Mana Vault

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

: Gain .

Mana Vault Discussion

dritchie on Nekusar

1 day ago

I like the ramp but I would take out the talismans as they slow the deck down Mana Vault , Mana Crypt , Expedition Map and definitely Chromatic Lantern for mana fixing my nek deck doesn't require nek to win, Wheel of Fortune is better than Winds of Change as that is only good if they have multiple cards in hand eg ive had it only do 1 damage to me, remove Omniscience its too much mana add Past in Flames spell recursion.

SakuraStorm on Shhh, its an Eldrazi Party {Primer}

4 days ago

PS:

As you've probably seen these cards are almost all also featured in my Tariel deck. Thing is, depending on budget, you can improve further. There's always the more expensive rocks -> Mana Crypt , Mana Vault , Lion's Eye Diamond aso.. or the expensive Tutors Demonic Tutor , Vampiric Tutor aso..

Thinking about mono-b, Cabal Coffers came also to mind, plus it's searchable with Expedition Map . But even a better choice for you'd be Magus of the Coffers , since he's also a creature. Reanimating him with Whisper EoT gives him pseudo-haste, which is also nice.

Last_Laugh on I Play For Free, You Don't Get To Play!

5 days ago

Way too many lands and your ramp package needs some major tlc (aka drop EVERY rock that costs 3 and only adds 1 mana).

Boros Signet , Azorius Signet , Izzet Signet , Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Fellwar Stone , Pentad Prism , Basalt Monolith , Worn Powerstone , and Coalition Relic should ALL be in here. Don't drop any of the above rocks, add more if your budget allows Lotus Petal , Mana Vault , Moxes, etc.

Generator Servant and Crystal Vein are worth running also.

Feel free to check out my list for inspiration. It's got a gross overall price tag but still plenty of affordable options (i.e. GET Strionic Resonator IN HERE). Upvotes on any of my decks are appreciated. Narset, American Beauty

DrLama on MagicalHacker - List of All 2-Card Infinite Combos

5 days ago

one-card combo:
Recruiter of the Guard / Imperial Recruiter
- cast whichever recruiter, search up Spellseeker into Withdraw .
- Bounce Spellseeker and Recruiter, recast both, search up Chain of Vapor and Trophy Mage .
- Cast Trophy Mage into Basalt Monolith .
- Cast Chain of Vapor on Trophy Mage and Recruiter, recast Trophy Mage into Rings of Brighthearth .
- Rings of Brighthearth + Basalt Monolith makes infinite mana, then recast Recruiter (for 1 colored mana) into Walking Ballista to kill.

That costs 30 mana, with 8 slots -- If you can use white cards, you can replace Withdraw with Momentary Blink to save 3 mana (most of flashback cost paid with infinite colorless mana), or replace Withdraw with Ephemerate to save 7 mana (at the cost of a turn), or replace both Withdraw and Chain of Vapor with Ephemerate and Momentary Blink to save 9 mana (21 mana instead of 30) if Chain of Vapor isn't already generating 2+ mana with fast-mana artifacts ( Mana Vault and such). Other replacements for Withdraw include Saving Grasp , Selective Snare , Scapegoat . Only Scapegoat saves mana, just 1 -- use Chain first, then Scapegoat, saccing Spellseeker. But that's worse than Chain then Momentary Blink.

I'm sure there's a way to do this without Spellseeker, going Recruiter into Mistmeadow Witch , or Recruiter into Recruiter into Planar Guide , possibly using cards like Brago, King Eternal , Felidar Guardian / Flickerwisp , but I haven't worked those out yet. Maybe it's possible without blue.

Dango on Morophon, Ratmaster [100% cEDH Primer]

1 week ago

Again, I didn't mean any offense. What I'm lacking here is context because I don't know the metagames that you play in. However, I can say that the metagames that I play in are high power, not cEDH, but games typically last between 3 to 6 turn cycles and it's not unheard of for someone to win on turn 2.

When I think of a cEDH deck, I think of a deck that can win on the spot by going infinite and is highly resilient to interaction, or has enough interaction to combat opposing interaction. Games are also considerably fast-paced in true cEDH, and they emphasize winning or establishing a lock in a vaccuum by turn 3. I've kept these descriptors very brief to keep things short and simple, but I can't conceivably picture a scenario where rat tribal with Morophon at the helm can achieve any of these circumstances.

