Pemmin's Aura

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Pemmin's Aura Discussion

Wizardhat91 on EDH - Tim Deck

3 weeks ago

For your consideration, although I'm guessing they were already under your radar, Sigil of Sleep and Suq'Ata Firewalker . If you end up going for the beautifully bureaucratic wizard flavor of Aphetto Alchemist , then Gilded Lotus , Doubling Cube and Astral Cornucopia look desirable for making blue mana to get extra mileage out of Freed from the Real and Pemmin's Aura . Trophy Mage and Tribute Mage could hunt down Thousand-Year Elixir and Magewright's Stone for you. Walking Ballista might be an all too often encountered wincon but it does possess strong Tim-like qualities. The deck's looking good, have fun and happy pinging!

KingLonsur on Tuvasa's wonderful enchanted life 26.07.2021

1 month ago

Awesome Deck! Just some thoughts

Idyllic Tutor and Enlightened Tutor to help you search for enchantments

Freed from the Reel and Pemmin's Aura will go infinite with sanctum weaver

Omniscience will let you just churn through your deck with a couple enchantresses out

Replenish is ALOT of money but is a good form of protection from pesky board wipes

DemMeowsephs on Double Trouble EDH ⫸PRIMER⫷

1 month ago

Hi_diddly_ho_neighbor,

Ok wow that's actually quite true with regard to the ramp spells- the medallion definitely needs to go that's for sure; I never really noticed that, and I think you're right lotus petal could probably be a better slot as a land, though I do actually like using bloom tender what with Pemmin's Aura and also the after Rafiq's out. But as for the other two that's actually quite true, and I think what I'll do is cut the medallion for a land, and see how Brainstorm works instead of Soothsaying , and then see if lotus petal should also be cut for a land. Then, if I find I need more card draw, I'll try and find a way to either add Ponder (I think that's an excellent idea thank you again) or Preordain ! Thank you very much for your suggestions, and additionally, I'll keep mirris guile in for the moment and maybe test how the other card draw spells work in its place. Thank you again!

Yesterday on How do staggered infinite loops …

2 months ago

Third scenario:

And if I'm all correct so far, then let's assume that Player 1 instead has a more realistic infinite damage combo in the form of Experiment Kraj , Argothian Elder with a +1/+1 counter, Ashaya, Soul of the Wild , Pemmin's Aura enchanting Kraj, Island , Prodigal Sorcerer with a +1/+1 counter. (Tap Kraj using the Elder's ability to untap Kraj and an Island, tap Kraj to deal 1 damage to any target, pay the Island's to untap Kraj with the Aura.)

Yesterday on None

2 months ago

I want to make sure I'm understanding correctly.

From MTG Tournament Rules

4.4 Loop

A loop is a form of tournament shortcut that involves detailing a sequence of actions to be repeated and then performing a number of iterations of that sequence. The loop actions must be identical in each iteration and cannot include conditional actions ("If this, then that".)

...

If two or more players are involved in maintaining a loop within a turn, each player in turn order chooses a number of iterations to perform. The game advances through the lowest number of iterations chosen and the player who chose that number receives priority.


So, Player 1 is the active player and controls a Spirit Mirror . Player 2 is the nonactive player and controls a Conspiracy naming Reflection, and a Frenetic Efreet .

Player 1 wants to destroy the Efreet before Player 2 gets the chance to resolve the Efreet's ability to potentially save itself. Both players can activate their abilities in response to the other player activating theirs, and wishes to keep on doing so. The modus is on the active player to not continue the loop. In this case, Player 2 gets a chance to save the Efreet before Player 1 can destroy it. Assuming we wait until Player 2's turn, if the same loop were to play out, then Player 1 (the nonactive player) would be able to destroy the Efreet before Player 2 gets the chance to save it.

Is this right?


Likewise, say Player 1 is has infinite damage in the form of an artifact that reads ": This permanent deals 1 damage to any target." And Player 2 has an artifact with ": You gain 1 life."

As long as Player 1 is the active player, they can't win the game. But when Player 2 becomes the active player, Player 1 can win the game because Player 2 is forced to decide how many iterations of the loop they're committing to before Player 1 does, and thusly 1 damage will get through when the loop resolves (and then it can be restarted)?


