Split second (As long as this spell is on the stack, players can't cast spells or activated abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
|Have (4)||abby315 , , CompleteWaste , Mythbuster_42|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 weeks ago
Ok so it sounds like you want to build a mill deck. This is an archtype I know really well (competitive deck here)
For what you’re starting with (i’m not sure what your budget is so i’m guessing) I would suggest:
Modern is a fast format. It’s uncommon for a deck without ramp to run more than 4ish cards costing 4 mana, and usually nothing higher than this cost gets played. Lowering your mana curve will also let you run less lands (around 22-23)
if you’re planning to win by milling out the opponent, then ignore running any cards that don’t help you with your cause. Namely, this means probably just running Hedron Crab and Ruin Crab as creatures. The other creatures are quite slow and don’t particularly help you complete your plan.
as the cheaper option to Surgical Extraction, I would recommend running a playset of Extirpate in the mainboard. A big strength of Mill is being able to remove an opponents key-card they need to be able to perform optimally. Removing something important can often mean giving yourself an extra 2-3 turns, or just winning the game on the spot.
Get a playset of Field of Ruin into your landbase. It’s cheap, but it’s great for helping fix your colours, as well as triggering the crabs an additional time, and messing with your opponent.
I would recommend 3 playsets of “heavy milling” spells. You’ve already got Maddening Cacophony which is great, and i’d suggest getting the playset of that. After that, the most accessible cards are Fractured Sanity, Tasha's Hideous Laughter, and Glimpse the Unthinkable - so i’d suggest picking two of those spells to get playsets of also (or, in any case, just aim for 12 “heavy milling” spells total).
To keep you alive long enough to mill out the opponent, you’ll need some good board control. I see you have Murder, but this is very slow at 3cmc. I can recommend Crypt Incursion for giving you crazy amounts of life, and Drown in the Loch is great also. Outside of this, consider Fatal Push and/or Infernal Grasp as the best killspell options.
I you’re looking for cards to help you reach the 60, Thought Scour is great.
I hope this helps- not sure if this is the direction you want to take the deck, or if i’ve just veered off into some insane rambling :)
1 month ago
Crypt Incursion and Extirpate don’t play well with Dauthi Voidwalker at all - and i’m not actually sure what purpose you’re expecting the Voidwalker to actually fill here. Voidwalker feels like a sideboard card at best tbh.
personally, i think you need one more playset of a mill-spell to be able to effectively mill out your opponent.
I also think 19 lands is faaar too low, especially when you need them for the crabs to operate. With your quantity of 3-drops alone, i’d think 23ish lands would suit better
2 months ago
You should definitely try Tasha's Hideous Laughter. My mill deck turned hyper with that card and Fractured Sanity. I'm testing Extirpate in my mainboard to synergize with tashas to mill out high mana cards. And for 1 black 1 blue I can cast Twincast and get 2 Extirpate turn 3. If you can hold off until turn 5 cast tashas then twin cast. You could get easily 25+ maybe 30+ card mill
2 months ago
I had to test your idea out by mainboarding Extirpate. My mill deck runs twincast and it really kicked Extirpate into high gear when I copy the spell. Twincast I feel is a secret gem hidden that most dont expect. Your deck feels solid. I'm liking the love mill has been getting lately
2 months ago
Thanks depthcharge2, I appreciate it. Glad to hear you were able to budgetize this in a way that works for you. Misty Rainforest can be approximated easily enough; Barkchannel Pathway Flip, Hinterland Harbor or Botanical Sanctum should all be fine, or else Thornwood Falls if you’re looking for the cheapest option available.
3 months ago
wallisface, I originally had thought about putting 24 Lands onto it, which I modified right before Deckcycling, I might have to reconsider it or go with some of my red-green deck cards, which does have mana ramp. I might just lower the cost over-all of the cards and keep the 4x Demanding Dragon, take off 4x Dragonlord's Servant, and replace Hellkite Overlord and Charnelhoard Wurm for some other less costy creatures, since the whole point of this deck is to play around Extirpate and Dash Hopes mostly, and I'll probably add Terminate too.
3 months ago
Unlife I don't think you need Unmoored Ego, or additional deck-ruining effects outside of Extirpate and Surgical Extraction to be honest. A lot of decks fall apart once you remove 1-2 key pieces, which you'll already achieve from those 2 playsets. Those decks that are more resilient and value based, won't care how much you remove from their deck, because everything they run is of relative equal value.
3 months ago
Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.
Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.
wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?