Mana Vault

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Mana Vault


Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

: Add .

Neicilef on Le Manifeste de la Peur [Umbris Primer]

2 weeks ago

kremsers Transmute Artifact is just used in this deck as an overall very veratile tutor, so what I go fetch with it really depends on the game. For exemple, early in the game I could go get my Sol Ring if i am lacking in mana, or maybe even Mana Vault if I have Manifold Key on the board - which is kind of a best case scenario, because not only can the key untap the vault, but the mana from the vault can also render my commander unblockable. If my opponents have huge graveyards, getting the Soul-Guide Lantern can be great to boost Umbris, and as a last example, if i'm feeling quite behind, I could even grab Nevinyrral's Disk to blow-up the board.

OberstHati on Atraxa walks all over You

1 month ago

I was just wondering how fast this Deck can Go infinite and win a game in a perfect World,… And guess what? TURN 3! Of course you Need to have all the Combopieces by turn 2, but it is possible,… It takes a Teferi, Temporal Archmage, The Chain Veil, Mana Vault, Sol Ring, and 2 mana sources, ideally it‘s Command Tower, The other Land online needs to be able to enter untapped and produce , so an Island will do the job.

Turn 1: play Command Tower, cast Sol Ring, Tap for , cast Mana Vault

Turn2: play Island, tap all sources for , Cast Teferi, Temporal Archmage, tick him down to 4 Loyalty, untap the lands and the Artifacts, cast The Chain Veil, with from Sol Ring

Turn 3: Tick Teferi, Temporal Archmage up, get a Card, tap the 4 Manasources, activate The Chain Veil, float , from Island and / from Command Tower, Tick Teferi, Temporal Archmage up, repeat,…


I know the odds for this Scenario to resolve are rather low, but still…

Ardees on Gates? Nine Fingers Keene Competitive

1 month ago

If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.

Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,

Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.

Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy

Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).

Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.

Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence

Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.

Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.

If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.

DawnsRayofLight on Muldrotha reanimator 2.0

2 months ago

It's expensive, but Jeweled Lotus is amazing in Muldrotha. You can fetch it with Urza's Saga and recur it.

Speaking of Sagas, they're amazing in muldrotha, I run The Cruelty of Gix, Binding the Old Gods, The Phasing of Zhalfir, Phyrexian Scriptures, and I am testing out The War in Heaven. Those probably would work better than Oblivion Stone.

38 lands is a bit high, you can probably get away with 34-35, even 33 if you're willing to invest in Mana Crypt and Mana Vault.

In my hands, Muldrotha has been running better as a combo cEDH list. I have tried to build it other ways and it was honestly either too slow or too samey to my Zegana and Miirym lists. I think combo would work better, Muldrotha loves self mill and that can act as a sort of turbo way to draw through your deck.

If you're wanting to stick to ramp, you're going to need to speed it up

A good ramp package I use in U/G and U/G/X lists, tweaked for Muldrotha:

1 drop: 1-3

Sol Ring

sometimes Birds of Paradise and other related mana guys

for Muldrotha: Expedition Map and Wayfarer's Bauble will do wonders

2 drop: ~6

Arcane Signet

Bloom Tender: I play this in almost every 3+ color list


Three Visits

Nature's Lore

Muldrotha Specific: Sakura-Tribe Elder, Skull Prophet, Rootcoil Creeper

3 drop: 1-2

Uro, Titan of Nature's Wrath: hilarious to recur every turn

Cultivate, Harrow, Springbloom Druid are all good too

You will also want some more heavier hitters up top, generally, in ramp heavy decks I will run anywhere from 8 to 15 (depending on how well I ramp). I want to be able to have a big finisher and keep them going in Ramp lists (you can see these 2 to see what I mean: Nature's Revenge (not recognized by brackets for some reason) and Baby Dwagon Ehhhhhh?, both are very powerful and keep the pressure up, I rarely have an issue with either too many big guys and not enough ramp.

Sire of Stagnation

Toxrill, the Corrosive

Koma, Cosmos Serpent

I've been loving the ancient dragons

The other Jin-Gitaxias is also pretty potent

Here is my list if it helps give any ideas to help yours: The Circle of Life


Massacre Girl= Primaris Eliminator

Noxious Gearhulk= Necron Deathmark

The Eldest Reborn = The War in Heaven

I don't think I have put the combos down in the description yet but I can explain them if you want to know. Hope this helps!

Jett2112 on Carah Approaches with Pyromantic Intent

2 months ago

I agree with your decision to exclude Deflecting Swat and Lightning Greaves since they are cards that say your "planning for the worst" (which is even dumber than regular planning). I think a better way to make sure Syr Carah, the Bold spends as much time as possible on the battlefield is to max out on rituals like Desperate Ritual, Pyretic Ritual and Mana Geyser. Maybe also max out on mana positive rocks like Mox Diamond Grim Monolith Mana Vault and Grim Monolith. At 36 lands you could almost swap any mana positive spell for a land and probably run a bit smoother and faster. I know those are big money cards but I see that Lion's Eye Diamond

+1 for embracing the battlecruiser / glass cannon aspects of Syr Carah, the Bold!

M1C1 on Esper rogue agro control

3 months ago

Yes Sol Ring + Any signets, or better some Lotus or Mana Vault

DawnsRayofLight on 京 An illusion? What are you hiding? (cEDH-$T4KS) 京

3 months ago

Nice list! I am going to have to save this one off to the side for some hints for my Derevi list

I know it has been about 2 years since the last update, but you definitely should update the list, New Capenna gave some goodies to use. I went more of a blink control sort of list, it still does stax to an extent.

Mana Vault is really good ramp in derevi. Displacer Kitten was also a nice recent addition.

I'm not sure what your meta is like, it may be good to add in a few more win conditions to help push the game over, I took apart a Hokori stax list that honestly would only stall the game out until my opponents could cope with the taxes and everything and blow me out of the game. When it did win it was honestly just a drag for everyone, myself included. The Derevi list I have was sort of an followup to the list and I went more of a tempo route with it over time as it ran into the same issues as the Hokori list. People seem to frown on big finishers in competitive formats, depending on the build, they definitely can have a place and I tend to include at least a few in my edh lists for some top end begin to finish the game. (I have a cEDH Urza list that seriously runs eldrazi in it and has a high win percentage, even against expensive turbo decks).

Here's my Derevi list if at the very least it can help give you some hints for some new adds for your list, I appreciate advice on it, the list still needs some tweaks before I'm happy with the strength of the list. Birb Goes Brrrrrrrrrrrr

DawnsRayofLight on T/V Draw Hysteria (Help Wanted)

3 months ago

You can probably cut out the most of the mana dorks (Bloom Tender and Deathrite should still be good with maybe birds). I do not know how, but somehow these turbo/farm decks seems to always hit their land drops and generally you do not need much to do the usual Consultation and thoracle.

I have a proxied out grixis turbo list (I use it to test against) that runs Displacer Kitten and playing the deck definitely taught me the power of that card, Mana Vault for more accelerant, Brainstorm for more draw, Ledger Shredder, Professional Face-Breaker

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