Wheel of Fortune
Each player discards his or her hand and draws seven cards.
|Want (11)||Cyas676 , Aaryanna , Forkbeard , HoosCrazy , kramer , mtndewd , vhan99 , whitekid_192 , Jdreesman , jadedflames , Yrexz|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Wheel of Fortune occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
UBR (Grixis): 0.74%
Wheel of Fortune Discussion
3 days ago
Seems like a pretty good Neheb deck! I am surprised not to see Wheel of Fortune in here, though -- just not affordable? I'm a great fan of Winds of Change in mono-red: it's great for screwing up decks that carefully search their library for specific cards, or manipulate their topdecks. Have you considered Gemstone Array to let you save mana over turn boundaries? Finally, I am a huge fan of Abrade and Lightning Bolt in EDH: Bolt hits a LOT of relevant commanders, and can be a Dark Ritual in this deck.
4 days ago
After reading your comment I have to agree about the ramp and land count, having ramp on two mana just gets in the way of the curve to play our non-humans. I figure maybe the one and zero mana ramp may still be good since they could potentially get us Wintota out with some tokens on turn 3 instead of 4 with a curve of t1-ramp, t2-non-humans, t3-commander.
Do you have any suggestions for other ways to get card advantage? I do have a couple of ways like Wheel of Fortune, Mentor of the Meek, and Mangara, the Diplomat, but only three is not very much. I've tried to cover for this with a lot of protection to help us keep the glass alive.
6 days ago
Ugh. Getting that many cards and having each opponent look at your hand like you cheated is just too amazing.
1 week ago
In commander, having cheap and instant speed interaction is preferable to slower spells with more value. As such use something like Disenchant and Swords to Plowshares over Solemn Offering. Especially if you add something like Sunforger to the equation. When you run few interaction spells and little card draw, a good rule of thumb is to play cards that answer a wide variety of spells rather than specific ones. So play cards like Chaos Warp or Generous Gift (removes anything from the board, even lands!) over cards like Lightning Helix (only hits creatures and is limited to small ones).
Boros isn't exactly known for their awesome card draw. Wheel of Fortune is not worth the pricetag in this deck, unless you already just have a spare copy, I would not include it. It most likely helps an opponent more than you, and it actually leads to a lot of unfun games if played early, since one or two players might just get completely manascrewed. It is good in Storm, but this is not Storm ;) Try to leverage your commander instead. There are a ton of Arcane Encyclopedia-esque cards. My personal favorite is Phyrexian Portal, a great political card.
Consider whether you want Basalt Monolith in your deck. It is far and away the best card in your deck as it allows you to immediately go infinite. But is this the gameplay you are seeking? If you want this you can jam in Gamble, Enlightened Tutor, Planar Bridge, Hoarding Dragon etc. Also Grim Monolith is a second Basalt Monolith but better. Avoid cards that only function as infinite mana outlets like Energy Bolt, try to find cards like Walking Ballista.
There are generally better mana rocks out there than the ones you are playing. I don't like to have my mana rocks take up the same turn as my commander, so maybe replace Boros Locket and Commander's Sphere with Talisman of Conviction, Boros Signet and Mind Stone.
1 week ago
XinZhao, Guerte: I think I will slot in Return of the Wildspeaker, but I got a foil Compost, so I might try that out at some point as well. I face mainly black and green in my meta, so it kinda fits well.
I agree with _Arra_, being able to creature tutor out a win with Craterhoof Behemoth is way different then Akroma's Memorial. Memorial definitely lays the hurt on when it comes out, but it very rarely wins games at the same level as Craderhoof.
I was not a fan of Sylvan Awakening when I played it previously. Maybe it is worth a relook.. but I would rather play something else to be honest. I wish our colors had creature sac outlet like Yahenni, Undying Partisan or Viscera Seer. What do you think about Repercussion? It plays into the burn strategy and combat as well.
Rasaru: Thanks! I think the deck is pretty amazing too! A good start for a budget built is fixing up the lands. There are many cheaper budget fetches out there, they just make the lands come in tapped most of the time. If you cut the money cards like Gaea's Cradle, Taiga, Wheel of Fortune, and Mana Crypt you will be really close. Most of my decks value is the fact that it is foiled out.
I love Reliquary Tower. I am almost always happy to have it, or hope to draw it. This deck draws a ton of cards, many of which we want to keep in our hands.
Expect an update this week!
3 weeks ago
There are many cards and decks for EDH.
I wanted to ask you all what you thought were some of the best for a variety of categories. (Also add your favorites or reasonings as you please!)
The first of these categories would be commanders, obviously, but I address that here: What is the best commander deck and why?
Now onto other categories of cards:
Ramp spells: Often Sol Ring would fit here, but Mana Crypt is often better, however with Bloom Tender, Birds of Paradise, Deathrite Shaman, Mox Diamond, and plenty different cards like rituals, dorks and rocks, what do you consider the best?
Lands: Often fetchlands, Command Tower and duals are considered the best, but with so many utility lands there are tons more!
Wincons: Not just combos, however Demonic Consultation&Thassa's Oracle is amazing, but Craterhoof Behemoth like in Yisan decks or Tendershoot Dryad, even Expropriate etc, what wins games for you, what do you think is the best one?
Spot Removal/Interaction: Counterspells like Mana Drain, Force of Will, removal like Swords to Plowshares, Abrupt Decay, Nature's Claim, Song of the Dryads or Grasp of Fate all apply, what's the best in your opinion?
If you have any other cards that don't fit these categories, however you find are some of the best cards for EDH, please, tell me below, thanks so much!
3 weeks ago
Crucible of Fire - Winmore 100%
Command Beacon - For when commander gets inevitably removed
Endless Atlas - Draw
Ancient Tomb - Ramp
Hedron Archive - Ramp and card draw in a build that needs both badly
Wheel of Fortune/Wheel of fate/Memory Jar - Card Draw!!!
Blast Zone - To get rid of enchantments
Tectonic Reformation - Not good enough card draw in red
3 weeks ago
Expedition of the Exiles
Each player discards a card, then searches their library for a basic land card, reveal it, puts it into their hand, then shuffle their library.
I'd like to see an uncommon land card