Faeburrow Elder

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faeburrow Elder

Creature — Treefolk Druid

Vigilance

Faeburrow Elder gets +1/+1 for each colour among permanents you control.

: For each colour among permanents you control, add one mana of that colour.

LordEmperor_ on No button to add alters?

3 months ago

I did try that first using the f-pre tag and while it definitely works to indicate the correct version, it doesn't provide the correct image.

Faeburrow Elder *f-pre*

vs

Faeburrow Elderalteredfoil

Please do let me know if I've missed something and there is a way to get the pre-release version using the alteration system.

Darb_the_Bard on Buttercup: Princess Bride

7 months ago

rwn1971 I was thinking the same thing. Even before your last comment, I had added Spark Double. As you said, we should hopefully have enough deathouch creatues that we can copy one if we feel we need another (or we can tutor for Westley and then copy him). I took out Deathbloom Gardener as I felt that 3 mana to ramp only 1 turn ahead was too awkard with a 3-mana commander and a companion. Plus if we really need more ramp or color fixing, we can also potentially copy Jegantha or another mana producer like Birds of Paradise or Faeburrow Elder.

I also added Legion Loyalist and swapped out Bilious Skulldweller. I'm just afraid that without evasion the Skulldweller will too often not able to get in and thus the toxic won't matter. Plus, with the budget mana base I am often playing a tapped land on turn 1 to ensure I have an untapped land to play on turn 2 (so we can ramp). I left in Wasteland Viper as I like the versatility and surprise factor too much. Of course, this is based on individual preference, so feel free to do something different with your list.

LeonSpires on Sisay Planeswalker cEDH Midrange

9 months ago

@ KayneMarco sure thing! Thank you for your questions.

Sisay, Weatherlight Captain base power is 2/2 and she "gets +1/+1 for each color among other legendary permanents you control." Cultist of the Absolute is a black legendary permanent so +1/+1. Furthermore Cultist of the Absolute's text box says "Commander creatures you own get +3/+3..."

2+1+3=6

The advantage of running the Cultist of the Absolute and Chromatic Orrery line is that you do not need to start with Bloom Tender / Faeburrow Elder instead you only need mana dorks / mana rocks / lands that tap for .

Cultist of the Absolute makes it so Sisay can fetch Dihada, Binder of Wills who produces the treasure to activate Sisay again and makes it so Sisay is big enough to fetch Chromatic Orrery. Orrery then acts as a replacement for Bloom Tender / Faeburrow Elder as it makes it so "You may spend mana as though it were mana of any color" and it taps for .

seshiro_of_the_orochi on Green/Black toxic/proliferate need recommendations

1 year ago

You rang? ;D

I'll see what I can suggest here. Looking at what Azoth2099 said, that makes a lot of sense. For my own decks, I'm trying to not "bite the bullet" and rather avoid really expensive cards unless I happen to hahe them already. But this obviously is a question of ones willingness to and/or capability of spending the money. Just trying to show another perspective on that.

Regarding cuts, I see some cards that don't provide that much here.

Bortuk Bonerattle is, politely, pretty bad. There are more efficient ways to reanimate creatures. Definitely not worth 6 mana for that effect.

Next, you have a handful of stompy cards like Goreclaw, Terror of Qal Sisma. As much as I love the big green, they don't help you all that much in this list. You could basically cut most of these. A big problem with Infect cards is that they are pretty all in. They give poison, but they deal no actual life damage. So playing them side by side with creatures dealing actual damage to life totals makes either of the types of cards worse. You are basically hitting two different life totals. Toxic is better in that regard, but if you want to keep the high amount of infect cards, you should minimize the number of creatures without it or any ways to deal poison.

As for cards to include, you definitely need to include enough ramp, card draw and interaction. I'm usually going for roughly ten cards for each category, plus about two to three boardwipes. For ramp, Sol Ring is a given at this point. Arcane Signet is great, as well, and you could easily include six of the ten guild signets (like Golgari Signet) from og Ravnica. As you're in green, Rampant Growth, Cultivate and Kodama's Reach would be very useful. Maybe try a 5/5 split of the mana rocks I mentioned (like Sol Ring) and spells that get you lands into play (Sakura-Tribe Elder is awesome for that). As you're playing four colours, maybe give Faeburrow Elder a shot.

I'm a little short on time. If you need more ideas for card draw and removal, I can return later. Would that be helpful?

thefiresoflurve on The Zacaning

1 year ago

Hey, there! This looks really fun :)

As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.

Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.

An alternative infinite combo that synergizes better is Savage Ventmaw and Aggravated Assault, since both those cards do things with the rest of the deck without each other.

So, if I did the switch over to a more synergistic set of cards, I recommend replacing:

Ageless Entity -> Lathiel, the Bounteous Dawn

Colossal Dreadmaw -> Blossoming Bogbeast

Enduring Angel  Flip -> Archivist of Oghma - enduring angel looks dope, but your life total shouldn't hit zero.

Famished Paladin -> Faeburrow Elder

Healer of the Pride -> Serra Ascendant (just broken in EDH).

Verdant Sun's Avatar -> Old Gnawbone

Wall of Reverence -> Smothering Tithe

Presence of Gond -> Armadillo Cloak

Elemental Mastery -> Kenrith's Transformation

Alhammarret's Archive -> Aggravated Assault

The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.

Happy building!

jamesmac42 on

1 year ago

x1AlphaWolf36 – I think running Goreclaw, Terror of Qal Sisma is worth it just for negating Jodah’s commander tax, with the added benefit of pumping the team and giving them trample.

I also see that every single creature in your deck is legendary. I think running dorks like both Heiarchs and Faeburrow Elder is totally worth it.

Gidgetimer on Does it make sense to …

1 year ago

Any spells or abilities cast/activated in response to the board wipe will resolve before the board wipe. This means that your newly made tokens will be destroyed by the Supreme Verdict if you Saw in Half a Faeburrow Elder in response to it.

lanceshooter on Does it make sense to …

1 year ago

Hi all, I want to play Saw in Half as a response to removal. Let's say than in EDH game one player casts Supreme Verdict priorities are passed and in response I cast Saw in Half on eg. Faeburrow Elder. There are no other responses. Do I create the copies before the trigger from Supreme Verdict resolves?

Load more