Conqueror's Flail

Conqueror's Flail

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.


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Have (1) metalmagic
Want (3) cubedchristian , aarlof , Miehen

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Conqueror's Flail occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Conqueror's Flail Discussion

Hi_diddly_ho_neighbor on Ghirapur Voltron

1 week ago

I think the comment above meant Altar of Dementia, not Ashnod's Altar.

May I suggest Conqueror's Flail? Unfortunately you won't get much power boost from it, but having a Grand Abolisher effect is still very strong.

A couple more things that you might consider are Endless Atlas, Karn, Scion of Urza, and Endbringer for more card draw/utility.

Not of This World to protect your beefy Thopter

Also, one or two more Myr Retriever effects might be useful.

+1 and happy deck building!

Caerwyn on Ideas for Future Secret Lairs

1 week ago

I think a Four Horsemen themed one could be kind of fun.

Conqueror's Flail (moderately priced card. Not many options for this Horsemen - there’s a Three Kingdoms card that’s more valuable, but not necessarily deserving of a reprint).

Ravages of War (expensive, useful card).

Sword of Feast and Famine (expensive, useful card).

Death's Shadow (moderately priced, useful card).

Edit: The Eschatological Horsemen, not the Magic deck of the same name, as should be clear.

TrueLordOfWest on Ramos The Sparkle Dragon

2 weeks ago

slashdotdash Thanks so much for the suggestions! I don't take any of it personally and really appreciate the help! I've taken everything you suggested to mind and made some adjustments. Morophon, the Boundless has been removed from the maybe board, This deck was MUCH heavier on dragons when it was first suggested.

Also, I only got 1 test game in with that earlier version of the deck, and you correctly guessed to biggest problem it had was card draw so I've both swapped out Ponder and Preordain for some of the black card draw and sweepers you suggested.

For now I am inclined to leave the the Voltron package as it is, maybe cutting Embercleave and Conqueror's Flail after I'm able to get more testing in. The main reason for this is that while that while I still envision resolving 2 or 3 big spells in one turn using Ramos as the main Wincon, I like that as a secondary Win condition most of the big creatures this deck has can be suited up in place of Ramos. You are right that it probably needs to be more focused, but until I can play more with it to see exactly what needs tweaking for my meta I feel comfortable with this list.

Thanks so much for your help!

DerektheRed on Balan, one-punch man

2 weeks ago

A few suggestions - food for thought.

Kismet > Imposing Sovereign. It's higher CMC so it doesn't come out as fast, but it's also harder to remove. Does more work / better late game draw.

Conqueror's Flail is great. Redundant with Grand Abolisher and harder to remove.

Kusari-Gama is awesome in voltron decks; puts the defending player in a bind - chump block and lose all their creatures, or don't block and lose the game... (For this or the flail, I'd prob remove Golem Gauntlets. By the time you have enough equipment out for it to matter, Balan will already be a 1-shot.)

Eight-and-a-Half-Tails. Mono-white staple. So good.

multimedia on Double Trouble EDH

1 month ago

Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.

I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.

Other cards to consider adding:

Farseek and Nature's Lore can get dual lands making them land ramp spell upgrades for Rampant Growth and Kodama's Reach.

Cards to consider cutting:

  • Stealth Mission
  • Phytoburst
  • Larger Than Life
  • Artful Dodge
  • Arrester's Zeal
  • Giant Growth
  • Groundswell
  • Infiltrate
  • Might of Old Krosa
  • Mutagenic Growth
  • Crypsis
  • Veil of Secrecy
  • Might of Oaks
  • Emerald Medallion
  • Sapphire Medallion

Good luck with your deck.

jdmdk123 on Equipment Deck Without White? What a great idea :P

4 months ago

Lordeh, I decided to add Conqueror's Flail but only to the maybeboard. It's a great card but with all the swords in play, I think my playgroup's response may be a "little" negative towards how control-ish the card is.

Lordeh on Equipment Deck Without White? What a great idea :P

4 months ago

I tend to find that Worldslayer works better with a commander such as Zurgo Helmsmasher as they are protected from its effects.

I also like Conqueror's Flail as a way of shutting of your opponents shenanigans during your turn.

insertcleverphrasehere on Waiting for Godo - cEDH primer

4 months ago

Jitte tested ok. If most of your opponents are using creature based combos or wincons, it might well be worth it. 4 counters a trun is quite strong with how small most creatures are in cEDH.

Still testing the God-Pharaoh's Statue, and also looking at testing Frenzied Fugue , and Conqueror's Flail , the first of which gives us some nice options against 1 sided stax effects, and the Flail is a lot better now than when previously tested, due to the higher density of creatures in the deck.

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