Aven Mindcensor

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Future Sight (FUT) Uncommon

Combos Browse all

Aven Mindcensor

Creature — Bird Wizard

Flash (You may play this spell any time you could play an instant.)

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Mindcensor Discussion

multimedia on Kemba's glorious army

10 hours ago

Hey, good start with Kemba.

Consider cutting creatures? You don't need so many creatures because Kemba creates creatures, but she only creates creatures with equipment not other creatures. If you get a hand full of creatures you can't really utilize Kemba's abilities. You're right to include creatures who have interaction with equipment or protecting Kemba, but you've expanded too much on both of these ideas.

An example of a streamlined creature base (using cards you have and some suggestions within the budget, sorted by CMC):

  • Mother of Runes: protection.
  • Stoneforge Mystic: equip tutor, cheat equip.
  • Puresteel Paladin: repeatable draw, 0 equip.
  • Sram, Senior Edificer: repeatable draw.
  • Grand Abolisher: protection and disruption.
  • Leonin Shikari: instant equip.
  • Armory Automaton: backup for Kemba, creature for equipment.
  • Mentor of the Meek : repeatable draw when you create 2/2 Cats.
  • Bastion Protector: protection.
  • Sun Titan : Kemba or equipment reanimation.
  • Elesh Norn, Grand Cenobite: finisher and anthem effect for Cats.

If wanting opponent disruption then consider Ethersworn Canonist ? It doesn't stop you from casting all equipment, but it prevents your opponents from casting most cards they have. Aven Mindcensor is a staple white card for opponent disruption in Commander. It even stops Fetch lands and it has evasion which is good with equipment.

My advice is less creatures, focus more on equipment and add some instant removal ( Swords to Plowshares , Generous Gift ). Repeatable effects from Planeswalkers ( Ajani, Caller of the Pride , Gideon Blackblade ) can be good with an equipped Kemba and Gideon holds equipment well. I offer more advice. Good luck with your deck.

Drake_N on Varolz Hulk

4 days ago

sickrobot Thank you so much for your feedback! I played the 2v2 tournament last Saturday and it was fun, but i realized not having blue hurts quite a bit in those formats. So i am upgrading this deck into your 4 color Shuffle hulk, that way i can keep playing both decks where they perform best.

I did include a Duress , Scheming Symmetry , Xantid Swarm and a Force of Vigor . But i will change Duress for Inquisition of Kozilek as you suggested. It hits more troublesome stuff like Aven Mindcensor , Hushbringer .

About the side quest of pummeling one of the two opponents with creatures, i will definitely consider that, since i actually got beaten that way in one match and did not expect that (i did hurt myself quite a bit with lands+necropotence).

I really appreciate the CEDH community, everyone is so helpful and the deck lists are awesome!! See you around :D.

ThaneGarrus on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Personal opinions: Unfortunately for us Queen Marchesa isn’t a particularly consistent deck to use at a competitive table, We certainly have the tools to hamstring them and (sometimes) steal a win with akido tactics but more often than not we will be heavily reliant on other players to take the strongest decks down.

Imo playing at a mixed table yields the best opportunity for a win. As a politics deck it’s to your benefit to shout and point at every key combo piece your opponents put down.

That being said we have some great hatebears in our colours and you should fully utilise them against a stronger table, Linvala, Keeper of Silence , Pithing Needle , Aven Mindcensor , Rest in Peace , Hushbringer , Containment Priest , Grand Abolisher , Rule of Law can completely house certain decks when played right and you have black to tutor them up

Of course, if you decide to go that route you’ll be playing a totally different deck and losing the soul of this beautiful deck but it is the price we pay to stay interactive. Maybe the best advise would be to have several decks that you can pick to match the tables power level, and remember that who you sit down to play with is ultimately your choice.

