Faeburrow Elder

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Faeburrow Elder

Creature — Treefolk Druid

Vigilance

Faeburrow Elder gets +1/+1 for each colour among permanents you control.

: For each colour among permanents you control, add one mana of that colour.

SaberTech on Derevi Pulls All Of The Wurms Out Of A Hat

1 month ago

The only infinite combos with Wurms that I can think of off the top of my head are infinite tokens with Ashnod's Altar + Nim Deathmantle + Wurmcoil Engine/Symbiotic Wurm.

The combos I was originally thinking of were infinite mana using Bloom Tender/Faeburrow Elder/Sanctum Weaver + Freed from the Real/Pemmin's Aura.

You are already running 2/3 of the creatures and the auras can also be used with Arcanis the Omnipotent, Elvish Piper, and Howlpack Piper  Flip so they can still work with your game plan even outside of the combos.

I can respect wanting to keep a deck within a particular power range though. I think that the best games are ones where it feels like everyone is on about the same level and have a roughly equal chance at taking the win.

ILuvMtg on G.I. Jo(dah)

1 month ago

Jodah is my favorite commander, so I kind of have a thing for giving feedback on other peoples Jodah decks.

First, Enter the Infinite. With Omniscience, it wins the game. My other suggestions are Sunbird's Invocation, Cast Through Time, Swarm Intelligence, Lurking Predators, Chromatic Lantern,Swiftfoot Boots and Lightning Greaves, (both are must-haves), Progenitus, Sphinx of the Second Sun, and Faeburrow Elder. I’ll stop now because at this point I’m basically just listing off all of the cards that I have in my deck that you don’t.

You can check out my Woah, where did THAT come from??? Jodah deck if you want some more ideas.

Good luck!

CommanderNeyo on Tempus Necandi - Saskia EDH (Lingua Latina)

1 month ago

I love Saskia the Unyielding as well, and I think she is an underrated commander! You have a few cards here I don't have in my build, but will definitely consider (especially Adeline, Resplendent Cathar).

Something that I don't see a lot of people doing, but I find to be super effective, is using damage-doubling effects, such as Gratuitous Violence and especially Fiery Emancipation. With Fiery Emancipation on the field, a 1/1 would deal 3 damage to one opponent, and then 9 damage to Saskia's chosen opponent - so a total of 12 damage! Saskia alone will deal 36 damage (3x3 + (3x3)x3 = 9 + 27 = 36)!!!

I run Gratuitous Violence, Fiendish Duo, and Fiery Emancipation in my Saskia deck because of how incredibly effective they are at increasing the power level.

Also, for me, I noticed that Bloom Tender and Faeburrow Elder are incredibly pivotal in enacting my gameplan, so I run more creature tutors such as Eladamri's Call and Worldly Tutor, and I recommend the same for you.

Lastly, because you are playing so many small creatures, I highly recommend something like Pathbreaker Ibex or the classic Craterhoof Behemoth, since they turn those small early game creatures into finishers.

I enjoyed your deck, and the Latin flair is fantastic!

ILuvMtg on atraxa super friends

1 month ago

Ajani Unyeilding works incredibly well in my own superfriends deck. Other sugggesitions are Mila, Crafty Companion  Flip, Demonic Tutor instead of Diabolic Tutor, Karn's Bastion, and Faeburrow Elder.

Noholdmine on Garth One Eyed Cheater

3 months ago

Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!

CommanderNeyo on Olympus Treehouse, V3

3 months ago

Seeing as you already have Faeburrow Elder, I would consider adding Bloom Tender to the deck, as she brings a lot of ramp as well.

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