
Combos Browse all Suggest
- Mana Vault + Sol Ring + Tidespout Tyrant
- Dross Scorpion + Pentavus + Sol Ring
- Dramatic Reversal + Sol Ring
- Dramatic Reversal + Isochron Scepter + Sol Ring
- Everflowing Chalice + Sol Ring + Tidespout Tyrant
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Sol Ring
Artifact
: Add .
FormOverFunction on A Discussion of Staples
6 hours ago
I think Niko9 raises a good question. In an attempt to agree and answer, with reference to my prior post, I think it heavily depends on the deck you’re talking about. When you hear that someone is playing an Izzet spell slinger deck, a number of creatures and artifacts jump to mind (like Harmonic Prodigy). To complicate things, though, the realm of types of decks has expanded a fair amount; imagine what M:tG looked like before Ravnica. I think that growth is part of why the idea of staples is harder to explain now. Back when 80% of the decks relied on creature combat, Sol Ring was a heavy hitter. Nowadays most creatures don’t even attack ;p To piggyback on a term Purp The Historian has used in his videos: “Paint-by-Numbers commanders” have both broadened the scope of commander, and created/cemented/narrowed deck types. The staples for a spell slinger deck will always be changing because they will always be producing a new wizard with “::good thing:: happens when you cast an instant or sorcery” and a new cleric that has “::good thing:: happens every time a creature enters the battlefield” {shrug} in the long run this (in my opinion) dead ends into everyone having basically the same decks (meaning: all spell slinger decks will have ~60 of the above-mentioned wizards to choose from) and the real distinction will be how they actually try to win. We’re sort of there already, honestly.
Niko9 on A Discussion of Staples
8 hours ago
Honestly, I think that absolutely everything is situational, but maybe to varying degrees. I've had a few decks now that cut Sol Ring all for different reasons. My elfball deck didn't like that it wasn't a creature, my agro deck doesn't have a high curve, and my mill deck just didn't want to slot in something that will probably just get milled and stay dead.
So, I don't know, I think that there really are very few true staples because everything is so dependent on your deck and your metagame. cEDH probably has a better perspective on staples because when you get to that level of optimization you have a better idea about what is necessary to have, and also what you are going to be playing against.
Maybe it's just that the longer I play around with commander the more I get away from the old advice of, these cards are staples, you need this amount of X per deck, the early game is this, and all that. It just all changes so much, and then if people switch decks between games, it changes again. If one player starts playing weenie or something then you are like, shoot, what do I even do with Swords to Plowshares? If someone plays voltron then your Wrath of God becomes a "hey you need to cast your commander again" rather than a bomb. But on the flip side of each example, you'd have the perfect answer.
Ha, sorry for the nonanswer : ) I think it's an awesome topic and I might just be waxing too much on it, like, what even is a staple? Sorry!
TypicalTimmy on A Discussion of Staples
1 day ago
We all know that certain cards are staples in this format, such as Sol Ring and Mana Crypt if it is affordable. However staples also have a little bit of fluidity in that they have color restrictions. If you are playing a deck that contains and you are not playing Necropotence, you are running decidedly below your potential.
Unfortunately cards such as Crypt and Potence are very expensive, so not all players can have them.
In this thread, I'm not so much focused on the financial aspect, but the physical aspect.
I'd like to ask, what makes a staple? Now yes, casual play and competitive play are two different beasts. Competitive decks will be leagues behind if they lack specific cards, whereas casual decks will be slightly hindered but not really all that far off. Especially if there is a budget the friends adhere to.
Let's take for example Lightning Bolt. It is both financially cheap and resourcefully cheap as well. It is instant speed and works wonders as removal. Unfortunately, in many cases, it doesn't serve a great enough impact to win the game. Yes it can take down something such as a Thassa's Oracle or bolt a Sorin Markov so the opponent can't -3 you immediately. However, in the majority of plays, it serves as little more than a bump in the road to victory. Meanwhile, a card such as Path to Exile sees far fewer targets, but it'll remove that massive gargantuan 15/15 Ramos, Dragon Engine or Edgar Markov. So while Path has fewer total available targets then Bolt, it's impact is far greater and more disruptive.
