Bolas's Citadel

Bolas's Citadel

Legendary Artifact

You may look at the top card of your library at any time.

You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.

: Sacrifice ten nonland permanents: Each opponent loses 10 life.

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Legality

Format Legality
Leviathan Legal
Vintage Legal
Modern Legal
Block Constructed Legal
2019-10-04 Legal
Canadian Highlander Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Gladiator Legal
Limited Legal
Oathbreaker Legal
Duel Commander Legal
Pioneer Legal
Highlander Legal
Unformat Legal
Legacy Legal
Casual Legal
Arena Legal
Tiny Leaders Legal
Historic Legal

Bolas's Citadel occurrence in decks from the last year

Bolas's Citadel Discussion

ThatGrimGuy on Liesa, Angel of Monsters and Masochism [PRIMER]

1 week ago

Santiago1011, that is completely understandable. I also wanted to bring up Gary aka Gray Merchant of Asphodel possibly being replaced by K'rrik, Son of Yawgmoth. I have found on numerous occasions of playing with Gary that he just often felt underwhelming in this deck. In order to fully tap into his potential I found that I needed several other pieces already in play. As his replacement I opted for K'rrik, Son of Yawgmoth as a form of mana acceleration. I found that he acts as a one card mana cost reduction engine for a number of our pieces, such as Bolas's Citadel, Necropotence, our commander, etc. This addition also helped improve running Font of Agonies if you so desire.

Barbarian_Sun_Pope on Hit The Deck!

2 weeks ago

Woe Strider, Priest of Forgotten Gods, and Viscera Seer are all pretty good for sacrificing. I think Bolas's Citadel is fine, but it feels like more of a win more card here. Also I know you wanted suggestions on sacrifice outlets, but I think you can definitely do better than Cancel here when it comes to counters (maybe Hinder. Hope this helps.

seshiro_of_the_orochi on Scarred by Death (Horobi Minus Counters)

2 weeks ago

Orange+: Thank you for the kudos.

The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...

The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.

There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.

There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.

griffstick on Top 10 red cards at …

2 weeks ago

Welcome back to another top ten at 6 cmc. Last time it was white. This time its red.

Last time the users voted that the best white card at 6 cmc is Sun Titan. That list is here top 10 mono white cards @ 6 cmc

The users voted that Seasons Past was the top #1 green card at 6 cmc. The link to that list is here top 10 mono green cards at 6 cmc.

The top black card at 6 cmc was Bolas's Citadel the link to that list is here top 10 mono black cards at 6 cmc


So the rules are to post a comment of a red card at 6 cmc and the people will upvote it. The cards with the most upvotes will get the # spot. I will update the top 10 list daily.


Your comment/comments should look something like this...

My favorite red card at 6 cmc is Volcanic Rambler.

It shouldn't look like this.

My favorite card is this card and that card and also this card but I think this card is the best.


More rules.

  • If you want to submit multiple cards, comment multiple times. Only one card per submission.
  • Upvote whatever cards you agree to be in the top ten.
  • Dont be afraid to upvote multiple cards.
  • You may make comments on other suggested cards and you may talk about the top cards list. But keep your card suggestions separate.
  • X spells are excluded.
  • You may tag friends to join the conversation/debate.
  • Only red cards at 6 cmc will be considered for the top 10.
  • You may talk about other cards outside of red and outside of 6 cmc but they will not be considered for the top 10.
  • Cards that are multiple colors will not be excepted. Including hybrid mana.
  • Cards banned in edh will not be considered for the top 10.
  • If the submitted card has the same amount of upvotes as another card. I will make a judgment call on witch one I feel deserves the higher spot in the top 10.
  • S stands for super. For the 1 card that I chose to represent the best card that's banned in edh.
  • If theres a draw. For instance. If a card has 5 upvotes, and another card has 5 upvotes, and one of them I have upvoted, and the other I have not upvoted. The card I have not upvoted counts as 5½ or 5.5 for those using the metric system.

Tappedout user results

Friday January 8th 2021


Edh rec results

Friday January 8th 2021

psionictemplar on Bolas citadel

1 month ago

Only having shape anew to quickly get a citadel into play seems very suspect to me given that you're far more likely to land a borderpost into play. If you wanted a sure fire way to get a citadel into play you could try using Gifts Ungiven with a pile that would either leave you a citadel to cast or the ability to put it back on top (Noxious Revival) to shape anew from there. Something like Noxious Revival, Bolas's Citadel, Shape Anew, and Trash for Treasure. The combinations could look like this:

  1. Get revival and trash. Use trash to put it into play sacrificing one of your borderposts.

  2. Get Revival and shape anew: Put citadel on top with revival and shape anew it into play.

  3. Trash and shape: Use trash.

  4. Get citadel and whatever: Just cast citadel.

No matter which way they could split your cards you could get a citadel into play and combo from there. The best part about it , is the fact that you can gifts on your opponents turn and then combo on yours. If you wanted to try this plan you could modify your land base to many different named lands that could be gifted for to decrease the lands left in the deck. (example island and snow covered island count as 2 different lands).

Other than that I would probably suggest investing into a copy of Echoing Truth/other bounce spell just in case your opponent has a leyline of sanctity of their own on the battlefield. The citadel sac is good but may not leave you enough permanents to repeat very often.

I like what you've got going on here, let me know how it goes sometime.

sevro_b on You Know My Name

1 month ago

Thanks for the feedback, MatsumotoR!

In playtesting the deck, there are enough ways that this deck gains life that paying for Bolas's Citadel is not a problem, and the card advantage (so far) has been more than worth the pain. I have considered adding Aetherflux Reservoir as another life buffer, but have not done so yet. To me, Court of Ambition is even more incendiary in the deck, and is a quick path to being the first player eliminated -- I have found it just a bridge too far, but others' experiences may vary.

I am running Ghostly Prison. I don't own a Koskun Falls, and at this point I am not sure I need more effects like that beyond the first, but it is certainly something I will keep in mind. Underworld Dreams is also an interesting idea, though for now I'm considering it similar to Court of Ambition in effect; Liesa draws enough heat herself, and I already have enough other cards that ramp that up (like Painful Quandary, Kambal, etc.) to fill those roles -- but I will keep them in mind as well. I should also note, my typical playgroup does not have any LabMan-style decks that Dreams would really punish, but in other metas, I could see it being essential.

Thanks again!

Quickgoldberg on Syr Konrad's Killing & Milling Company

1 month ago

Thank you, MrKillStar! I'm looking into Bolas's Citadel + Bloodflow Connoisseur/Corpse Blockade/Vampire Aristocrat + Mortuary + Gray Merchant of Asphodel. I'll add a Mortuary as soon as I can get my hands on one because it's such an awesome combo and not particulary hard to pull off. I love it, you've certainly given me just the type of combo I'd enjoy!

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