|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
: Gain .
|Have (6)||, lizardwarrior , MTG_Optometry , metalmagic , rockleemyhero , futile|
|Want (32)||Radio_Cannibal , Otakufan64 , alphapaulo , StraightG , RuneSerpent , dougisacat2 , tweisman , SadPokemon , Glegg , redsky87 , TimePrince , HalfwayLyric , sazercat , PimpNinja , Wumza , G0DM0D3 , snip102 , awory , msv0915 , coreyadam , Mac-Daddy , zilikken , TheWaxMann , TheJoe743 , GabenLagann , xegster , Vaerenth , geronzin , Jeol , opaldes , amb66 , Ruslton|
Sol Ring Discussion
3 days ago
more mana artifacts
also you should run atleast 9 counterspells
Should try to get tutors
more draw spells
3 days ago
There are so many mana rocks that are better than
that not one single copy should ever get used regardless of budget. The most obvious replacement is
which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie:
Sphere of the Suns
are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .
5 days ago
king-saproling- I'm so glad you like the deck! It's one of my favorites to play and I appreciate the suggestions.
Herald of Leshrac is one I've not heard of, and I like it a lot for disrupting opponents and gaining free mana! If your playgroup is cool with you thieving lands, go for it.
Marsh Flitter is a token generator and a free sac outlet. Huh, I'll keep an eye on it for future.
Grinning Ignus only works at sorcery speed and returns itself to our hand, which we don't want. I like where your head is at for mana generation, though.
Carnival of Souls is a fascinating and risky way to squeeze in more flips. It does put restriction on our timing as we have to use the mana when it is created, and is a nonbo with our infinites, as they often involve putting infinite creatures into play, which would drain us at the same rate as our opponents. I think you could try it and it would be a coin flip whether it won or lost you individual games just by itself.
Braid of Fire , Black Market , Imperial Recruiter , Mana Echoes , and Teferi's Puzzle Box are all cards I have considered playing, and would certainly be reasonable inclusions! I have not included them because I don't currently own them and they are expensive.
Mindmoil would not be a good inclusion because we don't want to play spells from our hand if we can at all avoid it. It does allow us to stack the bottom of our library, but it's 5 mana do nothing, and scry to the bottom if we have spare mana after that.
Vessel of Endless Rest seems unimpactful for 3 mana and we have creatures and artifacts that do the same thing repeatably, which is what we're looking for to win.
Junktroller is great for recursion, but unfortunately it taps to activate, making it hard to go infinite. Spending the mana to activate Epitaph Golem or Reito Lantern is honestly just more reliable and abusable than tapping, as we do not run untappers.
K'rrik, Son of Yawgmoth is a spicy include, though I have chosen not to do so because he only gets pumped off of casting, and doesn't contribute to a combo. He would be useful for getting black creatures out of our hand, and I assume combos with Blood Celebrant , but we have 1 card that performs that combo by itself: Treasonous Ogre .
Blood Artist I've gone back and forth on. It absolutely is worth an include, but I find that we have enough payoffs once infinite is achieved so I replaced it with redundancy in other places, like token generation
Sifter of Skulls has 4 power, which automatically excludes it from this build. It is important to get Grenzo out early to start building the value engine, so we cast him for X=1.
Here is the primer I took my inspiration from. I highly recommend reading it to get the general philosophy and lines of the deck! https://www.mtgnexus.com/viewtopic.php?f=35&t=22095
5 days ago
Thanks for your advice, it's very appreciated.
The Phyrexian Reclamation is a really good idea. I think it fits the deck well. I've thought about Cyclonic Rift and Urza's Incubator before, but a bit out of the price range I can justify right now. Sol Ring is simply banned in my play group.
NiftyCheshireCat Harsh Mercy and Coat of Arms are very vulnerable to other tribal decks and I've lost few times to my own Coat of Arms before because of that. I'd really like a Patriarch's Bidding for the deck and I think it's the next card I'm going to add, when I get the chance. The Spirit of Resistance might be a nice gimmick too.
5 days ago
@Conaxi4783 - Hmm.. i didn't remember Revel in Riches .. although, it's not as reliable, as i would like.. but, i'm going to include it in the maybeboard.. might do a couple of playtests with it.. with Smothering Tithe , i had it in a previous iteration of this deck, but i chose to cut it because my playgroup has a couple of house rules, that puts a bounty on certain cards that we feel are annoying to play against.. Smothering Tithe , Rhystic Study , Sol Ring , Gaea's Cradle , Sensei's Divining Top & Lion's Eye Diamond are those cards currently.. whenever one player destroys/exiles any of those, they would get a point in our league per month.. although Sol Ring is still in my deck, it's not as eye catching to remove from the battlefield, unlike those others, so I had to cut it.. Thanks for the suggestions btw.
@hamdeadly - that could be useful, although my deck has a couple of enchantments that i would not rather destroy, and would prefer single/multiple targeted removal spells like Return to Dust .. maybe as a last resort.. but i will keep that mass removal spell in mind, if ever i would update this deck.. thanks!
6 days ago
Cards shared with Karador:
1 week ago
Hey Dude, heres my suggestion. I recommend The First Sliver as your Commander because, its funny. Overloard is more unfunny, u can tutor everything you need.
Cyclonic Rift to Wipe your Opponents.
Phyrexian Reclamation for your Slivers in Grave
I missed Sol Ring
Urza's Incubator is well.
Take a look on budget Painlands: https://mtg.gamepedia.com/Pain_land
Its better to use dual-colord Lands for fixing. It makes you faster.
If you want look at my old Sliver Build its here: [PreCon] Clicker Invasion - Sliver Tribal
(It was more casual as competetive but Slivers are Strong every Time.
1 week ago
This depends on the commander you choose. Each deck comes with 3 commanders "who can be at the helm". Each commander plays differently. So my suggestion would be to replace cards the cards that dont work with the theme of the commander you choose. Then with what's left of budget upgrade your lands/ramp package. Get rid of most lands that always enter tapped. Replace lockets with signets. Lower the converted mana costs of all other ramp as possible. Make sure you have good card draw options (I usually try for 5/6 with most being repeatable draw options). These are all ways to get decks to run smoother and quicker.
For specific cards other than what's listed above, Google the commander's name (or precon deck name) with budget upgrades. This will show sites and videos that will explain why the cards are chosen. As I have found out, it easier to learn to build if you understand why "card a" is better than "card b" or Vice versa in a particular deck. As Sol Ring is great in the vast majority of commander decks, some cards are only playable in some decks/strategies.
Edit: I prefer green's ramp spells over artifact ramp. While mass land destruction exists, it's not as prelivant as mass artifact removal.
Sol Ring occurrence in decks from the last year
Commander / EDH:
All decks: 1.03%
GU (Simic): 2.4%
UB (Dimir): 3.97%
GW (Selesnya): 2.71%
WB (Orzhov): 2.1%
WU (Azorius): 3.76%
UR (Izzet): 2.63%
RG (Gruul): 2.81%
RW (Boros): 5.76%
WUB (Esper): 2.33%
RUG (Temur): 3.93%
RBW (Mardu): 2.08%
RGW (Naya): 4.07%
BRG (Jund): 2.99%
UBR (Grixis): 2.42%
BGW (Abzan, Junk): 5.3%
GWU (Bant): 2.17%
RUW (Jeskai, America): 17.14%
BUG (Sultai): 2.29%