Pemmin's Aura

Pemmin's Aura

Enchantment — Aura

Enchant creature

: Untap enchanted creature.

: Enchanted creature gains flying until end of turn.

: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Browse Alters View at Gatherer


Have (4) orzhov_is_relatively_okay819 , abby315 , winterwind10 , Azdranax
Want (1) rpie4444

Printings View all

Set Rarity
Scourge (SCG) Uncommon

Combos Browse all


Format Legality
Magic Duels Legal
2019-10-04 Legal
Unformat Legal
Canadian Highlander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Noble Legal
Commander / EDH Legal
Leviathan Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Vintage Legal
Highlander Legal

Pemmin's Aura occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Pemmin's Aura Discussion

Chromium_Overseer on Need Infinite Mana

2 days ago

I sometimes use a budget combo: any bounce land (e.g. Dimir Aqueduct) + Vizier of Tumbling Sands + Freed from the Real/Pemmin's Aura.

EDIT: didn't realize how big these cards have gotten! I blame Zaxara, the Exemplary.

sub780lime on Zur the Oppressive A**hole

4 days ago

shwanerz88 - It's funny, I've gone back and forth removing creatures for enchantments and adding a few more back in. I can't seem to make up your mind. Your not wrong on Gaseous Form, though I do end up playing that more on my opponents biggest bad damage dealer than on my side. Finding room for Gift of Immortality does make sense for recursion. Thanks for the suggestions! Also, on the mana base, you are absolutely right! I recently slotted out and in over 10 cards and I have adjusted the mana yet.

DreadKhan I completely forgot about Estrid's Invocation. You are absolutely right. Running one of them, I should run that over Copy Enchantment.

Vash13 Thank for the +1 help. You are also right, Drannith Magistrate would be a good add in place of one of the other creatures I am already running.

Epicurus You are right. I've had version of the list with Sphere of Safety and I've also slotted it out to keep all enchantments 3 and under. Your point is well made that I'll be more and more likely to get it in hand. My recent build has more creatures in it then before and it might be that I reverse course on that and return to have only one or two, making room for things like Sphere of Safety and possibly Silent Arbiter. The only problem with Alela, Artful Provocateur is that we only cast 25% of the enchantments that end up on the board as Zur the Enchanter doesn't actually cast them, just places them on the battlefield. I'll have to think about that one. I think you could be onto something with Stasis and Pemmin's Aura...or Freed from the Real would do the same. The really nice thing about Stasis is that it is not a cumulative upkeep. You only need two blue open for as many turns you can make it work. I do agree, it is likely to be no more than a couple turns, though if you really wanted to build it this way, you up your mana rocks and run Unwinding Clock (and enough tutors to fetch it) to keep your opponents locked down until they can remove the Stasis or Unwinding Clock. It's definitely a way you could do a complete build-around. It would require quite a bit of changes to my current build, so I may not do that just yet, but I can see the fun :).

Thanks all for the comments. Always appreciated!

Epicurus on Zur the Oppressive A**hole

4 days ago

Oh, oh, I haven't ever thought of this before, but what about Stasis?

So when a turn comes around that your opponents are tapped out (or at least close to it), you fetch the Stasis, then get basically a few free turns to drop a spell or two and build resources, before eventually you run out of mana for upkeep.

Furthermore, if you were to have Pemmin's Aura, or something similar, on Zur when you drop the Stasis, for as many turns as you have enough mana to pay for the untap cost of the former and the upkeep of the latter, you can keep fetching enchantments for those few turns that your opponents are completely locked down.

That's just an experimental thought. I seriously had never thought of it before. Might not actually work, but worth putting into words here.

DoomNoodle on Hail Hydra

1 week ago

Would definitely try to squeeze in some sweet kicks Swiftfoot Boots,Lightning Greaves for ya boi Zax. He's a huge target! props for building this without Pemmin's Aura or Freed from the Real too!

RNR_Gaming on What cards deserve to be ...

1 week ago

If anything I want wizards to unban some cards. With the overall power creep of the format it would be nice for decks to get some new old toys. People will always find the next best thing. It is the nature of the game if Ad Nauseam gets banned we'll see an influx of Doomsday decks. If Isochron Scepter gets banned they'll just switch to Freed from the Real or Pemmin's Aura. Though if we ever get tournment data I'm sure the format will warp in a very unhealthy way but we'd have hard proof of what actually needs to go.

greyninja on Let’s Get Hydrated

1 week ago

+1 from me this is great !

Have you thought about the Freed from the Real and Pemmin's Aura combos? I know not everyone's trying to go that route w Zaxara

Pelegos on X Games plus 1

2 weeks ago

Have you considered Pemmin's Aura as a back-up for Freed from the Real?

Similarly, some of your instant-speed spells have X-cost spells that are comparable, for example Counter Spells (Broken Ambitions, Condescend and Syncopate).

Finally, have you considered some additional tutors to pull Freed from the Real more frequently? Demonic Tutor, Diabolic Tutor, Diabolic Intent, Diabolic Revelation just for starters?

Jhi69 on Zaxara the Exemplary

2 weeks ago

Thank you alextom1988 i'll looking for some testing with more ramp. My Playgroup isnt that active at the moment. Its a bit hard for me then to figure out whats working good and what not.

But i figure out Pemmin's Aura is a better choice as Freed from the Real. Moir

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