- (Although I prefer Swords to Plowshares. I'd rather give my opponent some life that will be gone in a turn or two, then a land of their choosing that they keep for the rest of the game.)
Similarly, a really good card in terms of mechanics is Scour from Existence. What hinders it is the mana value of . If it cost less, I'd expect to see it slotted into nearly every deck. The same applies to All is Dust. Yes, Wrath of God and Damnation are superior in that they cost less, however they also do less and are restrained to their own colors.
Mechanics, timing, color restrictions... These all play a role in what becomes a staple, and what doesn't.
So I'm curious, what are some staples across EDH that people know of, and do you have any opinions on what cards SHOULD be staples, that currently aren't?
Icbrgr on Is Oathbreaker better off further …
4 days ago
legendofa You can only cast your signature spell when your commander/oathbreaker is in play... for every time you cast your signature sell after the 1st time its been cast an additional tax of must be paid in addition to any other casting cost just like your commander/oathbreaker.
Im not sure if distancing or further differentiating from EDH/Commander is a good move for Oathbreaker... I think the main draw to the format is how similar it is to EDH/Commander and not having a rule 0 exception/explanation for planswalkers...the diffenece of certain fast mana like Sol Ring and such and lower life totals life are pretty big differences on there own let alone the at the ready PW and Signature spell shenanigans.
wallisface on
Divine Rust
2 weeks ago
Some thoughts:
-
A bunch of your cards aren't modern-legal. They're all the one's highlighted in red, so Archangel of Strife, Exalted Angel, Noble Templar, Wizards of Thay, Decanter of Endless Water, Robe of the Archmagi, Sol Ring, Ascend from Avernus, Fountain of Cho, Seat of the Synod, Promise of Tomorrow, and Reverent Mantra.
-
You're playing a lot more cards than the 60 required. Any amount of cards over 60 reduces a decks consistency and generally makes it weaker - I'd suggest heavily on trying to cut back to 60 cards.
-
You're currently playing waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and clumsy to pilot. You should be aiming for the majority of your deck to be playsets (4-ofs) of cards. A good strategy for new deckbuilders is to pick 9 cards, and run playsets (4-ofs) of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).
-
Your mana curve is waay too high. Most modern decks can't justify running more than 4 cards (1 playset) costing 4 mana, and seldom run anything costing more than this much mana. You've got a whopping 23 cards costing 4-or-more mana, which is far too much. Going from the above suggestion of picking 9 cards, the mana costs of those cards should look something like 1,1,1,2,2,2,3,3,4.
soul_knightmare on
Sakashima shenanigans
2 weeks ago
Think you might have dropped this King Hands you a Sol Ring
soul_knightmare on
N'Ghathrod, negates, and mills
2 weeks ago
Yo, looks like you are a little low on ramp and draw. I would cut Cursed Minotaur, Dauthi Horror, Nebelgast Intruder, Phantom Ninja, Thornbow Archer, and Typhoid Rats for Sol Ring, Hostile Negotiations, Arcane Signet, Night's Whisper, Wayfarer's Bauble, and Read the Bones
DemonDragonJ on Commander Masters Previews and Speculation
3 weeks ago
WotC has officially announced that there shall be a Commander Masters set, so let us begin speculating about it!
Thus far, only three cards have been revealed, but they are all excellent, so I am hoping that the remainder of the set shall be comparable.
If The Ur-Dragon is being reprinted (and it needs to be), I also would like to see Edgar Markov reprinted, because he also is expensive, as well as Oloro, Ageless Ascetic, mainly because he has never been reprinted (except as a judge promo), so I would like to see him in the new card frame.
Given that Rhystic Study, Mystic Remora, and Smothering Tithe were all reprinted, recently, I would like to see Esper Sentinel reprinted, mainly to keep its price low and availability high.
I have said this, before, but I shall again pray for reprints of Book of Rass and Claws of Gix, mainly to see them in the new frame.
Sol Ring and Command Tower are almost certain to be in this set, but I also would like to see Reflecting Pool and Chromatic Lantern, to keep their prices low.
Akroma's Memorial, Mirari's Wake, and Privileged Position would all be great, as well.
What does everyone else say about this? What card would you like to see reprinted in Commander Masters?
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