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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Treefolk Druid
Faeburrow Elder gets +1/+1 for each colour among permanents you control.
: For each colour among permanents you control, add one mana of that colour.
4 weeks ago
@ KayneMarco sure thing! Thank you for your questions.
Sisay, Weatherlight Captain base power is 2/2 and she "gets +1/+1 for each color among other legendary permanents you control." Cultist of the Absolute is a black legendary permanent so +1/+1. Furthermore Cultist of the Absolute's text box says "Commander creatures you own get +3/+3..."
The advantage of running the Cultist of the Absolute and Chromatic Orrery line is that you do not need to start with Bloom Tender / Faeburrow Elder instead you only need mana dorks / mana rocks / lands that tap for .
Cultist of the Absolute makes it so Sisay can fetch Dihada, Binder of Wills who produces the treasure to activate Sisay again and makes it so Sisay is big enough to fetch Chromatic Orrery. Orrery then acts as a replacement for Bloom Tender / Faeburrow Elder as it makes it so "You may spend mana as though it were mana of any color" and it taps for .
3 months ago
You rang? ;D
I'll see what I can suggest here. Looking at what Azoth2099 said, that makes a lot of sense. For my own decks, I'm trying to not "bite the bullet" and rather avoid really expensive cards unless I happen to hahe them already. But this obviously is a question of ones willingness to and/or capability of spending the money. Just trying to show another perspective on that.
Regarding cuts, I see some cards that don't provide that much here.
Bortuk Bonerattle is, politely, pretty bad. There are more efficient ways to reanimate creatures. Definitely not worth 6 mana for that effect.
Next, you have a handful of stompy cards like Goreclaw, Terror of Qal Sisma. As much as I love the big green, they don't help you all that much in this list. You could basically cut most of these. A big problem with Infect cards is that they are pretty all in. They give poison, but they deal no actual life damage. So playing them side by side with creatures dealing actual damage to life totals makes either of the types of cards worse. You are basically hitting two different life totals. Toxic is better in that regard, but if you want to keep the high amount of infect cards, you should minimize the number of creatures without it or any ways to deal poison.
As for cards to include, you definitely need to include enough ramp, card draw and interaction. I'm usually going for roughly ten cards for each category, plus about two to three boardwipes. For ramp, Sol Ring is a given at this point. Arcane Signet is great, as well, and you could easily include six of the ten guild signets (like Golgari Signet) from og Ravnica. As you're in green, Rampant Growth, Cultivate and Kodama's Reach would be very useful. Maybe try a 5/5 split of the mana rocks I mentioned (like Sol Ring) and spells that get you lands into play (Sakura-Tribe Elder is awesome for that). As you're playing four colours, maybe give Faeburrow Elder a shot.
I'm a little short on time. If you need more ideas for card draw and removal, I can return later. Would that be helpful?
7 months ago
Hey, there! This looks really fun :)
As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.
Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.
So, if I did the switch over to a more synergistic set of cards, I recommend replacing:
The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.
7 months ago
I also see that every single creature in your deck is legendary. I think running dorks like both Heiarchs and Faeburrow Elder is totally worth it.
8 months ago
Any spells or abilities cast/activated in response to the board wipe will resolve before the board wipe. This means that your newly made tokens will be destroyed by the Supreme Verdict if you Saw in Half a Faeburrow Elder in response to it.
8 months ago
Hi all, I want to play Saw in Half as a response to removal. Let's say than in EDH game one player casts Supreme Verdict priorities are passed and in response I cast Saw in Half on eg. Faeburrow Elder. There are no other responses. Do I create the copies before the trigger from Supreme Verdict resolves?
8 months ago
I love the idea, so +1 to that!
A couple notes, though, with regards to your choice of commander.
First, you have a lot of mono-colored spells on the list. In fact, only 15 multicolored spells for the deck, while also having 10 colorless spells. That won't get 5 counters on Ramos very quickly, and the longer he sits the greater the chance he will be removed before he can pop. Ramos is one of those kill-on-site type of commanders.
Pertaining to that, a lot of your Mono-colored spells are in your instants and sorceries - particularly draw spells. And, obviously, your colorless spells are mana producing artifacts. What I would do would be to find multicolored spells that draw cards or produce mana and swap them.
Arixmethes, Slumbering Isle, Faeburrow Elder, and Leyline Prowler are all good multicolored mana producers. And Ilysian Caryatid is mono-colored, but at least puts a counter on Ramos, which a colorless artifact won't (and, on top of that, is just really damn good).
For draw spells, I really like Brokers Charm for Ramos. Some good repeating draw engines are Chulane, Teller of Tales, Aesi, Tyrant of Gyre Strait, Mask of Riddles, Jori En, Ruin Diver. A couple more single use draw spells are Diabolic Vision and Shielding Plax (which doubles as protection for Ramos).
A lot of this will potentially raise your mana curve a bit, so keeping a few of the 2-drop mana rocks wouldn't be bad, and maybe keeping Brainstorm, for example, wouldn't hurt. However, you'll be surprised how much more quickly and repeatedly you can get Ramos up to 5 counters if you include some of the stuff I've listed.
Sorry for the thesis, hahaha. I've just been playing Ramos a lot in the past few years, and I feel like I have a pretty solid understanding of how to play him.
Good luck, and happy gathering!
9 months ago
In the future, please use the Rules Q&A section of the site if you have questions about rules, cards or card interactions. That section has some added functionalities, like the ability to "mark as answer" a question and indicate you had your question resolved. I went ahead and moved it for you.
Moving on to your questions:
Question 1: You are incorrect in your understanding. Jodah provides an alternative cost for a spell, but does not change the mana cost of the spell, nor does it change the colour of a spell. A Phyrexian Hulk cast with Jodah's ability will still have a mana cost of 6 and it will still be a colorless spell.
Question 2: Faeburrow Elder only looks at color, not color identity (it does not specifically say "color identity" akin to Command Tower). As such, with only those two permanents there would not be any Black mana added.