: Gain .
|Have (7)||, DoctorDax , lizardwarrior , rockleemyhero , Benniator , PostContact , Hellsing|
|Want (36)||NMJohn , Bam5432109 , hardeknud , isharpu , coltonsama , metalmagic , golgarigirl , epros1285 , ultimus373 , lyfeisweird , bond2578 , Swager101 , Gueller , postmodernmajgen , silver374 , Odin1806 , danleniumfalcon , blondle , ComradeBrain , Guy_Inkognito , rpie4444 , adam1floyd3 , 1Doogan1 , Rahmodonis , misterstealyourcreature , inaudibledaisy , darksteelgiant , Vector_Logic , sgt.zephyr , widowlark , hk403 , jwachtler , Wurwilf , Easymode , JSTN64 , ddemons|
Printings View all
|Commander 2020 (C20)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
- Mana Vault + Sol Ring + Tidespout Tyrant
- Dross Scorpion + Pentavus + Sol Ring
- Dramatic Reversal + Sol Ring
- Dramatic Reversal + Isochron Scepter + Sol Ring
|Commander / EDH||Legal|
Sol Ring occurrence in decks from the last year
Commander / EDH:
All decks: 1.03%
GU (Simic): 2.4%
UB (Dimir): 3.97%
GW (Selesnya): 2.71%
WB (Orzhov): 2.1%
WU (Azorius): 3.76%
UR (Izzet): 2.63%
RG (Gruul): 2.81%
RW (Boros): 5.76%
WUB (Esper): 2.33%
RUG (Temur): 3.93%
RBW (Mardu): 2.08%
RGW (Naya): 4.07%
BRG (Jund): 2.99%
UBR (Grixis): 2.42%
BGW (Abzan, Junk): 5.3%
GWU (Bant): 2.17%
RUW (Jeskai, America): 17.14%
BUG (Sultai): 2.29%
Sol Ring Discussion
2 days ago
- Illusionist's Bracers works wonders on Lin Sivvi, Defiant Hero but maybe you don't need it.
- Pearl Medallion is awesome in mono white deck and I would run it above Sol Ring
- Norn's Annex is a great control peace.
- Distorting Lens is good with Lawbringer and Lightbringer but a bit slow.
- Slaughter the Strong and Dusk / Dawn a other good massremoval options.
4 days ago
Star Compass - Dowsing Dagger Flip - Dimir Signet - Prismatic Lens - Sol Ring - Mind Stone - Hedron Archive - Sphere of the Suns - Burnished Hart - Guardian Idol - Worn Powerstone - Cloak and Dagger - Whispersilk Cloak - Prowler's Helm - Neurok Stealthsuit - Bident of Thassa - Key to the City - Rogue's Gloves - Skysovereign, Consul Flagship - Door of Destinies - Manifold Key
5 days ago
brought up a very good point when he said you can't use Sol Ring to help cast the ultimatum. To further back up his or her point, being in mardu colors the only ramp you are likely to have is colorless ramp. There's the occasional Darksteel Ingot, Commander's Sphere, Chromatic Lantern, etcetera etcetera. To help mardu ramp and color fix but even with that being said you still cant use colorless mana to cast these spells. Making it terribly slow. Even though Cyclonic Rift is exactly the same cmc, being able to use sol ring or mana crypt or mana vault to help cast cyclonic rift pushes it further ahead of the pack. It's also only one color identity, blue. This is another reason why rift is better. Being able to slot it in so easily into every deck with blue makes it stronger.
Conclusion there is no doubt getting hit with Ruinous Ultimatum is far more devastating and game ending then Cyclonic Rift. However the rift from the point of the caster and deck builder is the far more superior. Oh also instant speed.
5 days ago
I agree that I'd rather be hit with a Rift than hit with a Ruinous Ultimatum, but that doesn't mean Ultimatum is the better card. I'd rather be hit with either than get hit with a second casting of Approach of the Second Sun, but that doesn't make Approach the better card.
Ultimatum is sorcery-speed. It has to be cast with colored mana. It's a dead card in your hand until you can hit its extremely restrictive mana cost.
Ultimatum's effect might be better; but that does not make the card itself better.
6 days ago
Hey man -- I have a few suggestions. Feel free to ignore any/all of them, as you see fit.
The easiest way to improve the deck, as I see it, is to improve your artifact mana. Mana Crypt and Sol Ring are two of the best, so it's good you're already running them. However, Talisman of Dominance is almost strictly better than Dimir Signet and Talisman of Progress better than Azorius Signet, so I suggest upgrading. Same for Talisman of Hierarchy and Orzhov Signet. I've also never been a fan of three-mana rocks (like Chromatic Lantern), since they compete with your general and they are generally slower than alternatives. Arcane Signet seems better.
Freed from the Real and Pemmin's Aura allow you to untap your general in response to the activation and steal more than one creature at a time. Aphetto Alchemist is similar but also untaps rocks. If you want to go deep, Norritt.
Drawing cards is also at a premium in EDH. Things like Dig Through Time and Treasure Cruise work, as do more permanent effects like Phyrexian Arena. Mystic Remora is a widely unplayed card that is really good for this.
I think Lightning Greaves is worth serious consideration, and I think it is better than the Swiftfoot Boots in your MB. Being able to go turn two greaves into turn three general with haste plus whatever she steals with haste seems pretty good.
Hope this helps!
1 week ago
Sol Ring, Golgari Locket, and Golgari Signet don't strike me as your best ramp options. Far Wanderings and Kodama's Reach are both good, and if budget allows, Traverse the Outlands is great. The more lands you can pull out of your deck, the better Thrumming Stone will work. Plus, if you land that Helm of Awakening, you're going to want as little black and colorless mana as possible.
Overall though, looks fun as heck! Working on a similar one. :)
1 week ago
jdwork I found a compromise!
I decided that dorks were not the way to go. However, I had, and still have, over 30 spells that kill land, and that's a few more than I need. So I enacted the following revisions:
Still don't know what I can do without to include Acidic Slime, but the creature removal part of it is certainly appealing. Maybe you or someone else has a suggestion for that.