Pemmin's Aura

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

SaberTech on Derevi Pulls All Of The Wurms Out Of A Hat

1 month ago

The only infinite combos with Wurms that I can think of off the top of my head are infinite tokens with Ashnod's Altar + Nim Deathmantle + Wurmcoil Engine/Symbiotic Wurm.

The combos I was originally thinking of were infinite mana using Bloom Tender/Faeburrow Elder/Sanctum Weaver + Freed from the Real/Pemmin's Aura.

You are already running 2/3 of the creatures and the auras can also be used with Arcanis the Omnipotent, Elvish Piper, and Howlpack Piper  Flip so they can still work with your game plan even outside of the combos.

I can respect wanting to keep a deck within a particular power range though. I think that the best games are ones where it feels like everyone is on about the same level and have a roughly equal chance at taking the win.

KongMing on cEDH Arcum Dagsson

1 month ago

Nimblewright Schematic gives you value, and you can go infinite with a few other cards; Servo Schematic works the same way. Sai, Master Thopterist also works well in this regard. Freed from the Real and Pemmin's Aura allow you to repeat Arcum.

Emry, Lurker of the Loch lets you recur your artifacts, and Scrap Trawler gives you great efficiency as well.

Summoning Station and Intruder Alarm allow you to go infinite with Dagsson and pull out all your noncreature artifacts.

ELynch24 on Spicier KFC with Kinnan

1 month ago

Hey smack80, I appreciate the mana dork and rock suggestions. I am curious though, Blightsteel is not my only wincon. I could be wrong, but I tried to build it in such a way that once I had infinite mana, which not only can be achieved with Freed from the Real but also Pemmin's Aura, you can dump that mana into Kinnan to get out one of several card drawers and creatures like Thassa's Oracle and Laboratory Maniac. You are right though that's not very speedy to rely on those enchantments or the Griffin + Food Chain combo. If you have any suggestions to get out those enchantments or artifacts like Basalt Monolith faster that would be awesome. The Blightsteel addition was more just for fun but can also be a wincon. And don't forget Memnarch. This card with infinite mana makes for one unhappy table.

CamraMaan on Timing interaction: Pemmin's Aura and …

3 months ago

I have Pemmin's Aura attached to a Persistent Petitioners, with one other Petitioner on the board. Could I use Pemmin's Aura to untap the Persistent Petitioners two times to get a total of four taps and a 12-card mill? My assumption is that no, I can't, and that the four advisors must be tapped "simultaneously" for the payment...? I'm guessing the payment-tapping doesn't use the stack, so I wouldn't have the stack available to untap and retap it...? Thanks in advance! :)

Magic09865 on Merieke Ri Berit - Flicker/Exile Esper (WUB) EDH

5 months ago


Imoprtant Out's:

Hybrow on Beguiler of Wills combo

5 months ago

Pemmin's Aura and Freed from the Real are my favorites with Beguiler

multimedia on

7 months ago

Hey, well done if you haven't done a Sultai deck before.

If you want a combo that can be a win condition with Keimi then consider adding Pemmin's Aura and Freed from the Real? Either enchanted to Sanctum Weaver is infinite mana of all colors. Use infinite blue mana with Shimmering Wings to infinite cast/bounce it which triggers Keimi to be the win condition. Infinite green mana works with Whip Silk or Broken Fall. Incubation Druid can be a backup to make infinite mana with Freed or Pemmin.

Temple of the False God is not a good land here or really in any Commander deck, it's bad, but not here because you only have Shigeki, Jukai Visionary as land ramp and it's slow/unreliable. You're depending on land drops to enable Temple meaning consistently it will not tap for mana until turn five or after making it unplayable.

Some changes to consider:

The Signet could be cut for the mana dork. Reflection is less needed as a source of opponent life loss if you add the combo since the combo is infinite opponent life lose. Ancestry could replace Temple for another budget Sultai land and you have some Humans to potentially get some scry from it.

Good luck with your deck.

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