You may look at the top card of your library at any time.
You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
: Sacrifice ten nonland permanents: Each opponent loses 10 life.
Combos Browse all
- Bolas's Citadel + Etherium Sculptor + Sensei's Divining Top
- Bolas's Citadel + Leonin Elder + Sensei's Divining Top
- Bolas's Citadel + Magister Sphinx + Sorin Markov
- Aetherflux Reservoir + Bolas's Citadel + Soothsaying
|Commander / EDH||Legal|
Bolas's Citadel occurrence in decks from the last year
Bolas's Citadel Discussion
6 days ago
1 week ago
I think there might be a few too many lands with a curve that low. Maybe replace three or four with some removal spells? Also, with all the lifegain, would Bolas's Citadel be something you're interested in?
1 week ago
I'm thinking about ideas to add some kind of impulsive / extra draw - the mana gen here is officially in great shape, now its a matter of expanding the options available. Right now, here's what I'm considering:
I'm also wondering about Night's Whisper - getting efficient card draw is just that much more important with the mana gen feeling more consistent.
1 week ago
Bolas's Citadel could be a great lategame finisher. An awesome card for Chainer in general is Shaman's Trance . It has no synergy with your minotaurs, but the possibility of Sterling a creature with Chainer and casually negating Yawgmoth's Will / Underworld Breach and any flashback shenanigans is a powerful option.
1 week ago
2 weeks ago
Profet93, thanks for the +1 and your comment! You bring up some important points.
I’ve optimized the deck for Tainted Pact . I can use it to search for any particular card I need at the moment to complete a combo, since I only have 1 of each card in the deck. If I can steal an opponent’s Thassa's Oracle with Praetor's Grasp (which is more likely than not if an opponent is running blue), then I can cast Tainted Pact , naming a random card not in the deck, and exile my entire library for the win. I can also set this up with Doomsday , as I explain in the primer.
I considered Contamination , but the creature sac requirement prevents me from keeping it in play for long, since I run only a few creatures. Infernal Darkness accomplishes the same objective but I can keep it around a turn or two as necessary by paying life during my upkeep with K’rrik. The goal is to protect myself for at least 1-2 turns while I assemble a combo. You are right that Defense Grid is more effective during the early game, but this build is designed to win asap, and I rarely ever reach the late game where this becomes an issue.
You are also right that Drag to the Underworld is a lesser removal spell compared to others. However, in this build I mulligan aggressively to ensure that I can cast K’rrik within the first 1-3 turns. With K’rrik on the field I meet Drag’s devotion requirement, so I only have to pay 4 life and 0 mana with K’rrik to destroy any creature. Hero's Downfall requires at least 1 colorless mana to cast. I’m thinking in terms of speed, since each mana I have should go towards the 3 mana I need to cast Bolas's Citadel once I pull off Doomsday . So I would rather pay 0 mana to kill a creature with Drag and save my mana for Citadel.
2 weeks ago
Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:
Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.
Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.
Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.
Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.
Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.
Universal Automaton : A very simple, yet effective ninja
Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!
3 weeks ago
Well, a good classic card for storm decks is Aetherflux Reservoir and you aren't running a Bolas's Citadel which imo is too good to pass up. Also some bombs in this deck is Endless Cockroaches , Cloudstone Curio , Ayara, First of Locthwain and Priest of Gix . Demon's Disciple and Plaguecrafter are also good cards, can't have too many Fleshbag Marauder effects.
I also enjoyed playing Painful Quandary , Smokestack , Descent into Madness Bitterblossom and Contamination when I built Endrek Sahr, Master Breeder and Tergrid, God of Fright Flip would probably fit here too.
This commander I used as a sac stax deck with a storm win con, Exsanguinate is another win con you can use for this deck.
Good luck, hope your play group keeps playing with you haha