Incubation Druid

Incubation Druid

Creature — Elf Druid

: Gain one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, gain three mana of that type instead.

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

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Have (2) Azdranax , metalmagic
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Format Legality
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Pioneer Legal
Historic Legal
Casual Legal
Canadian Highlander Legal
Arena Legal
Highlander Legal
Custom Legal
Gladiator Legal
Limited Legal
Commander / EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Unformat Legal
Vintage Legal
Duel Commander Legal
Modern Legal
Tiny Leaders Legal

Incubation Druid occurrence in decks from the last year

Latest Decks as Commander

Incubation Druid Discussion

TheVectornaut on Red Green Dinos

1 day ago

It's worth noting that when transitioning from standard to modern, a lot of cards that seem like powerful contributors to a tribe end up being worse than non-tribal counterparts. For instance, Thunderherd Migration is probably better than the standard alternative Beneath the Sands , but it's probably worse than Rampant Growth , Cultivate , or maybe Sylvan Scrying with the right nonbasic to fetch. Drover of the Mighty is another that seems strong as a 3/3, but if you're tapping it for mana most of the time anyway, something like Birds of Paradise , Arbor Elf , Joraga Treespeaker , Incubation Druid , Whisperer of the Wilds , or Ilysian Caryatid might be more efficient. The only other suggestion I have is to consider adding ways to recurrently trigger enrage. Forerunner of the Empire is a pretty common option, but I can also see Pyrohemia , Harbinger of the Hunt , Raging Regisaur , Spikeshot Elder , or Power of Fire being used with varying pros and cons. Some enrage lists I see also make use of damage trigger shenanigans on cards like Arcbond and Rite of Passage . A possible cut could be Shifting Ceratops since it's generally more of a sideboard card. Otherwise, I'd cut any enrage trigger that isn't either repeatable or very cheap. Reckless Rage is great, but Tilonalli's Crown could just as easily be Dual Shot or something to that effect. A final note I'd make is that you may be able to take advantage of some of the bigger enrage dinos like Snapping Sailback and Silverclad Ferocidons . I wouldn't normally recommend them, however, Etali and a lot of ramp go a long way toward making them viable.

multimedia on Koma Prototype

1 week ago

Hey, nice start on a budget.

Elemental Bond and Garruk's Packleader draw a card when each 3/3 Serpent is created. Maskwood Nexus has already been suggested and it can make cards that create tokens much better since then those tokens are Serpents. Nexus can also be repeatable protection for Koma for three mana to create a Changeling. Nadir Kraken creates tokens and cares about +1/+1 counters. Nadir + Bond + Koma can create a Tentacle and grow Nadir on each player's turn for one mana. Chord of Calling can get Packleader and Whir of Invention can get Nexus.

Koma is a Commander who you want to cast as fast as possible because of her ability to create a Serpent on each player's turn. For this reason ramp should be priority because even if you all you draw is ramp that's fine because you can use it to ramp into Koma. You have the right idea with Kinnan, consider expanding on nonland ramp that taps?

Incubation, Sage, Devoted care about +1/+1 counters to make more ramp. If you control a land that can make blue mana then Incubation can make blue mana making her the best option.

king-saproling on Lathril

2 weeks ago

Sure thing LeWaffles! If you're planning to pick up some upgrades, I'd also suggest swapping out some basic lands for these doods:

With so many mana dorks in the deck, I think you could safely function at 33 lands. The nice thing about having lots of mana dorks/rocks is that they ensure Lathril comes out a turn early. I wouldn't go lower than 32 lands though, since the odds of having drawn 3 lands by turn 3 starts to go down significantly from that point. Anyway I should stop hyper-analyzing your deck now haha. My fave deck involves Tana, the Bloodsower and she's similar to Lathril so I get excited about builds like this

LittleBlueHero on Lathril Blade of the Elves

1 month ago

I've been trying to find the right balance in my Lathril build as well.

Cards I think are cuttable here: Just Beaters - You are looking to flood the board with elves and pump up Lathril to make more elves. Traditional beater type creatures don't do much for you here so you can probably lose cards like Heedless One, Abomination of Llanowar and Elvish Vanguard. These cards don't do anything for you other than get big and swing which is counter productive to you strat.

Big Mana Producers - You want to flood the board early and elves in general don't have high CMC so you can probably lose some of the higher cmc mana dorks like Wirewood Channeler, Selvala, Heart of the Wilds, Joraga Treespeaker and Incubation Druid.

