Wheel of Fortune

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Vintage Legal

Wheel of Fortune

Sorcery

Each player discards his or her hand and draws seven cards.

The_Biking_Viking on Mono Red Mid Range CEDH

3 weeks ago

Think you need some more card draw. Faithless Looting Winds of Change Wheel of Fortune Wheel of Misfortune Also these could be good includes Abrade Walking Ballista Splinter Twin. Maybe some of the rituals for fast mana if that becomes an issue Pyretic Ritual Seething Song

faustodemambo on The Ur-Dragon, quest for 100%

2 months ago

BPWyndon

Moat I have asked my playgroup beforehand if they where fine with me playing it and they didn't mind. As I'm the target of most removal I need some protective pieces and this card does wonders. I don't see it leaving this list soon

Purphoros, God of the Forge should leave this list, I'll get Kaalia of the Vast back in. He has been doing a very good job but not as good as the other pingers

Draconic Muralists is also a protective piece as my board gets wiped a lot. It helps me rebuild faster, but so would Black Market Connections. I'm just afraid that I don't have the hp to afford it as I only have 1 lifelink effect in the deck in Scion of Draco. Demonic Tutor is probably what should go in

as for Wheel of Fortune I'm toying around with either wheel or Greater Good. And I'm still not sure on which one to play. Black Market Connections could also take its place but again 6hp is a lot with only 1 lifegain effect. I'm playing wheel right now as its nice to have a way of resetting your entire hand

If I'm playing Black Market Connections I'll probably make room for Whip of Erebos or a nother card that gives all my creatures lifelink

BPWyndon on The Ur-Dragon, quest for 100%

2 months ago

I would say that any pick would be a lateral move. I like Kaalia of the Vast because she drops early, you could probably get more dragons out with her early game compared to Morophon, the Boundless or Ramos, Dragon Engine, but those guys would be a lot better late game. Having never played or seen the deck played I don't know how fast it is, just from looking at it, it looks mid-range, so Kaalia, theoretically, would help get dragons out and attacking faster. Draconic Muralists seems like an expensive tutor with a hurdle to jump through, he could be a potential cut as well, I get he is a dragon that ticks the tutor box but I think I would rather have Demonic Tutor. Moat I have never seen this played but something tells me your friends hate you when you play it, potential cut to make games more fun for your playgroups, also its a big scary dragon deck why hide behind a fort (that price tag definitely makes you want to play it though). Your commander is already a reliable draw engine, maybe cut Wheel of Fortune, the rest of your draw spells are on point. The last thing I can think is maybe Purphoros, God of the Forge, with only 33 creatures and a couple of token generators, has he been putting in enough work?

Aside from that I recommend Black Market Connections, draw, ramp and gives you a dragon token all for the low low cost of 6 life.

IHATENAMES on Maraxus of Keld Pump & Dump

2 months ago

SirHipHopHippo

Glad to see it's working well. It's such a synergy focused deck that has many different parallel plans. Looks fun as hell to pilot.

Imposing Grandeur is such a wierd card. Would suck in most of my decks but here it's a less equal Wheel of Fortune. Ends up suprisingly good considering people mostly play mostly low cmc commander's. Me included.

But I still don't know where to tell you to cut. But here are some ideas. As you have piloted it maybe you can figure out what is better.

The deck is gotten to the point it's full of gas. Id suggest not cutting the pump spells. Cutting down some of the pump spells might be ok but you only have a few and the keldon cards best hit in practice will probably be literally a tutor for one of them to use a Fling effect in hand after blocks/combat.

Now I'd we take it like that. For now. How about replacing Outpost Siege with the Keldon Flamesage take it as a card draw slot? It might be bad 50% of the time.

Do we take enlist as a Fling esc effect and replace Heart-Piercer Manticore or Grab the Reins perhaps.

Or is Kazuul, Tyrant of the Cliffs or Toggo, Goblin Weaponsmith not pulling enough weight perhaps and you want a different effect. Maybe more so does the rocks help. Does kazul come into play early enough to matter

Squee_Spirit_Guide on Dingus Tribal

3 months ago

Andramalech That is so true! If Wizards creates more support for the Dingus I'll definitely open the deck up beyond 1999 :) Although, since they last printed a Dingus in 1997 I'm not holding out much hope...

