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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
11 hours ago
3 weeks ago
Profet93, you're absolutely right about Expropriate. Funny thing - I made that play in error and everyone still scooped, but about a week or so later my friend pointed out to me that we all made a mistake, and that it wasn't a legal target for Deflecting Swat. Expropriate doesn't target anything, meaning creatures with hexproof, or players with protection from blue are still affected. I blame mental fatigue, as that game was an intense one from what I remember. To be fair, it's been about 3 years since that game took place. Thanks for keeping me honest lol.
3 weeks ago
Thank you for the nice words, this is my signature deck of signature decks and have put the most most time (and money...so much money) into building it into what it is today. This deck is forever a work in progress, for as tuned as it is there is always room for improvement - so I always appreciate any and all criticism and suggestions. Speaking of which - Yavimaya, Cradle of Growth and Urborg, Tomb of Yawgmoth are indeed powerful lands - but only within context. The pros don't outweigh the cons with those suggestions in my opinion - I don't run any Beacon of Creation or Cabal Coffers effects so I don't have any way to really "cash in" on these lands past having them fix my manabase. But like you said fixing the manabase of my opponents is the last thing I'd ever want to do, so i'll have to take a pass on those suggestions.
Delay is absolutely wonderful counter magic. Most often i'd end up delaying a turn 2 or 3 Najeela, the Blade-Blossom - which would then be dealt with when it hits the battlefield. Another great play I managed to pull off with Delay was "countering" a Swords to Plowshares that was aimed at my Commander. On my next turn I simply tutored for and cast a Crystalline Sliver. No one managed to cast a board wipe so when the time counters were all removed the Swords to Plowshares simply failed to find. Honestly, I've never been disappointed by Delay and is definitely one of my all time favorites - it always gives me just enough time to dig for an answer.
Toxic Deluge is just an old hold over from my previous meta. Alot of creatures were lower to the ground as most of my friends played combo decks that relied on some key creatures or played with creatures that had reliable methods of gaining protection or indestructible. I used to run Damnation, but I also have a full art foil Damn that i'm considering trying out as well. The verdict is still out on what I should run in that card slot to be honest, but i'm more than interested in your thoughts on what would be the most efficient option available for mass removal.
Once I managed to use Deflecting Swat to target a Expropriate. Obviously this was a late game play, but I knew that the Yennett, Cryptic Sovereign player had something up their sleeve and properly baited out the big spell by tapping out. It also helped that I had a Fierce Guardianship in hand as well in case someone wanted to thwart my plans. Everyone scooped after the swat resolved.
Thanks for commenting on the deck, i'll think more on your suggestions. Happy New Year to you, by the way. Do you have any acquisitions or decks your want to build in 2023?
5 months ago
Enter the Infinite. I can't imagine my Woah, where did THAT come from??? Jodah deck without it. Other suggestions are Worst Fears, Expropriate, Chromatic Orrery, Jin-Gitaxias, Core Augur, Bringer of the Black Dawn, and Rhystic Study, to name a few.
You can check out my deck for more ideas, although I'm working on a budget so you have more freedom than I do in terms of cards you can add.
Good luck =)
7 months ago
8 months ago
Well, if you're getting lands onto the battlefield as a main strategy anyways, packing a few large spells that are known closers (Torment of Hailfire and Expropriate come to mind, but you definitely don't have to use those exact cards, since they're expensive, but you get the idea) are a solid backup. Landfall-type strategies is another natural fit, with Scute Swarm, Avenger of Zendikar and Field of the Dead as example closers.
The biggest trick with gates is that they're nonbasic, so a lot of the traditional ramp and landfall-enabling, like fetchlands, doesn't work on them. So I feel the deck would be leaning heavily into drawing a lot of cards (something all three of your colors are really good at), and then getting extra land drops per turn with Azusa, Lost but Seeking- effects. You could even lean into self-mill (which black and blue excell at), and then recur lands with World Shaper, Ramunap Excavator, and Splendid Reclamation. That, however, is risky again from the graveyard-removal angle.
Some of the other posters mentioned a voltron angle for the commander, and I definitely see that as a possibility too! I just wanted to lay out some other options.
9 months ago
So there's a competitive combo version of Jeleva and then there is fun Jeleva. I'm going to make suggestions based off what I think of as being more leaning towards the fun. The general idea I have in my head is to get some high cost spells exiled and cast them for free off her trigger. I haven't played much spellslinger pretty much ever but here's what I dug up. Not sure what your budget is though.
I'd also get some more protection for Jeleva. As each time she dies and is cast again you'll lose access to everything previously exiled. Not the worst thing but it can be nice to hit a few of the spells before having to recast her. Lightning Greaves, Whispersilk Cloak, Clout of the Dominus.
Do you have a clear vision of how the deck wins? Regardless the deck looks fun!
9 months ago
Oh, look at these new commander cards which I've definently never seen before.
Beamtwon Bullies: Surprised it isn't just an optional at-opponent-upkeep-trigger
Tivit: idk why this so expensive, or why it doesn't draw instead of investigate at that cost. IMO there's not enough voting cards to make this fun. Also, for cards like Tyrant's Choice, if everyone else votes for something else, you'll lose even with the extra vote.
Bess: heh, weenie commander. Kinda wish it worked for 0/1s too. Has the dreaded "one or more" templating, without the redeeming "that many" addage, so you'll have to stagger token creations to make her big efficiently. Note that it's just base p/t, so you're still free to add other anthem effects
Turf War: I like the design a lot, but it's a bit expensive for the hoops you got to jump trough. Obviously the dream is to boop everyone at the same time to ramp yourself by three. Hope you got some pillow fort!
Rain of Riches: Prosper is having a bit of a field day
Mezzio Mugger: a bit too expensive to either hardcast OR Blitz imo
Smuggler's Share: each end step? And not just the opponent who's turn it is? Oh my.
Lethal Scheme: Not too bad, in a mono-black zombie deck you could cast this for free with convoke
In Too Deep: Meh, I like Aura removal for disabling commanders, this just adds another commander tax
Jailbreak: ANY kind of permanent
Aerial Extortionist: more white card advantage, quite cute, if a little expensive for how fragile it is
Grand Cresendo: Alright! Never mind the tokens, finally mono-white gets an anti-wrath Instant for two mana
Excess: I like rewards for go-wide combat, even if you can still just Dockside for similar results
Seize the Spotlight: Aggresively costed red mini-Expropriate, kinda! Quite powerful for late game mehthinks
Cute that escape, extort and cipher all made a cameo here