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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Reyhan, Last of the Abzan
Legendary Creature — Human Warrior
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control is put into the graveyard or the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
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1 week ago
legendofa is absolutely correct. However, I had at one time thought it would be interesting to build a Golgari deck with Reyhan, Last of the Abzan and Slurrk, All-Ingesting. They might work here also, though Carth the Lion is a better choice. I mention it because I was trying to figure out a partner combo that would get you into Jund, which there isn't really anything that would be better than Carth. The best I can figure would be either Kamahl, Heart of Krosa with Vial Smasher the Fierce, or Tana, the Bloodsower with Krav, the Unredeemed. Either would be viable options (albeit much different deck designs) if you wanted to add Red to the identity. Of course, using Krav would stretch the rules, since Tana is not actually its partner.
2 weeks ago
Any Fleshbag Marauder effects would be powerful. Harrow and Roiling Regrowth are great for ramp and suits your theme well. If money allows, The Ozolith and to a lesser extent Reyhan, Last of the Abzan would help preserve those counters.
Hope this helps! :)
1 month ago
LOL holy shit yes this is exactly the type of shenanigans I’m looking for! It’s perfectly in the budget too I’m going to put it on my wishlist for when I order cards next.
Not only does he keep his counters when he dies and comes back, but Reyhan, Last of the Abzan’s ability would still trigger! I love it.
Looking forward to hearing more of your suggestions.
3 months ago
Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.
Smell Fear new removal option.
Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.
Solidarity of Heroes double counters for a potential Instant speed kill out of no where.
Biogenic Upgrade double counters after adding 3.
Branching Evolution counters doubler
Heroic Intervention protection
Fight Rigging free spell + counter per turn.
Hydra's Growth double counters
Primordial Hydra 2ndary threat if left alone. Synergies well.
Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.
Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.
Glistening Oil infect.
6 months ago
7 months ago
Upvote for a fellow Yoshimaru deckbuild! I'm personally running Abzan and going wide with Reyhan, Last of the Abzan as my playgroup already has its fair share of Voltron builds.
That said, I do rather love this deck. Given roughly 1/4 of your deck is creatures, consider Cathars' Crusade, especially as some of those creatures create tokens.
From your Maybeboard, even if you're not staying as a Boros deck, Hammer of Nazahn feels like a must-have. It's another card that gives Yoshimaru protection.
7 months ago
7 months ago
Damnation resolves, destroying both of my creatures.
Is there anywhere this interaction is clearly explained? I believe it should work in my favor, but to my eye, rule 611.2a doesn't unambiguously clarify whether the "until ~ leaves the battlefield" effect waits to stop applying until a player would receive priority (by which time I conceive it would be too late for my purposes above), or if it stops applying immediately and in the middle of the resolution of another effect (in which case I conceive it should be early enough for my purposes above).