Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Gain .
|Have (2)||rockleemyhero ,|
|Want (12)||Callinicus , KetamineMedic , Aethos528 , arthur12345 , AndrewsLuz , metergram , Elmo_the_Elk , illsv , habbadash , kadabura , VexedDeath , Dunster74|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mana Vault occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
UR (Izzet): 0.59%
WU (Azorius): 1.18%
WUB (Esper): 0.66%
UBR (Grixis): 0.71%
Mana Vault Discussion
1 day ago
Sup Nazaxed, glad ya like Nivvie!~
It's funny ya actually ask about those two specific cards as I have just recently added them in about two days ago. I see potential in Mana Vault when bursting out a lot more artifacts or having that Cyclonic Rift mana open on T3-5. I am still half and half on Mox Opal as I am still testing it out, it was dead in one of my hands in one game but the other games I surprisingly had 3 artifacts on the board usually.
In regards to Torpor Orb, I have been thinking a lot of adding it in. It only shuts down two of my cards and highly worth it so it will probably come in when I see a card that I don't like rn. The only issue I have with this current build is the lack of library reshuffle, at max I would have to do 120 to the table and my only way is Winds of Change. I been thinking of adding back in Mission Briefing and Snapcaster Mage as additional ways to recast Winds of Change. The other alternative thoughts that a friend recommend to me is adding in Thassa's Oracle and Jace, Wielder of Mysteries. So not too sure what to do.
3 days ago
"That card is awful" dude points to my Mana Vault it taps for 3 and you need to pay 4 to untap it, that's awful. He was being 100% serious no sarcasm. I turn 3 Maelstrom Wanderer and killed table on t4 with Kiki-Jiki, Mirror Breaker and sometimes else The following week he threw a tantrum about me playing the deck again.
1 week ago
So this is what it's like, being an outsider to the conversation, when listening to me. Huh. Interesting. I know I can be quite harsh and stern with bold opinions, but reading what I write kind of has no effect on me, since I'm the one who wrote it.
This feels... enlightening. Especially with my recent rant on the difference between EDH and cEDH.
Glad I stumbled across this thread. Good self reflection on my occasional jackass-ness. And to be clear, that's me calling myself a jackass, not someone else :)
Sorry Tappedout. Sometimes I just let my one-sided emotions get the best of me! Lol
I'm generally okay with proxies, as long as you are showing some effort to obtain them. For example, if you have a deck that would cost you $3,500 or heck even a deck that's $300 and you're working part time on minimum wage, I perfectly understand proxying out the thing.
But you at least have to show effort. If you show up week after week after week with the same paper cutouts, man at that point you're just killing me. Save up and buy a card or two here and there, don't just use the proxied deck as though it were the real one.
Look, I get not everyone can afford an OG dual land, but at the same time at least show some effort. For example, maybe you have a proxied Mana Vault because you don't wanna drop $40 right now, or can't. Well, if a week or so later you show up with the real deal, that's great and understandable. Or, if you can let people know you're working on it.
I know, it's ignorant of me to assume and force people to spend money they may or may not have, but the way I see it is if you are least TRYING to build the deck, it's okay. But if you are just proxying out all of the high end cards so you can have the most "expensive" deck possible so you can "win", I mean... I don't want to say maybe Magic isn't for you... but maybe focus on a hobby more within your budget?
It genuinely comes off the wrong way if you are only doing it for the cheap benefits. Like reaping all of the rewards with none of the effort. Makes it feel fake, and almost insulting to those who put their hard earned time and money and soul into the game.
Like I said, I get it if you can't afford that Gaea's Cradle. But at least work toward buying some of the "cheaper" cards, okay?
And I perfectly 100% support proxying out something so you don't damage your Jace, the Mind Sculptor. Because believe it or not, there's a BIG difference between owning the card and protecting it, which includes using proxies so it isn't curled or bent during play, and proxying out the expensive cards so you can play without buying them.
So my stance on it is: If you want to use proxies to protect super expensive cards, I 100% support it if you have the card in question. Also, if you are using proxies while you save up, great! But at least make the effort to work toward owning it IRL.
1 week ago
Thinking about adding in Sword of the Animist to help get us some lands.
