Wheel of Fortune

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wheel of Fortune


Each player discards his or her hand and draws seven cards.

YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)

3 weeks ago

Finally got my hands on a Wheel of Fortune. I know I've been a big proponent of Mirror Entity but somehow even with my increased access to ramp he just isn't as explosive as he was in previous iterations of the build, so he goes in maybeboard for now. 3 cmc for 3 cmc. Though I'd love to have an even 40 creatures, I wanted one more way to refresh resources. This deck has a tendency to play my entire hand pretty quickly due to having so many 1-2 mana cards and ways to ramp out 3 cmc creatures early.

Azoth2099 on Wizard tribal Big X spells

2 months ago

Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:

Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?

For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.

As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.

Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.

I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.

Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.


Profet93 on Angry Birds

3 months ago

Some of the below potential cuts are worse than others. Just want to provide you with a broader list so you can remove whichever you feel is least impactful....

  • Angelic Arbiter - Not incredibly impactful/damaging. It's nice but not needed
  • Aurelia, the Law Above - I get you need draw but it's too conditional
  • Drakuseth, Maw of Flames - I actually like him, but he doesn't trigger with Kalia so it requires him to live a turn cycle
  • Gisela, the Broken Blade - I get the potential with Bruna but itself isn't enough to justify Kalia bringing it into play
  • Liesa, Forgotten Archangel - Recursion and exile are nice but not needed IMO. The question you want to ask yourself is, will this card help my game plan (making people miserable)?
  • Rodolf Duskbringer - Can bring back a loyal retainers or other 4cmc cards but isn't much of a threat itself. This and the above card really depend on how much recursion you want but since you're playing black you can just use reanimate
  • Terror of the Peaks - Doesn't trigger on itself
  • Varragoth, Bloodsky Sire - Black has better tutors.

I think more draw in favor of lantern is great, although a suggestion escapes me at this moment as Mardu is not within my wheel_house so to speak. That being said, _maybe a Wheel of Fortune or a Syphon Mind?

ShamLush on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

Absolutely loving this deck very well done sir!

My only issue currently is what to drop for the Mox's, slightly leaning towards just dropping 2 mountains but obviously counter productive to the game plan.. I'm also not quite sold on Memory Jar I love just being disruptive and throwing Wheel of Fortune down and seeing my friends reactions but I do see with Goblin Welder how jar is a wheel on steroids! My biggest fear is the amount of artifact hate my group has with one person's life goal to mill you out, another plays Sen Triplets exclusively so any tips to get around those would be much appreciated!

jethstriker on burn deck help to refurbish

4 months ago

"The point of going over 60 is that I can afford to have more space in my deck so long as I keep the number of burn spells a certain ratio."

Do you mean you go above 60 so you can add more burn spells? Adding more burn spells doesn't really help because you are still confined in the rules of the game of 7 starting draw and one card per turn. If you're going to respond with "I have card draws in my deck", I would have to say draw spells normally aren't worth the inclusion in burn. Unless its as big as Wheel of Fortune (not legal in modern) or as efficient as Treasure Cruise (banned in modern), you're better of just top decking an actual burn spell itself than a card draw

Another thing I'd like to point out is if you're using Vexing Devil, you go max out the copies. I remember pro player and burn expert Patrick Sullivan once stated that the decision offered by the Devil only matters in the first couple of turns in the game. Past that it only becomes a liability.

Unrelated to the deck, I remember you two have this kind of conversation before. Walls got a point, why bother ask for advice when you dismiss others that offer actual help.

Azoth2099 on Martial Prowess

5 months ago


I'll try to keep this brief with only a few suggestions.

You seem to have a solid grasp of what you're doing with this Commander, so I'm not gonna go on any huge rants lol.

Traumatize is pretty much your Ad Nauseam here. It being Sorcery speed is admittedly a big deal, but the card efficiency is enough of an upside to make that tradeoff very much worth it imho.

Brain Freeze is honestly really great here, even if you're not running Storm. The right moment can net you at least 10 cards, easy. Tolarian Winds, Careful Study, Faithless Looting & Windfall are great card draw here, too.

If your pod is comfortable with proxy, Intuition will pretty much win you the game if you pair it with Underworld Breach, Sevinne's Reclamation & Lion's Eye Diamond. Might as well suggest Wheel of Fortune as well if we're taking it there.

Speaking of Intuition, you need more Tutors for sure. Enlightened Tutor, Solve the Equation, Personal Tutor, Idyllic Tutor, Fabricate & Reckless Handling are all worth it here alongside Mystical Tutor.

Conqueror's Flail is crazy here, Ramping you via Narset's cost reduction while also hitting your opponents with a Silence effect is nuts. You probably want Lightning Greaves to protect her, too, alongside your Swiftfoot Boots.

Lastly, the innocuous Pull from Eternity offers huge consistency here.

Would love your feedback on my own list if you're down; A WOMAN'S INTUITION (NARSET)


phatkattz7 on Xenegos, God of Revels 2000 …

6 months ago

So I was playing Xenagos, God of Revels the other day, when things got out of hand VERY VERY fast. I am interested to hear any experiences others may have had with a non Cedh, power 9/10 deck without an infinite loop, that got out of hand quickly. Secondly, if I am wrong about my damage somewhere, let me know, I am doing this off the top of my head and during the game, I was shaking with excitement and was struggling to think lol.

T1) Mana Crypt, Taiga, Combat Celebrant.

T2) Mountain, Jeweled Lotus, Sneak Attack.

T3) Mountain, Sacrifice Jeweled Lotus, Cast Xenagos, God of Revels, Leaving Mana Crypt and a Mountain untapped to cast Wheel of Fortune.

T4) Play Kessig Wolf Run.

Azoth2099 on Lathliss, the Hungry Queen

7 months ago


You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

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