Bolas's Citadel

Bolas's Citadel

Legendary Artifact

You may look at the top card of your library at any time.

You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.

: Sacrifice ten nonland permanents: Each opponent loses 10 life.

Bolas's Citadel Discussion

Cypher35 on Assistant TO the Regional Commander

6 days ago

I have to say, if you're already running Aetherflux Reservoir and Sensei's Divining Top , you really might as well be running Bolas's Citadel

KBK7101 on Steep Price to Pay (Dina, Soul Steeper)

1 week ago

I think there might be a few too many lands with a curve that low. Maybe replace three or four with some removal spells? Also, with all the lifegain, would Bolas's Citadel be something you're interested in?

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

1 week ago

I'm thinking about ideas to add some kind of impulsive / extra draw - the mana gen here is officially in great shape, now its a matter of expanding the options available. Right now, here's what I'm considering:

Bolas's Citadel , Harnfel, Horn of Bounty , Outpost Siege , Sunbird's Invocation , Valakut Exploration

I'm also wondering about Night's Whisper - getting efficient card draw is just that much more important with the mana gen feeling more consistent.

seshiro_of_the_orochi on Slough of Slaughter

1 week ago

Bolas's Citadel could be a great lategame finisher. An awesome card for Chainer in general is Shaman's Trance . It has no synergy with your minotaurs, but the possibility of Sterling a creature with Chainer and casually negating Yawgmoth's Will / Underworld Breach and any flashback shenanigans is a powerful option.

BrickSkipper on K'rikk, life's shit storm

1 week ago

I'd recommend Sensei's Divining Top . It goes infinite with Bolas's Citadel + Aetherflux Reservoir , while being a very solid little piece of card selection in the early game.

zAzen7977 on PHYREXIAN DOOMSDAY - K’rrik Combo (cEDH Primer)

2 weeks ago

Profet93, thanks for the +1 and your comment! You bring up some important points.

I’ve optimized the deck for Tainted Pact . I can use it to search for any particular card I need at the moment to complete a combo, since I only have 1 of each card in the deck. If I can steal an opponent’s Thassa's Oracle with Praetor's Grasp (which is more likely than not if an opponent is running blue), then I can cast Tainted Pact , naming a random card not in the deck, and exile my entire library for the win. I can also set this up with Doomsday , as I explain in the primer.

I considered Contamination , but the creature sac requirement prevents me from keeping it in play for long, since I run only a few creatures. Infernal Darkness accomplishes the same objective but I can keep it around a turn or two as necessary by paying life during my upkeep with K’rrik. The goal is to protect myself for at least 1-2 turns while I assemble a combo. You are right that Defense Grid is more effective during the early game, but this build is designed to win asap, and I rarely ever reach the late game where this becomes an issue.

You are also right that Drag to the Underworld is a lesser removal spell compared to others. However, in this build I mulligan aggressively to ensure that I can cast K’rrik within the first 1-3 turns. With K’rrik on the field I meet Drag’s devotion requirement, so I only have to pay 4 life and 0 mana with K’rrik to destroy any creature. Hero's Downfall requires at least 1 colorless mana to cast. I’m thinking in terms of speed, since each mana I have should go towards the 3 mana I need to cast Bolas's Citadel once I pull off Doomsday . So I would rather pay 0 mana to kill a creature with Drag and save my mana for Citadel.

azja on Yuriko: the 忍者 code | Commander

2 weeks ago

Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:

  1. Bitterblossom : Earliest it can create a creature is turn 3, personally I found this too slow. I prefer to play an additional enabler instead, such as Ornithopter or Mausoleum Wanderer .

  2. Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.

  3. Ink-Eyes, Servant of Oni : Definitely one of the coolest ninjas, but just too slow in my opinion. Some ninjas you could replace it with are Throat Slitter , Fallen Shinobi , or Mist-Syndicate Naga .

  4. Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.

  5. Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.

  6. Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.

  7. Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.

Miscellaneous Suggestions:

  1. Universal Automaton : A very simple, yet effective ninja

  2. Deadly Rollick and Fierce Guardianship : Free removal/counterspell as long as you control Yuriko!

  3. Scheming Symmetry : Can win the game before your opponent draws the card they tutored for. Best paired with Blinkmoth Infusion and Draco if you decide to include them.

  4. Curtains' Call and Coastal Breach : I love the undaunted mechanic in Yuriko decks. Heavy hitters that you can cast for cheap.

  5. Force of Negation : Does a reasonable Force of Will impression to get your opponents who think you're all out of answers.

  6. Mox Amber : Acts as Mox Sapphire / Mox Jet as long as you control Yuriko.

  7. Sea Gate Restoration  Flip and Agadeem's Awakening  Flip: Although their abilities are not too relevant, lands that also deal damage with Yuriko are very powerful.

Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!

ObIviom on Endrekh Sahr

3 weeks ago

Well, a good classic card for storm decks is Aetherflux Reservoir and you aren't running a Bolas's Citadel which imo is too good to pass up. Also some bombs in this deck is Endless Cockroaches , Cloudstone Curio , Ayara, First of Locthwain and Priest of Gix . Demon's Disciple and Plaguecrafter are also good cards, can't have too many Fleshbag Marauder effects.

I also enjoyed playing Painful Quandary , Smokestack , Descent into Madness Bitterblossom and Contamination when I built Endrek Sahr, Master Breeder and Tergrid, God of Fright  Flip would probably fit here too.

This commander I used as a sac stax deck with a storm win con, Exsanguinate is another win con you can use for this deck.

Good luck, hope your play group keeps playing with you haha

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