And if I'm all correct so far, then let's assume that Player 1 instead has a more realistic infinite damage combo in the form of Experiment Kraj , Argothian Elder with a +1/+1 counter, Ashaya, Soul of the Wild , Pemmin's Aura enchanting Kraj, Island , Prodigal Sorcerer with a +1/+1 counter. (Tap Kraj using the Elder's ability to untap Kraj and an Island, tap Kraj to deal 1 damage to any target, pay the Island's to untap Kraj with the Aura.)

Player 2 still controls the nonsense artifact with ": You gain 1 life."

In this case, regardless of who the active player is, Player 1 is unable to win the game as, in the shortcutting of the loop, Player 2 is able to activate the lifegain ability as many times as they choose in response to any of the three steps that form Player 1's combo that only deals 1 damage.

Is this all correct?

Yesterday on None

2 months ago

I want to make sure I'm understanding correctly.

From MTG Tournament Rules

4.4 Loop

A loop is a form of tournament shortcut that involves detailing a sequence of actions to be repeated and then performing a number of iterations of that sequence. The loop actions must be identical in each iteration and cannot include conditional actions ("If this, then that".)

...

If two or more players are involved in maintaining a loop within a turn, each player in turn order chooses a number of iterations to perform. The game advances through the lowest number of iterations chosen and the player who chose that number receives priority.


So, Player 1 is the active player and controls a Spirit Mirror . Player 2 is the nonactive player and controls a Conspiracy naming Reflection, and a Frenetic Efreet .

Player 1 wants to destroy the Efreet before Player 2 gets the chance to resolve the Efreet's ability to potentially save itself. Both players can activate their abilities in response to the other player activating theirs, and wishes to keep on doing so. The modus is on the active player to not continue the loop. In this case, Player 2 gets a chance to save the Efreet before Player 1 can destroy it. Assuming we wait until Player 2's turn, if the same loop were to play out, then Player 1 (the nonactive player) would be able to destroy the Efreet before Player 2 gets the chance to save it.

Is this right?


Likewise, say Player 1 is has infinite damage in the form of an artifact that reads ": This permanent deals 1 damage to any target." And Player 2 has an artifact with ": You gain 1 life."

As long as Player 1 is the active player, they can't win the game. But when Player 2 becomes the active player, Player 1 can win the game because Player 2 is forced to decide how many iterations of the loop they're committing to before Player 1 does, and thusly 1 damage will get through when the loop resolves (and then it can be restarted)?


And if I'm all correct so far, then let's assume that Player 1 instead has a more realistic infinite damage combo in the form of Experiment Kraj , Argothian Elder with a +1/+1 counter, Ashaya, Soul of the Wild , Pemmin's Aura enchanting Kraj, Island , Prodigal Sorcerer with a +1/+1 counter. (Tap Kraj using the Elder's ability to untap Kraj and an Island, tap Kraj to deal 1 damage to any target, pay the Island's to untap Kraj with the Aura.)

Player 2 still controls the nonsense artifact with ": You gain 1 life."

In this case, regardless of who the active player is, Player 1 is unable to win the game as, in the shortcutting of the loop, Player 2 is able to activate the lifegain ability as many times as they choose in response to any of the three steps that form Player 1's combo that only deals 1 damage.

Is this all correct?

Coward_Token on Modern Horizons 2 Spoilers

2 months ago

Lucid Dreams: A nice late game self-mill payoff; I think Treasure Cruise is a fair comparsion. At a max it can draw 8 for 5, which is obviously good but getting checking the box for Tribal or even Planeswalker isn't far from guaranteed in EDH at least. Still, 6 isn't bad either, compare Tidings . (I wonder if making it Tribal — Lhurgoyf was ever considered.)

Late to Dinner: Functional Breath of Life reprint that comes with a snack, not super dramatic

Young Necromancer: flickering shenaningans with this can probably be interesting, but I still feel it's not quite as cool as the OG Pyro

Garth One-Eye: lol OK, at least they didn't keep the ugly original version. Go stick Pemmin's Aura on him, make too many lotuses, then draw your library. Repeatable Regrowth is probably abuse able too.

Grist, the Hungering Tide: what in the ever-loving fuck is that?! It randomly being an off-screen Insect is really weird but I understand that it matters for e.g. Vesperlark

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