Creature — Bird Wizard
Flash (You may play this spell any time you could play an instant.)
If an opponent would search a library, that player searches the top four cards of that library instead.
|Have (3)||gildan_bladeborn , metalmagic ,|
|Want (5)||lordswordfish , Etinifni , yourfavoritenoob , EIV , Phobophile|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Future Sight (FUT)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Aven Mindcensor occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.06%
WU (Azorius): 1.37%
- how does Aven Mindcensor interact against fetchlands
- Would you still shuffle your library after not searching it due to an Aven Mindcensor?
- Aven Mindcensor and Tempt with Discover timing of interaction.
- What happens when you can’t search with Doomsday?
- Why does it still count as searching your library when an Aven Mindcensor is in play?
Aven Mindcensor Discussion
2 hours ago
Have you considered Aven Mindcensor? Instant speed tutor-hate AND a 4/4 seems great haha.
Also I’m so incredibly happy to see Dust Elemental finally find a home. It’s a pet card of mine.
2 days ago
Mindcensor and Teeg are mostly in as midcombo protectors, but i could definitely see a cut if a better option were presented. Linvala is similar, but she at least has utility outside the combo. So I'm a bit medium on her.
I mostly have the Devoted Vizier combo in as a backup kickstarter. Redundancy and all that. Slapping a quick hulk down with a sac outlet and such. I could "possibly"see it for the reasons above, but it seems to perform well enough so i can't justify at the current moment if at any point they start to underperform though, definitely.
I originally had Eldritch Evolution in, but cut it as it seemed to underperform. That maybe be different in the current version though.
And i can totally see the issue with Claws of Gix. Only problem with that is the lack of half decent sac outlets in my colors. Turns out a couple bad ones that are easy to play color wise or cost wise, I've found them playable. By all means though give me some Better ones to replace em. I'm like begging at this point, lol.
Anyways, here's what I'm thinking for testing.
-1x Gaddock Teeg
-1x Aven Mindcensor
Thoughts on that for testing?
2 days ago
So a few other thoughts on the list (I saw your forum post):
You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.
I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.
On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").
5 days ago
Thanks for stopping by!
As far as Stolen Strategy and Xantcha, Sleeper Agent are concerned, they were mainly replacements for Michiko Konda, Truth Seeker (because we already run No Mercy) and Aven Mindcensor (which is arguably worth a position somewhere in the deck if you can find one to fill).
Xantcha, Sleeper Agent adds an interesting layer of politics to any game where it is played. Whenever a player dies from it they almost never complain because they still got a 5/5 body that was fairly easy to remove through board wipes or chump blocking.
5 days ago
Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)
You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.
White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.
Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.
Other budget cards ($1-$2 or less each) to consider adding:
- Lands: Command Tower, Tainted Field, Esper Panorama, Terramorphic Expanse, Ash Barrens, Orzhov Basilica
- Ramp: Talisman of Hierarchy, Dark Ritual, Heraldic Banner
- Fliers: Remorseful Cleric, Healer's Hawk, Vampire Nighthawk, Aerial Responder
- Tutors: Diabolic Tutor
- Removal: Swords to Plowshares, Kaya's Guile, Mortify
- Removal: Heliod's Intervention, Cleansing Nova
I offer more advice including what cards to cut. Would you like more advice?
Good luck with your deck.
1 week ago
Hey pal, I've been working in an Isperia deck too. It's also a WIP but here it is what I got.
Choose somewhat like 15-20 flying creatures to be your "toolbox". See what commanders your playgroup is playing and adjust to that.
Aven Mindcensor is nice if someone ramps or tutors a lot
Angel of Finality is a monster against grave decks
Guardian of the Gateless against tokens
To ensure Isperia will trigger we have three approaches:
Mind reading: Telepathy
Double Strike: Battle Mastery
choose what suits better your taste. Double strike also may help the clock. True Conviction is amazing.
1 week ago
Hey, good start and budget version.
If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.
Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.
Some budget cards ($5 or less each) to consider adding:
- Sol Ring
- Avacyn's Pilgrim
- Elvish Mystic, Llanowar Elves
- Mother of Runes: protection and evasion.
- Swords to Plowshares
- Rancor: trample.
- Sixth Sense: draw.
- Eladamri's Call: creature tutor.
- Hushbringer: flying.
- Remorseful Cleric: flying.
- Loyal Apprentice: repeatable flying tokens.
- Mask of Memory: draw.
- Boros Charm: protection or double strike.
- Regrowth: recursion.
- Luminarch Ascension: repeatable flying tokens, can activate fast since looks at each opponents end step. If your opponents are not able to attack you then this makes it more likely that you will not lose life.
- Spirit en-Dal: shadow or give another creature shadow.
- Aven Mindcensor: flying.
- Soltari Visionary: shadow.
- Champion of Lambholt: make all your creatures unblockable.
- Silverblade Paladin: double strike.
- Duelist's Heritage: double strike.
- Snake Umbra: draw.
- Beast Within and Generous Gift
More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.
Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.
The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?
Good luck with your deck.