Sol Ring

Sol Ring

Artifact

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Sol Ring occurrence in decks from the last year

Sol Ring Discussion

EchoSpice on Pay with your blood

2 days ago

multimedia thanks! honestly dont know why i added Armillary Sphere over Sol Ring , oversight on my part

multimedia on Pay with your blood

3 days ago

Hey, good start on a budget, nice Vampiric Tutor :)

Four budget staples to consider adding:

These four cards could replace Forsaken Sanctuary , Stone Quarry , Armillary Sphere , Shatter Assumptions .

StopShot on I need help choosing another …

4 days ago

I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.

My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)

The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)

Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.

Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.

Mcat1999 on Is Anyone Else Feeling Disappointed …

5 days ago

Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.

This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .

When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.

Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .

As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .

If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.

If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.

What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.

Witherbloom isn't bad or terrible. She's specific.

Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.

Again, Witherbloom is absolutely a God --- if you build her properly.

Nerdytimesorwhatever on Dont Rush Me, Im a Breach (cEDH Draw Go Control)

1 week ago

There are a few wincons in this list, actually! Its a slow control build, moreover this is pretty close to my base list that I modify depending on meta.

Nexus of Fate Loops

Starting State Requires ETI + 12 mana to cast it:

Cast Enter the Infinite (-12 mana)

Cast Mana Crypt (+2 mana)

Cast Mana Vault (-1 mana, 4 mana overall)

Cast Sol Ring (-1 mana, 5 mana overall)

Cast Isochron Scepter imprinting Dramatic Reversal , and then activate it (-2, -2, 1 mana in pool)

You now have infinite mana (Colorless and useless if you did not play Chrome Mox or Mox Diamond)

Cast Nexus of Fate and pass turn to yourself. Enjoy your infinite turns!

Twister Loops

Cast Enter the Infinite (-12 mana)

Cast Mana Crypt (+2 mana)

Cast Mana Vault (-1 mana, 4 mana overall)

Cast Sol Ring (-1 mana, 5 mana overall)

Cast Sensei's Divining Top (-1 mana, 4 mana overall)

Cast Isochron Scepter imprinting Dramatic Reversal , and then activate it (-2, -2, 0 mana in pool)

You now have infinite mana (Colorless and useless if you did not play Chrome Mox or Mox Diamond)

Cast Hullbreacher and then Timetwister

Activate Isochron enough times to stack enough Sensei draw triggers to pick up your library

Now you're in a state where you can infinitely recast any spell in your deck, nobody else has cards in hand, and you can kinda do whatever. If you want to Reality Shift everyone's deck down to 0, you can.

Meta Packages

Cursed Totem & Crop Rot for Tabernacle are the wide anti-creature stax pieces. Rashmi can operate through a cursed totem, so if your meta is really green, its a good option that doesn't slow us down that much. Tabernacle is even crazier, it punishes dork/tymna decks and all kinds of commander dependant strats.

This list also leverages creature tutors and Collector Ouphe, but doesn't run Null Rod. We cant tutor Rod, it feeds dockside (though it makes the treasures inoperable), so I leaned harder into anti-artifact + anti-creature synergies. Cuz it means we can hate on every strategy in a meaninful way.

Even heavier anti-creature versions of my Rashmi list exist, notably "PolyNezahal", which has only Nezahal on board, leans into artifacts, and includes stuff like Oko and Narset to circumvent a lack of Hullbreacher.

RambIe on Elder Dragon Highlander

1 week ago

(w)hite: total (c)ards with white mans symbols is = 11, total white mana (s)ymbols = 18, (t)otal cmc of all cards that have white = 72, white (s)ymbol(a)verage = 1.63, white cards (t)otal(a)verage cost = 6.54, round up total demand is 2 in (7+7 cards in opening hand) so access to 2 white mana with in 14 cards drawn leaves a demand of 16, (w)=16
u: c=13, s=18, t=72, sa=1.38, ta=5.53, u=15
b: c=15, s=24, t=104, sa=1.60, ta=6.93, b=16
r: c=24, s=36, t=130, sa=1.50, ta=5.41, r=18
g: c=22, s=34, t=133, sa=1.54, ta=6.04, g=17

(m)ana demand: average cmc of deck total 5.00, (5in5 = 62.5), m=63

totals
color demand: total amount of cards needed that can provide access to a specific color
white = 16, blue = 15, black = 16, red = 18, green = 17
keep in mind multi color lands, fetch, rocks, dorks, ramp lower the demand of any color it can provide
Wooded Foothills can fetch Zagoth Triome for example
so Wooded Foothills white= 00, blue= -01, black= -01, red= -01, green= -01
Golos, Tireless Pilgrim white= -01, blue= -01, black= -01, red= -01, green= -01

Mana demand: total amount of cards needed that give access to mana is 63 cards
any card that can give you mana reduces this number (lands,dorks,rocks,spells) the only catch to this is the card that supplies the mana has to cost less then your avgerage cmc

last note base color demand total is 82 and mana demand is 63
after utilizing color fixing if you get your color demand less then your mana demand you can then utilize colorless mana rocks to met your mana demand faster ie Sol Ring = mand demand - 2.

Mcat1999 on Card creation challenge

2 weeks ago

Layline of Chaos

Enchantment

If Leyline of Chaos is in your opening hand, you may reveal it and put it onto the battlefield.

Whenever you tap a permanent for mana, flip a coin. If heads, add twice as much mana of any kind it produced. If tails, add that much instead. If it already would produce , it deals that much damage to you instead.


Who doesn't want a T1 from a Mountain into a Sol Ring ?

What would you cast with floating on T1? Lol

Omg could you imagine though losing the coin flip to Mana Crypt and then losing the second one! Or losing to Ancient Tomb ? Ouch!

Continue on the Jank wagon.

multimedia on League Angels

2 weeks ago

Hey, well done on a $50 budget. You have good card sense if you're new on such a low budget.

I will try to match my suggestions with cards to consider cutting that are close to or equal in price. Some changes to consider:

Swords to Plowshares is the most expensive card here and you have many other removal spells to make up for not having it. Sol Ring is a staple mana rock in Commander and it's more ramp that can help to cast high CMC Angels. With Angels repeatable low mana cost ramp is more important then a single creature removal spell.

Good luck with your deck.

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