Creature — Elf Druid
Tap: For each color among permanents you control, add one mana of that color to your mana pool.
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|Commander / EDH||Legal|
Bloom Tender occurrence in decks from the last year
Latest Decks as Commander
Bloom Tender Discussion
1 day ago
Just want to say, I don't see the point of Bloom Tender in this deck. 2 mana, gain 2 mana maximum.
Typically, in 3-5 color you want to run Bloom Tender. That way you are making 1+ more mana than her CMC.
I will take a much deeper look at the deck when i get home from work.
2 weeks ago
Tropical_December they serve as another way to generate infinite mana with Kinnan, Bonder Prodigy, Bloom Tender or Faeburrow Elder. Helps if Livio eats removal, the deck has a lot of ways to find creatures when it needs them and at worst they're blue cards you can pitch to force.
3 weeks ago
Add Derevi, Empyrial Tactician for added value to untap bigger dorks/lands (should you include them) during combat. A 3cmc evasive attacker 2/3 with her ability is incredible value for your build. It’s essentially free with Bloom Tender!!!
3 weeks ago
I'll play. I guess I'll choose Sun Titan, since I'm a pretty big guy at 6'4" and I'm a residential solar consultant.
I'd maybe also choose Bloom Tender. Not only is it my favorite card in the game, but I tend to feed off of the emotions of those around me.
4 weeks ago
Hey there, pretty cool deck! With Progentius being a lot of mana, you may want to include some more/upgraded ramp cards- which are exactly the things I can recommend! Let's start off with the lands. Note that I may recommend things you purposely left out or can not afford, so if that is the case please feel free to ignore those! In 4+ color decks, there are usually 3 types of lands I recommend running. The first type is the shock lands. These are must-haves, for more reasons than you may originally think. Shock lands are cards like Breeding Pool, and there are ten shock lands in every two-color combination. These guys give you the option for two different colors and the option to be untapped! But a huge reason they are so powerful, is because they can be used effectively with cards like Nature's Lore and Three Visits. While nature's lore and such only say forest, if you wanted red mana, you could search for Stomping Ground, giving you both the red and the green! Thus, I would consider adding these shocks and replacing some of the less good effects you have that do something similar, like Sakura tribe elder, etc. The second type of land I would recommend adding are fetches- however, these can be super expensive, so I will explain other options after. Nonetheless, fetches are great because you can use them, to get shock lands similarly to what we did with natures lore! Fetch lands are cards like Windswept Heath and Scalding Tarn, allowing you to search for any land with those subtypes. They also work SUPER well with cards like Ramunap Excavator and Crucible of Worlds, because now you can play these fetches again and again and again every turn, meaning you'll never miss a land drop and can pick any colors you could possibly want if you have the shock lands. However, these are pretty expensive, and so I would recommend the pain lands or filter lands. Pain lands are cards like Battlefield Forge, giving you guaranteed colored mana. Filter lands allow you to put in one color, and get any combination of a different color and that color! For example, Mystic Gate. This can be especially great with Progentius's casting cost. The last and possibly the best type, are multicolor lands, that give you any color. Mana Confluence, City of Brass, Forbidden Orchard, Command Tower, and Tarnished Citadel are all great examples of this. A lot of these lands are super expensive, and yet lands are a super important part for getting progenitus out, so if you ever are looking to upgrade progentius, consider the ten shocks, ten fetches, ten filters, and ten pain lands, as well as a few multicolor lands.
I slightly mentioned some ramp cards before that work well with shocks, though there are quite a few other ones that could work super well in the deck. First one is Chromatic Lantern. This guy can help you EASILY not worry about which lands give you what colors, and allows you to just try your best to get 10 mana, as well as producing any color mana himself. Bloom Tender could be GREAT in this 5 color deck, meaning that before progentius it could tap a lot of mana but then even with him out, could add FIVE mana which sounds pretty great to me. Selvala, Heart of the Wilds could work wonderfully once Prog is out, tapping for 10+ mana all at the expense of a single mana. Even before that, it can be a very helpful mana dork. Speaking of dorks though, I would seriously recommend some smaller ramp dorks like Birds of Paradise, Sylvan Caryatid, Ilysian Caryatid, Noble Hierarch (which can also buff progentius) and a lot more. Last but not least, some extra ramp cards that I would recommend including are Arcane Signet, Commander's Sphere, Exploration, and Burgeoning!
But OMG there are so many amazing synergies here I would recommend too! Hunter's Insight and Hunter's Prowess could draw you SO many cards with Progenitus, especially if you give him double strike! Berserk could immediately double his power, and you don't have to worry about him dying because he has inestructible! Basically one mana double strike for progentius. Blessing of the Nephilim, Civic Saber, and Might of the Nephilim would be GODLY with progentius, the last one giving him +10/+10 already!!! You also may want to consider unblockable spells that can make Progentius unblockable for cheap mana, giving you an auto-kill.
Anyways though, that was a lot to think about, please ignore any spelling errors I was kind of rushing, and I hope this helps! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷ (where you can also find some of the best unblockable spells)!! Hope this helps, good luck on this great deck, an have a wonderful day! Cheers
1 month ago
Thanks for the suggestion WillowtheCouncil -- any thoughts on cuts to make? I don't think I've had land issues per se, but I do know the deck is much stronger with something like Bloom Tender or Faeburrow Elder out, so maybe it would be improved with more ramp.
1 month ago
Kiora, Behemoth Beckoner, Aesi, Tyrant of Gyre Strait and Soul of the Harvest are good for card draw. Kinnan, Bonder Prodigy seems pretty broken. and Ilysian Caryatid or Bloom Tender combined with Pemmin's Aura or Freed from the Real can make infinite mana. also Basalt Monolith + Kinnan, Bonder Prodigy does infinite mana aswell.
You might want to think about running more Clone like creatures to capitalize on sakashima's legend breaking. having multiple copies of Tatyova, Benthic Druid means you should have no issue drawing your entire library and casting your highest cmc card to dump your entire library onto the field
1 month ago
How often do you cast/ exile Cyclonic Rift or Finale of Devastation when using Golos, Tireless Pilgrim's ability in conjunction with the
Bloom Tender + Jeskai Ascendancy/Faeburrow Elder/Living Plane combo?
I ask this because you mention both in the win-con section detailing the above listed combo. You state, "In the end, we want to play some creatures out, or play an overloaded Cyclonic Rift and finally play a game winning Finale of Devastation, which gives all of our creatures for example +30/+30 and haste."