Sol Ring

Sol Ring

Artifact

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Printings View all

Set Rarity
Commander Collection: Green (CC1) Rare
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Vintage Masters (VMA) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Masters Edition IV (ME4) Rare
From the Vault: Relics (V10) Mythic Rare
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Casual Legal
Commander / EDH Legal
Limited Legal
Vintage Legal
Canadian Highlander Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Highlander Legal

Sol Ring Discussion

Monomanamaniac on Kaza's Wizard Fleet

10 hours ago

I like this deck, I've always wanted a red/blue wizard deck and this one has a lot of potential. So I do want to disclaimer and say that my suggestions are not criticisms, and also I did not consider your budget or your collection lol. Lastly this is suggestions with just a cursory glance. Azami, Lady of Scrolls is pretty amazing in any wizard deck. Sol Ring, Izzet Signet, Arcane Signet, Fellwar Stone, Wayfarer's Bauble, and Talisman of Creativity are all low cost mana rocks that will help your deck ramp quickly. Mystic Sanctuary, Steam Vents, and Reliquary Tower are decent utility lands. Counterspell, Cyclonic Rift, Vandalblast, Expansion / Explosion, Blue Sun's Zenith, Chaos Warp, Curse of the Swine, and Fact or Fiction are all really good answer cards (I know rift is 20$ but it's still a staple). Baral, Chief of Compliance, Adeliz, the Cinder Wind, and Vedalken AEthermage are amazing utility creatures. Thousand-Year Storm turns all your spells into storm spells. Primal Amulet  Flip helps mana costs and then copies spells. There's a few more things I can't really think of any, but my sources indicate that x spells do real well in a deck like this. Hope some of these help.

TriusMalarky on Best Stompy Commander?

16 hours ago

Nikya of the Old Ways is probably the best for stompy. You can easily play her t3 without artifact ramp and potentially t2 if you set it up right. A few of the good artifact ramp like Sol Ring should be worth it.

You can easily be playing large eldrazi (Artisan of Kozilek, Breaker of Armies on turn 3-4 and you can be playing multiple a turn after a little more setup. Your opponents will be required to kill Nikya once you play it, because if you untap you can pull really far ahead really fast. You'll also be able to run a handful of cards that can set you up for a pseudo storm turn.

And it's cheap. Very few of the necessary cards are more than a couple bucks.

ToxicHawk on Colorless/Blue Artifact Deck Help!

5 days ago

Lanzo493 Cool thanks for the advice. I think I actually have most of those cards you mentioned in my collection too. So run 4xSol Ring, 4xBasalt Monolith. Get rid of all the small creatures. Run mainly medium to large artifact creatures? Should I include things like Palladium Myr at all for more mana or only the medium to large creatures? I think I have 4xManifold Key's as well. For the rest of the space should I do things like Unwinding Clock and Paradox Engine or find other ways to get more mana instead?

dzanon on Trostani's Friends

6 days ago

Monomanamaniac glad you like the deck! I had a selesnya tokens deck back when I first started playing Magic and turned it into this one when I first got into Commander. Yeah I don’t own many copies of Sol Ring and Arcane Signet so the ones I do are in other decks, but I plan on adding them here when I can! Same thing for Panharmonicon too. Somehow never really thought about Helm of the Host, good call! And I just loved Seance, will definitely try to fit it in this deck too, thanks for all the suggestions!

About Aetherflux Reservoir, yeah it usually catches people by surprise. It has helped me close out games I couldn’t win through combat, same with Felidar Sovereign.

Lanzo493 on Colorless/Blue Artifact Deck Help!

6 days ago

You’ll want about 20 lands for a 60 card deck. If you’re running Sol Ring and Voltaic Key, then I suggest also running 4 Basalt Monolith so you can ramp really hard. Also, Manifold Key is (almost) strictly better than its counterpart.

With all that mana, I’d focus on playing bigger artifacts rather than smaller ones. I’d say focusing at the 6-7 mana area would be best. That’s Wurmcoil Engine, Myr Battlesphere, Steel Hellkite, etc.

The most powerful card you can run is by far Tinker. It’s the best way to get out your huge artifacts like Blightsteel Colossus.

