Pemmin's Aura

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

NV_1980 on God flippin' librairies upside-down [PRIMER]

2 months ago

Nice mill deck. Mirko Vosk, Mind Drinker is absolute murder against decks that can't block fliers. On a simlar note, Mind Funeral is also a great mill-spell (usually mills much more than four cards). I would also heartily recommend Guiltfeeder; it's complete murder against opponents that have already been milled a bunch. Lastly, Freed from the Real and Pemmin's Aura are awesome when tapping for mill.

NV_1980 on Arcanis Wins The Draw

5 months ago

Hi ted1,

This deck sorta stands out on your page, so I thought I'd add my two cents to it as well. I think it could really benefit from a Pemmin's Aura and Freed from the Real; allows you to untap Arcanis for next to nothing and tap him for draw again. You can even go infinite by adding Mind Over Matter, though this card is a bit expensive. My own Arcanis deck focuses less on draw, but more on milling opposing libraries (often as a result of me drawing). Would be interested to learn what you think.

Have a nice day!

NV_1980 on commander mill

7 months ago

Hi opencorners! Please consider adding some more mana-options to the deck. Right now, all you have for that are lands and compared to the average commander deck, this will make your deck painfully slow. Options I'd recommend include Arcane Signet, Dimir Signet, Fellwar Stone, Talisman of Dominance, Thran Dynamo and most especially Sol Ring. Dark Ritual can also be extremely useful at times.

You could also do with some more card-advantage (draw) to increase the deck's speed. Notion Thief, Phyrexian Arena, Ponder and Preordain could all be great additions for this.

Aside from this, I'd recommend giving the following cards a shot (I've tried to keep them budget):

  • Breach the Multiverse: strong mill-spell that's potentially game-ending in terms of the sudden advantage you can gain (especially if you play against multiple opponents).
  • Freed from the Real/Pemmin's Aura: allows you to untap your strongest millers (when Phenax is around) for next-to-nothing cost, and use them to mill again.
  • Memory Erosion: quite deadly against decks that try to overwhelm you with the amount of spells that can cast per turn (this card is the death of prowess and storm decks).
  • Mirko Vosk, Mind Drinker: great mill potential with every successful attack.
  • Nighthowler: a second Wight of Precinct Six.
  • Sphinx's Tutelage: an incredibly effective mill card as it's triggered by your draw (which makes having more draw in your deck even more beneficial).

Hope this helped. In case you need some more insights, have a look at my own Phenax deck. Good luck with the deck.

KongMing on Cut Off One Head and Two More Shall Take Its Place

11 months ago

Open to infinite mana? Freed from the Real and Pemmin's Aura are great for Zax.

KongMing on Kinnan CEDH

1 year ago

Pemmin's Aura and Freed from the Real will give you infinite mana with Kinnan and any mana dork that produces .

artcwolf22 on Best Mana Dork In the …

1 year ago

Best mana dork, Bloom Tender. I've searched for two drop since Mh2 in 2022 only to be stuck with Sanctum Weaver and Incubation Druid. While the Latter two can fit in some decks, Bloom Tender is just insane in commanders with at least 3 colors and is a target on sight. Getting it out with a 5 color commander just goes crazy.

The first two regularly see play in high power levels, and I think more would be unbalanced. A 3 drop is balanced, and perhaps the game is better that way.

A legendary Mana Dork may regularly incites issues. Zaxara, the Exemplary already exist, but once you have a dork in the command zone it's just ever tempting to add Freed from the Real and Pemmin's Aura to get infinite mana, after which the deck's strategy just becomes do infinite things.

It would be nice to have a balanced version with drawbacks, like Garth One-Eye or ways to stop riders or activate once a turn, now that they're adding this regularly now.

Asgeren on Ertai the Corrupted

1 year ago

Nice deck, I'm a big fan of esper ;) How about something like Pemmin's Aura, Patriar's Seal, Freed from the Real to abuse Ertai's ability ;) and maybe some token generation to always have something to sack?

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