Sol Ring

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Sol Ring Discussion

LadyZ on Omnath, Locus Of Rage

3 hours ago

Cards I'd cut:

- Mana Geode , Gruul Locket , Gruul Cluestone . You're going to want to run land based ramp. the only mana rocks I'd put in are Sol Ring and maybe Gruul Signet

- Deface . It looks decent, but you won't really run into many creatures with defender unless you play against Arcades, the Strategist . More often than not it will end up being a weaker, less flexible Vandalblast

- Elvish Rejuvenator . Searching the top 5 cards, there's a pretty decent chance he whiffs. if you want creatures to search your deck for lands, maybe replace with Wood Elves , Pilgrim's Eye , Solemn Simulacrum

- Arboreal Grazer . Putting lands from your hand into play isn't really that useful, in a 100 card deck there's a good chance you don't get him when he's useful.

If you'd like, I can give you more suggestions for cards to add, those are the cards I know for sure I'd cut. Best of luck, I'm more than happy to help where I can

multimedia on Brago - Where did my cards go?

1 day ago

Hey, you're welcome.

Consider expanding on your win conditions with Brago?

Strionic Resonator is a combo with Brago; targeting Brago's blink trigger on the stack and copying it gives you unlimited blink. You can blink Resonator with Brago which untaps it. You also need a combination of mana rocks ( Sol Ring , Monolith, etc.) or ways to untap lands ( Cloud of Faeries or Drake). These need to be blinked to untap mana rocks or lands to make at least to continually copy Brago's blink trigger with Resonator. Add Reality Acid or Spine of Ish Sah to this combo to destroy all your opponents permanents. Add Whirler Rogue to make unlimited Thopter tokens on your turn. Add Hierophant's Chalice as an real win condition to make each opponent, one at a time, lose all life and you gain as much life.

You don't have to use the Resonator and Brago combo as a win condition it can just be used to generate a ton of value on your turn since you can blink so many different nonland permanents. You break the combo by not copying Brago's blink trigger with Resonator. Tribute Mage has many artifacts to tutor for which is helpful with blink. Best of all it can get Strionic Resonator , but also Swiftfoot Boots , Prism, a Wellspring, etc.

Strangelove on Marchesa, the Black Rose EDH

1 day ago

Maybe you could do an +1/+1 counters version of aristocrats with Undying and cards like Epochrasite ... basically sacrifice them into a powerful engine before the end of everyone's turn.

Or... (here's one): Insurrection , Gonti, Lord of Luxury and Diluvian Primordial could be a "I play your cards" betrayal theme:

Nicklaus95 on Urza's Engine

2 days ago

TypicalTimmy There are plenty of counterspells, and ways to protect your pieces. Generally, the deck moves so quickly that most opponents either don't have enough mana to interact or they are countered and then I combo off.

I plan on adding more wincons as I acquire them such as Walking Ballista and Codex Shredder , Brain Freeze , and maybe a Deadeye Navigator . I dont build lists with cards I don't own though. The idea is to win with infinite mana as fast as possible. It can even be turn one, or two.

czarkingrex My opening hand was Island , Chrome Mox , Frozen AEther , Ancient Tomb , Isochron Scepter , Sol Ring , Counterspell .

It was a four man pod. Opponent 1 Edgar Markov Opponent 2 Narset, Enlightened Master Opponent 3 Rafiq of the Many

I lost the dice roll so I went second. Opponent 1 played a swamp and, Indulgent Aristocrat and passed turn. Start my first turn. I drew into Mystic Remora Played my Island. Played Chrome Mox with Frozen AEther imprinted on it. Tapped my Island to play Mystic Remora Tapped my Chrome Mox to cast my Sol Ring . Passed turn. Oppenent 2 played an Island and, then Sol Ring , didn't pay the 4, I drew a card. Card Drawn was Mana Crypt . Oppenent 2 passed turn. Opponent 3 played a Plains and Sigarda's Aid , didnt pay the 4, I drew a card. Card Drawn was Dramatic Reversal Opponent 3 passed turn. Opponent 1 Draws, and plays a Temple Garden , taps Swamp, and Temple Garden to play Legion Lieutenant . Swings with 2 creatures at Opponent 3. Opponent 1 ends turn. Start my turn 2 Didn't pay the mana for the Mystic Remora , so it was gone now. Drew my card for turn. Memnite Played my land Ancient Tomb Played Mana Crypt Tapped Ancient Tomb , and two Islands to cast Urza, Lord High Artificer Put ** Construct into play. Tap Mana Crypt to play Isochron Scepter with Dramatic Reversal imprinted. Tap Sol Ring to tap Isochron Scepter and untap all nonland permanents. Tap all my artifacts for blue mana, generating 4 Blue Mana. Use 2 Blue Mana to tap Isochron Scepter . Repeat into infinity. Exile my whole library. Play Laboratory Maniac without paying its mana cost. Play Brainstorm without paying it's mana cost. Game won. Turn two. Opponent 2 had an Arcane Denial in hand but couldn't cast it. Only had colorless mana available. Opponent 3 was had no mana, and no response.

