Mana Vault

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

: Add .

TheOfficialCreator on Equip

2 weeks ago

You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.

Cuts:

Adaptive Automaton (clunky, what are you choosing??)

Benalish Marshal (too mana intensive for so little impact)

Bladegraft Aspirant (same)

Burnished Hart (too slow)

Chief of the Foundry (too much mana for so little impact)

Eivor, Battle-Ready (way too expensive)

Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)

Militia Bugler (not good)

Mother of Runes -> Giver of Runes

Novice Knight (not good)

Thraben Inspector (not really refined for your game plan)

Darksteel Plate -> Mithril Coat

Explorer's Scope (not good)

Haunted Plate Mail (not good)

Ring of Thune (not good)

Sword of Hours (not good)

Sword of the Paruns (not very good)

Hieromancer's Cage -> Borrowed Time

Pacifism (not good)

Stasis Snare -> Grasp of Fate

Council's Judgment (this card sucks)

Visions of Ruin -> Vandalblast

TheBestMagicCard on Emrakul, the Promised End

1 month ago

Even though this card seems like an auto-include in this kind of deck, especially because I want a way to duplicate Eldazi cast triggers specifically, I haven't included Echoes of Eternity yet because:

1) It doesn't actually do anything when it enters, that is, it has no immediate effect after paying six mana for it...

2) Although I understand that it's copy ability is strong, it can just get too confusing, like, you need a bunch of unique tokens that you either have to use those erasable cards for, or just figure it out, and I just don't like keeping track of that. Maybe it's not a good reason to exclude this card, but I do consider that kind of thing when building decks... I don't really like +1/+1 counter or token-creature decks for this same reason...

3) It also copies triggered abilities of Mana Crypt, Mana Vault, and The One Ring, which I really don't like...

Is Abstruse Archaic still the best option for copying these kinds of things? I still keep it out for now, because it still didn't seem good enough when I included it... Things can change though...

Xtough on Evil dead ☠️ (Ode to Sheoldred)

1 month ago

Thank you. I would try to focus on draw/drain and protecting and accelerating the combos. Potential cuts: Angel of suffering, grave pact, dictate as they protect only if you do something. The same for grim haruspex and morbid Opportunist. Praetors grasp has no synergy. Leaden myr is too slow without haste. Oversold Cemetery is conditionally slow. Doomed Necromancer and Phyrexian Reclamation could be ok as you tutor things into the graveyard, although I would go for Witch's Cottage and Volrath's Stronghold.

Potential inclusions could be Imp's Mischief for protection, cheap targeted removal and mana rocks like Mana Vault, Grim Monolith, Mana Crypt.

I look forward to seeing two new decklists ;) I think for now I am out of ideas but would be interesting to see how this turns out. The deck would be way out if my budget and for my playgroup Sheoldred is not a suitable commander but I really like her in the 99 for my Braids Arisen Nightmare deck. Hope this works and I really like the deck!

WorldEater_42 on What do you have that I cannot obtain?

2 months ago

Thanks for taking a look fluffyeel !

  • You are spot on regarding mana. I've added a Reflecting Pool and a Scalding Tarn which should help. The new fetchable surveil lands look great for this deck given the graveyard synergies with caging.
  • Mana Crypt and Mana Vault are long term goals for the deck. With some luck we will have some reprints!
  • Commandeer looks like a ball of fun! I am a little worried about my blue card count here but there are several other decks it'll do very well in.
  • I'll have to give Displacer Kitten a try. It would go quite nuts with a haste source and a caged Gilded Lotus for instance. A cage off of Deflecting Swat and/or Fierce Guardianship would also be crazy.
  • Thanks also for the other recommendations. I've had great times with Fact or Fiction in the past, probably time to bust it out again. Force spiking everything with Patron Wizard would also be useful.

fluffyeel on What do you have that I cannot obtain?

2 months ago

Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:

fluffyeel on You draw you lose

2 months ago

Some small recommendations I can think of:

temeref on The Malevolent Sink Eater

2 months ago

Commander_JAR in the earlier versions of this build those were included, but despite how solid they usually are in mono on paper, they aren't a good fit in this list specifically! Rituals are the bomb when you have something you consistently want to use that mana on, but Shimatsu is extremely specific with their timing. Like, for 95% of the game they are detrimental to cast; that leaves normal rituals entirely reliant on the not-so-good card selection red has, and there's almost zero value in topdecking them. Over time I phased all rituals out (excluding Jeska's Will since it's still just good impulse draw) in favor of more artifact synergies like Voltaic Key. Mana Vault is already nice with Shimatsu since it's a solid "ritual" and can be sacrificed to avoid taking damage, and turns out once the list reached that critical mass of artifacts that liked being untapped, the keys were just waaaaaay better at providing the same if not more mana. Artifact count means the world for the list too and rituals don't help in that department.

Profet93 on Gisa: So Undead It’s Criminal

2 months ago

Santiago1011

I'm glad I was able to inadvertently point it out. Now for some actual suggestions/thoughts....

Cabal Stronghold - You do not have enough basics to warrant it's inclusion. You need at least 4 basic swamps to make it mana neutral. Assuming you draw 5 basics and stronghold in a row, you only get 1 extra mana. Stronghold is best for budget decks without a lot of non-basics in the mana base. Another potential replacement is Thespian's Stage to copy coffers or opposing utility lands like cradle, nykthos, Crypt of Agadeem, etc... Crypt of Agadeem is also another decent replacement as you run more than 25% creatures. Lastly, my favorite option is Deserted Temple as it allows you to untap your large mana producing lands and has a political aspect as well.

Zombie Master > Zombie Trailblazer - While I understand trailblazer allows you to commit a crime, I feel the redundancy is not needed whereas the protection is super useful. I do understand what most wipes make it so you can't regenerate your creatures, but this is another hurdle for opponents to play around which I believe warrants the swap.

Priest of Forgotten Gods - I get the need for crimes, but the impact of the ability itself really needs to be taken into consideration as well. It's not impactful enough to warrant an inclusion. Perhaps something more on flavor such as Zombie Apocalypse? Mikaeus, the Unhallowed is also a great choice and is a combo enabler

Wayfarer's Bauble - With a deck whose avg cmc is so low, I feel another card in your maybeboard or otherwise could pull more weight. Jeweled Lotus, Mana Crypt or a more budget friendly Mana Vault can help you establish an earlier board presence.

Last thought, I see feed the swarm for enchantment removal, but how do you deal with artifacts? Perhaps an Oblivion Stone might be worth considering depending on the prevalence of artifacts within your meta and how much trouble they give you.

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