Sol Ring

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sol Ring

Artifact

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SufferFromEDHD on Tsabo Tavoc Havoc

1 day ago

Thanks for stopping in prophet of profits.

I too love Tsabo. I think the high CMC scares people away but there is no denying that this is a powerful card well before the power creep.

Extra activations = Patriar's Seal, Puppet Strings, Magewright's Stone + Staff of Domination

No you are right Spreading Plague is necessary.

Crystal Chimes Urza was the "enchantment block" after all haha! Good eye. Definitely useful.

I would statistically get better mileage out of both Jet and Ruby and I will be updating the deck to be more efficient based off your observation. That said... Heartless Summoning is a pet card of mine. I love that permaSol Ring. It turns 3 drops into 1 drop weenies and it turns 4 drops into hate bears! Tsabo 6/3 @ feels good.

Niko9 on Fun Deck/Builds to try

1 month ago

FormOverFunction Yep, I agree for sure! As much as I used try to nitpick and optimize decks, at the end of the day, if your group is all on the same power level we should be losing 75% of the time, so why not brew decks for fun? Commander was a fan made format, and I think the best version of it will always be a fan made format.

The thing is wizards is really good at designing cards that are good in commander, but so bad at designing cards that are fun or fit a theme. Like, not everything has to be 3 colors, draw cards or make treasures. I made a deck a while ago around Dihada, Binder of Wills because I love self mill strategy, but I have a hard time playing it. Every game is, do I have the colors to cast Dihada as fast as possible, because there really is no better play in the deck than, 4 mana to mill 4 and get 4 treasures. Luckily I didn't spend any money on the deck : ) I really thought I'd like it.

Or like the new Voja, Jaws of the Conclave that people are talking about as an aggro commander. I'm just looking at it like, yeah, but why does a wolf draw cards? What happened to drawing being like Pondering or Brainstorming. It's a little maddening that the only way they know to make a card good is draw or treasures, and then everything does that.

EDH is just weird in a way, because it's so fun to play with your friends, and so kinda lame to play with not your friends. I tried to get into games online and it's like, the first half of the game is everyone ramping and on their phones, then they miss interactions, then they want to go back, then somebody bricks on lands and quits randomly, then eventually combo win. I don't know, it's just such a great casual format, I just think it's harder than ever to make friends playing commander because there is almost an expected play pattern and that takes the fun of, cool merfolk deck, out of the game.

And, oh and this might be a waaaaay out there opinion, but I do think that EDH content creators and the design of the precons have created a certain bias in how good cards are, and it's played into them being in so many deck. Like, if every precon has Sol Ring then the edhREC data will have a massive uptick in how many games are won after playing a sol ring. Or how much of an absolute bomb something like Jeska's Will looks like in a command zone episode because they mulligan to perfect hands with perfect color fixing and early ramp. Drawing Sol Ring turn 6 or getting Jeska's Will when you don't have the right colors are things that I always think about while brewing because, for more than half the duration of every game, I'd much rather have a Tragic Slip than a Sol Ring. Cards with a high ceiling just look busted in a perfect game or a high sample size, but in play it's harder to tell if a win with Sol Ring is a correlation or just an occurrence.

I guess what I mean to say there is yeah, getting off staples, or at least considering what they are actually doing or me helps make decks feel more fun. Getting off combos with commanders and things is definitely one too. Because that seems like such a great idea when I'm brewing, but having a more versatile 99 can be way more fun to play.

But maybe my question is, how do you make the experience of playing with strangers in EDH better, or is it just a format that is designed to be at it's absolute best with friends. I've seen people just leave online games when I have a home brew, a few times even getting cussed at for being "off meta", and I very much feel like EDH for pure fun may be something that players have to create again somehow.

Also, I now want to pumpkin canoe race : ) That sounds delightful.

Sorry to go on a bit!

Niko9 on Fun Deck/Builds to try

1 month ago

Deckbuilding can be super fun : ) but the weird thing for me, and I don't know if other players get this too, but it's so surprising sometimes what decks I actually like to play. My original EDH deck was a pretty competitive elfball deck for the time because I really like a lot of the cards, but in practice it was awful to play. It was infinite combo win or not do much, and I probably played it for far too long.

After a long time, I've really realized that my favorite decks to brew up and play are ones that have an open-ended approach. I've been in too many EDH games that go turns 1-4 ramp, somebody wraths, and everyone really just starts playing around turn 7. My favorite brew in commander has definitely been Catti-brie of Mithral Hall because I play it as an aggro deck, a low cmc commander and curve, and there is lots of spot removal. I think spot removal is really underrated in commander, just from a fun perspective. Like, I have such a better time looking around and figuring out plays when I have to budget removal rather than sitting there with a wrath in the hand and just waiting to use it.

I don't know, I just find the "meta" commander experience too laid out for you as far as deck design and play. My decks would probably be a ton better if I was doing Sol Ring into more ramp into Farewell into my commander and some combo, but to me the surprise factor of attacking turn 2 is way more fun : )

And fun thing that I've found is that there were a couple players in my group who also made aggro decks, and once you get 2 aggro players it's an entirely different game. Sometimes games might start normal and then people switch decks for game 2 and there are 3 aggro decks and then the person playing Dockside Extortionist and Korvold, Fae-Cursed King is actually so doomed, and I really enjoy that.

Though, to be fair I usually play more 60 card multiplayer jank : )

HeavenlyAxe on

1 month ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

legendofa on Search Fallout Deck Idea

1 month ago

berserk76 This looks like the beginning of a collection, rather than a decklist. Five Sol Rings, five Samwise the Stouthearted, five Path of Ancestrys... On top of the deck building tool, you can also add these to your personal inventory on this site. It's another option under the folder icon.

What particular colors and/or strategies do you like? Since this is starting with what looks like a bunch of recent Commander decks and a handful of boosters, the themes and mechanics are going to be pretty constrained.

GangstaFranksta on Arcades, the Strategist's Army

1 month ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:

Lands

Basic

8x Plains, 8 Island, 4 Forest

Pain

Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.

Other

Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

Thevenom on Angel tribal EDH

1 month ago

i have Caged Sun, Sol Ring, Gilded Lotus, Urza's Incubator i could put in here, also Belbe's Portal. Using this in a handful of games, it worked pretty well considering the mana issues i was looking at. Thanks for the info NV_1980 and taking time to stop by!

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