Enchantment — Aura
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
|Have (3)||abby315 , , orzhov_is_relatively_okay819|
Combos Browse all
- King Macar, the Gold-Cursed + Pemmin's Aura + Phenax, God of Deception
- Birds of Paradise + Mesmeric Orb + Pemmin's Aura
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pemmin's Aura Discussion
1 week ago
No problem zach3584! I noticed that Freed from the Real and Pemmin's Aura do get destroyed when you blink him, however, with Regrowth you can bring him back and reattach either to him then pass the turn to see what you may need to tap him for. It may not work all the time since we don't have a good flash mechanic in the deck, but I do believe that the deck is deceptively deadly with Shivan Dragon and Chromatic Lantern.
I feel like I saw Trading Post in this deck a while back; maybe there was a change? I feel that Trading Post and Skullclamp work really well together since you are losing 1 life and 1 mana and then another 1 mana to attach, to draw 2 cards.
2 weeks ago
any consideration for Pemmin's Aura? I kind of wonder why it wasn't in there in the first place to be honest..
2 weeks ago
Thank you so much, Aeriosis! I'm glad to hear someone built a deck of mine. I hope it works well for you. If you enjoyed it, I have more decks if you want to check them out. I was thinking that the deck has some great synergies, but it might have a hard time finishing games. I could add Green finisher spells such as Craterhoof Behemoth, Overwhelming Stampede, and/or Triumph of the Hordes. Also, I've noticed that Freed from the Real and Pemmin's Aura work well on Garth One-Eye until you need to blink him, and then they are destroyed. You could always put those cards on other creatures though. What do you think about these ideas? Feedback is always appreciated! : )
1 month ago
There are several combos of the sort you speak:
Simic Growth Chamber/Azorius Chancery/any bounce land with blue+Vizier of Tumbling Sands+Pemmin's Aura/Freed from the Real= land, float two, Vizier, untap land, use one floating to untap Vizier with aura, repeat.
1 month ago
That is quite an interesting point SpecimeN87, I suppose I do have quite a few enchantments in the deck, and I suppose the reason I scarcely mentioned them is because in my mind I see them too as quick pump spells, though, you make a good point: they are still of course enchantments. I think Eutropia could be interesting, and I definitely have to look into Faeburrow more, but I just feel like I don't run enough enchantments- yes there are 15, but out of 100 they just aren't enough, and I feel like more often than not, Eutropia would just barely provide any buffs, at the most probably 2-3 and possibly 4, especially since many of the enchantments are meant to be played before Rafiq comes out in the first place. I think Eutropia certainly could work, it does indeed provide evasion and a permanent buff, but I do think that enchantment or equipment tribal simply aren't in great enough quantity or importance in the deck for there to be cards based around them, and I think more often than not such cards would be duds- I agree it most definitely could work, but I feel like such a card slot for 3 mana could be much better used for something that offers protection, etc., and I feel like Eutropia and other such cards just wouldn't carry their weight in the deck. Faeburrow on the other hand is indeed quite good, and while I don't like to run dorks at 3 mana unless they are really quite good, I think Faeburrow certainly could make the cut, especially since it would offer another way to go infinite with Pemmin's Aura! I really appreciate these suggestions, and thank you for making them!
2 months ago
If you want to go down the route of untapping mana dorks, Freed from the Real / Pemmin's Aura are nice tech with the aforementioned BloomTender. There's also Incubation Druid who is good becuase she can net produce blue compared with most of the others who have to consume it to untap. I personally run these and Faeburrow Elder in my Thrasios/Tymna list however I am trialling Kenrith, the Returned King instead since he gives haste (the one weaknesss of the mana dork combos). you can use stuff like Crashing Drawbridge however it means slots dedicated to haste enablers (rahter than more generic utility or mre strict definitions of combo enablers).
You can however run all of the untappers with Isochron Scepter/Dramatic Reversal. If you were going to go down this route, I would recommend considering Thras/Tymna or Kenrith though, as one ofhte big strengths of tasigur is having a commander that effectively costs 1 mana that can be Neoformed/Eldritch Evolutioned into a combo piece. If you're just going for the fastest infinite mana combos though, the other commanders will probably give you more support.
2 months ago
Poorly I'd imagine, unless I have Pemmin's Aura already on something and/or Intruder Alarm isn't on the board, but if either of those conditions are met and I have a few creatures I'd be happy to just let the standstill sit there while I whittle their life down. If it's played early I'd probably just break the still and try and get on with my plan.
2 months ago
I am very confused by this deck. It has a lot of good cards, but I can't make heads or tails of the strategy. I don't think the Eldrazi are a good fit here, simply because you don't have enough ramp to consistently get them out. If you want to run a bunch of really big cards with high CMC, you might consider cards like Fist of Suns or Jodah, Archmage Eternal. You probably want to run both Zirda, the Dawnwaker and Biomancer's Familiar to get a discount on Kenrith's abilities. I can't figure out what Freed from the Real and Pemmin's Aura are in there for. Is there a combo I'm missing? I guess they combo with Bloom Tender for infinite mana, but you probably want more cards that make 2+ mana to make them worth the space in the deck. I also don't think you're running enough 2-drop or less instants to make Isochron Scepter work most of the time.
Lastly and most delicately - do you own all these cards? If not, which ones do you and don't you? Do you have a budget for your deck or for additional cards? What cards you do and don't own and your budget will make a difference on what recommendations I make.