Early on the deck was just and I had some discard like Hymn to Tourach. I kept finding that the land destruction meant my oponent was more likely to have a lot of cards in hand, so I added Black Vise as a finisher and just focused on finding the combo pieces.

You've got me thinking though... I can see a version that uses Megrim and things like Wheel of Fortune and Memory Jar to force mass discard so the damage stacks up quickly. Land destruction could help make sure my opponents have plenty to discard. That would be less Dingus-focused, but probably a better deck :)

jjmac112 on unBillieveable

3 months ago

Brion Stoutarm deck:


The Stoutarm

Commander / EDH jjmac112

SCORE: 2 | 7 COMMENTS | 1233 VIEWS | IN 1 FOLDER


So this is the deck as it was pre changes. First of all, I think you'll notice that I swapped 17 cards, not 15 lol. Secondly, you'll see that Osgir, the Reconstructor has taken Brion's job. After all the changes the deck has been through I found myself rarely casting Brion and the few time I've played with Osgir have been valuable experiences ;)

Cards out: Brion Stoutarm, Felidar Sovereign, Gisela, Blade of Goldnight, Avacyn, Angel of Hope, Serra Avatar, Iroas, God of Victory, Descend upon the Sinful, Elspeth, Knight-Errant, Magma Phoenix, Prison Term, Figure of Destiny, Student of Warfare, Prophetic Flamespeaker, Land Tax, Dawn of Hope, Lone Rider  Flip, Needle Spires

So with Brion out so too are the cards that combo with him the most like Serra Avatar and Magma Phoenix. With everything else I just needed to make space for stuff that I can squeeze a little (or a lot) more value out of. The one thing I am thinking should find its way back is Gisela, Blade of Goldnight. It's a powerful finisher and I'm now short on things that can take my board state and put an end to the game.

Cards in: Nahiri, the Lithomancer, Zirda, the Dawnwaker, Venerable Warsinger, Feldon of the Third Path, Battle Angels of Tyr, Dockside Extortionist, Deep Gnome Terramancer, Archivist of Oghma, Akiri, Line-Slinger, Wheel of Fortune, Faithless Looting, Teferi's Protection, Anointed Procession, Smuggler's Share, Expedition Map, Swiftfoot Boots, Darksteel Citadel

Also, I just realize I should add Rustvale Bridge and Treasure Vault

ManiacalPotato on Night of the Living Robots v2 | Feldon EDH

6 months ago

Profet93

Thanks for the recs!

Hanweir Battlements  Meld is a very solid option, will definitely seek one out. c: Also, Darksteel Citadel is mostly in the deck for Prototype Portal shenanigans, but it also has the niche benefit of sticking around in case I end up nuking my own stuff, I miiiight take out another mountain and keep both cards.

Homeward Path would be a very strong inclusion, I love the utility for sure, and getting a humble defector tap every turn sounds spicy! It's a bit out of my price range, but for sure going in the acquireboard.

Wheel of Misfortune seems fun and potentially very strong, but I don't like the uncertainty around the effect, and giving my opponents the ability to opt-out of wheeling their hand removes the combo-breaker utility. Wheel of Fortune would be very good but also is very, very expensive

Inferno Titan has been in a couple of iterations of this deck, I have a tendency to underestimate the power of dealing damage with no strings attached, I'll think about what I can sub out for it!

Flametongue Kavu same as above, although I'm leaning towards inferno titan for the reuseable damage and more flexible targeting.

Curse of Opulence was like $15 before its reprint, now that it's cheaper I'll see if I can find a copy!

Profet93 on Night of the Living Robots v2 | Feldon EDH

6 months ago

ManiacalPotato

Hanweir Battlements  Meld - Not necessary but nice to have. I would cut darksteel citadel for it as I think haste for commander > artifact to scrap for goblin welder

Homeward Path - Meta depedent, given your deck is commander based and you toss powerful creatures in the yard, this helps mitigate GY focused and creature stealing decks. Synergy with humble defector.

Wheel of Misfortune/Wheel of Fortune - Both help you with draw which you need, filling your GY and potentially ruining opponents carefully tutored combos.

Inferno Titan - Powercard

Flametongue Kavu - Simple damage

Curse of Opulence - Ramp, politics, potential T2 feldon

Let me know what you think of each suggestion

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