Sol Ring

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sol Ring

Artifact

: Add .

Niko9 on Is Commander Legends a New …

3 days ago

I feel like commander is at the point where the format has a bit of an identity mix up, and in a lot of ways I like it, but at the same time I do miss older games. Commander has always been about blending the old and the new in ways that the cards were never quite meant to play, and for a long time that has lead to really interesting builds, really awesome ideas, and just really fun games. But is that how it is these days? Kinda, but less, definitely less. And I feel like a big part of the format feeling like it's less is the new cards being added, as odd as that is.

A lot of old classic cards just don't hold their own anymore. Do you really need a Chromatic Lantern if every deck can generate treasures? Will Clone see any play if Sakashima of a Thousand Faces can be half of what's in your command zone? I mean, you can absolutely have fun playing old cards, but if you want to optimize, decks will start to more and more favor new cards, while also using the old cards like Sol Ring that were essentially gameplay mistakes when they were printed. Necropotence was too good for it's time, and they will never print something like it again, so it will always have a place in EDH, but the same can't be said for basically the entire rest of Ice Age.

So, odd question of the day, but what do you all think? Could there be some kind of split to commander to make it into a pre-Legends, and post-Legends format, similar to Legacy and Modern. Or is it fine, or is there a better place to split the format?

I mean, I love commander. It is still the most fun and exciting format for me. It's just that things are starting to feel samey as new things happen, and I just thought it might be fun to explore the idea of commander classic and the new hottness not necessarily being always put in the same blender.

legendofa on Kaiso's Deck

5 days ago

I should add that colorless cards like The Underworld Cookbook are legal in any Commander deck.

Token creatures do not count toward the 100. This next note is a little more advanced, but you can create tokens that are not in your commander's color identity, as long as the source is within the color identity. As an example, Experimental Synthesizer creates a white creature token, but is legal in a deck. The way to tell if you can use a card is if it has the symbol , , , , or . If it simply says the word white, to use the Experimental Synthesizer example, it is legal with any commander that uses .

To determine how many lands of a given color to add, aim for the same balance as the card color requirements. On TappedOut, there's a pie chart by this comments section. The closer the inner circle matches up with the outer circle, the more accurate your land balance will be.

You can also go the more math-intensive route and count the number of symbols of each color in your deck and divide that by the number of land slots. So if you have, say, 80 and 40 across all the mana costs in your deck, you will want twice as many lands that produce as lands that produce .

As you expand your collection, look for lands that can produce more than one color of mana. These are available at every level, from the common Swiftwater Cliffs and Izzet Guildgate to the rare and valuable Steam Vents and Fiery Islet. These can take the place of a basic land of either color, but remember, you can only have one of each card in Commander, aside from basic lands.

Also important are other cards that can produce mana. Arcane Signet, Sol Ring, and Izzet Cluestone are all examples of these.

Corrosive_Cat on Aww, cute grass creatures! *Rips face off*

1 week ago

Neat! How about a Masked Vandal, and swapping one of your two Sol Rings for a Maskwood Nexus? Realmwalker could be amazing, too.

legendofa on What ONE card would you …

1 week ago

Panoptic Mirror. On one hand, it's potentially extremely powerful, potentially extremely unfun, and can go into any deck. On the other hand, it does nothing by itself, it needs other, truly powerful and/or unfun cards to be problematic, and it has no self-protection or resistance to removal.

It might become a staple more or less immediately, but no worse than Sol Ring. I suspect that more people will use it for random jank than for Time Stretching or Armageddoning every turn. It's not like there's a shortage of multi- or infinite-turn combos.

Gilver on "You are that ninja!"

1 week ago

thefiresoflurve
Well, Sol Ring is really the only exception and has a place in every single deck (included in every precon) xD. Things like Mana Crypt is what I am really talking about. The problem with Ancient Brass Dragon is that you don't really want to cheat it in early game, however, it can be great during mid to late game to help you revive your dead BigStuff or dead threats of your opponents. Gyruda, Doom of Depths helps me to build up graveyards and is great if you can cheat in Ink-Eyes, Servant of Oni or Wrexial, the Risen Deep later on to use the milled cards of your opponents. I was unsure about Ancient Silver Dragon, it is acutally an insane effect but cards like Magus of the Wheel could be fearful if you draw 10+ cards every turn or you might even end up with 0 cards in your deck at some point xD. I was really not a fan of its effect but it is still a pretty good option to run in Satoru Umezawa. Thanks for the suggestions, appreciate it!

thefiresoflurve on "You are that ninja!"

1 week ago

Taking out mana positive ramp, but leaving in Sol Ring. SMH. :P

This looks like a super fun deck to play! Have you considered Ancient Brass Dragon or Ancient Silver Dragon? All of the ancient dragons are kinda nuts, but those two I think would fit in to this deck really well. (Perhaps in place of Gyruda?)

BossUltinuc on Golgari Elves (Commander/EDH)

2 weeks ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

Slashdance on Isshin Trigger Warning

2 weeks ago

So, I think why your deck isn't ranking so high is a lot due to your having so many basic lands in the deck.

Aside from that, you have very few creatures in the deck, and many that you do have don't do things that other similar cards can do far better, or can't effectively be doubled by Isshin.

Take, for instance, Ankle Shanker. All of your creatures gaining deathtouch and first strike is cool and all, but doubling that with Isshin doesn't actually do anything. Focusing your deck to actually get double triggers that result in true doubling would increase your deck's effectiveness.

Other creatures you have, like Skyknight Vanguard, drop a single token creature. Two, with Isshin. However, a creature like Hero of Bladehold gives +1/+0 to all creatures, and drops 2x token creatures ... or, with Isshin, gives everything +2 power and drops 4 tokens. Yes, this creature costs like $9 to buy, but that's because it does great things and is far more efficient, not to mention it's lower mana cost, and that's how you a deck can be rated as more competitive.

It may help for you to possibly add more Samurai to your deck. It appears, with all the equipment and few creatures, that you want to attack in smaller numbers anyhow, and Samurai can help you benefit from that. You have Godo, Bandit Warlord, but the only samurai you have is your commander. Guys like Raiyuu, Storm's Edge might be more efficient for you (and he's cheap).

Personally, I'd try to find ways to fit in cards that would allow you to draw more, or at least some recursion.

Cards such as Response / Resurgence, Unburial Rites, Ancient Craving, Sol Ring, and Opal Palace are all cards you could get pretty easily and they could immediately benefit your deck.

If you'd like any other suggestions, or inspiration, please take a look at my own Isshin deck:


Mugen no kōgeki ("Infinite Attack")

Commander / EDH Slashdance

SCORE: 1 | 2 COMMENTS | 32 VIEWS | IN 1 FOLDER


Good luck!

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