Possibility Storm

Possibility Storm

Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Latest Decks as Commander

Possibility Storm Discussion

bryanedds on Need Two Stax Swap Cards …

1 day ago

Partial disagreement in the context of this not being a glass cannon Godo build.

The stax pieces are mostly for after you fail to cast Godo and are ramping up to the next cast and need to slow everyone else down / keep them from interrupting your combo again. For example, you won't play Possibility Storm or Blood Moon before casting Godo the first time, but you will revel in casting them after he is slapped and you're working on ramping up to the next cast attempt.

bryanedds on Need Two Stax Swap Cards …

2 days ago

Hi!

I have a staxless cEDH Godo deck, and I'm working on a swap card list for the rare occasion I want to take it to highest level -

Godo for Shodo

Which two of this deck's cards could I swap out to complete this list -

Kalkris on Triple Six, Five, Forked Tongue [Primer]

1 month ago

Funnily enough, that wasn't even the first time I accidentally Possibility Storm'ed into a Knowledge Pool. It definitely did me better this game than the first time, that's for sure XD

I don't really consider my build found here (if you haven't seen it already) to be that much of a spellslinger build. I definitely consider it to be a combo deck, but I know that it holds a bit of weight in both categories. Nevertheless, I still have both of those particular storm spells in here because of the ease of use for either of them. I think they'd be great in this build (if you find a reasonable pair of cuts) or in a more slinger-y build, alongside Wandering Archaic  Flip. I suddenly really want to see your imagining of that build, now, because if this deck is any indication of your deckbuilding prowess then it's gonna be gooooooood. haha!

Crow-Umbra on Triple Six, Five, Forked Tongue [Primer]

1 month ago

I had a copy of Possibility Storm in my binders, so I thought I'd give it a try Kalkris. I figured it could kinda serve multiple purposes at once. If I have the other combo pieces onboard already, I can cast any Sorcery and use it to "dig" for Chain of Smog. I only have 10 sorceries in the deck, so depending on how many I've played already, odds get better each time. I also like the pseudo-protection aspect of it messing up any interaction my opponents could play from hand, barring activated abilities and what not they already have on board.

I'm glad that Possibility Storm served you well in that game. Definitely sounds like you had the most ideal set up for it to work as intended. Now that you mention it, I do have copies of Grapeshot and Tendrils of Agony in my binders if I ever wanted to go my Stormy/Spellslinger in the future. On a similar note of Spellslinger, I do have Wandering Archaic  Flip in consideration. Regardless if I've played it, or a friend has, it has come in clutch for getting copies of removal and ramp. Another piece that could also interact nicely with Storm-Kiln Artist and Sedgemoor Witch

Kalkris on Triple Six, Five, Forked Tongue [Primer]

1 month ago

I’ll put in a +1 for Possibility Storm. I hated playing it in every other deck I’ve tried it out in, but in my Prosper build it helps control the game entirely in my favor until I get a wincon off the top via impulse, or is removed. Recently, in fact, I had a game where it AND my copy of Knowledge Pool were both out at the same time, which oddly weakens both because of the choices made available to opponents. However, when it was removed at long last, I managed to have a Marionette Master, a Disciple of the Vault, and other vital combo components out, and could storm with Knowledge Pool whilst making Treasure, and sacrificing them for mana whilst beaning opponents in the process. Had a Grapeshot on hand just in case. It was absurd, but my point is that Possibility Storm is going to be on of your best friends in here if you decide to include it.

McToters on Mishra, Artificer Prodigy [BUDGET]

3 months ago

Heliogabale thanks for commenting! I should probably add a "how this deck works section"! So on first glance you're right, Mishra seems like an awful choice to pick as a commander, but there's something really neat to be reaped here if you look at the ability really close. The idea is to play a ton of artifacts but only after we get cards like Nullstone Gargoyle, Ice Cave, Planar Chaos, Blood Funnel and Possibility Storm out on the battlefield. These stax-y enchantments and Mishra's ability will trigger simultaneously when a spell is played. Having priority, we can choose to have Mishra's trigger first and then the enchantment. The artifact spell is then countered or sent back into the deck, and then Mishra's ability will trigger and we can play the spell anyway for no additional cost--all while preventing our opponents from playing spells.

That's the idea anyway--hopefully I explained that well enough. It took me a while to get but once I did I loved the idea. If you know of any cards that counter or send spells to the graveyard, hand or deck when hey are played then please let me know! The more types of those spells I have in here the better this will be--of course Nether Void is a card that fits but it is waaaaayyy too expensive.

Cheers!

Mana_Mythic_Legendary on Pursuing Perfection, Part 4: Mono-Red …

4 months ago

At the outset of this article I wasn’t overly fond of pure red as a concept. In my eyes it’s been too aggressive and too narrow in scope to form a deck that would keep me, specifically me, happy. I say this with a double helping of skepticism, because Omnath, Locus of Rage , Okaun, Eye of Chaos , and Rakdos, Lord of Riots all keep me very happy. Today, we’re talking Burn, Chaos, and Sneak Attack as key concepts in mono-red. As always, please bear in mind that our focus here is not necessarily competitive but rather thematic, archetypical commanders.

