Pemmin's Aura

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

NV_1980 on Arcanis, The Warrior … and his armada

1 month ago

Very interesting take on Arcanis. Bribery seems a fun way to steal key cards from your opponents and thus make life more difficult for them. Freed from the Real and Pemmin's Aura could both prove very useful in allowing you to use Arcanis' draw ability multiple times per turn. This is a bit of an expensive upgrade, but Mind Over Matter could even allow you to have Arcanis draw your deck (at the cost of one discard per draw-cycle). Since you're a long-time Arcanis player, you might be interested on my take on him at the center of a mill-deck.

MTGBurgeoning on Zax On. Zax Off. Zax On. Zax Off. Zax On. Zax Off.

4 months ago

Your assessment is valid. Zaxara, the Exemplary is a definite luxury in a deck that focuses on throwing around +1 +1 counters like nobody's business. Aside for the potential to create infinite mana with Pemmin's Aura, Zaxara's presence is tied to the high number of X spells inundating the 99 of this build (over two dozen). With an admittedly diverse and robust amount of ramp spells (more than a dozen), the X-theme of this deck can function independent of Zaxara. For the purposes of clarity, Asceticism's inclusion in the deck is more for blanketed protection than providing Zaxara with individualized protection. We have the aforementioned Pemmin's Aura and Lightning Greaves for that. Protecting our Hydra creatures from spot-removal is the top priority for Asceticism. Investing high amounts of mana into a Hydra and then watching it get plucked from the battlefield with a spot-removal spell or ability is quite deflating. However, in order to diversify our layers of protection, perhaps some instant-speed protection would also be beneficial. There is definitely space in the 99 to accommodate some counter-magic and Heroic Intervention-like spells. Thank you for your kind words! I appreciate them. Happy brewing!

NV_1980 on Tappy Mill 2.1 (Phenax EDH)

5 months ago

Hi, looks good! Lots of similarities between our Phenax decks. Here are some cards I would recommend:

  1. Dauthi Voidwalker: has two major benefits; exiles stuff instead of just putting it in graveyards AND it allows you to steal something valuable (which can be devastatingly effective at times, especially early game).
  2. Fleet Swallower: milling someone's library on attack is nothing to sneeze at. What's especially awesome is that Swallower can target another player than the one its attacking. So you attack a player with a weak creature defense (which allows it to survive the attack) while you mill a player with a more significant board-presence.
  3. Jace, Memory Adept: an excellent mill-walker and supplies you with more draw if needed.
  4. Pemmin's Aura/Freed from the Real: imagine enchanting something like Charix, the Raging Isle or Tree of Perdition with these babies and then milling someone with them as many times as you have islands (or other sources of blue mana ... brutal!
  5. Bloodchief Ascension: with three counters on it, this goes infinite when combined with Mindcrank.
  6. Realmbreaker, the Invasion Tree: this allows you to ramp by milling; picture your opponents' faces while doing that.

Have fun with the deck!

Crow_Umbra on [Retired] Sacrificial Symposium

11 months ago

Thank you for the suggestions UltimateRoxas40. I definitely agree with you and Barbarian_Sun_Pope that Bitterblossom would be an excellent addition to the deck. I could see it taking the place of Pemmin's Aura, which previously was the slot I had Pernicious Deed in. I think I'm kinda hoping we will get a Bitterblossom reprint in the upcoming Commander Masters set this year, so hopefully the price will drop a bit more.

Muldrotha would also be a solid addition. I think I initially left her out because I wanted to see how non-land permanent intensive the list would end up being, and also because I felt I didn't have enough creatures with ETB or "when this creature dies" triggers to warrant the inclusion.

CannedCanOpener on Ghyrson Starn, Izzet Pingers (Control/EDH)

11 months ago

Someone at my LGS plays a pinger deck, and they enjoy having Keranos, God of Storms in the command zone for the combined targeted damage and the card advantage with Starn in the 99. Obviously you don't need to change your commander out, but he might be good in the 99. As well as that, another scary Deathtouch equipment they run is Gorgon Flail, and they have a good selection of untapping effects like Vizier of Tumbling Sands or Pemmin's Aura (of course those would depend on your current meta.

Kadak22 on Villainous wealth: I'm The Captain Now

11 months ago

I know it's been a few years since this deck was made, but I just picked it up and it's a ton of fun! A great new addition to the deck from recent sets is Silver Scrutiny. Replacing Treasure Cruise with it really kicks the deck into overdrive. You can draw just as many cards at instant speed for 3 less mana, or you can dump most of the mana from your defenders into a massive draw spell and still have mana left over to cast all of your creatures (at least, that's how I have been playing it without infinite mana. Pemmin's Aura has really spiked in price). This gets even better with the Prophet of Kruphix out as you can spend your whole turn drawing a bunch of cards, then spend your opponent's turn casting all of the creatures you drew.

Kashai on Replicators

1 year ago

Thinking about taking out Pemmin's Aura to add back in Expedition Map (previously replaced with Park Map)

DreadKhan on Zur, the Disenchanter

1 year ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

Load more