Bloom Tender

Bloom Tender

Creature — Elf Druid

: For each colour among permanents you control, gain one mana of that colour.

Latest Decks as Commander

Bloom Tender Discussion

Grubbernaut on Kenrith, the Omnipotent

1 day ago

With Kenny, I like sac effects because it guarantees I can reanimate the creature for value. Fleshbag Marauder, Demon's Disciple, Merciless Executioner, Plaguecrafter, etc.

Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.

Some cards I think would be worth considering swapping out: Esika, God of the Tree  Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.

You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.

But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.

Cheers!

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

5 days ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

DemMeowsephs on First Is The Best! (An EDH First Sliver Deck)

2 weeks ago

Hey there! Not sure how your mana-base is faring, but here are a few suggestions, as manabases in a five color deck can be very difficult.

Tri-Lands

Run all of the tri lands! I hate tap lands, trust me, but with the first sliver at the head I'm willing to bet you want him out as fast as possible. You're running most of them, but I'd recommend getting your hands on the others: Arcane Sanctum, Jungle Shrine, Nomad Outpost, and Sandsteppe Citadel.

Of course, the Ikora triomes would be awesome, but they can be a bit much per land if you have a smaller budget. For reference, here they are: Savai Triome, Ketria Triome, Indatha Triome, Raugrin Triome, Zagoth Triome.

Not sure how you feel about these, but something else to consider would be the 5 panoramas from wherever it was they were first printed. Having that choice of fetch without spending money on the big fetches can be a really big asset in many games: Naya Panorama, Jund Panorama, Grixis Panorama, Esper Panorama, and Bant Panorama.

Semi-Expensive Side

I'm sure you're aware of these, but in case you aren't, there are of course the expensive duals and fetch lands. The fetches (like for example, Bloodstained Mire) are incredibly powerful. They give you the power of choice between yes, the two colors, but beyond that virtually any color you wanted if you ran all the shock lands (like Stomping Ground). If you drew that Bloodstained Mire and needed a green, you could fetch Stomping Ground and boom, you have it. Of course, that is quite a lot of money, but if you weren't aware of them, it's a good thing to keep in mind. On a side note, the fetches are even more extremely powerful as they go to your graveyard, allowing you to recur them (with say, Ramunap Excavator) and get tons of landfall triggers per turn.

Ramp

You don't seem to have too much ramp in the deck besides the 3 green guys and a bit of Artifact ramp. Not sure how much you need more, but some I'd recommend are Fellwar Stone, Ornithopter of Paradise, Three Visits/Nature's Lore if you add the shock lands (like Stomping Ground, etc., then you can use these to find any color), Noble Hierarch, Ignoble Hierarch, Bloom Tender (adds one of each when big sliver is out!!), Birds of Paradise, definitely Arcane Signet, Sylvan Caryatid, etc. The dorks aren't slivers, but they are really really crucial in adding any color. It is a bit much of green though, which is probably not something you want to do, so maybe pick and choose wisely- especially if you replace the green ones I mentioned before (maybe not all of them). Let me know if you'd like some more of these kinds of ramp suggestions.

Anyways, I've got some stuff to do so I'll leave it at that for now- I'm not gonna read through this so sorry for any grammar errors too. Hope some of this is helpful, and insightful. Feel free to check out some of my decks (main one is Double Trouble EDH ⫸PRIMER⫷), and let me know if you have any questions or want some help. Best of luck with your deck, and have a wonderful evening.

edit: most of the slivers and all look good there's a couple things I'd swap no biggies, small things like maybe consider Kindred Discovery or Toski if you like Bident of Thassa) but that looks all good!

king-saproling on Samut Naya Assault

1 month ago

Elemental Mastery seems like it'd be fun here. Put it on something big, make tons of dudes, untap big guy with Samut, make more dudes. Really nice alongside things like Beastmaster Ascension too.

You might like these too: Bloom Tender, Faeburrow Elder, Kazandu Tuskcaller, Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss

DreadKhan on

1 month ago

If you like Sanguine Bond, you could try Vito, Thorn of the Dusk Rose and Heartless Hidetsugu, which Sisay can fetch out for you when you're ready to win. Just activate Vito, then activate Heartless to win.

The Royal Scions and Rhys the Redeemed are a good way to kickstart Sisay, so you can find almost anything else you'd want after (this allows you to fetch 7 drops, including Chromatic Orrery, which will let you activate Sisay again immediately). If it isn't, something like Judith, the Scourge Diva gives another +1 and fills out your colours, so you can fetch up to a 9 MV Legendary, in addition to being able to swing with a 10 power First Strike Trample Sisay. Jegantha, the Wellspring is a handy card in a deck like this, probably in the 99, but some people run it as a Companion even. Faeburrow Elder and if you have the budget Bloom Tender are both very good inclusions if you are already running untap enchantments/effects, as is Ley Weaver. She goes infinite with lands and Freed from the Real, and her Partner, Lore Weaver just wins on the spot with infinite mana via decking everyone else. It's cute that they find each other, but it also means you get access to them more often.

Lots of cool stuff in here to think about for my own Sisay WIP! Hope these ideas aren't too 'try hard' for you!

maverin on Tasigur cEDH Brew

1 month ago

There is a Pod version of this deck focusing on trying to fill up your graveyard to use Neoform, Eldritch Evolution, Fiend Artisan and Birthing Pod to sac your creatures (especially Tasigur) for spicy tutors. This build would need far more creatures and a lot less spells and might not be cEDH power level.

Creatures: Devoted Druid, Scavenging Ooze, Collector Ouphe, Bloom Tender, Destiny Spinner, Fiend Artisan, Bone Shredder, Manglehorn, Opposition Agent, Yisan, Wanderer Bard, Oakhame Adversary, Tendershoot Dryad, Phyrexian Delver.

7 mana payoffs for sacrificing Tasigur: Hullbreaker Horror, Nyxbloom Ancient, Protean Hulk 8 mana payoffs for sacrificing Tasigur: Tidespout Tyrant, Razaketh, the Foulblooded

Gingervitis on Jodah Jegantha Morophon

2 months ago

One card that immediately comes to mind when I think of Jodah is Dryad of the Ilysian Grove, which will make all of your lands tap for any color. Very nice when casting those huge Eldrazi.

If you do decide to include it, I can see it replacing Bloom Tender since most of the time it will only be tapping for Green and White. Take that with a grain of salt however as I've never actually used Bloom Tender and don't know how effective it really is. The Dryad could also replace Wayward Swordtooth since it is pretty identical to the dino but with lesser stats.

The Dryad is definitely less restricted than the Tender, but that's up for you to decide.

Cool deck!

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