Other - Unless you plan on a lifegain subtheme you can cut Nissa Revane. I can't run Coat of Arms in my group because there are a lot of other tribal decks that also benefit from it. Higher mana elves like Eyeblight Cullers and Exquisite Huntmaster and Nath of the Gilt-Leaf are all cards I would consider cutting to bring down the average CMC.

Obviously just my opinions, I don't know if you have pet cards or what your plaugroup looks like just thought I could share my line of thinking!

Noire_Samhain on Dig Up Her Bones

3 months ago

Something I can always recommend is ramp. Its fun smashing face with Dinos (10/10 would recommend), but you need to cast them or your commander first and its good to do it faster to get more value.

Naya colors have some good sources of ramp- for cheap we've got Llanowar Elves, Fyndhorn Elves (just got reprinted at common in Commander Legends!), Elvish Mystic, Commander's Sphere Avacyn's Pilgrim, Zhur-Taa Druid,Sakura-Tribe Elder, Talisman of Impulse, and Talisman of Conviction (this one varies in price a bit- most places I visit have cheap copies). Not as cheap there's Incubation Druid, Birds of Paradise, Sol Ring, Talisman of Unity, and Arcane Signet. More expensive there's also Smothering Tithe and Dockside Extortionist.

Mr.Beaver on Xenagos, God of Revels (Suggestions appreciated!)

3 months ago

Yeah I think that throwing in more ramp is still a pretty solid idea- Song of Freyalise, Incubation Druid, and maybe Explore are pretty solid options that can still have some synergy with your deck at any point in the game. I've had a decent amount of success with Gruul Charm and Wild Evocation in similar decks, if you want some non-ramp suggestions lol. I was doing some more playtests with your deck too though, and it might make more sense to just take out some creatures at this point. Just let me know if you want any help finding things to cut!

Feiryn on [Primer] – Amareth's Beautiful Baubles

4 months ago


Hey there, thanks for the feedback!

I decided not to run Dramatic Scepter as they tend to be fairly dead cards on their own in this list. Unlike a commander such as Urza, Lord High Artificer we can't use Isochron Scepter as a rock, and Dramatic Reversal doesn't help dorks ramp when they just came into play.

I've actually never thought of that synergy with Basalt Monolith! While I'm generally not a fan of Basalt due to how slow it is, I'm gonna add it to my list of things to test so I can see how well it fits into the deck.

Walking Ballista is something that I've been on and off about. The main reason I haven't included it is because if I have infinite mana available and a tutor, I'm going to be fetching Thrasios, Triton Hero anyways. While Ballista is hit by artifact tutors, chances are if I have those tutors I'm going to be aiming for our Sensei's Divining Top line instead. Also it gets shut down by Null Rod effects which is part of the reason I have Thrasios as the deck's main backup, since he isn't affected by them.

I didn't include Incubation Druid since it's one of the weakest dorks IMO and takes too much to get set up in comparison with the other two. I feel like having Bloom Tender and Faeburrow Elder is enough when it comes to the untap combos.

Honestly the reason I didn't take Intuition is because I forgot about it lmao, I'm so used to playing Rest in Peace decks that I usually don't think about it. Will add it in ASAP.

Runic Armasaur I have a love/hate relationship with. It's great when it works and awful when it doesn't, but I'll probably sideboard it for matchups where I'm against decks it gets a lot of value from. I'd most likely swap it out for Verity Circle actually since currently my meta runs a lot of dorks hence its inclusion.

When it comes to Thassa's Oracle the reason I say it's a dead card is because it does nothing on its own. It's definitely a combo piece and an excellent one at that, but by itself it just sits in our hand if we draw it. Thought Lash and Paradigm Shift are also dead cards in the same fashion since their only purpose would be to pair with Oracle.

I actually forgot about Long-Term Plans as well which is funny since I actually like it a lot in general, so thanks for reminding me about it!

I'm personally not a huge fan of cards like Drift of Phantasms which only exist for their Transmute effect. The reason I include Muddle the Mixture is because it's also a budget counter as well.

Idyllic Tutor I've been on the fence about here. It could likely go into the list but I need to test it more to make a decision tbh.

For Stony Silence effects that's exactly why we have the Thrasios, Triton Hero / Kinnan, Bonder Prodigy line as our secondary wincon.

Once again, thanks for the feedback! I'll certainly add in Intuition and Long-Term Plans, as well as test out Basalt Monolith to see how that goes. Will mostly likely try Idyllic Tutor some more but I'll have to find space for it first.

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