Faeburrow Elder

Faeburrow Elder

Creature — Treefolk Druid

Vigilance

Faeburrow Elder gets +1/+1 for each colour among permanents you control.

: For each colour among permanents you control, gain one mana of that colour.

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Trade

Have (1) Azdranax
Want (1) MrMittensSr

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Faeburrow Elder Discussion

Narrash on Storming Legends - The Ur-Dragon

2 days ago

heavyuser Selvala, Heart of the Wilds is a great addition but don't sleep on Faeburrow Elder. If you can afford the former you can afford the latter, I'd suggest you make a spot for both of them.

multimedia on Welcome to Gishathic Park

3 weeks ago

Hey, nice Scroll Rack Invention :)

Some budget cards to consider adding:

Sol Ring and Command Tower are some staple budget cards in Commander. At TCGPlayer you can find Sol for less than $3 and Tower for less than $1. Congregation at Dawn is a good budget creature tutor with Gishath. Cast it the same turn you want play Gishath or the turn before to tutor for and arrange the top of your library with any three Dinos to cheat onto the battlefield. Forerunner of the Empire is a Dino tutor (puts the Dino on top of your library) and a repeatable enrage enabler when a Dino you control ETB.

Quartzwood Crasher is one of the better budget Dinos since it can be a repeatable source of Dino tokens since many other Dinos have trample especially with Ghalta. Crasher combines well with Garruk's Uprising which can be a repeatable draw source and can give all creatures you control trample. Ripjaw Raptor has a powerful enrage ability to draw a card when it takes damage. Rhythm of the Wild makes all creatures you cast uncounterable and it gives nontoken creatures when they ETB the option of haste or make it bigger with a +1/+1 counter.

With Orcish Lumberjack sacing a Forest you control can make four mana since you can tap the Forest for mana before you sac it which can be a quick way to ramp into Gishath or other Dinos. Farseek is two drop land ramp that can search for a dual land such as Stomping Ground, Canopy Vista, Cinder Glade. At TCGPlayer can get Vista and Glade for less than $2 each.


Cards to consider cutting:

Good luck with your deck.

multimedia on HELP with budget Ur dragon

3 weeks ago

Hey, for less than $150 you've done well with your version. You clearly know how to build a Commander deck with a low budget.

Cards that are $3 or less each to consider adding:

Scion of the Ur-Dragon is a very good Dragon as a repeatable Dragon tutor and it combos with Teneb, the Harvester + Bladewing the Risen to reanimate the Dragons you tutor for. Consider cutting some of the least good Dragons for a few creature tutors that can search for the better Dragons?

Temur Ascendancy does a lot for a three drop, haste for all creatures you control and repeatable draw when most Dragons ETB including Dragon tokens with 4 or more power. These land suggestions would add five more lands that can ETB untapped meaning they could replace five lands that always ETB tapped. Cascading Cataracts is helpful with Jodah/Fist letting you for five mana of any colors plus tapping Cataracts to cast any card.

Cards to consider cutting:

Even on a budget the Vivid lands are not good unless you have proliferate to put more counters on them and I don't recommend adding proliferate just for the Vivids.

Good luck with your deck.

Lanzo493 on Ramp, Draw, Treasure, Ultimatum, PROGENITUS

3 weeks ago

Cool deck. Progenitus is a difficult card to handle. Since you're new to the commander format, I'll just give some general tips before saying more specific stuff.

The kings of EDH are card advantage and mana ramp. If you can do both, you'll probably win. Because a large portion of decks go towards these two categories, as well as spot removal and boardwipes and other interaction, commander decks don't have as many creatures as other formats do. Yes, your deck is creature light, but not terribly light either.

I would get rid of the curse cards altogether. They're only able to affect one opponent, which is an inefficient way to hurt people in a multiplayer format. The way I build my decks is with the intent to face off multiple people at once. Sometimes, I build my decks knowing that I'll be targeted by several opponents, so I just make my deck explosive enough to kill 1 opponent out of nowhere. Dealing with 2 enemies is easier than 3, anyway. But with a less cutthroat build, you'll be looking towards your opponents for help with a common enemy, so politics are important. Curses don't mesh well with that.

Niv-Mizzet Reborn just won't get you many cards. You don't have many 2 color cards, so he'll almost always get you nothing.

Bearer of the Heavens will hurt you as much as everybody else. It'll still kill your commander. It's no fun to restart a game from scratch like that.

