|Commander / EDH||Legal|
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|Throne of Eldraine (ELD)||Rare|
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Creature — Treefolk Druid
Faeburrow Elder gets +1/+1 for each colour among permanents you control.
: For each colour among permanents you control, gain one mana of that colour.
Faeburrow Elder Discussion
2 days ago
Do you ever feel that the Isochron Scepter + Dramatic Reversal is a dead combo in a game state because Arcades, the Strategist is not an infinite mana sink? Is there a reason for running Armageddon . I would also recommend Freed from the Real as an alternate to generating infinite Green White with Faeburrow Elder and generating infinite mana with Axebane Guardian . Have you also thought of running Chulane, Teller of Tales . I'm also not sure if your deck is supposed to be a fast ramp deck that straights up win the game, a control type with the Armageddon or a combination of both
3 days ago
You should add Gauntlets of Light . It goes infinite with Faeburrow Elder as long as it taps for at least 4. At which point you can cast your entire deck using Golos, then win with Jace, Wielder of Mysteries . One idea is to run board wipes like Time Wipe and Realm-Cloaked Giant to clear the board after someone has committed to it. Jaya's Greeting , Murder , and Lava Coil can also help to remove annoying creatures early on. Flame Sweep is also a low cost mini wrath that can buy you time. I'd like to see more card draw, consider Growth Spiral , Opt , and Chemister's Insight . Finally my favorite card in my azorious control deck Teferi, Time Raveler , can help deal with control players and bounce troublesome creatures, artifacts, and enchantments while drawing you a card. The +1 is also good cause it gives your sorceries flash essentially.
4 days ago
It feels like your deck is all over the place and lacks focus. Something I would recommend is running cards like Faeburrow Elder / Bloom Tender and Umbral Mantle / Sword of the Paruns to generate infinite mana more reliably.
Aside from making your opponents deck out from mass draw, are there any other win conditions in here that I'm just not seeing or is that your only game plan? There is so much more you could do in a 5 color deck and I feel like you're just a bit too focused on making one way work that you're missing out on many other options.
4 days ago
Hey, saw your forum topic asking for help. Nice start for your first five color Commander deck. If you have $120 to spend on your deck my advice is allocate at least $50 of that to the manabase and cards that can help with color fixing.
Budget cards to help the manabase to consider adding:
With all the Changlings consider Gemhide? It and any Changling can tap to make any color of mana. Consider Elder? It can by itself tap to make two colors of mana, but as you add to the battlefield different colored permanents it can tap for more colors.
I don't think the Maze's End/Gates strategy is worth it for your deck. This strategy needs more Gate themed cards to take more advantage of Gates. Gates are terrible lands unless you can get value from them other than just Maze. Golos, Tireless Pilgrim is the budget Maze's End/Gates Commander since he can search for and put Maze or a Gate onto the battlefield and if you bounce him he can repeat.
Currently the manabase here is in my opinion not playable because there's too many lands that ETB tapped and there's only five basic lands. The Tri lands ( Frontier Bivouac , etc.) are better for the manabase here then the Gates and I don't think you want to play both. Playing both means you have 25 lands of the 33 total lands that will always ETB tapped which is too many. Get this number down to 10 or less, ideally zero. For budget five colors my advice is play more basic lands and dual lands that have interaction with basic lands. The Tri lands/Wilds/Expanse should be the only lands that will always ETB tapped.
Example of a structure for a 38 land five color $40 manabase for your deck (20 green sources, 15 white, 15 blue, 15 black, 15 red):
- 15x basic lands (6x Forest, 3x Plains, 2x Island, 2x Swamp, 2x Mountain)
- Command Tower/Exotic Orchard
- Cascading Cataracts
- Evolving Wilds/Terramorphic Expanse
- Unclaimed Territory
- Ash Barrens
- 5x Tri lands
- 5x Battle lands
- 5x less expensive Check lands
- 2x utility lands
For a five color manabase you want at least 15 sources of each color and 20 of the primary color. The Tri lands are worth ETB tapped because the next turn they can tap to make one mana of three different colors which is good budget color fixing. More Forests than any other basic land because a Forest helps to cast a green land ramp spell or a green mana dork which help with color fixing for the other colors. You want to be able to cast green land ramp spells/mana dorks in the early game and having more Forests helps to do this.
I offer more advice if you would like. Good luck with your deck.
6 days ago
Creatures Craterhoof Behemoth , Elesh Norn, Grand Cenobite , Aurelia, the Warleader , Samut, Voice of Dissent , Birds of Paradise , Bloom Tender , Derevi, Empyrial Tactician , Faeburrow Elder , Anafenza, the Foremost , Shalai, Voice of Plenty , Trostani Discordant
6 days ago
Exotic Orchard , Forbidden Orchard replaces Vivid Crag , Aether Hub - The synergy with proliferate is great, but not good enough. Ten guildgates in mainboard requires rest of the manabase to be much better than that to avoid being color screwed.
Drown in the Loch replaces Utter End - the complete lack of interaction with the stack killed me a couple of times. For the same reason Dovin's Veto goes to maybeboard. Actually I'm in love with Drown - its almost always hard counter/removal in the game of EDH, the flexibility and efficiency is great and it makes House Dimir better represented in the deck.
Empowered Autogenerator replaces Perilous Forays - I'm not sure what I was thinking. Forays is a great card, but not necessarily in a 5 color deck with 17 targets that is color hungry. On the other hand, Autogenerator is a new all-star of the deck. It self-proliferates after use, costs colorless mana (which can be important when it comes to essentially a ramp spell), comes a turn earlier, just in time to cast Niv-Mizzet on turn 5.
Faeburrow Elder replaces Overwhelming Stampede - Notice the pattern? The deck is so mana hungry, and draws cards so well, so getting to enormous amounts of mana fast can be freaking powerful. It comes a turn after Kiora's Follower while sharing a color, so producing 10+ mana on turn 4 can happen from time to time. I also grew tired of Stampede, being in 75% of my green decks.
1 week ago
Looks pretty solid. I find myself slowly going away from Laboratory Maniac and to Walking Ballista to win because Labman is a dead draw too often. Faeburrow Elder is another bloom tender and goes great with all your untaps. Village Bell-Ringer is also amazing with your dorks and Chulane bouncing bell-ringer to go infinite. Earthcraft is also great to go off and goes infinite with just Shrieking Drake .
2 weeks ago
What do you think about a second bloom tender -> Faeburrow Elder ? Maybe for Eldrazi Displacer because the „c“ in his ability cost is really hard to loop with. Do you thought about sacrifice outlets Bloom Tender + Altar of Dementia + Dervi you win the Game. Here is my deck maybe you finde something -> Straight outta combo (Derevi-Commander)
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