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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Rules Q&A
- What counterspells counter Approach of the Second Sun
- Where does card:Approach of the Second Sun go if it's countered?
- Does Swarm Intelligence automatically Trigger Approach of the Second Sun win condition?
- How Failure/Comply works (Mostly Failure)
- Could I choose to allow a copied spell resolve before original spell with primal wellspring
Approach of the Second Sun
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
AggroWithAShield on The new brew
4 days ago
Hey guys,
I wanna make a new deck (got tired of slivers) and I'm looking for feedbacks on three commanders.
The first one is Elminster obsiously a scry theme and one of the win con was Approach of the Second Sun but other than that I don't see much.
Second one is Taigam, Ojutai Master Spellslinger (with extra turn spells) or cantrips.
and my last one is Volo, Itinerant Scholar with the Far Traveler Background to maximise on Volo's value.
Basically I'd like feedback on which one is the strongest of the three, at what power level do they cap and are any of them able to compete in a more cEDH environnement.
If you guys need some background as to why:
I tested with Brago, King Eternal and Grand Arbiter Augustin IV recently and I just loved the colors but I was told to avoid putting that much money (I'm gonna bling out my deck as much as I possibly can since I have like 2k I can put on it) in two of the most hated strategy/commanders since I probably wouldn't end up playing them much and it would be a waste so I picked the 3 others (apparently people hate blinks and stax so...).
keizerbuns on
Second Sun Over The Lotus Field
1 week ago
Cool deck!
Since Mastermind's Acquisition can grab cards from outside the game, have you thought of making a sideboard for the deck? Even just something like adding in 2 more Approach of the Second Sun just in case something happens to the 2 in your mainboard?
lessidor on
Dragon voltron
1 week ago
The commander look really cool and its ability to not be targeted until you can one shot with it is pretty sweet. i agree that you sould add a decent number of land, usualy i run 35-37 land in 3colors deck, and a good number of ramp too, sometimes 8-10 piece. Being able to cast your deck is the most crucial. some card i personnaly think are not worth a spot in your deck : Trigon of Infestation, Approach of the Second Sun, Boon Reflection, Celestial Mantle, Fountain of Renewal Soldevi Digger Ghitu Chronicler, Dualcaster Mage, those cards seems to me really inefficient or not in synergie with what your are trying to do with the deck! Hope my comment was instructive:)
Niko9 on What ONE card would you …
1 week ago
Ha, yep Child of Alara can make things tough : ) The thing about Coalition Victory that I like is that it just wins or gets countered in some way. It's not Omniscience that goes on forever. It's not Narset who probably will hit extra turns but might not. It's not Approach of the Second Sun that sits there waiting to get a second draw. I'll definitely take a card that just wins over a card that just wins but doesn't quite win right away.
vasarto77 on Council of 4 group hug
2 weeks ago
I am thinking of making a deck using the The Council of Four as my commander and going with a group hug theme. Doing stuff that makes players draw lot's of extra cards during their turn and stuff. But I need ideas of what to put in this, especially wincons since I have never done group hug before. TBH, no one in my play groups has done a group hug before and I am excited to try it out. I am thinking Approach of the Second Sun is going to be one of them and using some of the edhrec suggested cards, but I wanna get some ideas from the people here too.
nbarry223 on
Viga-BOOM! (Turn 2)
3 weeks ago
I've been having lots of fun with Fae of Wishes since the transition. I just added Approach of the Second Sun as a sneaky alternate win-con, since I had the space for it. Open to any other ideas anyone may have, since I have at least 1-2 spots to play around with realistically.
Hidden Strings
Worship
Carnage Tyrant
Approach of the Second Sun
aren't really needed, but they cover some niche uses that I like to cover. I can swap them in/out with some other options if anyone can come up with some fun alternatives.
wallisface on
Pacifist run
1 month ago
Personally i’d suggest going up to 23 lands, just because you have a LOT of 3cmc cards, and getting your 3rd land drop on-time seems very important.
I’d say just run a single Approach of the Second Sun.
I’d say running a full playset of Sterling Grove would be better than the playset of Idyllic Tutor… they’re a very strong card in enchantress style decks. In any case, they basically do the same job as Idyllic Tutor while also providing a protection option, so an upgrade over that card. I would say though, for running either of those cards your enchantment count is super low, so neither is a great option unless you bolster your enchantment count
Menoninger on
Pacifist run
1 month ago
wallisface, thank you very much for your suggestions. I did some calculations and increased the number of lands to 21, which (accounting for the Leyline) is about the amount to fit the mana curve, which is now also a bit better, since I took out Proclamation of Rebirth. I am currently trying to make up for running a low number of key cards by including 4xIdyllic Tutor, and I don't want to run too many Approach of the Second Sun, as they are stupidly expensive and usually dead cards until T9-T10. The second one is just there in case the first one gets taken away somehow. I made up for this by including Wall of Omens, which fits into the deck theme nicely anyways. I might try mainboarding another Sterling Grove as well, as it is really important for removal-heavy matchups. What do you think?
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