KayneMarco on Lieutenant Kirtar control

2 weeks ago

Love the originality of using a relatively unheard of commander. I see your creature count is on the low side. I have a number of suggestions that would help with the control theme. They are:

Any or all of these cards would help defend against all sorts of play styles. Not sure what you have going for a wincon but Elesh Norn would make death by combat a lot more viable. That and she shuts down a lot of token strategies.

multimedia on "Your Debt Has Come Due" (Teysa)

2 weeks ago

Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of Silence
  • Arrest
  • Gift of Orzhova
  • Death Grasp
  • Brain Maggot
  • Despise
  • Hymn to Tourach
  • Castigate
  • Victim of Night
  • Curse of the Cabal
  • Assault Suit
  • Fireshrieker
  • Trepanation Blade
  • Argentum Armor
  • Obzedat, Ghost Council
  • Heartless Summoning

Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.

I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.

enpc on White's issues in Commander

2 weeks ago

Tzefick: I read through the original post, but I want to circle back to it later. And you will have to excuse the order in general, I was responding to this across the course of a day.

On artifact removal

There are a few points to unpack here. The first, and most importantly, is that removal is a big part of Magic, the Gathering and honestly, is what makes games (and deckbuilding) interesting. IF MtG was just about amassing board states and then slamming big creatures into other big creatures, the game would be much more boring (not to mention take much longer). But your argument here basically boils down to "artifacts are bad because they die to removal". I get that there are a bunch of good artifact removal cards, but that doesn't mean that we should stop leaning into artifacts because of it.

As for dealing with removal (especially mass removal) - there are still many options that white already has access to which does actually allow them to ramp. Wayfarer's Bauble , Burnished Hart , Solemn Simulacrum , Kor Cartographer , Knight of the White Orchid are all perfectly valid land ramp cards. Sure, the average CMC of these spells is higher than their green counterparts, however green is THE ramp colour, so it would be expecteded that there would be hihger costs/more contitions to be met for other colours to do a similar thing. And that's without even touching on cards like Sword of the Animist or Explorer's Scope which are both equipment and what white excels at.

In addition to this, while not ramping, white already has access to cards like Weathered Wayfarer , Land Tax , and Tithe which allow you to consistently hit your lands. While not as good as outright ramping, if you're hitting your lands each turn, you're genereally not doing too badly. And when combined with other ramp effects, by mid to late game you still end up with as much mana as most players.

Now onto the artifacts. Yes, there are a lot of good artifact removal effects which can slow players down. But I would also point out a few things here too.

Mana dorks are a very common form of ramp in commander. Most green decks will run a bunch of them and there are even strategies (elf ball) which almost solely relies on them. But just as artifacts can be hated on, white has some of THE best creature removal in the game. This includes both single target but also mass removal, which can severely hamper your opponents with regards to ramp. And unlike green (who is the main comparison point here), white doesn't rely on mana dorks, leaving you relatively unaffected from a mana standpoint.

In addition to this, white has a lot of ways of protecting your stuff from being destroyed, whether it's indestructible, hexproof, just an outright Teferi's Protection (which yes you did mention), or more importantly shutting down an opponent's removal source using Torpor Orb effects, of which white has many. Sure, this doesn't stop everything, but it can shut down a lot of (especially green) big bad ones. We are seeing a lot of these printed in new sets, to the point where WotC are really trying to drive home the point that "this is what white does".

Ok, now circling back (And I will do this more than once) and picking up on my previous paragraph. On the topic of land ramp - white is very good at shutting down this. between all of the MLD, Balance type effects and library shutdown effects like Aven Mindcensor , white hating on green's land ramp is to green hating on artifacts (i.e. white's main ramp source). Again I reiterate, this is what white does. It has been made abundantly clear, since we have time and time again seen printing of cards that equalise the board, to take away other players' advantages. So again I push the point that white is capable, however the issue here is that it's not the way you (or some other casule commander players) want it to be. But again, that's not white's shortfall.

On Graveyard Recursion

This topic follows on from the whole artifact removal thing. Yes, white is very strong in graveyard recursion. And just to touch on one of your points, even recently white got a bunch of graveyard recursion via cards like Daring Archaeologist and Restoration Specialist . Not repeatable sure, but still decent. And let's face it, any mono-white commander product is going to see Sun Titan reprinted. But back to the whole recusrion thing in general - while white is good at recursion, it's permanent based, not specifically land based. Yes, this overlaps (especially in the case of Sun Titan ) but here it's just a bit of nice value.

