Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Conqueror's Flail
Artifact — Equipment
Equipped creature gets +1/+1 for each colour among permanents you control.
As long as this is attached to a creature, your opponents can't cast spells during your turn.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Bliss266 on
Give a Land, Take the Game
1 year ago
6/19/25
Out:
- Long-Term Plans
- Amphibian Downpour
- Jace Reawakened
- Loot, Exuberant Explorer
- Mystic Reflection
- Inti, Seneschal of the Sun
- Consecrated Sphinx
In:
FadingReality on
1 year ago
Equipment
SufferFromEDHD on
Kaalia of the vast
1 year ago
Kaalia will always be one of my favorite commanders. That first batch of commander decks were special.
This is a really neat shell. I like your use of niche white control spells like Abeyance and Orim's Chant. Would something like Conqueror's Flail be useful here?
I really like your use of Necrodominance and Necropotence. Is this speeding up your wins?
A playset of cards from my list that I think would be excellent here:
Eiganjo Castle kaalia protection
Arena of Glory best haste enabler
Chance for Glory wins games
Cataclysm the math is on your side
Sneak Attack kaalia #2
Cut all the creatures that don't fit the tribes. Keep Mother of Runes. The rest are just good stuff.
Mortlocke on
A Pimp Named Sliver Overlord
2 years ago
Yes, I'm aware that Zur the Enchanter gets around counter magic through his ability, but in my opinion that seems like an unnecessarily convoluted way to try and solve a problem. Slivers have access to all colors - why not just run your own counter magic? Or control/stax pieces like Conqueror's Flail?
I'm not trying to be a contrarion here but this - "In turn 3 u cast vampiric tutor searching for enchanment, turn 4 cast Zur, turn 5 attack zur and draw second enchanment to loop combo." Doesn't make alotta sense. On turn 4 you'd have the enchantment you intend to put into play in hand. Zur won't be able to target said Enchantment when he eventually attacks on turn 5. I'm not sure what you're trying to say here without you at least naming all the cards you intend to use for the implied combo.
So your analysis of 4 CMC slivers boils down to "their power / toughness is low, so therefore they are bad". Sure, if they were vanilla creatures sure I'd agree with you. BUT - reading the card explains the card. Say you have Magma Sliver and 3 other smaller slivers in play. With one attack you could deal 15 damage to a player. If another one of those slivers was Shifting Sliver, then that damage is unblockable. So you say that slivers are likely to be targeted for removal? Well if your opponents aren't brain dead then they absolutely should be targeting any of the previously mentioned. But again Slivers are in all 5 colors, so say it with me now: Run. Interaction. It stops your mass removal, or if you really wanna flex, run a commander staple like Teferi's Protection.
"Next things is what u do if some one play "Ghostly prison", "Moat" or "The Tabernacle at Pendrell Vale" + "Winter Orb" or "Winter Orb" + "Static Orb" ?"
Harmonic Sliver. As for The Tabernacle at Pendrell Vale - Beast Within. Ill repeat myself just the once - Interaction. As for my face, well...if you want we can play some games on Spelltable. Doubt you'd show. Also doubt you own any of the expensive cards you like to try to flex with.
But I digress, DoctorMunchiesPHD tell me more about your Intruder Alarm + Telekinetic Sliver combo. This is your page after all.
darkemoji on
Titans, The Clean-Up Crew
2 years ago
A) Just another mana rock with sub-utility, acting as an equipment mid-to-late game.
B) Considered in the original decklist, however I've been favoring non-basic lands that offer side tech for the deck.
C) Not sure about this one. Nonbo with Abstruse Archaic and our own commander Kozilek, the Great Distortion.
D, E, F, G) Appreciate the thorough evaluation here of Chimil, the Inner Sun. Will play around your other suggestions against counterspells/interaction with Defense Grid and/or Cavern of Souls. For sure, I would consider these cards over Conqueror's Flail.
H) Noted! Might switch The Immortal Sun for Blinkmoth Urn.
I) Metalworker Very good card that ramps hard and can combo off with certain pieces in play. Current decklist runs pretty well without it due to the amount of fast mana, mana rocks, and cost reducers that are already in the deck.
Valengeta on
This is the Rhythm of the Knight
2 years ago
Profet93 thanks!
Steel of the Godhead not only provides a good +2/+2 buff to Sidar, it makes him always connect, which will return a Knight from the graveyard, on top of providing increasing amounts of Life back when other power-ups stack up. It has, of course, the potential to attract removal, but the risk is usually worth it. I do like Conqueror's Flail, but it doest not provide the same benefit I'm after. I would include it too, but the deck is really short on potential swaps, and I'm already looking to add a couple more Draw spells
SufferFromEDHD on
Sidisi 1CMC Glass Cannon
2 years ago
41.5% of this deck has CMC 0 for a reason. I'm all in on Ad Nauseam. Fantastic suggestions but I have to be very mindful of CMC total. Right now it's at 55 but maybe I'm overthinking it?
Grim Monolith had to double check my list. Was very surprised it is not in. Guessing CMC 2 scared me away but it would allow me to go off a turn earlier.
Necropotence Ad Nauseum #2. Back ups are important. Will slot in.
Snuff Out and Force of Despair I know this deck needs more removal but 7 CMC is a lot of life. Slaughter Pact is truly free. These are guaranteed sideboard cards for certain match ups.
Of your anti blue tech Mind Twist is a great suggestion. Old school power. Conqueror's Flail is a great "can't" but involves too much setup in a creature lite list.
Azoth2099 on
Slingin' Counters
2 years ago
Hmmm...okay here are my recs I guess:
Allosaurus Shepherd, Destiny Spinner, Vexing Shusher, Pyroblast, Red Elemental Blast, Veil of Summer, Silence, Orim's Chant, Abeyance, Bone Sabres, Conqueror's Flail, Gamble, Worldly Tutor, Enlightened Tutor, Defiler of Vigor, Bloom Tender...I highkey have a lot more, but I'll stop here for now. Let me know how these are sounding to you!