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

6 days ago

I have given some thought to what Zendikar Rising provides!

Personally, I do not feel enamored with Turntimber Symbiosis at the moment. That feeling may change, but this card seems like it will hurt big-time if it whiffs. Of course, the odds are against that happening, but this is Magic the Gathering and those kinds of shenanigans happen. In comparison, Summoning Trap, at instant-speed, can absorb a potential whiff more easily when cast at the end of an opponent's turn than watching helplessly as went up in smoke during our main phase. On the other side of the card, we have a Forest that enters the battlefield tapped unless we pay three life. Paying three life is not inordinately burdensome in our format, but for just ? Spidey senses are tingling all over the place, and I sense this card may be more harmful than beneficial in the deck. Let me know how Turntimber Symbiosis functions for you.

Bala Ged Recovery: I don't feel excited about this card. If the land entered the battlefield untapped it would receive more praise, naturally. This is a slightly over-costed Regrowth with the option of putting a land into play tapped. Honestly, I feel "meh" about this card. I don't plan on play-testing it or adding it at the moment. I prefer lands that don't enter the battlefield tapped, and printing a more expensive Regrowth on the other side of this card is not alluring enough for me to consider including it in the deck.

Of the cards you mentioned, I believe Moraug, Fury of Akoum provides the greatest power and synergy with our deck. This minotaur's inclusion seems inevitable for a Xenagos, God of Revels deck and motivates me to include Fabled Passage, Prismatic Vista and Wooded Foothills in order to increase the potential number of accrued combat phases in a turn. I envision having a biggun or two under our control, casting Moraug, Fury of Akoum and then playing a land. Perhaps it is one of the aforementioned lands, granting us with TWO additional combat phases. In this scenario and with Xenagos, God of Revels under our control, our creatures can REALLY get out of hand if we can drop a land or two. Although it currently is not in the deck, I am tempted to imagine how a Genesis Waved Moraug, Fury of Akoum develops. At worst, Moraug, Fury of Akoum is a monster that can whittle away opponents' creatures through combat. I definitely want to test this card!

Here are some cards I am either interested in testing or their inclusion is inevitable:

INEVITABLE: Cragcrown Pathway. Once a copy of this land becomes available, it will find its way into this deck and most likely replace a basic land.

INTERESTED: Inscription of Abundance is intriguing. At just , the options of gaining life equal to the power of one of our creatures OR having one of our creatures enter Fight Club are really versatile. Additionally, kicking this spell for just seems very reasonably costed, and we can choose both of the previously discussed options and put two +1 +1 counters on a creature. The entirety of those modes seem more valuable than . I also enjoy the potential political motivation of this card, as the +1 +1 counters and the life gain, respectively, denote "target creature" and "target player," not "target creature you control" and "you." I'll be taking a long look at Inscription of Abundance. It seems too good not to.

D'OH! If only Cragplate Baloth had trample!!

INTERESTED: I think Shatterskull Charger may be worth a look. Not kicking this creature brings it back to our hand at the beginning of our end step. With Xenagos, God of Revels under our control, paying and attacking with an 8/7 hasty trampler that is safe from sorcery removal seems strong. This reminds me of the dash mechanic. I think it is worth play-testing.

INEVITABLE: Lithoform Engine is an absolute powerhouse. I'm still in awe that this card was created. Seriously. I think consideration should be given to including this card in every EDH/Commander deck, right after Sol Ring. I do not exaggerate. Not only is Lithoform Engine the most powerful card in Zendikar Rising, it will be the next most-desired staple of the format. This is over-powered. This is beyond over-powered:

, Tap Lithoform Engine: Copy target activated or triggered ability you control. You may choose new targets for the copy. This is BETTER THAN Strionic Resonator, which currently resides in the deck.

, Tap Lithoform Engine: Copy target instant or sorcery spell you control. You may choose new targets for the copy. This is a personalized version of Reverberate or Twincast, and only costs . Think: Selvala's Stampede, Chandra's Ignition, Return of the Wildspeaker, Savage Beating, Summoning Trap, Skyshroud Claim.

