Giant Killer

Giant Killer

Creature — Human Peasant

, : Tap target creature.


(You may cast Giant Killer from exile if you sent it on an adventure.)


Chop Down

Instant — Adventure

Destroy target creature with power 4 or greater.


*(You may cast Chop Down for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Chop Down, this card is treated only as Giant Killer in whatever zone it is in.

Example scenarios for Chop Down: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, you may cast their Giant Killer from exile. You can cast this from a cascade spell if the spell has a cost greater than Giant Killer's cost.)*

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Giant Killer Discussion

zapyourtumor on orzhov afterlife lv 1

2 months ago

Are you sure you want this to be a modern deck? It could currently either be a modern or a pioneer deck, and you should probably choose one and stick with it.

If you choose modern, Doomed Traveler fits the theme of the deck pretty well. Teysa, Orzhov Scion is a powerhouse that gives all your creatures afterlife, doubles as removal, and is another instant-speed sac outlet. Honestly, she's the only reason I would consider playing an afterlife deck in modern. Xathrid Necromancer is another option that generates tons of tokens off of most of your creatures, and it works really well with Hero of Precinct One .

For lands, there's Marsh Flats , Concealed Courtyard , and Isolated Chapel . Vault of the Archangel is very strong in any token deck.

This deck definitely needs a playset of Fatal Push for removal which works in either format, plus maybe some Path to Exile or Vindicate if you choose to stick with modern. Mortify is bad in both formats so I'd cut it. 4x Kaya's Wrath is definitely overkill and might not be the best choice, since even though your board would have a bunch of spirits it would still wipe a lot of your creatures.

Giant Killer is just bad outside of standard. Athreos and Ethereal Absolution are also too slow, and I don't think Sorin adds enough to the gameplan to justify including him. Teysa Karlov obviously synergizes a lot but I'd take her out since she doesn't have any immediate board impact (while the other Teysa can have its abilities activated at instant speed to do a bunch of stuff in response). Not sure if Corpse Knight is worth it either. The other Athreos, Athreos, God of Passage , might be worth trying as a 1-of.

DevoMelvminster on Bounce and Ye Shall Be Healed

3 months ago

Alright, I swapped out:

Solitude for Giant Killer

Azor's Gateway  Flip for Cartographer's Hawk

A Plains for Winding Canyons

And am testing Binding Mummy in place of Monologue Tax . I like the idea here, binding mummy can do some serious work with God-Eternal Oketra out. Stopping attackers, tapping artifacts to lock people out of artifact effects or mana, etc. Maybe i’ll end up not utilizing it since the deck has become so much less reliant on Oketra, we’ll see.

DevoMelvminster on Bounce and Ye Shall Be Healed

3 months ago

I do love the versatility that Giant Killer brings; the deck loves 1 cmc creatures, it’s instant speed removal, and in the cases when i don’t have Whitemane Lion or the like, it can still tap down problematic creatures. I always avoid creatures with tap effects, because I want Oketra to have reactive options (especially as i slot Winding Canyons back in, but it has a lot more going on for it. Anyways, I used to run it, and i think i’ll swap it for Solitude .

Palace Jailer i used to run and it never worked out well.

Alms Collector is a good option.

I was also thinking Cartographer's Hawk would be decent card advantage simply as repeatable ramp and it returning itself to my hand if i’m top decking or something. The big downside is that it has to wait to attack. Best case you get an extra land on T3 and still have a creature in hand for oketra? Seems pretty decent.

Omniscience_is_life on Bounce and Ye Shall Be Healed

3 months ago

I've been wondering about Solitude myself--seems like it isn't doing enough work anywhere. Darn.

You know I love me some good Ixalan cards, but the Gateway definitely seems like it should be removed if you can push through the sadness of that whole ordeal.

As to suggestions: removal could be Giant Killer (repeatable with bounce effects), or potentially Bounty Agent if you can spare the turn it has summoning sickness. Fiend Hunter and Mangara of Corondor can be inordinately good with instant-speed bounce effects, due to some trickiness with their abilities that I'll only explain if you haven't heard of them before ;). Cavalier of Dawn might be feasible with your updated ramp package, you may need to play around with that.

