Approach of the Second Sun

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Approach of the Second Sun

Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

JackNavi on [EDH][Primer] Giada's Angel Harem

3 weeks ago

Heyo, love the deck and theme. Quick additions from a fellow Angel Beats player: Sigarda's Aid will help out with all of your awesome Equipment. Serra's Emissary can protect your Platinum Angel from Instants and you from Creatures. And I would suggest running Helm of the Host or Blade of Selves for multiples of Giada and for fun! Also, I would run Reprieve in the deck as well, since you have Approach of the Second Sun to really lock in that win! Have fun and I hope to see more!!!!

scottbaker91 on Zur the Enchanter Stax

2 months ago

Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter

Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur

Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards

Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur

Approach of the Second Sun for another easy win con

Have fun crushing your opponents soul

Neotrup on Remand vs. Approach

3 months ago

The text to put Approach of the Second Sun into it's owners library is part of the resolution of the spell, so if the spell is countered or otherwise fails to resolve it will not be applied and go to the appropriate zone (in this case the hand). Compare to a card like Nexus of Fate which is a replacement effect that applies when it tries to go to the graveyard, or Gaea's Blessing which is a triggered ability that triggers when it is put into the graveyard (though only from library, not from the stack). Nexus of Fate will shuffle in if it's countered by something like Counterspell.

thar_b_dragons on Remand vs. Approach

3 months ago

Someone told me a first-of-the-game Approach of the Second Sun will put itself in the library from the stack even if I Remand it. This seems wrong to me because Approach never resolved, so how does it get to apply its text? Remand already told it to go somewhere else...these both appear to be replacement effects and I'm a little shakier on how this work as opposed to triggers and activated abilities but the person did not really explain why they believe Approach's text prevails and it seems to me like if Approach never resolves then it shouldn't get to apply its text (which would be a good thing in this case).

Azoth2099 on Healing Therapy with Mr. Oloro

3 months ago

Necropotence & Ad Nauseam love high life totals! Stuff like Approach of the Second Sun & Test of Endurance are interesting too. Cheers!

wallisface on Sheoldred Control

3 months ago

Some thoughts:

Goldberserkerdragon on Data-Mining for Bitcoin (Thoracle v.1.3)

5 months ago

@Profet93 Good suggests! I typically won't ever need a Labman effect as it is strictly built to consistently win only with Thassa's Oracle. It was part of the reason why I built the deck. Not as a "draw the deck wins" but draw the deck thoracle lol. Most slots are devoted to countermagic, ramp, or tutors and the like, so changing any of that for the moment deck is drawn via top combo will lessen my amount of free mana to drop and counterspells to cast. The old adage, "you can't counter everything" is null here haha. The goal is to draw, drop free mana, beat down with a stick (counterspells) anything and anyone that tries to stop me from casting thoracle, then win with thoracle. I definately need the Ancient Tomb and I'm saving my Narset's Reversal if and when I want to combo with something like Approach of the Second Sun.

Icbrgr on Apple Accessories, Now with Malware

5 months ago

I love this commander... are things like Crawlspace/Silent Arbiter necessary in a deck like this (in case of removal of the commander?) or maybe Lightning Greaves/Swiftfoot Boots? and would things like Gideon of the Trials and Approach of the Second Sun fit in a strategy like this?

My brother is building this deck and we've only played a few games with it so im curious what may have to say about it?

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