Laboratory Maniac

Laboratory Maniac

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Ultimate Masters (UMA) Uncommon
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Noble Legal
Canadian Highlander Legal
Unformat Legal
Penny Dreadful Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Laboratory Maniac occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.08%

Blue: 0.45%

UR (Izzet): 0.74%

WUB (Esper): 0.33%

UBR (Grixis): 0.62%

Latest Decks as Commander

Laboratory Maniac Discussion

Cloudchaser.Kestrel on To infinity... and beyond!

8 hours ago

what about Sword of the Paruns for a double up on infinite mana?

and what about Leyline of Abundance to turn Llanowar Tribe into an infinite mana sink as well?

and Incubation Druid or Gyre Sage instead of Llanowar Elves and Elvish Mystic for redundancy on the theme?

Personally I wouldn't splash blue in the deck. You want devotion and blue can't give you anything green can't in this case. A Rogue's Passage is a better Aether Tunnel - Helix Pinnacle isn't that much worse than Laboratory Maniac

I would also throw in as many x spells as possible. I'm willing to bet that in this deck - steelbane hydra is going to be better than Nature's Claim if you have the budget for a Mistcutter Hydra I'd replace Fireshrieker and Declare Dominance with them as finishers.

abbatromebone on Brain Getting Too Big

12 hours ago

0rc on Did someone say degenerate?

3 days ago

Nice concept. Consider replacing Jace, Wielder of Mysteries and Laboratory Maniac with just Thassa's Oracle. Consider Tolaria West to tutor for Walking Ballista, Mana Crypt, or any needed utility land. Run Mox Opal for additional ramp and Scroll Rack to find your combo pieces. Vampiric Tutor could also be helpful. Card draw will be an issue with this deck. Necropotence and the like are busted. As are blue cantrips such as Brainstorm for finding combo pieces. Dig Through Time can help if you fill up your graveyard fast enough. As the deck stands, it could fall flat without more draw or hate. I’m curious to see what you do next.

AT23 on To infinity... and beyond!

4 days ago

I haven’t seen Rule of Law ever in maindeck, but if it’s popular in your meta, Nature's Claim would be the better choice imo. I like Laboratory Maniac, but you only need one. Thassa's Oracle is better, but I realize the UU could be hard to pull off in your deck. Again, you would only need one card for the decking yourself wincon.

mschaefer241 on To infinity... and beyond!

4 days ago

Thanks, I will take out Root Snare and Goblin Cannon. Not Naturalize though, because I need it for cards like Rule of Law. I am thinking of putting in 2 Laboratory Maniacs, what do you think about that?

0rc on Urza Lord High combomaster

5 days ago

It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!

Omniscience_is_life on Quest for weirdness

5 days ago

have every card in your deck be a Shadowborn Apostle/Relentless Rats/Rat Colony/Persistent Petitioners, with one Laboratory Maniac, and then just exile your entire deck and win! (I think I'ma build that deck now, actually)


let's use Crackling Drake to it's full potential!

Joker4242 on Crab-Vine

5 days ago

Nice deck idea! If I may suggest something. Maybe put some countermeasures in the main deck that deal with your opponent's spells. I know this is more focused on creating your own combos, but say your opponent is playing with a bunch of exile/bounce spells, or (for example) have their own Leyline of the Void. It also might be hard to come back from a massive boardwipe as well. You have a bit of card draw with Silversmote Ghoul, but besides that, you may end up just top-decking after your opponent obliterates the field.

There are some inconsistencies. See some of your cards get stronger in the late game while others get worse. Some cards are just really circumstantial. Hedron Crab is fun, you got fetch lands. But later in the game, when you've drawn all you could and played all your lands, he just sits there. Being able to flicker, bounce, and interact with your own lands would help his ability continue triggering even into the late game. Having lands that give you triggers would also work with this idea. Cards like Mystic Sanctuary would prove beneficial, especially if you had instants and sorceries that could counter and destroy your opponents spells, you could also search up Sanctuary with fetchlands at instant speed. Silversmote Ghoul is cool how it can revive itself, but you only have Creeping Chill to trigger that ability. So the Ghoul will eventually be stuck in the graveyard. Merfolk Secretkeeper is the most inconsistent though. the card only works once. That's it. You can't copy the ability, nor do you have any bounce spells or revival for the Keeper. So once it mills, that is it. If you mill it to the graveyard, it also does nothing.

Putting in some looting cards might be nice. That way you still get to put cards into your graveyard, but you get to choose what that will be. Cause you might lose important cards just by milling yourself.

Another option is putting in spells with flashback. That way you can still cast spells even when you got nothing in your hand. You have some creature revival abilities, but no instant/sorcery revival abilities.

So cards like Merfolk Looter would work. Cause you get consistent looting every turn (not just a one off). The looter would also work with Mystic Sanctuary pretty well. That way you don't have to wait a turn to draw the card.

If you went straight up looting/card draw you also could use cards like Jace's Erasure and target yourself. So both looting and mill. A bit slower, but more stable. and you could use cards like Broken Concentration to help with problematic enemy spells.

If you would rather go massive self-mill instead of slow and easy mill, I would suggest putting in a few cards that outright win you the game if you have no cards in your library. Like Laboratory Maniac. Also cards that get consistently more powerful with the amount of cards in your graveyard. Gnaw to the Bone can help you stay alive in the late game. Splinterfright, Mortivore, and Kraul Harpooner are nice cards that get better as the game goes on.

I hope I was helpful. Good luck with your deckbuilding!

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