Incubation Druid

Incubation Druid

Creature — Elf Druid

: Gain one mana of any type that a land you control could produce. If this has a +1/+1 counter on it, gain three mana of that type instead.

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Latest Decks as Commander

Incubation Druid Discussion

Profet93 on Lathril (94%) let’s get 95!

1 week ago

+1 SweetDreamsies

I would cut Skemfar Shadowsage for Shamanic Revelation - While "winmore," it does provide a substantial amount of draw unlike Skemfar.

I would cut Elfhame Druid for Heart Warden - Unless I missed a kicked spell, I think draw would be preferred.

Sylvan Library - Top deck manipulation and draw in a pinch. I would suggest mox diamond to be cut given your low land count, but I don't know enough about cEDH to seriously recommend that swap. But its worth considering. I notice an above user has recommended it as well.

Heroic Intervention - Given you go wide, is there a particular reason this card is not included or am I missing something?

IS tranquility due to your meta? I usually find artifacts to be much more problematic and commonly encountered than enchantments. I personally like Collector Ouphe, albeit he does "oof" with your own artifacts. Given your primarily use dorks and only 10% of your deck is artifacts, it might be worth considering. Especially if Mox Diamond isn't pulling it's weight in your games.

Why do you run Golgari Findbroker over Eternal Witness? I get that witness isn't an elf, but its cheaper to play, easier to cast, and gives you any card, not just a permanent. Imagine casting E-wit targetting finale of devastation. They destroy e-wit. Cast finale for e-wit, e-wit brings back finale. Not strong, but a fun synergy

I would cut Wellwisher for Devoted Druid/Incubation Druid - Lifegain is rarely relevant, more mana earlier on would be much more helpful.

Beast Within - Maybe this isn't needed because you run black, but I find instant speed permanent removal useful at most points in the game.

Glimpse of Nature - Can storm off if you have enough mana. I'm not sure if this is the best fit for this deck, but thought it worth mentioning given your creature count

Pendelhaven - Simple swap for a forest

Wirewood Lodge - While this probably won't go in due to your landbase setup, thought it was worth mentioning (Ex: Selvala, Priest of Titania, etc...)

Elvish Guidance - I see you dislike aura's, but with arbor elf or even stand-alone, this card has put in work in my elf deck.

Would love to know what you think of each suggestion

enpc on Do You Prefer Artifact-Based or …

1 month ago

It entirely depends on the deck. Even for decks that can run land ramp (i.e. green decks), you needot look at the goals of the deck and how the ramp affects it. For example, I have a Kenrith, the Returned King deck that heavily leans into mana dorks and cheap mana rocks as it runs cards like Freed from the Real with Incubation Druid and Isochron Scepter with Dramatic Reversal. So it this situation, running lands has much less benefit than running stuff that can be untapped.

However in another deck, I lean much more heavily into land ramp because I run Avenger of Zendikar as one of my top end creatures and I want to enable as much token production as possible.

It's also important to mention that (where avialble), splitting ramp across multiple types (alnd, dorks, rocks) is important. If you're tuning your deck for pure speed that's one thing, however if you're going for a well rounded deck then splitting ramp means your deck is more resilient to different kinds of hate. For example, leaning heavily into mana rocks if fine but one Vandalblast can reset your entire ramp situation.

I would also say that while having a generic artifact ramp package is a good start for new players, you really should be tailoring your ramp package to your deck. Otherwise you're just runnung a bunch of generic and oftern overcosted ramp that could have easily been replaced by something much more effective (and for not much effort).

Niob_Mordodrukow on Fast Animar

1 month ago

Btw. Out of 3 mana enchantments i d test Rhythm of the Wild. The reason is: both haste and +1/+1 are good for us. Haste is good if we wanna chain dorks or if we have a lot of creatures and our last win condition is to go kill everybody by combat dmg. +1/+1 are good because of synergies with Rishkar, Incubation Druid and Glen Elendra Archmage. Maybe with someone else...

Also i d like to test Tidal Barracuda to evaluate the risks of giving flash to our opponents. Imo, it can work against us sometimes, but most of the time it will not, because if your deck is not prepared to abuse flash, you will not get much value of it. And it also works like Grand Abolisher, so... maybe it is worth including into main list.

SorasOtherForm on Patchwork Crawler Combo

1 month ago

Swap out Palladium Myr for Incubation Druid

NoopyNolife on Simic Proliferate Ramp

2 months ago

I havent playtested your deck so keep your own feeling regarding your deck in mind. I did have a simic counters deck for a while, here are my observations at a glance:

Simic Ascendancy is a fun win-condition, but against a lot of fast decks its gonna be a waste of your mana and time. I'd say include 2 in the main board (or even 1, if you often have it in hand but never cast it) and move the rest to your sideboard, then board them in for longer games.

I can see you are on a budget; if you have the pennies to spare I highly recommend Incubation Druid. Its a powerhouse, especially combined with Stony Strength which you already run 4 of.

Kiora, Behemoth Beckoner is sweet, but none of your creatures are ever going to enter the battlefield with power 4, so it is kind off a non-bo. If you want ramp, I suggest Kiora's Follower instead, as it combos very well with New Horizons and Incubation Druid. You can also consider playing Llanowar Elves or Arboreal Grazer, they are cheap and offer more creatures.

With your one copy of Jace, Jace's Triumph is hardly worth it. Tezzeret's Gambit seems more synergistic with the deck.

I hope this helps :)

nuperokaso on Simic counters

2 months ago



Grubbernaut on Phoenix Deck color and commander

3 months ago

Mana rocks are great, but the biggest advantage of being in green (as far as ramp) is the huge amount of 1cmc dorks. Having access to Llanowar Elves, Elvish Mystic, Elves of Deep Shadow, Boreal Druid, Deathrite Shaman, Birds of Paradise, Avacyn's Pilgrim, and also the good 2-mana ones like Priest of Titania, Bloom Tender, and Incubation Druid is a huge boon. Getting the ramp out a turn earlier (or having it tap for multiple colored mana) makes a big difference.

Of course, if you have artifact synergies, that's its own animal and worth going into. For the idea of a boros Phoenix deck, you could also add in a tutor/Sunforger package for good value.

enpc on Consultation Tasigur (Spicy-ish)

4 months ago

If you want to go down the route of untapping mana dorks, Freed from the Real / Pemmin's Aura are nice tech with the aforementioned BloomTender. There's also Incubation Druid who is good becuase she can net produce blue compared with most of the others who have to consume it to untap. I personally run these and Faeburrow Elder in my Thrasios/Tymna list however I am trialling Kenrith, the Returned King instead since he gives haste (the one weaknesss of the mana dork combos). you can use stuff like Crashing Drawbridge however it means slots dedicated to haste enablers (rahter than more generic utility or mre strict definitions of combo enablers).

You can however run all of the untappers with Isochron Scepter/Dramatic Reversal. If you were going to go down this route, I would recommend considering Thras/Tymna or Kenrith though, as one ofhte big strengths of tasigur is having a commander that effectively costs 1 mana that can be Neoformed/Eldritch Evolutioned into a combo piece. If you're just going for the fastest infinite mana combos though, the other commanders will probably give you more support.

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