Faeburrow Elder

Faeburrow Elder

Creature — Treefolk Druid

Vigilance

Faeburrow Elder gets +1/+1 for each colour among permanents you control.

: For each colour among permanents you control, gain one mana of that colour.

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Trade

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Legality

Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Faeburrow Elder occurrence in decks from the last year

Latest Decks as Commander

Faeburrow Elder Discussion

TheSlowestBro on The Ur Dragon

14 hours ago

Looks like a pretty good build, I guess if I had any suggestions it would be to try to lower the dragon curve a little bit and I'd look into mass reanimation spells, Patriarch's Bidding is pretty insane. This is my own build Here be Dragons., perhaps you find some inspiration.

Cards your running that stand out to me as potential cuts:

+1 from me.

multimedia on Ur-Dragon Meratnas

1 week ago

Hey, really well done on a budget. I presume you're Luiz Felipe Santarem?

Some budget upgrades to consider:

Good luck with your deck.

multimedia on The Ur-Dragon

2 weeks ago

Hey, Jodah, Archmage Eternal is fun/powerful with Ur-Dragon since his effect lets you cast it for five mana instead of nine. Faeburrow Elder and Jodah team up to make a lot of ramp or easily cast cards; just lacking a black permanent in your control for Elder to make all five colors. Jodah could replace Kolaghan, the Storm's Fury .

Bladewing the Risen is a combo with Scion and Teneb. For seven mana total: four mana Scion can tutor for both of them and three mana to trigger Teneb to cheat them onto the battlefield. Bladewing could replace Amareth, the Lustrous .

Green Battlebond lands: Spire Garden , Rejuvenating Springs and Undergrowth Stadium or less expensive price Green Pain lands: Karplusan Forest , Yavimaya Coast and Llanowar Wastes are nice since they can ETB untapped turn two or three to cast a green ramp spell or mana rock. They could replace Ancient Ziggurat and some basic lands.

Good luck with your deck.

multimedia on Fury of the Dragons

3 weeks ago

Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)

Some budget cards to help with ramp:

Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.

Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.


Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.

Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.

Some budget versatile instant removal or counterspells.


The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.

More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.

Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.

In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.

Good luck with your deck.

Peaceful_Lunatic on Welcome to the Jungle! (Morophon, the Boundless)

1 month ago

Thanks for stopping by Malsorn! I like the recommendation, I hadn't seen that land before. With the land count, technically it's 31 once Dowsing Dagger  Flip and Growing Rites of Itlimoc  Flip get transformed and I tried not to rely solely on lands for mana with cards like Selvala, Heart of the Wilds and Faeburrow Elder. Thanks again for the recommendation!

Sultai_Sir on New deck ideas

1 month ago

Big Mana, but in an actual interesting way. No more of that namby-pamby, Omnath, Locus of Mana/Regal Behemoth/Goreclaw, Terror of Qal Sisma nonsense. Might as well hit me with a wet noodle. No, I'm talking Derevi, Empyrial Tactician Elfball Flash Enablers Big Boi Destruction Time™ . Let's break it down. You've got your Elfball base, with the rote one-mana nerds, and some more spicy meatballs, like Priest of Titania or Kinnan, Bonder Prodigy. Then, the standard non-stax Derevi package. I'm talking Unblockable Slimy Bois for the untaps, Willbreaker for all the creatures, and the best untap triggers money can buy. Skyshroud Poacher is broken, and can tutor up whatever you want, Azor's Gateway  Flip for all the mana, etc. And then, the super-spicy meatballs. Yes, this means the flash enablers. With Derevi's broken untap ability, if you have a flash enabler, you can untap something like Faeburrow Elder 4 times, have twelve mana, and be able to cast twelve mana worth of stuff, because you can use your mana during your combat step, that means if you get 6 untap triggers, with a Wirewood Channeler tapping for 8 mana, you can cast 48 mana worth of stuff. No longer are Elesh Norns and Avacyns of the world are no longer confined to the oblivion of Turns 7 and 8, you can cast them on turn Three! Trust me, no one will see this coming. DESTRUCTION

ThePretentious1 on cEDH Advantage Thrasios Proof of Concept

2 months ago

Tropical_December they serve as another way to generate infinite mana with Kinnan, Bonder Prodigy, Bloom Tender or Faeburrow Elder. Helps if Livio eats removal, the deck has a lot of ways to find creatures when it needs them and at worst they're blue cards you can pitch to force.

DemMeowsephs on SOULBOND PROGENITUS VOLTRON

2 months ago

Oh dang I didn't even think about that with the targeting rulings. Before I forget though, maybe Fist of Suns/Jodah, Archmage Eternal to ease the cost for Progentius, and maybe a Faeburrow Elder for ramp!

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