Some great cards on a budget I would recommend are Faeburrow Elder, Firemind Vessel, Hedron Archive, Painful Truths, and probably some more creatures. Since you're running 5 colors, you can run whatever you want as long as it doesn't have too many pips of a single color. Unless it's Fiery Emancipation. That card's busted. One hit kill with your commander.

multimedia on The Ur-Dragon CMDR (help needed)

3 weeks ago

Hey, you're welcome.

Draknoz already said anthem effects, Crucible and Door, that pump Dragons are not really needed because Dragons are already have big power and flying. An exception could be if you add Dragon Broodmother, Mystery Booster version. These types of anthem effects could be cut for draw sources such as Kiora, Behemoth Beckoner since draw would be overall more helpful. Dragonlord Ojutai, Mystery Booster version, can be repeatable Anticipate, card advantage. Being able to choose one from three cards can be nice on a budget and she's also a 4 drop 5/4 Dragon.

If a mana dork can't make more than one color than I don't think on a budget it's good enough to play with five colors. To consistently be able to take advantage of one drop mana dorks you need lots of lands that can ETB untapped to make green mana turn one. This manabase because on a budget doesn't have that. If you ever upgrade the manabase with Shocks, Fetches and some Pains then some one drop mana dorks could be added.

Faeburrow Elder and Paradise Druid are fine budget mana dork options for five colors. Either one could replace Pillar of Origins. Mana Geode is the worst three drop mana rock here and there's quite a few of them. It could be cut for Idyllic Tutor to get Tempest or Ascendancy.

If having trouble with opponent board states of little creatures attacking you then consider some budget damage spells and more lower mana cost Dragons? Earthquake and Rolling Earthquake, Double Masters version, for damage spells and Earthquake doesn't hurt Dragons. Thunderbreak Regent is a three drop 4/4 Dragon, Glorybringer is a four drop 4/4 Dragon who can potentially kill a creature the turn you play it with exert and Kiora has interaction with exert. These Dragons could replace Numot, the Devastator and Mana-Charged Dragon.

multimedia on conclave Exile

3 weeks ago

Hey, you're welcome.

Something to worry about is there's 23 cards here that are 5 CMC or higher which is lot. You risk with only 31 lands and few ramp sources not being able to cast spells. The Devoted + Vizer combo is nice, but can be difficult to assemble in Commander as one ofs and you're kind of relying on the combo too much. My advice is trim the high CMC creature base for some low CMC tutors that can search for the better creatures and cut the majority of the cards that create little creature tokens for more ramp and lands.

Some cards to consider cutting:

These three are the least good cards as they don't do enough to warrant taking a card slot. Navigator's Compass is not ramp, it's only color fixing for one land, but you can get both ramp and color fixing with a two drop mana rock or better yet Faeburrow Elder. Wake the Reflections is fine since it's a one drop spell, but is not really needed because you can get repeatable populate from better sources. Could cut it for Garruk's Uprising which will have much more overall impact in a game.

These four are the least good of the creatures and they could be cut for more tutors that can search for the better creatures or other cards.

Making 1/1 creature tokens to populate is not taking enough advantage of populate. All these cards could be cut for more lands and ramp to consistently be able to cast many high CMC cards. The exceptions can be Assemble the Legion, Dragon Broodmother, March of the Multitudes and Elspeth, Sun's Champion, but these are good cards for effects that create lots of 1/1 tokens, that's better especially with Purphoros/Terror and March with Devoted + Vizer combo.


Something to think about for futures upgrades is how can you make Ghired better? Technically all you need is Ghired because he's an army in a can since he creates the 4/4 Rhino token to populate. Protecting Ghired and the Rhino is important and making it safe to attack. Attacking is what makes Ghired good therefore the more attacking you can do the better. Aurelia, the Warleader is the right idea, but you can expand on the multiple combat steps idea much more including infinite attacks.

My suggestion of Garruk's Uprising gives you another repeatable draw source by populating or creating big creature tokens other ways. More draw is area to expand on especially cards that let you draw when creatures attack or do combat damage. Included in the Ghired Commander precon are such cards you should consider adding.

0rc on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

4 weeks ago

Kiyomei, I use Drannith Magistrate to prevent my opponents from casting their commanders from the command zone, which is crippling in its own right, however, my strategy is far different from yours and less competitive so it may not be as appropriate for your stax strategy (my deck is on my profile). Late game, it also prevents commanders from casting spells from zones outside of the hand zone. As such, it stops Urza, Kess, and Muldrotha type strategies that hope to cast their win conditions from exile, graveyard, or wherever. It’s easy to pod into with Llanowar Elves-type dorks and completely shuts down many of the most competitive strategies, which tend to be commander driven. It also pods into Eternal Witness and Faeburrow Elder. It’s a real asshole in cEDH. I play it in Brago as well.

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