, Tap Lithoform Engine: Copy target permanent spell you control. SERIOIUSLY!??

At the time of this reply, Lithoform Engine is, justifiably, the most expensive card in Zendikar Rising (aside from Box Toppers) and I predict it will be THE CHASE CARD of Zendikar Rising. I also believe that this set will be printed/opened into absolute oblivion due to the presence of the aforementioned Box Toppers and its tenure in Standard for the next two years. As a result, I plan to watch for potential price variations in Lithoform Engine and then accumulate as many as possible. This card is too good.

INTERESTED: There may be some mid- to late-game benefits to including Crawling Barrens in the land base. It seems like a decent mana-sink at instant-speed. Actually, I am surprised that this card did not include the dreaded "only at any time you can cast a sorcery" text. As an added value, we choose when to make Crawling Barrens a creature. As another benefit, it's only a creature until the end of the turn. This versatility is valuable to us and maddening to our opponents. All of these benefits reside ON A LAND. If Raging Ravine occupies a slot in the land base, I think there may be a place for Crawling Barrens as well.

At the moment, those are the cards that promote the greatest amount of fancy-tickling for me. I'm looking forward to Zendikar Rising and can't wait to crack them packs and feast on the goodies inside!

Monomanamaniac on Trostani's Friends

1 week ago

Don't know if you like suggestions, but it looks like you're not running Sol Ring or Arcane Signet, which are staples. I'd also suggest thinking about Helm of the Host, because populating non-legendary copies of trostani is particularly spicy. Also Panharmonicon is really insanely good in this deck. Lastly a sleeper card I adore is Seance because trostani can populate a permanent token you can keep.

As for cuts, nothing really stands out to me, I love the use of Aetherflux Reservoir in this deck because even if you're not storming trostani is buffing your life total immensely. I like this deck, I've always wanted to build one and this may have given me some inspiration

Beebles on Mina & Denn's Supermassive ZNR Update! | Primer

1 week ago

Thanks Profet93 :). I like your questions! They makes me reconsider card assessments formed long ago. Let’s dig into our new ones:

  • Yavimaya Hollow: a card I like and play in other decks. I also considered it for this deck several times. However, every time I do I feel it just does not belong in this deck. I think the reason why I feel that way is because it’s not the creatures that need protecting most of the time (or that I don’t want to focus on protecting them). Opponents could kill Mina and Denn, Wildborn sure. But they are just an enabler for the deck. Not a key piece, like in decks where I do run Hollow. The deck does not really have many vital pieces like that. On certain moments, yes, hollow will save that one creature you needed for the explosive play, so I do agree it would be a useful include. I just don’t think it is necessary or used very often. A bit like Kessig Wolf Run maybe. To be honest, the threshold of getting one in FOIL also contributes to a feeling of resistance nowadays. However, I can totally see anyone swapping out Spikefield Hazard for Yavimaya Hollow if they feel differently. It might be a good idea to test this one again just to see what happens.
  • If I’d cut Retreat to Kazandu now - which I won’t ;) - I’d probably go for another 2-mana ramp piece or put Krosan Tusker back in. I did just put in Rampant Growth in the last update, so I’m already up a ramp piece (5 now) to skip a turn for M&D. Sol Ring is a no go for me because of the total lack of synergy. Life from the Loam was cut in the last update for Ancient Greenwarden and the deck does not need a 4th effect like that I think. Eternal Witness is nice to have, especially with all the green creature tutors, so that is also a valid choice. Has creeped up on my maybe list rank recently because of Valakut Exploration. Depending on your meta, you can also consider something like Vexing Shusher for the spot.
  • Ancient Tomb: I have a similar opinion on this land compared to hollow and kessig wolf run. They all provide a little something for the deck, but creating a spot for them is just terrible. Apart from Spikefield Hazard there are no lands I am willing to cut atm. Blast Zone has been a strong answer on a land so far that’s easily found. Khalni Garden has a lot of applications and synergy, Radiant Fountain I like for the same reasons as Retreat to Kazandu. Cryptic Caves and Temple of Abandon get you out of dead situations, which I value more than the benefits of the competition. Most other lands feel like they are kind of set in stone now.
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