
Combos Browse all Suggest
- Mana Vault + Sol Ring + Tidespout Tyrant
- Dross Scorpion + Pentavus + Sol Ring
- Dramatic Reversal + Sol Ring
- Dramatic Reversal + Isochron Scepter + Sol Ring
- Everflowing Chalice + Sol Ring + Tidespout Tyrant
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Leviathan | Legal |
Limited | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Sol Ring
Artifact
: Add .










Polaris on If you use umori, the …
1 week ago
Yes. There's no such thing as a 'dual type'; cards may have one or more supertypes (basic, legendary, snow, etc), one or more card types (land, artifact, creature, etc) and one or more subtypes (Vehicle, Elf, Aura, Vraska, etc). Each of these types can be found by any card looking for them. If you cast Umori, the Collector and choose artifact, any card with Artifact in its type line counts. Rabbit Battery, Sol Ring, Darksteel Citadel, etc are all artifacts.
Polaris on Will a Swift Reconfiguration make …
1 week ago
In this case, order matters. Xenic Poltergeist and Swift Reconfiguration are both type-changing effects, so the most recent timestamp will apply. First, Xenic Poltergeist will make your Sol Ring into an artifact creature, and then Swift Reconfiguration will make it into a noncreature Artifact - Vehicle.
If you were to activate Xenic Poltergeist again (with a second copy, or on a later turn), that effect would now have the most recent timestamp and your Sol Ring would now be a 1/1 Artifact Creature - Vehicle.
plakjekaas on Mind Games
2 weeks ago
I stopped runnin the lifegain lands like Scoured Barrens if I don't have lifegain synergy in the deck. It's a very real phenomenon that players will attack opponents with the highest life total if they can. Fetch-Shock yourself to 37 makes it a lot less likely to be attacked in the early game. Ironically enough, my decks that need a little time to start up, don't play Sol Ring for the same reason.
Think carefully about how your opponents would react to the cards you play, don't make yourself the threat at the table if you can't defend against the shared attention of your opponents.
Andramalech on
Poor Kid Kenny
3 weeks ago
Matteby2813 I really enjoy what you've created here! I also like the image of a peasant-king Kenrith who has to "grow his kingdom" with like, +1/+1 counters and other resources.
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There's a ton of "treasures and trinkets" (mana rocks you'd expect like Sol Ring or Arcane Signet) but furthered development to the theme like Staff of Domination and Explorer's Scope to help you mana fix.
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The investment in the theme with those smart choices and things like Replicating Ring and Everflowing Chalice to reinforce he does, in fact, have family relics that imbue some kind of supernatural kind of effect. I dunno, I just think this deck does enough to develop a strong imagination!
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I really appreciate how the list includes very obscure choices like Corpsejack Menace alongside the greatest cast of includes like Conclave Mentor and pretty much every scale-able and adjacent effect you could think of to include in the first place. It's a full serving and then some committed to the task of adding +1/+1 counters, so that's worth mentioning for sure. Great job!
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I see haymaker cards that really seal a strong game like Faithful Watchdog and I'm so so proud to see a card like that. Why? Because in your deck, in your vision.. you saw a man who is doing whatever it takes to succeed and his best friend.. who happens to be a f@#$%king bomb for your concept! 13/10 win for the deck.
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I really like how your deck tackles the issue of 5 colors by balancing a lot of the game after turn , which, is where you typically lead with something Green. Since this is already the case, maybe think of inclusions like Birds of Paradise since it creates one of any color? That seems to be your gameplan, is to provide one-of-any after turn .
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I noticed you kept the Gorgon around for the list. I'm just curious as to her inclusion, and wondering if you're shipping them with Kenrith.. dare I say.. SCanDal....? I'm just joking. But no really- why include her here? Just the one-off win condition of poision death? I get it.. but wondered if you really fancied Vraska. I know I do!
This was a great list, and I'm super surprised you haven't upvoted your own deck, my friend. Be proud of your work! Look at how great it is.
RiotRunner789 on Beta Brackets Update Today
3 weeks ago
When I was first getting into Commander, I bought Braids, Cabal Minion out of a binder with the plan to make her a commander. I later found out she was banned by my playgroup.
Not actually happy she is unbanned. I'm probably going to build her now but it's going to be degenerate. Braids, Sol Ring, Dark Ritual, Ophiomancer, et cetera. It's going to work great 85% of the time and anger people 100% of the time. I'll then shelf the deck and bring it out once a year. I know I'll initially try to build her weaker but the end result in a known.
Coalition victory also seems unnecessary. The other unbans seem fine. Sway of the Stars might make it into my suspend deck. Mostly glad to hear no more change for the rest of the year.
NV_1980 on
Panty-loser....Sun Flavored?
1 month ago
Hi,
This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:
- Add ramp cards like Burgeoning, Exploration, Topiary Stomper and Wayward Swordtooth. Being able to play more lands per turn will increase the deck's speed dramatically.
- Add some mana rocks like Arcane Signet, Chromatic Lantern, Patchwork Banner and Sol Ring to provide you with additional mana.
- Try to cheapen the casting of dinosaurs with cards like Herald's Horn and Urza's Incubator.
- Include some ramp sorceries that allow you to fetch good lands for a low amount of required mana, like Farseek, Nature's Lore and Three Visits
Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.
Austin_Smith_of_Cards on
I Have the Power!
1 month ago
Nice list, looks like a solid Temur build
I do think the average CMC of the deck is a little high though; I would try to cut some 3 and 4 drops and push up the 1s and 2s to make the opening turns more consistent. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Goblin Anarchomancer, Sol Ring would go a long way to help start getting to be able to play the good stuff faster.
Alternatively, you could swing the other route, cut out all the 1-2 drops from the deck, and make this a Keruga, the Macrosage companion list, which turns into additional card advantage from the command zone.
jsnrice on
Atraxa, Grand Unifier
1 month ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
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