Faeburrow Elder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faeburrow Elder

Creature — Treefolk Druid

Vigilance

This gets +1/+1 for each colour among permanents you control.

: For each colour among permanents you control, add one mana of that colour.

DreadKhan on Naya Cat Tribal

3 months ago

While it's obviously not helpful when you're trying to cut cards, any reason you don't lean more into mana dorks? I would think anything remotely playable would serve two purposes, offering acceleration if you still need it, and offering low to the ground bodies to help feed Jetmir. There are several 1 mana dorks, ranging from Llanowar Elves/Elvish Mystic/Fyndhorn Elves, Avacyn's Pilgrim, Boreal Druid, MAYBE Delighted Halfling might fit. At 2 mana I want to mention Bloom Tender, and at 3 Faeburrow Elder, I like dorks that can tap for extra potentially (and either can reward you if you end up with an off-colour permanent).

The other thing I wondered was if the various Green and White creatures that are 2 or 3 mana and draw on ETB, the idea being that they're either cycling effects that can block when you're behind, or an attacker that doesn't cost a full card, either seems handy. There are ton of them out there, but Helpful Hunter is a cat! I feel like I'd rather have more creatures on board than have some of the equipment you're using, ymmv.

For that matter, if you wanted to trim stuff I wonder if voltron stuff could go? I feel like this is more of a go-wide deck, with a Craterhoof-esque Commander.

Good luck with your cuts!

DemonDragonJ on Life Springs Eternal

7 months ago

I have replaced Thought Vessel, Decanter of Endless Water, Chromatic Lantern, and Shared Summons with Steward of Valeron, Faeburrow Elder, Dryad of the Ilysian Grove, and Elder Gargaroth, because this deck has a strong emphasis on creatures, and, while it is unfortunate to have one less tutor effect in this deck, I am certain that the newer cards will better suit this deck's theme, and this deck does still contain a tutor in the form of Chord of Calling, as that card is too awesome to remove from this deck.

DemonDragonJ on Verdant Vitality

7 months ago

I have replaced the four copies of Wilt-Leaf Cavaliers in this deck with four copies of Faeburrow Elder, because the elder offers additional utility over the cavaliers.

Austin_Smith_of_Cards on Toughest Street in Town

10 months ago

I would try to eke out just a couple more ramp spells here with that average CMC of 3.5, Faeburrow Elder will tap for 3 mana at a time, Nature's Lore can grab nonbasic Forests like Mumuring Bosk for extra fixing.

Maybe a few more card advantage tools as well, Ulvenwald Observer and Abzan Beastmaster are creature options, otherwise Guardian Project and good old Harmonize would make solid inclusions as well.

DemonDragonJ on Don't Blink, or You'll Miss It!

11 months ago

I have replaced Decanter of Endless Water and Thought Vessel with Bloom Tender and Faeburrow Elder, because the creatures are better suited for this deck; while those creatures may not possess abilities that trigger when they enter the battlefield, this deck contains numerous other cards that synergize with creatures, such as Aura Shards, Eladamri, Korvecdal, or Chulane, himself, so I am very pleased with this decision.

DemonDragonJ on All Creatures Great and Small

1 year ago

I have replaced Chromatic Lantern, Commander's Sphere, and Decanter of Endless Water with Dryad of the Ilysian Grove, Enduring Vitality, and Faeburrow Elder, because, as great as those artifacts are, this deck has a strong focus on creatures, so I believe that those creatures shall better suit the theme of this deck.

Now, I need to decide whether or not I shall replace Arcane Signet and Thought Vessel with Steward of Valeron and Zhur-Taa Druid?

Flarhoon13 on Tazri, Blinkstorming the Undercity

1 year ago

Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks.

Aug 30

Tazri Blinkstorming the Undercity: Loss to Benjamin's The Ur-Dragon. Roaming Throne assisted Vaevictis Asmadi, the Dire second attack. Aggravated Assault went infinite with Faeburrow Elder and Bloom Tender. My record with my losers' bracket decks goes to 0-3

TheForsakenOne on Omnath, locus of all

1 year ago

You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.

You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade  Flip, and Clawing Torment are all on this list.

You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.

For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica  Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.

And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.

For what you should add:

Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.

Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.

Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.

Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.

Kodama's Reach is a second cultivate, which you definitely want.

Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.

Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.

Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.

Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.

Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath

Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.

Victory Chimes nets you 4 mana a turn with Omnath.

Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.

Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.

Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.

Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.

Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.

From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn  Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.

Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.

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