Irlandosvevo on Kefnet turns

2 days ago

Combo turn 3: 1)Island+ Sol Ring +Scroll Rack 2)Island+ God-Eternal Kefnet +scroll rack ability and extra turn in hand. 3) infinite turns command demage

Combo turn 4: 1)Island+ Sol Ring 2)Island+ God-Eternal Kefnet 3) Jace, the Mind Sculptor + 0 ability + extra turn in hand 4)infinite turns

TypicalTimmy on Card creation challenge

3 days ago

Unfortunately I believe Saheeli, the Gifted is already at her peek. Trying to improve upon her at this point would be adding extra layers of jank and unfairness. Some of the most absurdly broken EDH decks I've seen run her and use that horrendous secondary +1 to string together neigh-infinite turns as they amass Treasure / Clue tokens and hit face with something like a giant Banefire . It's disgusting and I don't think she can be improved upon from here.

So, second option it is!


Jarad , Deathlegion Commander

Legendary Planeswalker - Jarad

+1 Put up to the top five cards from your library into your graveyard. The next spell you cast this turn has Delve.

-4 Destroy target creature, land or enchantment. It can't be regenerated. You may then pay life equal to it's converted mana cost. If you do, return it to the battlefield under your control. (Read card theory for notes on land)

-9 You get an emblem with "Spells in your hand have Delve and cards in your graveyard have Dredge 3. You don't lose the game if you are unable to draw a card. Instead, shuffle your graveyard and hand together as your new library. Then put the top 20 cards of your library into your graveyard and draw five cards."

{Jarad, Deathlegion Commander can be your Commander.}

5


Cost mirrors original Jarad cost. Golgari wants it's resources in the graveyard, so the sooner you get this going the sooner you can win. Offset with long haul to emblem.

+1 Delve straight out of the gate. Put's fuel in the engine and allows you to break out with some massive threats. Consider the following:

-4 What's Golgari without a means of control and recursion?? ;) And let's be real: -4 + paying out 4 life for Smothering Tithe is a pretty sweet deal. And the wording is carefully chosen because lands DO NOT have a converted mana cost. So no, you won't be getting those back.

-9 I mean... Do I even need to explain?

5 So that you can -4 the turn he is played and retain him for your next turn's Delve engine. Also five starting loyalty for four specific colored mana symbols isn't that bad at all.


Let's see a Planeswalker Commander that cares about creatures with Defender that isn't just another Assault Formation + Doran, the Siege Tower .

SideBae on Hel devotional deck

5 days ago

Erebos, God of the Dead is a fun general -- good luck!

Most EDH games are decided by card advantage. You're typically facing down three opponents, meaning you're facing down about three times as many cards as you yourself can produce. Thus, anything that can recoup card advantage through mass draw or multi-for-ones is a good addition to a deck. With Erebos, I had a lot of luck with Words of Waste . This is an instant-speed discard effect (through Erebos' draw ability) and mana sink for the end of your opponents turns.

In a similar vein, cards like Smallpox are good for cleaning up the board from early threats, as well as setting back your opponents. I don't see it played that much, but I've had good success playing it myself. Pox is another option, but it is harder to minimize its damage to you as well.

Depending on your card pool, you may want to consider running Snow-Covered Swamp s instead of Swamp s. This allows you to run something like Dead of Winter instead of Languish ; it's more mana-efficient and tends to have a bigger effect.

Black doesn't have a lot of options in terms of mana-ramp. I see you've included Crypt Ghast and Cabal Stronghold (both powerful), but you should also consider artifact ramp. Sol Ring is an auto-include in almost every EDH deck, and cards like Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , Mana Vault , Mana Crypt (if you proxy or want to sell a kidney) and Everflowing Chalice are great as well.

