Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

Legendary Creature — Human Warrior

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.

Whenever a creature you control is put into the graveyard or the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.

Partner (You can have two commanders if both have partner.)

Reyhan, Last of the Abzan Discussion

Last_Laugh on Funkmaster Jay & the Lifeloss Gang (EDH)

3 weeks ago

I feel like the deck should be named "Junkmaster Jay" lol. Just rolls off the tongue better and describes sac'ing dudes to Jarad rather well imo.

Consider Reyhan, Last of the Abzan as he allows you to save any counters when you sac a dude so the next sac hits that much harder. It can snowball and kill everyone with just a few bodies with counters.

Last_Laugh on Reyhan/Ishai +1/+1 Recyclers

1 month ago

Blade of Selves and Rite of Replication both 100% need spots here asap. Below is Copied/Pasted from my own list.

Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.7 cmc)


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales , Winding Constrictor , AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal , Hardened Scales , AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Rite of Replication kicked copying Reyhan, Last of the Abzan - 5 tokens are created with counters. They leave the battlefield and 30 instances of placing counters are created.

3x30=90 counters in 30 increments of 3.


Hardened Scales , Winding Constrictor , AND/OR Pir, Imaginative Rascal - 5 tokens with counters are created. They leave the battlefield and 30 instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal , Hardened Scales , AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 68.

With 2 - 9,680 counters in 110 increments of 88.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


AkaAkuma on Tayam's Constellation EDH

3 months ago

Hey 1empyrean, I like the list! Thanks for the inspiration.

I play Tayam in the 98 with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan at the helm. But Tayam is so synergistic in there that i want to put him into an own spotlight with a deck of his own deck. There are allot of building ideas for him, but i struggle with a focused direction. How does he play after a while? My concern is that every game becomes the same song and dance after a while.. recurring the same pieces over and over again.

On your build, I love that you included Teysa, Orzhov Scion . She was the first thing i thought of on Tayam, and even though i would fit her more in a token/aristocrats theme than enchantment.. How about adding Dreadhorde Invasion to the mix? Every turn you could remove 2 counters from a zombie army to make a spirit token on top of a 2/3 requirement for tayam's ability.

And a bit off theme, but i really like Knight of Autumn , and think shes a good inclusion here too. she can be a free Tayam requirement or removal spell on a stick.

AkaAkuma on Tayam's Fun and Interactive Combos!

3 months ago

Hey BransBranflakes, I like the list! Thanks for the inspiration.

I play Tayam in the 98 with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan at the helm. But Tayam is so synergistic in there that i want to put him into the spotlight with his own deck.

But the further i read on Tayam, the more bland he becomes with the same infinite combos between Ashnod's Altar and various creatures you noted (and Weaponcraft Enthusiast ). What is your experience on the diversity of Tayam and people who play against it? Is it the same song and dance with this commander every game, or can you win on different matters?

The ability got me with so many ideas.. I mean its nothing like Karador! First I was thinking of going tokens with a sacrifice subtheme. I could use Teysa, Orzhov Scion that can also create white tokens from the black tokens that e.g. Dreadhorde Invasion or Ophiomancer create. It will be an endless loop!.. Or landfall, as Tayam can make some cool land recurring triggers using Evolution Sage , Felidar Retreat and many more landfall critters. He also makes a cool Abzan coloured Enchantress (recurring Animate Dead or Pernicious Deed while drawing cards from Setessan Champion and enchantresses alike and even a Hapatra, Vizier of Poisons subtheme sounds good, where Ammit Eternal , Devoted Druid and Yawgmoth, Thran Physician are great inclusions.

Temur_Frontier on Adamant Siege - Daghatar EDH

4 months ago

I love the deck and I'll be able to take a lot of inspiration for a similar brew with Reyhan, Last of the Abzan and Alharu, Solemn Ritualist . Have you thought about switching to those commanders? Admittedly the deckstyle may shift to a sacrifice deck, but it looks like it could be really strong. If for no other reason than that Reyhan moves counters around with greater efficiency, albeit at a cost. But I totally get it if Daghatar just fits that flavor niche for you; and you've made him work really well. +1 !

klaudiohmm on The Essence of Life

5 months ago

Hey! I think that this deck should use Miren, the Moaning Well . It's a way of regaining life with a creature that will die because of some effect. It makes you gain a lot of life and increases the effect of Willowdusk's ability.

About the untap effects outside of blue, you can use Thousand-Year Elixir or Magewright's Stone . About combos... well, if you use sacrifice effects (e.g. Ashnod's Altar ), you could try the Mikaeus, the Unhallowed + Triskelion -like combos (actually, these two work alone, but some combos needs a sac outlet). Depending of other cards, loops with Mikaeus, sacrifice outlets and creatures with Persist could also work.

An artifact like Eternity Vessel can reset your life (if I remember well, having your life total become some value counts as lifegain).

Maybe creatures like Ikra Shidiqi, the Usurper or Reyhan, Last of the Abzan works well inside this deck. As instants or sorceries... the only one that came to my mind now is Weather the Storm , which can be very interesting in some situations.

Why use cards like Jaddi Offshoot (gains you only one life), Dash Hopes (I think that's an unreliable counterspell and the 5 life is a low cost in EDH), Blunt the Assault (I think that this card is pretty bad, maybe a card like Gray Merchant of Asphodel gains you much more life while drains your opponents) or Lifegift (it won't make you gain a lot of life on the same turn)?

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