Sol Ring

Sol Ring

Artifact

: Gain .

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Printings View all

Set Rarity
Commander Collection: Green (CC1) Rare
Commander Legends (CMR) Uncommon
Zendikar Rising: Commander (ZNC) Rare
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Masters Edition IV (ME4) Rare
From the Vault: Relics (V10) Mythic Rare
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Casual Legal
Oldschool 93/94 Legal
Leviathan Legal
Vintage Legal
Limited Legal

Sol Ring occurrence in decks from the last year

Sol Ring Discussion

Mr.Beaver on Ultimate Commander deck

1 day ago

Funny deck! You're just missing the Sol Ring lol

Spirits on Arahbo, Xenagos... for Cats EDH

3 days ago

Hey Foxfire_Celest, here is the probability so you know.

  • Assumes you haven't already drawn an equipment or aura in opening hand or turn 2 draw
  • Assumes the population of the deck is 91 (turn 1) or 90 (turn 2)

Equipment/Aura: Grafted Exoskeleton, Sword of Feast and Famine, Umezawa's Jitte, Sword of Fire and Ice, Hammer of Nazahn, Shadowspear, Lightning Greaves, Skullclamp, Rancor

You have a Turn 1 probability of hitting an Equipment/Aura 47.4% of the time (Opening would be Armored Skyhunter, Concordant Crossroads, Mana Crypt, Sol Ring, Plains, Lotus Petal)

You have a Turn 2 probability of hitting an Equipment/Aura 47.8% of the time, but if I include Enlightened Tutor, Steelshaper's Gift, and Sterling Grove (to tutor success), it increases to 58.7%.

It has a Turn 1 kill line, an 8-card god hand, adding a Berserk and a Mox Opal to the above, and a random Grafted Exoskeleton rate of 6.5%. I can't see a 7-card here. Berserk is required because it would only be Power 3 + Exo 2 + Eminence 3 = 8 infect without. An alternative would also be Rancor and a Mox Opal, which puts you in a nice T2 position to eliminate another opponent potentially, Berserk would kill the cat.

Happy testing!

Noire_Samhain on Dig Up Her Bones

4 days ago

Something I can always recommend is ramp. Its fun smashing face with Dinos (10/10 would recommend), but you need to cast them or your commander first and its good to do it faster to get more value.

Naya colors have some good sources of ramp- for cheap we've got Llanowar Elves, Fyndhorn Elves (just got reprinted at common in Commander Legends!), Elvish Mystic, Commander's Sphere Avacyn's Pilgrim, Zhur-Taa Druid,Sakura-Tribe Elder, Talisman of Impulse, and Talisman of Conviction (this one varies in price a bit- most places I visit have cheap copies). Not as cheap there's Incubation Druid, Birds of Paradise, Sol Ring, Talisman of Unity, and Arcane Signet. More expensive there's also Smothering Tithe and Dockside Extortionist.

Mr.Beaver on Toshiro the Vagabond

5 days ago

Love the deck! Pox/Smallpox might be useful to force Toshiro to activate. Dark Ritual could also be cool to recycle- but it might have the same issue as Sol Ring. This is a really cool take on an underrated commander, so great job all around! :)

MagicMarc on Horizon Stone

6 days ago

Normally, Each player's mana pool empties at the end of each step and phase. With this card, any mana you put into your mana pool just becomes colorless and remains in your pool at the end of each step and phase.

Horizon Stone makes all of your mana storable. This means you could do stuff like at your opponent's end of turn, tap all of your mana producing permanents and then store that mana as colorless mana. Then when your turn starts you can spend it or not and you wont lose it unless you spend it.

And this works with any mana you can produce. Not just from lands. Even with cards like Sol Ring or Mana Drain.

It may not suit a lot of deck archetypes but it's a kind of ramp effect and storage effect in 1 card. This can be very useful to certain deck strategies.

ConsumingKiribo on Mindwrack harpy's wrath

1 week ago

inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:

Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.

Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.

Maddening Cacophony adds flexibility. Add Fraying Sanity to increase effectiveness, though if games are going a bit faster than you think, Traumatize.

Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:

Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.

Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.

Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)

Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.

Sorry, but you're going to have to drop the Sol Ring.

Next, some useless cards in the deck are:

Boot Nipper, it doesn't do anything except being defensive. You aren't going to need it. You have Murder if the opponent has a really big and intimidating creature well, you can just kill it.

Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.

Filigree Familiar. Honestly, Divination is better. ANYTHING is better. Visions of Beyond is also a suggestion for mill decks.

Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.

Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.

Wall of Frost. A better option for this is Wall of Lost Thoughts.

Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).

tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.

If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.

And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.

FormOverFunction on Staples?

1 week ago

Aside from basic lands, I usually try to steer clear of the staples. Generally rocks like Sol Ring and Fellwar Stone usually strike me as super fundamental, as do lands like Command Tower. When I’m trying to bullseye other people’s staples, like with Dwarven Shrine or Cabal Shrine, I usually think of counterspells like Cancel or Counterspell and land ramp like Cultivate and whatnot. Super utility stuff like that is what I think of when I think about staples.

RelinquishedAttempts on Gain Life and Profit - Heliod, Sun Crowned

1 week ago

Oh another thing, you should add some mana rocks and other ways to ramp. It doesn't seem like you have anything in here that ramps you. Ramp is very important as it allows you to get to your late game faster. Cards to consider are: Verge Rangers, Keeper of the Accord, Arcane Signet, Sol Ring, Thran Dynamo, Knight of the White Orchid, Weathered Wayfarer, Caged Sun, Nyx Lotus, Gilded Lotus. There are a lot more out there, some that may be better, but regardless, you need some ramp in your deck or else you will likely fall behind in your games. Good Luck out there!

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