I'd also like to add Sword of Fire and Ice, Sword of Light and Shadow, and Sword of Feast and Famine but these have proven to be expensive so will be added further down the line. Mana Crypt would also be added if I could justify spending $200. Maybe a future addition when I have a ton of store credit banked up.
If you have any suggestions I'd be happy to hear them, please leave justification for the suggestion.
1 week ago
There are still some that either are just lists of cards with the same effect or "combos" that need split into their respective interactions, as with my examples above. I even found someone who used the combo syntax on Plains + Wild Growth.
I have also recently come across a series of "combos" where someone just linked cards with a triggered ability and Strionic Resonator and another where someone linked a bunch of creatures with ETBs and Conjurer's Closet. Both of those are interactions, but it is the obvious use for those cards and doesn't rise to the level of "synergy". Allowing such "combos" to show on a page would make popular enablers page's unusable because of how crowded they would be with combos.
Strionic Resonator + Kor Outfitter (one I honestly reviewed today) is simply how Resonator is made to be used and does not provide any useful information to people wondering how to get stronger than intended interactions out of the card.
Maybe I am being a little too "Spikey", but I think that the combo database should only include things that at a minimum provide an interaction that is stronger than the base interaction that a given card has with every applicable card..
2 weeks ago
Hey, Demented Kirby, YouTube subscriber here. Other than YouTube, what do you do for a living where as you're able to afford Mana Vault, loads of fetches (among other expensive lands) and multiple moxes?? While still being able to afford rent,bills and food, etc. Cuz I'm gonna do that. Lol
2 weeks ago
Honestly, I think power level really does matter. I would play an ABU dual/fetch manabase, Rings of Brighthearth+Basalt Monolith, Mana Crypt, Mana Vault, etc. in every one of my decks. The thing is, setting the expectation that decks will have that kind of "oops, I win on turn 3" power excludes a lot of people in the way a high buy-in at a poker table does.
I do think that makes EDH and cEDH different formats, because certain cards like Force of Will and Echoing Truth lose their utility at underpowered tables. Practically, though, I don't think this should change anything. There are 20,000 Magic cards, and EDH is a singleton format. EDH players could live with a Protean Hulk reban, same as cEDH players can live with the inexplicable ban on Primeval Titan, when casuals are far more likely to be packing Hour of Revelation and Nylea's Intervention than turn-1 Reanimate.
2 weeks ago
Your very top tier auto-include for lists is going to look like
- Force of Will "free"
- Pact of Negation "free"
- Swan Song cheap to cast and wide in restrictions
- Mana Drain color heavy but ramps the following turn
- Mental Misstep "free"
- Delay not color heavy and hits any spell, delaying for 3 turns is the same as solving it in very fast competitive EDH
Your situational includes are going to look like
- Force of Negation This can't protect your own combos, so it isn't wanted in every list. This is ran in QUITE A FEW lists though, always worth a consider.
- Counterspell Usually seen in mono or dual color decks as the cost can be hard in some 4 or 5 color shells
- Dispel Sometimes cut for a more general counter
- Muddle the Mixture Limited in scope and color heavy but this is more often slotted as a hard-to-counter tutor with a counterspell as icing on the top
- Narset's Reversal this card is pretty nice. While it does see a lot of play, it definitely isn't an autoinclude yet by any means.
- Spell Pierce Before you mock this card, consider how well it catches ultra fast mana rocks and tutors. Noncreature is very wide, and it stops Sol Ring Mana Crypt Mox Diamond Mox Opal Chrome Mox Mox Amber Mana Vault Vampiric Tutor Imperial Seal Mystical Tutor Worldly Tutor Gamble Dark Ritual and SO MUCH MORE. Even for a tempo card, you're still going to catch weird stuff like someone's Rhystic Study because they tapped out to pay for it. Its very strong against blistering fast combo decks, which is why it sees competitive play.
Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.
This is where it gets saucy boys
- Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
- Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
- Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
- Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
- Mana Tithe not that good in EDH but give it a whirl I guess
- Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
- Dash Hopes Don't play this card in EDH lol
- Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
- Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
- Veil of Summer 1 mana green Cryptic Command
- Autumn's Veil Counterspell + silence against UB
- Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
- Avoid Fate Weird protection oriented counterspell
- Nether Void Mostly ran in stax builds, brutal lockout card
- Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
- Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
- Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.