Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
|Want (2)||DarkMagician , owls44|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
20 hours ago
Hey, looking at your list I have a bunch of opinions. I'mma drop those for later reference. This comment will be a mess, I'm sorry, I'm not gonna write a cohesive essay with a proper layout.
Vryn Wingmare : taxing yes, but also taxes like 70% of your spells which I just can't see being worth it. At that stage, maybe run Sphere of Resistance . At least that hurts opposing creature decks too.
I don't love cards like Ghostly Prison because even though it does stop a bunch of random damage and everything it still won't stop the Voltron coming your way if they want to. On top of that your Magus of the Tabernacle will be an issue with your high creature count. So I'd consider getting rid of Baird, Steward of Argive and friends.
You only have three boardwipes, you're better off running more of those than pillowfort effects in my opinion. Consider Cleansing Nova , Rout , Time Wipe , Divine Reckoning . I like the last two a lot for this deck. Also where's your Cyclonic Rift do you not have more copies?
I'm very double on Isperia, Supreme Judge as a card. It's only 4 mana here which might make it good enough, but you're relying on opponents doing something which is usually not where you want to be. Mangara, the Diplomat in contrast, at least has muliple triggered abilities which does get triggered a lot, although with your taxing probably still a bad include, especially for it's $ cost. In the same wake I think Fatespinner , even though annoying for sure, gives opponents more options than you would like.
Nitpick, but Brainstorm becomes considerably worse if you don't have a bunch of fetches or other shuffle effects. Same goes for Mox Opal and your low artifact count. Though that one might still be good enough, albeit a little inconsistent with the current artifact count.
For counterspells, consider Memory Lapse or maybe even Essence Scatter or False Summoning . Also get Swan Song back in, a 1 mana counterspell that doesn't have a pay x out is probably still worth it's spot. Maaaybe on a super tight 100, but it's not like you're at that stage right now. And get rid of Render Silent three mana isn't worth it for the added silence in my opinion. Just keep the cheapest counterspells so you yourself can be more efficient with your own mana.
For ramp: Your commander is 4 mana, and getting him out is really good for you. Your ramp, for this reason, should be cmc 2 and below if possible. On top of that, due to Augustin's cost reducing abilities, you prefer your ramp to generate colored mana. So imo get rid of Azorius Locket and Azorius Cluestone . Instead look towards Coldsteel Heart and Talisman of Progress , maybe even a Sapphire Medallion , Pearl Medallion , Wayfarer's Bauble , Knight of the White Orchid . Or maybe Mind Stone , Walking Atlas , Everflowing Chalice . Maybe don't fix colors but at least curve out augustin. Finally please at least play Commander's Sphere over the Cluestone .
Also, please for the sake of our group, play an additional wincon. Right now you have Expropriate , Approach of the Second Sun and Smothering Tithe + Stasis lock. I know control decks don't traditionally run too many wincons, but keeping a lock on the board long enough is difficult and we won't usually feel like sitting through you trying to contain us for that long. Also where's Dramatic Reversal to go with your Isochron Scepter ?
3 weeks ago
1 month ago
Aeibon, Sire of the Void
Legendary Planeswalker - Aeibon
+2 Each player exiles a card from their hand or a permanent they control.
-X You may cast a spell in exile with mana value X. You may spend any mana to do so. You lose 2 life for each inappropriate mana type you spend to cast it.
-10 Return all instant and sorcery spells you own in exile to your hand, and all permanents you own in exile to the battlefield.
So, for example, if my opponent has an Expropriate in exile, rather than spend , I can pay for it using and . However, I lose 4 life by doing so.
Make a Saga for Strixhaven. Only College colors and only for one of the listed colleges.
1 month ago
Some instant/sorcery possibilities for you:
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Sea Gate Restoration Flip
You could also run take-extra-turn spells to pretty good effect, but that's up to you.
I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!
1 month ago
Changes i made to Nooz's original list:
Cruel Entertainment -> Wilderness Reclamation
Diabolic Tutor -> Demonic Tutor
Explosive Vegetation -> Skyshroud Claim
Rampant Growth -> Three Visits
Abrupt Decay -> Assassin's Trophy
Chromatic Lantern -> Arcane Signet
Crumbling Necropolis -> Zagoth Triome
Frontier Bivouac -> Ketria Triome
Burgeoning -> Curiosity
Regrowth -> Bala Ged Recovery Flip
Shivan Reef -> Training Center
Yavimaya Coast -> Rejuvenating Springs
Strionic Resonator -> Training Grounds
Thought Vessel -> Dockside Extortionist
Metallurgic Summonings -> Shark Typhoon
Insidious Will -> Saw It Coming
Rashmi, Eternities Crafter -> Kess, Dissident Mage
Brainstorm -> Sensei's Divining Top
2 months ago
I think you're overestimating the value of playing from your graveyard.
This doesn't provide mana. It provides a larger card selection, recurence from graveyard, information and mana fixing.
Lets play a game; would you rather have this or Omniscience ?
Would you rather have this or Expropriate ?
Would you rather have this or Bolas's Citadel ?
In my case I would select the alternative on all three in most scenarios, as they are easier to pull off a win with than this card. Also if the card gains any kind of traction, graveyard hate will be more prominent to counter act it.
Don't get me wrong, the card is powerful. However I think a lot of you are overestimating how much.
SynergyBuild You reference Omni-Tell as a deck shell that wants this. But if you have Omniscience, you can more easily win with that and from what I can see on MTGTop 8, those decks don't even run 4x Omniscience but rather an average of 3,2. So this card wont necessarily add redundancy to that deck.
I just don't see how this card in particular makes that deck shell any easier to win with.
Any legacy deck shell with infinite mana loops ala Basalt Monolith + Power Artifact have many ways to win once they get infinite mana. Would you rather have the win condition or the tool to find you a win condition if you build your deck specifically to utilize this?
2 months ago
Other cards you might consider: - High Tide . Why are you not running High Tide? It makes going off with Orvar super easy, and it's tutorable with Spellseeker . Casting it multiple times by recurring it with Archaeomancer or Mystic Sanctuary is great. - Dizzy Spell . Can be used defensively and to trigger Orvar, but it also tutors for most of the repeatable spells ( Clockspinning , etc.). - Sudden Substitution . "Nice Expropriate you've got there. Why don't we trade? You get this Spellseeker I've already used, and I'll get your extra turns. And a new Spellseeker. No, you don't get to respond." - Merchant Scroll . Tutor all the instants. - Spark Double . Lets you have any number of Orvars. Targeting one Island and getting eight is rather nice. - Glimpse the Cosmos . Dig six cards deep for at most . - Confounding Conundrum . Replaces itself and slows down the opposing ramp decks, getting more punishing with every copy. Eventually acts as a way to draw your deck. (Generate infinite mana, then copy it decksize times.)
More spendy suggestions: - Sakashima of a Thousand Faces . Like the original, can enter without becoming a copy, meaning you can target him and make a token version—which can enter as a copy of something. Also lets you have any number of Orvars. - Treachery . Goes infinite in the same way as Peregrine Drake , while also providing value without Orvar or a repeatable target source. - Palinchron . Goes infinite in the same way as Peregrine Drake, and can even go infinite without Orvar, provided you have something like ...
2 months ago
Don't forget Karn, the Great Creator :P