Bloom Tender

Bloom Tender

Creature — Elf Druid

Tap: For each color among permanents you control, add one mana of that color to your mana pool.

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Trade

Have (1) Azdranax
Want (4) lowemal , Schmarf , Forkbeard , Geness

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Eventide (EVE) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Magic Duels Legal
Block Constructed Legal
Canadian Highlander Legal
Legacy Legal
2019-10-04 Legal
Modern Legal
Commander / EDH Legal
Noble Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Vintage Legal

Bloom Tender occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Bloom Tender Discussion

DemMeowsephs on TasiGigan

1 day ago

Necropotence, Birds of Paradise, Exploration, Burgeoning, Bloom Tender, Swan Song and Three Visits are all good to run. Especially the ramp.

RNR_Gaming on Combo Golos EDH

2 days ago

So, if you have a world gorger line you're going to want Entomb and Buried Alive they're easy ways to get the dragon into the yard. Additionally, you could add a Phyrexian Delver and Karmic Guide (to a lesser extent due to it being pro black) into the mix to double solidify your back up plan. Faeburrow Elder and Bloom Tender with Freed from the Real have proven to be super efficient for generating infinate mana but you may struggle getting all 5 colors but running Thrasios, Triton Hero fixes that; lastly, Dockside Extortionist with Temur Sabertooth or Emiel the Blessed have been the spicy tech people have been on for any 5c infinite mana combo.

DemMeowsephs on Hapatra, The Snake Lady

5 days ago

I would consider much more ramp and a couple more switches for lands. From what I see (I apologize if I'm wrong) but the only reason you need that many basics is due to Cultivate. If cultivate was replaced with something better, you could thus remove some basics (not all of course) and have slots for improved lands. Here are some things that your deck could really benefit from- Ramp wise. I would recommend adding 2-5

As for lands, some of the following might prove to be EXTREMELY useful for you, and I would consider each and every one of them

Having good ramp and lands can be very important in commander, and for the ramp you may lose some other slots in your deck, but in the end, I can guarantee it will be worth it! Anyways, if this does help be sure to check out (and upvote if you like :) some of my decks, Double Trouble EDH, The X Files EDH, etc! Hope this helps, good luck on your deck, and have a great day!

GsG_Esel_YT on Zaxara`s X-cited for more [~500€ CK Min]

5 days ago

Hey Hoobynobber7395,

Blue Sun's Zenith and Pull from Tomorrow are already in this Deck :)

Simic Ascendancy and Helix Pinnacle i thought about too but since I have to wait for my upkeep i considered they are just some do nothing enchantmens.

I am waiting for my Walking Ballista to arrive then I will add this card too.

Unbound Flourishing is a card i will add but Doubling Season is too expenisve right now.

Bloom Tender and Selvala, Heart of the Wilds are cool cards but since they are pretty expensive and i dont have any copy of them i will use Zaxara, Ley Weaver and Incubation Druid instead.

Also Bloom Tender cant produce blue mana (is needed to untap it) what somehow can be essencial in this Deck

Since there are already plenty of Wincons in this deck i dont consider adding Mind Grind

but thanks for all your advices.

Hoobynobber7395 on Zaxara`s X-cited for more [~500€ CK Min]

5 days ago

I would look into The Ozolith and God-Eternal Rhonas

Combos that might be a good add for the infinite mana so you don't rely entirely on Zaxara, the Exemplary:

Bloom Tender + Freed from the Real = infinite mana

Bloom Tender + Pemmin's Aura = infinite mana

Selvala, Heart of the Wilds + Freed from the Real = infinite mana

Selvala, Heart of the Wilds + Pemmin's Aura = infinite mana

Some wincons to think about:

Simic Ascendancy + any x cost spell with Zaxara, the Exemplary on the battlefield

Helix Pinnacle + infinite mana combo

infinite mana combo + Blue Sun's Zenith or Pull from Tomorrow= play your whole deck and win from any of the other wincons

infinite mana combo + Mind Grind

infinite mana combo + Walking Ballista

If you wanna check out my deck for any help here it is

ghostfire86 on Uril, the Mistalker

1 week ago

There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.

I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.

This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.

Aura Ramp:

Utopia Sprawl

Wild Growth

Fertile Ground

Trace of Abundance

Wolfwillow Haven

Overgrowth (if you like the enchantress draw odds.

Eternaldark866 on Mayael’s Overwhelming Stampede

3 weeks ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

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