: Gain .
|Have (6)||, lizardwarrior , metalmagic , rockleemyhero , pskinn01 , orzhov_is_relatively_okay819|
|Want (43)||io4nnis , BaconTrail , IAmVytheros , AndrewsLuz , gedeonQC , tloor27 , CyberRamos , NMJohn , TheAsianMongoose , EmanRuoy88 , paullmall96 , Callinicus , DarkKnifer , UnitedWeStand , Throl7 , GrandeKhan , metalmagic , RixFix , Etinifni , uncappedmarker , tempDevelopper , Flunatic , 00Mowgli , rruz001 , MinerMan1747 , ConnorMo , catanthill , CertifiedBronzie , kadabura , billtheturnip , Deliwashere , Xiriz , Ralion , sdhoigt , 900m8 , EldraziOver-user , moggis , metergram , Ninbi , shiftalope , Oliviridian , mccduff , LeAtomicTurtle|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
- Mana Vault + Sol Ring + Tidespout Tyrant
- Dross Scorpion + Pentavus + Sol Ring
- Dramatic Reversal + Sol Ring
- Dramatic Reversal + Isochron Scepter + Sol Ring
|Commander / EDH||Legal|
Sol Ring occurrence in decks from the last year
Commander / EDH:
All decks: 1.03%
GU (Simic): 2.4%
UB (Dimir): 3.97%
GW (Selesnya): 2.71%
WB (Orzhov): 2.1%
WU (Azorius): 3.76%
UR (Izzet): 2.63%
RG (Gruul): 2.81%
RW (Boros): 5.76%
WUB (Esper): 2.33%
RUG (Temur): 3.93%
RBW (Mardu): 2.08%
RGW (Naya): 4.07%
BRG (Jund): 2.99%
UBR (Grixis): 2.42%
BGW (Abzan, Junk): 5.3%
GWU (Bant): 2.17%
RUW (Jeskai, America): 17.14%
BUG (Sultai): 2.29%
Sol Ring Discussion
8 hours ago
Here are a few suggestions that might help: Bloodmad Vampire < Waste Not, Incorrigible Youths < Solemn Simulacrum, Twins of Maurer Estate < Azra Oddsmaker, Violent Eruption < Sweltering Suns, Fiery Temper < Rakdos Signet , Senseless Rage < Underworld Breach, Distemper of the Blood < Sol Ring, Call to the Netherworld < Animate Dead, Alchemist's Greeting < Blasphemous Act
Only other thoughts are ramp/fixing/wraths may be low.
11 hours ago
ScionsStillLive thanks for the suggestion, I appreciate it! Kozilek is actually pretty interesting, since we do get to cast him again from the GY with Kethis. Not sure how easy it would be to get 2 colorless mana consistently though, with Mana Crypt and Sol Ring, Volrath's Stronghold, and Kor Haven being the only colorless sources in the deck. Usually I also have plenty of cards in hand (thanks to the many planeswalkers), so the ability to refill the hand isn't that important. The discard to counter is very relevant however, seeing how this deck sometimes lacks interaction. I'll need to check if this outweighs the downsides.
22 hours ago
Yo philkillpro appreciate your insight.
This deck is built towards cEDH match ups, yes it does mainly require my commander to win because Nivvie himself is a two card combo with any of the Curiosity effects. It is supposed to be slow, we are a control combo deck, we are not rushing to win asap, it's built to out tempo and control the boardstate.
In regards to Mystic Confluence it comes in and out of the deck, the same can be said for Cryptic Command, Dig Through Time, and Treasure Cruise. It all depends on my current meta and how much it interacts with the game. Yes having triple pips on blue and red in the casting cost of the commander is a downside however Nivvie negates it by not being able to be countered as well as netting at least one card draw before anything happens to Niv. I also would like to think that I do have enough sources for mana as I have 10 extra ways of producing color mana aside from my lands. In the part of also for Mana Drain and Sol Ring, they are damn good cards. It's not used for casting Nivvie faster as I mentioned earlier above, it's to out tempo your opponents. Not to mention there are certain tricks you can do like for example using Frantic Search with the excess colorless mana to untap your lands to accelerate into Nivvie faster.
As to Wayfarer's Bauble, Spell Swindle, and Lightning Greaves. The latter is a maybe, you don't want to tap out in a flash hulk meta but it does ramp so I'll take it into consideration. Spell Swindle is too slow and chances are Swindle itself will get countered, free cast spells are your best bet. For the former, our combo itself relies on having enchanted Nivvie with a Curiosity effect, with the low creature count we have, chances are there is no other creatures to equip when we decide to enchant Nivvie making it no bueno to give Nivvie Shroud.
For Mizzix it does no good in this current build and the casting cost is too high. Thanks again for your insight~
1 day ago
To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald
To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator
To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves
1 day ago
Mono Red? Check
I love it. Here's some ideas.
Draw: Tome of Legends will be great in here. Maybe add Manifold Key for double untap/unblockable synergy. Endless Atlas, Ignite the Future, Humble Defector(use Homeward Path with it), Light Up the Stage are all cheap draw that I love in red. Prophetic Flamespeaker, Neheb, Dreadhorde Champion, Knollspine Dragon, Tectonic Giant and Grenzo, Havoc Raiser all provide card advantage and/or push the aggro theme.
Ramp: Let's think about this for a minute. I think instead of turn 3 brother #1, turn 4 brother #2, we should try to get both brothers out turn 4 (with 4 land drops). That way we don't waste their haste or leave one brother out alone to get removed/wiped. For that, focus on cards that will get both broths out turn 4: Sol Ring, Generator Servant, Dockside Extortionist, Worn Powerstone, Coalition Relic, Seething Song, Ruby Medallion, Myriad Landscape + any 2cmc mana rock, Cloud Key, Hazoret's Monument, and Herald's Horn all allow you to get both Brother's swinging turn 4.
Helm of the host is a good idea. One combat and they're all 6/5s. Trample will be important then, so yeah Archetype of Aggression seems great. Blackblade Reforged will be consistently good.
Themes to consider:
- Historic matters cards
- Legendary Matters cards
- Aggro/go wide
This is a cool idea, I will be back later! Get a decklist up TypicalTimmy, I already want to upvote it!
1 day ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
4 days ago
Even with the ramp you're getting, still running fairly low number of lands. I would get that up to maybe around 35ish.
Explosive Vegetation can work but is often fairly expensive to cast for ramp unless really necessary but given your average CMC, I find Cultivate works just as well and costs less to cast, making it a little faster.