To be frank, your commander is incredibly expensive to get out onto the battlefield, and your win condition to unload rats is highly susceptible to boardwipes. Without haste, you give the table an entire turn cycle for opponents to fish for an answer.

Going back to my previous post, my concern was in regard to you using the 100% competitive meter as a basis to claim your deck is suited for cEDH, but cEDH is an entirely different beast with an established metagame that would blow this deck out of the water before you had a chance to get anything online. The competitive meter on tappedout has inherent flaws and is not an accurate representation of the competitiveness of a deck. However, this deck is perfectly fine if it works for your meta, but I suspect your meta is not cEDH as I know it.

If you believe your meta is cEDH, then we have very different definitions of what cEDH is and I don't think we would come to an agreement on things. Besides leaving you with a snarky remark and saying my advice to you for making your deck more competitive would be by not using Morophon as your commander and not playing rat tribal as your gameplan, I would much rather start off by suggesting fast mana in the form of Mox Diamond , Mana Vault , and perhaps Grim Monolith . These are all more effective forms of artifact ramp to cast your commander rather than using the subpar color fixing artifacts you're currently using. Even mana dorks could help a lot in this sense. ETB effects like Impact Tremors or Purphoros, God of the Forge for example may be more effective means of winning on the spot like I stated earlier. Other than that, I don't know what else I can tell you at the surface level of things because this is honestly really beyond my scope of interests.

I wish you the best of luck, and I'm happy to help if you have any further questions. I think this deck is certainly interesting, but my major reason for posting is because I don't think this is rightfully advertised as a cEDH deck considering that you're basing it's competitive viability entirely on your meter.

Vipy5 on Father of Infect

1 week ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

pokeylop on Yawgboss, Thran Kingpin

2 weeks ago

I think it's worth pointing out that you need 2 creatures with undying on the board at the same time with at least 1 of them not having a +1/+1 counter on it for this combo to work (or, as you said, 1 Undying creature with Nest of Scarabs). Just worth explaining the combo somewhere in your primer so people understand how the combo works, imo.

Beyond that, I don't see many definitive wincons once you draw your whole deck. A Blood Artist or Zulaport Cutthroat makes the most sense as you have a sacrifice loop, but it's complicated by the fact you must draw a card with Yawgmoth's ability so you're limited by the size of your library. Some kind of a discard outlet to allow you to keep discarding Kozilek to shuffle the yard into your library would allow this to be a definitive loop. If this was why you included Awaken the Erstwhile , note that this will not work as the trigger to shuffle your graveyard resolves before Awaken the Erstwhile finishes resolving (I would suggest getting rid of this unless there's an interaction I'm missing). Some discard outlets I would recommend:

  • Sadistic Hypnotist - Though limited to sorcery speed and needing a creature to sacrifice, you're bound to have small creatures and tokens to sacrifice and this can be used equally well against opponents while you're grinding out the game.
  • Putrid Imp - One of the cheapest repeatable discard outlets you can find. Probably my top pick.
  • Olivia's Dragoon - More expensive than the Imp, but still repeatable at instant speed.

Though I know you're not including it for budget reasons, Lion's Eye Diamond is quite possibly the best discard outlet you can run as it also allows you to create infinite mana through this loop allowing for a huge Exsanguinate or Torment of Hailfire (which, by the way, I would also suggest adding somehwere). I'm not expecting you to add LED, just felt I should mention it for others hoping to make a spin on this!

If you want to push this into being more cEDH, I would swap out some of your mediocre cards (e.g. Weaponcraft Enthusiast , Sengir Autocrat , Big Game Hunter , Awaken the Erstwhile ) for some of the following:

I like the idea for this, though, and hope you enjoy the deck!

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Mana Vault occurrence in decks from the last year

Commander / EDH:

All decks: 0.16%

White: 0.34%

Red: 0.42%

Blue: 0.6%

Black: 0.24%

UR (Izzet): 0.59%

WU (Azorius): 1.18%

Golgari: 0.18%

Rakdos: 0.16%

WUB (Esper): 0.66%

UBR (Grixis): 0.71%