Land recursion is very much a green thing (I'm not even going to list the cards) and that makes sense. But for white, the recursion is generally symmetric if en masse. And again, this makes sense. White is good at wrecking stuff, so it's also good at bringing stuff back. But the point is that just because you wreck stuff and bring it back symmetrically doesn't mean that you can't exile a graveyard or two in the middle. Ok, but what's my concern with what you're recommending (both across the board but let's talk specifics)?

So, fundamentally I have no issues with the release of white cards which can return permanents from the graveyard to the battlefield, and fundamentally I have no issues with pairing these cards with any kind of fetchlands to ramp. As you mentioned, we have the new Sevinne's Reclamation and Brought Back alongside Sun Titan and Profound Journey .

Where I have issue in this case is not with the concept of having a cheaper spell that hits smaller stuff, but in this case your suggestion. Unforntunately, ther is a fine line between being able to be used early game for ramp purposes and just being broken. The card you proposed is similar in effect to Unearth , though it being able to hit any permanent for 2 mana (yes, even CMC 2 or less) is super good. That means that in legacy it can hit cards like Young Pyromancer , Snapcaster Mage (to get other spells even at sorcery, like itself for example), Thalia, Guardian of Thraben , Wasteland , etc. as well as potentially getting another permanent too. It just seems way too powerful. Sure, we could start tweaking the mana costs/effects but I think you would end up with effectively a functional reprint of Sevinne's Reclamation . And look, if that's what you're going for then that's fine. But that's the danger with working under the guise of returning permanents while focusing on lands.

As for the land sepcific recursion effect though, this just seems out of charater (and heavily moving into green's territory). Just because one card was printed, which again did a symmetric effect (almost seems good with Armageddon + Tormod's Crypt ...) does not mean that it's a shoo-in for more cards to be printed like that. Planar Birth was printed inthe same set as Catastrophe and it seems like those cards were designed to play well with each other. As for hitting land drops each turn, I have no issues with this (hell, I even mentioend it before) and to aid in the available "non-good fetch" fetches, you have Terramorphic Expanse , Evolving Wilds , Myriad Landscape , Grasslands , Flood Plain , Bant Panorama , Esper Panorama , Naya Panorama , Warped Landscape , Terminal Moraine and Thawing Glaciers . That's a pretty good collection of budget fetch effects that already exist. And between Scaretiller , Sun Titan , Sevinne's Reclamation and Crucible of Worlds (and in conjuction with other ramp) there are already options there.

Again, I will double down on my argument that if you look, these cards already exist and can be made to work together in a deck. Yes, Crucible of Worlds has ~$25 USD price tag (at the time of writing this) however that is not too exorbitant for a strong EDH card.

On Other Colours

I get that each colour has its strengths and weaknesses and that when you put all of them alongside each other there will always be a worst colour. But I don't think that's a bad thing. White is an incredibly powerful colour outside of commander, and as a second colour, white is still super good. But mono-white has to have a weakness. In this case, it's slow. Buat again, that's done for a reason - because white represents balance. White might be slow, but it will do a really good job of slowing you down with it. And again, I get that ther will be a group of players who don't want to play all of the stax cards for fear of getting other poeple's backs up. But what about the players who don't care about that? you've now just armed a bunch of people with ramp and draw with their existing supply of stax. Think of how much worse that will be.

Now onto red (since you touched on it) - yes, WotC have come up with a nice balance for red's card advantage (in that it matches red's ramp style) - momentary bursts of value. Rituals and exile - you use it or you lose it kind of effects, which makes sense (and which you pointed out). But it's all done within the bounds of the colour pie still. But everything about white screams that it's card advantage is making sure your opponents don't have cards.

On Budget

While I believe that commander should be avaialble to anyone, there are some cold, hard facts: Some people can spend more than others, and, not everybody within a playgroup has the same budget.

The cards I listed before were budgetless and in most cases, the best of the best. And I understand that only a small portion of commander players actually own said cards. But there are always alternative cards at all budgets, they just may not be as desirable. But that's where my double standard comment came in, which is "if you want to play a colour that doens't have good ramp, but still want the best ramp then either pay the money to buy the good (read "expensive") stuff or deal with the fact that you can't/won't buy it." I don't think that's an unfair statement, and it's a slippery slope once you start pandering to it.

