle herself. Her -2 is pretty bad, but it can tap down a big creature or a Bloom Tender. Her ultimate makes her really good though. Overall, I think that she is a worthy inclusion in most decks, but is exceptionally good in superfriends or proliferate decks.

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