Reyhan, Last of the Abzan

Legendary Creature — Human Warrior

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.

Whenever a creature you control is put into the graveyard or the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.

Partner (You can have two commanders if both have partner.)

Last_Laugh on Will Resourceful Defense remove a …

2 weeks ago

Neotrup Are you positive about the whole doesn't move counters on the first ability? That's how Reyhan, Last of the Abzan works (not moving, but making new counters), but she's worded way different.

TheNinjaPhoenix on Yoshimaru's League of Extraordinary Gentlemen

1 month ago

Upvote for a fellow Yoshimaru deckbuild! I'm personally running Abzan and going wide with Reyhan, Last of the Abzan as my playgroup already has its fair share of Voltron builds.

That said, I do rather love this deck. Given roughly 1/4 of your deck is creatures, consider Cathars' Crusade, especially as some of those creatures create tokens.

From your Maybeboard, even if you're not staying as a Boros deck, Hammer of Nazahn feels like a must-have. It's another card that gives Yoshimaru protection.

sophomore on Interaction between "Until leaves the …

1 month ago

The situation:

  1. I have Reyhan, Last of the Abzan and Hostage Taker on the battlefield, and my Hostage Taker has exiled a creature I own.

  2. Damnation resolves, destroying both of my creatures.

My question:

  1. Does the creature exiled with Hostage Taker return to the battlefield in time for Reyhan, Last of the Abzan's ability to target that creature in order to successfully trigger?

  2. Is there anywhere this interaction is clearly explained? I believe it should work in my favor, but to my eye, rule 611.2a doesn't unambiguously clarify whether the "until ~ leaves the battlefield" effect waits to stop applying until a player would receive priority (by which time I conceive it would be too late for my purposes above), or if it stops applying immediately and in the middle of the resolution of another effect (in which case I conceive it should be early enough for my purposes above).

Dylls on Reyhan and Ishai's Counterattack

4 months ago

Am I wrong, or does that make an unblocked Reyhan, Last of the Abzan + Blade of Selves essentially a 1HKO? Assuming you stack all the counters on the original, surviving Reyhan, and it doesn't get removed, etc.?

KBK7101 on Commander for Abzan Aristocrat deck

4 months ago

Tayam, Luminous Enigma and Ghave, Guru of Spores are probably your best bets, as mentioned above. Other options include Kethis, the Hidden Hand, which would require some sort of legendary sub-theme, Nethroi, Apex of Death, which doesn't require Mutate cards but would greatly benefit from them, and Teneb, the Harvester or Karador, Ghost Chieftain for general graveyard shenanigans. As far as partner pairings are concerned, Ravos, Soultender and Tormod, the Desecrator is great for graveyard stuff while Reyhan, Last of the Abzan and Alharu, Solemn Ritualist are synergistic with counters and aristocrats stuff. Mix and match them because partner commanders are awesome!

I do think Tayam or Ghave would be your best shot, but the others may prove to be interesting depending on your personal preferences.

Abaques on Need help juggling decks

4 months ago

I need some help figuring out what changes I should make to my decks. I have a deck of every color combo (and more than one of a few color combos) and I've been unhappy with my current Atraxa superfriends deck. I've decided to build a Kethis, the Hidden Hand superfriends build as a replacement. So I need a new deck covering the Witch-Maw colors.

I've got two ideas for that deck:

If I take the second path I'd then want to convert my Ezuri deck into something else. I have a Simic Eldrazi deck piloted by Kruphix, God of Horizons, so I'd be looking for something fun and silly. I have two ideas for Simic decks:

  • A turbo-fog deck piloted by Rashmi, Eternities Crafter. You don't see a lot of turbo-fog in EDH so this would be kind of unique. I am having trouble finding a good win condition aside from Darksteel Reactor though.

  • A zoologist themed Lonis, Cryptozoologist deck where every creature would have a unique type. So since Lonis is a snake elf scout, that means no snakes, elves or scouts. The win-con of that deck would just be to see how many different creature types I could get on the board at once. I think I'd try to throw as many cards that investigated in as well.

I have or could get most of the cards I'd need, though I would want to stay fairly budget for anything I'd need to pick up. I'd really appreciate any advice on which route I should take:

  1. Build an alt-win con Atraxa deck.
  2. Build Ishai/Reyhan +1/+1 counters and a Rashmi turbo-fog deck.
  3. Build Ishai/Reyhan +1/+1 counters and a themed Lonis deck.
  4. Something else?

Thanks!

Last_Laugh on Who's Counting

6 months ago

I can't recommend Blade of Selves and Rite of Replication enough. Check below for some Copied/Pasted math from my own list (as well as a few more possibilities for your list).


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)

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