Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mana Vault Discussion

Nick_V on How To Lose Friends (Help)

1 month ago

forneyt My budget for this deck is higher then I would usually spend because I want it to be able to play in cEDH games (it doesnt have to be a win all the time deck but good enough to sit at the table). However cards over $80-100 each are probably a get if I can thing but a hard sell to spend $ to the wife. As my play group goes, I dont have one. Covid destroyed it. We are just now starting to open back up here in Vegas so I have no idea what I will be walking into at my LGS.

I would love Mana Crypt but I just don't have one and I only have Mana Vault in there for a early commander ramp. The Charcoal Diamond bugs me because of the comes into play tapped and that seems to slow for cEDH.

Possessed Portal is a win con if it resolves. By the time I get that out they should have almost no resources in had if not already hellbent. With my commander out as well they cant even top deck and everything they sac goes to me. The 8 cmc can be rampped as well I can even shave it down to 6 and protect it with Dream Devourer . Vilis, Broker of Blood I just do not personally like. The cmc means I would need to animate him out and I rather do that on more important targets. The card draw I could get from running Necropotence at a much cheaper cmc (still up in the air about that one though). He seems like a large amount of resources to just get returned to hand or countered just like Sheoldred, Whispering One and I rreally like her.

I do like Waste Not probably find a place for it.

So you might have something there. I didnt want to run Chromatic Lantern because of the cmc. Everflowing Chalice I like because it starts at 2 and at any point of the game if I draw it I could put more into it if i had the mana to spare. The Blood Moon situation is problematic so I might just do that, maybe in place of Mana Vault if i decide to drop it all together.

Malakir Rebirth  Flip is there as mana with a side of protection for my commander. Volrath's Stronghold is a very nice card just to rich for my blood.

Yes the maybe board is stuff I am considering as well as stuff I have pulled out. I like Gary and still may run him after I get my first 100 settled and tested I will move it around.

Geth's Grimoire may be a possibility. However I dont like the idea of giving the other players more answers. I want the hellbent and top decking much sooner then later.

Living Death is a card I may cut, I am not sure yet. I like the idea of all their boards getting sacked and becoming my creatures and I also get my graveyard back. Death Cloud is a win con. Mindslicer is the same kind of thing (with a sac outlet) I get all their permanents. Without a sac outlet I can beat away or hold as blocks. That is why I like this commander so much, "your stuff is my stuff.. Thanks!"

Dark Depths only works with Thespian's Stage . Vesuva enters as a copy so would have the counters on him. Thespian is already in play when copied so no counters. Either way this seems too meme for me :-)

I did notice a big flaw that you pointed out .. I have no sac outlet so Miren, the Moaning Well High Market Phyrexian Tower any of those might be a good add. I like Deserted Temple but it is close to that to expensive area because I dont have one.

Thank you for taking the time to give some help and advice, I appreciate it.

forneyt on How To Lose Friends (Help)

1 month ago

I'm not sure what your playgroup consists of, or what your budget is, so I'll just rattle off some cards and (if needed) their budget alternatives, as well as what I would suggest replacing.

Mana Crypt or Charcoal Diamond in place of Mana Vault : 0-mana Sol Ring just seems strictly better, and the diamond generates colored mana, which is helpful for a low-CMC deck.

Vilis, Broker of Blood in place of Possessed Portal : You already have so many life loss cards, might as well profit from them even more!

Waste Not in place of Miasmic Mummy : Benefit from their discards even further.

Chromatic Lantern in place of Everflowing Chalice : Lantern fixes your lands that tap for colorless (or cabal coffers before you get it going), and keeps you from getting wrecked by Blood Moon by giving your "Mountains" the ability to tap for black.

Phyrexian Reclamation or Volrath's Stronghold in place of Malakir Rebirth  Flip: Repeatable reanimation really rocks!

I already see some other great cards in your maybeboard: Dark Confidant , Gray Merchant of Asphodel , Thoughtseize , and Necropotence among them. Confidant is "draw" without the "draw", which can be an important distinction for certain cards (cough cough Chains of Mephistopheles cough cough Nekusar, the Mindrazer cough cough). Gary is an alternate wincon and also replenishes your health after you drain yourself with your own cards. Thoughtseize basically is "I want this card in your hand" with your commander, and Necropotence is just a broken card that gives you more cards than you can cast.

I feel like your deck may be missing some draw power, so I would suggest Geth's Grimoire , the previously mentioned Vilis, and Howling Mine / Mikokoro, Center of the Sea . With all the discard potential, these last two shouldn't be a problem if your opponents get a couple cards!

For any combo of the above suggestions, I would consider cutting Living Death , Death Cloud , Tangle Wire , and Mindslicer . My reasoning for these four specifically is that they are too mana costly and also negatively affect your boardstate in a way that doesn't put you ahead.

Lastly, I have some land suggestions that I am unsure what to cut for because you already have a decent selection. High Market is a great land, along with its alternate, Miren, the Moaning Well . Deserted Temple can be an extra Cabal Coffers or Nykthos, Shrine to Nyx . If you like to take risks, you could include Dark Depths for the classic Vesuva / Thespian's Stage combo!

