Approach of the Second Sun

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Approach of the Second Sun


If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

mtgplayer903 on Unicorns are magical

2 days ago

Oh, also a Halo Fountain, Approach of the Second Sun, Happily Ever After, and Test of Endurance need to be considered as alternative life-gain-based wincons…

Argy on Switch Deck

2 weeks ago

Yes, I've played competitively against a deck which changed into one that focused on Approach of the Second Sun, after Sideboarding.

It was very effective because I need to Sideboard to beat Approach, so I had no chance of winning Game 2.

Sorry, I don't remember what the basis of the Maindeck was, other than it being Azorius.

9-lives on Seasons' Approach: How the seasons go by...

1 month ago

What are your win conditions besides Approach of the Second Sun??? I don't see anything here besides that that allows for a win.

seshiro_of_the_orochi on Aikido Archetype

1 month ago

Looks awesome! Approach of the Second Sun would seem like a pretty Aikido way of winning.

Btw, care to see a deck that wins while having no way of dealing damage, at all?

Seasons' Approach: How the seasons go by...

seshiro_of_the_orochi on Card creation challenge

1 month ago

TypicalTimmy: Really interesting as in "paying 14 mana for Approach of the Second Sun is too weak, I'd rather just pay 7", that is ;)

plakjekaas on People's Thoughts on Mommy Norn?

2 months ago

So the solution to 3 people watching a 4th have fun while they're heavily hampered themselves, is to ask: "Could you please all repeat the miserable experience we just went through for 90 minutes, but watch me have all the fun this time?" That doesn't really sound right to me '^^

I agree the game will mostly self-correct, I even described how it will happen earlier.

It's not the cards I have a gripe with, it's people. People who devise strategies that aim at leaving other players unable to play the deck they built in a social format. The "I boardwipe every other turn then win with Approach of the Second Sun"-decks. The "let me steal all your stuff"-decks. The "I know you like to play lifegain, so here is an Erebos, God of the Dead"-deck. I spent hours to balance, combine and cut cards to end up with the deck I want to be playing, and someone else is dedicated to denying me all the fun. Go back to competitive 60-card formats if that's what you want to do to other players. And this new legendary creature enables those people too easily to do that. And I hate that I have to be miserable and loudly complain about that for at least a few games before that message sinks in with those people, when even the arbiters of the format could see this coming 6 weeks before the card is actually released. I appreciate that their visceral reaction is: let's save people that misery. They have no control over what cards get printed, and they care about optimizing the play experience for all players involved. And I'm appalled they're called some nasty names for caring.

hootsnag on Oloro White Blue Black Creatureless Control

3 months ago

Glad you enjoy seeing the decks I make. I will answer your questions and give some insight into my decision making. First, I considered Expedition Map a long time ago and decided to go with more normal tutor cards such as Demonic Tutor etc. The map only grabs a land so it is limited in use. Mindslaver is one of those cards that can definitely cause all kinds of chaos but I chose to go for a faster win condition and less of cards like this. It takes too long to set up and get going. Lethal Vapors isn't a card I would run honestly. I would prefer a card like Spreading Plague or The Abyss instead. I chose exile as my main removal in this deck. Doing so counters graveyard strategies somewhat and indestructible. As for Static Orb and Winter Orb, these also interfere with my own win conditions. I'm trying to cast Approach of the Second Sun as fast as possible. This deck is very much control based and not really built to be a stax deck. Lastly, I've been asked before about why I don't run Yawgmoth's Will. I just don't think this particular deck is built to get value from it. It's an amazing card but I just didn't build this deck to support using such a card. Honestly, it would be more of a filler card for me.

Now, for the next set of questions. You are correct when you say that someone can still play one creature with Ward of Bones in play. The idea is to stop people from flooding the board with more than one. It is just a card to stall my opponents until I can draw or tutor my win conditions. This is the same reason why I use Portcullis. It keeps more than two creatures from being on the battlefield. Any creatures played on the battlefield beyond two get exiled until Portcullis leaves the battlefield. Again, I'm just slowing down and stalling my opponents so I can tutor or draw my win conditions. I feel that any creatureless deck should always run Portcullis. The value is just too insane. Energy Field is a card that I use to stall as well. It may last a couple of turns and that may be just enough to survive and tutor/cast my win condition. Null Brooch is such a fantastic card. A colorless artifact ability that just counters a non-creature spell is insane. It also combos crazy good with Ensnaring Bridge so that no creatures can attack because you have zero cards in hand. Witchbane Orb is just nice to have. It prevents a lot of bad things targeting you. It comes in handy more than you realize. You can't die to Grapeshot or other things with it in play. Norn's Annex forces people into a bad decision. They either pay white mana, lose life, or they can't attack you at all. Also, because of the Phyrexian Mana cost, you can play this fast to get value out of it quicker. Remember, if you make someone lose at least 8-10 life just to attack you, they are more vulnerable to other players killing them. The only other card I would put in place of this is No Mercy. Lastly, Mox Tantalite and Lotus Bloom are great for this deck. If I play them early enough, they allow me to cast Approach of the Second Sun very fast. Also, both suspend cards synergize with Tolaria West. Since the cards have a mana value of zero, you can use transmute from Tolaria West to search for them. I hope that shows you some of my reasoning and decision making. If you need to know anything further, feel free to ask.

Solonqo on Frozen Wonderland

3 months ago

Can you identify some of the major wincons in this deck? Approach of the Second Sun might work. A quick look seems you are light on ramp.

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