Burn

Red patented fast damage output, but the standard RDW strategy has limited viability in EDH. Lightning Bolt and the like often don’t cut it in a format where everyone starts with 40 life. Dig for recurring damage like Irencrag Pyromancer or BIG stuff such as Molten Disaster , though, and you can reach frightening levels of well done and extra crispy.

Heartless Hidetsugu

I am a huge fan, and not just because of the card. Gloriously savage as this card might be, it still pales in comparison to the character in the books. Anyone who single-handedly roflstomps the blue representation on an entire plane and then EATS HIS OWN DEITY should inspire terror even when rendered on cardstock. Make sure that only you have an odd life total, play any Furnace of Rath effect, turn right, leave only blood and ashes in your wake. Seriously. He might pop off the card and eat you if you don’t.

Ashling the Pilgrim

I knew a guy who played Ashling and 99 mountains. I’m fairly sure he never won with it, but nobody laughed either. Hard to laugh at someone whose general is a water balloon slowly filling with napalm.

Purphoros, God of the Forge

I don’t like Purphoros. I freely admit to sulking like a teenager with a bad haircut whenever I see him in a game, let alone in the command zone. Indestructible on generals, I can take and even enjoy. Massive damage output tied to creating horde of tokens, I can appreciate (see my favorite in mono-black, hehe). Both of them together, though, is too much for me to take with grace. But who needs to care about grace when you have so. Much. POWA.

Chaos

Some folks aren't looking for anything logical, like winning. Some folks just want to watch the world burn. Such folks come to Red, the color of all true agents of chaos, where they can ensure no plan, no board state, no hand is safe. Planar Chaos , Possibility Storm , and the iconic Wheel of Fortune are all examples of this wild approach to magic. Go nuts, and drive everyone else crazy in the process. Maybe you'll win, maybe you won't, but you'll certainly make a difference and have fun!

Etlai, Primal Storm Does anything really need to be said, other than a profound sense of pity for opponents who are praying to top deck? Play things like Seize the Day and seize all their goodstuffs as well.

Krark, the thumbless Come the time to discuss Izzet we’ll talk a coin deck, but I don’t honestly think ol’ double-or-nothing here is just for flipping coins all game. No, you come to this guy to truly take your chances. Who should his partner be? Don’t have one. That, and the prospect of a twincast Warp World will drive opponents bonkers. However, point of order (bleh): Krark is also an unholy terror if you want to break storm spells. Just be sure to bring his thumb.

Diaochan, Artful Beauty I'd never heard of Diochan before writing this, and... wow. Just wow. Assuming you aren't stocking a suite of boots or maybe Darksteel Plate , how delightfully risky. How marvelously political. Bring Thornbite Staff for EXTRA wow... Wow!

Sneak Attack

This is an odd, but potent one. Next to the whole glorious theme of chaos, Red's most irritating archetype may well be creating/playing/stealing creatures for a turn, examples being Tilonalli's Summoner , Insurrection , or even the ludicrously rare keyword Dash. There isn’t a relevant mono-red general that temporarily steals creatures as yet, but there are still some real doozies in the neighborhood. Just ask Kiki-Jiki, Mirror Breaker and his blue ETB untap friends (disqualified for extra-chromatic fraternization, but still).

Rionya, fire dancer The raw potential here utterly terrifies me: spam useful cantrips and have a Combustible Gearhulk in play. Or maybe Utvara Hellkite . EeeeEeeeEEEK.

Feldon of the Third Path Red has the least graveyard-related cards of any color and arguably the least thematic business to be fiddling about in there, phoenixes notwithstanding, so Feldon’s a bit unusual. Consider the weight of discard/draw in Red’s wheelhouse (see what I did there?). Consider what can be in your graveyard. Consider that it will cost three mana to wink it out. No more, no less. Solemn Simulacrum . Cavalier of Flame . Bearer of the Heavens . Have yourself a time.

enter image description here We’ve talked graveyard and copies, but red also makes with the actual Sneak Attack . I suppose Lord Okkoto makes for a world class distraction. A favorite red archetype of mine is the extra combat phase, and the high mighty porkiness is a marvelous opportunity to fetch opponents an epically Savage Beating by dropping all sorts of heinous nastiness without actually paying for it.

And, for my personal favorite... enter image description here

Rakdos, Lord of Riots and Omnath, Locus of Mana are two of my oldest commanders. Evidently those genes shouldn’t be mixed, because that’s how I surmise we got here. What an absolute beast. I started this article down on red, and ended it with a passionate need to build this monstrosity. As you may have guessed and will confirm in the next article, I am a green player at heart. Neheb sings the song of my people. Loudly. Boisterously. Encouraging atypical silliness like Soulfire Eruption and Apex of Power .

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Green!

Prior Articles:

Mono-White

Mono-Blue

Mono-Black

Load more