DemMeowsephs on Ultron

1 month ago

Oh crap super sorry I didn't see the deck was modern, a ton of those suggestions aren't legal. These are the ones that aren't legal my apologies.

Sorry again, hope the other suggestions still help!

DemMeowsephs on Ultron

1 month ago

Hey there! Ramping can be quite difficult in colorless, and while you have some wonderful ramp rocks, I'd recommend a few others as well! I'd recommend cutting a few eldrazi or things you can spare, since there's no use in filling your hand with huge spells if you can't cast them!

  • Thran Dynamo / Sisay's Ring : Both pretty simple, but they can be used as soon as they're out and from then on can easily provide a source of mana to cast more things, much like Hedron archive.
  • Forsaken Monument : INSANELY ramps, and while it may cost a bit of mana, this can make all your lands, and most of your ramp essentially double, allowing you to cast a TON more spells much faster. It even buffs the eldrazi, and gains you life you may have lost in earlier turns.
  • Palladium Myr / Hedron Crawler : These guys may not seem like the best, but you have very few cheaper blockers, and you thus may get killed before you can cast big things. You can block big creatures with these, in addition to using them for ramp, so you can cast bigger spells.
  • Crystal Vein : Easily provides colorless, the only source you need, and offers more if you chose to sac it, putting you one turn ahead in casting some big eldrazi!
  • Ugin, the Ineffable : Costs quite a bit, but makes ALL the eldrazi (and most ramp spells) cost 2 less, greatly reducing their cost.
  • Mind Stone : A great, cheap, colorless source that can help you ramp, putting you one turn ahead, as well as offering card draw if necessary!

The next few may OR may not be out of your budget, so here they are if you haven't heard of them:

  • Ancient Tomb : great ramping land, providing 2 colorless at the expense of just 2 life- this is great from early turns and can help you ramp into more ramp so you can cast big spells much faster.
  • Urza's Incubator : You could name eldrazi, and essentially do what Ugin did as mentioned above for half the cost in mana. This could really be a great ramp spell and costs very little mana.
  • Mana Vault : Even if you just use it once this can put you WAY ahead in the game, 3+ turns to be exact.
  • Mana Crypt : costs no mana, ramps you just as good as something that costs 3 mana. Its pricey, but very, very, very powerful.

Hope this helps! Be sure to check out some of my decks, and drop an upvote if you'd like! Good luck on the deck- cheers!

Edit: some cuts I recommend are 2 of the all is dusts, both karns (they're fun, but not worth it), and possibly 2 of the thought-knot seers as long as you'd be adding some of the blockers mentioned above.

Pikobyte on Ulrich, of the Krallenhorde Mid Power

1 month ago

A comp edh deck usually looks like that:

So basically cEDH is all about playing the best and most efficient cards. You just go for a quick combo win and try to tutor it up, stop opponents from comboing and assemble your own combo. Every card that doesn’t do anything of that doesn’t belong in a cEDH list. Tribals usually don’t support that very good unless you maybe go with elves. And your commander should be part of a winning combo like a food chain combo, or draw into your combo with infinite mana or another easy loop, like Urza or thrasios for example.

I assume that you haven’t seen much cEDH decks so far. Maybe you should watch some lists or games first. CEDH decks tend to be very expensive. Even Godo which is really cheap for cEDH tends to be around 3k. Multicolor decks are not uncommon to be 6-10k. Could be a waste of money if you don’t like cEDH in the end. It’s not everyone’s cup of tea, I don’t like it very much for example. I prefer jankier games up to high power

Milesfuzz on Anowon cEDH

2 months ago

If you're gonna keep up with other cEDH decks you'll probably want to up your fast ramp. Mana Vault , Mana Crypt , Mox Diamond , Chrome Mox and the likes. Altering your mana base to include Tainted Pact will probably help out a bit.

Swan Song is pretty efficient interaction you seem to be missing.

arquistar on Osgir, the Reconstructor Conductor of Tokens

2 months ago

I'm toying with a similar build right now. Instead of Mesmeric Orb I'm going with Altar of the Brood for similar effect. I'm also including the Myr package including Myr Galvanizer and Myr Turbine to assemble the package for infinite mana to power the Staff of Domination . I also like the idea of Mana Vault to accelerate to Osgir and then sacrifice and clone it to net 5 mana on a later turn. I feel it's also not a terrible idea to include your favorite "Swords of...". I'm going with Sword of Truth and Justice and Sword of Body and Mind . They're typically lackluster but doubling down on those combat damage triggers sounds spicy.

VeryUnqualifiedDeckbuilder_ on A Thousand Vials

2 months ago

Some non competetive rocks to consider: Dimir Signet , Rakdos Signet , Izzet Signet , Talisman of Dominance , Talisman of Indulgence , Talisman of Creativity

Extremely good rocks (some players might get salty about these): Mana Crypt , Mana Vault (requires some synergy), Mox Opal , Mox Amber , Chrome Mox , Mox Diamond

Also, Chromatic Orrery and Skyclave Relic are two fun rocks that I enjoy, although they aren't for every deck and have pretty high cmc.

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