Sol Ring

Artifact

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Sol Ring Discussion

GoodLuckGuy on Edric Aggro

4 hours ago

First of all, Sol Ring

Craterhoof Behemoth is a strong finisher in a go-wide strat like flying men. You can also add a Natural Order for a second copy at half the cost.

If you feel like you could use another board wipe, Evacuation is efficient and has strong tempo potential.

Nostalgic Dreams could certainly replace one of your regrowths; I think Call to Mind is sub-optimal.

Delay , Abjure , and Arcane Denial are all really efficient counterspells that are worth considering.

I think this deck needs more Flying Men , they're not hard to find so I won't bother listing a bunch, but I will mention Blinkmoth Nexus as it's often overlooked in Edric.

I noticed you're not running any non-creature removal, I'd recommend Natural State and Nature's Claim at least.

Bazzul on One card combo Demonlord Belzenlok

1 day ago

Thank you for the suggestions. I added a Stax section in the maybeboard for people who want to go for a more staxy version of the deck. The only cards I don't really agree with are No Mercy because it kills off Belzenlok, making it harder to Dread Return , and Nether Void because we lock ourselves out of the game specially because we are not running ramp cards like Sol Ring .

SynergyBuild on Brago: Blink and you'll miss it

1 day ago

The best way to make this competitive is using Strionic Resonator . Using two mana rocks, or a Sol Ring , you get and spend two mana to copy Brago's ability. By copying it every time infinitely, you copy the ETBs of your permanents as many times as you want. Generally this instantly wins the game. Spine of Ish Sah and you blow up every permanent of your opponents, Alchemist's Vial and you draw your deck, etc.

MillersEdge on Blessings of Kruphix

4 days ago

I love Planar Bridge with Seedborn Muse . Use the bridge to find Muse on your turn, and get any permanent of your choice from your deck during each player's turn. Also Planar Bridge and Doubling Cube are both nice targets for Whir of Invention and Fabricate , which can also find Nevinyrral's Disk or Oblivion Stone when needed, or, in a pinch, Sol Ring .

Both Mystical Tutor and Seasons Past have performed well for me in Kruphix, especially in combination.

Vlasiax on The Ur-Dragon

5 days ago

Without full set of fetches I think that you shouldn't get rid of Battlebond duals, maybe besides one, the rest gives at least 1 of the 3 most important colors.

Greater Good is a card that I was hestitant to use in this deck - maybe I'm too afraid to lose any value cards, same thing with Wheel of Fortune effects. That's why I'd go for card draw to stick with Jund and there are 2 viable options: Night's Whisper and Painful Truths to not go for 2 black symbols in casting cost.

I see however great number of spells at 3 CMC so maybe we should focus on lower CMC draw?

Also I like Skyshroud Claim since we can then cast 2CMC spells if there's need to do it. I twice had a chance to cast it T2 off Forest dual and Mana Vault , which then let me cast Fellwar Stone so T3 I had 4 mana aviable and it felt great. Same thing happened with Forest dual and Sol Ring letting me cast Cultivate / Kodama's Reach so I wouldn't cut these ramp spells.

About tutors you've mentioned... There's no need to look for specific creatures since we need a way to cast few of them in a turn not much specific one so you're right, pure card advantage spells are better call. However, I wonder if any of the Dragons can be replaced with creature tutor the same way that we did with Enlightened Tutor for Elemental Bond to further lower the Avg. CMC and lower the chances of big cost cards sitting in hands being useless.

SenatorDickWeed on Arjun, cycle master

1 week ago

Then i'd advise you not to look at my list for inspiration since it's by far my most competitive deck. A turn two win would be achieved through the Show and Tell into Omniscience into Enter the Infinite combo with an island and a Sol Ring in your opening hand.

Vman on

1 week ago

oh boi, theres alot of things to talk about here so let me try to break the things down simply. Also i saw this from the forum post so im going to assume as a newer player you dont know a bunch of things.

  1. what format do you intend this to be? There are quite a few such as standard(the new sets released where cards rotate out cards expire) Modern cards that are from 8th edition going up to the newest sets (this is what im assuming you are after) Legacy and vintage which are basically all the cards (but they have seperate banlists and are very expensive formats) Pauper a format where you can only use commons. peasant a format with only commons and uncommons and EDH or commander a different monster all together which id rather not try to simplify.

Theres also casual which you might be aiming for as its an anything goes format. but i do not recommend this personally as overtime as your deck improves you wont be able to take it to tournaments. so my suggestions will be for modern i guess.

  1. Budget- Id recommend you would add a budget per card or just an overall look at how you are willing to spend in the description as it greatly helps people. im gonna throw some cheap and more expensive suggestions all together tho.

Now lets get to the deck:

First of all, Sol Ring is banned basically everywhere except for commander and casual so if casual is what you are aiming for and not modern i guess it stays.

now, one really important thing in magic, especially for beginner deck builders is consistency. You want a plan, which you have(an army of big artifact tokens). so with that knowledge you build the core of the deck, Basically whatever lets you execute the plan and stockpile up on those effects, in your case is karn and panharmonicon. an additional card i can think of with that effect is Master of Etherium .

now some basic rule of thumb on consistency. Youd like 4x of the cards you want to see every game 3x of cards youd like to see every game but not in multiples, 2 of if you can manage not seeing it but definitely do not want a multiple copy and 1x if its a card you dont mind never seeing but can be super good in situations. tho if budget is restricting you from going 4x or 3x when it comes to certain particular cards dont worry too much about it.

after you figure out the core of the deck you would most likely want to build the package to support it. a decks support comes in many different variants, in your case you have added controll(through your counterspells and removal) ramp(throught well..ramp cards) and recursion(through the cards that take artifacts out of the graveyard). id recommend that you choose just one of the support packages and drop the others for more room. personally i like to go the controll route as a timely removal spell like Path to Exile can save games. try to decide on which you want to persue.

honestly, i wish i could say more here but my boss just arrived so off i am XD goodluck

hchileman on Plan G

1 week ago

Thanks for all the awesome suggestions! I'll definitely have to check them all out and give them some testing. I've already been looking at replacing Rhonas's Monument with Sol Ring since it has a quicker payoff and doesn't feel as cumbersome earlier on in the game. Guardian Project and Zendikar Resurgent are also good ideas for the deck. I'll probably put one of them in for Selvala's Stampede since my deck tends to empty out its hand really quickly. Thanks again for all the help!

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Sol Ring occurrence in decks from the last year

Commander / EDH:

All decks: 1.03%

Blue: 1.86%

White: 2.12%

Red: 1.73%

Black: 1.62%

Green: 1.3%

Golgari: 1.3%

G/U (Simic): 2.4%

U/B (Dimir): 3.97%

GW (Selesnya): 2.71%

W/B (Orzhov): 2.1%

W/U (Azorius): 3.76%

U/R (Izzet): 2.63%

RG (Gruul): 2.81%

Rakdos: 1.81%

RW (Boros): 5.76%

W/U/B (Esper): 2.33%

RUG (Temur): 3.93%

RBW (Mardu): 2.08%

RGW (Naya): 4.07%

BRG (Jund): 2.99%

U/B/R (Grixis): 2.42%

BGW (Abzan, Junk): 5.3%

GWU (Bant): 2.17%

RUW (Jeskai, America): 17.14%

BUG (Sultai): 2.29%