Bloom Tender

Bloom Tender

Creature — Elf Druid

Tap: For each color among permanents you control, add one mana of that color to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bloom Tender Discussion

DemMeowsephs on Obuun, Mul Daya ancestor

3 days ago

Hey there! Here are some suggestions you might like:

Lower/mid budget:

Higher budget:

Hope this helps! Good luck on your deck and have a wonderful day! Feel free to check out some of my decks.

Hi_diddly_ho_neighbor on Double Trouble EDH ⫸PRIMER⫷

1 week ago

No problem! Sorry that I didn't quite understand the deck's theme.

My suggestion would be to cut two of either Bloom Tender , Lotus Petal , or Emerald Medallion for 2 lands. Petal is a nice mana burst, but kind of only powerful if you are attempting to routinely loop or combo with it. Emerald Medallion is a really strong card, but I don't think it's being maximized within this deck. You aren't ramping into huge green spells (or even moderately costed green spells) on a consistent basis. It is great if you are storming off with pump spells, but half of your green pump spells only cost a single so the cost reduction doesn't impact them. Bloom Tender is another very strong ramp spell, but again, I don't think it is being maximized here. You don't run a terribly large number of multi-colored permanents. Sure with Rafiq on the battlefield it's 3 mana, but without him it's likely only producing green mana as most of your non-buffing permanents are green (I guess you could place a non-green buff on one of your mana dorks, but that seems like a waste).

With the amount of top deck manipulation that you are running, those two cantrips are great additions. You could also consider Ponder and the weaker Portent . They both draw and allow you to shuffle your library. Treasure Cruise and Dig Through Time are also fantastic since you can routinely cast them for and with Delve.

P.S. I actually think Mirri's Guile is quite strong and good in this deck, it was just the first one that I thought of when writing my earlier comment.

jonno.scott on Pantheon of Theros

1 month ago

Ah cool, that makes sense. Gotta match the level of the other decks in the pod. My playgroup has gotten pretty spiky so I have to be shrewd and only play the most powerful spells in my build. Of course, I could probably optimize my list further.

Bloom Tender is nuts, but Faeburrow Elder is really strong too, I'd play both if you can find a cut to make. Thanks for the upvote on my deck too!

DrSnipy on Pantheon of Theros

1 month ago

jonno.scott Hey, thanks for taking the time to write the comment, my playgroup is more on the casual side, thats why im so light on the board wipes and use the "worse" versions of the gods :D Im still struggeling with myself to include other gods, than the theros ones, because I kind off like the feeling of having it only theros gods. I noticed Bloom Tender in your decklist, Ill consider changing Faeburrow Elder for it. (because I need less 3 drops, for a smoother curve)

Narrash on Storming Legends - The Ur-Dragon

1 month ago

HorseTribalLord Not a fan of Esika, God of the Tree  Flip in that deck. Could be fun but I don't feel like making it fit for now. I might get The World Tree sometime, I just didn't get the chance to make any upgrade to the deck but it does fit.

Stumpy123 that's right, don't feel like dropping +50€ on a single card.

LilMissWiz for the price tag alone, Faeburrow Elder over Bloom Tender any day. Really not a fan of Shalai, Voice of Plenty , especially in this deck. I prefer Asceticism . I love Rhythm of the Wild .

LilMissWiz on Storming Legends - The Ur-Dragon

1 month ago

Shalai, Voice of Plenty or Bloom Tender or Rhythm of the Wild ?

I love the deck a ton, I have been working on my Dragon tribal for a while now. Gotta keep making changes!

KindredDiscovery on Mayael EDH Primer

2 months ago

@Tarlam Great question. I think a dedicated elf package would be naturally at odds with this deck's strategy. Tribal decks really want to be running a critical mass of synergistic creatures - usually 25-30, depending on the tribe. That chews through a lot of deck slots. A Mayael deck has a similar need for large creatures. Unfortunately, there's just not a lot of overlap between those two themes. There are currently 11 elves with 5+ power in Naya colors, and they're all pretty bad. When you try to split the difference, you just end up with a weak version of both strategies.

That said, I think there are some light tribal components that you could reliably tap into. There are lots of good mana dork elves, so it might not be crazy to run something like Wirewood Lodge . Paired with elves that can tap for more than one mana ( Bloom Tender and Selvala, Heart of the Wilds come to mind) you have the makings of a decent mana engine. Then there's stuff like Wirewood Symbiote - perhaps a cheap way to protect Mayael? I think there's probably a way to make an elf sub-theme play well, but I'd be hesitant to include any cards that need more than 1-2 elves on the field to work well.

BeeZak on Zaxara's Infinite Death

2 months ago

All aboard the Selvala, Heart of the Wilds / Kinnan, Bonder Prodigy train! Choo choo!

Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.

The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.

You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.

The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.

I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.

The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb  Flip and likely shouldn't be counted as a land.

Here are the baseline swaps I'd recommend:

Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace

In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy

These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.

Stoked to see the deck in action!

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