But again, if ther is a budget discrepency within a playgroup then I also don't think that it is WotC's responsiblity to fix it. This is something that the players have to own and is an entire discussion point in an of itself, so I will leave that there. But I think most players would agree with me on this.

On Other Players

Here's where we get to brass tacks (if we haven't already), I wouldn't agree with you on the comment that "a large portion of the commander community" thinks that mono-white needs fixing. Ther eare some poeple, sure. And those people might make a lot of noise about it, but that doesn't mean it's the majority of players. I know that most players who I interact with would agree wiht my viewpoint on it.

And don't get me wrong, I play both casual and competitive lists, I work full time and have funds available to afford nicer cards. A casual list for me sits in the $400-500 range. But before you discount my opinion becasue fo that, hear me out. I have looked at many, many, many lists on tapped out, ranging from <$100 to >$5000 and have learnt a lot over the years. Typically the things I notice is that the kinds of poeple who complain about a lack of XYZ have also employed a lot of bad deck-building practices (no, I'm not implying this on your lists). Really heavy mana curves, little ramp to begin with, high CMC ramp, lack of focused win conditions, all that good stuff. And I'm not saying that the decks are completely unplayable, but a lot of them are really clunky and slow. And I won't begrudge people for building those decks. But if your average CMC is 4.5 and then you're complaining that your deck is slow, that's becasue of the card choices you made. However bad deckbuilding is not WotC's fault.

So compared to those poeple, I will be a bit arrogant and say I undstand balance better than them, yes. But, and more importantly, so does WotC - because they seem to be printing more stax cards for white as sets come out, but not more ramp and card advantage which would fix the non-problem.

dingusdingo on Sylvan Tutor

3 weeks ago

Sylvan Tutor 's price is based almost entirely off scarcity. P3K was a small starter set released in the Asia market and not released in the North America market. It's a small and rare set from 20 years ago, so any even halfway decent effects are going to be extremely price dollar wise. Great effects that are cEDH playable are extremely expensive, Imperial Seal Three Visits Ravages of War Burning of Xinye Warrior's Oath

I think the effect is great. Most green decks could benefit from including it. It does lose a lot of utility being a sorcery though. You must give your opponent a full turn, with your opponent knowing that you have a selected card coming to you. Compare to instant speed Worldly Tutor . You play at your opponent's end step, and you get to untap and play your creature before your opponent gets to untap + draw. Also consider that with an instant speed tutor, if you need to do something else instead, like Counterspell , you have that option. And last but not least, instant speed tutor gives you potential for blowouts. If you Worldly Tutor to grab Alms Collector then crack Chromatic Star (or any other effect to draw 1 at instant speed) to get it into your hand, you can get huge plays against Wheel of Fortune type effects. The same is true for Aven Mindcensor against Protean Hulk , and so forth.

TetrAggressive on Hulk & Junk [Primer]

3 weeks ago

GhostChieftain Hey thanks for the feedback.

I actually debated whether or not I should have titled it 'cEDH' or not because it's not technically optimized for actual tournament play (being that Karador is obsolete these days). But the deck itself is still decently powerful and I wanted the title to reflect that. I look at it more as an amalgamation of a fully optimized cEDH Karador list, and a toolbox attrition list you see many people use him for. Good but not great, and leaves room for variability in gameplay.

The landbase is higher (to facilitate the value-engine I mentioned with card like The Gitrog Monster and Ramunap Excavator etc... I've toyed with manadorks in the past and prefer creatures that die to produce mana like Wood Elves and Sakura-Tribe Elder , they also curve out better with Birthing Pod but I might try them again in the future.

I definitely agree that hatebears can be insanely useful, but I prefer grinding out value in lieu of shutting down people simply because it works for me in my meta. I'd rather use higher CMC creatures that utilize spot-removal and grind out value more longterm, rather than static effects. The only hatebear absolutely necessary in my list is Grand Abolisher , though Gaddock Teeg and Linvala, Keeper of Silence might be slotted in eventually (probably replacing Aven Mindcensor ).

Appreciate the feedback!

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Aven Mindcensor occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.06%

White: 0.49%

WU (Azorius): 1.37%