
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Premodern | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
Forkbeard on
Miirym, Sentinel Wyrm: Double Dragon
1 week ago
Oh this is a lot to process, ha. Here's some thoughts around the suggestions.
Alright so about the hefty casting cost problem of dragons in general. Yeah. Now that I've had a chance to play the deck a bit, I'm running into the same problems I had with Atarka. With so much ramp + treasure support (treasures are particularly rampant in my playgroup), Commander in general is so fast these days and this deck had a very difficult time keeping up. I really like the brew I have here, but I need to consistently ramp to have any hope of getting this battlecruiser off the ground. I need to start thinking about fast mana (Ancient Tomb, Mana Crypt etc) because I'm finding that some games don't go beyond 5 turns these days. Dark times for a Timmy like me.
griffstick on
Miirym, Sentinel Wyrm: Double Dragon
1 week ago
I say cut Thundermaw Hellkite too. Idk I feel like having Genesis Wave resolve with x being 7 or greater would be fun. I also want to suggest Equilibrium. Bounce your own creatures could be a good idea.
Ok but what about Sylvan Library or Worldly Tutor? Or other really powerful cards like Mana Vault
Quickspell on
We Love Freebies! *Primer*
2 weeks ago
Hey Cloudius, did you see that they are reprinting Imperial Seal in Double Masters 2? There are also rumors about reprinting Capture of Jingzhou. I immediately had to think of your deck:) Btw, I had written before the I was trying for a less strong version of your deck. But it doesn't work. Once they know what the game plan is you immediately become archenemy. Well, they are reprinting Mana Vault, too, and Cavern of Souls. And I'm hoping for Mana Drain
Emberalus on
Child of Alara
1 month ago
Update:
OUT:
- Sol Ring
- Goblin Engineer (It does not really synergize with the combo, it was in to find Zuran Orb but I kind of have enough ways to find it and not enough artifacts to sacrifice.)
- Roil Elemental (It was a cute card but I had to cut one more card for some more consistency and with the amount of tutors I play generally I will always rather have Tatyova or Gitrog Monster which are both tutorable by Bring to Light.)
- Pact of Negation (Pact of Negation is kind of an expensive card and I think I like Pyroblast more, it's mainly to combat counterspells on the second sunrise anyway and Pyroblast has some added utility to it which I think makes it better.)
- Mana Vault
- Overgrown Tomb (Decided I want to run just 3 shock lands, this one might get back into the deck but I opted for others first.)
- Mox Diamond
- Mana Crypt
- Krark-Clan Ironworks (Decided to get rid of the KCI saccing mana rocks before second sunrise plan, it was too convoluted and I want to go for a more land centric deck.)
- Valakut Exploration (This was also one of my other win conditions, and I liked Roil Elemental first above this but decided to cut both.)
- Izzet Chronarch (Got replaced by Timeless Witness.)
IN:
- Krosan Wayfarer (Has some early game utility while still being excellend in the Combo.)
- Pyroblast
- Cosmic Intervention (I somehow overlooked this card but I am really excited to add this as an early game play for value.)
- Uro, Titan of Nature's Wrath (Uro is already an insane card, it sacrifices itself which is great, it's basically a recurrable Explore with the added bonus of sometimes being a powerful body, I think it will work excellend in the deck.)
- Farseek
- Explore (Both replace my mana rocks for some early mana ramp.)
- Breeding Pool
- Temple Garden
- Hallowed Fountain
- Timeless Witness
- Unbridled Growth (Fixes mana and sacrifices for a card, the other candidate was chromatic star which would also be good but I think Unbridled will have more value as you don't need to sacrifice it to gain it's fixing effect.)
I decided to cut my mana rocks that don't provide a color except for when they have a way to sacrifice themself which also made me cut my KCI from the deck.
Other Ideas: + Valakut, the Molten Pinnacle + Vesuva + Prismatic Omen
Quickspell on Does Hullbreaker Horror combo with …
1 month ago
I am confused. I've seen a lot of combo descriptions on Hullbreaker Horror + Sol Ring + some 0 mana card like Everflowing Chalice.
Do you even need a third card? Doesn't this work:
-
Have Hullbreaker Horror (HH) on the bf.
-
Cast Sol Ring (SR). HH trigger goes on to the stack, chosing to take SR back to hand.
-
Before HH trigger resolves, tap SR to float two colorless mana. HH trigger resolves and SR returns to hand.
-
Use one of the two colorless mana to cast SR > repeat to float infinite colorless mana.
The same should work with Mana Crypt, Mana Vault or Grim Monolith.
Everflowing Chalice is just a way to store that mana, isn't that correct?
Profet93 on
It's Tough to be Xenagod
1 month ago
Regarding your update
Cemetery Prowler - Is it's primary purpose GY hate, early blocker, ramp? I feel GY hate is what you were going for. Why not add a Soul-Guide Lantern in it's place or even a Scavenging Ooze. This way you are reactive rather than reliant on attack. Something to consider regarding creature count and pump draw spells. But personally, I feel you are light on beaters. I know your deck is a big more aggressive so perhaps thats just how it plays. I think Kogla, the Titan Ape in your maybeboard would be helpful. Synergy with eternal witness, provides creature and artifact/enchantment removal. Unlike bane of progress, won't remove your land enchantments
Budget per card? - I added mana crypt to Xenagos and went ham depending on how much of a threat I was viewed as. If not crypt then perhaps Mana Vault might be worth considering in place of time of need? Unless you are actively trying to assemble creature based infinite combat rather than passively drawing into them, ramp might be a higher priority for T2 Xenagos. Having additional ramp redundancy for Xenagos is nice. The untap cost is steep, but depending on your opening hand. or if you just need a little more juice for a draw spell, or to cast your hand after a wheel, it could be useful.
Professor_Superman on
Colorless EDH
1 month ago
The cards that I would buy for this deck if they weren't too expensive would be mana rocks, probably Grim Monolith , Mana Vault & Mana Crypt. I have all the Eldrazi and tribal synergies I can play in this deck.
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