Draw could be Alms Collector ? Or Palace Jailer , for draw and removal, albeit a slightly weak imitation of both?

Sorin_Markov_1947 on Heads I win, Tails you lose

5 months ago

I think this deck lacks identity. From what you've said, you're trying to be an Orzhov lifegain deck, but there are so many cards that don't fit with that plan and/or don't bring a lot of value to the table. We should also probably just make this a Clerics deck (with Angel of Destiny), as that fits the lifegain build and packs extra synergy.

First, I think Vito, Thorn of the Dusk Rose should be a four-of in the deck. He's just so good in a lifegain deck. Righteous Valkyrie should probably be in here as well, as it helps gain life and provides a buff when you do. Speaker of the Heavens should also be a four-of, as it gains some small life and when you hit 27 starts really giving value! If we're going Clerics, Orah, Skyclave Hierophant is a good idea.

As for cards that don't give a lot of value, Dream Devourer , Firja, Judge of Valor , Giant Killer , Skemfar Shadowsage , Invoke the Divine , Light of Hope , Revitalize , Poison the Cup , and Pacifism all probably need to go. There are better options for what most of them do, and the rest you don't need the effects of. Doomskar too, because you're a deck that likes a full boardstate (lots of creatures) so you don't want to be wiping the board almost ever.

There were several removal options in what I pointed out. Bloodchief's Thirst and Heartless Act are good replacements, but you don't want too much removal, you should be focused on your own board most of the time.

Don't forget as well that having a list of mainly 1-2x cards won't make for a consistent deck. Ideally, you have as many of your good cards as possible.

Those are my initial thoughts. There's some value lost in the list even after those edits, but it's a good start, I think.

DanMcSharp on Throw it in the Fire

7 months ago

Wow now that's a brew! Looks wild and fun!

Seems like the kind of deck that would need a ton of testing but Feline Sovereign could be an interesting lord for you, gives you another way to destroy artifacts and enchantments, and being protection from dogs can be relevant against other changelings.

Maybe you should consider some options at 1cmc just so you can fetch something with Pyre of Heroes from the tokens made by Maskwood Nexus if you end up in a bad spot. Maybe Giant Killer to hold off some pressure, Gilded Goose to pay the other colors on Tazri, Beacon of Unity or Alseid of Life's Bounty for the protection on demand.

You could also try Magda, Brazen Outlaw since she can +1+0 the team if you have Maskwood Nexus . She could also produce a lot of treasure tokens which could give you another access to different colors, and if you somehow end up with 5 tokens you can fetch either of your critical artifacts. (Or any creature if you have Maskwood Nexus in play already.)

Very cool deck, would love to see how it's like playing against it. Would certainly be refreshing!

Keep up the good work!

crvo on Flashbang Control

10 months ago

I had Nylea, Keen-Eyed turn on today. My battlefield included 2x The First Iroan Games, Calix, Destiny's Hand, a Setessan Champion. Together with Nylea herself, that made 5. I got to attack for lethal when she powered on.

Also, I didn't see any copies of Containment Priest that game, but I played two Flicker of Fates through that game. One played as a combat trick where I blinked my The First Iroan Games to make an extra blocker and buff my Setessan Champion to block profitably, and the other to reset a Banishing Light after I drew a different piece of removal to take care of the card initially banished. I think I let out a Thunderous Snapper to be Giant Killered. I can't remember what I switched the Banishing Light to. But two good plays without Containment Priest...that was a nice surprise. Also notable that it was most useful blinking enchantments in that scenario.

Murphy77 on Mono White Devotion

11 months ago

A simple change that should give your creatures more attack power would be to drop 1 each of Giant Killer, Linden, the Steadfast Queen and Selfless Savior to bring in Felidar Retreat and have your creatures gaining +1/+1 counters with every landfall.

I would at least build a side-board around Basri's Acolyte, Basri's Solidarity, Griffin Aerie and Speaker of the Heavens with life-gain instants like Light of Hope and Revitalize. Yes, I know that you have run out of card slots and you might have to drop 2 creatures to enable the major change that can get you generating a range of useful token creatures.

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