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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
1 week ago
IMHO their are few bigger 'lil shit' type cards than Rite of the Raging Storm, if their is an opponent who can't handle 5/1 Tramplers they are dead meat very quickly, it's a very chaotic atmosphere with Rite out. It's also very good with many cards that would work well with your Commander, such as Mask of Griselbrand, and I can point out a bunch of other options. Relic of Sauron is a very good Grixis mana rock that can also draw a card now and then. I think copy effects are probably pretty good with your Commander, if you cast Rite of Replication on your Commander you still get 5 copies ETBing and dying, which should clear out hands and serve as a huge board wipe (you get 5 triggers each of the ETB and death trigger, if you have 3 opponents left 2 of them have 1/4 of their permanents and one has half left, similar for their hands. Irenicus's Vile Duplication is another fun copy effect, this one doesn't die right away and has flying. If you like annoying creatures you might like some of the specters out their, Hypnotic Specter is an old classic that will always take away a card from whomever you hit, and Stronghold Rats can take one from each player fwiw.
I can't decide if MImic Vat would be worth it with your Commander, if you can get him into the Vat you can make a copy each turn for very little mana, but it doesn't get sacrificed unfortunately, it gets exiled at end of turn, so you'd need sac outlets to get his Death Triggers (but on the upside nobody is going to block you).
Their are a few Chaos type cards that might help with your plans to annoy the table, I've always enjoyed Teferi's Puzzle Box, but any effect that cares about your opponent drawing cards really loves the effect, if you can get Box and a Notion Thief out your opponents each lose their hand and you draw cards equal to how many they had when they lost them. Grip of Chaos can help keep your Commander (or another key permanent) alive longer, and you don't run a ton of targeted interaction yourself. Omen Machine is pretty funny, it's especially useful if you use a high average MV, same with Timesifter. Some people will try to flip the table if you resolve a Possibility Storm, especially if your deck isn't trying to abuse the effect. If you leaned harder into your spell plan, or into permanents that work regardless of who controls them you could try Thieves' Auction, a card many that is so obnoxious that some people consider scooping rather than resolving the effect.
I hope some of these ideas aren't too disruptive, it's fun to have a deck that can troll your playgroup a bit!
3 weeks ago
Possibility Storm can be great, but there's something you need to keep in mind: your spells with X in their mana cost (of which this deck carries quite a few). If Storm requires you to exile one of those, they're cast without you paying anything, meaning you cast it for X=0. So it can pay off sometimes, but in other cases you lose a spell without having anything to show for it.
3 weeks ago
NV_1980 Hey thanks for the suggestions, i was feeling it the other night on the card draw aspect so ive definitely taken a few of those, and braid of fire feels like it could be a good addition, i'll play around with it and see how it goes! what are your thoughts on Possibility Storm?
6 months ago
needs Possibility Storm badly.
luckily for you you're missing your 100th card
6 months ago
So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.
Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.
Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus Flip to flip.
Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.
Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask Flip, you can target it with 2 CMC spells and break even...)
Possibility Storm: am I missing something here?
Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.
Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.
Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.
Hope that helps, GL and happy building!
7 months ago
A little shameless self-plugin, I'm currently building Grolnok, the Omnivore as a "flash-in from exile" style deck. If you're interested, you can find it somewhere on my profile.
8 months ago
Possibility Storm is a divisive card in the groups I play in, while amazing, it would generate a lot of unwanted salt from a deck that wants to for the most part, appear goofy and janky.
Chandra, Fire Artisan I'm hesitant to add but has been in considerations before, just because I am unable to protect her, though she does come with built-in protection of sorts, and Outpost Siege I like, I just ran out of room for those such effects to be honest, something had to be cut.
Having said that, what 3 cuts would you personally make for Throes, Chandra and Siege?
8 months ago
Given how the cascade mechanic exiles cards have you considered Throes of Chaos? It gets small mana value cards out of the way and when you exile larger mana value cards your general gets bigger.
Similarly, Possibility Storm exiles many cards as well. This also helps protect your game by not allowing your opponents to rely on what is in their hand.