, Pay 1 life, Sacrifice this: Search your library for a Mountain or Plains card and put it onto the battlefield, then shuffle your library.
|Have (4)||, dexxter7 , metalmagic , CompleteWaste|
|Want (5)||biosluut , NapoleonBonaparte , CampbellStev , ZMikeD , WillofForce|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Arid Mesa Discussion
4 days ago
Hi darksideownedu !
Your deck seems really cool. I'm not a big fan of Bad Gift Zedruu but I have to admit it's an archetype that works.
I don't know if you've already played the deck, but does cards like Glacial Fortress trigger all the time ? Personally I don't run this kind of land, but I have less basic land than you. Also, fetchland are incredible cards in a manabase. If you have money for, add Arid Mesa , Flooded Strand and Scalding Tarn to your deck.
For the deck itself, it seems very consistent. I honestly think Thought Lash is a bad card : it take in average 13 turn to mill 90 cards (counting the natural draw of the opponent) and 10 turns to get rid of 60 cards.
Finally, medallion cards (like Sapphire Medallion ) seems really good, I will try them in my deck some game to see how strong they can be. I advise you to run Thought Vessel rather than Spellbook (no maximal hand size while ramping ? Amazing !). Pentad Prism and Sphere of the Suns are pretty good rock to give away.
I love your idea to run Angel of Destiny : that's a so good political card, I've never seen it used like this.
In a nutshell, I think it's a really cool deck to play, Zedruu's ability is what make me fall in love with her, so I love seeing how people exploit it. Have fun, and don't forget to spray joy with our MotherGoat !
1 month ago
Glitterfang is a hilarious card that not many Vadrok players seem to know about! It’s awesome late game because you just need to have enough mana to mutate Vadrok +1, and then the next turn you’re back online again! Super fun :)
I have considered Land Tax - I play it in my Kalemne, Disciple of Iroas deck and it’s amazing even if you don’t run any graveyard shenanigans or Scroll Rack . I would put it in here, but for now this deck is going to be semi-budget. (Lots of video games I plan on buying.) The only reason I have an Arid Mesa in here is because I opened an Expedition and put the original one I had in here
Thank you for the comment and +1! I really appreciate it :D
3 months ago
Seems very gimmick, the combo is a 4 card combo. You either need 1) ways to ensure you get the combo, by drawing and searching the deck and 2) to ensure you don't lose before you get the combo. Facing an aggressive deck you may not want to trade off a creature you control with an attacker because that creature is needed for the combo. Brash Taunter wouldn't die, but you'd need to survive to turn 5 just to cast it. Maybe run some card draw (Boros is notorious for not having card draw) but maybe Showdown of the Skalds could help you get your combo, but you'd still need to survive by then and have the mana to cast all of it. Maybe go with some sort of treasure token generation theme so you can have the mana earlier. Also Deafening Clarion can help in the early game by wiping the board and give lifelink to whomever on your side survives. You could also look into token creatures, Boros has tons of that then cast Transmogrify to drop an Aikido creature. There are other effects that do this I think there is a Lukka planeswalker that does it as well.
You could also look into the route of just board wiping with an Aikido card out. It appears as though you are trying to cast a cheap Storm's Wrath but maybe just go Star of Extinction with a Boros Reckoner out and win? It's a 2 card combo, not 3 so easier to pull off you just have to get to 7 lands (which is only 1 more than your infinite combo) You don't actually need infinite, just enough to win.
3 months ago
Just noticed when looking at this deck Aikido of the Inward Eye that the older cycle of fetches and the filter lands appear as legal in the pioneer format. This may be an issue with each older cycle fetch and all filter but can confirm both Arid Mesa and Rugged Prairie appear as legal.
5 months ago
cfost827 I haven't had any problems like you mentioned so far. Remember that Knight of the White Orchid doesn't have to fetch a basic plains and can instead grab Godless Shrine or Scrubland. The odds of drawing multiples of the plains-only fetches and knight of the white orchid while already having their targets on the field or in hand are unlikely. However, I agree that this is an easily-preventable problem if you keep encountering it. I'd start by getting rid of Arid Mesa and replacing it with one plains. This will decrease the number of plains-only fetches to 3 total and increase the number of plains targets to 4 total, so you shouldn't realistically have any more problems. If you want to further change the mana base, it's the most flexible part of the deck. Personally, I value mana consistency in early turns, so I don't see myself changing anything immediately. If you find value in adding in more basics, and it works for you in testing, that's great!
on I am Ironman
6 months ago
Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)
6 months ago
6 months ago
I mean I've also been a fan of Searing Blaze it's a little less good without the fast fetches Bloodstained Mire, Prismatic Vista, Wooded Foothills, Scalding Tarn and Arid Mesa. Other than that the creatures most seem to rotate between Goblin Guide, Monastery Swiftspear and Eidolon of the Great Revel - though you're probably want to be more spell based to play your burning man and snipe off creatures; if you were inclined to add black Bump in the Night does work. If you were to add white Boros Charm is super solid. Lastly, Shard Volley usually gives people a tad more extra reach.