Approach of the Second Sun
If Approach of the Second Sun was cast from your hand and you cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library sevent from the top and you gain 7 life.
|Have (2)||CompleteWaste , metalmagic|
|Want (2)||Darui , NotOnline|
Printings View all
|Mystery Booster (MYS1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Latest Decks as Commander
Approach of the Second Sun Discussion
6 days ago
I love seeing mono-color decks! Thank you for your Angel-tribal deck, I had one of my own a few years back but it never really went off as well as I'd wanted. Hopefully, yours can do better!
Here are some cards I'd recommend:
Angel of Jubilation --- Badass
Angelic Skirmisher --- Badass
Archangel of Tithes --- Also, Badass
I hope I was able to help in some way!
6 days ago
I would cut Academy Rector,Arena Rector,Magus of the Tabernacle, Mycosynth Lattice,Karmic Justice, Propaganda, Price of Glory,Ghostly Prison,Solemnity, Sun Titan, Sphinx's Revelation, and Meekstone. I saw on reddit you were looking for a highly tuned deck and the above cards really only have place in a casual environment.
Stax decks often run into the issue of just adding stax and hoping to win, but that just leads to long drawn out games with no interaction. First thing you need to do is come up with win cons. How are you winning? I see iso rev, but the only payoff is Urza. I see you have a few pieces of hard locks in place, but you arent including the often played halves (Drannith Magistrate,Lavinia, Azorius Renegade). Youre playing a blue deck, but running Price of Glory which removes blues best trait which is stack interaction. You arent running wheels which work great with Narset, Parter of Veils in both they stax your opponent while getting you a new hand. You are running a ton of board wipes which in a more competitive environment wont do much.
Approach of the Second Sun is a slow and casual card but right now it seems like the most consistent way to win with this deck so only remove it once you come up with better win cons. You're in the colors to run Breach lines, so maybe try to incorporate that? Why not runRest in Peace and Helm of Obedience as you are in blue and white so you specialize in artifact and enchantment tutors? Add the other halves of the hard locks, toss in Muddle the Mixture as an easy way to tutor for Lavinia and Drannith, and that should turn them from a magical christmas land scenario to something that should happen more often. If youre in red, you should be playing Dockside Extortionist as it is currently one of the best pieces of ramp in cEDH. To be honest, you really should check out this website (https://cedh-decklist-database.com/) and look at decks that share your colors and gameplan, and see where you can make improvements.
Cards I would add Windfall,Wheel of Fortune, Drannith Magistrate, Lavinia, Azorius Renegade, Dockside Extortionist, Gamble, Muddle the Mixture, Force of Will, Force of Negation, Mana Drain, Counterspell, Dispell, Flusterstorm, Mental Misstep, Ghostly Pilferer, Gilded Drake, Hushbringer, Rest in Peace, and Helm of Obedience.
Hopefully this helps.
1 week ago
jaymc1130 I'm honestly going to have to invest in Muddle the Mixture that's some affordable tech right there lol. As is, my play group frowns on infinite combos, but allows this one for me because I don't run a way to tutor for it, and when it happens I'm doing big things, like creating a million 1/1 spirits and killing with Impact Tremors, or casting it a million times to Aetherflux Reservoir everyone to death, or drawing my while deck with Whirlwind of Thought, Jeskai Ascendancy, Chromatic Orrery, or Idol of Oblivion and winning with Jace, Wielder of Mysteries, or drawing out Approach of the Second Sun twice, or if I'm feeling particularly cheesy I'll make a million mana and draw the game with Earthquake. I just love how unlike most infinite combos it lets me win the game in a bunch of crazy ways and I love the fact that the cards are amazing on their own, if my group asks me not to use the infinite combo I'll just slap a counterspell on that bad boy and get real mean lol
1 month ago
For more extra turns guaranteed:
- Beacon of Tomorrows
- Stitch in Time
- Temporal Manipulation
- Temporal Trespass
- Time Stretch
- Time Warp
- Part the Waterveil
For more combat:
For mana fixing and protection:
For added wincons:
1 month ago
Gory.Flory The closest ruling I've heard debated regarding the Vapors trigger is stalling out the game. But I dont think that fits here because your opponent still gets to take their turn which may allow them to win.
Example: If your opponent plays Approach of the Second Sun, they are probably going to win when you are skipping your turn.
1 month ago
What is your opinion on Approach of the Second Sun as an alternate win condition?
1 month ago
Hey really nice deck +1 from me I especially like the inclusion of Angel's Grace, Solemnity to make use of cards like Nine Lives. Just started using that Card in my Zedruu deck as a kill shot. I understand the point of having Mycosynth + Forge combo for immortality but 9 + 6 mana are such high CMC's to get to and you really don't have a lot of ramp, not to mention only 34 lands. You Average CMC for the deck is 2/3 which is fine with your current mana base but the Darksteel Forgeand Kozilek, Butcher of Truth just are very out of place. I'd take those 3 cards out and maybe put in some other win cons/extra turns. Approach of the Second Sun is one of my personal favorite cards for pillowfort decks.