Laboratory Maniac

Laboratory Maniac

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Laboratory Maniac Discussion

DemMeowsephs on Scarlet Witch and Quick Silver

1 day ago

Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".

Commanders:

Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor

Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!

Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.

Instants/Sorceries Matter: There are also tons of these, but just to name a few:

I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.

RA_HORAKHTE on Locust God EDH

5 days ago

Yeah, the ideas of ninja8244 are also very powerful, I also play Wheel of Misfortune , Hullbreacher extra powerful, I just don't play it because I find it so unfair and boring for my playgroup.

About Kindred Discovery , it combo infinite but be careful, it's card draw isn't a "May", wich forces you to draw without stop. I've found than in some situations you automill yourself and lose, I recommend to use it only if you have Automill wincons like Thassa's Oracle , Jace, Wielder of Mysteries or Laboratory Maniac .

FYR3clanGENERAL on cEDH Tasigur, the Golden Fang

2 weeks ago

Is there a reason not to go with a common alt win-con like Demonic Consultation with Laboratory Maniac or Thassa's Oracle or is it just not in your paper list so you don't have it here?

caseyclysm on Tymna&Thrasios doing things

2 weeks ago

Looks pretty solid.

I'd consider cutting Oakhame Adversary , Summoner's Pact , Autumn's Veil and Biomancer's Familiar , and then add Laboratory Maniac and Arbor Elf , or maybe another inexpensive counterspell.

TaeKwonDont5000 on Mono Blue Mill Yourself

3 weeks ago

This is cool! Im definitely going to be sure to add thought scour to my deck! You could add Leveler though. If you have a Jace, Wielder of Mysteries out or (If you add it) Laboratory Maniac the Leveler is basically a five mana win spell. Great deck!

legendofa on New hubs to be added

1 month ago

FiveMagicsMaster I have self-mill on the short list. Did you have something else in mind for Laboratory Maniac ?

Gidgetimer on None

1 month ago

I don't want to just pile on to what others have said, but...

This sounds like a house rule that I wouldn't enjoy very much. I play combo and alternate win cons primarily. I don't see where I should be punished by having to sit out and wait. It is the responsibility of each player to try to interact with their opponents. When combo or alternate win cons win and the game "wasn't interactive" it is because no one interacted with the combo player, not the other way around.

This isn't to say that you have to repeatedly watch someone use an early alternate wincon and just "git gud" since you failed to interact. One of the key parts of EDH (and casual games in general, but specifically EDH since that is the forum this is in) is everyone having the same expectation of the types of games to be played. If the expectation of the group is "ramp for 4 turns, set up for 3, the game actually begins on turn 8" a turn 3 Felidar Sovereign is obviously not appropriate. If the expectation is "every move made should bring the game closer to a conclusion" then an unanswered Laboratory Maniac is the fault of the other three players.

It sounds to me as though different people in your play group have different expectations if you think this type of house rule is necessary. I would recommend a discussion instead of a house rule for most any case.

Emyron5 on New hubs to be added

1 month ago

MagicMarc I didn't really consider Laboratory Maniac decks, so that is a good point, Dredge can certainly stray from a lot of self mill decks come to think of it.

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