One combo I had good luck with while playing Erebos was Raven's Crime with Null Profusion . This allows you to essentially cycle any dead lands you draw by casting Raven's Crime from the yard, while also making an opponent discard. In the discard vein, you seem to have some good discard pieces in your list already. Including Geth's Grimoire makes these into card advantage for you, and Waste Not is a great value engine. Syphon Mind is both a mass-discard spell and a mass-draw spell.

In your land-package, I think you should cut Leechridden Swamp . A majority of the time, losing one life isn't going to be significant; furthermore, entering tapped is a severe drawback. Running a normal or snow-covered Swamp is better.

A few of your creature inclusions are questionable. Gifted Aetherborn , Pawn of Ulamog and Basilica Screecher are not likely to have much of an effect on the board, and Brain Maggot or Kitesail Freebooter likely should be replaced with more global and/or recurring discard effects.

Night's Whisper is, most of the time, better than Sign in Blood as it is easier to cast and cannot be Redirect ed.

I feel that a lot of your spot removal consists of one-for-ones. Consume Spirit and Corrupt are good when there is only a single threat on the board, but are simply not good enough if two or more opponents are applying pressure at a given moment. Damnation and Toxic Deluge are the best black board-wipes, though they can be very expensive; I advise Nevinyrral's Disk or Perilous Vault as budget considerations. The life-gain effects of Consume Spirit and the like are probably not necessary when you're running Whip of Erebos and Pontiff of Blight .

Tutors are amazing in EDH. Demonic Tutor is the gold-standard, though it is expensive. Diabolic Tutor , which you run, is functionally identical to Mastermind's Acquisition in EDH -- you may want to consider running the latter for redundancy.

Cutting a Swamp for Reliquary Tower should be considered. This would let you drop Spellbook and free up a slot.

Because of the draw-power stapled on Erebos, you may want to consider running cards like Mindslicer . You'll recover much faster than your opponents, and with things like Waste Not or Geth's Grimoire on the field its a real powerhouse. This would require a sac-outlet; Phyrexian Tower is a good option here.

Good luck.

LoyalPaladin on Gateway to the sun & void

6 days ago

Hey, man! I looked into your deck and I would probably go with a decklist that is a little more consistent. My primary deck is Azorius artifact-control, so this is up my alley.

Essentially, it looks like you are trying to hit infinite mana ASAP. I bumped up your Isochron Scepter 's to max, and dropped all your Sol Ring s in favor of Basalt Monolith s. While at face value the monoliths look lesser, they go infinite on their own with Isochron and Basalt Monolith + Rings of Brighthearth are a complicated, but instant two-card-combo.

Azorius is awesome at control, but can run a little slow compared to some other color combos. A little stax/pillow fort components like Propaganda and Ghostly Prison should keep people from swinging at you as often and you have mana for days.

I trimmed down your creature base so that you had a higher probability of going infinite and added two Palladium Myr s to help that process along. Render Silent and Supreme Verdict can save you from other control decks, and you shouldn't have consistency issues at all, so I pulled a few copies of Tinker .

Your win cons are Infinite Mana + Sands of Delirium , swinging with a Metalwork Colossus , or just hitting that 0 button on Tezzeret, Cruel Machinist and swinging for lethal. I know you are put against mill semi-frequently, so I tossed in a Leyline of Sanctity (which is being re-printed in M20!) and I pumped up your land-base to just below the standard for a 60 card deck (24 lands).

I did not go through and hyperlink everything, just new cards I have added.

Artifact (17)

Sorcery (3)

Land (23)

Creature (5)

Instant (8)

Enchantment (3)

Planeswalker (1)

Load more

Sol Ring occurrence in decks from the last year

Commander / EDH:

All decks: 1.03%

Blue: 1.86%

White: 2.12%

Red: 1.73%

Black: 1.62%

Green: 1.3%

Golgari: 1.3%

GU (Simic): 2.4%

UB (Dimir): 3.97%

GW (Selesnya): 2.71%

WB (Orzhov): 2.1%

WU (Azorius): 3.76%

UR (Izzet): 2.63%

RG (Gruul): 2.81%

Rakdos: 1.81%

RW (Boros): 5.76%

WUB (Esper): 2.33%

RUG (Temur): 3.93%

RBW (Mardu): 2.08%

RGW (Naya): 4.07%

BRG (Jund): 2.99%

UBR (Grixis): 2.42%

BGW (Abzan, Junk): 5.3%

GWU (Bant): 2.17%

RUW (Jeskai, America): 17.14%

BUG (Sultai): 2.29%

GWUB: 25.93%